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author | Joursoir <chat@joursoir.net> | 2021-04-10 17:29:02 +0000 |
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committer | Joursoir <chat@joursoir.net> | 2021-04-10 17:29:02 +0000 |
commit | a8b3118e8305fd1c668ea25e07157b625c9747ff (patch) | |
tree | 69aeec3c40e123443675da381774ef656a2c86e0 /src/include/glm/gtx/matrix_decompose.hpp | |
parent | 887314d01046ed2c00db3eb7b4b227f070501aa1 (diff) | |
download | space-simulator-a8b3118e8305fd1c668ea25e07157b625c9747ff.tar.gz space-simulator-a8b3118e8305fd1c668ea25e07157b625c9747ff.tar.bz2 space-simulator-a8b3118e8305fd1c668ea25e07157b625c9747ff.zip |
add glm headers
Diffstat (limited to 'src/include/glm/gtx/matrix_decompose.hpp')
-rw-r--r-- | src/include/glm/gtx/matrix_decompose.hpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/include/glm/gtx/matrix_decompose.hpp b/src/include/glm/gtx/matrix_decompose.hpp new file mode 100644 index 0000000..cc37ab8 --- /dev/null +++ b/src/include/glm/gtx/matrix_decompose.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_matrix_decompose
+/// @file glm/gtx/matrix_decompose.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
+///
+/// Decomposes a model matrix to translations, rotation and scale components
+
+#pragma once
+
+// Dependencies
+#include "../mat4x4.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../geometric.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_decompose
+ /// @{
+
+ /// Decomposes a model matrix to translations, rotation and scale components
+ /// @see gtx_matrix_decompose
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool decompose(
+ mat<4, 4, T, Q> const& modelMatrix,
+ vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_decompose.inl"
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