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#include <Library/DebugLib.h>
#include <Library/HiiLib.h>
#include <Library/MemoryAllocationLib.h>
#include "tests/ChessBoard.h"
STATIC UINT32 CurrentSideLength = 1;
VOID
ChessBoardTestInit (
IN UMT_CONTEXT *Ctx
)
{
UINT32 I;
UINT32 J;
enum UMT_COLORS ColorSquare;
enum UMT_COLORS FirstColorSquare;
enum UMT_COLORS TempColor;
GRAPHICS_CONTEXT *Graphics = Ctx->Graphics;
FirstColorSquare = UMT_COLOR_WHITE;
ColorSquare = UMT_COLOR_BLACK;
for (J = 0; J < Graphics->Height; J += CurrentSideLength)
{
TempColor = FirstColorSquare;
FirstColorSquare = ColorSquare;
ColorSquare = TempColor;
for (I = 0; I < Graphics->Width; I += CurrentSideLength)
{
PutRect (Graphics,
I,
J,
I + CurrentSideLength,
J + CurrentSideLength,
&gUmtColors[ColorSquare].Color);
ColorSquare = ((ColorSquare == UMT_COLOR_WHITE) ? UMT_COLOR_BLACK : UMT_COLOR_WHITE);
}
}
if (Ctx->ShowTip) {
ChessBoardTestTip (Ctx);
}
}
VOID
ChessBoardTestDoit (
IN UMT_CONTEXT *Ctx
)
{
}
VOID
ChessBoardTestTip (
IN UMT_CONTEXT *Ctx
)
{
GRAPHICS_CONTEXT *Graphics;
Graphics = Ctx->Graphics;
if (Ctx->ShowTip == FALSE) {
// Restore
ChessBoardTestInit (Ctx);
return;
}
DrawRectWithBorder (Graphics,
15,
Graphics->Height - 15 - 124,
430, Graphics->Height - 15,
3,
&gUmtColors[UMT_COLOR_WHITE].Color,
&gUmtColors[UMT_COLOR_NAVY].Color);
DrawHiiStringF (Graphics,
25,
Graphics->Height - 15 - 114,
&gUmtColors[UMT_COLOR_NAVY].Color,
STRING_TOKEN (STR_CHESSBOARD_TITLE), gUmtHiiHandle);
DrawHiiStringF (Graphics,
25,
Graphics->Height - 15 - 94,
&gUmtColors[UMT_COLOR_BLACK].Color,
STRING_TOKEN (STR_CHESSBOARD_MSG), gUmtHiiHandle,
CurrentSideLength);
}
VOID
ChessBoardTestChangeParam (
IN UMT_CONTEXT *Ctx,
IN INT8 ParamStep
)
{
}
VOID
ChessBoardTestChangeValue (
IN UMT_CONTEXT *Ctx,
IN INT8 ValueStep
)
{
UINT32 ValueOut;
UINT32 Height;
UINT32 Width;
Height = Ctx->Graphics->Height;
Width = Ctx->Graphics->Width;
ValueOut = CurrentSideLength + ValueStep;
if (ValueOut == 0) {
return;
}
while ((((Width / ValueOut) * ValueOut != Width) ||
((Height / ValueOut) * ValueOut != Height)) &&
((ValueOut < Height) && (ValueOut < Width)) &&
(ValueOut > 1))
{
ValueOut += ValueStep;
}
if ((ValueOut >= Height) || (ValueOut >= Width))
{
return;
}
CurrentSideLength = ValueOut;
ChessBoardTestInit (Ctx);
}
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