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+/// @ref gtx_matrix_decompose
+/// @file glm/gtx/matrix_decompose.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
+///
+/// Decomposes a model matrix to translations, rotation and scale components
+
+#pragma once
+
+// Dependencies
+#include "../mat4x4.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../geometric.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_decompose
+ /// @{
+
+ /// Decomposes a model matrix to translations, rotation and scale components
+ /// @see gtx_matrix_decompose
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool decompose(
+ mat<4, 4, T, Q> const& modelMatrix,
+ vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_decompose.inl"