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#ifndef ASCIIROAD_GAMEWORLD_H
#define ASCIIROAD_GAMEWORLD_H
class GameWorld {
char **world;
int w_y, w_x;
public:
GameWorld(int a_y, int a_x);
~GameWorld();
bool Draw(const struct object_info *obj, int y, int x,
bool replace);
void RedrawCh(int y, int x);
void Update();
};
#endif /* ASCIIROAD_GAMEWORLD_H */
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