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#include <string.h>
#include <unistd.h> // for close
#include <netinet/in.h> // for iten_aton, iten_ntoa, sockaddr_in
#include <arpa/inet.h> // for iten_aton, iten_ntoa
#include <sys/types.h> // for bind, connect
#include <sys/socket.h> // for bind, connect
#include <fcntl.h> // for fcntl
#include <cerrno> // for errno
#include <stdio.h>
#include "user.hpp"
const int key_enter = 10;
const int key_escape = 27;
const int key_backspace = 127;
Client *Client::Start(const char* ip, int port)
{
int client;
client = socket(AF_INET, SOCK_STREAM, 0);
if(client == -1) return 0;
// remove "port sticking" aka socket in TIME_WAIT
int opt = 1;
setsockopt(client, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
/* call bind optional, the system chooses
the address automatically */
struct sockaddr_in server_adress;
server_adress.sin_family = AF_INET;
server_adress.sin_port = htons(port);
if(!inet_aton(ip, &(server_adress.sin_addr))) return 0;
int res = connect(client, (struct sockaddr*) &server_adress,
sizeof(server_adress));
if(res == -1) return 0;
return new Client(client);
}
void Client::Run(ChatRoom *room)
{
/*int fd_stdin = STDIN_FILENO;
const int flags = fcntl(fd_stdin, F_GETFL, 0);
fcntl(fd_stdin, F_SETFL, flags | O_NONBLOCK);*/
const int flags = fcntl(fd, F_GETFL, 0);
fcntl(fd, F_SETFL, flags | O_NONBLOCK);
nodelay(room->GetWin(), true);
curs_set(true);
do {
this->HandleButton(room);
int recive = read(fd, out_buffer, sizeof(out_buffer));
if(recive < 0) {
if(errno == EINTR || errno == EAGAIN) continue;
else break;
}
else if(recive > 0) {
room->PrintMessage(out_buffer);
}
unsigned int usecs = 0125000;
usleep(usecs);
/*struct timeval timeout = { 0 };
timeout.tv_usec = 5000000;
fd_set rds, wrs;
FD_ZERO(&rds);
FD_ZERO(&wrs);
FD_SET(fd, &rds);
int val = read(fd_stdin, buffer, sizeof(buffer));
if(val > 0) FD_SET(fd_stdin, &wrs);
res = select(fd+1, &rds, &wrs, 0, &timeout);
if(res < 0) {
if(errno == EINTR) continue;
else break;
}
else if(res > 0) {
if(FD_ISSET(fd_stdin, &wrs)) // if client want to send any message
{
if(buffer[0] == '#') // exit
exit_flag = true;
else write(fd, buffer, strlen(buffer)*sizeof(char));
}
if(FD_ISSET(fd, &rds)) // if server want to send any message
{
read(fd, buffer, sizeof(buffer));
//getchar();
}
}*/
} while (!exit_flag);
}
void Client::HandleButton(ChatRoom *room)
{
int key = wgetch(room->GetWin());
switch(key)
{
// ascii table 32...126
case ' '...'~': {
room->AddCharToSendMsg(key);
break;
}
case '\n': { // send message
// some code
break;
}
case key_backspace: {
room->RemoveCharFromMsg();
break;
}
default: break;
}
}
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