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-rw-r--r--src/include/glm/common.hpp539
-rw-r--r--src/include/glm/detail/_features.hpp394
-rw-r--r--src/include/glm/detail/_fixes.hpp27
-rw-r--r--src/include/glm/detail/_noise.hpp81
-rw-r--r--src/include/glm/detail/_swizzle.hpp804
-rw-r--r--src/include/glm/detail/_swizzle_func.hpp682
-rw-r--r--src/include/glm/detail/_vectorize.hpp162
-rw-r--r--src/include/glm/detail/compute_common.hpp50
-rw-r--r--src/include/glm/detail/compute_vector_relational.hpp30
-rw-r--r--src/include/glm/detail/func_common.inl792
-rw-r--r--src/include/glm/detail/func_common_simd.inl231
-rw-r--r--src/include/glm/detail/func_exponential.inl152
-rw-r--r--src/include/glm/detail/func_exponential_simd.inl37
-rw-r--r--src/include/glm/detail/func_geometric.inl243
-rw-r--r--src/include/glm/detail/func_geometric_simd.inl163
-rw-r--r--src/include/glm/detail/func_integer.inl372
-rw-r--r--src/include/glm/detail/func_integer_simd.inl65
-rw-r--r--src/include/glm/detail/func_matrix.inl398
-rw-r--r--src/include/glm/detail/func_matrix_simd.inl249
-rw-r--r--src/include/glm/detail/func_packing.inl189
-rw-r--r--src/include/glm/detail/func_packing_simd.inl6
-rw-r--r--src/include/glm/detail/func_trigonometric.inl197
-rw-r--r--src/include/glm/detail/func_trigonometric_simd.inl0
-rw-r--r--src/include/glm/detail/func_vector_relational.inl87
-rw-r--r--src/include/glm/detail/func_vector_relational_simd.inl6
-rw-r--r--src/include/glm/detail/glm.cpp263
-rw-r--r--src/include/glm/detail/qualifier.hpp230
-rw-r--r--src/include/glm/detail/setup.hpp1135
-rw-r--r--src/include/glm/detail/type_float.hpp68
-rw-r--r--src/include/glm/detail/type_half.hpp16
-rw-r--r--src/include/glm/detail/type_half.inl241
-rw-r--r--src/include/glm/detail/type_mat2x2.hpp177
-rw-r--r--src/include/glm/detail/type_mat2x2.inl536
-rw-r--r--src/include/glm/detail/type_mat2x3.hpp159
-rw-r--r--src/include/glm/detail/type_mat2x3.inl510
-rw-r--r--src/include/glm/detail/type_mat2x4.hpp161
-rw-r--r--src/include/glm/detail/type_mat2x4.inl520
-rw-r--r--src/include/glm/detail/type_mat3x2.hpp167
-rw-r--r--src/include/glm/detail/type_mat3x2.inl532
-rw-r--r--src/include/glm/detail/type_mat3x3.hpp184
-rw-r--r--src/include/glm/detail/type_mat3x3.inl601
-rw-r--r--src/include/glm/detail/type_mat3x4.hpp166
-rw-r--r--src/include/glm/detail/type_mat3x4.inl578
-rw-r--r--src/include/glm/detail/type_mat4x2.hpp171
-rw-r--r--src/include/glm/detail/type_mat4x2.inl574
-rw-r--r--src/include/glm/detail/type_mat4x3.hpp171
-rw-r--r--src/include/glm/detail/type_mat4x3.inl598
-rw-r--r--src/include/glm/detail/type_mat4x4.hpp189
-rw-r--r--src/include/glm/detail/type_mat4x4.inl706
-rw-r--r--src/include/glm/detail/type_mat4x4_simd.inl6
-rw-r--r--src/include/glm/detail/type_quat.hpp186
-rw-r--r--src/include/glm/detail/type_quat.inl408
-rw-r--r--src/include/glm/detail/type_quat_simd.inl188
-rw-r--r--src/include/glm/detail/type_vec1.hpp308
-rw-r--r--src/include/glm/detail/type_vec1.inl551
-rw-r--r--src/include/glm/detail/type_vec2.hpp399
-rw-r--r--src/include/glm/detail/type_vec2.inl913
-rw-r--r--src/include/glm/detail/type_vec3.hpp432
-rw-r--r--src/include/glm/detail/type_vec3.inl1068
-rw-r--r--src/include/glm/detail/type_vec4.hpp505
-rw-r--r--src/include/glm/detail/type_vec4.inl1140
-rw-r--r--src/include/glm/detail/type_vec4_simd.inl775
-rw-r--r--src/include/glm/exponential.hpp110
-rw-r--r--src/include/glm/ext.hpp253
-rw-r--r--src/include/glm/ext/matrix_clip_space.hpp522
-rw-r--r--src/include/glm/ext/matrix_clip_space.inl555
-rw-r--r--src/include/glm/ext/matrix_common.hpp36
-rw-r--r--src/include/glm/ext/matrix_common.inl16
-rw-r--r--src/include/glm/ext/matrix_double2x2.hpp23
-rw-r--r--src/include/glm/ext/matrix_double2x2_precision.hpp49
-rw-r--r--src/include/glm/ext/matrix_double2x3.hpp18
-rw-r--r--src/include/glm/ext/matrix_double2x3_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_double2x4.hpp18
-rw-r--r--src/include/glm/ext/matrix_double2x4_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_double3x2.hpp18
-rw-r--r--src/include/glm/ext/matrix_double3x2_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_double3x3.hpp23
-rw-r--r--src/include/glm/ext/matrix_double3x3_precision.hpp49
-rw-r--r--src/include/glm/ext/matrix_double3x4.hpp18
-rw-r--r--src/include/glm/ext/matrix_double3x4_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_double4x2.hpp18
-rw-r--r--src/include/glm/ext/matrix_double4x2_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_double4x3.hpp18
-rw-r--r--src/include/glm/ext/matrix_double4x3_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_double4x4.hpp23
-rw-r--r--src/include/glm/ext/matrix_double4x4_precision.hpp49
-rw-r--r--src/include/glm/ext/matrix_float2x2.hpp23
-rw-r--r--src/include/glm/ext/matrix_float2x2_precision.hpp49
-rw-r--r--src/include/glm/ext/matrix_float2x3.hpp18
-rw-r--r--src/include/glm/ext/matrix_float2x3_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_float2x4.hpp18
-rw-r--r--src/include/glm/ext/matrix_float2x4_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_float3x2.hpp18
-rw-r--r--src/include/glm/ext/matrix_float3x2_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_float3x3.hpp23
-rw-r--r--src/include/glm/ext/matrix_float3x3_precision.hpp49
-rw-r--r--src/include/glm/ext/matrix_float3x4.hpp18
-rw-r--r--src/include/glm/ext/matrix_float3x4_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_float4x2.hpp18
-rw-r--r--src/include/glm/ext/matrix_float4x2_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_float4x3.hpp18
-rw-r--r--src/include/glm/ext/matrix_float4x3_precision.hpp31
-rw-r--r--src/include/glm/ext/matrix_float4x4.hpp23
-rw-r--r--src/include/glm/ext/matrix_float4x4_precision.hpp49
-rw-r--r--src/include/glm/ext/matrix_int2x2.hpp38
-rw-r--r--src/include/glm/ext/matrix_int2x2_sized.hpp70
-rw-r--r--src/include/glm/ext/matrix_int2x3.hpp33
-rw-r--r--src/include/glm/ext/matrix_int2x3_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_int2x4.hpp33
-rw-r--r--src/include/glm/ext/matrix_int2x4_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_int3x2.hpp33
-rw-r--r--src/include/glm/ext/matrix_int3x2_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_int3x3.hpp38
-rw-r--r--src/include/glm/ext/matrix_int3x3_sized.hpp70
-rw-r--r--src/include/glm/ext/matrix_int3x4.hpp33
-rw-r--r--src/include/glm/ext/matrix_int3x4_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_int4x2.hpp33
-rw-r--r--src/include/glm/ext/matrix_int4x2_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_int4x3.hpp33
-rw-r--r--src/include/glm/ext/matrix_int4x3_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_int4x4.hpp38
-rw-r--r--src/include/glm/ext/matrix_int4x4_sized.hpp70
-rw-r--r--src/include/glm/ext/matrix_projection.hpp149
-rw-r--r--src/include/glm/ext/matrix_projection.inl106
-rw-r--r--src/include/glm/ext/matrix_relational.hpp132
-rw-r--r--src/include/glm/ext/matrix_relational.inl82
-rw-r--r--src/include/glm/ext/matrix_transform.hpp144
-rw-r--r--src/include/glm/ext/matrix_transform.inl152
-rw-r--r--src/include/glm/ext/matrix_uint2x2.hpp38
-rw-r--r--src/include/glm/ext/matrix_uint2x2_sized.hpp70
-rw-r--r--src/include/glm/ext/matrix_uint2x3.hpp33
-rw-r--r--src/include/glm/ext/matrix_uint2x3_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_uint2x4.hpp33
-rw-r--r--src/include/glm/ext/matrix_uint2x4_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_uint3x2.hpp33
-rw-r--r--src/include/glm/ext/matrix_uint3x2_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_uint3x3.hpp38
-rw-r--r--src/include/glm/ext/matrix_uint3x3_sized.hpp70
-rw-r--r--src/include/glm/ext/matrix_uint3x4.hpp33
-rw-r--r--src/include/glm/ext/matrix_uint3x4_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_uint4x2.hpp33
-rw-r--r--src/include/glm/ext/matrix_uint4x2_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_uint4x3.hpp33
-rw-r--r--src/include/glm/ext/matrix_uint4x3_sized.hpp49
-rw-r--r--src/include/glm/ext/matrix_uint4x4.hpp38
-rw-r--r--src/include/glm/ext/matrix_uint4x4_sized.hpp70
-rw-r--r--src/include/glm/ext/quaternion_common.hpp135
-rw-r--r--src/include/glm/ext/quaternion_common.inl144
-rw-r--r--src/include/glm/ext/quaternion_common_simd.inl18
-rw-r--r--src/include/glm/ext/quaternion_double.hpp39
-rw-r--r--src/include/glm/ext/quaternion_double_precision.hpp42
-rw-r--r--src/include/glm/ext/quaternion_exponential.hpp63
-rw-r--r--src/include/glm/ext/quaternion_exponential.inl85
-rw-r--r--src/include/glm/ext/quaternion_float.hpp39
-rw-r--r--src/include/glm/ext/quaternion_float_precision.hpp36
-rw-r--r--src/include/glm/ext/quaternion_geometric.hpp70
-rw-r--r--src/include/glm/ext/quaternion_geometric.inl36
-rw-r--r--src/include/glm/ext/quaternion_relational.hpp62
-rw-r--r--src/include/glm/ext/quaternion_relational.inl35
-rw-r--r--src/include/glm/ext/quaternion_transform.hpp47
-rw-r--r--src/include/glm/ext/quaternion_transform.inl24
-rw-r--r--src/include/glm/ext/quaternion_trigonometric.hpp63
-rw-r--r--src/include/glm/ext/quaternion_trigonometric.inl34
-rw-r--r--src/include/glm/ext/scalar_common.hpp157
-rw-r--r--src/include/glm/ext/scalar_common.inl152
-rw-r--r--src/include/glm/ext/scalar_constants.hpp40
-rw-r--r--src/include/glm/ext/scalar_constants.inl24
-rw-r--r--src/include/glm/ext/scalar_int_sized.hpp70
-rw-r--r--src/include/glm/ext/scalar_integer.hpp92
-rw-r--r--src/include/glm/ext/scalar_integer.inl243
-rw-r--r--src/include/glm/ext/scalar_packing.hpp32
-rw-r--r--src/include/glm/ext/scalar_packing.inl0
-rw-r--r--src/include/glm/ext/scalar_relational.hpp65
-rw-r--r--src/include/glm/ext/scalar_relational.inl40
-rw-r--r--src/include/glm/ext/scalar_uint_sized.hpp70
-rw-r--r--src/include/glm/ext/scalar_ulp.hpp74
-rw-r--r--src/include/glm/ext/scalar_ulp.inl284
-rw-r--r--src/include/glm/ext/vector_bool1.hpp30
-rw-r--r--src/include/glm/ext/vector_bool1_precision.hpp34
-rw-r--r--src/include/glm/ext/vector_bool2.hpp18
-rw-r--r--src/include/glm/ext/vector_bool2_precision.hpp31
-rw-r--r--src/include/glm/ext/vector_bool3.hpp18
-rw-r--r--src/include/glm/ext/vector_bool3_precision.hpp31
-rw-r--r--src/include/glm/ext/vector_bool4.hpp18
-rw-r--r--src/include/glm/ext/vector_bool4_precision.hpp31
-rw-r--r--src/include/glm/ext/vector_common.hpp204
-rw-r--r--src/include/glm/ext/vector_common.inl129
-rw-r--r--src/include/glm/ext/vector_double1.hpp31
-rw-r--r--src/include/glm/ext/vector_double1_precision.hpp36
-rw-r--r--src/include/glm/ext/vector_double2.hpp18
-rw-r--r--src/include/glm/ext/vector_double2_precision.hpp31
-rw-r--r--src/include/glm/ext/vector_double3.hpp18
-rw-r--r--src/include/glm/ext/vector_double3_precision.hpp34
-rw-r--r--src/include/glm/ext/vector_double4.hpp18
-rw-r--r--src/include/glm/ext/vector_double4_precision.hpp35
-rw-r--r--src/include/glm/ext/vector_float1.hpp31
-rw-r--r--src/include/glm/ext/vector_float1_precision.hpp36
-rw-r--r--src/include/glm/ext/vector_float2.hpp18
-rw-r--r--src/include/glm/ext/vector_float2_precision.hpp31
-rw-r--r--src/include/glm/ext/vector_float3.hpp18
-rw-r--r--src/include/glm/ext/vector_float3_precision.hpp31
-rw-r--r--src/include/glm/ext/vector_float4.hpp18
-rw-r--r--src/include/glm/ext/vector_float4_precision.hpp31
-rw-r--r--src/include/glm/ext/vector_int1.hpp32
-rw-r--r--src/include/glm/ext/vector_int1_sized.hpp49
-rw-r--r--src/include/glm/ext/vector_int2.hpp18
-rw-r--r--src/include/glm/ext/vector_int2_sized.hpp49
-rw-r--r--src/include/glm/ext/vector_int3.hpp18
-rw-r--r--src/include/glm/ext/vector_int3_sized.hpp49
-rw-r--r--src/include/glm/ext/vector_int4.hpp18
-rw-r--r--src/include/glm/ext/vector_int4_sized.hpp49
-rw-r--r--src/include/glm/ext/vector_integer.hpp149
-rw-r--r--src/include/glm/ext/vector_integer.inl85
-rw-r--r--src/include/glm/ext/vector_packing.hpp32
-rw-r--r--src/include/glm/ext/vector_packing.inl0
-rw-r--r--src/include/glm/ext/vector_relational.hpp107
-rw-r--r--src/include/glm/ext/vector_relational.inl75
-rw-r--r--src/include/glm/ext/vector_uint1.hpp32
-rw-r--r--src/include/glm/ext/vector_uint1_sized.hpp49
-rw-r--r--src/include/glm/ext/vector_uint2.hpp18
-rw-r--r--src/include/glm/ext/vector_uint2_sized.hpp49
-rw-r--r--src/include/glm/ext/vector_uint3.hpp18
-rw-r--r--src/include/glm/ext/vector_uint3_sized.hpp49
-rw-r--r--src/include/glm/ext/vector_uint4.hpp18
-rw-r--r--src/include/glm/ext/vector_uint4_sized.hpp49
-rw-r--r--src/include/glm/ext/vector_ulp.hpp109
-rw-r--r--src/include/glm/ext/vector_ulp.inl74
-rw-r--r--src/include/glm/fwd.hpp1233
-rw-r--r--src/include/glm/geometric.hpp116
-rw-r--r--src/include/glm/glm.hpp136
-rw-r--r--src/include/glm/gtc/bitfield.hpp266
-rw-r--r--src/include/glm/gtc/bitfield.inl626
-rw-r--r--src/include/glm/gtc/color_space.hpp56
-rw-r--r--src/include/glm/gtc/color_space.inl84
-rw-r--r--src/include/glm/gtc/constants.hpp165
-rw-r--r--src/include/glm/gtc/constants.inl167
-rw-r--r--src/include/glm/gtc/epsilon.hpp60
-rw-r--r--src/include/glm/gtc/epsilon.inl80
-rw-r--r--src/include/glm/gtc/integer.hpp65
-rw-r--r--src/include/glm/gtc/integer.inl68
-rw-r--r--src/include/glm/gtc/matrix_access.hpp60
-rw-r--r--src/include/glm/gtc/matrix_access.inl62
-rw-r--r--src/include/glm/gtc/matrix_integer.hpp433
-rw-r--r--src/include/glm/gtc/matrix_inverse.hpp50
-rw-r--r--src/include/glm/gtc/matrix_inverse.inl118
-rw-r--r--src/include/glm/gtc/matrix_transform.hpp36
-rw-r--r--src/include/glm/gtc/matrix_transform.inl3
-rw-r--r--src/include/glm/gtc/noise.hpp61
-rw-r--r--src/include/glm/gtc/noise.inl807
-rw-r--r--src/include/glm/gtc/packing.hpp728
-rw-r--r--src/include/glm/gtc/packing.inl938
-rw-r--r--src/include/glm/gtc/quaternion.hpp173
-rw-r--r--src/include/glm/gtc/quaternion.inl202
-rw-r--r--src/include/glm/gtc/quaternion_simd.inl0
-rw-r--r--src/include/glm/gtc/random.hpp82
-rw-r--r--src/include/glm/gtc/random.inl303
-rw-r--r--src/include/glm/gtc/reciprocal.hpp135
-rw-r--r--src/include/glm/gtc/reciprocal.inl191
-rw-r--r--src/include/glm/gtc/round.hpp160
-rw-r--r--src/include/glm/gtc/round.inl155
-rw-r--r--src/include/glm/gtc/type_aligned.hpp1315
-rw-r--r--src/include/glm/gtc/type_precision.hpp2094
-rw-r--r--src/include/glm/gtc/type_precision.inl6
-rw-r--r--src/include/glm/gtc/type_ptr.hpp230
-rw-r--r--src/include/glm/gtc/type_ptr.inl386
-rw-r--r--src/include/glm/gtc/ulp.hpp152
-rw-r--r--src/include/glm/gtc/ulp.inl173
-rw-r--r--src/include/glm/gtc/vec1.hpp30
-rw-r--r--src/include/glm/gtx/associated_min_max.hpp207
-rw-r--r--src/include/glm/gtx/associated_min_max.inl354
-rw-r--r--src/include/glm/gtx/bit.hpp98
-rw-r--r--src/include/glm/gtx/bit.inl92
-rw-r--r--src/include/glm/gtx/closest_point.hpp49
-rw-r--r--src/include/glm/gtx/closest_point.inl45
-rw-r--r--src/include/glm/gtx/color_encoding.hpp54
-rw-r--r--src/include/glm/gtx/color_encoding.inl45
-rw-r--r--src/include/glm/gtx/color_space.hpp72
-rw-r--r--src/include/glm/gtx/color_space.inl141
-rw-r--r--src/include/glm/gtx/color_space_YCoCg.hpp60
-rw-r--r--src/include/glm/gtx/color_space_YCoCg.inl107
-rw-r--r--src/include/glm/gtx/common.hpp76
-rw-r--r--src/include/glm/gtx/common.inl125
-rw-r--r--src/include/glm/gtx/compatibility.hpp133
-rw-r--r--src/include/glm/gtx/compatibility.inl62
-rw-r--r--src/include/glm/gtx/component_wise.hpp69
-rw-r--r--src/include/glm/gtx/component_wise.inl127
-rw-r--r--src/include/glm/gtx/dual_quaternion.hpp274
-rw-r--r--src/include/glm/gtx/dual_quaternion.inl352
-rw-r--r--src/include/glm/gtx/easing.hpp219
-rw-r--r--src/include/glm/gtx/easing.inl436
-rw-r--r--src/include/glm/gtx/euler_angles.hpp335
-rw-r--r--src/include/glm/gtx/euler_angles.inl899
-rw-r--r--src/include/glm/gtx/extend.hpp42
-rw-r--r--src/include/glm/gtx/extend.inl48
-rw-r--r--src/include/glm/gtx/extended_min_max.hpp137
-rw-r--r--src/include/glm/gtx/extended_min_max.inl138
-rw-r--r--src/include/glm/gtx/exterior_product.hpp45
-rw-r--r--src/include/glm/gtx/exterior_product.inl26
-rw-r--r--src/include/glm/gtx/fast_exponential.hpp95
-rw-r--r--src/include/glm/gtx/fast_exponential.inl136
-rw-r--r--src/include/glm/gtx/fast_square_root.hpp92
-rw-r--r--src/include/glm/gtx/fast_square_root.inl75
-rw-r--r--src/include/glm/gtx/fast_trigonometry.hpp79
-rw-r--r--src/include/glm/gtx/fast_trigonometry.inl142
-rw-r--r--src/include/glm/gtx/float_notmalize.inl13
-rw-r--r--src/include/glm/gtx/functions.hpp56
-rw-r--r--src/include/glm/gtx/functions.inl30
-rw-r--r--src/include/glm/gtx/gradient_paint.hpp53
-rw-r--r--src/include/glm/gtx/gradient_paint.inl36
-rw-r--r--src/include/glm/gtx/handed_coordinate_space.hpp50
-rw-r--r--src/include/glm/gtx/handed_coordinate_space.inl26
-rw-r--r--src/include/glm/gtx/hash.hpp142
-rw-r--r--src/include/glm/gtx/hash.inl184
-rw-r--r--src/include/glm/gtx/integer.hpp76
-rw-r--r--src/include/glm/gtx/integer.inl185
-rw-r--r--src/include/glm/gtx/intersect.hpp92
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-rw-r--r--src/include/glm/gtx/io.hpp201
-rw-r--r--src/include/glm/gtx/io.inl440
-rw-r--r--src/include/glm/gtx/log_base.hpp48
-rw-r--r--src/include/glm/gtx/log_base.inl16
-rw-r--r--src/include/glm/gtx/matrix_cross_product.hpp47
-rw-r--r--src/include/glm/gtx/matrix_cross_product.inl37
-rw-r--r--src/include/glm/gtx/matrix_decompose.hpp46
-rw-r--r--src/include/glm/gtx/matrix_decompose.inl186
-rw-r--r--src/include/glm/gtx/matrix_factorisation.hpp69
-rw-r--r--src/include/glm/gtx/matrix_factorisation.inl84
-rw-r--r--src/include/glm/gtx/matrix_interpolation.hpp60
-rw-r--r--src/include/glm/gtx/matrix_interpolation.inl129
-rw-r--r--src/include/glm/gtx/matrix_major_storage.hpp119
-rw-r--r--src/include/glm/gtx/matrix_major_storage.inl166
-rw-r--r--src/include/glm/gtx/matrix_operation.hpp103
-rw-r--r--src/include/glm/gtx/matrix_operation.inl176
-rw-r--r--src/include/glm/gtx/matrix_query.hpp77
-rw-r--r--src/include/glm/gtx/matrix_query.inl113
-rw-r--r--src/include/glm/gtx/matrix_transform_2d.hpp81
-rw-r--r--src/include/glm/gtx/matrix_transform_2d.inl68
-rw-r--r--src/include/glm/gtx/mixed_product.hpp41
-rw-r--r--src/include/glm/gtx/mixed_product.inl15
-rw-r--r--src/include/glm/gtx/norm.hpp88
-rw-r--r--src/include/glm/gtx/norm.inl95
-rw-r--r--src/include/glm/gtx/normal.hpp41
-rw-r--r--src/include/glm/gtx/normal.inl15
-rw-r--r--src/include/glm/gtx/normalize_dot.hpp49
-rw-r--r--src/include/glm/gtx/normalize_dot.inl16
-rw-r--r--src/include/glm/gtx/number_precision.hpp61
-rw-r--r--src/include/glm/gtx/number_precision.inl6
-rw-r--r--src/include/glm/gtx/optimum_pow.hpp54
-rw-r--r--src/include/glm/gtx/optimum_pow.inl22
-rw-r--r--src/include/glm/gtx/orthonormalize.hpp49
-rw-r--r--src/include/glm/gtx/orthonormalize.inl29
-rw-r--r--src/include/glm/gtx/perpendicular.hpp41
-rw-r--r--src/include/glm/gtx/perpendicular.inl10
-rw-r--r--src/include/glm/gtx/polar_coordinates.hpp48
-rw-r--r--src/include/glm/gtx/polar_coordinates.inl36
-rw-r--r--src/include/glm/gtx/projection.hpp43
-rw-r--r--src/include/glm/gtx/projection.inl10
-rw-r--r--src/include/glm/gtx/quaternion.hpp174
-rw-r--r--src/include/glm/gtx/quaternion.inl159
-rw-r--r--src/include/glm/gtx/range.hpp98
-rw-r--r--src/include/glm/gtx/raw_data.hpp51
-rw-r--r--src/include/glm/gtx/raw_data.inl2
-rw-r--r--src/include/glm/gtx/rotate_normalized_axis.hpp68
-rw-r--r--src/include/glm/gtx/rotate_normalized_axis.inl58
-rw-r--r--src/include/glm/gtx/rotate_vector.hpp123
-rw-r--r--src/include/glm/gtx/rotate_vector.inl187
-rw-r--r--src/include/glm/gtx/scalar_multiplication.hpp75
-rw-r--r--src/include/glm/gtx/scalar_relational.hpp36
-rw-r--r--src/include/glm/gtx/scalar_relational.inl88
-rw-r--r--src/include/glm/gtx/spline.hpp65
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-rw-r--r--src/include/glm/gtx/std_based_type.hpp68
-rw-r--r--src/include/glm/gtx/std_based_type.inl6
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-rw-r--r--src/include/glm/gtx/transform.hpp60
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-rw-r--r--src/include/glm/gtx/transform2.hpp89
-rw-r--r--src/include/glm/gtx/transform2.inl125
-rw-r--r--src/include/glm/gtx/type_aligned.hpp982
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-rw-r--r--src/include/glm/gtx/type_trait.inl61
-rw-r--r--src/include/glm/gtx/vec_swizzle.hpp2782
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-rw-r--r--src/include/glm/gtx/wrap.hpp37
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-rw-r--r--src/include/glm/integer.hpp212
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-rw-r--r--src/include/glm/mat4x4.hpp9
-rw-r--r--src/include/glm/matrix.hpp161
-rw-r--r--src/include/glm/packing.hpp173
-rw-r--r--src/include/glm/simd/common.h240
-rw-r--r--src/include/glm/simd/exponential.h20
-rw-r--r--src/include/glm/simd/geometric.h124
-rw-r--r--src/include/glm/simd/integer.h115
-rw-r--r--src/include/glm/simd/matrix.h1028
-rw-r--r--src/include/glm/simd/neon.h155
-rw-r--r--src/include/glm/simd/packing.h8
-rw-r--r--src/include/glm/simd/platform.h398
-rw-r--r--src/include/glm/simd/trigonometric.h9
-rw-r--r--src/include/glm/simd/vector_relational.h8
-rw-r--r--src/include/glm/trigonometric.hpp210
-rw-r--r--src/include/glm/vec2.hpp14
-rw-r--r--src/include/glm/vec3.hpp14
-rw-r--r--src/include/glm/vec4.hpp15
-rw-r--r--src/include/glm/vector_relational.hpp121
419 files changed, 62360 insertions, 0 deletions
diff --git a/src/include/glm/common.hpp b/src/include/glm/common.hpp
new file mode 100644
index 0000000..06d783b
--- /dev/null
+++ b/src/include/glm/common.hpp
@@ -0,0 +1,539 @@
+/// @ref core
+/// @file glm/common.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+///
+/// @defgroup core_func_common Common functions
+/// @ingroup core
+///
+/// Provides GLSL common functions
+///
+/// These all operate component-wise. The description is per component.
+///
+/// Include <glm/common.hpp> to use these core features.
+
+#pragma once
+
+#include "detail/qualifier.hpp"
+#include "detail/_fixes.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_common
+ /// @{
+
+ /// Returns x if x >= 0; otherwise, it returns -x.
+ ///
+ /// @tparam genType floating-point or signed integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x);
+
+ /// Returns x if x >= 0; otherwise, it returns -x.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or signed integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x);
+
+ /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
+
+ /// Returns a value equal to the nearest integer that is less then or equal to x.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
+
+ /// Returns a value equal to the nearest integer to x
+ /// whose absolute value is not larger than the absolute value of x.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ /// This includes the possibility that round(x) returns the
+ /// same value as roundEven(x) for all values of x.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// A fractional part of 0.5 will round toward the nearest even
+ /// integer. (Both 3.5 and 4.5 for x will return 4.0.)
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
+
+ /// Returns a value equal to the nearest integer
+ /// that is greater than or equal to x.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
+
+ /// Return x - floor(x).
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL genType fract(genType x);
+
+ /// Return x - floor(x).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
+
+ template<typename genType>
+ GLM_FUNC_DECL genType mod(genType x, genType y);
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
+
+ /// Modulus. Returns x - y * floor(x / y)
+ /// for each component in x using the floating point value y.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns the fractional part of x and sets i to the integer
+ /// part (as a whole number floating point value). Both the
+ /// return value and the output parameter will have the same
+ /// sign as x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL genType modf(genType x, genType& i);
+
+ /// Returns y if y < x; otherwise, it returns x.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y);
+
+ /// Returns y if y < x; otherwise, it returns x.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
+
+ /// Returns y if y < x; otherwise, it returns x.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns y if x < y; otherwise, it returns x.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y);
+
+ /// Returns y if x < y; otherwise, it returns x.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
+
+ /// Returns y if x < y; otherwise, it returns x.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns min(max(x, minVal), maxVal) for each component in x
+ /// using the floating-point values minVal and maxVal.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal);
+
+ /// Returns min(max(x, minVal), maxVal) for each component in x
+ /// using the floating-point values minVal and maxVal.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
+
+ /// Returns min(max(x, minVal), maxVal) for each component in x
+ /// using the floating-point values minVal and maxVal.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
+
+ /// If genTypeU is a floating scalar or vector:
+ /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
+ /// x and y using the floating-point value a.
+ /// The value for a is not restricted to the range [0, 1].
+ ///
+ /// If genTypeU is a boolean scalar or vector:
+ /// Selects which vector each returned component comes
+ /// from. For a component of 'a' that is false, the
+ /// corresponding component of 'x' is returned. For a
+ /// component of 'a' that is true, the corresponding
+ /// component of 'y' is returned. Components of 'x' and 'y' that
+ /// are not selected are allowed to be invalid floating point
+ /// values and will have no effect on the results. Thus, this
+ /// provides different functionality than
+ /// genType mix(genType x, genType y, genType(a))
+ /// where a is a Boolean vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ ///
+ /// @param[in] x Value to interpolate.
+ /// @param[in] y Value to interpolate.
+ /// @param[in] a Interpolant.
+ ///
+ /// @tparam genTypeT Floating point scalar or vector.
+ /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
+ ///
+ /// @code
+ /// #include <glm/glm.hpp>
+ /// ...
+ /// float a;
+ /// bool b;
+ /// glm::dvec3 e;
+ /// glm::dvec3 f;
+ /// glm::vec4 g;
+ /// glm::vec4 h;
+ /// ...
+ /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
+ /// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
+ /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
+ /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
+ /// @endcode
+ template<typename genTypeT, typename genTypeU>
+ GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
+
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
+
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
+
+ /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL genType step(genType edge, genType x);
+
+ /// Returns 0.0 if x < edge, otherwise it returns 1.0.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
+
+ /// Returns 0.0 if x < edge, otherwise it returns 1.0.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
+
+ /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+ /// performs smooth Hermite interpolation between 0 and 1
+ /// when edge0 < x < edge1. This is useful in cases where
+ /// you would want a threshold function with a smooth
+ /// transition. This is equivalent to:
+ /// genType t;
+ /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
+ /// return t * t * (3 - 2 * t);
+ /// Results are undefined if edge0 >= edge1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
+
+ /// Returns true if x holds a NaN (not a number)
+ /// representation in the underlying implementation's set of
+ /// floating point representations. Returns false otherwise,
+ /// including for implementations with no NaN
+ /// representations.
+ ///
+ /// /!\ When using compiler fast math, this function may fail.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
+
+ /// Returns true if x holds a positive infinity or negative
+ /// infinity representation in the underlying implementation's
+ /// set of floating point representations. Returns false
+ /// otherwise, including for implementations with no infinity
+ /// representations.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
+
+ /// Returns a signed integer value representing
+ /// the encoding of a floating-point value. The floating-point
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL int floatBitsToInt(float const& v);
+
+ /// Returns a signed integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
+
+ /// Returns a unsigned integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL uint floatBitsToUint(float const& v);
+
+ /// Returns a unsigned integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
+
+ /// Returns a floating-point value corresponding to a signed
+ /// integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL float intBitsToFloat(int const& v);
+
+ /// Returns a floating-point value corresponding to a signed
+ /// integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
+
+ /// Returns a floating-point value corresponding to a
+ /// unsigned integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
+
+ /// Returns a floating-point value corresponding to a
+ /// unsigned integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
+
+ /// Computes and returns a * b + c.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
+
+ /// Splits x into a floating-point significand in the range
+ /// [0.5, 1.0) and an integral exponent of two, such that:
+ /// x = significand * exp(2, exponent)
+ ///
+ /// The significand is returned by the function and the
+ /// exponent is returned in the parameter exp. For a
+ /// floating-point value of zero, the significant and exponent
+ /// are both zero. For a floating-point value that is an
+ /// infinity or is not a number, the results are undefined.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL genType frexp(genType x, int& exp);
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp);
+
+ /// Builds a floating-point number from x and the
+ /// corresponding integral exponent of two in exp, returning:
+ /// significand * exp(2, exponent)
+ ///
+ /// If this product is too large to be represented in the
+ /// floating-point type, the result is undefined.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL genType ldexp(genType const& x, int const& exp);
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_common.inl"
+
diff --git a/src/include/glm/detail/_features.hpp b/src/include/glm/detail/_features.hpp
new file mode 100644
index 0000000..4306951
--- /dev/null
+++ b/src/include/glm/detail/_features.hpp
@@ -0,0 +1,394 @@
+#pragma once
+
+// #define GLM_CXX98_EXCEPTIONS
+// #define GLM_CXX98_RTTI
+
+// #define GLM_CXX11_RVALUE_REFERENCES
+// Rvalue references - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
+
+// GLM_CXX11_TRAILING_RETURN
+// Rvalue references for *this - GCC not supported
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
+
+// GLM_CXX11_NONSTATIC_MEMBER_INIT
+// Initialization of class objects by rvalues - GCC any
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
+
+// GLM_CXX11_NONSTATIC_MEMBER_INIT
+// Non-static data member initializers - GCC 4.7
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
+
+// #define GLM_CXX11_VARIADIC_TEMPLATE
+// Variadic templates - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
+
+//
+// Extending variadic template template parameters - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
+
+// #define GLM_CXX11_GENERALIZED_INITIALIZERS
+// Initializer lists - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
+
+// #define GLM_CXX11_STATIC_ASSERT
+// Static assertions - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
+
+// #define GLM_CXX11_AUTO_TYPE
+// auto-typed variables - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
+
+// #define GLM_CXX11_AUTO_TYPE
+// Multi-declarator auto - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
+
+// #define GLM_CXX11_AUTO_TYPE
+// Removal of auto as a storage-class specifier - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
+
+// #define GLM_CXX11_AUTO_TYPE
+// New function declarator syntax - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
+
+// #define GLM_CXX11_LAMBDAS
+// New wording for C++0x lambdas - GCC 4.5
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
+
+// #define GLM_CXX11_DECLTYPE
+// Declared type of an expression - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
+
+//
+// Right angle brackets - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
+
+//
+// Default template arguments for function templates DR226 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
+
+//
+// Solving the SFINAE problem for expressions DR339 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
+
+// #define GLM_CXX11_ALIAS_TEMPLATE
+// Template aliases N2258 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
+//
+// Extern templates N1987 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
+
+// #define GLM_CXX11_NULLPTR
+// Null pointer constant N2431 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
+
+// #define GLM_CXX11_STRONG_ENUMS
+// Strongly-typed enums N2347 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
+
+//
+// Forward declarations for enums N2764 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
+
+//
+// Generalized attributes N2761 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
+
+//
+// Generalized constant expressions N2235 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
+
+//
+// Alignment support N2341 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
+// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
+// Delegating constructors N1986 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
+
+//
+// Inheriting constructors N2540 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
+
+// #define GLM_CXX11_EXPLICIT_CONVERSIONS
+// Explicit conversion operators N2437 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
+//
+// New character types N2249 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
+
+//
+// Unicode string literals N2442 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
+//
+// Raw string literals N2442 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
+//
+// Universal character name literals N2170 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
+
+// #define GLM_CXX11_USER_LITERALS
+// User-defined literals N2765 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
+
+//
+// Standard Layout Types N2342 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
+
+// #define GLM_CXX11_DEFAULTED_FUNCTIONS
+// #define GLM_CXX11_DELETED_FUNCTIONS
+// Defaulted and deleted functions N2346 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
+
+//
+// Extended friend declarations N1791 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
+
+//
+// Extending sizeof N2253 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
+
+// #define GLM_CXX11_INLINE_NAMESPACES
+// Inline namespaces N2535 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
+
+// #define GLM_CXX11_UNRESTRICTED_UNIONS
+// Unrestricted unions N2544 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
+// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+// Local and unnamed types as template arguments N2657 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
+
+// #define GLM_CXX11_RANGE_FOR
+// Range-based for N2930 GCC 4.6
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
+
+// #define GLM_CXX11_OVERRIDE_CONTROL
+// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
+
+//
+// Minimal support for garbage collection and reachability-based leak detection N2670 No
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
+
+// #define GLM_CXX11_NOEXCEPT
+// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
+
+//
+// Defining move special member functions N3053 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
+
+//
+// Sequence points N2239 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
+//
+// Atomic operations N2427 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
+//
+// Strong Compare and Exchange N2748 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
+
+//
+// Bidirectional Fences N2752 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
+
+//
+// Memory model N2429 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
+
+//
+// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
+
+//
+// Propagating exceptions N2179 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
+
+//
+// Abandoning a process and at_quick_exit N2440 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
+
+//
+// Allow atomics use in signal handlers N2547 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
+
+//
+// Thread-local storage N2659 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
+
+//
+// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
+
+//
+// __func__ predefined identifier N2340 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
+
+//
+// C99 preprocessor N1653 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
+
+//
+// long long N1811 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
+
+//
+// Extended integral types N1988 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
+
+#if(GLM_COMPILER & GLM_COMPILER_GCC)
+
+# define GLM_CXX11_STATIC_ASSERT
+
+#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
+# if(__has_feature(cxx_exceptions))
+# define GLM_CXX98_EXCEPTIONS
+# endif
+
+# if(__has_feature(cxx_rtti))
+# define GLM_CXX98_RTTI
+# endif
+
+# if(__has_feature(cxx_access_control_sfinae))
+# define GLM_CXX11_ACCESS_CONTROL_SFINAE
+# endif
+
+# if(__has_feature(cxx_alias_templates))
+# define GLM_CXX11_ALIAS_TEMPLATE
+# endif
+
+# if(__has_feature(cxx_alignas))
+# define GLM_CXX11_ALIGNAS
+# endif
+
+# if(__has_feature(cxx_attributes))
+# define GLM_CXX11_ATTRIBUTES
+# endif
+
+# if(__has_feature(cxx_constexpr))
+# define GLM_CXX11_CONSTEXPR
+# endif
+
+# if(__has_feature(cxx_decltype))
+# define GLM_CXX11_DECLTYPE
+# endif
+
+# if(__has_feature(cxx_default_function_template_args))
+# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
+# endif
+
+# if(__has_feature(cxx_defaulted_functions))
+# define GLM_CXX11_DEFAULTED_FUNCTIONS
+# endif
+
+# if(__has_feature(cxx_delegating_constructors))
+# define GLM_CXX11_DELEGATING_CONSTRUCTORS
+# endif
+
+# if(__has_feature(cxx_deleted_functions))
+# define GLM_CXX11_DELETED_FUNCTIONS
+# endif
+
+# if(__has_feature(cxx_explicit_conversions))
+# define GLM_CXX11_EXPLICIT_CONVERSIONS
+# endif
+
+# if(__has_feature(cxx_generalized_initializers))
+# define GLM_CXX11_GENERALIZED_INITIALIZERS
+# endif
+
+# if(__has_feature(cxx_implicit_moves))
+# define GLM_CXX11_IMPLICIT_MOVES
+# endif
+
+# if(__has_feature(cxx_inheriting_constructors))
+# define GLM_CXX11_INHERITING_CONSTRUCTORS
+# endif
+
+# if(__has_feature(cxx_inline_namespaces))
+# define GLM_CXX11_INLINE_NAMESPACES
+# endif
+
+# if(__has_feature(cxx_lambdas))
+# define GLM_CXX11_LAMBDAS
+# endif
+
+# if(__has_feature(cxx_local_type_template_args))
+# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+# endif
+
+# if(__has_feature(cxx_noexcept))
+# define GLM_CXX11_NOEXCEPT
+# endif
+
+# if(__has_feature(cxx_nonstatic_member_init))
+# define GLM_CXX11_NONSTATIC_MEMBER_INIT
+# endif
+
+# if(__has_feature(cxx_nullptr))
+# define GLM_CXX11_NULLPTR
+# endif
+
+# if(__has_feature(cxx_override_control))
+# define GLM_CXX11_OVERRIDE_CONTROL
+# endif
+
+# if(__has_feature(cxx_reference_qualified_functions))
+# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
+# endif
+
+# if(__has_feature(cxx_range_for))
+# define GLM_CXX11_RANGE_FOR
+# endif
+
+# if(__has_feature(cxx_raw_string_literals))
+# define GLM_CXX11_RAW_STRING_LITERALS
+# endif
+
+# if(__has_feature(cxx_rvalue_references))
+# define GLM_CXX11_RVALUE_REFERENCES
+# endif
+
+# if(__has_feature(cxx_static_assert))
+# define GLM_CXX11_STATIC_ASSERT
+# endif
+
+# if(__has_feature(cxx_auto_type))
+# define GLM_CXX11_AUTO_TYPE
+# endif
+
+# if(__has_feature(cxx_strong_enums))
+# define GLM_CXX11_STRONG_ENUMS
+# endif
+
+# if(__has_feature(cxx_trailing_return))
+# define GLM_CXX11_TRAILING_RETURN
+# endif
+
+# if(__has_feature(cxx_unicode_literals))
+# define GLM_CXX11_UNICODE_LITERALS
+# endif
+
+# if(__has_feature(cxx_unrestricted_unions))
+# define GLM_CXX11_UNRESTRICTED_UNIONS
+# endif
+
+# if(__has_feature(cxx_user_literals))
+# define GLM_CXX11_USER_LITERALS
+# endif
+
+# if(__has_feature(cxx_variadic_templates))
+# define GLM_CXX11_VARIADIC_TEMPLATES
+# endif
+
+#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
diff --git a/src/include/glm/detail/_fixes.hpp b/src/include/glm/detail/_fixes.hpp
new file mode 100644
index 0000000..b1f06c2
--- /dev/null
+++ b/src/include/glm/detail/_fixes.hpp
@@ -0,0 +1,27 @@
+#include <cmath>
+
+//! Workaround for compatibility with other libraries
+#ifdef max
+#undef max
+#endif
+
+//! Workaround for compatibility with other libraries
+#ifdef min
+#undef min
+#endif
+
+//! Workaround for Android
+#ifdef isnan
+#undef isnan
+#endif
+
+//! Workaround for Android
+#ifdef isinf
+#undef isinf
+#endif
+
+//! Workaround for Chrone Native Client
+#ifdef log2
+#undef log2
+#endif
+
diff --git a/src/include/glm/detail/_noise.hpp b/src/include/glm/detail/_noise.hpp
new file mode 100644
index 0000000..2a1285f
--- /dev/null
+++ b/src/include/glm/detail/_noise.hpp
@@ -0,0 +1,81 @@
+#pragma once
+
+#include "../common.hpp"
+
+namespace glm{
+namespace detail
+{
+ template<typename T>
+ GLM_FUNC_QUALIFIER T mod289(T const& x)
+ {
+ return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T permute(T const& x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
+ {
+ return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
+ {
+ return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
+ {
+ return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
+ {
+ return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
+ {
+ return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
+ {
+ return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
+ {
+ return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
+ }
+}//namespace detail
+}//namespace glm
+
diff --git a/src/include/glm/detail/_swizzle.hpp b/src/include/glm/detail/_swizzle.hpp
new file mode 100644
index 0000000..67c66b1
--- /dev/null
+++ b/src/include/glm/detail/_swizzle.hpp
@@ -0,0 +1,804 @@
+#pragma once
+
+namespace glm{
+namespace detail
+{
+ // Internal class for implementing swizzle operators
+ template<typename T, int N>
+ struct _swizzle_base0
+ {
+ protected:
+ GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
+ GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
+
+ // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
+ // The size 1 buffer is assumed to aligned to the actual members so that the
+ // elem()
+ char _buffer[1];
+ };
+
+ template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
+ struct _swizzle_base1 : public _swizzle_base0<T, N>
+ {
+ };
+
+ template<typename T, qualifier Q, int E0, int E1, bool Aligned>
+ struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
+ {
+ GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); }
+ };
+
+ template<typename T, qualifier Q, int E0, int E1, int E2, bool Aligned>
+ struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
+ {
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); }
+ };
+
+ template<typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
+ struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
+ {
+ GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
+ };
+
+ // Internal class for implementing swizzle operators
+ /*
+ Template parameters:
+
+ T = type of scalar values (e.g. float, double)
+ N = number of components in the vector (e.g. 3)
+ E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
+
+ DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
+ containing duplicate elements so that they cannot be used as r-values).
+ */
+ template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+ struct _swizzle_base2 : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
+ {
+ struct op_equal
+ {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e = t; }
+ };
+
+ struct op_minus
+ {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e -= t; }
+ };
+
+ struct op_plus
+ {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e += t; }
+ };
+
+ struct op_mul
+ {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e *= t; }
+ };
+
+ struct op_div
+ {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e /= t; }
+ };
+
+ public:
+ GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
+ {
+ for (int i = 0; i < N; ++i)
+ (*this)[i] = t;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, Q> const& that)
+ {
+ _apply_op(that, op_equal());
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER void operator -= (vec<N, T, Q> const& that)
+ {
+ _apply_op(that, op_minus());
+ }
+
+ GLM_FUNC_QUALIFIER void operator += (vec<N, T, Q> const& that)
+ {
+ _apply_op(that, op_plus());
+ }
+
+ GLM_FUNC_QUALIFIER void operator *= (vec<N, T, Q> const& that)
+ {
+ _apply_op(that, op_mul());
+ }
+
+ GLM_FUNC_QUALIFIER void operator /= (vec<N, T, Q> const& that)
+ {
+ _apply_op(that, op_div());
+ }
+
+ GLM_FUNC_QUALIFIER T& operator[](size_t i)
+ {
+ const int offset_dst[4] = { E0, E1, E2, E3 };
+ return this->elem(offset_dst[i]);
+ }
+ GLM_FUNC_QUALIFIER T operator[](size_t i) const
+ {
+ const int offset_dst[4] = { E0, E1, E2, E3 };
+ return this->elem(offset_dst[i]);
+ }
+
+ protected:
+ template<typename U>
+ GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, Q> const& that, const U& op)
+ {
+ // Make a copy of the data in this == &that.
+ // The copier should optimize out the copy in cases where the function is
+ // properly inlined and the copy is not necessary.
+ T t[N];
+ for (int i = 0; i < N; ++i)
+ t[i] = that[i];
+ for (int i = 0; i < N; ++i)
+ op( (*this)[i], t[i] );
+ }
+ };
+
+ // Specialization for swizzles containing duplicate elements. These cannot be modified.
+ template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
+ struct _swizzle_base2<N, T, Q, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
+ {
+ struct Stub {};
+
+ GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; }
+
+ GLM_FUNC_QUALIFIER T operator[] (size_t i) const
+ {
+ const int offset_dst[4] = { E0, E1, E2, E3 };
+ return this->elem(offset_dst[i]);
+ }
+ };
+
+ template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
+ struct _swizzle : public _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
+ {
+ typedef _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
+
+ using base_type::operator=;
+
+ GLM_FUNC_QUALIFIER operator vec<N, T, Q> () const { return (*this)(); }
+ };
+
+//
+// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
+//
+#define GLM_SWIZZLE_TEMPLATE1 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
+#define GLM_SWIZZLE_TEMPLATE2 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
+#define GLM_SWIZZLE_TYPE1 _swizzle<N, T, Q, E0, E1, E2, E3>
+#define GLM_SWIZZLE_TYPE2 _swizzle<N, T, Q, F0, F1, F2, F3>
+
+//
+// Wrapper for a binary operator (e.g. u.yy + v.zy)
+//
+#define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+ GLM_SWIZZLE_TEMPLATE2 \
+ GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
+ { \
+ return a() OPERAND b(); \
+ } \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, Q>& b) \
+ { \
+ return a() OPERAND b; \
+ } \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const vec<N, T, Q>& a, const GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return a OPERAND b(); \
+ }
+
+//
+// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
+//
+#define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \
+ { \
+ return a() OPERAND b; \
+ } \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return a OPERAND b(); \
+ }
+
+//
+// Macro for wrapping a function taking one argument (e.g. abs())
+//
+#define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \
+ { \
+ return FUNCTION(a()); \
+ }
+
+//
+// Macro for wrapping a function taking two vector arguments (e.g. dot()).
+//
+#define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
+ GLM_SWIZZLE_TEMPLATE2 \
+ GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
+ { \
+ return FUNCTION(a(), b()); \
+ } \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return FUNCTION(a(), b()); \
+ } \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \
+ { \
+ return FUNCTION(a(), b); \
+ } \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return FUNCTION(a, b()); \
+ }
+
+//
+// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
+//
+#define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
+ GLM_SWIZZLE_TEMPLATE2 \
+ GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \
+ { \
+ return FUNCTION(a(), b(), c); \
+ } \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
+ { \
+ return FUNCTION(a(), b(), c); \
+ } \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
+ { \
+ return FUNCTION(a(), b, c); \
+ } \
+ GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
+ { \
+ return FUNCTION(a, b(), c); \
+ }
+
+}//namespace detail
+}//namespace glm
+
+namespace glm
+{
+ namespace detail
+ {
+ GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
+ GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
+ GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
+ GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
+ GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
+ GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
+ }
+
+ //
+ // Swizzles are distinct types from the unswizzled type. The below macros will
+ // provide template specializations for the swizzle types for the given functions
+ // so that the compiler does not have any ambiguity to choosing how to handle
+ // the function.
+ //
+ // The alternative is to use the operator()() when calling the function in order
+ // to explicitly convert the swizzled type to the unswizzled type.
+ //
+
+ //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
+ //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
+ //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
+ //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
+ //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
+
+ //GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
+ //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
+ //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
+ //GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
+}
+
+#define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \
+ struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \
+ struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \
+ struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \
+ struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; };
+
+#define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \
+ struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; };
+
+#define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \
+ struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
+
+#define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \
+ struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
+ struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
+ struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
+ struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
+ struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
+ struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
+ struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
+ struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
+ struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; };
+
+#define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \
+ struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; };
+
+#define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \
+ struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
+
+#define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \
+ struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
+ struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
+ struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
+ struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \
+ struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
+ struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
+ struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
+ struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \
+ struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
+ struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
+ struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \
+ struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \
+ struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \
+ struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \
+ struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \
+ struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; };
+
+#define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \
+ struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; };
+
+#define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \
+ struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
diff --git a/src/include/glm/detail/_swizzle_func.hpp b/src/include/glm/detail/_swizzle_func.hpp
new file mode 100644
index 0000000..f179a23
--- /dev/null
+++ b/src/include/glm/detail/_swizzle_func.hpp
@@ -0,0 +1,682 @@
+#pragma once
+
+#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
+ vec<2, T, Q> A ## B() CONST \
+ { \
+ return vec<2, T, Q>(this->A, this->B); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
+ vec<3, T, Q> A ## B ## C() CONST \
+ { \
+ return vec<3, T, Q>(this->A, this->B, this->C); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
+ vec<4, T, Q> A ## B ## C ## D() CONST \
+ { \
+ return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
+ template<typename T> \
+ vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
+ { \
+ return vec<2, T, Q>(this->A, this->B); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
+ template<typename T> \
+ vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
+ { \
+ return vec<3, T, Q>(this->A, this->B, this->C); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
+ template<typename T> \
+ vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
+ { \
+ return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
+ }
+
+#define GLM_MUTABLE
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t)
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B)
+
+#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p)
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)
+
+#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)
+
+#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q)
+
diff --git a/src/include/glm/detail/_vectorize.hpp b/src/include/glm/detail/_vectorize.hpp
new file mode 100644
index 0000000..f7a0cc1
--- /dev/null
+++ b/src/include/glm/detail/_vectorize.hpp
@@ -0,0 +1,162 @@
+#pragma once
+
+namespace glm{
+namespace detail
+{
+ template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename R, typename T, qualifier Q>
+ struct functor1{};
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
+ struct functor1<vec, 1, R, T, Q>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
+ {
+ return vec<1, R, Q>(Func(v.x));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
+ struct functor1<vec, 2, R, T, Q>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
+ {
+ return vec<2, R, Q>(Func(v.x), Func(v.y));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
+ struct functor1<vec, 3, R, T, Q>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
+ {
+ return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
+ struct functor1<vec, 4, R, T, Q>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
+ {
+ return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
+ struct functor2{};
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+ struct functor2<vec, 1, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
+ {
+ return vec<1, T, Q>(Func(a.x, b.x));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+ struct functor2<vec, 2, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
+ {
+ return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+ struct functor2<vec, 3, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
+ {
+ return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+ struct functor2<vec, 4, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
+ struct functor2_vec_sca{};
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+ struct functor2_vec_sca<vec, 1, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
+ {
+ return vec<1, T, Q>(Func(a.x, b));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+ struct functor2_vec_sca<vec, 2, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
+ {
+ return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+ struct functor2_vec_sca<vec, 3, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
+ {
+ return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
+ }
+ };
+
+ template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+ struct functor2_vec_sca<vec, 4, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
+ {
+ return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q>
+ struct functor2_vec_int {};
+
+ template<typename T, qualifier Q>
+ struct functor2_vec_int<1, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<1, int, Q> call(int (*Func) (T x, int y), vec<1, T, Q> const& a, vec<1, int, Q> const& b)
+ {
+ return vec<1, int, Q>(Func(a.x, b.x));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct functor2_vec_int<2, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<2, int, Q> call(int (*Func) (T x, int y), vec<2, T, Q> const& a, vec<2, int, Q> const& b)
+ {
+ return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct functor2_vec_int<3, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<3, int, Q> call(int (*Func) (T x, int y), vec<3, T, Q> const& a, vec<3, int, Q> const& b)
+ {
+ return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct functor2_vec_int<4, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, int, Q> call(int (*Func) (T x, int y), vec<4, T, Q> const& a, vec<4, int, Q> const& b)
+ {
+ return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
+ }
+ };
+}//namespace detail
+}//namespace glm
diff --git a/src/include/glm/detail/compute_common.hpp b/src/include/glm/detail/compute_common.hpp
new file mode 100644
index 0000000..6bcdd6e
--- /dev/null
+++ b/src/include/glm/detail/compute_common.hpp
@@ -0,0 +1,50 @@
+#pragma once
+
+#include "setup.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template<typename genFIType, bool /*signed*/>
+ struct compute_abs
+ {};
+
+ template<typename genFIType>
+ struct compute_abs<genFIType, true>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
+ "'abs' only accept floating-point and integer scalar or vector inputs");
+
+ return x >= genFIType(0) ? x : -x;
+ // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
+ }
+ };
+
+#if GLM_COMPILER & GLM_COMPILER_CUDA
+ template<>
+ struct compute_abs<float, true>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x)
+ {
+ return fabsf(x);
+ }
+ };
+#endif
+
+ template<typename genFIType>
+ struct compute_abs<genFIType, false>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ (!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
+ "'abs' only accept floating-point and integer scalar or vector inputs");
+ return x;
+ }
+ };
+}//namespace detail
+}//namespace glm
diff --git a/src/include/glm/detail/compute_vector_relational.hpp b/src/include/glm/detail/compute_vector_relational.hpp
new file mode 100644
index 0000000..687b80b
--- /dev/null
+++ b/src/include/glm/detail/compute_vector_relational.hpp
@@ -0,0 +1,30 @@
+#pragma once
+
+//#include "compute_common.hpp"
+#include "setup.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template <typename T, bool isFloat>
+ struct compute_equal
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
+ {
+ return a == b;
+ }
+ };
+/*
+ template <typename T>
+ struct compute_equal<T, true>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
+ {
+ return detail::compute_abs<T, std::numeric_limits<T>::is_signed>::call(b - a) <= static_cast<T>(0);
+ //return std::memcmp(&a, &b, sizeof(T)) == 0;
+ }
+ };
+*/
+}//namespace detail
+}//namespace glm
diff --git a/src/include/glm/detail/func_common.inl b/src/include/glm/detail/func_common.inl
new file mode 100644
index 0000000..7026a77
--- /dev/null
+++ b/src/include/glm/detail/func_common.inl
@@ -0,0 +1,792 @@
+/// @ref core
+/// @file glm/detail/func_common.inl
+
+#include "../vector_relational.hpp"
+#include "compute_common.hpp"
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "_vectorize.hpp"
+#include <limits>
+
+namespace glm
+{
+ // min
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType min(genType x, genType y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'min' only accept floating-point or integer inputs");
+ return (y < x) ? y : x;
+ }
+
+ // max
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType max(genType x, genType y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'max' only accept floating-point or integer inputs");
+
+ return (x < y) ? y : x;
+ }
+
+ // abs
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR int abs(int x)
+ {
+ int const y = x >> (sizeof(int) * 8 - 1);
+ return (x ^ y) - y;
+ }
+
+ // round
+# if GLM_HAS_CXX11_STL
+ using ::std::round;
+# else
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType round(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs");
+
+ return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5)));
+ }
+# endif
+
+ // trunc
+# if GLM_HAS_CXX11_STL
+ using ::std::trunc;
+# else
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType trunc(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
+
+ return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x);
+ }
+# endif
+
+}//namespace glm
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_abs_vector
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(abs, x);
+ }
+ };
+
+ template<length_t L, typename T, typename U, qualifier Q, bool Aligned>
+ struct compute_mix_vector
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
+
+ return vec<L, T, Q>(vec<L, U, Q>(x) * (static_cast<U>(1) - a) + vec<L, U, Q>(y) * a);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_mix_vector<L, T, bool, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, bool, Q> const& a)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = a[i] ? y[i] : x[i];
+ return Result;
+ }
+ };
+
+ template<length_t L, typename T, typename U, qualifier Q, bool Aligned>
+ struct compute_mix_scalar
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U const& a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
+
+ return vec<L, T, Q>(vec<L, U, Q>(x) * (static_cast<U>(1) - a) + vec<L, U, Q>(y) * a);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_mix_scalar<L, T, bool, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, bool const& a)
+ {
+ return a ? y : x;
+ }
+ };
+
+ template<typename T, typename U>
+ struct compute_mix
+ {
+ GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, U const& a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
+
+ return static_cast<T>(static_cast<U>(x) * (static_cast<U>(1) - a) + static_cast<U>(y) * a);
+ }
+ };
+
+ template<typename T>
+ struct compute_mix<T, bool>
+ {
+ GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, bool const& a)
+ {
+ return a ? y : x;
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool isFloat, bool Aligned>
+ struct compute_sign
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ return vec<L, T, Q>(glm::lessThan(vec<L, T, Q>(0), x)) - vec<L, T, Q>(glm::lessThan(x, vec<L, T, Q>(0)));
+ }
+ };
+
+# if GLM_ARCH == GLM_ARCH_X86
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_sign<L, T, Q, false, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
+ vec<L, T, Q> const y(vec<L, typename detail::make_unsigned<T>::type, Q>(-x) >> typename detail::make_unsigned<T>::type(Shift));
+
+ return (x >> Shift) | y;
+ }
+ };
+# endif
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_floor
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(std::floor, x);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_ceil
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(std::ceil, x);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_fract
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ return x - floor(x);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_trunc
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(trunc, x);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_round
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(round, x);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_mod
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
+ return a - b * floor(a / b);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_min_vector
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ return detail::functor2<vec, L, T, Q>::call(min, x, y);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_max_vector
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ return detail::functor2<vec, L, T, Q>::call(max, x, y);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_clamp_vector
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
+ {
+ return min(max(x, minVal), maxVal);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_step_vector
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& edge, vec<L, T, Q> const& x)
+ {
+ return mix(vec<L, T, Q>(1), vec<L, T, Q>(0), glm::lessThan(x, edge));
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_smoothstep_vector
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
+ vec<L, T, Q> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
+ return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
+ }
+ };
+}//namespace detail
+
+ template<typename genFIType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genFIType abs(genFIType x)
+ {
+ return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x)
+ {
+ return detail::compute_abs_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ // sign
+ // fast and works for any type
+ template<typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
+ "'sign' only accept signed inputs");
+
+ return detail::compute_sign<1, genFIType, defaultp,
+ std::numeric_limits<genFIType>::is_iec559, detail::is_aligned<highp>::value>::call(vec<1, genFIType>(x)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> sign(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
+ "'sign' only accept signed inputs");
+
+ return detail::compute_sign<L, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ // floor
+ using ::std::floor;
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> floor(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
+ return detail::compute_floor<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> trunc(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
+ return detail::compute_trunc<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> round(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
+ return detail::compute_round<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+
+/*
+ // roundEven
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
+
+ return genType(int(x + genType(int(x) % 2)));
+ }
+*/
+
+ // roundEven
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType roundEven(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
+
+ int Integer = static_cast<int>(x);
+ genType IntegerPart = static_cast<genType>(Integer);
+ genType FractionalPart = fract(x);
+
+ if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
+ {
+ return round(x);
+ }
+ else if((Integer % 2) == 0)
+ {
+ return IntegerPart;
+ }
+ else if(x <= static_cast<genType>(0)) // Work around...
+ {
+ return IntegerPart - static_cast<genType>(1);
+ }
+ else
+ {
+ return IntegerPart + static_cast<genType>(1);
+ }
+ //else // Bug on MinGW 4.5.2
+ //{
+ // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
+ //}
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> roundEven(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(roundEven, x);
+ }
+
+ // ceil
+ using ::std::ceil;
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> ceil(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
+ return detail::compute_ceil<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ // fract
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fract(genType x)
+ {
+ return fract(vec<1, genType>(x)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fract(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
+ return detail::compute_fract<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ // mod
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
+ {
+# if GLM_COMPILER & GLM_COMPILER_CUDA
+ // Another Cuda compiler bug https://github.com/g-truc/glm/issues/530
+ vec<1, genType, defaultp> Result(mod(vec<1, genType, defaultp>(x), y));
+ return Result.x;
+# else
+ return mod(vec<1, genType, defaultp>(x), y).x;
+# endif
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> mod(vec<L, T, Q> const& x, T y)
+ {
+ return detail::compute_mod<L, T, Q, detail::is_aligned<Q>::value>::call(x, vec<L, T, Q>(y));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ return detail::compute_mod<L, T, Q, detail::is_aligned<Q>::value>::call(x, y);
+ }
+
+ // modf
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
+ return std::modf(x, &i);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<1, T, Q> modf(vec<1, T, Q> const& x, vec<1, T, Q> & i)
+ {
+ return vec<1, T, Q>(
+ modf(x.x, i.x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, T, Q> modf(vec<2, T, Q> const& x, vec<2, T, Q> & i)
+ {
+ return vec<2, T, Q>(
+ modf(x.x, i.x),
+ modf(x.y, i.y));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> modf(vec<3, T, Q> const& x, vec<3, T, Q> & i)
+ {
+ return vec<3, T, Q>(
+ modf(x.x, i.x),
+ modf(x.y, i.y),
+ modf(x.z, i.z));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> modf(vec<4, T, Q> const& x, vec<4, T, Q> & i)
+ {
+ return vec<4, T, Q>(
+ modf(x.x, i.x),
+ modf(x.y, i.y),
+ modf(x.z, i.z),
+ modf(x.w, i.w));
+ }
+
+ //// Only valid if (INT_MIN <= x-y <= INT_MAX)
+ //// min(x,y)
+ //r = y + ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT - 1)));
+ //// max(x,y)
+ //r = x - ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT - 1)));
+
+ // min
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, T b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'min' only accept floating-point or integer inputs");
+ return detail::compute_min_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, vec<L, T, Q>(b));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
+ {
+ return detail::compute_min_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, b);
+ }
+
+ // max
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& a, T b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'max' only accept floating-point or integer inputs");
+ return detail::compute_max_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, vec<L, T, Q>(b));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
+ {
+ return detail::compute_max_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, b);
+ }
+
+ // clamp
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'clamp' only accept floating-point or integer inputs");
+ return min(max(x, minVal), maxVal);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
+ return detail::compute_clamp_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x, vec<L, T, Q>(minVal), vec<L, T, Q>(maxVal));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
+ return detail::compute_clamp_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x, minVal, maxVal);
+ }
+
+ template<typename genTypeT, typename genTypeU>
+ GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
+ {
+ return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
+ }
+
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a)
+ {
+ return detail::compute_mix_scalar<L, T, U, Q, detail::is_aligned<Q>::value>::call(x, y, a);
+ }
+
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a)
+ {
+ return detail::compute_mix_vector<L, T, U, Q, detail::is_aligned<Q>::value>::call(x, y, a);
+ }
+
+ // step
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
+ {
+ return mix(static_cast<genType>(1), static_cast<genType>(0), x < edge);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> step(T edge, vec<L, T, Q> const& x)
+ {
+ return detail::compute_step_vector<L, T, Q, detail::is_aligned<Q>::value>::call(vec<L, T, Q>(edge), x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x)
+ {
+ return detail::compute_step_vector<L, T, Q, detail::is_aligned<Q>::value>::call(edge, x);
+ }
+
+ // smoothstep
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
+
+ genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
+ return tmp * tmp * (genType(3) - genType(2) * tmp);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x)
+ {
+ return detail::compute_smoothstep_vector<L, T, Q, detail::is_aligned<Q>::value>::call(vec<L, T, Q>(edge0), vec<L, T, Q>(edge1), x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x)
+ {
+ return detail::compute_smoothstep_vector<L, T, Q, detail::is_aligned<Q>::value>::call(edge0, edge1, x);
+ }
+
+# if GLM_HAS_CXX11_STL
+ using std::isnan;
+# else
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool isnan(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
+
+# if GLM_HAS_CXX11_STL
+ return std::isnan(x);
+# elif GLM_COMPILER & GLM_COMPILER_VC
+ return _isnan(x) != 0;
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS
+ return _isnan(x) != 0;
+# else
+ return ::isnan(x) != 0;
+# endif
+# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L
+ return _isnan(x) != 0;
+# elif GLM_COMPILER & GLM_COMPILER_CUDA
+ return ::isnan(x) != 0;
+# else
+ return std::isnan(x);
+# endif
+ }
+# endif
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> isnan(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
+
+ vec<L, bool, Q> Result;
+ for (length_t l = 0; l < v.length(); ++l)
+ Result[l] = glm::isnan(v[l]);
+ return Result;
+ }
+
+# if GLM_HAS_CXX11_STL
+ using std::isinf;
+# else
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool isinf(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
+
+# if GLM_HAS_CXX11_STL
+ return std::isinf(x);
+# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
+# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
+ return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
+# else
+ return ::isinf(x);
+# endif
+# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
+ return _isinf(x) != 0;
+# else
+ return std::isinf(x);
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_CUDA
+ // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
+ return ::isinf(double(x)) != 0;
+# else
+ return std::isinf(x);
+# endif
+ }
+# endif
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> isinf(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
+
+ vec<L, bool, Q> Result;
+ for (length_t l = 0; l < v.length(); ++l)
+ Result[l] = glm::isinf(v[l]);
+ return Result;
+ }
+
+ GLM_FUNC_QUALIFIER int floatBitsToInt(float const& v)
+ {
+ union
+ {
+ float in;
+ int out;
+ } u;
+
+ u.in = v;
+
+ return u.out;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v)
+ {
+ return reinterpret_cast<vec<L, int, Q>&>(const_cast<vec<L, float, Q>&>(v));
+ }
+
+ GLM_FUNC_QUALIFIER uint floatBitsToUint(float const& v)
+ {
+ union
+ {
+ float in;
+ uint out;
+ } u;
+
+ u.in = v;
+
+ return u.out;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v)
+ {
+ return reinterpret_cast<vec<L, uint, Q>&>(const_cast<vec<L, float, Q>&>(v));
+ }
+
+ GLM_FUNC_QUALIFIER float intBitsToFloat(int const& v)
+ {
+ union
+ {
+ int in;
+ float out;
+ } u;
+
+ u.in = v;
+
+ return u.out;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v)
+ {
+ return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, int, Q>&>(v));
+ }
+
+ GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const& v)
+ {
+ union
+ {
+ uint in;
+ float out;
+ } u;
+
+ u.in = v;
+
+ return u.out;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v)
+ {
+ return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, uint, Q>&>(v));
+ }
+
+# if GLM_HAS_CXX11_STL
+ using std::fma;
+# else
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c)
+ {
+ return a * b + c;
+ }
+# endif
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'frexp' only accept floating-point inputs");
+
+ return std::frexp(x, &exp);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
+
+ vec<L, T, Q> Result;
+ for (length_t l = 0; l < v.length(); ++l)
+ Result[l] = std::frexp(v[l], &exp[l]);
+ return Result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType ldexp(genType const& x, int const& exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'ldexp' only accept floating-point inputs");
+
+ return std::ldexp(x, exp);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
+
+ vec<L, T, Q> Result;
+ for (length_t l = 0; l < v.length(); ++l)
+ Result[l] = std::ldexp(v[l], exp[l]);
+ return Result;
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "func_common_simd.inl"
+#endif
diff --git a/src/include/glm/detail/func_common_simd.inl b/src/include/glm/detail/func_common_simd.inl
new file mode 100644
index 0000000..c04e6e5
--- /dev/null
+++ b/src/include/glm/detail/func_common_simd.inl
@@ -0,0 +1,231 @@
+/// @ref core
+/// @file glm/detail/func_common_simd.inl
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#include "../simd/common.h"
+
+#include <immintrin.h>
+
+namespace glm{
+namespace detail
+{
+ template<qualifier Q>
+ struct compute_abs_vector<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
+ {
+ vec<4, float, Q> result;
+ result.data = glm_vec4_abs(v.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_abs_vector<4, int, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
+ {
+ vec<4, int, Q> result;
+ result.data = glm_ivec4_abs(v.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_floor<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
+ {
+ vec<4, float, Q> result;
+ result.data = glm_vec4_floor(v.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_ceil<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
+ {
+ vec<4, float, Q> result;
+ result.data = glm_vec4_ceil(v.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_fract<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
+ {
+ vec<4, float, Q> result;
+ result.data = glm_vec4_fract(v.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_round<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
+ {
+ vec<4, float, Q> result;
+ result.data = glm_vec4_round(v.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_mod<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
+ {
+ vec<4, float, Q> result;
+ result.data = glm_vec4_mod(x.data, y.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_min_vector<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
+ {
+ vec<4, float, Q> result;
+ result.data = _mm_min_ps(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_min_vector<4, int, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
+ {
+ vec<4, int, Q> result;
+ result.data = _mm_min_epi32(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_min_vector<4, uint, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
+ {
+ vec<4, uint, Q> result;
+ result.data = _mm_min_epu32(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_max_vector<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
+ {
+ vec<4, float, Q> result;
+ result.data = _mm_max_ps(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_max_vector<4, int, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
+ {
+ vec<4, int, Q> result;
+ result.data = _mm_max_epi32(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_max_vector<4, uint, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
+ {
+ vec<4, uint, Q> result;
+ result.data = _mm_max_epu32(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_clamp_vector<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal)
+ {
+ vec<4, float, Q> result;
+ result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_clamp_vector<4, int, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& x, vec<4, int, Q> const& minVal, vec<4, int, Q> const& maxVal)
+ {
+ vec<4, int, Q> result;
+ result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_clamp_vector<4, uint, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& x, vec<4, uint, Q> const& minVal, vec<4, uint, Q> const& maxVal)
+ {
+ vec<4, uint, Q> result;
+ result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
+ return result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_mix_vector<4, float, bool, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a)
+ {
+ __m128i const Load = _mm_set_epi32(-static_cast<int>(a.w), -static_cast<int>(a.z), -static_cast<int>(a.y), -static_cast<int>(a.x));
+ __m128 const Mask = _mm_castsi128_ps(Load);
+
+ vec<4, float, Q> Result;
+# if 0 && GLM_ARCH & GLM_ARCH_AVX
+ Result.data = _mm_blendv_ps(x.data, y.data, Mask);
+# else
+ Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
+# endif
+ return Result;
+ }
+ };
+/* FIXME
+ template<qualifier Q>
+ struct compute_step_vector<float, Q, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x)
+ {
+ vec<4, float, Q> Result;
+ result.data = glm_vec4_step(edge.data, x.data);
+ return result;
+ }
+ };
+*/
+ template<qualifier Q>
+ struct compute_smoothstep_vector<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x)
+ {
+ vec<4, float, Q> Result;
+ Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
+ return Result;
+ }
+ };
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/detail/func_exponential.inl b/src/include/glm/detail/func_exponential.inl
new file mode 100644
index 0000000..477b377
--- /dev/null
+++ b/src/include/glm/detail/func_exponential.inl
@@ -0,0 +1,152 @@
+/// @ref core
+/// @file glm/detail/func_exponential.inl
+
+#include "../vector_relational.hpp"
+#include "_vectorize.hpp"
+#include <limits>
+#include <cmath>
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+# if GLM_HAS_CXX11_STL
+ using std::log2;
+# else
+ template<typename genType>
+ genType log2(genType Value)
+ {
+ return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
+ }
+# endif
+
+ template<length_t L, typename T, qualifier Q, bool isFloat, bool Aligned>
+ struct compute_log2
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'log2' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
+
+ return detail::functor1<vec, L, T, T, Q>::call(log2, v);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_sqrt
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(std::sqrt, x);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_inversesqrt
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ return static_cast<T>(1) / sqrt(x);
+ }
+ };
+
+ template<length_t L, bool Aligned>
+ struct compute_inversesqrt<L, float, lowp, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, float, lowp> call(vec<L, float, lowp> const& x)
+ {
+ vec<L, float, lowp> tmp(x);
+ vec<L, float, lowp> xhalf(tmp * 0.5f);
+ vec<L, uint, lowp>* p = reinterpret_cast<vec<L, uint, lowp>*>(const_cast<vec<L, float, lowp>*>(&x));
+ vec<L, uint, lowp> i = vec<L, uint, lowp>(0x5f375a86) - (*p >> vec<L, uint, lowp>(1));
+ vec<L, float, lowp>* ptmp = reinterpret_cast<vec<L, float, lowp>*>(&i);
+ tmp = *ptmp;
+ tmp = tmp * (1.5f - xhalf * tmp * tmp);
+ return tmp;
+ }
+ };
+}//namespace detail
+
+ // pow
+ using std::pow;
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent)
+ {
+ return detail::functor2<vec, L, T, Q>::call(pow, base, exponent);
+ }
+
+ // exp
+ using std::exp;
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> exp(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(exp, x);
+ }
+
+ // log
+ using std::log;
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> log(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(log, x);
+ }
+
+# if GLM_HAS_CXX11_STL
+ using std::exp2;
+# else
+ //exp2, ln2 = 0.69314718055994530941723212145818f
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType exp2(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
+
+ return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
+ }
+# endif
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> exp2(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(exp2, x);
+ }
+
+ // log2, ln2 = 0.69314718055994530941723212145818f
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType log2(genType x)
+ {
+ return log2(vec<1, genType>(x)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> log2(vec<L, T, Q> const& x)
+ {
+ return detail::compute_log2<L, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ // sqrt
+ using std::sqrt;
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> sqrt(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
+ return detail::compute_sqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ // inversesqrt
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
+ {
+ return static_cast<genType>(1) / sqrt(x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> inversesqrt(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
+ return detail::compute_inversesqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "func_exponential_simd.inl"
+#endif
+
diff --git a/src/include/glm/detail/func_exponential_simd.inl b/src/include/glm/detail/func_exponential_simd.inl
new file mode 100644
index 0000000..708e10d
--- /dev/null
+++ b/src/include/glm/detail/func_exponential_simd.inl
@@ -0,0 +1,37 @@
+/// @ref core
+/// @file glm/detail/func_exponential_simd.inl
+
+#include "../simd/exponential.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+ template<qualifier Q>
+ struct compute_sqrt<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
+ {
+ vec<4, float, Q> Result;
+ Result.data = _mm_sqrt_ps(v.data);
+ return Result;
+ }
+ };
+
+# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+ template<>
+ struct compute_sqrt<4, float, aligned_lowp, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v)
+ {
+ vec<4, float, aligned_lowp> Result;
+ Result.data = glm_vec4_sqrt_lowp(v.data);
+ return Result;
+ }
+ };
+# endif
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/detail/func_geometric.inl b/src/include/glm/detail/func_geometric.inl
new file mode 100644
index 0000000..7689756
--- /dev/null
+++ b/src/include/glm/detail/func_geometric.inl
@@ -0,0 +1,243 @@
+#include "../exponential.hpp"
+#include "../common.hpp"
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_length
+ {
+ GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v)
+ {
+ return sqrt(dot(v, v));
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_distance
+ {
+ GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
+ {
+ return length(p1 - p0);
+ }
+ };
+
+ template<typename V, typename T, bool Aligned>
+ struct compute_dot{};
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_dot<vec<1, T, Q>, T, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b)
+ {
+ return a.x * b.x;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_dot<vec<2, T, Q>, T, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b)
+ {
+ vec<2, T, Q> tmp(a * b);
+ return tmp.x + tmp.y;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_dot<vec<3, T, Q>, T, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
+ {
+ vec<3, T, Q> tmp(a * b);
+ return tmp.x + tmp.y + tmp.z;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_dot<vec<4, T, Q>, T, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> tmp(a * b);
+ return (tmp.x + tmp.y) + (tmp.z + tmp.w);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_cross
+ {
+ GLM_FUNC_QUALIFIER static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
+
+ return vec<3, T, Q>(
+ x.y * y.z - y.y * x.z,
+ x.z * y.x - y.z * x.x,
+ x.x * y.y - y.x * x.y);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_normalize
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
+
+ return v * inversesqrt(dot(v, v));
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_faceforward
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
+
+ return dot(Nref, I) < static_cast<T>(0) ? N : -N;
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_reflect
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
+ {
+ return I - N * dot(N, I) * static_cast<T>(2);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_refract
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
+ {
+ T const dotValue(dot(N, I));
+ T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
+ vec<L, T, Q> const Result =
+ (k >= static_cast<T>(0)) ? (eta * I - (eta * dotValue + std::sqrt(k)) * N) : vec<L, T, Q>(0);
+ return Result;
+ }
+ };
+}//namespace detail
+
+ // length
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType length(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
+
+ return abs(x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T length(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
+
+ return detail::compute_length<L, T, Q, detail::is_aligned<Q>::value>::call(v);
+ }
+
+ // distance
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType distance(genType const& p0, genType const& p1)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
+
+ return length(p1 - p0);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
+ {
+ return detail::compute_distance<L, T, Q, detail::is_aligned<Q>::value>::call(p0, p1);
+ }
+
+ // dot
+ template<typename T>
+ GLM_FUNC_QUALIFIER T dot(T x, T y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
+ return x * y;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
+ return detail::compute_dot<vec<L, T, Q>, T, detail::is_aligned<Q>::value>::call(x, y);
+ }
+
+ // cross
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
+ {
+ return detail::compute_cross<T, Q, detail::is_aligned<Q>::value>::call(x, y);
+ }
+/*
+ // normalize
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType normalize(genType const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
+
+ return x < genType(0) ? genType(-1) : genType(1);
+ }
+*/
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> normalize(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
+
+ return detail::compute_normalize<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ // faceforward
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType faceforward(genType const& N, genType const& I, genType const& Nref)
+ {
+ return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> faceforward(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
+ {
+ return detail::compute_faceforward<L, T, Q, detail::is_aligned<Q>::value>::call(N, I, Nref);
+ }
+
+ // reflect
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType reflect(genType const& I, genType const& N)
+ {
+ return I - N * dot(N, I) * genType(2);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> reflect(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
+ {
+ return detail::compute_reflect<L, T, Q, detail::is_aligned<Q>::value>::call(I, N);
+ }
+
+ // refract
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType refract(genType const& I, genType const& N, genType eta)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
+ genType const dotValue(dot(N, I));
+ genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
+ return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> refract(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
+ return detail::compute_refract<L, T, Q, detail::is_aligned<Q>::value>::call(I, N, eta);
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "func_geometric_simd.inl"
+#endif
diff --git a/src/include/glm/detail/func_geometric_simd.inl b/src/include/glm/detail/func_geometric_simd.inl
new file mode 100644
index 0000000..7a8e127
--- /dev/null
+++ b/src/include/glm/detail/func_geometric_simd.inl
@@ -0,0 +1,163 @@
+/// @ref core
+/// @file glm/detail/func_geometric_simd.inl
+
+#include "../simd/geometric.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+ template<qualifier Q>
+ struct compute_length<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
+ {
+ return _mm_cvtss_f32(glm_vec4_length(v.data));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_distance<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
+ {
+ return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_dot<vec<4, float, Q>, float, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
+ {
+ return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_cross<float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b)
+ {
+ __m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
+ __m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
+ __m128 const xpd0 = glm_vec4_cross(set0, set1);
+
+ vec<4, float, Q> Result;
+ Result.data = xpd0;
+ return vec<3, float, Q>(Result);
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_normalize<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
+ {
+ vec<4, float, Q> Result;
+ Result.data = glm_vec4_normalize(v.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_faceforward<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref)
+ {
+ vec<4, float, Q> Result;
+ Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_reflect<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N)
+ {
+ vec<4, float, Q> Result;
+ Result.data = glm_vec4_reflect(I.data, N.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_refract<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta)
+ {
+ vec<4, float, Q> Result;
+ Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
+ return Result;
+ }
+ };
+}//namespace detail
+}//namespace glm
+
+#elif GLM_ARCH & GLM_ARCH_NEON_BIT
+namespace glm{
+namespace detail
+{
+ template<qualifier Q>
+ struct compute_length<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
+ {
+ return sqrt(compute_dot<vec<4, float, Q>, float, true>::call(v, v));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_distance<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
+ {
+ return compute_length<4, float, Q, true>::call(p1 - p0);
+ }
+ };
+
+
+ template<qualifier Q>
+ struct compute_dot<vec<4, float, Q>, float, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
+ {
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+ float32x4_t v = vmulq_f32(x.data, y.data);
+ return vaddvq_f32(v);
+#else // Armv7a with Neon
+ float32x4_t p = vmulq_f32(x.data, y.data);
+ float32x2_t v = vpadd_f32(vget_low_f32(p), vget_high_f32(p));
+ v = vpadd_f32(v, v);
+ return vget_lane_f32(v, 0);
+#endif
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_normalize<4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
+ {
+ float32x4_t p = vmulq_f32(v.data, v.data);
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+ p = vpaddq_f32(p, p);
+ p = vpaddq_f32(p, p);
+#else
+ float32x2_t t = vpadd_f32(vget_low_f32(p), vget_high_f32(p));
+ t = vpadd_f32(t, t);
+ p = vcombine_f32(t, t);
+#endif
+
+ float32x4_t vd = vrsqrteq_f32(p);
+ vec<4, float, Q> Result;
+ Result.data = vmulq_f32(v.data, vd);
+ return Result;
+ }
+ };
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/detail/func_integer.inl b/src/include/glm/detail/func_integer.inl
new file mode 100644
index 0000000..f02d6ab
--- /dev/null
+++ b/src/include/glm/detail/func_integer.inl
@@ -0,0 +1,372 @@
+/// @ref core
+
+#include "_vectorize.hpp"
+#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
+# include <intrin.h>
+# pragma intrinsic(_BitScanReverse)
+#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
+#include <limits>
+
+#if !GLM_HAS_EXTENDED_INTEGER_TYPE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic ignored "-Wlong-long"
+# endif
+# if (GLM_COMPILER & GLM_COMPILER_CLANG)
+# pragma clang diagnostic ignored "-Wc++11-long-long"
+# endif
+#endif
+
+namespace glm{
+namespace detail
+{
+ template<typename T>
+ GLM_FUNC_QUALIFIER T mask(T Bits)
+ {
+ return Bits >= static_cast<T>(sizeof(T) * 8) ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
+ }
+
+ template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
+ struct compute_bitfieldReverseStep
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
+ {
+ return v;
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_bitfieldReverseStep<L, T, Q, Aligned, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
+ {
+ return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
+ struct compute_bitfieldBitCountStep
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
+ {
+ return v;
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_bitfieldBitCountStep<L, T, Q, Aligned, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
+ {
+ return (v & Mask) + ((v >> Shift) & Mask);
+ }
+ };
+
+ template<typename genIUType, size_t Bits>
+ struct compute_findLSB
+ {
+ GLM_FUNC_QUALIFIER static int call(genIUType Value)
+ {
+ if(Value == 0)
+ return -1;
+
+ return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
+ }
+ };
+
+# if GLM_HAS_BITSCAN_WINDOWS
+ template<typename genIUType>
+ struct compute_findLSB<genIUType, 32>
+ {
+ GLM_FUNC_QUALIFIER static int call(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+ };
+
+# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
+ template<typename genIUType>
+ struct compute_findLSB<genIUType, 64>
+ {
+ GLM_FUNC_QUALIFIER static int call(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+ };
+# endif
+# endif//GLM_HAS_BITSCAN_WINDOWS
+
+ template<length_t L, typename T, qualifier Q, bool EXEC = true>
+ struct compute_findMSB_step_vec
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T Shift)
+ {
+ return x | (x >> Shift);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q>
+ struct compute_findMSB_step_vec<L, T, Q, false>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T)
+ {
+ return x;
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, int>
+ struct compute_findMSB_vec
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& v)
+ {
+ vec<L, T, Q> x(v);
+ x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
+ x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
+ x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
+ x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
+ x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
+ x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
+ return vec<L, int, Q>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
+ }
+ };
+
+# if GLM_HAS_BITSCAN_WINDOWS
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ struct compute_findMSB_vec<L, T, Q, 32>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, int, T, Q>::call(compute_findMSB_32, x);
+ }
+ };
+
+# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ struct compute_findMSB_vec<L, T, Q, 64>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, int, T, Q>::call(compute_findMSB_64, x);
+ }
+ };
+# endif
+# endif//GLM_HAS_BITSCAN_WINDOWS
+}//namespace detail
+
+ // uaddCarry
+ GLM_FUNC_QUALIFIER uint uaddCarry(uint const& x, uint const& y, uint & Carry)
+ {
+ detail::uint64 const Value64(static_cast<detail::uint64>(x) + static_cast<detail::uint64>(y));
+ detail::uint64 const Max32((static_cast<detail::uint64>(1) << static_cast<detail::uint64>(32)) - static_cast<detail::uint64>(1));
+ Carry = Value64 > Max32 ? 1u : 0u;
+ return static_cast<uint>(Value64 % (Max32 + static_cast<detail::uint64>(1)));
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, uint, Q> uaddCarry(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Carry)
+ {
+ vec<L, detail::uint64, Q> Value64(vec<L, detail::uint64, Q>(x) + vec<L, detail::uint64, Q>(y));
+ vec<L, detail::uint64, Q> Max32((static_cast<detail::uint64>(1) << static_cast<detail::uint64>(32)) - static_cast<detail::uint64>(1));
+ Carry = mix(vec<L, uint, Q>(0), vec<L, uint, Q>(1), greaterThan(Value64, Max32));
+ return vec<L, uint, Q>(Value64 % (Max32 + static_cast<detail::uint64>(1)));
+ }
+
+ // usubBorrow
+ GLM_FUNC_QUALIFIER uint usubBorrow(uint const& x, uint const& y, uint & Borrow)
+ {
+ Borrow = x >= y ? static_cast<uint>(0) : static_cast<uint>(1);
+ if(y >= x)
+ return y - x;
+ else
+ return static_cast<uint>((static_cast<detail::int64>(1) << static_cast<detail::int64>(32)) + (static_cast<detail::int64>(y) - static_cast<detail::int64>(x)));
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, uint, Q> usubBorrow(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Borrow)
+ {
+ Borrow = mix(vec<L, uint, Q>(1), vec<L, uint, Q>(0), greaterThanEqual(x, y));
+ vec<L, uint, Q> const YgeX(y - x);
+ vec<L, uint, Q> const XgeY(vec<L, uint, Q>((static_cast<detail::int64>(1) << static_cast<detail::int64>(32)) + (vec<L, detail::int64, Q>(y) - vec<L, detail::int64, Q>(x))));
+ return mix(XgeY, YgeX, greaterThanEqual(y, x));
+ }
+
+ // umulExtended
+ GLM_FUNC_QUALIFIER void umulExtended(uint const& x, uint const& y, uint & msb, uint & lsb)
+ {
+ detail::uint64 Value64 = static_cast<detail::uint64>(x) * static_cast<detail::uint64>(y);
+ msb = static_cast<uint>(Value64 >> static_cast<detail::uint64>(32));
+ lsb = static_cast<uint>(Value64);
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER void umulExtended(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& msb, vec<L, uint, Q>& lsb)
+ {
+ vec<L, detail::uint64, Q> Value64(vec<L, detail::uint64, Q>(x) * vec<L, detail::uint64, Q>(y));
+ msb = vec<L, uint, Q>(Value64 >> static_cast<detail::uint64>(32));
+ lsb = vec<L, uint, Q>(Value64);
+ }
+
+ // imulExtended
+ GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb)
+ {
+ detail::int64 Value64 = static_cast<detail::int64>(x) * static_cast<detail::int64>(y);
+ msb = static_cast<int>(Value64 >> static_cast<detail::int64>(32));
+ lsb = static_cast<int>(Value64);
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER void imulExtended(vec<L, int, Q> const& x, vec<L, int, Q> const& y, vec<L, int, Q>& msb, vec<L, int, Q>& lsb)
+ {
+ vec<L, detail::int64, Q> Value64(vec<L, detail::int64, Q>(x) * vec<L, detail::int64, Q>(y));
+ lsb = vec<L, int, Q>(Value64 & static_cast<detail::int64>(0xFFFFFFFF));
+ msb = vec<L, int, Q>((Value64 >> static_cast<detail::int64>(32)) & static_cast<detail::int64>(0xFFFFFFFF));
+ }
+
+ // bitfieldExtract
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
+ {
+ return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldExtract(vec<L, T, Q> const& Value, int Offset, int Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
+
+ return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits));
+ }
+
+ // bitfieldInsert
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const& Base, genIUType const& Insert, int Offset, int Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
+
+ return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldInsert(vec<L, T, Q> const& Base, vec<L, T, Q> const& Insert, int Offset, int Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
+
+ T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
+ return (Base & ~Mask) | ((Insert << static_cast<T>(Offset)) & Mask);
+ }
+
+ // bitfieldReverse
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
+
+ return bitfieldReverse(glm::vec<1, genIUType, glm::defaultp>(x)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldReverse' only accept integer values");
+
+ vec<L, T, Q> x(v);
+ x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, static_cast<T>(0x5555555555555555ull), static_cast<T>( 1));
+ x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, static_cast<T>(0x3333333333333333ull), static_cast<T>( 2));
+ x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, static_cast<T>(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
+ x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, static_cast<T>(0x00FF00FF00FF00FFull), static_cast<T>( 8));
+ x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, static_cast<T>(0x0000FFFF0000FFFFull), static_cast<T>(16));
+ x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, static_cast<T>(0x00000000FFFFFFFFull), static_cast<T>(32));
+ return x;
+ }
+
+ // bitCount
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER int bitCount(genIUType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
+
+ return bitCount(glm::vec<1, genIUType, glm::defaultp>(x)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> bitCount(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitCount' only accept integer values");
+
+# if GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(push)
+# pragma warning(disable : 4310) //cast truncates constant value
+# endif
+
+ vec<L, typename detail::make_unsigned<T>::type, Q> x(*reinterpret_cast<vec<L, typename detail::make_unsigned<T>::type, Q> const *>(&v));
+ x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
+ x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
+ x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
+ x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
+ x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
+ x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
+ return vec<L, int, Q>(x);
+
+# if GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(pop)
+# endif
+ }
+
+ // findLSB
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
+
+ return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> findLSB(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
+
+ return detail::functor1<vec, L, int, T, Q>::call(findLSB, x);
+ }
+
+ // findMSB
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER int findMSB(genIUType v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
+
+ return findMSB(vec<1, genIUType>(v)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> findMSB(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
+
+ return detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v);
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "func_integer_simd.inl"
+#endif
+
diff --git a/src/include/glm/detail/func_integer_simd.inl b/src/include/glm/detail/func_integer_simd.inl
new file mode 100644
index 0000000..96ed825
--- /dev/null
+++ b/src/include/glm/detail/func_integer_simd.inl
@@ -0,0 +1,65 @@
+#include "../simd/integer.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+ template<qualifier Q>
+ struct compute_bitfieldReverseStep<4, uint, Q, true, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
+ {
+ __m128i const set0 = v.data;
+
+ __m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
+ __m128i const and1 = _mm_and_si128(set0, set1);
+ __m128i const sft1 = _mm_slli_epi32(and1, Shift);
+
+ __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
+ __m128i const and2 = _mm_and_si128(set0, set2);
+ __m128i const sft2 = _mm_srai_epi32(and2, Shift);
+
+ __m128i const or0 = _mm_or_si128(sft1, sft2);
+
+ return or0;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_bitfieldBitCountStep<4, uint, Q, true, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
+ {
+ __m128i const set0 = v.data;
+
+ __m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
+ __m128i const and0 = _mm_and_si128(set0, set1);
+ __m128i const sft0 = _mm_slli_epi32(set0, Shift);
+ __m128i const and1 = _mm_and_si128(sft0, set1);
+ __m128i const add0 = _mm_add_epi32(and0, and1);
+
+ return add0;
+ }
+ };
+}//namespace detail
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<>
+ GLM_FUNC_QUALIFIER int bitCount(uint x)
+ {
+ return _mm_popcnt_u32(x);
+ }
+
+# if(GLM_MODEL == GLM_MODEL_64)
+ template<>
+ GLM_FUNC_QUALIFIER int bitCount(detail::uint64 x)
+ {
+ return static_cast<int>(_mm_popcnt_u64(x));
+ }
+# endif//GLM_MODEL
+# endif//GLM_ARCH
+
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/detail/func_matrix.inl b/src/include/glm/detail/func_matrix.inl
new file mode 100644
index 0000000..c7063fa
--- /dev/null
+++ b/src/include/glm/detail/func_matrix.inl
@@ -0,0 +1,398 @@
+#include "../geometric.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
+ struct compute_matrixCompMult
+ {
+ GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
+ {
+ mat<C, R, T, Q> Result;
+ for(length_t i = 0; i < Result.length(); ++i)
+ Result[i] = x[i] * y[i];
+ return Result;
+ }
+ };
+
+ template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
+ struct compute_transpose{};
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_transpose<2, 2, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
+ {
+ mat<2, 2, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ return Result;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_transpose<2, 3, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<3, 2, T, Q> call(mat<2, 3, T, Q> const& m)
+ {
+ mat<3,2, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ return Result;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_transpose<2, 4, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<4, 2, T, Q> call(mat<2, 4, T, Q> const& m)
+ {
+ mat<4, 2, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[3][0] = m[0][3];
+ Result[3][1] = m[1][3];
+ return Result;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_transpose<3, 2, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<2, 3, T, Q> call(mat<3, 2, T, Q> const& m)
+ {
+ mat<2, 3, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ return Result;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_transpose<3, 3, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
+ {
+ mat<3, 3, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ return Result;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_transpose<3, 4, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<4, 3, T, Q> call(mat<3, 4, T, Q> const& m)
+ {
+ mat<4, 3, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ Result[3][0] = m[0][3];
+ Result[3][1] = m[1][3];
+ Result[3][2] = m[2][3];
+ return Result;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_transpose<4, 2, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<2, 4, T, Q> call(mat<4, 2, T, Q> const& m)
+ {
+ mat<2, 4, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[0][3] = m[3][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[1][3] = m[3][1];
+ return Result;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_transpose<4, 3, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<3, 4, T, Q> call(mat<4, 3, T, Q> const& m)
+ {
+ mat<3, 4, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[0][3] = m[3][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[1][3] = m[3][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ Result[2][3] = m[3][2];
+ return Result;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_transpose<4, 4, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
+ {
+ mat<4, 4, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[0][3] = m[3][0];
+
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[1][3] = m[3][1];
+
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ Result[2][3] = m[3][2];
+
+ Result[3][0] = m[0][3];
+ Result[3][1] = m[1][3];
+ Result[3][2] = m[2][3];
+ Result[3][3] = m[3][3];
+ return Result;
+ }
+ };
+
+ template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
+ struct compute_determinant{};
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_determinant<2, 2, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, Q> const& m)
+ {
+ return m[0][0] * m[1][1] - m[1][0] * m[0][1];
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_determinant<3, 3, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, Q> const& m)
+ {
+ return
+ + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+ - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_determinant<4, 4, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, Q> const& m)
+ {
+ T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ vec<4, T, Q> DetCof(
+ + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ return
+ m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
+ m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
+ }
+ };
+
+ template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
+ struct compute_inverse{};
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_inverse<2, 2, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
+ {
+ T OneOverDeterminant = static_cast<T>(1) / (
+ + m[0][0] * m[1][1]
+ - m[1][0] * m[0][1]);
+
+ mat<2, 2, T, Q> Inverse(
+ + m[1][1] * OneOverDeterminant,
+ - m[0][1] * OneOverDeterminant,
+ - m[1][0] * OneOverDeterminant,
+ + m[0][0] * OneOverDeterminant);
+
+ return Inverse;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_inverse<3, 3, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
+ {
+ T OneOverDeterminant = static_cast<T>(1) / (
+ + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+ - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
+
+ mat<3, 3, T, Q> Inverse;
+ Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
+ Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
+ Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
+ Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
+ Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
+ Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
+ Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
+ Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
+ Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
+
+ return Inverse;
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_inverse<4, 4, T, Q, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
+ {
+ T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03);
+ vec<4, T, Q> Fac1(Coef04, Coef04, Coef06, Coef07);
+ vec<4, T, Q> Fac2(Coef08, Coef08, Coef10, Coef11);
+ vec<4, T, Q> Fac3(Coef12, Coef12, Coef14, Coef15);
+ vec<4, T, Q> Fac4(Coef16, Coef16, Coef18, Coef19);
+ vec<4, T, Q> Fac5(Coef20, Coef20, Coef22, Coef23);
+
+ vec<4, T, Q> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
+ vec<4, T, Q> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
+ vec<4, T, Q> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
+ vec<4, T, Q> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
+
+ vec<4, T, Q> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
+ vec<4, T, Q> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
+ vec<4, T, Q> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
+ vec<4, T, Q> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
+
+ vec<4, T, Q> SignA(+1, -1, +1, -1);
+ vec<4, T, Q> SignB(-1, +1, -1, +1);
+ mat<4, 4, T, Q> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
+
+ vec<4, T, Q> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
+
+ vec<4, T, Q> Dot0(m[0] * Row0);
+ T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
+
+ T OneOverDeterminant = static_cast<T>(1) / Dot1;
+
+ return Inverse * OneOverDeterminant;
+ }
+ };
+}//namespace detail
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
+ return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
+ }
+
+ template<length_t DA, length_t DB, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, Q>::type outerProduct(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
+
+ typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
+ for(length_t i = 0; i < m.length(); ++i)
+ m[i] = c * r[i];
+ return m;
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& m)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
+ return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T determinant(mat<C, R, T, Q> const& m)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
+ return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
+ return detail::compute_inverse<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "func_matrix_simd.inl"
+#endif
+
diff --git a/src/include/glm/detail/func_matrix_simd.inl b/src/include/glm/detail/func_matrix_simd.inl
new file mode 100644
index 0000000..0a618c2
--- /dev/null
+++ b/src/include/glm/detail/func_matrix_simd.inl
@@ -0,0 +1,249 @@
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#include "type_mat4x4.hpp"
+#include "../geometric.hpp"
+#include "../simd/matrix.h"
+#include <cstring>
+
+namespace glm{
+namespace detail
+{
+# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+ template<qualifier Q>
+ struct compute_matrixCompMult<4, 4, float, Q, true>
+ {
+ GLM_STATIC_ASSERT(detail::is_aligned<Q>::value, "Specialization requires aligned");
+
+ GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y)
+ {
+ mat<4, 4, float, Q> Result;
+ glm_mat4_matrixCompMult(
+ *static_cast<glm_vec4 const (*)[4]>(&x[0].data),
+ *static_cast<glm_vec4 const (*)[4]>(&y[0].data),
+ *static_cast<glm_vec4(*)[4]>(&Result[0].data));
+ return Result;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_transpose<4, 4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
+ {
+ mat<4, 4, float, Q> Result;
+ glm_mat4_transpose(&m[0].data, &Result[0].data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_determinant<4, 4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m)
+ {
+ return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_inverse<4, 4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
+ {
+ mat<4, 4, float, Q> Result;
+ glm_mat4_inverse(&m[0].data, &Result[0].data);
+ return Result;
+ }
+ };
+}//namespace detail
+
+# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+ template<>
+ GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r)
+ {
+ __m128 NativeResult[4];
+ glm_mat4_outerProduct(c.data, r.data, NativeResult);
+ mat<4, 4, float, aligned_lowp> Result;
+ std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
+ return Result;
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r)
+ {
+ __m128 NativeResult[4];
+ glm_mat4_outerProduct(c.data, r.data, NativeResult);
+ mat<4, 4, float, aligned_mediump> Result;
+ std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
+ return Result;
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r)
+ {
+ __m128 NativeResult[4];
+ glm_mat4_outerProduct(c.data, r.data, NativeResult);
+ mat<4, 4, float, aligned_highp> Result;
+ std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
+ return Result;
+ }
+# endif
+}//namespace glm
+
+#elif GLM_ARCH & GLM_ARCH_NEON_BIT
+
+namespace glm {
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+ template <qualifier Q>
+ GLM_FUNC_QUALIFIER
+ typename std::enable_if<detail::is_aligned<Q>::value, mat<4, 4, float, Q>>::type
+ operator*(mat<4, 4, float, Q> const & m1, mat<4, 4, float, Q> const & m2)
+ {
+ auto MulRow = [&](int l) {
+ float32x4_t const SrcA = m2[l].data;
+
+ float32x4_t r = neon::mul_lane(m1[0].data, SrcA, 0);
+ r = neon::madd_lane(r, m1[1].data, SrcA, 1);
+ r = neon::madd_lane(r, m1[2].data, SrcA, 2);
+ r = neon::madd_lane(r, m1[3].data, SrcA, 3);
+
+ return r;
+ };
+
+ mat<4, 4, float, aligned_highp> Result;
+ Result[0].data = MulRow(0);
+ Result[1].data = MulRow(1);
+ Result[2].data = MulRow(2);
+ Result[3].data = MulRow(3);
+
+ return Result;
+ }
+#endif // CXX11
+
+ template<qualifier Q>
+ struct detail::compute_inverse<4, 4, float, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
+ {
+ float32x4_t const& m0 = m[0].data;
+ float32x4_t const& m1 = m[1].data;
+ float32x4_t const& m2 = m[2].data;
+ float32x4_t const& m3 = m[3].data;
+
+ // m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ float32x4_t Fac0;
+ {
+ float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
+ float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
+ float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
+ float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
+ Fac0 = w0 * w1 - w2 * w3;
+ }
+
+ // m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ float32x4_t Fac1;
+ {
+ float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
+ float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
+ float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
+ float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
+ Fac1 = w0 * w1 - w2 * w3;
+ }
+
+ // m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ float32x4_t Fac2;
+ {
+ float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
+ float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
+ float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
+ float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
+ Fac2 = w0 * w1 - w2 * w3;
+ }
+
+ // m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ float32x4_t Fac3;
+ {
+ float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
+ float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
+ float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
+ float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
+ Fac3 = w0 * w1 - w2 * w3;
+ }
+
+ // m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ float32x4_t Fac4;
+ {
+ float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
+ float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
+ float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
+ float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
+ Fac4 = w0 * w1 - w2 * w3;
+ }
+
+ // m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ float32x4_t Fac5;
+ {
+ float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
+ float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
+ float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
+ float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
+ Fac5 = w0 * w1 - w2 * w3;
+ }
+
+ float32x4_t Vec0 = neon::copy_lane(neon::dupq_lane(m0, 0), 0, m1, 0); // (m[1][0], m[0][0], m[0][0], m[0][0]);
+ float32x4_t Vec1 = neon::copy_lane(neon::dupq_lane(m0, 1), 0, m1, 1); // (m[1][1], m[0][1], m[0][1], m[0][1]);
+ float32x4_t Vec2 = neon::copy_lane(neon::dupq_lane(m0, 2), 0, m1, 2); // (m[1][2], m[0][2], m[0][2], m[0][2]);
+ float32x4_t Vec3 = neon::copy_lane(neon::dupq_lane(m0, 3), 0, m1, 3); // (m[1][3], m[0][3], m[0][3], m[0][3]);
+
+ float32x4_t Inv0 = Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2;
+ float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4;
+ float32x4_t Inv2 = Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5;
+ float32x4_t Inv3 = Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5;
+
+ float32x4_t r0 = float32x4_t{-1, +1, -1, +1} * Inv0;
+ float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1;
+ float32x4_t r2 = float32x4_t{-1, +1, -1, +1} * Inv2;
+ float32x4_t r3 = float32x4_t{+1, -1, +1, -1} * Inv3;
+
+ float32x4_t det = neon::mul_lane(r0, m0, 0);
+ det = neon::madd_lane(det, r1, m0, 1);
+ det = neon::madd_lane(det, r2, m0, 2);
+ det = neon::madd_lane(det, r3, m0, 3);
+
+ float32x4_t rdet = vdupq_n_f32(1 / vgetq_lane_f32(det, 0));
+
+ mat<4, 4, float, Q> r;
+ r[0].data = vmulq_f32(r0, rdet);
+ r[1].data = vmulq_f32(r1, rdet);
+ r[2].data = vmulq_f32(r2, rdet);
+ r[3].data = vmulq_f32(r3, rdet);
+ return r;
+ }
+ };
+}//namespace glm
+#endif
diff --git a/src/include/glm/detail/func_packing.inl b/src/include/glm/detail/func_packing.inl
new file mode 100644
index 0000000..6d15054
--- /dev/null
+++ b/src/include/glm/detail/func_packing.inl
@@ -0,0 +1,189 @@
+/// @ref core
+/// @file glm/detail/func_packing.inl
+
+#include "../common.hpp"
+#include "type_half.hpp"
+
+namespace glm
+{
+ GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v)
+ {
+ union
+ {
+ unsigned short in[2];
+ uint out;
+ } u;
+
+ vec<2, unsigned short, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
+ {
+ union
+ {
+ uint in;
+ unsigned short out[2];
+ } u;
+
+ u.in = p;
+
+ return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
+ }
+
+ GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v)
+ {
+ union
+ {
+ signed short in[2];
+ uint out;
+ } u;
+
+ vec<2, short, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
+ {
+ union
+ {
+ uint in;
+ signed short out[2];
+ } u;
+
+ u.in = p;
+
+ return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v)
+ {
+ union
+ {
+ unsigned char in[4];
+ uint out;
+ } u;
+
+ vec<4, unsigned char, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+ u.in[2] = result[2];
+ u.in[3] = result[3];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
+ {
+ union
+ {
+ uint in;
+ unsigned char out[4];
+ } u;
+
+ u.in = p;
+
+ return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
+ }
+
+ GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v)
+ {
+ union
+ {
+ signed char in[4];
+ uint out;
+ } u;
+
+ vec<4, signed char, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+ u.in[2] = result[2];
+ u.in[3] = result[3];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
+ {
+ union
+ {
+ uint in;
+ signed char out[4];
+ } u;
+
+ u.in = p;
+
+ return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v)
+ {
+ union
+ {
+ uint in[2];
+ double out;
+ } u;
+
+ u.in[0] = v[0];
+ u.in[1] = v[1];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
+ {
+ union
+ {
+ double in;
+ uint out[2];
+ } u;
+
+ u.in = v;
+
+ return uvec2(u.out[0], u.out[1]);
+ }
+
+ GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v)
+ {
+ union
+ {
+ signed short in[2];
+ uint out;
+ } u;
+
+ u.in[0] = detail::toFloat16(v.x);
+ u.in[1] = detail::toFloat16(v.y);
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
+ {
+ union
+ {
+ uint in;
+ signed short out[2];
+ } u;
+
+ u.in = v;
+
+ return vec2(
+ detail::toFloat32(u.out[0]),
+ detail::toFloat32(u.out[1]));
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "func_packing_simd.inl"
+#endif
+
diff --git a/src/include/glm/detail/func_packing_simd.inl b/src/include/glm/detail/func_packing_simd.inl
new file mode 100644
index 0000000..b8b5a98
--- /dev/null
+++ b/src/include/glm/detail/func_packing_simd.inl
@@ -0,0 +1,6 @@
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
diff --git a/src/include/glm/detail/func_trigonometric.inl b/src/include/glm/detail/func_trigonometric.inl
new file mode 100644
index 0000000..1b0ad3b
--- /dev/null
+++ b/src/include/glm/detail/func_trigonometric.inl
@@ -0,0 +1,197 @@
+#include "_vectorize.hpp"
+#include <cmath>
+#include <limits>
+
+namespace glm
+{
+ // radians
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
+
+ return degrees * static_cast<genType>(0.01745329251994329576923690768489);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(radians, v);
+ }
+
+ // degrees
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
+
+ return radians * static_cast<genType>(57.295779513082320876798154814105);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(degrees, v);
+ }
+
+ // sin
+ using ::std::sin;
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> sin(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(sin, v);
+ }
+
+ // cos
+ using std::cos;
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> cos(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(cos, v);
+ }
+
+ // tan
+ using std::tan;
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> tan(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(tan, v);
+ }
+
+ // asin
+ using std::asin;
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> asin(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(asin, v);
+ }
+
+ // acos
+ using std::acos;
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acos(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(acos, v);
+ }
+
+ // atan
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
+
+ return ::std::atan2(y, x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
+ {
+ return detail::functor2<vec, L, T, Q>::call(::std::atan2, a, b);
+ }
+
+ using std::atan;
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(atan, v);
+ }
+
+ // sinh
+ using std::sinh;
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> sinh(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(sinh, v);
+ }
+
+ // cosh
+ using std::cosh;
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> cosh(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(cosh, v);
+ }
+
+ // tanh
+ using std::tanh;
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> tanh(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(tanh, v);
+ }
+
+ // asinh
+# if GLM_HAS_CXX11_STL
+ using std::asinh;
+# else
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType asinh(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
+
+ return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(std::abs(x) + sqrt(static_cast<genType>(1) + x * x));
+ }
+# endif
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> asinh(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(asinh, v);
+ }
+
+ // acosh
+# if GLM_HAS_CXX11_STL
+ using std::acosh;
+# else
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType acosh(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
+
+ if(x < static_cast<genType>(1))
+ return static_cast<genType>(0);
+ return log(x + sqrt(x * x - static_cast<genType>(1)));
+ }
+# endif
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acosh(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(acosh, v);
+ }
+
+ // atanh
+# if GLM_HAS_CXX11_STL
+ using std::atanh;
+# else
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType atanh(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
+
+ if(std::abs(x) >= static_cast<genType>(1))
+ return 0;
+ return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
+ }
+# endif
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> atanh(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(atanh, v);
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "func_trigonometric_simd.inl"
+#endif
+
diff --git a/src/include/glm/detail/func_trigonometric_simd.inl b/src/include/glm/detail/func_trigonometric_simd.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/include/glm/detail/func_trigonometric_simd.inl
diff --git a/src/include/glm/detail/func_vector_relational.inl b/src/include/glm/detail/func_vector_relational.inl
new file mode 100644
index 0000000..67653fb
--- /dev/null
+++ b/src/include/glm/detail/func_vector_relational.inl
@@ -0,0 +1,87 @@
+namespace glm
+{
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ vec<L, bool, Q> Result(true);
+ for(length_t i = 0; i < L; ++i)
+ Result[i] = x[i] < y[i];
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ vec<L, bool, Q> Result(true);
+ for(length_t i = 0; i < L; ++i)
+ Result[i] = x[i] <= y[i];
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ vec<L, bool, Q> Result(true);
+ for(length_t i = 0; i < L; ++i)
+ Result[i] = x[i] > y[i];
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ vec<L, bool, Q> Result(true);
+ for(length_t i = 0; i < L; ++i)
+ Result[i] = x[i] >= y[i];
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ vec<L, bool, Q> Result(true);
+ for(length_t i = 0; i < L; ++i)
+ Result[i] = x[i] == y[i];
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ vec<L, bool, Q> Result(true);
+ for(length_t i = 0; i < L; ++i)
+ Result[i] = x[i] != y[i];
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool any(vec<L, bool, Q> const& v)
+ {
+ bool Result = false;
+ for(length_t i = 0; i < L; ++i)
+ Result = Result || v[i];
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool all(vec<L, bool, Q> const& v)
+ {
+ bool Result = true;
+ for(length_t i = 0; i < L; ++i)
+ Result = Result && v[i];
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> not_(vec<L, bool, Q> const& v)
+ {
+ vec<L, bool, Q> Result(true);
+ for(length_t i = 0; i < L; ++i)
+ Result[i] = !v[i];
+ return Result;
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "func_vector_relational_simd.inl"
+#endif
diff --git a/src/include/glm/detail/func_vector_relational_simd.inl b/src/include/glm/detail/func_vector_relational_simd.inl
new file mode 100644
index 0000000..b8b5a98
--- /dev/null
+++ b/src/include/glm/detail/func_vector_relational_simd.inl
@@ -0,0 +1,6 @@
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
diff --git a/src/include/glm/detail/glm.cpp b/src/include/glm/detail/glm.cpp
new file mode 100644
index 0000000..aec632f
--- /dev/null
+++ b/src/include/glm/detail/glm.cpp
@@ -0,0 +1,263 @@
+/// @ref core
+/// @file glm/glm.cpp
+
+#ifndef GLM_ENABLE_EXPERIMENTAL
+#define GLM_ENABLE_EXPERIMENTAL
+#endif
+#include <glm/gtx/dual_quaternion.hpp>
+#include <glm/gtc/vec1.hpp>
+#include <glm/gtc/quaternion.hpp>
+#include <glm/ext/scalar_int_sized.hpp>
+#include <glm/ext/scalar_uint_sized.hpp>
+#include <glm/glm.hpp>
+
+namespace glm
+{
+// tvec1 type explicit instantiation
+template struct vec<1, uint8, lowp>;
+template struct vec<1, uint16, lowp>;
+template struct vec<1, uint32, lowp>;
+template struct vec<1, uint64, lowp>;
+template struct vec<1, int8, lowp>;
+template struct vec<1, int16, lowp>;
+template struct vec<1, int32, lowp>;
+template struct vec<1, int64, lowp>;
+template struct vec<1, float32, lowp>;
+template struct vec<1, float64, lowp>;
+
+template struct vec<1, uint8, mediump>;
+template struct vec<1, uint16, mediump>;
+template struct vec<1, uint32, mediump>;
+template struct vec<1, uint64, mediump>;
+template struct vec<1, int8, mediump>;
+template struct vec<1, int16, mediump>;
+template struct vec<1, int32, mediump>;
+template struct vec<1, int64, mediump>;
+template struct vec<1, float32, mediump>;
+template struct vec<1, float64, mediump>;
+
+template struct vec<1, uint8, highp>;
+template struct vec<1, uint16, highp>;
+template struct vec<1, uint32, highp>;
+template struct vec<1, uint64, highp>;
+template struct vec<1, int8, highp>;
+template struct vec<1, int16, highp>;
+template struct vec<1, int32, highp>;
+template struct vec<1, int64, highp>;
+template struct vec<1, float32, highp>;
+template struct vec<1, float64, highp>;
+
+// tvec2 type explicit instantiation
+template struct vec<2, uint8, lowp>;
+template struct vec<2, uint16, lowp>;
+template struct vec<2, uint32, lowp>;
+template struct vec<2, uint64, lowp>;
+template struct vec<2, int8, lowp>;
+template struct vec<2, int16, lowp>;
+template struct vec<2, int32, lowp>;
+template struct vec<2, int64, lowp>;
+template struct vec<2, float32, lowp>;
+template struct vec<2, float64, lowp>;
+
+template struct vec<2, uint8, mediump>;
+template struct vec<2, uint16, mediump>;
+template struct vec<2, uint32, mediump>;
+template struct vec<2, uint64, mediump>;
+template struct vec<2, int8, mediump>;
+template struct vec<2, int16, mediump>;
+template struct vec<2, int32, mediump>;
+template struct vec<2, int64, mediump>;
+template struct vec<2, float32, mediump>;
+template struct vec<2, float64, mediump>;
+
+template struct vec<2, uint8, highp>;
+template struct vec<2, uint16, highp>;
+template struct vec<2, uint32, highp>;
+template struct vec<2, uint64, highp>;
+template struct vec<2, int8, highp>;
+template struct vec<2, int16, highp>;
+template struct vec<2, int32, highp>;
+template struct vec<2, int64, highp>;
+template struct vec<2, float32, highp>;
+template struct vec<2, float64, highp>;
+
+// tvec3 type explicit instantiation
+template struct vec<3, uint8, lowp>;
+template struct vec<3, uint16, lowp>;
+template struct vec<3, uint32, lowp>;
+template struct vec<3, uint64, lowp>;
+template struct vec<3, int8, lowp>;
+template struct vec<3, int16, lowp>;
+template struct vec<3, int32, lowp>;
+template struct vec<3, int64, lowp>;
+template struct vec<3, float32, lowp>;
+template struct vec<3, float64, lowp>;
+
+template struct vec<3, uint8, mediump>;
+template struct vec<3, uint16, mediump>;
+template struct vec<3, uint32, mediump>;
+template struct vec<3, uint64, mediump>;
+template struct vec<3, int8, mediump>;
+template struct vec<3, int16, mediump>;
+template struct vec<3, int32, mediump>;
+template struct vec<3, int64, mediump>;
+template struct vec<3, float32, mediump>;
+template struct vec<3, float64, mediump>;
+
+template struct vec<3, uint8, highp>;
+template struct vec<3, uint16, highp>;
+template struct vec<3, uint32, highp>;
+template struct vec<3, uint64, highp>;
+template struct vec<3, int8, highp>;
+template struct vec<3, int16, highp>;
+template struct vec<3, int32, highp>;
+template struct vec<3, int64, highp>;
+template struct vec<3, float32, highp>;
+template struct vec<3, float64, highp>;
+
+// tvec4 type explicit instantiation
+template struct vec<4, uint8, lowp>;
+template struct vec<4, uint16, lowp>;
+template struct vec<4, uint32, lowp>;
+template struct vec<4, uint64, lowp>;
+template struct vec<4, int8, lowp>;
+template struct vec<4, int16, lowp>;
+template struct vec<4, int32, lowp>;
+template struct vec<4, int64, lowp>;
+template struct vec<4, float32, lowp>;
+template struct vec<4, float64, lowp>;
+
+template struct vec<4, uint8, mediump>;
+template struct vec<4, uint16, mediump>;
+template struct vec<4, uint32, mediump>;
+template struct vec<4, uint64, mediump>;
+template struct vec<4, int8, mediump>;
+template struct vec<4, int16, mediump>;
+template struct vec<4, int32, mediump>;
+template struct vec<4, int64, mediump>;
+template struct vec<4, float32, mediump>;
+template struct vec<4, float64, mediump>;
+
+template struct vec<4, uint8, highp>;
+template struct vec<4, uint16, highp>;
+template struct vec<4, uint32, highp>;
+template struct vec<4, uint64, highp>;
+template struct vec<4, int8, highp>;
+template struct vec<4, int16, highp>;
+template struct vec<4, int32, highp>;
+template struct vec<4, int64, highp>;
+template struct vec<4, float32, highp>;
+template struct vec<4, float64, highp>;
+
+// tmat2x2 type explicit instantiation
+template struct mat<2, 2, float32, lowp>;
+template struct mat<2, 2, float64, lowp>;
+
+template struct mat<2, 2, float32, mediump>;
+template struct mat<2, 2, float64, mediump>;
+
+template struct mat<2, 2, float32, highp>;
+template struct mat<2, 2, float64, highp>;
+
+// tmat2x3 type explicit instantiation
+template struct mat<2, 3, float32, lowp>;
+template struct mat<2, 3, float64, lowp>;
+
+template struct mat<2, 3, float32, mediump>;
+template struct mat<2, 3, float64, mediump>;
+
+template struct mat<2, 3, float32, highp>;
+template struct mat<2, 3, float64, highp>;
+
+// tmat2x4 type explicit instantiation
+template struct mat<2, 4, float32, lowp>;
+template struct mat<2, 4, float64, lowp>;
+
+template struct mat<2, 4, float32, mediump>;
+template struct mat<2, 4, float64, mediump>;
+
+template struct mat<2, 4, float32, highp>;
+template struct mat<2, 4, float64, highp>;
+
+// tmat3x2 type explicit instantiation
+template struct mat<3, 2, float32, lowp>;
+template struct mat<3, 2, float64, lowp>;
+
+template struct mat<3, 2, float32, mediump>;
+template struct mat<3, 2, float64, mediump>;
+
+template struct mat<3, 2, float32, highp>;
+template struct mat<3, 2, float64, highp>;
+
+// tmat3x3 type explicit instantiation
+template struct mat<3, 3, float32, lowp>;
+template struct mat<3, 3, float64, lowp>;
+
+template struct mat<3, 3, float32, mediump>;
+template struct mat<3, 3, float64, mediump>;
+
+template struct mat<3, 3, float32, highp>;
+template struct mat<3, 3, float64, highp>;
+
+// tmat3x4 type explicit instantiation
+template struct mat<3, 4, float32, lowp>;
+template struct mat<3, 4, float64, lowp>;
+
+template struct mat<3, 4, float32, mediump>;
+template struct mat<3, 4, float64, mediump>;
+
+template struct mat<3, 4, float32, highp>;
+template struct mat<3, 4, float64, highp>;
+
+// tmat4x2 type explicit instantiation
+template struct mat<4, 2, float32, lowp>;
+template struct mat<4, 2, float64, lowp>;
+
+template struct mat<4, 2, float32, mediump>;
+template struct mat<4, 2, float64, mediump>;
+
+template struct mat<4, 2, float32, highp>;
+template struct mat<4, 2, float64, highp>;
+
+// tmat4x3 type explicit instantiation
+template struct mat<4, 3, float32, lowp>;
+template struct mat<4, 3, float64, lowp>;
+
+template struct mat<4, 3, float32, mediump>;
+template struct mat<4, 3, float64, mediump>;
+
+template struct mat<4, 3, float32, highp>;
+template struct mat<4, 3, float64, highp>;
+
+// tmat4x4 type explicit instantiation
+template struct mat<4, 4, float32, lowp>;
+template struct mat<4, 4, float64, lowp>;
+
+template struct mat<4, 4, float32, mediump>;
+template struct mat<4, 4, float64, mediump>;
+
+template struct mat<4, 4, float32, highp>;
+template struct mat<4, 4, float64, highp>;
+
+// tquat type explicit instantiation
+template struct qua<float32, lowp>;
+template struct qua<float64, lowp>;
+
+template struct qua<float32, mediump>;
+template struct qua<float64, mediump>;
+
+template struct qua<float32, highp>;
+template struct qua<float64, highp>;
+
+//tdualquat type explicit instantiation
+template struct tdualquat<float32, lowp>;
+template struct tdualquat<float64, lowp>;
+
+template struct tdualquat<float32, mediump>;
+template struct tdualquat<float64, mediump>;
+
+template struct tdualquat<float32, highp>;
+template struct tdualquat<float64, highp>;
+
+}//namespace glm
+
diff --git a/src/include/glm/detail/qualifier.hpp b/src/include/glm/detail/qualifier.hpp
new file mode 100644
index 0000000..5336db6
--- /dev/null
+++ b/src/include/glm/detail/qualifier.hpp
@@ -0,0 +1,230 @@
+#pragma once
+
+#include "setup.hpp"
+
+namespace glm
+{
+ /// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp)
+ enum qualifier
+ {
+ packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs
+ packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance
+ packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance
+
+# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+ aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs
+ aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance
+ aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance
+ aligned = aligned_highp, ///< By default aligned qualifier is also high precision
+# endif
+
+ highp = packed_highp, ///< By default highp qualifier is also packed
+ mediump = packed_mediump, ///< By default mediump qualifier is also packed
+ lowp = packed_lowp, ///< By default lowp qualifier is also packed
+ packed = packed_highp, ///< By default packed qualifier is also high precision
+
+# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE && defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES)
+ defaultp = aligned_highp
+# else
+ defaultp = highp
+# endif
+ };
+
+ typedef qualifier precision;
+
+ template<length_t L, typename T, qualifier Q = defaultp> struct vec;
+ template<length_t C, length_t R, typename T, qualifier Q = defaultp> struct mat;
+ template<typename T, qualifier Q = defaultp> struct qua;
+
+# if GLM_HAS_TEMPLATE_ALIASES
+ template <typename T, qualifier Q = defaultp> using tvec1 = vec<1, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>;
+ template <typename T, qualifier Q = defaultp> using tquat = qua<T, Q>;
+# endif
+
+namespace detail
+{
+ template<glm::qualifier P>
+ struct is_aligned
+ {
+ static const bool value = false;
+ };
+
+# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+ template<>
+ struct is_aligned<glm::aligned_lowp>
+ {
+ static const bool value = true;
+ };
+
+ template<>
+ struct is_aligned<glm::aligned_mediump>
+ {
+ static const bool value = true;
+ };
+
+ template<>
+ struct is_aligned<glm::aligned_highp>
+ {
+ static const bool value = true;
+ };
+# endif
+
+ template<length_t L, typename T, bool is_aligned>
+ struct storage
+ {
+ typedef struct type {
+ T data[L];
+ } type;
+ };
+
+# if GLM_HAS_ALIGNOF
+ template<length_t L, typename T>
+ struct storage<L, T, true>
+ {
+ typedef struct alignas(L * sizeof(T)) type {
+ T data[L];
+ } type;
+ };
+
+ template<typename T>
+ struct storage<3, T, true>
+ {
+ typedef struct alignas(4 * sizeof(T)) type {
+ T data[4];
+ } type;
+ };
+# endif
+
+# if GLM_ARCH & GLM_ARCH_SSE2_BIT
+ template<>
+ struct storage<4, float, true>
+ {
+ typedef glm_f32vec4 type;
+ };
+
+ template<>
+ struct storage<4, int, true>
+ {
+ typedef glm_i32vec4 type;
+ };
+
+ template<>
+ struct storage<4, unsigned int, true>
+ {
+ typedef glm_u32vec4 type;
+ };
+
+ template<>
+ struct storage<2, double, true>
+ {
+ typedef glm_f64vec2 type;
+ };
+
+ template<>
+ struct storage<2, detail::int64, true>
+ {
+ typedef glm_i64vec2 type;
+ };
+
+ template<>
+ struct storage<2, detail::uint64, true>
+ {
+ typedef glm_u64vec2 type;
+ };
+# endif
+
+# if (GLM_ARCH & GLM_ARCH_AVX_BIT)
+ template<>
+ struct storage<4, double, true>
+ {
+ typedef glm_f64vec4 type;
+ };
+# endif
+
+# if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
+ template<>
+ struct storage<4, detail::int64, true>
+ {
+ typedef glm_i64vec4 type;
+ };
+
+ template<>
+ struct storage<4, detail::uint64, true>
+ {
+ typedef glm_u64vec4 type;
+ };
+# endif
+
+# if GLM_ARCH & GLM_ARCH_NEON_BIT
+ template<>
+ struct storage<4, float, true>
+ {
+ typedef glm_f32vec4 type;
+ };
+
+ template<>
+ struct storage<4, int, true>
+ {
+ typedef glm_i32vec4 type;
+ };
+
+ template<>
+ struct storage<4, unsigned int, true>
+ {
+ typedef glm_u32vec4 type;
+ };
+# endif
+
+ enum genTypeEnum
+ {
+ GENTYPE_VEC,
+ GENTYPE_MAT,
+ GENTYPE_QUAT
+ };
+
+ template <typename genType>
+ struct genTypeTrait
+ {};
+
+ template <length_t C, length_t R, typename T>
+ struct genTypeTrait<mat<C, R, T> >
+ {
+ static const genTypeEnum GENTYPE = GENTYPE_MAT;
+ };
+
+ template<typename genType, genTypeEnum type>
+ struct init_gentype
+ {
+ };
+
+ template<typename genType>
+ struct init_gentype<genType, GENTYPE_QUAT>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
+ {
+ return genType(1, 0, 0, 0);
+ }
+ };
+
+ template<typename genType>
+ struct init_gentype<genType, GENTYPE_MAT>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
+ {
+ return genType(1);
+ }
+ };
+}//namespace detail
+}//namespace glm
diff --git a/src/include/glm/detail/setup.hpp b/src/include/glm/detail/setup.hpp
new file mode 100644
index 0000000..e79f565
--- /dev/null
+++ b/src/include/glm/detail/setup.hpp
@@ -0,0 +1,1135 @@
+#ifndef GLM_SETUP_INCLUDED
+
+#include <cassert>
+#include <cstddef>
+
+#define GLM_VERSION_MAJOR 0
+#define GLM_VERSION_MINOR 9
+#define GLM_VERSION_PATCH 9
+#define GLM_VERSION_REVISION 8
+#define GLM_VERSION 998
+#define GLM_VERSION_MESSAGE "GLM: version 0.9.9.8"
+
+#define GLM_SETUP_INCLUDED GLM_VERSION
+
+///////////////////////////////////////////////////////////////////////////////////
+// Active states
+
+#define GLM_DISABLE 0
+#define GLM_ENABLE 1
+
+///////////////////////////////////////////////////////////////////////////////////
+// Messages
+
+#if defined(GLM_FORCE_MESSAGES)
+# define GLM_MESSAGES GLM_ENABLE
+#else
+# define GLM_MESSAGES GLM_DISABLE
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Detect the platform
+
+#include "../simd/platform.h"
+
+///////////////////////////////////////////////////////////////////////////////////
+// Build model
+
+#if defined(_M_ARM64) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
+# define GLM_MODEL GLM_MODEL_64
+#elif defined(__i386__) || defined(__ppc__) || defined(__ILP32__) || defined(_M_ARM)
+# define GLM_MODEL GLM_MODEL_32
+#else
+# define GLM_MODEL GLM_MODEL_32
+#endif//
+
+#if !defined(GLM_MODEL) && GLM_COMPILER != 0
+# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
+#endif//GLM_MODEL
+
+///////////////////////////////////////////////////////////////////////////////////
+// C++ Version
+
+// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14, GLM_FORCE_CXX17, GLM_FORCE_CXX2A
+
+#define GLM_LANG_CXX98_FLAG (1 << 1)
+#define GLM_LANG_CXX03_FLAG (1 << 2)
+#define GLM_LANG_CXX0X_FLAG (1 << 3)
+#define GLM_LANG_CXX11_FLAG (1 << 4)
+#define GLM_LANG_CXX14_FLAG (1 << 5)
+#define GLM_LANG_CXX17_FLAG (1 << 6)
+#define GLM_LANG_CXX2A_FLAG (1 << 7)
+#define GLM_LANG_CXXMS_FLAG (1 << 8)
+#define GLM_LANG_CXXGNU_FLAG (1 << 9)
+
+#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
+#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
+#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
+#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
+#define GLM_LANG_CXX14 (GLM_LANG_CXX11 | GLM_LANG_CXX14_FLAG)
+#define GLM_LANG_CXX17 (GLM_LANG_CXX14 | GLM_LANG_CXX17_FLAG)
+#define GLM_LANG_CXX2A (GLM_LANG_CXX17 | GLM_LANG_CXX2A_FLAG)
+#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
+#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
+
+#if (defined(_MSC_EXTENSIONS))
+# define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG
+#elif ((GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) && (GLM_ARCH & GLM_ARCH_SIMD_BIT))
+# define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG
+#else
+# define GLM_LANG_EXT 0
+#endif
+
+#if (defined(GLM_FORCE_CXX_UNKNOWN))
+# define GLM_LANG 0
+#elif defined(GLM_FORCE_CXX2A)
+# define GLM_LANG (GLM_LANG_CXX2A | GLM_LANG_EXT)
+# define GLM_LANG_STL11_FORCED
+#elif defined(GLM_FORCE_CXX17)
+# define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT)
+# define GLM_LANG_STL11_FORCED
+#elif defined(GLM_FORCE_CXX14)
+# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT)
+# define GLM_LANG_STL11_FORCED
+#elif defined(GLM_FORCE_CXX11)
+# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT)
+# define GLM_LANG_STL11_FORCED
+#elif defined(GLM_FORCE_CXX03)
+# define GLM_LANG (GLM_LANG_CXX03 | GLM_LANG_EXT)
+#elif defined(GLM_FORCE_CXX98)
+# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT)
+#else
+# if GLM_COMPILER & GLM_COMPILER_VC && defined(_MSVC_LANG)
+# if GLM_COMPILER >= GLM_COMPILER_VC15_7
+# define GLM_LANG_PLATFORM _MSVC_LANG
+# elif GLM_COMPILER >= GLM_COMPILER_VC15
+# if _MSVC_LANG > 201402L
+# define GLM_LANG_PLATFORM 201402L
+# else
+# define GLM_LANG_PLATFORM _MSVC_LANG
+# endif
+# else
+# define GLM_LANG_PLATFORM 0
+# endif
+# else
+# define GLM_LANG_PLATFORM 0
+# endif
+
+# if __cplusplus > 201703L || GLM_LANG_PLATFORM > 201703L
+# define GLM_LANG (GLM_LANG_CXX2A | GLM_LANG_EXT)
+# elif __cplusplus == 201703L || GLM_LANG_PLATFORM == 201703L
+# define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT)
+# elif __cplusplus == 201402L || __cplusplus == 201500L || GLM_LANG_PLATFORM == 201402L
+# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT)
+# elif __cplusplus == 201103L || GLM_LANG_PLATFORM == 201103L
+# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT)
+# elif defined(__INTEL_CXX11_MODE__) || defined(_MSC_VER) || defined(__GXX_EXPERIMENTAL_CXX0X__)
+# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_EXT)
+# elif __cplusplus == 199711L
+# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT)
+# else
+# define GLM_LANG (0 | GLM_LANG_EXT)
+# endif
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Has of C++ features
+
+// http://clang.llvm.org/cxx_status.html
+// http://gcc.gnu.org/projects/cxx0x.html
+// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
+
+// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
+#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
+# define GLM_HAS_CXX11_STL 0
+#elif GLM_COMPILER & GLM_COMPILER_CLANG
+# if (defined(_LIBCPP_VERSION) || (GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED))
+# define GLM_HAS_CXX11_STL 1
+# else
+# define GLM_HAS_CXX11_STL 0
+# endif
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_CXX11_STL 1
+#else
+# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
+#endif
+
+// N1720
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_STATIC_ASSERT 1
+#else
+# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC))))
+#endif
+
+// N1988
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_EXTENDED_INTEGER_TYPE 1
+#else
+# define GLM_HAS_EXTENDED_INTEGER_TYPE (\
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
+#endif
+
+// N2672 Initializer lists http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_INITIALIZER_LISTS 1
+#else
+# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+#endif
+
+// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_UNRESTRICTED_UNIONS 1
+#else
+# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ (GLM_COMPILER & GLM_COMPILER_VC) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA)))
+#endif
+
+// N2346
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_DEFAULTED_FUNCTIONS 1
+#else
+# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+ (GLM_COMPILER & GLM_COMPILER_CUDA)))
+#endif
+
+// N2118
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_RVALUE_REFERENCES 1
+#else
+# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+#endif
+
+// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
+#else
+# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+#endif
+
+// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_TEMPLATE_ALIASES 1
+#else
+# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+#endif
+
+// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_RANGE_FOR 1
+#else
+# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+#endif
+
+// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_ALIGNOF __has_feature(cxx_alignas)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_ALIGNOF 1
+#else
+# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+#endif
+
+// N2235 Generalized Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
+// N3652 Extended Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3652.html
+#if (GLM_ARCH & GLM_ARCH_SIMD_BIT) // Compiler SIMD intrinsics don't support constexpr...
+# define GLM_HAS_CONSTEXPR 0
+#elif (GLM_COMPILER & GLM_COMPILER_CLANG)
+# define GLM_HAS_CONSTEXPR __has_feature(cxx_relaxed_constexpr)
+#elif (GLM_LANG & GLM_LANG_CXX14_FLAG)
+# define GLM_HAS_CONSTEXPR 1
+#else
+# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && GLM_HAS_INITIALIZER_LISTS && (\
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL17)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15))))
+#endif
+
+#if GLM_HAS_CONSTEXPR
+# define GLM_CONSTEXPR constexpr
+#else
+# define GLM_CONSTEXPR
+#endif
+
+//
+#if GLM_HAS_CONSTEXPR
+# if (GLM_COMPILER & GLM_COMPILER_CLANG)
+# if __has_feature(cxx_if_constexpr)
+# define GLM_HAS_IF_CONSTEXPR 1
+# else
+# define GLM_HAS_IF_CONSTEXPR 0
+# endif
+# elif (GLM_LANG & GLM_LANG_CXX17_FLAG)
+# define GLM_HAS_IF_CONSTEXPR 1
+# else
+# define GLM_HAS_IF_CONSTEXPR 0
+# endif
+#else
+# define GLM_HAS_IF_CONSTEXPR 0
+#endif
+
+#if GLM_HAS_IF_CONSTEXPR
+# define GLM_IF_CONSTEXPR if constexpr
+#else
+# define GLM_IF_CONSTEXPR if
+#endif
+
+//
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_ASSIGNABLE 1
+#else
+# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
+#endif
+
+//
+#define GLM_HAS_TRIVIAL_QUERIES 0
+
+//
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_MAKE_SIGNED 1
+#else
+# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+#endif
+
+//
+#if defined(GLM_FORCE_INTRINSICS)
+# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
+ ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
+#else
+# define GLM_HAS_BITSCAN_WINDOWS 0
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// OpenMP
+#ifdef _OPENMP
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# if GLM_COMPILER >= GLM_COMPILER_GCC61
+# define GLM_HAS_OPENMP 45
+# elif GLM_COMPILER >= GLM_COMPILER_GCC49
+# define GLM_HAS_OPENMP 40
+# elif GLM_COMPILER >= GLM_COMPILER_GCC47
+# define GLM_HAS_OPENMP 31
+# else
+# define GLM_HAS_OPENMP 0
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# if GLM_COMPILER >= GLM_COMPILER_CLANG38
+# define GLM_HAS_OPENMP 31
+# else
+# define GLM_HAS_OPENMP 0
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# define GLM_HAS_OPENMP 20
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# if GLM_COMPILER >= GLM_COMPILER_INTEL16
+# define GLM_HAS_OPENMP 40
+# else
+# define GLM_HAS_OPENMP 0
+# endif
+# else
+# define GLM_HAS_OPENMP 0
+# endif
+#else
+# define GLM_HAS_OPENMP 0
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// nullptr
+
+#if GLM_LANG & GLM_LANG_CXX0X_FLAG
+# define GLM_CONFIG_NULLPTR GLM_ENABLE
+#else
+# define GLM_CONFIG_NULLPTR GLM_DISABLE
+#endif
+
+#if GLM_CONFIG_NULLPTR == GLM_ENABLE
+# define GLM_NULLPTR nullptr
+#else
+# define GLM_NULLPTR 0
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Static assert
+
+#if GLM_HAS_STATIC_ASSERT
+# define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
+#elif GLM_COMPILER & GLM_COMPILER_VC
+# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
+#else
+# define GLM_STATIC_ASSERT(x, message) assert(x)
+#endif//GLM_LANG
+
+///////////////////////////////////////////////////////////////////////////////////
+// Qualifiers
+
+#if GLM_COMPILER & GLM_COMPILER_CUDA
+# define GLM_CUDA_FUNC_DEF __device__ __host__
+# define GLM_CUDA_FUNC_DECL __device__ __host__
+#else
+# define GLM_CUDA_FUNC_DEF
+# define GLM_CUDA_FUNC_DECL
+#endif
+
+#if defined(GLM_FORCE_INLINE)
+# if GLM_COMPILER & GLM_COMPILER_VC
+# define GLM_INLINE __forceinline
+# define GLM_NEVER_INLINE __declspec((noinline))
+# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
+# define GLM_INLINE inline __attribute__((__always_inline__))
+# define GLM_NEVER_INLINE __attribute__((__noinline__))
+# elif GLM_COMPILER & GLM_COMPILER_CUDA
+# define GLM_INLINE __forceinline__
+# define GLM_NEVER_INLINE __noinline__
+# else
+# define GLM_INLINE inline
+# define GLM_NEVER_INLINE
+# endif//GLM_COMPILER
+#else
+# define GLM_INLINE inline
+# define GLM_NEVER_INLINE
+#endif//defined(GLM_FORCE_INLINE)
+
+#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
+#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
+
+///////////////////////////////////////////////////////////////////////////////////
+// Swizzle operators
+
+// User defines: GLM_FORCE_SWIZZLE
+
+#define GLM_SWIZZLE_DISABLED 0
+#define GLM_SWIZZLE_OPERATOR 1
+#define GLM_SWIZZLE_FUNCTION 2
+
+#if defined(GLM_FORCE_XYZW_ONLY)
+# undef GLM_FORCE_SWIZZLE
+#endif
+
+#if defined(GLM_SWIZZLE)
+# pragma message("GLM: GLM_SWIZZLE is deprecated, use GLM_FORCE_SWIZZLE instead.")
+# define GLM_FORCE_SWIZZLE
+#endif
+
+#if defined(GLM_FORCE_SWIZZLE) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)
+# define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_OPERATOR
+#elif defined(GLM_FORCE_SWIZZLE)
+# define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_FUNCTION
+#else
+# define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_DISABLED
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Allows using not basic types as genType
+
+// #define GLM_FORCE_UNRESTRICTED_GENTYPE
+
+#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
+# define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_ENABLE
+#else
+# define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_DISABLE
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Clip control, define GLM_FORCE_DEPTH_ZERO_TO_ONE before including GLM
+// to use a clip space between 0 to 1.
+// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
+// to use left handed coordinate system by default.
+
+#define GLM_CLIP_CONTROL_ZO_BIT (1 << 0) // ZERO_TO_ONE
+#define GLM_CLIP_CONTROL_NO_BIT (1 << 1) // NEGATIVE_ONE_TO_ONE
+#define GLM_CLIP_CONTROL_LH_BIT (1 << 2) // LEFT_HANDED, For DirectX, Metal, Vulkan
+#define GLM_CLIP_CONTROL_RH_BIT (1 << 3) // RIGHT_HANDED, For OpenGL, default in GLM
+
+#define GLM_CLIP_CONTROL_LH_ZO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_ZO_BIT)
+#define GLM_CLIP_CONTROL_LH_NO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_NO_BIT)
+#define GLM_CLIP_CONTROL_RH_ZO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_ZO_BIT)
+#define GLM_CLIP_CONTROL_RH_NO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_NO_BIT)
+
+#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
+# ifdef GLM_FORCE_LEFT_HANDED
+# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_ZO
+# else
+# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_ZO
+# endif
+#else
+# ifdef GLM_FORCE_LEFT_HANDED
+# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_NO
+# else
+# define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_NO
+# endif
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Qualifiers
+
+#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
+# define GLM_DEPRECATED __declspec(deprecated)
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
+#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
+# define GLM_DEPRECATED __attribute__((__deprecated__))
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
+#elif GLM_COMPILER & GLM_COMPILER_CUDA
+# define GLM_DEPRECATED
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
+#else
+# define GLM_DEPRECATED
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifdef GLM_FORCE_EXPLICIT_CTOR
+# define GLM_EXPLICIT explicit
+#else
+# define GLM_EXPLICIT
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// SYCL
+
+#if GLM_COMPILER==GLM_COMPILER_SYCL
+
+#include <CL/sycl.hpp>
+#include <limits>
+
+namespace glm {
+namespace std {
+ // Import SYCL's functions into the namespace glm::std to force their usages.
+ // It's important to use the math built-in function (sin, exp, ...)
+ // of SYCL instead the std ones.
+ using namespace cl::sycl;
+
+ ///////////////////////////////////////////////////////////////////////////////
+ // Import some "harmless" std's stuffs used by glm into
+ // the new glm::std namespace.
+ template<typename T>
+ using numeric_limits = ::std::numeric_limits<T>;
+
+ using ::std::size_t;
+
+ using ::std::uint8_t;
+ using ::std::uint16_t;
+ using ::std::uint32_t;
+ using ::std::uint64_t;
+
+ using ::std::int8_t;
+ using ::std::int16_t;
+ using ::std::int32_t;
+ using ::std::int64_t;
+
+ using ::std::make_unsigned;
+ ///////////////////////////////////////////////////////////////////////////////
+} //namespace std
+} //namespace glm
+
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////
+// Length type: all length functions returns a length_t type.
+// When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise
+// length_t is a typedef of int like GLSL defines it.
+
+#define GLM_LENGTH_INT 1
+#define GLM_LENGTH_SIZE_T 2
+
+#ifdef GLM_FORCE_SIZE_T_LENGTH
+# define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_SIZE_T
+#else
+# define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_INT
+#endif
+
+namespace glm
+{
+ using std::size_t;
+# if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T
+ typedef size_t length_t;
+# else
+ typedef int length_t;
+# endif
+}//namespace glm
+
+///////////////////////////////////////////////////////////////////////////////////
+// constexpr
+
+#if GLM_HAS_CONSTEXPR
+# define GLM_CONFIG_CONSTEXP GLM_ENABLE
+
+ namespace glm
+ {
+ template<typename T, std::size_t N>
+ constexpr std::size_t countof(T const (&)[N])
+ {
+ return N;
+ }
+ }//namespace glm
+# define GLM_COUNTOF(arr) glm::countof(arr)
+#elif defined(_MSC_VER)
+# define GLM_CONFIG_CONSTEXP GLM_DISABLE
+
+# define GLM_COUNTOF(arr) _countof(arr)
+#else
+# define GLM_CONFIG_CONSTEXP GLM_DISABLE
+
+# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// uint
+
+namespace glm{
+namespace detail
+{
+ template<typename T>
+ struct is_int
+ {
+ enum test {value = 0};
+ };
+
+ template<>
+ struct is_int<unsigned int>
+ {
+ enum test {value = ~0};
+ };
+
+ template<>
+ struct is_int<signed int>
+ {
+ enum test {value = ~0};
+ };
+}//namespace detail
+
+ typedef unsigned int uint;
+}//namespace glm
+
+///////////////////////////////////////////////////////////////////////////////////
+// 64-bit int
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+# include <cstdint>
+#endif
+
+namespace glm{
+namespace detail
+{
+# if GLM_HAS_EXTENDED_INTEGER_TYPE
+ typedef std::uint64_t uint64;
+ typedef std::int64_t int64;
+# elif (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
+ typedef uint64_t uint64;
+ typedef int64_t int64;
+# elif GLM_COMPILER & GLM_COMPILER_VC
+ typedef unsigned __int64 uint64;
+ typedef signed __int64 int64;
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic ignored "-Wlong-long"
+ __extension__ typedef unsigned long long uint64;
+ __extension__ typedef signed long long int64;
+# elif (GLM_COMPILER & GLM_COMPILER_CLANG)
+# pragma clang diagnostic ignored "-Wc++11-long-long"
+ typedef unsigned long long uint64;
+ typedef signed long long int64;
+# else//unknown compiler
+ typedef unsigned long long uint64;
+ typedef signed long long int64;
+# endif
+}//namespace detail
+}//namespace glm
+
+///////////////////////////////////////////////////////////////////////////////////
+// make_unsigned
+
+#if GLM_HAS_MAKE_SIGNED
+# include <type_traits>
+
+namespace glm{
+namespace detail
+{
+ using std::make_unsigned;
+}//namespace detail
+}//namespace glm
+
+#else
+
+namespace glm{
+namespace detail
+{
+ template<typename genType>
+ struct make_unsigned
+ {};
+
+ template<>
+ struct make_unsigned<char>
+ {
+ typedef unsigned char type;
+ };
+
+ template<>
+ struct make_unsigned<signed char>
+ {
+ typedef unsigned char type;
+ };
+
+ template<>
+ struct make_unsigned<short>
+ {
+ typedef unsigned short type;
+ };
+
+ template<>
+ struct make_unsigned<int>
+ {
+ typedef unsigned int type;
+ };
+
+ template<>
+ struct make_unsigned<long>
+ {
+ typedef unsigned long type;
+ };
+
+ template<>
+ struct make_unsigned<int64>
+ {
+ typedef uint64 type;
+ };
+
+ template<>
+ struct make_unsigned<unsigned char>
+ {
+ typedef unsigned char type;
+ };
+
+ template<>
+ struct make_unsigned<unsigned short>
+ {
+ typedef unsigned short type;
+ };
+
+ template<>
+ struct make_unsigned<unsigned int>
+ {
+ typedef unsigned int type;
+ };
+
+ template<>
+ struct make_unsigned<unsigned long>
+ {
+ typedef unsigned long type;
+ };
+
+ template<>
+ struct make_unsigned<uint64>
+ {
+ typedef uint64 type;
+ };
+}//namespace detail
+}//namespace glm
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Only use x, y, z, w as vector type components
+
+#ifdef GLM_FORCE_XYZW_ONLY
+# define GLM_CONFIG_XYZW_ONLY GLM_ENABLE
+#else
+# define GLM_CONFIG_XYZW_ONLY GLM_DISABLE
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Configure the use of defaulted initialized types
+
+#define GLM_CTOR_INIT_DISABLE 0
+#define GLM_CTOR_INITIALIZER_LIST 1
+#define GLM_CTOR_INITIALISATION 2
+
+#if defined(GLM_FORCE_CTOR_INIT) && GLM_HAS_INITIALIZER_LISTS
+# define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALIZER_LIST
+#elif defined(GLM_FORCE_CTOR_INIT) && !GLM_HAS_INITIALIZER_LISTS
+# define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALISATION
+#else
+# define GLM_CONFIG_CTOR_INIT GLM_CTOR_INIT_DISABLE
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Use SIMD instruction sets
+
+#if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && (GLM_ARCH & GLM_ARCH_SIMD_BIT)
+# define GLM_CONFIG_SIMD GLM_ENABLE
+#else
+# define GLM_CONFIG_SIMD GLM_DISABLE
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Configure the use of defaulted function
+
+#if GLM_HAS_DEFAULTED_FUNCTIONS && GLM_CONFIG_CTOR_INIT == GLM_CTOR_INIT_DISABLE
+# define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_ENABLE
+# define GLM_DEFAULT = default
+#else
+# define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_DISABLE
+# define GLM_DEFAULT
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Configure the use of aligned gentypes
+
+#ifdef GLM_FORCE_ALIGNED // Legacy define
+# define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
+#endif
+
+#ifdef GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
+# define GLM_FORCE_ALIGNED_GENTYPES
+#endif
+
+#if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && (defined(GLM_FORCE_ALIGNED_GENTYPES) || (GLM_CONFIG_SIMD == GLM_ENABLE))
+# define GLM_CONFIG_ALIGNED_GENTYPES GLM_ENABLE
+#else
+# define GLM_CONFIG_ALIGNED_GENTYPES GLM_DISABLE
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Configure the use of anonymous structure as implementation detail
+
+#if ((GLM_CONFIG_SIMD == GLM_ENABLE) || (GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR) || (GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE))
+# define GLM_CONFIG_ANONYMOUS_STRUCT GLM_ENABLE
+#else
+# define GLM_CONFIG_ANONYMOUS_STRUCT GLM_DISABLE
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Silent warnings
+
+#ifdef GLM_FORCE_SILENT_WARNINGS
+# define GLM_SILENT_WARNINGS GLM_ENABLE
+#else
+# define GLM_SILENT_WARNINGS GLM_DISABLE
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Precision
+
+#define GLM_HIGHP 1
+#define GLM_MEDIUMP 2
+#define GLM_LOWP 3
+
+#if defined(GLM_FORCE_PRECISION_HIGHP_BOOL) || defined(GLM_PRECISION_HIGHP_BOOL)
+# define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP
+#elif defined(GLM_FORCE_PRECISION_MEDIUMP_BOOL) || defined(GLM_PRECISION_MEDIUMP_BOOL)
+# define GLM_CONFIG_PRECISION_BOOL GLM_MEDIUMP
+#elif defined(GLM_FORCE_PRECISION_LOWP_BOOL) || defined(GLM_PRECISION_LOWP_BOOL)
+# define GLM_CONFIG_PRECISION_BOOL GLM_LOWP
+#else
+# define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP
+#endif
+
+#if defined(GLM_FORCE_PRECISION_HIGHP_INT) || defined(GLM_PRECISION_HIGHP_INT)
+# define GLM_CONFIG_PRECISION_INT GLM_HIGHP
+#elif defined(GLM_FORCE_PRECISION_MEDIUMP_INT) || defined(GLM_PRECISION_MEDIUMP_INT)
+# define GLM_CONFIG_PRECISION_INT GLM_MEDIUMP
+#elif defined(GLM_FORCE_PRECISION_LOWP_INT) || defined(GLM_PRECISION_LOWP_INT)
+# define GLM_CONFIG_PRECISION_INT GLM_LOWP
+#else
+# define GLM_CONFIG_PRECISION_INT GLM_HIGHP
+#endif
+
+#if defined(GLM_FORCE_PRECISION_HIGHP_UINT) || defined(GLM_PRECISION_HIGHP_UINT)
+# define GLM_CONFIG_PRECISION_UINT GLM_HIGHP
+#elif defined(GLM_FORCE_PRECISION_MEDIUMP_UINT) || defined(GLM_PRECISION_MEDIUMP_UINT)
+# define GLM_CONFIG_PRECISION_UINT GLM_MEDIUMP
+#elif defined(GLM_FORCE_PRECISION_LOWP_UINT) || defined(GLM_PRECISION_LOWP_UINT)
+# define GLM_CONFIG_PRECISION_UINT GLM_LOWP
+#else
+# define GLM_CONFIG_PRECISION_UINT GLM_HIGHP
+#endif
+
+#if defined(GLM_FORCE_PRECISION_HIGHP_FLOAT) || defined(GLM_PRECISION_HIGHP_FLOAT)
+# define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP
+#elif defined(GLM_FORCE_PRECISION_MEDIUMP_FLOAT) || defined(GLM_PRECISION_MEDIUMP_FLOAT)
+# define GLM_CONFIG_PRECISION_FLOAT GLM_MEDIUMP
+#elif defined(GLM_FORCE_PRECISION_LOWP_FLOAT) || defined(GLM_PRECISION_LOWP_FLOAT)
+# define GLM_CONFIG_PRECISION_FLOAT GLM_LOWP
+#else
+# define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP
+#endif
+
+#if defined(GLM_FORCE_PRECISION_HIGHP_DOUBLE) || defined(GLM_PRECISION_HIGHP_DOUBLE)
+# define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP
+#elif defined(GLM_FORCE_PRECISION_MEDIUMP_DOUBLE) || defined(GLM_PRECISION_MEDIUMP_DOUBLE)
+# define GLM_CONFIG_PRECISION_DOUBLE GLM_MEDIUMP
+#elif defined(GLM_FORCE_PRECISION_LOWP_DOUBLE) || defined(GLM_PRECISION_LOWP_DOUBLE)
+# define GLM_CONFIG_PRECISION_DOUBLE GLM_LOWP
+#else
+# define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Check inclusions of different versions of GLM
+
+#elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION))
+# error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error."
+#elif GLM_SETUP_INCLUDED == GLM_VERSION
+
+///////////////////////////////////////////////////////////////////////////////////
+// Messages
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_DISPLAYED)
+# define GLM_MESSAGE_DISPLAYED
+# define GLM_STR_HELPER(x) #x
+# define GLM_STR(x) GLM_STR_HELPER(x)
+
+ // Report GLM version
+# pragma message (GLM_STR(GLM_VERSION_MESSAGE))
+
+ // Report C++ language
+# if (GLM_LANG & GLM_LANG_CXX2A_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+# pragma message("GLM: C++ 2A with extensions")
+# elif (GLM_LANG & GLM_LANG_CXX2A_FLAG)
+# pragma message("GLM: C++ 2A")
+# elif (GLM_LANG & GLM_LANG_CXX17_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+# pragma message("GLM: C++ 17 with extensions")
+# elif (GLM_LANG & GLM_LANG_CXX17_FLAG)
+# pragma message("GLM: C++ 17")
+# elif (GLM_LANG & GLM_LANG_CXX14_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+# pragma message("GLM: C++ 14 with extensions")
+# elif (GLM_LANG & GLM_LANG_CXX14_FLAG)
+# pragma message("GLM: C++ 14")
+# elif (GLM_LANG & GLM_LANG_CXX11_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+# pragma message("GLM: C++ 11 with extensions")
+# elif (GLM_LANG & GLM_LANG_CXX11_FLAG)
+# pragma message("GLM: C++ 11")
+# elif (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+# pragma message("GLM: C++ 0x with extensions")
+# elif (GLM_LANG & GLM_LANG_CXX0X_FLAG)
+# pragma message("GLM: C++ 0x")
+# elif (GLM_LANG & GLM_LANG_CXX03_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+# pragma message("GLM: C++ 03 with extensions")
+# elif (GLM_LANG & GLM_LANG_CXX03_FLAG)
+# pragma message("GLM: C++ 03")
+# elif (GLM_LANG & GLM_LANG_CXX98_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+# pragma message("GLM: C++ 98 with extensions")
+# elif (GLM_LANG & GLM_LANG_CXX98_FLAG)
+# pragma message("GLM: C++ 98")
+# else
+# pragma message("GLM: C++ language undetected")
+# endif//GLM_LANG
+
+ // Report compiler detection
+# if GLM_COMPILER & GLM_COMPILER_CUDA
+# pragma message("GLM: CUDA compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma message("GLM: Visual C++ compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma message("GLM: Clang compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# pragma message("GLM: Intel Compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma message("GLM: GCC compiler detected")
+# else
+# pragma message("GLM: Compiler not detected")
+# endif
+
+ // Report build target
+# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: x86 64 bits with AVX2 instruction set build target")
+# elif (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: x86 32 bits with AVX2 instruction set build target")
+
+# elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: x86 64 bits with AVX instruction set build target")
+# elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: x86 32 bits with AVX instruction set build target")
+
+# elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: x86 64 bits with SSE4.2 instruction set build target")
+# elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: x86 32 bits with SSE4.2 instruction set build target")
+
+# elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: x86 64 bits with SSE4.1 instruction set build target")
+# elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: x86 32 bits with SSE4.1 instruction set build target")
+
+# elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: x86 64 bits with SSSE3 instruction set build target")
+# elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: x86 32 bits with SSSE3 instruction set build target")
+
+# elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: x86 64 bits with SSE3 instruction set build target")
+# elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: x86 32 bits with SSE3 instruction set build target")
+
+# elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: x86 64 bits with SSE2 instruction set build target")
+# elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: x86 32 bits with SSE2 instruction set build target")
+
+# elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: x86 64 bits build target")
+# elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: x86 32 bits build target")
+
+# elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: ARM 64 bits with Neon instruction set build target")
+# elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: ARM 32 bits with Neon instruction set build target")
+
+# elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: ARM 64 bits build target")
+# elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: ARM 32 bits build target")
+
+# elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: MIPS 64 bits build target")
+# elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: MIPS 32 bits build target")
+
+# elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: PowerPC 64 bits build target")
+# elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: PowerPC 32 bits build target")
+# else
+# pragma message("GLM: Unknown build target")
+# endif//GLM_ARCH
+
+ // Report platform name
+# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
+# pragma message("GLM: QNX platform detected")
+//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
+//# pragma message("GLM: iOS platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
+# pragma message("GLM: Apple platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
+# pragma message("GLM: WinCE platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
+# pragma message("GLM: Windows platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
+# pragma message("GLM: Native Client detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+# pragma message("GLM: Android platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
+# pragma message("GLM: Linux platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
+# pragma message("GLM: UNIX platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
+# pragma message("GLM: platform unknown")
+# else
+# pragma message("GLM: platform not detected")
+# endif
+
+ // Report whether only xyzw component are used
+# if defined GLM_FORCE_XYZW_ONLY
+# pragma message("GLM: GLM_FORCE_XYZW_ONLY is defined. Only x, y, z and w component are available in vector type. This define disables swizzle operators and SIMD instruction sets.")
+# endif
+
+ // Report swizzle operator support
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+# pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling operators enabled.")
+# elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+# pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling functions enabled. Enable compiler C++ language extensions to enable swizzle operators.")
+# else
+# pragma message("GLM: GLM_FORCE_SWIZZLE is undefined. swizzling functions or operators are disabled.")
+# endif
+
+ // Report .length() type
+# if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T
+# pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is defined. .length() returns a glm::length_t, a typedef of std::size_t.")
+# else
+# pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is undefined. .length() returns a glm::length_t, a typedef of int following GLSL.")
+# endif
+
+# if GLM_CONFIG_UNRESTRICTED_GENTYPE == GLM_ENABLE
+# pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is defined. Removes GLSL restrictions on valid function genTypes.")
+# else
+# pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is undefined. Follows strictly GLSL on valid function genTypes.")
+# endif
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# pragma message("GLM: GLM_FORCE_SILENT_WARNINGS is defined. Ignores C++ warnings from using C++ language extensions.")
+# else
+# pragma message("GLM: GLM_FORCE_SILENT_WARNINGS is undefined. Shows C++ warnings from using C++ language extensions.")
+# endif
+
+# ifdef GLM_FORCE_SINGLE_ONLY
+# pragma message("GLM: GLM_FORCE_SINGLE_ONLY is defined. Using only single precision floating-point types.")
+# endif
+
+# if defined(GLM_FORCE_ALIGNED_GENTYPES) && (GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE)
+# undef GLM_FORCE_ALIGNED_GENTYPES
+# pragma message("GLM: GLM_FORCE_ALIGNED_GENTYPES is defined, allowing aligned types. This prevents the use of C++ constexpr.")
+# elif defined(GLM_FORCE_ALIGNED_GENTYPES) && (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE)
+# undef GLM_FORCE_ALIGNED_GENTYPES
+# pragma message("GLM: GLM_FORCE_ALIGNED_GENTYPES is defined but is disabled. It requires C++11 and language extensions.")
+# endif
+
+# if defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES)
+# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE
+# undef GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
+# pragma message("GLM: GLM_FORCE_DEFAULT_ALIGNED_GENTYPES is defined but is disabled. It requires C++11 and language extensions.")
+# elif GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+# pragma message("GLM: GLM_FORCE_DEFAULT_ALIGNED_GENTYPES is defined. All gentypes (e.g. vec3) will be aligned and padded by default.")
+# endif
+# endif
+
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+# pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is defined. Using zero to one depth clip space.")
+# else
+# pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is undefined. Using negative one to one depth clip space.")
+# endif
+
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+# pragma message("GLM: GLM_FORCE_LEFT_HANDED is defined. Using left handed coordinate system.")
+# else
+# pragma message("GLM: GLM_FORCE_LEFT_HANDED is undefined. Using right handed coordinate system.")
+# endif
+#endif//GLM_MESSAGES
+
+#endif//GLM_SETUP_INCLUDED
diff --git a/src/include/glm/detail/type_float.hpp b/src/include/glm/detail/type_float.hpp
new file mode 100644
index 0000000..34b33fa
--- /dev/null
+++ b/src/include/glm/detail/type_float.hpp
@@ -0,0 +1,68 @@
+#pragma once
+
+#include "setup.hpp"
+
+#if GLM_COMPILER == GLM_COMPILER_VC12
+# pragma warning(push)
+# pragma warning(disable: 4512) // assignment operator could not be generated
+#endif
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ union float_t
+ {};
+
+ // https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
+ template <>
+ union float_t<float>
+ {
+ typedef int int_type;
+ typedef float float_type;
+
+ GLM_CONSTEXPR float_t(float_type Num = 0.0f) : f(Num) {}
+
+ GLM_CONSTEXPR float_t& operator=(float_t const& x)
+ {
+ f = x.f;
+ return *this;
+ }
+
+ // Portable extraction of components.
+ GLM_CONSTEXPR bool negative() const { return i < 0; }
+ GLM_CONSTEXPR int_type mantissa() const { return i & ((1 << 23) - 1); }
+ GLM_CONSTEXPR int_type exponent() const { return (i >> 23) & ((1 << 8) - 1); }
+
+ int_type i;
+ float_type f;
+ };
+
+ template <>
+ union float_t<double>
+ {
+ typedef detail::int64 int_type;
+ typedef double float_type;
+
+ GLM_CONSTEXPR float_t(float_type Num = static_cast<float_type>(0)) : f(Num) {}
+
+ GLM_CONSTEXPR float_t& operator=(float_t const& x)
+ {
+ f = x.f;
+ return *this;
+ }
+
+ // Portable extraction of components.
+ GLM_CONSTEXPR bool negative() const { return i < 0; }
+ GLM_CONSTEXPR int_type mantissa() const { return i & ((int_type(1) << 52) - 1); }
+ GLM_CONSTEXPR int_type exponent() const { return (i >> 52) & ((int_type(1) << 11) - 1); }
+
+ int_type i;
+ float_type f;
+ };
+}//namespace detail
+}//namespace glm
+
+#if GLM_COMPILER == GLM_COMPILER_VC12
+# pragma warning(pop)
+#endif
diff --git a/src/include/glm/detail/type_half.hpp b/src/include/glm/detail/type_half.hpp
new file mode 100644
index 0000000..6a71e38
--- /dev/null
+++ b/src/include/glm/detail/type_half.hpp
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "setup.hpp"
+
+namespace glm{
+namespace detail
+{
+ typedef short hdata;
+
+ GLM_FUNC_DECL float toFloat32(hdata value);
+ GLM_FUNC_DECL hdata toFloat16(float const& value);
+
+}//namespace detail
+}//namespace glm
+
+#include "type_half.inl"
diff --git a/src/include/glm/detail/type_half.inl b/src/include/glm/detail/type_half.inl
new file mode 100644
index 0000000..5c161cb
--- /dev/null
+++ b/src/include/glm/detail/type_half.inl
@@ -0,0 +1,241 @@
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER float overflow()
+ {
+ volatile float f = 1e10;
+
+ for(int i = 0; i < 10; ++i)
+ f *= f; // this will overflow before the for loop terminates
+ return f;
+ }
+
+ union uif32
+ {
+ GLM_FUNC_QUALIFIER uif32() :
+ i(0)
+ {}
+
+ GLM_FUNC_QUALIFIER uif32(float f_) :
+ f(f_)
+ {}
+
+ GLM_FUNC_QUALIFIER uif32(unsigned int i_) :
+ i(i_)
+ {}
+
+ float f;
+ unsigned int i;
+ };
+
+ GLM_FUNC_QUALIFIER float toFloat32(hdata value)
+ {
+ int s = (value >> 15) & 0x00000001;
+ int e = (value >> 10) & 0x0000001f;
+ int m = value & 0x000003ff;
+
+ if(e == 0)
+ {
+ if(m == 0)
+ {
+ //
+ // Plus or minus zero
+ //
+
+ detail::uif32 result;
+ result.i = static_cast<unsigned int>(s << 31);
+ return result.f;
+ }
+ else
+ {
+ //
+ // Denormalized number -- renormalize it
+ //
+
+ while(!(m & 0x00000400))
+ {
+ m <<= 1;
+ e -= 1;
+ }
+
+ e += 1;
+ m &= ~0x00000400;
+ }
+ }
+ else if(e == 31)
+ {
+ if(m == 0)
+ {
+ //
+ // Positive or negative infinity
+ //
+
+ uif32 result;
+ result.i = static_cast<unsigned int>((s << 31) | 0x7f800000);
+ return result.f;
+ }
+ else
+ {
+ //
+ // Nan -- preserve sign and significand bits
+ //
+
+ uif32 result;
+ result.i = static_cast<unsigned int>((s << 31) | 0x7f800000 | (m << 13));
+ return result.f;
+ }
+ }
+
+ //
+ // Normalized number
+ //
+
+ e = e + (127 - 15);
+ m = m << 13;
+
+ //
+ // Assemble s, e and m.
+ //
+
+ uif32 Result;
+ Result.i = static_cast<unsigned int>((s << 31) | (e << 23) | m);
+ return Result.f;
+ }
+
+ GLM_FUNC_QUALIFIER hdata toFloat16(float const& f)
+ {
+ uif32 Entry;
+ Entry.f = f;
+ int i = static_cast<int>(Entry.i);
+
+ //
+ // Our floating point number, f, is represented by the bit
+ // pattern in integer i. Disassemble that bit pattern into
+ // the sign, s, the exponent, e, and the significand, m.
+ // Shift s into the position where it will go in the
+ // resulting half number.
+ // Adjust e, accounting for the different exponent bias
+ // of float and half (127 versus 15).
+ //
+
+ int s = (i >> 16) & 0x00008000;
+ int e = ((i >> 23) & 0x000000ff) - (127 - 15);
+ int m = i & 0x007fffff;
+
+ //
+ // Now reassemble s, e and m into a half:
+ //
+
+ if(e <= 0)
+ {
+ if(e < -10)
+ {
+ //
+ // E is less than -10. The absolute value of f is
+ // less than half_MIN (f may be a small normalized
+ // float, a denormalized float or a zero).
+ //
+ // We convert f to a half zero.
+ //
+
+ return hdata(s);
+ }
+
+ //
+ // E is between -10 and 0. F is a normalized float,
+ // whose magnitude is less than __half_NRM_MIN.
+ //
+ // We convert f to a denormalized half.
+ //
+
+ m = (m | 0x00800000) >> (1 - e);
+
+ //
+ // Round to nearest, round "0.5" up.
+ //
+ // Rounding may cause the significand to overflow and make
+ // our number normalized. Because of the way a half's bits
+ // are laid out, we don't have to treat this case separately;
+ // the code below will handle it correctly.
+ //
+
+ if(m & 0x00001000)
+ m += 0x00002000;
+
+ //
+ // Assemble the half from s, e (zero) and m.
+ //
+
+ return hdata(s | (m >> 13));
+ }
+ else if(e == 0xff - (127 - 15))
+ {
+ if(m == 0)
+ {
+ //
+ // F is an infinity; convert f to a half
+ // infinity with the same sign as f.
+ //
+
+ return hdata(s | 0x7c00);
+ }
+ else
+ {
+ //
+ // F is a NAN; we produce a half NAN that preserves
+ // the sign bit and the 10 leftmost bits of the
+ // significand of f, with one exception: If the 10
+ // leftmost bits are all zero, the NAN would turn
+ // into an infinity, so we have to set at least one
+ // bit in the significand.
+ //
+
+ m >>= 13;
+
+ return hdata(s | 0x7c00 | m | (m == 0));
+ }
+ }
+ else
+ {
+ //
+ // E is greater than zero. F is a normalized float.
+ // We try to convert f to a normalized half.
+ //
+
+ //
+ // Round to nearest, round "0.5" up
+ //
+
+ if(m & 0x00001000)
+ {
+ m += 0x00002000;
+
+ if(m & 0x00800000)
+ {
+ m = 0; // overflow in significand,
+ e += 1; // adjust exponent
+ }
+ }
+
+ //
+ // Handle exponent overflow
+ //
+
+ if (e > 30)
+ {
+ overflow(); // Cause a hardware floating point overflow;
+
+ return hdata(s | 0x7c00);
+ // if this returns, the half becomes an
+ } // infinity with the same sign as f.
+
+ //
+ // Assemble the half from s, e and m.
+ //
+
+ return hdata(s | (e << 10) | (m >> 13));
+ }
+ }
+
+}//namespace detail
+}//namespace glm
diff --git a/src/include/glm/detail/type_mat2x2.hpp b/src/include/glm/detail/type_mat2x2.hpp
new file mode 100644
index 0000000..c145b13
--- /dev/null
+++ b/src/include/glm/detail/type_mat2x2.hpp
@@ -0,0 +1,177 @@
+/// @ref core
+/// @file glm/detail/type_mat2x2.hpp
+
+#pragma once
+
+#include "type_vec2.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct mat<2, 2, T, Q>
+ {
+ typedef vec<2, T, Q> col_type;
+ typedef vec<2, T, Q> row_type;
+ typedef mat<2, 2, T, Q> type;
+ typedef mat<2, 2, T, Q> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[2];
+
+ public:
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
+ // -- Constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 2, T, P> const& m);
+
+ GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ T const& x1, T const& y1,
+ T const& x2, T const& y2);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ col_type const& v1,
+ col_type const& v2);
+
+ // -- Conversions --
+
+ template<typename U, typename V, typename M, typename N>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ U const& x1, V const& y1,
+ M const& x2, N const& y2);
+
+ template<typename U, typename V>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ vec<2, U, Q> const& v1,
+ vec<2, V, Q> const& v2);
+
+ // -- Matrix conversions --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, U, P> const& m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
+ // -- Unary arithmetic operators --
+
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ ();
+ GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- ();
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int);
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+} //namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x2.inl"
+#endif
diff --git a/src/include/glm/detail/type_mat2x2.inl b/src/include/glm/detail/type_mat2x2.inl
new file mode 100644
index 0000000..acd773f
--- /dev/null
+++ b/src/include/glm/detail/type_mat2x2.inl
@@ -0,0 +1,536 @@
+#include "../matrix.hpp"
+
+namespace glm
+{
+ // -- Constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat()
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
+ : value{col_type(1, 0), col_type(0, 1)}
+# endif
+ {
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+# endif
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, T, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{m[0], m[1]}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(T scalar)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(scalar, 0), col_type(0, scalar)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(scalar, 0);
+ this->value[1] = col_type(0, scalar);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat
+ (
+ T const& x0, T const& y0,
+ T const& x1, T const& y1
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0), col_type(x1, y1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(col_type const& v0, col_type const& v1)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{v0, v1}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = v0;
+ this->value[1] = v1;
+# endif
+ }
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<typename X1, typename Y1, typename X2, typename Y2>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat
+ (
+ X1 const& x1, Y1 const& y1,
+ X2 const& x2, Y2 const& y2
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(static_cast<T>(x1), value_type(y1)), col_type(static_cast<T>(x2), value_type(y2)) }
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename V1, typename V2>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v1), col_type(v2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+# endif
+ }
+
+ // -- mat2x2 matrix conversions --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, U, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ // -- Accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type const& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, U, Q> const& m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(U scalar)
+ {
+ this->value[0] += scalar;
+ this->value[1] += scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(mat<2, 2, U, Q> const& m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(U scalar)
+ {
+ this->value[0] -= scalar;
+ this->value[1] -= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(mat<2, 2, U, Q> const& m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(U scalar)
+ {
+ this->value[0] *= scalar;
+ this->value[1] *= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(mat<2, 2, U, Q> const& m)
+ {
+ return (*this = *this * m);
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(U scalar)
+ {
+ this->value[0] /= scalar;
+ this->value[1] /= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(mat<2, 2, U, Q> const& m)
+ {
+ return *this *= inverse(m);
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator++(int)
+ {
+ mat<2, 2, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator--(int)
+ {
+ mat<2, 2, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m)
+ {
+ return m;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m)
+ {
+ return mat<2, 2, T, Q>(
+ -m[0],
+ -m[1]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar)
+ {
+ return mat<2, 2, T, Q>(
+ m[0] + scalar,
+ m[1] + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m)
+ {
+ return mat<2, 2, T, Q>(
+ m[0] + scalar,
+ m[1] + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
+ {
+ return mat<2, 2, T, Q>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar)
+ {
+ return mat<2, 2, T, Q>(
+ m[0] - scalar,
+ m[1] - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m)
+ {
+ return mat<2, 2, T, Q>(
+ scalar - m[0],
+ scalar - m[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
+ {
+ return mat<2, 2, T, Q>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar)
+ {
+ return mat<2, 2, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m)
+ {
+ return mat<2, 2, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator*
+ (
+ mat<2, 2, T, Q> const& m,
+ typename mat<2, 2, T, Q>::row_type const& v
+ )
+ {
+ return vec<2, T, Q>(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator*
+ (
+ typename mat<2, 2, T, Q>::col_type const& v,
+ mat<2, 2, T, Q> const& m
+ )
+ {
+ return vec<2, T, Q>(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
+ {
+ return mat<2, 2, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
+ {
+ return mat<3, 2, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
+ {
+ return mat<4, 2, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar)
+ {
+ return mat<2, 2, T, Q>(
+ m[0] / scalar,
+ m[1] / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m)
+ {
+ return mat<2, 2, T, Q>(
+ scalar / m[0],
+ scalar / m[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v)
+ {
+ return inverse(m) * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m)
+ {
+ return v * inverse(m);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
+ {
+ mat<2, 2, T, Q> m1_copy(m1);
+ return m1_copy /= m2;
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+} //namespace glm
diff --git a/src/include/glm/detail/type_mat2x3.hpp b/src/include/glm/detail/type_mat2x3.hpp
new file mode 100644
index 0000000..81e0407
--- /dev/null
+++ b/src/include/glm/detail/type_mat2x3.hpp
@@ -0,0 +1,159 @@
+/// @ref core
+/// @file glm/detail/type_mat2x3.hpp
+
+#pragma once
+
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct mat<2, 3, T, Q>
+ {
+ typedef vec<3, T, Q> col_type;
+ typedef vec<2, T, Q> row_type;
+ typedef mat<2, 3, T, Q> type;
+ typedef mat<3, 2, T, Q> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[2];
+
+ public:
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
+ // -- Constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 3, T, P> const& m);
+
+ GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ T x0, T y0, T z0,
+ T x1, T y1, T z1);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ col_type const& v0,
+ col_type const& v1);
+
+ // -- Conversions --
+
+ template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ X1 x1, Y1 y1, Z1 z1,
+ X2 x2, Y2 y2, Z2 z2);
+
+ template<typename U, typename V>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ vec<3, U, Q> const& v1,
+ vec<3, V, Q> const& v2);
+
+ // -- Matrix conversions --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, U, P> const& m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
+ // -- Unary arithmetic operators --
+
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ ();
+ GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- ();
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int);
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x3.inl"
+#endif
diff --git a/src/include/glm/detail/type_mat2x3.inl b/src/include/glm/detail/type_mat2x3.inl
new file mode 100644
index 0000000..cf17f49
--- /dev/null
+++ b/src/include/glm/detail/type_mat2x3.inl
@@ -0,0 +1,510 @@
+namespace glm
+{
+ // -- Constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat()
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
+ : value{col_type(1, 0, 0), col_type(0, 1, 0)}
+# endif
+ {
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
+ this->value[0] = col_type(1, 0, 0);
+ this->value[1] = col_type(0, 1, 0);
+# endif
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, T, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{m.value[0], m.value[1]}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(T scalar)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(scalar, 0, 0), col_type(0, scalar, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(scalar, 0, 0);
+ this->value[1] = col_type(0, scalar, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat
+ (
+ T x0, T y0, T z0,
+ T x1, T y1, T z1
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0, z0), col_type(x1, y1, z1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(col_type const& v0, col_type const& v1)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v0);
+ this->value[1] = col_type(v1);
+# endif
+ }
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat
+ (
+ X1 x1, Y1 y1, Z1 z1,
+ X2 x2, Y2 y2, Z2 z2
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x1, y1, z1), col_type(x2, y2, z2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x1, y1, z1);
+ this->value[1] = col_type(x2, y2, z2);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename V1, typename V2>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v1), col_type(v2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+# endif
+ }
+
+ // -- Matrix conversions --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, U, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ // -- Accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type & mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 3, T, Q>::col_type const& mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, U, Q> const& m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator+=(mat<2, 3, U, Q> const& m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(mat<2, 3, U, Q> const& m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator++(int)
+ {
+ mat<2, 3, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator--(int)
+ {
+ mat<2, 3, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m)
+ {
+ return m;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m)
+ {
+ return mat<2, 3, T, Q>(
+ -m[0],
+ -m[1]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar)
+ {
+ return mat<2, 3, T, Q>(
+ m[0] + scalar,
+ m[1] + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
+ {
+ return mat<2, 3, T, Q>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar)
+ {
+ return mat<2, 3, T, Q>(
+ m[0] - scalar,
+ m[1] - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
+ {
+ return mat<2, 3, T, Q>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar)
+ {
+ return mat<2, 3, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m)
+ {
+ return mat<2, 3, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type operator*
+ (
+ mat<2, 3, T, Q> const& m,
+ typename mat<2, 3, T, Q>::row_type const& v)
+ {
+ return typename mat<2, 3, T, Q>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y,
+ m[0][2] * v.x + m[1][2] * v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::row_type operator*
+ (
+ typename mat<2, 3, T, Q>::col_type const& v,
+ mat<2, 3, T, Q> const& m)
+ {
+ return typename mat<2, 3, T, Q>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
+ {
+ return mat<2, 3, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
+ {
+ T SrcA00 = m1[0][0];
+ T SrcA01 = m1[0][1];
+ T SrcA02 = m1[0][2];
+ T SrcA10 = m1[1][0];
+ T SrcA11 = m1[1][1];
+ T SrcA12 = m1[1][2];
+
+ T SrcB00 = m2[0][0];
+ T SrcB01 = m2[0][1];
+ T SrcB10 = m2[1][0];
+ T SrcB11 = m2[1][1];
+ T SrcB20 = m2[2][0];
+ T SrcB21 = m2[2][1];
+
+ mat<3, 3, T, Q> Result;
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
+ {
+ return mat<4, 3, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
+ m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar)
+ {
+ return mat<2, 3, T, Q>(
+ m[0] / scalar,
+ m[1] / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m)
+ {
+ return mat<2, 3, T, Q>(
+ scalar / m[0],
+ scalar / m[1]);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+} //namespace glm
diff --git a/src/include/glm/detail/type_mat2x4.hpp b/src/include/glm/detail/type_mat2x4.hpp
new file mode 100644
index 0000000..17893d6
--- /dev/null
+++ b/src/include/glm/detail/type_mat2x4.hpp
@@ -0,0 +1,161 @@
+/// @ref core
+/// @file glm/detail/type_mat2x4.hpp
+
+#pragma once
+
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct mat<2, 4, T, Q>
+ {
+ typedef vec<4, T, Q> col_type;
+ typedef vec<2, T, Q> row_type;
+ typedef mat<2, 4, T, Q> type;
+ typedef mat<4, 2, T, Q> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[2];
+
+ public:
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
+ // -- Constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 4, T, P> const& m);
+
+ GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ T x0, T y0, T z0, T w0,
+ T x1, T y1, T z1, T w1);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ col_type const& v0,
+ col_type const& v1);
+
+ // -- Conversions --
+
+ template<
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ X1 x1, Y1 y1, Z1 z1, W1 w1,
+ X2 x2, Y2 y2, Z2 z2, W2 w2);
+
+ template<typename U, typename V>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ vec<4, U, Q> const& v1,
+ vec<4, V, Q> const& v2);
+
+ // -- Matrix conversions --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, U, P> const& m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
+ // -- Unary arithmetic operators --
+
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ ();
+ GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- ();
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int);
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x4.inl"
+#endif
diff --git a/src/include/glm/detail/type_mat2x4.inl b/src/include/glm/detail/type_mat2x4.inl
new file mode 100644
index 0000000..3ab92b0
--- /dev/null
+++ b/src/include/glm/detail/type_mat2x4.inl
@@ -0,0 +1,520 @@
+namespace glm
+{
+ // -- Constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat()
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
+ : value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0)}
+# endif
+ {
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+# endif
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, T, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{m[0], m[1]}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(T s)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(s, 0, 0, 0);
+ this->value[1] = col_type(0, s, 0, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat
+ (
+ T x0, T y0, T z0, T w0,
+ T x1, T y1, T z1, T w1
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0, z0, w0), col_type(x1, y1, z1, w1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(col_type const& v0, col_type const& v1)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = v0;
+ this->value[1] = v1;
+# endif
+ }
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat
+ (
+ X1 x1, Y1 y1, Z1 z1, W1 w1,
+ X2 x2, Y2 y2, Z2 z2, W2 w2
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{
+ col_type(x1, y1, z1, w1),
+ col_type(x2, y2, z2, w2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x1, y1, z1, w1);
+ this->value[1] = col_type(x2, y2, z2, w2);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename V1, typename V2>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v1), col_type(v2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+# endif
+ }
+
+ // -- Matrix conversions --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, U, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+# endif
+ }
+
+ // -- Accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type & mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 4, T, Q>::col_type const& mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, U, Q> const& m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(mat<2, 4, U, Q> const& m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(mat<2, 4, U, Q> const& m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> & mat<2, 4, T, Q>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator++(int)
+ {
+ mat<2, 4, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator--(int)
+ {
+ mat<2, 4, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m)
+ {
+ return m;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m)
+ {
+ return mat<2, 4, T, Q>(
+ -m[0],
+ -m[1]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar)
+ {
+ return mat<2, 4, T, Q>(
+ m[0] + scalar,
+ m[1] + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
+ {
+ return mat<2, 4, T, Q>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar)
+ {
+ return mat<2, 4, T, Q>(
+ m[0] - scalar,
+ m[1] - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
+ {
+ return mat<2, 4, T, Q>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar)
+ {
+ return mat<2, 4, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m)
+ {
+ return mat<2, 4, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v)
+ {
+ return typename mat<2, 4, T, Q>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y,
+ m[0][2] * v.x + m[1][2] * v.y,
+ m[0][3] * v.x + m[1][3] * v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m)
+ {
+ return typename mat<2, 4, T, Q>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
+ {
+ T SrcA00 = m1[0][0];
+ T SrcA01 = m1[0][1];
+ T SrcA02 = m1[0][2];
+ T SrcA03 = m1[0][3];
+ T SrcA10 = m1[1][0];
+ T SrcA11 = m1[1][1];
+ T SrcA12 = m1[1][2];
+ T SrcA13 = m1[1][3];
+
+ T SrcB00 = m2[0][0];
+ T SrcB01 = m2[0][1];
+ T SrcB10 = m2[1][0];
+ T SrcB11 = m2[1][1];
+ T SrcB20 = m2[2][0];
+ T SrcB21 = m2[2][1];
+ T SrcB30 = m2[3][0];
+ T SrcB31 = m2[3][1];
+
+ mat<4, 4, T, Q> Result;
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+ Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+ Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+ Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
+ Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
+ Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
+ Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
+ Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
+ {
+ return mat<2, 4, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
+ {
+ return mat<3, 4, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
+ m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar)
+ {
+ return mat<2, 4, T, Q>(
+ m[0] / scalar,
+ m[1] / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m)
+ {
+ return mat<2, 4, T, Q>(
+ scalar / m[0],
+ scalar / m[1]);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+} //namespace glm
diff --git a/src/include/glm/detail/type_mat3x2.hpp b/src/include/glm/detail/type_mat3x2.hpp
new file mode 100644
index 0000000..1f06bce
--- /dev/null
+++ b/src/include/glm/detail/type_mat3x2.hpp
@@ -0,0 +1,167 @@
+/// @ref core
+/// @file glm/detail/type_mat3x2.hpp
+
+#pragma once
+
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct mat<3, 2, T, Q>
+ {
+ typedef vec<2, T, Q> col_type;
+ typedef vec<3, T, Q> row_type;
+ typedef mat<3, 2, T, Q> type;
+ typedef mat<2, 3, T, Q> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[3];
+
+ public:
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
+ // -- Constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 2, T, P> const& m);
+
+ GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ T x0, T y0,
+ T x1, T y1,
+ T x2, T y2);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ col_type const& v0,
+ col_type const& v1,
+ col_type const& v2);
+
+ // -- Conversions --
+
+ template<
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ X1 x1, Y1 y1,
+ X2 x2, Y2 y2,
+ X3 x3, Y3 y3);
+
+ template<typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ vec<2, V1, Q> const& v1,
+ vec<2, V2, Q> const& v2,
+ vec<2, V3, Q> const& v3);
+
+ // -- Matrix conversions --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, U, P> const& m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
+ // -- Unary arithmetic operators --
+
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ ();
+ GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- ();
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int);
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x2.inl"
+#endif
diff --git a/src/include/glm/detail/type_mat3x2.inl b/src/include/glm/detail/type_mat3x2.inl
new file mode 100644
index 0000000..4e03854
--- /dev/null
+++ b/src/include/glm/detail/type_mat3x2.inl
@@ -0,0 +1,532 @@
+namespace glm
+{
+ // -- Constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat()
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
+ : value{col_type(1, 0), col_type(0, 1), col_type(0, 0)}
+# endif
+ {
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+ this->value[2] = col_type(0, 0);
+# endif
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, T, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(T s)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(s, 0), col_type(0, s), col_type(0, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(s, 0);
+ this->value[1] = col_type(0, s);
+ this->value[2] = col_type(0, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat
+ (
+ T x0, T y0,
+ T x1, T y1,
+ T x2, T y2
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1), col_type(v2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+# endif
+ }
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<
+ typename X0, typename Y0,
+ typename X1, typename Y1,
+ typename X2, typename Y2>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat
+ (
+ X0 x0, Y0 y0,
+ X1 x1, Y1 y1,
+ X2 x2, Y2 y2
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename V0, typename V1, typename V2>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1), col_type(v2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v0);
+ this->value[1] = col_type(v1);
+ this->value[2] = col_type(v2);
+# endif
+ }
+
+ // -- Matrix conversions --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, U, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ // -- Accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type & mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 2, T, Q>::col_type const& mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, U, Q> const& m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(mat<3, 2, U, Q> const& m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(mat<3, 2, U, Q> const& m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> & mat<3, 2, T, Q>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator++(int)
+ {
+ mat<3, 2, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator--(int)
+ {
+ mat<3, 2, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m)
+ {
+ return m;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m)
+ {
+ return mat<3, 2, T, Q>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar)
+ {
+ return mat<3, 2, T, Q>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
+ {
+ return mat<3, 2, T, Q>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar)
+ {
+ return mat<3, 2, T, Q>(
+ m[0] - scalar,
+ m[1] - scalar,
+ m[2] - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
+ {
+ return mat<3, 2, T, Q>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar)
+ {
+ return mat<3, 2, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m)
+ {
+ return mat<3, 2, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v)
+ {
+ return typename mat<3, 2, T, Q>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m)
+ {
+ return typename mat<3, 2, T, Q>::row_type(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1],
+ v.x * m[2][0] + v.y * m[2][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
+ {
+ const T SrcA00 = m1[0][0];
+ const T SrcA01 = m1[0][1];
+ const T SrcA10 = m1[1][0];
+ const T SrcA11 = m1[1][1];
+ const T SrcA20 = m1[2][0];
+ const T SrcA21 = m1[2][1];
+
+ const T SrcB00 = m2[0][0];
+ const T SrcB01 = m2[0][1];
+ const T SrcB02 = m2[0][2];
+ const T SrcB10 = m2[1][0];
+ const T SrcB11 = m2[1][1];
+ const T SrcB12 = m2[1][2];
+
+ mat<2, 2, T, Q> Result;
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
+ {
+ return mat<3, 2, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
+ {
+ return mat<4, 2, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar)
+ {
+ return mat<3, 2, T, Q>(
+ m[0] / scalar,
+ m[1] / scalar,
+ m[2] / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m)
+ {
+ return mat<3, 2, T, Q>(
+ scalar / m[0],
+ scalar / m[1],
+ scalar / m[2]);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+} //namespace glm
diff --git a/src/include/glm/detail/type_mat3x3.hpp b/src/include/glm/detail/type_mat3x3.hpp
new file mode 100644
index 0000000..b3255f5
--- /dev/null
+++ b/src/include/glm/detail/type_mat3x3.hpp
@@ -0,0 +1,184 @@
+/// @ref core
+/// @file glm/detail/type_mat3x3.hpp
+
+#pragma once
+
+#include "type_vec3.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct mat<3, 3, T, Q>
+ {
+ typedef vec<3, T, Q> col_type;
+ typedef vec<3, T, Q> row_type;
+ typedef mat<3, 3, T, Q> type;
+ typedef mat<3, 3, T, Q> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[3];
+
+ public:
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
+ // -- Constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 3, T, P> const& m);
+
+ GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ T x0, T y0, T z0,
+ T x1, T y1, T z1,
+ T x2, T y2, T z2);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ col_type const& v0,
+ col_type const& v1,
+ col_type const& v2);
+
+ // -- Conversions --
+
+ template<
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ X1 x1, Y1 y1, Z1 z1,
+ X2 x2, Y2 y2, Z2 z2,
+ X3 x3, Y3 y3, Z3 z3);
+
+ template<typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ vec<3, V1, Q> const& v1,
+ vec<3, V2, Q> const& v2,
+ vec<3, V3, Q> const& v3);
+
+ // -- Matrix conversions --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, U, P> const& m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
+ // -- Unary arithmetic operators --
+
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator++();
+ GLM_FUNC_DECL mat<3, 3, T, Q> & operator--();
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int);
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x3.inl"
+#endif
diff --git a/src/include/glm/detail/type_mat3x3.inl b/src/include/glm/detail/type_mat3x3.inl
new file mode 100644
index 0000000..b156592
--- /dev/null
+++ b/src/include/glm/detail/type_mat3x3.inl
@@ -0,0 +1,601 @@
+#include "../matrix.hpp"
+
+namespace glm
+{
+ // -- Constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat()
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
+ : value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1)}
+# endif
+ {
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
+ this->value[0] = col_type(1, 0, 0);
+ this->value[1] = col_type(0, 1, 0);
+ this->value[2] = col_type(0, 0, 1);
+# endif
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, T, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(T s)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(s, 0, 0);
+ this->value[1] = col_type(0, s, 0);
+ this->value[2] = col_type(0, 0, s);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat
+ (
+ T x0, T y0, T z0,
+ T x1, T y1, T z1,
+ T x2, T y2, T z2
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ this->value[2] = col_type(x2, y2, z2);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1), col_type(v2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v0);
+ this->value[1] = col_type(v1);
+ this->value[2] = col_type(v2);
+# endif
+ }
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat
+ (
+ X1 x1, Y1 y1, Z1 z1,
+ X2 x2, Y2 y2, Z2 z2,
+ X3 x3, Y3 y3, Z3 z3
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x1, y1, z1);
+ this->value[1] = col_type(x2, y2, z2);
+ this->value[2] = col_type(x3, y3, z3);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename V1, typename V2, typename V3>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v1), col_type(v2), col_type(v3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+# endif
+ }
+
+ // -- Matrix conversions --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, U, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ // -- Accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type & mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type const& mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, U, Q> const& m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(mat<3, 3, U, Q> const& m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(mat<3, 3, U, Q> const& m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(mat<3, 3, U, Q> const& m)
+ {
+ return (*this = *this * m);
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(mat<3, 3, U, Q> const& m)
+ {
+ return *this *= inverse(m);
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator++(int)
+ {
+ mat<3, 3, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator--(int)
+ {
+ mat<3, 3, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m)
+ {
+ return m;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m)
+ {
+ return mat<3, 3, T, Q>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar)
+ {
+ return mat<3, 3, T, Q>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m)
+ {
+ return mat<3, 3, T, Q>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
+ {
+ return mat<3, 3, T, Q>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar)
+ {
+ return mat<3, 3, T, Q>(
+ m[0] - scalar,
+ m[1] - scalar,
+ m[2] - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m)
+ {
+ return mat<3, 3, T, Q>(
+ scalar - m[0],
+ scalar - m[1],
+ scalar - m[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
+ {
+ return mat<3, 3, T, Q>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar)
+ {
+ return mat<3, 3, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m)
+ {
+ return mat<3, 3, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
+ {
+ return typename mat<3, 3, T, Q>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
+ {
+ return typename mat<3, 3, T, Q>::row_type(
+ m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
+ m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
+ m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA02 = m1[0][2];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA12 = m1[1][2];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA22 = m1[2][2];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB20 = m2[2][0];
+ T const SrcB21 = m2[2][1];
+ T const SrcB22 = m2[2][2];
+
+ mat<3, 3, T, Q> Result;
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
+ {
+ return mat<2, 3, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
+ {
+ return mat<4, 3, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
+ m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar)
+ {
+ return mat<3, 3, T, Q>(
+ m[0] / scalar,
+ m[1] / scalar,
+ m[2] / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m)
+ {
+ return mat<3, 3, T, Q>(
+ scalar / m[0],
+ scalar / m[1],
+ scalar / m[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
+ {
+ return inverse(m) * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
+ {
+ return v * inverse(m);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
+ {
+ mat<3, 3, T, Q> m1_copy(m1);
+ return m1_copy /= m2;
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+} //namespace glm
diff --git a/src/include/glm/detail/type_mat3x4.hpp b/src/include/glm/detail/type_mat3x4.hpp
new file mode 100644
index 0000000..afffd7b
--- /dev/null
+++ b/src/include/glm/detail/type_mat3x4.hpp
@@ -0,0 +1,166 @@
+/// @ref core
+/// @file glm/detail/type_mat3x4.hpp
+
+#pragma once
+
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct mat<3, 4, T, Q>
+ {
+ typedef vec<4, T, Q> col_type;
+ typedef vec<3, T, Q> row_type;
+ typedef mat<3, 4, T, Q> type;
+ typedef mat<4, 3, T, Q> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[3];
+
+ public:
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
+ // -- Constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 4, T, P> const& m);
+
+ GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ T x0, T y0, T z0, T w0,
+ T x1, T y1, T z1, T w1,
+ T x2, T y2, T z2, T w2);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ col_type const& v0,
+ col_type const& v1,
+ col_type const& v2);
+
+ // -- Conversions --
+
+ template<
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ X1 x1, Y1 y1, Z1 z1, W1 w1,
+ X2 x2, Y2 y2, Z2 z2, W2 w2,
+ X3 x3, Y3 y3, Z3 z3, W3 w3);
+
+ template<typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ vec<4, V1, Q> const& v1,
+ vec<4, V2, Q> const& v2,
+ vec<4, V3, Q> const& v3);
+
+ // -- Matrix conversions --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, U, P> const& m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
+ // -- Unary arithmetic operators --
+
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL mat<3, 4, T, Q> & operator++();
+ GLM_FUNC_DECL mat<3, 4, T, Q> & operator--();
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int);
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x4.inl"
+#endif
diff --git a/src/include/glm/detail/type_mat3x4.inl b/src/include/glm/detail/type_mat3x4.inl
new file mode 100644
index 0000000..8e94bfc
--- /dev/null
+++ b/src/include/glm/detail/type_mat3x4.inl
@@ -0,0 +1,578 @@
+namespace glm
+{
+ // -- Constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat()
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
+ : value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0)}
+# endif
+ {
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+# endif
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, T, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(T s)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(s, 0, 0, 0);
+ this->value[1] = col_type(0, s, 0, 0);
+ this->value[2] = col_type(0, 0, s, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat
+ (
+ T x0, T y0, T z0, T w0,
+ T x1, T y1, T z1, T w1,
+ T x2, T y2, T z2, T w2
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{
+ col_type(x0, y0, z0, w0),
+ col_type(x1, y1, z1, w1),
+ col_type(x2, y2, z2, w2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ this->value[2] = col_type(x2, y2, z2, w2);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1), col_type(v2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+# endif
+ }
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<
+ typename X0, typename Y0, typename Z0, typename W0,
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat
+ (
+ X0 x0, Y0 y0, Z0 z0, W0 w0,
+ X1 x1, Y1 y1, Z1 z1, W1 w1,
+ X2 x2, Y2 y2, Z2 z2, W2 w2
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{
+ col_type(x0, y0, z0, w0),
+ col_type(x1, y1, z1, w1),
+ col_type(x2, y2, z2, w2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ this->value[2] = col_type(x2, y2, z2, w2);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename V1, typename V2, typename V3>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(vec<4, V1, Q> const& v0, vec<4, V2, Q> const& v1, vec<4, V3, Q> const& v2)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1), col_type(v2)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v0);
+ this->value[1] = col_type(v1);
+ this->value[2] = col_type(v2);
+# endif
+ }
+
+ // -- Matrix conversions --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, U, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(m[2], 1, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(m[2], 1, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+# endif
+ }
+
+ // -- Accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type & mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 4, T, Q>::col_type const& mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, U, Q> const& m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(mat<3, 4, U, Q> const& m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(mat<3, 4, U, Q> const& m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> & mat<3, 4, T, Q>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator++(int)
+ {
+ mat<3, 4, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator--(int)
+ {
+ mat<3, 4, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m)
+ {
+ return m;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m)
+ {
+ return mat<3, 4, T, Q>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar)
+ {
+ return mat<3, 4, T, Q>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
+ {
+ return mat<3, 4, T, Q>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar)
+ {
+ return mat<3, 4, T, Q>(
+ m[0] - scalar,
+ m[1] - scalar,
+ m[2] - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
+ {
+ return mat<3, 4, T, Q>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar)
+ {
+ return mat<3, 4, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m)
+ {
+ return mat<3, 4, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type operator*
+ (
+ mat<3, 4, T, Q> const& m,
+ typename mat<3, 4, T, Q>::row_type const& v
+ )
+ {
+ return typename mat<3, 4, T, Q>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
+ m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::row_type operator*
+ (
+ typename mat<3, 4, T, Q>::col_type const& v,
+ mat<3, 4, T, Q> const& m
+ )
+ {
+ return typename mat<3, 4, T, Q>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
+ v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
+ {
+ const T SrcA00 = m1[0][0];
+ const T SrcA01 = m1[0][1];
+ const T SrcA02 = m1[0][2];
+ const T SrcA03 = m1[0][3];
+ const T SrcA10 = m1[1][0];
+ const T SrcA11 = m1[1][1];
+ const T SrcA12 = m1[1][2];
+ const T SrcA13 = m1[1][3];
+ const T SrcA20 = m1[2][0];
+ const T SrcA21 = m1[2][1];
+ const T SrcA22 = m1[2][2];
+ const T SrcA23 = m1[2][3];
+
+ const T SrcB00 = m2[0][0];
+ const T SrcB01 = m2[0][1];
+ const T SrcB02 = m2[0][2];
+ const T SrcB10 = m2[1][0];
+ const T SrcB11 = m2[1][1];
+ const T SrcB12 = m2[1][2];
+ const T SrcB20 = m2[2][0];
+ const T SrcB21 = m2[2][1];
+ const T SrcB22 = m2[2][2];
+ const T SrcB30 = m2[3][0];
+ const T SrcB31 = m2[3][1];
+ const T SrcB32 = m2[3][2];
+
+ mat<4, 4, T, Q> Result;
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+ Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+ Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+ Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
+ Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
+ Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
+ Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
+ Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
+ {
+ return mat<2, 4, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
+ {
+ return mat<3, 4, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
+ m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar)
+ {
+ return mat<3, 4, T, Q>(
+ m[0] / scalar,
+ m[1] / scalar,
+ m[2] / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m)
+ {
+ return mat<3, 4, T, Q>(
+ scalar / m[0],
+ scalar / m[1],
+ scalar / m[2]);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+} //namespace glm
diff --git a/src/include/glm/detail/type_mat4x2.hpp b/src/include/glm/detail/type_mat4x2.hpp
new file mode 100644
index 0000000..eb276ab
--- /dev/null
+++ b/src/include/glm/detail/type_mat4x2.hpp
@@ -0,0 +1,171 @@
+/// @ref core
+/// @file glm/detail/type_mat4x2.hpp
+
+#pragma once
+
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct mat<4, 2, T, Q>
+ {
+ typedef vec<2, T, Q> col_type;
+ typedef vec<4, T, Q> row_type;
+ typedef mat<4, 2, T, Q> type;
+ typedef mat<2, 4, T, Q> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[4];
+
+ public:
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
+ // -- Constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 2, T, P> const& m);
+
+ GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ T x0, T y0,
+ T x1, T y1,
+ T x2, T y2,
+ T x3, T y3);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ col_type const& v0,
+ col_type const& v1,
+ col_type const& v2,
+ col_type const& v3);
+
+ // -- Conversions --
+
+ template<
+ typename X0, typename Y0,
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ X0 x0, Y0 y0,
+ X1 x1, Y1 y1,
+ X2 x2, Y2 y2,
+ X3 x3, Y3 y3);
+
+ template<typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ vec<2, V1, Q> const& v1,
+ vec<2, V2, Q> const& v2,
+ vec<2, V3, Q> const& v3,
+ vec<2, V4, Q> const& v4);
+
+ // -- Matrix conversions --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, U, P> const& m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
+ // -- Unary arithmetic operators --
+
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ ();
+ GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- ();
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int);
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x2.inl"
+#endif
diff --git a/src/include/glm/detail/type_mat4x2.inl b/src/include/glm/detail/type_mat4x2.inl
new file mode 100644
index 0000000..67890e5
--- /dev/null
+++ b/src/include/glm/detail/type_mat4x2.inl
@@ -0,0 +1,574 @@
+namespace glm
+{
+ // -- Constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat()
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
+ : value{col_type(1, 0), col_type(0, 1), col_type(0, 0), col_type(0, 0)}
+# endif
+ {
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+ this->value[2] = col_type(0, 0);
+ this->value[3] = col_type(0, 0);
+# endif
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, T, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(T s)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(s, 0), col_type(0, s), col_type(0, 0), col_type(0, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(s, 0);
+ this->value[1] = col_type(0, s);
+ this->value[2] = col_type(0, 0);
+ this->value[3] = col_type(0, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat
+ (
+ T x0, T y0,
+ T x1, T y1,
+ T x2, T y2,
+ T x3, T y3
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+ this->value[3] = col_type(x3, y3);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+# endif
+ }
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<
+ typename X0, typename Y0,
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat
+ (
+ X0 x0, Y0 y0,
+ X1 x1, Y1 y1,
+ X2 x2, Y2 y2,
+ X3 x3, Y3 y3
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+ this->value[3] = col_type(x3, y3);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename V0, typename V1, typename V2, typename V3>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2, vec<2, V3, Q> const& v3)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v0);
+ this->value[1] = col_type(v1);
+ this->value[2] = col_type(v2);
+ this->value[3] = col_type(v3);
+# endif
+ }
+
+ // -- Conversion --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, U, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ // -- Accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type & mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 2, T, Q>::col_type const& mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, U, Q> const& m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(mat<4, 2, U, Q> const& m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(mat<4, 2, U, Q> const& m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator++(int)
+ {
+ mat<4, 2, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator--(int)
+ {
+ mat<4, 2, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m)
+ {
+ return m;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m)
+ {
+ return mat<4, 2, T, Q>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar)
+ {
+ return mat<4, 2, T, Q>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar,
+ m[3] + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
+ {
+ return mat<4, 2, T, Q>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar)
+ {
+ return mat<4, 2, T, Q>(
+ m[0] - scalar,
+ m[1] - scalar,
+ m[2] - scalar,
+ m[3] - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
+ {
+ return mat<4, 2, T, Q>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar)
+ {
+ return mat<4, 2, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar,
+ m[3] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m)
+ {
+ return mat<4, 2, T, Q>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar,
+ m[3] * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v)
+ {
+ return typename mat<4, 2, T, Q>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m)
+ {
+ return typename mat<4, 2, T, Q>::row_type(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1],
+ v.x * m[2][0] + v.y * m[2][1],
+ v.x * m[3][0] + v.y * m[3][1]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA30 = m1[3][0];
+ T const SrcA31 = m1[3][1];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB03 = m2[0][3];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB13 = m2[1][3];
+
+ mat<2, 2, T, Q> Result;
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
+ {
+ return mat<3, 2, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
+ {
+ return mat<4, 2, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar)
+ {
+ return mat<4, 2, T, Q>(
+ m[0] / scalar,
+ m[1] / scalar,
+ m[2] / scalar,
+ m[3] / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m)
+ {
+ return mat<4, 2, T, Q>(
+ scalar / m[0],
+ scalar / m[1],
+ scalar / m[2],
+ scalar / m[3]);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+} //namespace glm
diff --git a/src/include/glm/detail/type_mat4x3.hpp b/src/include/glm/detail/type_mat4x3.hpp
new file mode 100644
index 0000000..a7a591f
--- /dev/null
+++ b/src/include/glm/detail/type_mat4x3.hpp
@@ -0,0 +1,171 @@
+/// @ref core
+/// @file glm/detail/type_mat4x3.hpp
+
+#pragma once
+
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct mat<4, 3, T, Q>
+ {
+ typedef vec<3, T, Q> col_type;
+ typedef vec<4, T, Q> row_type;
+ typedef mat<4, 3, T, Q> type;
+ typedef mat<3, 4, T, Q> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[4];
+
+ public:
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
+ // -- Constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 3, T, P> const& m);
+
+ GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ T const& x0, T const& y0, T const& z0,
+ T const& x1, T const& y1, T const& z1,
+ T const& x2, T const& y2, T const& z2,
+ T const& x3, T const& y3, T const& z3);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ col_type const& v0,
+ col_type const& v1,
+ col_type const& v2,
+ col_type const& v3);
+
+ // -- Conversions --
+
+ template<
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3,
+ typename X4, typename Y4, typename Z4>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ X1 const& x1, Y1 const& y1, Z1 const& z1,
+ X2 const& x2, Y2 const& y2, Z2 const& z2,
+ X3 const& x3, Y3 const& y3, Z3 const& z3,
+ X4 const& x4, Y4 const& y4, Z4 const& z4);
+
+ template<typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ vec<3, V1, Q> const& v1,
+ vec<3, V2, Q> const& v2,
+ vec<3, V3, Q> const& v3,
+ vec<3, V4, Q> const& v4);
+
+ // -- Matrix conversions --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, U, P> const& m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
+ // -- Unary arithmetic operators --
+
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL mat<4, 3, T, Q>& operator++();
+ GLM_FUNC_DECL mat<4, 3, T, Q>& operator--();
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int);
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x3.inl"
+#endif //GLM_EXTERNAL_TEMPLATE
diff --git a/src/include/glm/detail/type_mat4x3.inl b/src/include/glm/detail/type_mat4x3.inl
new file mode 100644
index 0000000..a43030a
--- /dev/null
+++ b/src/include/glm/detail/type_mat4x3.inl
@@ -0,0 +1,598 @@
+namespace glm
+{
+ // -- Constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat()
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
+ : value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1), col_type(0, 0, 0)}
+# endif
+ {
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
+ this->value[0] = col_type(1, 0, 0);
+ this->value[1] = col_type(0, 1, 0);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0, 0, 0);
+# endif
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, T, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(T const& s)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s), col_type(0, 0, 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(s, 0, 0);
+ this->value[1] = col_type(0, s, 0);
+ this->value[2] = col_type(0, 0, s);
+ this->value[3] = col_type(0, 0, 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat
+ (
+ T const& x0, T const& y0, T const& z0,
+ T const& x1, T const& y1, T const& z1,
+ T const& x2, T const& y2, T const& z2,
+ T const& x3, T const& y3, T const& z3
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ this->value[2] = col_type(x2, y2, z2);
+ this->value[3] = col_type(x3, y3, z3);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+# endif
+ }
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<
+ typename X0, typename Y0, typename Z0,
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat
+ (
+ X0 const& x0, Y0 const& y0, Z0 const& z0,
+ X1 const& x1, Y1 const& y1, Z1 const& z1,
+ X2 const& x2, Y2 const& y2, Z2 const& z2,
+ X3 const& x3, Y3 const& y3, Z3 const& z3
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ this->value[2] = col_type(x2, y2, z2);
+ this->value[3] = col_type(x3, y3, z3);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3, vec<3, V4, Q> const& v4)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+# endif
+ }
+
+ // -- Matrix conversions --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, U, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(m[3], 0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ this->value[3] = col_type(m[3], 0);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+# endif
+ }
+
+ // -- Accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type & mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 3, T, Q>::col_type const& mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, U, Q> const& m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(mat<4, 3, U, Q> const& m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(mat<4, 3, U, Q> const& m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator++(int)
+ {
+ mat<4, 3, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator--(int)
+ {
+ mat<4, 3, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m)
+ {
+ return m;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m)
+ {
+ return mat<4, 3, T, Q>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s)
+ {
+ return mat<4, 3, T, Q>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
+ {
+ return mat<4, 3, T, Q>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s)
+ {
+ return mat<4, 3, T, Q>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
+ {
+ return mat<4, 3, T, Q>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s)
+ {
+ return mat<4, 3, T, Q>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m)
+ {
+ return mat<4, 3, T, Q>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type operator*
+ (
+ mat<4, 3, T, Q> const& m,
+ typename mat<4, 3, T, Q>::row_type const& v)
+ {
+ return typename mat<4, 3, T, Q>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::row_type operator*
+ (
+ typename mat<4, 3, T, Q>::col_type const& v,
+ mat<4, 3, T, Q> const& m)
+ {
+ return typename mat<4, 3, T, Q>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
+ v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
+ v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
+ {
+ return mat<2, 3, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA02 = m1[0][2];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA12 = m1[1][2];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA22 = m1[2][2];
+ T const SrcA30 = m1[3][0];
+ T const SrcA31 = m1[3][1];
+ T const SrcA32 = m1[3][2];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB03 = m2[0][3];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB13 = m2[1][3];
+ T const SrcB20 = m2[2][0];
+ T const SrcB21 = m2[2][1];
+ T const SrcB22 = m2[2][2];
+ T const SrcB23 = m2[2][3];
+
+ mat<3, 3, T, Q> Result;
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
+ {
+ return mat<4, 3, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
+ m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s)
+ {
+ return mat<4, 3, T, Q>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m)
+ {
+ return mat<4, 3, T, Q>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+} //namespace glm
diff --git a/src/include/glm/detail/type_mat4x4.hpp b/src/include/glm/detail/type_mat4x4.hpp
new file mode 100644
index 0000000..fb41dbb
--- /dev/null
+++ b/src/include/glm/detail/type_mat4x4.hpp
@@ -0,0 +1,189 @@
+/// @ref core
+/// @file glm/detail/type_mat4x4.hpp
+
+#pragma once
+
+#include "type_vec4.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct mat<4, 4, T, Q>
+ {
+ typedef vec<4, T, Q> col_type;
+ typedef vec<4, T, Q> row_type;
+ typedef mat<4, 4, T, Q> type;
+ typedef mat<4, 4, T, Q> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[4];
+
+ public:
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
+ // -- Constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 4, T, P> const& m);
+
+ GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ T const& x0, T const& y0, T const& z0, T const& w0,
+ T const& x1, T const& y1, T const& z1, T const& w1,
+ T const& x2, T const& y2, T const& z2, T const& w2,
+ T const& x3, T const& y3, T const& z3, T const& w3);
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ col_type const& v0,
+ col_type const& v1,
+ col_type const& v2,
+ col_type const& v3);
+
+ // -- Conversions --
+
+ template<
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3,
+ typename X4, typename Y4, typename Z4, typename W4>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
+ X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
+ X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
+ X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4);
+
+ template<typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL GLM_CONSTEXPR mat(
+ vec<4, V1, Q> const& v1,
+ vec<4, V2, Q> const& v2,
+ vec<4, V3, Q> const& v3,
+ vec<4, V4, Q> const& v4);
+
+ // -- Matrix conversions --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, U, P> const& m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
+ // -- Unary arithmetic operators --
+
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s);
+ template<typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator++();
+ GLM_FUNC_DECL mat<4, 4, T, Q> & operator--();
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int);
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/src/include/glm/detail/type_mat4x4.inl b/src/include/glm/detail/type_mat4x4.inl
new file mode 100644
index 0000000..e91d5cb
--- /dev/null
+++ b/src/include/glm/detail/type_mat4x4.inl
@@ -0,0 +1,706 @@
+#include "../matrix.hpp"
+
+namespace glm
+{
+ // -- Constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat()
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
+ : value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
+# endif
+ {
+# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, T, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(T const& s)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0), col_type(0, 0, 0, s)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(s, 0, 0, 0);
+ this->value[1] = col_type(0, s, 0, 0);
+ this->value[2] = col_type(0, 0, s, 0);
+ this->value[3] = col_type(0, 0, 0, s);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat
+ (
+ T const& x0, T const& y0, T const& z0, T const& w0,
+ T const& x1, T const& y1, T const& z1, T const& w1,
+ T const& x2, T const& y2, T const& z2, T const& w2,
+ T const& x3, T const& y3, T const& z3, T const& w3
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{
+ col_type(x0, y0, z0, w0),
+ col_type(x1, y1, z1, w1),
+ col_type(x2, y2, z2, w2),
+ col_type(x3, y3, z3, w3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ this->value[2] = col_type(x2, y2, z2, w2);
+ this->value[3] = col_type(x3, y3, z3, w3);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, U, P> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+# endif
+ }
+
+ // -- Conversions --
+
+ template<typename T, qualifier Q>
+ template<
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3,
+ typename X4, typename Y4, typename Z4, typename W4>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat
+ (
+ X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
+ X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
+ X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
+ X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4
+ )
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(x1, y1, z1, w1), col_type(x2, y2, z2, w2), col_type(x3, y3, z3, w3), col_type(x4, y4, z4, w4)}
+# endif
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
+
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(x1, y1, z1, w1);
+ this->value[1] = col_type(x2, y2, z2, w2);
+ this->value[2] = col_type(x3, y3, z3, w3);
+ this->value[3] = col_type(x4, y4, z4, w4);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ template<typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2, vec<4, V3, Q> const& v3, vec<4, V4, Q> const& v4)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)}
+# endif
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+# endif
+ }
+
+ // -- Matrix conversions --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(0, 0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0), col_type(0, 0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(m[2], 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0, 0, 0, 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
+# if GLM_HAS_INITIALIZER_LISTS
+ : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(m[3], 1)}
+# endif
+ {
+# if !GLM_HAS_INITIALIZER_LISTS
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ this->value[3] = col_type(m[3], 1);
+# endif
+ }
+
+ // -- Accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type & mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type const& mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, U, Q> const& m)
+ {
+ //memcpy could be faster
+ //memcpy(&this->value, &m.value, 16 * sizeof(valType));
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(mat<4, 4, U, Q> const& m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(mat<4, 4, U, Q> const& m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(mat<4, 4, U, Q> const& m)
+ {
+ return (*this = *this * m);
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(mat<4, 4, U, Q> const& m)
+ {
+ return *this *= inverse(m);
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator++(int)
+ {
+ mat<4, 4, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator--(int)
+ {
+ mat<4, 4, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary constant operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m)
+ {
+ return m;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m)
+ {
+ return mat<4, 4, T, Q>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s)
+ {
+ return mat<4, 4, T, Q>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m)
+ {
+ return mat<4, 4, T, Q>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
+ {
+ return mat<4, 4, T, Q>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s)
+ {
+ return mat<4, 4, T, Q>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m)
+ {
+ return mat<4, 4, T, Q>(
+ s - m[0],
+ s - m[1],
+ s - m[2],
+ s - m[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
+ {
+ return mat<4, 4, T, Q>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const & s)
+ {
+ return mat<4, 4, T, Q>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m)
+ {
+ return mat<4, 4, T, Q>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator*
+ (
+ mat<4, 4, T, Q> const& m,
+ typename mat<4, 4, T, Q>::row_type const& v
+ )
+ {
+/*
+ __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(m[0].data, v0);
+ __m128 m1 = _mm_mul_ps(m[1].data, v1);
+ __m128 a0 = _mm_add_ps(m0, m1);
+
+ __m128 m2 = _mm_mul_ps(m[2].data, v2);
+ __m128 m3 = _mm_mul_ps(m[3].data, v3);
+ __m128 a1 = _mm_add_ps(m2, m3);
+
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ return typename mat<4, 4, T, Q>::col_type(a2);
+*/
+
+ typename mat<4, 4, T, Q>::col_type const Mov0(v[0]);
+ typename mat<4, 4, T, Q>::col_type const Mov1(v[1]);
+ typename mat<4, 4, T, Q>::col_type const Mul0 = m[0] * Mov0;
+ typename mat<4, 4, T, Q>::col_type const Mul1 = m[1] * Mov1;
+ typename mat<4, 4, T, Q>::col_type const Add0 = Mul0 + Mul1;
+ typename mat<4, 4, T, Q>::col_type const Mov2(v[2]);
+ typename mat<4, 4, T, Q>::col_type const Mov3(v[3]);
+ typename mat<4, 4, T, Q>::col_type const Mul2 = m[2] * Mov2;
+ typename mat<4, 4, T, Q>::col_type const Mul3 = m[3] * Mov3;
+ typename mat<4, 4, T, Q>::col_type const Add1 = Mul2 + Mul3;
+ typename mat<4, 4, T, Q>::col_type const Add2 = Add0 + Add1;
+ return Add2;
+
+/*
+ return typename mat<4, 4, T, Q>::col_type(
+ m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
+ m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
+ m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
+ m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
+*/
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator*
+ (
+ typename mat<4, 4, T, Q>::col_type const& v,
+ mat<4, 4, T, Q> const& m
+ )
+ {
+ return typename mat<4, 4, T, Q>::row_type(
+ m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
+ m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
+ m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
+ m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
+ {
+ return mat<2, 4, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
+ {
+ return mat<3, 4, T, Q>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
+ m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
+ {
+ typename mat<4, 4, T, Q>::col_type const SrcA0 = m1[0];
+ typename mat<4, 4, T, Q>::col_type const SrcA1 = m1[1];
+ typename mat<4, 4, T, Q>::col_type const SrcA2 = m1[2];
+ typename mat<4, 4, T, Q>::col_type const SrcA3 = m1[3];
+
+ typename mat<4, 4, T, Q>::col_type const SrcB0 = m2[0];
+ typename mat<4, 4, T, Q>::col_type const SrcB1 = m2[1];
+ typename mat<4, 4, T, Q>::col_type const SrcB2 = m2[2];
+ typename mat<4, 4, T, Q>::col_type const SrcB3 = m2[3];
+
+ mat<4, 4, T, Q> Result;
+ Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
+ Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
+ Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
+ Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s)
+ {
+ return mat<4, 4, T, Q>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m)
+ {
+ return mat<4, 4, T, Q>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v)
+ {
+ return inverse(m) * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m)
+ {
+ return v * inverse(m);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
+ {
+ mat<4, 4, T, Q> m1_copy(m1);
+ return m1_copy /= m2;
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "type_mat4x4_simd.inl"
+#endif
diff --git a/src/include/glm/detail/type_mat4x4_simd.inl b/src/include/glm/detail/type_mat4x4_simd.inl
new file mode 100644
index 0000000..c4ba072
--- /dev/null
+++ b/src/include/glm/detail/type_mat4x4_simd.inl
@@ -0,0 +1,6 @@
+/// @ref core
+
+namespace glm
+{
+
+}//namespace glm
diff --git a/src/include/glm/detail/type_quat.hpp b/src/include/glm/detail/type_quat.hpp
new file mode 100644
index 0000000..47fae4b
--- /dev/null
+++ b/src/include/glm/detail/type_quat.hpp
@@ -0,0 +1,186 @@
+/// @ref core
+/// @file glm/detail/type_quat.hpp
+
+#pragma once
+
+// Dependency:
+#include "../detail/type_mat3x3.hpp"
+#include "../detail/type_mat4x4.hpp"
+#include "../detail/type_vec3.hpp"
+#include "../detail/type_vec4.hpp"
+#include "../ext/vector_relational.hpp"
+#include "../ext/quaternion_relational.hpp"
+#include "../gtc/constants.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct qua
+ {
+ // -- Implementation detail --
+
+ typedef qua<T, Q> type;
+ typedef T value_type;
+
+ // -- Data --
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(push)
+# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+# endif
+# endif
+
+# if GLM_LANG & GLM_LANG_CXXMS_FLAG
+ union
+ {
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ struct { T w, x, y, z; };
+# else
+ struct { T x, y, z, w; };
+# endif
+
+ typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
+ };
+# else
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ T w, x, y, z;
+# else
+ T x, y, z, w;
+# endif
+# endif
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(pop)
+# endif
+# endif
+
+ // -- Component accesses --
+
+ typedef length_t length_type;
+
+ /// Return the count of components of a quaternion
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
+
+ GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR qua() GLM_DEFAULT;
+ GLM_FUNC_DECL GLM_CONSTEXPR qua(qua<T, Q> const& q) GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua(qua<T, P> const& q);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR qua(T s, vec<3, T, Q> const& v);
+ GLM_FUNC_DECL GLM_CONSTEXPR qua(T w, T x, T y, T z);
+
+ // -- Conversion constructors --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT qua(qua<U, P> const& q);
+
+ /// Explicit conversion operators
+# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+ GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>() const;
+ GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>() const;
+# endif
+
+ /// Create a quaternion from two normalized axis
+ ///
+ /// @param u A first normalized axis
+ /// @param v A second normalized axis
+ /// @see gtc_quaternion
+ /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
+ GLM_FUNC_DECL qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v);
+
+ /// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles);
+ GLM_FUNC_DECL GLM_EXPLICIT qua(mat<3, 3, T, Q> const& q);
+ GLM_FUNC_DECL GLM_EXPLICIT qua(mat<4, 4, T, Q> const& q);
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator=(qua<T, Q> const& q) GLM_DEFAULT;
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator=(qua<U, Q> const& q);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator+=(qua<U, Q> const& q);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator-=(qua<U, Q> const& q);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator*=(qua<U, Q> const& q);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q>& operator/=(U s);
+ };
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator+(qua<T, Q> const& q);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator-(qua<T, Q> const& q);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator*(qua<T, Q> const& q, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator*(T const& s, qua<T, Q> const& q);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> operator/(qua<T, Q> const& q, T const& s);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(qua<T, Q> const& q1, qua<T, Q> const& q2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(qua<T, Q> const& q1, qua<T, Q> const& q2);
+} //namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_quat.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/src/include/glm/detail/type_quat.inl b/src/include/glm/detail/type_quat.inl
new file mode 100644
index 0000000..f2b5a28
--- /dev/null
+++ b/src/include/glm/detail/type_quat.inl
@@ -0,0 +1,408 @@
+#include "../trigonometric.hpp"
+#include "../exponential.hpp"
+#include "../ext/quaternion_geometric.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ struct genTypeTrait<qua<T> >
+ {
+ static const genTypeEnum GENTYPE = GENTYPE_QUAT;
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_dot<qua<T, Q>, T, Aligned>
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(qua<T, Q> const& a, qua<T, Q> const& b)
+ {
+ vec<4, T, Q> tmp(a.w * b.w, a.x * b.x, a.y * b.y, a.z * b.z);
+ return (tmp.x + tmp.y) + (tmp.z + tmp.w);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_quat_add
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua<T, Q> call(qua<T, Q> const& q, qua<T, Q> const& p)
+ {
+ return qua<T, Q>(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_quat_sub
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua<T, Q> call(qua<T, Q> const& q, qua<T, Q> const& p)
+ {
+ return qua<T, Q>(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_quat_mul_scalar
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua<T, Q> call(qua<T, Q> const& q, T s)
+ {
+ return qua<T, Q>(q.w * s, q.x * s, q.y * s, q.z * s);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_quat_div_scalar
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static qua<T, Q> call(qua<T, Q> const& q, T s)
+ {
+ return qua<T, Q>(q.w / s, q.x / s, q.y / s, q.z / s);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_quat_mul_vec4
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(qua<T, Q> const& q, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w);
+ }
+ };
+}//namespace detail
+
+ // -- Component accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & qua<T, Q>::operator[](typename qua<T, Q>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ return (&w)[i];
+# else
+ return (&x)[i];
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& qua<T, Q>::operator[](typename qua<T, Q>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ return (&w)[i];
+# else
+ return (&x)[i];
+# endif
+ }
+
+ // -- Implicit basic constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua()
+# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ : w(1), x(0), y(0), z(0)
+# else
+ : x(0), y(0), z(0), w(1)
+# endif
+# endif
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(qua<T, Q> const& q)
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ : w(q.w), x(q.x), y(q.y), z(q.z)
+# else
+ : x(q.x), y(q.y), z(q.z), w(q.w)
+# endif
+ {}
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(qua<T, P> const& q)
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ : w(q.w), x(q.x), y(q.y), z(q.z)
+# else
+ : x(q.x), y(q.y), z(q.z), w(q.w)
+# endif
+ {}
+
+ // -- Explicit basic constructors --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(T s, vec<3, T, Q> const& v)
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ : w(s), x(v.x), y(v.y), z(v.z)
+# else
+ : x(v.x), y(v.y), z(v.z), w(s)
+# endif
+ {}
+
+ template <typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(T _w, T _x, T _y, T _z)
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ : w(_w), x(_x), y(_y), z(_z)
+# else
+ : x(_x), y(_y), z(_z), w(_w)
+# endif
+ {}
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(qua<U, P> const& q)
+# ifdef GLM_FORCE_QUAT_DATA_WXYZ
+ : w(static_cast<T>(q.w)), x(static_cast<T>(q.x)), y(static_cast<T>(q.y)), z(static_cast<T>(q.z))
+# else
+ : x(static_cast<T>(q.x)), y(static_cast<T>(q.y)), z(static_cast<T>(q.z)), w(static_cast<T>(q.w))
+# endif
+ {}
+
+ //template<typename valType>
+ //GLM_FUNC_QUALIFIER qua<valType>::qua
+ //(
+ // valType const& pitch,
+ // valType const& yaw,
+ // valType const& roll
+ //)
+ //{
+ // vec<3, valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
+ // vec<3, valType> c = glm::cos(eulerAngle * valType(0.5));
+ // vec<3, valType> s = glm::sin(eulerAngle * valType(0.5));
+ //
+ // this->w = c.x * c.y * c.z + s.x * s.y * s.z;
+ // this->x = s.x * c.y * c.z - c.x * s.y * s.z;
+ // this->y = c.x * s.y * c.z + s.x * c.y * s.z;
+ // this->z = c.x * c.y * s.z - s.x * s.y * c.z;
+ //}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q>::qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v)
+ {
+ T norm_u_norm_v = sqrt(dot(u, u) * dot(v, v));
+ T real_part = norm_u_norm_v + dot(u, v);
+ vec<3, T, Q> t;
+
+ if(real_part < static_cast<T>(1.e-6f) * norm_u_norm_v)
+ {
+ // If u and v are exactly opposite, rotate 180 degrees
+ // around an arbitrary orthogonal axis. Axis normalisation
+ // can happen later, when we normalise the quaternion.
+ real_part = static_cast<T>(0);
+ t = abs(u.x) > abs(u.z) ? vec<3, T, Q>(-u.y, u.x, static_cast<T>(0)) : vec<3, T, Q>(static_cast<T>(0), -u.z, u.y);
+ }
+ else
+ {
+ // Otherwise, build quaternion the standard way.
+ t = cross(u, v);
+ }
+
+ *this = normalize(qua<T, Q>(real_part, t.x, t.y, t.z));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q>::qua(vec<3, T, Q> const& eulerAngle)
+ {
+ vec<3, T, Q> c = glm::cos(eulerAngle * T(0.5));
+ vec<3, T, Q> s = glm::sin(eulerAngle * T(0.5));
+
+ this->w = c.x * c.y * c.z + s.x * s.y * s.z;
+ this->x = s.x * c.y * c.z - c.x * s.y * s.z;
+ this->y = c.x * s.y * c.z + s.x * c.y * s.z;
+ this->z = c.x * c.y * s.z - s.x * s.y * c.z;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q>::qua(mat<3, 3, T, Q> const& m)
+ {
+ *this = quat_cast(m);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q>::qua(mat<4, 4, T, Q> const& m)
+ {
+ *this = quat_cast(m);
+ }
+
+# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q>::operator mat<3, 3, T, Q>() const
+ {
+ return mat3_cast(*this);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q>::operator mat<4, 4, T, Q>() const
+ {
+ return mat4_cast(*this);
+ }
+# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+
+ // -- Unary arithmetic operators --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator=(qua<T, Q> const& q)
+ {
+ this->w = q.w;
+ this->x = q.x;
+ this->y = q.y;
+ this->z = q.z;
+ return *this;
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator=(qua<U, Q> const& q)
+ {
+ this->w = static_cast<T>(q.w);
+ this->x = static_cast<T>(q.x);
+ this->y = static_cast<T>(q.y);
+ this->z = static_cast<T>(q.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator+=(qua<U, Q> const& q)
+ {
+ return (*this = detail::compute_quat_add<T, Q, detail::is_aligned<Q>::value>::call(*this, qua<T, Q>(q)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator-=(qua<U, Q> const& q)
+ {
+ return (*this = detail::compute_quat_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, qua<T, Q>(q)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator*=(qua<U, Q> const& r)
+ {
+ qua<T, Q> const p(*this);
+ qua<T, Q> const q(r);
+
+ this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z;
+ this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y;
+ this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z;
+ this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator*=(U s)
+ {
+ return (*this = detail::compute_quat_mul_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> & qua<T, Q>::operator/=(U s)
+ {
+ return (*this = detail::compute_quat_div_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
+ }
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator+(qua<T, Q> const& q)
+ {
+ return q;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator-(qua<T, Q> const& q)
+ {
+ return qua<T, Q>(-q.w, -q.x, -q.y, -q.z);
+ }
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p)
+ {
+ return qua<T, Q>(q) += p;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p)
+ {
+ return qua<T, Q>(q) -= p;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p)
+ {
+ return qua<T, Q>(q) *= p;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v)
+ {
+ vec<3, T, Q> const QuatVector(q.x, q.y, q.z);
+ vec<3, T, Q> const uv(glm::cross(QuatVector, v));
+ vec<3, T, Q> const uuv(glm::cross(QuatVector, uv));
+
+ return v + ((uv * q.w) + uuv) * static_cast<T>(2);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q)
+ {
+ return glm::inverse(q) * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v)
+ {
+ return detail::compute_quat_mul_vec4<T, Q, detail::is_aligned<Q>::value>::call(q, v);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q)
+ {
+ return glm::inverse(q) * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator*(qua<T, Q> const& q, T const& s)
+ {
+ return qua<T, Q>(
+ q.w * s, q.x * s, q.y * s, q.z * s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator*(T const& s, qua<T, Q> const& q)
+ {
+ return q * s;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> operator/(qua<T, Q> const& q, T const& s)
+ {
+ return qua<T, Q>(
+ q.w / s, q.x / s, q.y / s, q.z / s);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(qua<T, Q> const& q1, qua<T, Q> const& q2)
+ {
+ return q1.x == q2.x && q1.y == q2.y && q1.z == q2.z && q1.w == q2.w;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(qua<T, Q> const& q1, qua<T, Q> const& q2)
+ {
+ return q1.x != q2.x || q1.y != q2.y || q1.z != q2.z || q1.w != q2.w;
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "type_quat_simd.inl"
+#endif
+
diff --git a/src/include/glm/detail/type_quat_simd.inl b/src/include/glm/detail/type_quat_simd.inl
new file mode 100644
index 0000000..2d4e68c
--- /dev/null
+++ b/src/include/glm/detail/type_quat_simd.inl
@@ -0,0 +1,188 @@
+/// @ref core
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+/*
+ template<qualifier Q>
+ struct compute_quat_mul<float, Q, true>
+ {
+ static qua<float, Q> call(qua<float, Q> const& q1, qua<float, Q> const& q2)
+ {
+ // SSE2 STATS: 11 shuffle, 8 mul, 8 add
+ // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps
+
+ __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
+ __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
+ __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
+ __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data);
+
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
+ __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
+ __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
+ __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
+# else
+ __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
+ __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4));
+ __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
+
+ __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
+ __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5));
+ __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
+
+ __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
+ __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6));
+ __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
+
+ __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
+ __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7));
+ __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
+ #endif
+
+ // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than
+ // the final code below. I'll keep this here for reference - maybe somebody else can do something better...
+ //
+ //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0));
+ //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0));
+ //
+ //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
+
+ qua<float, Q> Result;
+ _mm_store_ss(&Result.x, add4);
+ _mm_store_ss(&Result.y, add5);
+ _mm_store_ss(&Result.z, add6);
+ _mm_store_ss(&Result.w, add7);
+ return Result;
+ }
+ };
+*/
+
+ template<qualifier Q>
+ struct compute_quat_add<float, Q, true>
+ {
+ static qua<float, Q> call(qua<float, Q> const& q, qua<float, Q> const& p)
+ {
+ qua<float, Q> Result;
+ Result.data = _mm_add_ps(q.data, p.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<qualifier Q>
+ struct compute_quat_add<double, Q, true>
+ {
+ static qua<double, Q> call(qua<double, Q> const& a, qua<double, Q> const& b)
+ {
+ qua<double, Q> Result;
+ Result.data = _mm256_add_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_quat_sub<float, Q, true>
+ {
+ static qua<float, Q> call(qua<float, Q> const& q, qua<float, Q> const& p)
+ {
+ vec<4, float, Q> Result;
+ Result.data = _mm_sub_ps(q.data, p.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<qualifier Q>
+ struct compute_quat_sub<double, Q, true>
+ {
+ static qua<double, Q> call(qua<double, Q> const& a, qua<double, Q> const& b)
+ {
+ qua<double, Q> Result;
+ Result.data = _mm256_sub_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_quat_mul_scalar<float, Q, true>
+ {
+ static qua<float, Q> call(qua<float, Q> const& q, float s)
+ {
+ vec<4, float, Q> Result;
+ Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s));
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<qualifier Q>
+ struct compute_quat_mul_scalar<double, Q, true>
+ {
+ static qua<double, Q> call(qua<double, Q> const& q, double s)
+ {
+ qua<double, Q> Result;
+ Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s));
+ return Result;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_quat_div_scalar<float, Q, true>
+ {
+ static qua<float, Q> call(qua<float, Q> const& q, float s)
+ {
+ vec<4, float, Q> Result;
+ Result.data = _mm_div_ps(q.data, _mm_set_ps1(s));
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<qualifier Q>
+ struct compute_quat_div_scalar<double, Q, true>
+ {
+ static qua<double, Q> call(qua<double, Q> const& q, double s)
+ {
+ qua<double, Q> Result;
+ Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s));
+ return Result;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_quat_mul_vec4<float, Q, true>
+ {
+ static vec<4, float, Q> call(qua<float, Q> const& q, vec<4, float, Q> const& v)
+ {
+ __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2));
+
+ __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
+ __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0));
+
+ __m128 const two = _mm_set1_ps(2.0f);
+ uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two));
+ uuv = _mm_mul_ps(uuv, two);
+
+ vec<4, float, Q> Result;
+ Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
+ return Result;
+ }
+ };
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+
diff --git a/src/include/glm/detail/type_vec1.hpp b/src/include/glm/detail/type_vec1.hpp
new file mode 100644
index 0000000..6a7df10
--- /dev/null
+++ b/src/include/glm/detail/type_vec1.hpp
@@ -0,0 +1,308 @@
+/// @ref core
+/// @file glm/detail/type_vec1.hpp
+
+#pragma once
+
+#include "qualifier.hpp"
+#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+# include "_swizzle.hpp"
+#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+# include "_swizzle_func.hpp"
+#endif
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct vec<1, T, Q>
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef vec<1, T, Q> type;
+ typedef vec<1, bool, Q> bool_type;
+
+ // -- Data --
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(push)
+# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+# endif
+# endif
+
+# if GLM_CONFIG_XYZW_ONLY
+ T x;
+# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
+ union
+ {
+ T x;
+ T r;
+ T s;
+
+ typename detail::storage<1, T, detail::is_aligned<Q>::value>::type data;
+/*
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ _GLM_SWIZZLE1_2_MEMBERS(T, Q, x)
+ _GLM_SWIZZLE1_2_MEMBERS(T, Q, r)
+ _GLM_SWIZZLE1_2_MEMBERS(T, Q, s)
+ _GLM_SWIZZLE1_3_MEMBERS(T, Q, x)
+ _GLM_SWIZZLE1_3_MEMBERS(T, Q, r)
+ _GLM_SWIZZLE1_3_MEMBERS(T, Q, s)
+ _GLM_SWIZZLE1_4_MEMBERS(T, Q, x)
+ _GLM_SWIZZLE1_4_MEMBERS(T, Q, r)
+ _GLM_SWIZZLE1_4_MEMBERS(T, Q, s)
+# endif
+*/
+ };
+# else
+ union {T x, r, s;};
+/*
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, Q)
+# endif
+*/
+# endif
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(pop)
+# endif
+# endif
+
+ // -- Component accesses --
+
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
+
+ GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, P> const& v);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
+
+ // -- Conversion vector constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, P> const& v);
+
+ // -- Swizzle constructors --
+/*
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ template<int E0>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<1, T, Q, E0, -1,-2,-3> const& that)
+ {
+ *this = that();
+ }
+# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+*/
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec const& v) GLM_DEFAULT;
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator++(int);
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator--(int);
+
+ // -- Unary bit operators --
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec1.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/src/include/glm/detail/type_vec1.inl b/src/include/glm/detail/type_vec1.inl
new file mode 100644
index 0000000..b7e36cf
--- /dev/null
+++ b/src/include/glm/detail/type_vec1.inl
@@ -0,0 +1,551 @@
+/// @ref core
+
+#include "./compute_vector_relational.hpp"
+
+namespace glm
+{
+ // -- Implicit basic constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec()
+# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
+ : x(0)
+# endif
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, T, Q> const& v)
+ : x(v.x)
+ {}
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, T, P> const& v)
+ : x(v.x)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(T scalar)
+ : x(scalar)
+ {}
+
+ // -- Conversion vector constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<1, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<2, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<3, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q>::vec(vec<4, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ // -- Component accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type)
+ {
+ return x;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type) const
+ {
+ return x;
+ }
+
+ // -- Unary arithmetic operators --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, T, Q> const& v)
+ {
+ this->x = v.x;
+ return *this;
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v)
+ {
+ this->x = static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator+=(U scalar)
+ {
+ this->x += static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator+=(vec<1, U, Q> const& v)
+ {
+ this->x += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator-=(U scalar)
+ {
+ this->x -= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator-=(vec<1, U, Q> const& v)
+ {
+ this->x -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator*=(U scalar)
+ {
+ this->x *= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator*=(vec<1, U, Q> const& v)
+ {
+ this->x *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator/=(U scalar)
+ {
+ this->x /= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator/=(vec<1, U, Q> const& v)
+ {
+ this->x /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator++()
+ {
+ ++this->x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator--()
+ {
+ --this->x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> vec<1, T, Q>::operator++(int)
+ {
+ vec<1, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> vec<1, T, Q>::operator--(int)
+ {
+ vec<1, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator%=(U scalar)
+ {
+ this->x %= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator%=(vec<1, U, Q> const& v)
+ {
+ this->x %= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator&=(U scalar)
+ {
+ this->x &= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator&=(vec<1, U, Q> const& v)
+ {
+ this->x &= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator|=(U scalar)
+ {
+ this->x |= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator|=(vec<1, U, Q> const& v)
+ {
+ this->x |= U(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator^=(U scalar)
+ {
+ this->x ^= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator^=(vec<1, U, Q> const& v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator<<=(U scalar)
+ {
+ this->x <<= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator<<=(vec<1, U, Q> const& v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator>>=(U scalar)
+ {
+ this->x >>= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> & vec<1, T, Q>::operator>>=(vec<1, U, Q> const& v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ // -- Unary constant operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ -v.x);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ v.x + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ scalar + v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ v1.x + v2.x);
+ }
+
+ //operator-
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ v.x - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ scalar - v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ v1.x - v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ v.x * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ scalar * v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ v1.x * v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ v.x / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ scalar / v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ v1.x / v2.x);
+ }
+
+ // -- Binary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ v.x % scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ scalar % v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ v1.x % v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ v.x & scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ scalar & v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ v1.x & v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ v.x | scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ scalar | v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ v1.x | v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ v.x ^ scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ scalar ^ v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ v1.x ^ v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ static_cast<T>(v.x << scalar));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ static_cast<T>(scalar << v.x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ static_cast<T>(v1.x << v2.x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar)
+ {
+ return vec<1, T, Q>(
+ static_cast<T>(v.x >> scalar));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ static_cast<T>(scalar >> v.x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<1, T, Q>(
+ static_cast<T>(v1.x >> v2.x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v)
+ {
+ return vec<1, T, Q>(
+ ~v.x);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.x, v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return !(v1 == v2);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2)
+ {
+ return vec<1, bool, Q>(v1.x && v2.x);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2)
+ {
+ return vec<1, bool, Q>(v1.x || v2.x);
+ }
+}//namespace glm
diff --git a/src/include/glm/detail/type_vec2.hpp b/src/include/glm/detail/type_vec2.hpp
new file mode 100644
index 0000000..f13555f
--- /dev/null
+++ b/src/include/glm/detail/type_vec2.hpp
@@ -0,0 +1,399 @@
+/// @ref core
+/// @file glm/detail/type_vec2.hpp
+
+#pragma once
+
+#include "qualifier.hpp"
+#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+# include "_swizzle.hpp"
+#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+# include "_swizzle_func.hpp"
+#endif
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct vec<2, T, Q>
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef vec<2, T, Q> type;
+ typedef vec<2, bool, Q> bool_type;
+
+ // -- Data --
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(push)
+# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+# endif
+# endif
+
+# if GLM_CONFIG_XYZW_ONLY
+ T x, y;
+# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
+ union
+ {
+ struct{ T x, y; };
+ struct{ T r, g; };
+ struct{ T s, t; };
+
+ typename detail::storage<2, T, detail::is_aligned<Q>::value>::type data;
+
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y)
+ GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g)
+ GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t)
+ GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y)
+ GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g)
+ GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t)
+ GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y)
+ GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g)
+ GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t)
+# endif
+ };
+# else
+ union {T x, r, s;};
+ union {T y, g, t;};
+
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, Q)
+# endif//GLM_CONFIG_SWIZZLE
+# endif
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(pop)
+# endif
+# endif
+
+ // -- Component accesses --
+
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
+
+ GLM_FUNC_DECL GLM_CONSTEXPR T& operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, T, P> const& v);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y);
+
+ // -- Conversion constructors --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, B y);
+ template<typename A, typename B>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, B y);
+ template<typename A, typename B>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, vec<1, B, Q> const& y);
+ template<typename A, typename B>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y);
+
+ // -- Conversion vector constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
+
+ // -- Swizzle constructors --
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ template<int E0, int E1>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that)
+ {
+ *this = that();
+ }
+# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec const& v) GLM_DEFAULT;
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec<2, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<2, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<2, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<2, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<2, U, Q> const& v);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator++();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator--();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator++(int);
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator--(int);
+
+ // -- Unary bit operators --
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<2, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<2, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<2, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<2, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<2, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<2, U, Q> const& v);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec2.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/src/include/glm/detail/type_vec2.inl b/src/include/glm/detail/type_vec2.inl
new file mode 100644
index 0000000..ce61184
--- /dev/null
+++ b/src/include/glm/detail/type_vec2.inl
@@ -0,0 +1,913 @@
+/// @ref core
+
+#include "./compute_vector_relational.hpp"
+
+namespace glm
+{
+ // -- Implicit basic constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec()
+# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
+ : x(0), y(0)
+# endif
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, T, Q> const& v)
+ : x(v.x), y(v.y)
+ {}
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, T, P> const& v)
+ : x(v.x), y(v.y)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(T scalar)
+ : x(scalar), y(scalar)
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(T _x, T _y)
+ : x(_x), y(_y)
+ {}
+
+ // -- Conversion scalar constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(A _x, B _y)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, B _y)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(A _x, vec<1, B, Q> const& _y)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ {}
+
+ // -- Conversion vector constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<3, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<4, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ // -- Component accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ }
+ }
+
+ // -- Unary arithmetic operators --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, T, Q> const& v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ return *this;
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, U, Q> const& v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(U scalar)
+ {
+ this->x += static_cast<T>(scalar);
+ this->y += static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<1, U, Q> const& v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<2, U, Q> const& v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(U scalar)
+ {
+ this->x -= static_cast<T>(scalar);
+ this->y -= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<1, U, Q> const& v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<2, U, Q> const& v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(U scalar)
+ {
+ this->x *= static_cast<T>(scalar);
+ this->y *= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<1, U, Q> const& v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<2, U, Q> const& v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(U scalar)
+ {
+ this->x /= static_cast<T>(scalar);
+ this->y /= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<1, U, Q> const& v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<2, U, Q> const& v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.y);
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator--()
+ {
+ --this->x;
+ --this->y;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> vec<2, T, Q>::operator++(int)
+ {
+ vec<2, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> vec<2, T, Q>::operator--(int)
+ {
+ vec<2, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(U scalar)
+ {
+ this->x %= static_cast<T>(scalar);
+ this->y %= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<1, U, Q> const& v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<2, U, Q> const& v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(U scalar)
+ {
+ this->x &= static_cast<T>(scalar);
+ this->y &= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<1, U, Q> const& v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<2, U, Q> const& v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(U scalar)
+ {
+ this->x |= static_cast<T>(scalar);
+ this->y |= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<1, U, Q> const& v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<2, U, Q> const& v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(U scalar)
+ {
+ this->x ^= static_cast<T>(scalar);
+ this->y ^= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<1, U, Q> const& v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<2, U, Q> const& v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(U scalar)
+ {
+ this->x <<= static_cast<T>(scalar);
+ this->y <<= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<1, U, Q> const& v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<2, U, Q> const& v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(U scalar)
+ {
+ this->x >>= static_cast<T>(scalar);
+ this->y >>= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<1, U, Q> const& v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<2, U, Q> const& v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ return *this;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ -v.x,
+ -v.y);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x + scalar,
+ v.y + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x + v2.x,
+ v1.y + v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar + v.x,
+ scalar + v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x + v2.x,
+ v1.x + v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x + v2.x,
+ v1.y + v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x - scalar,
+ v.y - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x - v2.x,
+ v1.y - v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar - v.x,
+ scalar - v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x - v2.x,
+ v1.x - v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x - v2.x,
+ v1.y - v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x * scalar,
+ v.y * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x * v2.x,
+ v1.y * v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar * v.x,
+ scalar * v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x * v2.x,
+ v1.x * v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x * v2.x,
+ v1.y * v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x / scalar,
+ v.y / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x / v2.x,
+ v1.y / v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar / v.x,
+ scalar / v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x / v2.x,
+ v1.x / v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x / v2.x,
+ v1.y / v2.y);
+ }
+
+ // -- Binary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x % scalar,
+ v.y % scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x % v2.x,
+ v1.y % v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar % v.x,
+ scalar % v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x % v2.x,
+ v1.x % v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x % v2.x,
+ v1.y % v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x & scalar,
+ v.y & scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x & v2.x,
+ v1.y & v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar & v.x,
+ scalar & v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x & v2.x,
+ v1.x & v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x & v2.x,
+ v1.y & v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x | scalar,
+ v.y | scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x | v2.x,
+ v1.y | v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar | v.x,
+ scalar | v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x | v2.x,
+ v1.x | v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x | v2.x,
+ v1.y | v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x ^ scalar,
+ v.y ^ scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar ^ v.x,
+ scalar ^ v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x ^ v2.x,
+ v1.x ^ v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x << scalar,
+ v.y << scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x << v2.x,
+ v1.y << v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar << v.x,
+ scalar << v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x << v2.x,
+ v1.x << v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x << v2.x,
+ v1.y << v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x >> scalar,
+ v.y >> scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x >> v2.x,
+ v1.y >> v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar >> v.x,
+ scalar >> v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x >> v2.x,
+ v1.x >> v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x >> v2.x,
+ v1.y >> v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ ~v.x,
+ ~v.y);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.x, v2.x) &&
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.y, v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return !(v1 == v2);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2)
+ {
+ return vec<2, bool, Q>(v1.x && v2.x, v1.y && v2.y);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2)
+ {
+ return vec<2, bool, Q>(v1.x || v2.x, v1.y || v2.y);
+ }
+}//namespace glm
diff --git a/src/include/glm/detail/type_vec3.hpp b/src/include/glm/detail/type_vec3.hpp
new file mode 100644
index 0000000..2ad1364
--- /dev/null
+++ b/src/include/glm/detail/type_vec3.hpp
@@ -0,0 +1,432 @@
+/// @ref core
+/// @file glm/detail/type_vec3.hpp
+
+#pragma once
+
+#include "qualifier.hpp"
+#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+# include "_swizzle.hpp"
+#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+# include "_swizzle_func.hpp"
+#endif
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct vec<3, T, Q>
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef vec<3, T, Q> type;
+ typedef vec<3, bool, Q> bool_type;
+
+ // -- Data --
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(push)
+# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+# pragma warning(disable: 4324) // structure was padded due to alignment specifier
+# endif
+# endif
+# endif
+
+# if GLM_CONFIG_XYZW_ONLY
+ T x, y, z;
+# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
+ union
+ {
+ struct{ T x, y, z; };
+ struct{ T r, g, b; };
+ struct{ T s, t, p; };
+
+ typename detail::storage<3, T, detail::is_aligned<Q>::value>::type data;
+
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
+ GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
+ GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
+ GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
+ GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
+ GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
+ GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
+ GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
+ GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
+# endif
+ };
+# else
+ union { T x, r, s; };
+ union { T y, g, t; };
+ union { T z, b, p; };
+
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q)
+# endif//GLM_CONFIG_SWIZZLE
+# endif//GLM_LANG
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(pop)
+# endif
+# endif
+
+ // -- Component accesses --
+
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
+
+ GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c);
+
+ // -- Conversion scalar constructors --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
+
+ // -- Conversion vector constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
+
+ // -- Swizzle constructors --
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ template<int E0, int E1, int E2>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
+ {
+ *this = that();
+ }
+
+ template<int E0, int E1>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
+ {
+ *this = vec(v(), scalar);
+ }
+
+ template<int E0, int E1>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
+ {
+ *this = vec(scalar, v());
+ }
+# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT;
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int);
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int);
+
+ // -- Unary bit operators --
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec3.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/src/include/glm/detail/type_vec3.inl b/src/include/glm/detail/type_vec3.inl
new file mode 100644
index 0000000..f4972e0
--- /dev/null
+++ b/src/include/glm/detail/type_vec3.inl
@@ -0,0 +1,1068 @@
+/// @ref core
+
+#include "compute_vector_relational.hpp"
+
+namespace glm
+{
+ // -- Implicit basic constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec()
+# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
+ : x(0), y(0), z(0)
+# endif
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, Q> const& v)
+ : x(v.x), y(v.y), z(v.z)
+ {}
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, P> const& v)
+ : x(v.x), y(v.y), z(v.z)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T scalar)
+ : x(scalar), y(scalar), z(scalar)
+ {}
+
+ template <typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T _x, T _y, T _z)
+ : x(_x), y(_y), z(_z)
+ {}
+
+ // -- Conversion scalar constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.x))
+ , z(static_cast<T>(v.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, Z _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ // -- Conversion vector constructors --
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ , z(static_cast<T>(v.z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<4, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ , z(static_cast<T>(v.z))
+ {}
+
+ // -- Component accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ }
+ }
+
+ // -- Unary arithmetic operators --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ return *this;
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ this->z = static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar)
+ {
+ this->x += static_cast<T>(scalar);
+ this->y += static_cast<T>(scalar);
+ this->z += static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.x);
+ this->z += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.y);
+ this->z += static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar)
+ {
+ this->x -= static_cast<T>(scalar);
+ this->y -= static_cast<T>(scalar);
+ this->z -= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.x);
+ this->z -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.y);
+ this->z -= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar)
+ {
+ this->x *= static_cast<T>(scalar);
+ this->y *= static_cast<T>(scalar);
+ this->z *= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.x);
+ this->z *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.y);
+ this->z *= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(U v)
+ {
+ this->x /= static_cast<T>(v);
+ this->y /= static_cast<T>(v);
+ this->z /= static_cast<T>(v);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.x);
+ this->z /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.y);
+ this->z /= static_cast<T>(v.z);
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator++(int)
+ {
+ vec<3, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator--(int)
+ {
+ vec<3, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar)
+ {
+ this->x %= scalar;
+ this->y %= scalar;
+ this->z %= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v)
+ {
+ this->x %= v.x;
+ this->y %= v.x;
+ this->z %= v.x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v)
+ {
+ this->x %= v.x;
+ this->y %= v.y;
+ this->z %= v.z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar)
+ {
+ this->x &= scalar;
+ this->y &= scalar;
+ this->z &= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v)
+ {
+ this->x &= v.x;
+ this->y &= v.x;
+ this->z &= v.x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v)
+ {
+ this->x &= v.x;
+ this->y &= v.y;
+ this->z &= v.z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar)
+ {
+ this->x |= scalar;
+ this->y |= scalar;
+ this->z |= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v)
+ {
+ this->x |= v.x;
+ this->y |= v.x;
+ this->z |= v.x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v)
+ {
+ this->x |= v.x;
+ this->y |= v.y;
+ this->z |= v.z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar)
+ {
+ this->x ^= scalar;
+ this->y ^= scalar;
+ this->z ^= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v)
+ {
+ this->x ^= v.x;
+ this->y ^= v.x;
+ this->z ^= v.x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v)
+ {
+ this->x ^= v.x;
+ this->y ^= v.y;
+ this->z ^= v.z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar)
+ {
+ this->x <<= scalar;
+ this->y <<= scalar;
+ this->z <<= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.x);
+ this->z <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.y);
+ this->z <<= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar)
+ {
+ this->x >>= static_cast<T>(scalar);
+ this->y >>= static_cast<T>(scalar);
+ this->z >>= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.x);
+ this->z >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ this->z >>= static_cast<T>(v.z);
+ return *this;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ -v.x,
+ -v.y,
+ -v.z);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x + scalar,
+ v.y + scalar,
+ v.z + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x + scalar.x,
+ v.y + scalar.x,
+ v.z + scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar + v.x,
+ scalar + v.y,
+ scalar + v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x + v.x,
+ scalar.x + v.y,
+ scalar.x + v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x + v2.x,
+ v1.y + v2.y,
+ v1.z + v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x - scalar,
+ v.y - scalar,
+ v.z - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x - scalar.x,
+ v.y - scalar.x,
+ v.z - scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar - v.x,
+ scalar - v.y,
+ scalar - v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x - v.x,
+ scalar.x - v.y,
+ scalar.x - v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x - v2.x,
+ v1.y - v2.y,
+ v1.z - v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x * scalar,
+ v.y * scalar,
+ v.z * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x * scalar.x,
+ v.y * scalar.x,
+ v.z * scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar * v.x,
+ scalar * v.y,
+ scalar * v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x * v.x,
+ scalar.x * v.y,
+ scalar.x * v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x * v2.x,
+ v1.y * v2.y,
+ v1.z * v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x / scalar,
+ v.y / scalar,
+ v.z / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x / scalar.x,
+ v.y / scalar.x,
+ v.z / scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar / v.x,
+ scalar / v.y,
+ scalar / v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x / v.x,
+ scalar.x / v.y,
+ scalar.x / v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x / v2.x,
+ v1.y / v2.y,
+ v1.z / v2.z);
+ }
+
+ // -- Binary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x % scalar,
+ v.y % scalar,
+ v.z % scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x % scalar.x,
+ v.y % scalar.x,
+ v.z % scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar % v.x,
+ scalar % v.y,
+ scalar % v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x % v.x,
+ scalar.x % v.y,
+ scalar.x % v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x % v2.x,
+ v1.y % v2.y,
+ v1.z % v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x & scalar,
+ v.y & scalar,
+ v.z & scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x & scalar.x,
+ v.y & scalar.x,
+ v.z & scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar & v.x,
+ scalar & v.y,
+ scalar & v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x & v.x,
+ scalar.x & v.y,
+ scalar.x & v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x & v2.x,
+ v1.y & v2.y,
+ v1.z & v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x | scalar,
+ v.y | scalar,
+ v.z | scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x | scalar.x,
+ v.y | scalar.x,
+ v.z | scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar | v.x,
+ scalar | v.y,
+ scalar | v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x | v.x,
+ scalar.x | v.y,
+ scalar.x | v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x | v2.x,
+ v1.y | v2.y,
+ v1.z | v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x ^ scalar,
+ v.y ^ scalar,
+ v.z ^ scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x ^ scalar.x,
+ v.y ^ scalar.x,
+ v.z ^ scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar ^ v.x,
+ scalar ^ v.y,
+ scalar ^ v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x ^ v.x,
+ scalar.x ^ v.y,
+ scalar.x ^ v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y,
+ v1.z ^ v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x << scalar,
+ v.y << scalar,
+ v.z << scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x << scalar.x,
+ v.y << scalar.x,
+ v.z << scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar << v.x,
+ scalar << v.y,
+ scalar << v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x << v.x,
+ scalar.x << v.y,
+ scalar.x << v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x << v2.x,
+ v1.y << v2.y,
+ v1.z << v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x >> scalar,
+ v.y >> scalar,
+ v.z >> scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x >> scalar.x,
+ v.y >> scalar.x,
+ v.z >> scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar >> v.x,
+ scalar >> v.y,
+ scalar >> v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x >> v.x,
+ scalar.x >> v.y,
+ scalar.x >> v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x >> v2.x,
+ v1.y >> v2.y,
+ v1.z >> v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ ~v.x,
+ ~v.y,
+ ~v.z);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.x, v2.x) &&
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.y, v2.y) &&
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.z, v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return !(v1 == v2);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
+ {
+ return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
+ {
+ return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z);
+ }
+}//namespace glm
diff --git a/src/include/glm/detail/type_vec4.hpp b/src/include/glm/detail/type_vec4.hpp
new file mode 100644
index 0000000..f9d9981
--- /dev/null
+++ b/src/include/glm/detail/type_vec4.hpp
@@ -0,0 +1,505 @@
+/// @ref core
+/// @file glm/detail/type_vec4.hpp
+
+#pragma once
+
+#include "qualifier.hpp"
+#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+# include "_swizzle.hpp"
+#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+# include "_swizzle_func.hpp"
+#endif
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct vec<4, T, Q>
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef vec<4, T, Q> type;
+ typedef vec<4, bool, Q> bool_type;
+
+ // -- Data --
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(push)
+# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+# endif
+# endif
+
+# if GLM_CONFIG_XYZW_ONLY
+ T x, y, z, w;
+# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
+ union
+ {
+ struct { T x, y, z, w; };
+ struct { T r, g, b, a; };
+ struct { T s, t, p, q; };
+
+ typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
+
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
+ GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
+ GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
+ GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
+ GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
+ GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
+ GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
+ GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
+ GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
+# endif
+ };
+# else
+ union { T x, r, s; };
+ union { T y, g, t; };
+ union { T z, b, p; };
+ union { T w, a, q; };
+
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q)
+# endif
+# endif
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(pop)
+# endif
+# endif
+
+ // -- Component accesses --
+
+ typedef length_t length_type;
+
+ /// Return the count of components of the vector
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
+
+ GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v) GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, P> const& v);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y, T z, T w);
+
+ // -- Conversion scalar constructors --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, Z _z, W _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
+
+ // -- Conversion vector constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, C _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, C _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, P> const& _zw);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, B _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, P> const& _yzw);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
+
+ // -- Swizzle constructors --
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ template<int E0, int E1, int E2, int E3>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that)
+ {
+ *this = that();
+ }
+
+ template<int E0, int E1, int F0, int F1>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
+ {
+ *this = vec<4, T, Q>(v(), u());
+ }
+
+ template<int E0, int E1>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
+ {
+ *this = vec<4, T, Q>(x, y, v());
+ }
+
+ template<int E0, int E1>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
+ {
+ *this = vec<4, T, Q>(x, v(), w);
+ }
+
+ template<int E0, int E1>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w)
+ {
+ *this = vec<4, T, Q>(v(), z, w);
+ }
+
+ template<int E0, int E1, int E2>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w)
+ {
+ *this = vec<4, T, Q>(v(), w);
+ }
+
+ template<int E0, int E1, int E2>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
+ {
+ *this = vec<4, T, Q>(x, v());
+ }
+# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT;
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int);
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int);
+
+ // -- Unary bit operators --
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/src/include/glm/detail/type_vec4.inl b/src/include/glm/detail/type_vec4.inl
new file mode 100644
index 0000000..71b8488
--- /dev/null
+++ b/src/include/glm/detail/type_vec4.inl
@@ -0,0 +1,1140 @@
+/// @ref core
+
+#include "compute_vector_relational.hpp"
+
+namespace glm{
+namespace detail
+{
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_vec4_add
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_vec4_sub
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_vec4_mul
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_vec4_div
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_vec4_mod
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_and
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_or
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_xor
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_shift_left
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_shift_right
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ return vec<4, T, Q>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w);
+ }
+ };
+
+ template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_equal
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.x, v2.x) &&
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.y, v2.y) &&
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.z, v2.z) &&
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.w, v2.w);
+ }
+ };
+
+ template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_nequal
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return !compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
+ }
+ };
+
+ template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_bitwise_not
+ {
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(~v.x, ~v.y, ~v.z, ~v.w);
+ }
+ };
+}//namespace detail
+
+ // -- Implicit basic constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec()
+# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
+ : x(0), y(0), z(0), w(0)
+# endif
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<4, T, Q> const& v)
+ : x(v.x), y(v.y), z(v.z), w(v.w)
+ {}
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<4, T, P> const& v)
+ : x(v.x), y(v.y), z(v.z), w(v.w)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(T scalar)
+ : x(scalar), y(scalar), z(scalar), w(scalar)
+ {}
+
+ template <typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(T _x, T _y, T _z, T _w)
+ : x(_x), y(_y), z(_z), w(_w)
+ {}
+
+ // -- Conversion scalar constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.x))
+ , z(static_cast<T>(v.x))
+ , w(static_cast<T>(v.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, Y _y, Z _z, W _w)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z, typename W>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ // -- Conversion vector constructors --
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, C _w)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z.x))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, C _w)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, B _y, vec<2, C, P> const& _zw)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_zw.x))
+ , w(static_cast<T>(_zw.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_zw.x))
+ , w(static_cast<T>(_zw.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_zw.x))
+ , w(static_cast<T>(_zw.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, typename C, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_zw.x))
+ , w(static_cast<T>(_zw.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, B _w)
+ : x(static_cast<T>(_xyz.x))
+ , y(static_cast<T>(_xyz.y))
+ , z(static_cast<T>(_xyz.z))
+ , w(static_cast<T>(_w))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w)
+ : x(static_cast<T>(_xyz.x))
+ , y(static_cast<T>(_xyz.y))
+ , z(static_cast<T>(_xyz.z))
+ , w(static_cast<T>(_w.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(A _x, vec<3, B, P> const& _yzw)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_yzw.x))
+ , z(static_cast<T>(_yzw.y))
+ , w(static_cast<T>(_yzw.z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_yzw.x))
+ , z(static_cast<T>(_yzw.y))
+ , w(static_cast<T>(_yzw.z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_zw.x))
+ , w(static_cast<T>(_zw.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>::vec(vec<4, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ , z(static_cast<T>(v.z))
+ , w(static_cast<T>(v.w))
+ {}
+
+ // -- Component accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ case 3:
+ return w;
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ case 3:
+ return w;
+ }
+ }
+
+ // -- Unary arithmetic operators --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, T, Q> const& v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ this->w = v.w;
+ return *this;
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, U, Q> const& v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ this->z = static_cast<T>(v.z);
+ this->w = static_cast<T>(v.w);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator+=(U scalar)
+ {
+ return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator-=(U scalar)
+ {
+ return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator*=(U scalar)
+ {
+ return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator/=(U scalar)
+ {
+ return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ ++this->w;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ --this->w;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> vec<4, T, Q>::operator++(int)
+ {
+ vec<4, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> vec<4, T, Q>::operator--(int)
+ {
+ vec<4, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator%=(U scalar)
+ {
+ return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator&=(U scalar)
+ {
+ return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator|=(U scalar)
+ {
+ return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator^=(U scalar)
+ {
+ return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator<<=(U scalar)
+ {
+ return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator>>=(U scalar)
+ {
+ return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<1, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<4, U, Q> const& v)
+ {
+ return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
+ }
+
+ // -- Unary constant operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(0) -= v;
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar)
+ {
+ return vec<4, T, Q>(v) += scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) += v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(v) += scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v2) += v1;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) += v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar)
+ {
+ return vec<4, T, Q>(v) -= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) -= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(scalar) -= v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1.x) -= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) -= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar)
+ {
+ return vec<4, T, Q>(v) *= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) *= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(v) *= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v2) *= v1;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) *= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar)
+ {
+ return vec<4, T, Q>(v) /= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) /= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(scalar) /= v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1.x) /= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) /= v2;
+ }
+
+ // -- Binary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar)
+ {
+ return vec<4, T, Q>(v) %= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) %= v2.x;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(scalar) %= v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(scalar.x) %= v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) %= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar)
+ {
+ return vec<4, T, Q>(v) &= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<4, T, Q>(v) &= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(scalar) &= v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1.x) &= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) &= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar)
+ {
+ return vec<4, T, Q>(v) |= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) |= v2.x;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(scalar) |= v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1.x) |= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) |= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar)
+ {
+ return vec<4, T, Q>(v) ^= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) ^= v2.x;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(scalar) ^= v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1.x) ^= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) ^= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar)
+ {
+ return vec<4, T, Q>(v) <<= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) <<= v2.x;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(scalar) <<= v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1.x) <<= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) <<= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar)
+ {
+ return vec<4, T, Q>(v) >>= scalar;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) >>= v2.x;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(scalar) >>= v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1.x) >>= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return vec<4, T, Q>(v1) >>= v2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v)
+ {
+ return detail::compute_vec4_bitwise_not<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return detail::compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
+ {
+ return detail::compute_vec4_nequal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2)
+ {
+ return vec<4, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2)
+ {
+ return vec<4, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w);
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "type_vec4_simd.inl"
+#endif
diff --git a/src/include/glm/detail/type_vec4_simd.inl b/src/include/glm/detail/type_vec4_simd.inl
new file mode 100644
index 0000000..65022be
--- /dev/null
+++ b/src/include/glm/detail/type_vec4_simd.inl
@@ -0,0 +1,775 @@
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ template<qualifier Q, int E0, int E1, int E2, int E3>
+ struct _swizzle_base1<4, float, Q, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
+ {
+ GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()() const
+ {
+ __m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer);
+
+ vec<4, float, Q> Result;
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0));
+# else
+ Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0));
+# endif
+ return Result;
+ }
+ };
+
+ template<qualifier Q, int E0, int E1, int E2, int E3>
+ struct _swizzle_base1<4, int, Q, E0,E1,E2,E3, true> : public _swizzle_base0<int, 4>
+ {
+ GLM_FUNC_QUALIFIER vec<4, int, Q> operator ()() const
+ {
+ __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
+
+ vec<4, int, Q> Result;
+ Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
+ return Result;
+ }
+ };
+
+ template<qualifier Q, int E0, int E1, int E2, int E3>
+ struct _swizzle_base1<4, uint, Q, E0,E1,E2,E3, true> : public _swizzle_base0<uint, 4>
+ {
+ GLM_FUNC_QUALIFIER vec<4, uint, Q> operator ()() const
+ {
+ __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
+
+ vec<4, uint, Q> Result;
+ Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
+ return Result;
+ }
+ };
+# endif// GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
+ template<qualifier Q>
+ struct compute_vec4_add<float, Q, true>
+ {
+ static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
+ {
+ vec<4, float, Q> Result;
+ Result.data = _mm_add_ps(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<qualifier Q>
+ struct compute_vec4_add<double, Q, true>
+ {
+ static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
+ {
+ vec<4, double, Q> Result;
+ Result.data = _mm256_add_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_vec4_sub<float, Q, true>
+ {
+ static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
+ {
+ vec<4, float, Q> Result;
+ Result.data = _mm_sub_ps(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<qualifier Q>
+ struct compute_vec4_sub<double, Q, true>
+ {
+ static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
+ {
+ vec<4, double, Q> Result;
+ Result.data = _mm256_sub_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_vec4_mul<float, Q, true>
+ {
+ static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
+ {
+ vec<4, float, Q> Result;
+ Result.data = _mm_mul_ps(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<qualifier Q>
+ struct compute_vec4_mul<double, Q, true>
+ {
+ static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
+ {
+ vec<4, double, Q> Result;
+ Result.data = _mm256_mul_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_vec4_div<float, Q, true>
+ {
+ static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
+ {
+ vec<4, float, Q> Result;
+ Result.data = _mm_div_ps(a.data, b.data);
+ return Result;
+ }
+ };
+
+ # if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<qualifier Q>
+ struct compute_vec4_div<double, Q, true>
+ {
+ static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
+ {
+ vec<4, double, Q> Result;
+ Result.data = _mm256_div_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<>
+ struct compute_vec4_div<float, aligned_lowp, true>
+ {
+ static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& a, vec<4, float, aligned_lowp> const& b)
+ {
+ vec<4, float, aligned_lowp> Result;
+ Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data));
+ return Result;
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_vec4_and<T, Q, true, 32, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm_and_si128(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template<typename T, qualifier Q>
+ struct compute_vec4_and<T, Q, true, 64, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm256_and_si256(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<typename T, qualifier Q>
+ struct compute_vec4_or<T, Q, true, 32, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm_or_si128(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template<typename T, qualifier Q>
+ struct compute_vec4_or<T, Q, true, 64, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm256_or_si256(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<typename T, qualifier Q>
+ struct compute_vec4_xor<T, Q, true, 32, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm_xor_si128(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template<typename T, qualifier Q>
+ struct compute_vec4_xor<T, Q, true, 64, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm256_xor_si256(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<typename T, qualifier Q>
+ struct compute_vec4_shift_left<T, Q, true, 32, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm_sll_epi32(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template<typename T, qualifier Q>
+ struct compute_vec4_shift_left<T, Q, true, 64, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm256_sll_epi64(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<typename T, qualifier Q>
+ struct compute_vec4_shift_right<T, Q, true, 32, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm_srl_epi32(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template<typename T, qualifier Q>
+ struct compute_vec4_shift_right<T, Q, true, 64, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm256_srl_epi64(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template<typename T, qualifier Q>
+ struct compute_vec4_bitwise_not<T, Q, true, 32, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& v)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1));
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template<typename T, qualifier Q>
+ struct compute_vec4_bitwise_not<T, Q, true, 64, true>
+ {
+ static vec<4, T, Q> call(vec<4, T, Q> const& v)
+ {
+ vec<4, T, Q> Result;
+ Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1));
+ return Result;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_vec4_equal<float, Q, false, 32, true>
+ {
+ static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
+ {
+ return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ template<qualifier Q>
+ struct compute_vec4_equal<int, Q, true, 32, true>
+ {
+ static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
+ {
+ //return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0;
+ __m128i neq = _mm_xor_si128(v1.data, v2.data);
+ return _mm_test_all_zeros(neq, neq) == 0;
+ }
+ };
+# endif
+
+ template<qualifier Q>
+ struct compute_vec4_nequal<float, Q, false, 32, true>
+ {
+ static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
+ {
+ return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ template<qualifier Q>
+ struct compute_vec4_nequal<int, Q, true, 32, true>
+ {
+ static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
+ {
+ //return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0;
+ __m128i neq = _mm_xor_si128(v1.data, v2.data);
+ return _mm_test_all_zeros(neq, neq) != 0;
+ }
+ };
+# endif
+}//namespace detail
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _s) :
+ data(_mm_set1_ps(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _s) :
+ data(_mm_set1_ps(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _s) :
+ data(_mm_set1_ps(_s))
+ {}
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_lowp>::vec(double _s) :
+ data(_mm256_set1_pd(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_mediump>::vec(double _s) :
+ data(_mm256_set1_pd(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_highp>::vec(double _s) :
+ data(_mm256_set1_pd(_s))
+ {}
+# endif
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _s) :
+ data(_mm_set1_epi32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _s) :
+ data(_mm_set1_epi32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _s) :
+ data(_mm_set1_epi32(_s))
+ {}
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_lowp>::vec(detail::int64 _s) :
+ data(_mm256_set1_epi64x(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_mediump>::vec(detail::int64 _s) :
+ data(_mm256_set1_epi64x(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_highp>::vec(detail::int64 _s) :
+ data(_mm256_set1_epi64x(_s))
+ {}
+# endif
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) :
+ data(_mm_set_ps(_w, _z, _y, _x))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) :
+ data(_mm_set_ps(_w, _z, _y, _x))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) :
+ data(_mm_set_ps(_w, _z, _y, _x))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _x, int _y, int _z, int _w) :
+ data(_mm_set_epi32(_w, _z, _y, _x))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _x, int _y, int _z, int _w) :
+ data(_mm_set_epi32(_w, _z, _y, _x))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _x, int _y, int _z, int _w) :
+ data(_mm_set_epi32(_w, _z, _y, _x))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(int _x, int _y, int _z, int _w) :
+ data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x)))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(int _x, int _y, int _z, int _w) :
+ data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x)))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(int _x, int _y, int _z, int _w) :
+ data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x)))
+ {}
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#if GLM_ARCH & GLM_ARCH_NEON_BIT
+namespace glm {
+namespace detail {
+
+ template<qualifier Q>
+ struct compute_vec4_add<float, Q, true>
+ {
+ static
+ vec<4, float, Q>
+ call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
+ {
+ vec<4, float, Q> Result;
+ Result.data = vaddq_f32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_add<uint, Q, true>
+ {
+ static
+ vec<4, uint, Q>
+ call(vec<4, uint, Q> const& a, vec<4, uint, Q> const& b)
+ {
+ vec<4, uint, Q> Result;
+ Result.data = vaddq_u32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_add<int, Q, true>
+ {
+ static
+ vec<4, int, Q>
+ call(vec<4, int, Q> const& a, vec<4, int, Q> const& b)
+ {
+ vec<4, uint, Q> Result;
+ Result.data = vaddq_s32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_sub<float, Q, true>
+ {
+ static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
+ {
+ vec<4, float, Q> Result;
+ Result.data = vsubq_f32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_sub<uint, Q, true>
+ {
+ static vec<4, uint, Q> call(vec<4, uint, Q> const& a, vec<4, uint, Q> const& b)
+ {
+ vec<4, uint, Q> Result;
+ Result.data = vsubq_u32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_sub<int, Q, true>
+ {
+ static vec<4, int, Q> call(vec<4, int, Q> const& a, vec<4, int, Q> const& b)
+ {
+ vec<4, int, Q> Result;
+ Result.data = vsubq_s32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_mul<float, Q, true>
+ {
+ static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
+ {
+ vec<4, float, Q> Result;
+ Result.data = vmulq_f32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_mul<uint, Q, true>
+ {
+ static vec<4, uint, Q> call(vec<4, uint, Q> const& a, vec<4, uint, Q> const& b)
+ {
+ vec<4, uint, Q> Result;
+ Result.data = vmulq_u32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_mul<int, Q, true>
+ {
+ static vec<4, int, Q> call(vec<4, int, Q> const& a, vec<4, int, Q> const& b)
+ {
+ vec<4, int, Q> Result;
+ Result.data = vmulq_s32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_div<float, Q, true>
+ {
+ static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
+ {
+ vec<4, float, Q> Result;
+ Result.data = vdivq_f32(a.data, b.data);
+ return Result;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_equal<float, Q, false, 32, true>
+ {
+ static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
+ {
+ uint32x4_t cmp = vceqq_f32(v1.data, v2.data);
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+ cmp = vpminq_u32(cmp, cmp);
+ cmp = vpminq_u32(cmp, cmp);
+ uint32_t r = cmp[0];
+#else
+ uint32x2_t cmpx2 = vpmin_u32(vget_low_f32(cmp), vget_high_f32(cmp));
+ cmpx2 = vpmin_u32(cmpx2, cmpx2);
+ uint32_t r = cmpx2[0];
+#endif
+ return r == ~0u;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_equal<uint, Q, false, 32, true>
+ {
+ static bool call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
+ {
+ uint32x4_t cmp = vceqq_u32(v1.data, v2.data);
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+ cmp = vpminq_u32(cmp, cmp);
+ cmp = vpminq_u32(cmp, cmp);
+ uint32_t r = cmp[0];
+#else
+ uint32x2_t cmpx2 = vpmin_u32(vget_low_f32(cmp), vget_high_f32(cmp));
+ cmpx2 = vpmin_u32(cmpx2, cmpx2);
+ uint32_t r = cmpx2[0];
+#endif
+ return r == ~0u;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_equal<int, Q, false, 32, true>
+ {
+ static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
+ {
+ uint32x4_t cmp = vceqq_s32(v1.data, v2.data);
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+ cmp = vpminq_u32(cmp, cmp);
+ cmp = vpminq_u32(cmp, cmp);
+ uint32_t r = cmp[0];
+#else
+ uint32x2_t cmpx2 = vpmin_u32(vget_low_f32(cmp), vget_high_f32(cmp));
+ cmpx2 = vpmin_u32(cmpx2, cmpx2);
+ uint32_t r = cmpx2[0];
+#endif
+ return r == ~0u;
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_nequal<float, Q, false, 32, true>
+ {
+ static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
+ {
+ return !compute_vec4_equal<float, Q, false, 32, true>::call(v1, v2);
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_nequal<uint, Q, false, 32, true>
+ {
+ static bool call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
+ {
+ return !compute_vec4_equal<uint, Q, false, 32, true>::call(v1, v2);
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_vec4_nequal<int, Q, false, 32, true>
+ {
+ static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
+ {
+ return !compute_vec4_equal<int, Q, false, 32, true>::call(v1, v2);
+ }
+ };
+
+}//namespace detail
+
+#if !GLM_CONFIG_XYZW_ONLY
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _s) :
+ data(vdupq_n_f32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _s) :
+ data(vdupq_n_f32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _s) :
+ data(vdupq_n_f32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _s) :
+ data(vdupq_n_s32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _s) :
+ data(vdupq_n_s32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _s) :
+ data(vdupq_n_s32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, uint, aligned_lowp>::vec(uint _s) :
+ data(vdupq_n_u32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, uint, aligned_mediump>::vec(uint _s) :
+ data(vdupq_n_u32(_s))
+ {}
+
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, uint, aligned_highp>::vec(uint _s) :
+ data(vdupq_n_u32(_s))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(const vec<4, float, aligned_highp>& rhs) :
+ data(rhs.data)
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(const vec<4, int, aligned_highp>& rhs) :
+ data(vcvtq_f32_s32(rhs.data))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(const vec<4, uint, aligned_highp>& rhs) :
+ data(vcvtq_f32_u32(rhs.data))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(int _x, int _y, int _z, int _w) :
+ data(vcvtq_f32_s32(vec<4, int, aligned_lowp>(_x, _y, _z, _w).data))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(int _x, int _y, int _z, int _w) :
+ data(vcvtq_f32_s32(vec<4, int, aligned_mediump>(_x, _y, _z, _w).data))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(int _x, int _y, int _z, int _w) :
+ data(vcvtq_f32_s32(vec<4, int, aligned_highp>(_x, _y, _z, _w).data))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(uint _x, uint _y, uint _z, uint _w) :
+ data(vcvtq_f32_u32(vec<4, uint, aligned_lowp>(_x, _y, _z, _w).data))
+ {}
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(uint _x, uint _y, uint _z, uint _w) :
+ data(vcvtq_f32_u32(vec<4, uint, aligned_mediump>(_x, _y, _z, _w).data))
+ {}
+
+
+ template<>
+ template<>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(uint _x, uint _y, uint _z, uint _w) :
+ data(vcvtq_f32_u32(vec<4, uint, aligned_highp>(_x, _y, _z, _w).data))
+ {}
+
+#endif
+}//namespace glm
+
+#endif
diff --git a/src/include/glm/exponential.hpp b/src/include/glm/exponential.hpp
new file mode 100644
index 0000000..ce93904
--- /dev/null
+++ b/src/include/glm/exponential.hpp
@@ -0,0 +1,110 @@
+/// @ref core
+/// @file glm/exponential.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+///
+/// @defgroup core_func_exponential Exponential functions
+/// @ingroup core
+///
+/// Provides GLSL exponential functions
+///
+/// These all operate component-wise. The description is per component.
+///
+/// Include <glm/exponential.hpp> to use these core features.
+
+#pragma once
+
+#include "detail/type_vec1.hpp"
+#include "detail/type_vec2.hpp"
+#include "detail/type_vec3.hpp"
+#include "detail/type_vec4.hpp"
+#include <cmath>
+
+namespace glm
+{
+ /// @addtogroup core_func_exponential
+ /// @{
+
+ /// Returns 'base' raised to the power 'exponent'.
+ ///
+ /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
+ /// @param exponent Floating point value representing the 'exponent'.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
+
+ /// Returns the natural exponentiation of x, i.e., e^x.
+ ///
+ /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
+
+ /// Returns the natural logarithm of v, i.e.,
+ /// returns the value y which satisfies the equation x = e^y.
+ /// Results are undefined if v <= 0.
+ ///
+ /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
+
+ /// Returns 2 raised to the v power.
+ ///
+ /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
+
+ /// Returns the base 2 log of x, i.e., returns the value y,
+ /// which satisfies the equation x = 2 ^ y.
+ ///
+ /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
+
+ /// Returns the positive square root of v.
+ ///
+ /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
+
+ /// Returns the reciprocal of the positive square root of v.
+ ///
+ /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_exponential.inl"
diff --git a/src/include/glm/ext.hpp b/src/include/glm/ext.hpp
new file mode 100644
index 0000000..72acedb
--- /dev/null
+++ b/src/include/glm/ext.hpp
@@ -0,0 +1,253 @@
+/// @file glm/ext.hpp
+///
+/// @ref core (Dependence)
+
+#include "detail/setup.hpp"
+
+#pragma once
+
+#include "glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
+# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
+# pragma message("GLM: All extensions included (not recommended)")
+#endif//GLM_MESSAGES
+
+#include "./ext/matrix_clip_space.hpp"
+#include "./ext/matrix_common.hpp"
+
+#include "./ext/matrix_double2x2.hpp"
+#include "./ext/matrix_double2x2_precision.hpp"
+#include "./ext/matrix_double2x3.hpp"
+#include "./ext/matrix_double2x3_precision.hpp"
+#include "./ext/matrix_double2x4.hpp"
+#include "./ext/matrix_double2x4_precision.hpp"
+#include "./ext/matrix_double3x2.hpp"
+#include "./ext/matrix_double3x2_precision.hpp"
+#include "./ext/matrix_double3x3.hpp"
+#include "./ext/matrix_double3x3_precision.hpp"
+#include "./ext/matrix_double3x4.hpp"
+#include "./ext/matrix_double3x4_precision.hpp"
+#include "./ext/matrix_double4x2.hpp"
+#include "./ext/matrix_double4x2_precision.hpp"
+#include "./ext/matrix_double4x3.hpp"
+#include "./ext/matrix_double4x3_precision.hpp"
+#include "./ext/matrix_double4x4.hpp"
+#include "./ext/matrix_double4x4_precision.hpp"
+
+#include "./ext/matrix_float2x2.hpp"
+#include "./ext/matrix_float2x2_precision.hpp"
+#include "./ext/matrix_float2x3.hpp"
+#include "./ext/matrix_float2x3_precision.hpp"
+#include "./ext/matrix_float2x4.hpp"
+#include "./ext/matrix_float2x4_precision.hpp"
+#include "./ext/matrix_float3x2.hpp"
+#include "./ext/matrix_float3x2_precision.hpp"
+#include "./ext/matrix_float3x3.hpp"
+#include "./ext/matrix_float3x3_precision.hpp"
+#include "./ext/matrix_float3x4.hpp"
+#include "./ext/matrix_float3x4_precision.hpp"
+#include "./ext/matrix_float4x2.hpp"
+#include "./ext/matrix_float4x2_precision.hpp"
+#include "./ext/matrix_float4x3.hpp"
+#include "./ext/matrix_float4x3_precision.hpp"
+#include "./ext/matrix_float4x4.hpp"
+#include "./ext/matrix_float4x4_precision.hpp"
+
+#include "./ext/matrix_int2x2.hpp"
+#include "./ext/matrix_int2x2_sized.hpp"
+#include "./ext/matrix_int2x3.hpp"
+#include "./ext/matrix_int2x3_sized.hpp"
+#include "./ext/matrix_int2x4.hpp"
+#include "./ext/matrix_int2x4_sized.hpp"
+#include "./ext/matrix_int3x2.hpp"
+#include "./ext/matrix_int3x2_sized.hpp"
+#include "./ext/matrix_int3x3.hpp"
+#include "./ext/matrix_int3x3_sized.hpp"
+#include "./ext/matrix_int3x4.hpp"
+#include "./ext/matrix_int3x4_sized.hpp"
+#include "./ext/matrix_int4x2.hpp"
+#include "./ext/matrix_int4x2_sized.hpp"
+#include "./ext/matrix_int4x3.hpp"
+#include "./ext/matrix_int4x3_sized.hpp"
+#include "./ext/matrix_int4x4.hpp"
+#include "./ext/matrix_int4x4_sized.hpp"
+
+#include "./ext/matrix_uint2x2.hpp"
+#include "./ext/matrix_uint2x2_sized.hpp"
+#include "./ext/matrix_uint2x3.hpp"
+#include "./ext/matrix_uint2x3_sized.hpp"
+#include "./ext/matrix_uint2x4.hpp"
+#include "./ext/matrix_uint2x4_sized.hpp"
+#include "./ext/matrix_uint3x2.hpp"
+#include "./ext/matrix_uint3x2_sized.hpp"
+#include "./ext/matrix_uint3x3.hpp"
+#include "./ext/matrix_uint3x3_sized.hpp"
+#include "./ext/matrix_uint3x4.hpp"
+#include "./ext/matrix_uint3x4_sized.hpp"
+#include "./ext/matrix_uint4x2.hpp"
+#include "./ext/matrix_uint4x2_sized.hpp"
+#include "./ext/matrix_uint4x3.hpp"
+#include "./ext/matrix_uint4x3_sized.hpp"
+#include "./ext/matrix_uint4x4.hpp"
+#include "./ext/matrix_uint4x4_sized.hpp"
+
+#include "./ext/matrix_projection.hpp"
+#include "./ext/matrix_relational.hpp"
+#include "./ext/matrix_transform.hpp"
+
+#include "./ext/quaternion_common.hpp"
+#include "./ext/quaternion_double.hpp"
+#include "./ext/quaternion_double_precision.hpp"
+#include "./ext/quaternion_float.hpp"
+#include "./ext/quaternion_float_precision.hpp"
+#include "./ext/quaternion_exponential.hpp"
+#include "./ext/quaternion_geometric.hpp"
+#include "./ext/quaternion_relational.hpp"
+#include "./ext/quaternion_transform.hpp"
+#include "./ext/quaternion_trigonometric.hpp"
+
+#include "./ext/scalar_common.hpp"
+#include "./ext/scalar_constants.hpp"
+#include "./ext/scalar_integer.hpp"
+#include "./ext/scalar_packing.hpp"
+#include "./ext/scalar_relational.hpp"
+#include "./ext/scalar_ulp.hpp"
+
+#include "./ext/scalar_int_sized.hpp"
+#include "./ext/scalar_uint_sized.hpp"
+
+#include "./ext/vector_common.hpp"
+#include "./ext/vector_integer.hpp"
+#include "./ext/vector_packing.hpp"
+#include "./ext/vector_relational.hpp"
+#include "./ext/vector_ulp.hpp"
+
+#include "./ext/vector_bool1.hpp"
+#include "./ext/vector_bool1_precision.hpp"
+#include "./ext/vector_bool2.hpp"
+#include "./ext/vector_bool2_precision.hpp"
+#include "./ext/vector_bool3.hpp"
+#include "./ext/vector_bool3_precision.hpp"
+#include "./ext/vector_bool4.hpp"
+#include "./ext/vector_bool4_precision.hpp"
+
+#include "./ext/vector_double1.hpp"
+#include "./ext/vector_double1_precision.hpp"
+#include "./ext/vector_double2.hpp"
+#include "./ext/vector_double2_precision.hpp"
+#include "./ext/vector_double3.hpp"
+#include "./ext/vector_double3_precision.hpp"
+#include "./ext/vector_double4.hpp"
+#include "./ext/vector_double4_precision.hpp"
+
+#include "./ext/vector_float1.hpp"
+#include "./ext/vector_float1_precision.hpp"
+#include "./ext/vector_float2.hpp"
+#include "./ext/vector_float2_precision.hpp"
+#include "./ext/vector_float3.hpp"
+#include "./ext/vector_float3_precision.hpp"
+#include "./ext/vector_float4.hpp"
+#include "./ext/vector_float4_precision.hpp"
+
+#include "./ext/vector_int1.hpp"
+#include "./ext/vector_int1_sized.hpp"
+#include "./ext/vector_int2.hpp"
+#include "./ext/vector_int2_sized.hpp"
+#include "./ext/vector_int3.hpp"
+#include "./ext/vector_int3_sized.hpp"
+#include "./ext/vector_int4.hpp"
+#include "./ext/vector_int4_sized.hpp"
+
+#include "./ext/vector_uint1.hpp"
+#include "./ext/vector_uint1_sized.hpp"
+#include "./ext/vector_uint2.hpp"
+#include "./ext/vector_uint2_sized.hpp"
+#include "./ext/vector_uint3.hpp"
+#include "./ext/vector_uint3_sized.hpp"
+#include "./ext/vector_uint4.hpp"
+#include "./ext/vector_uint4_sized.hpp"
+
+#include "./gtc/bitfield.hpp"
+#include "./gtc/color_space.hpp"
+#include "./gtc/constants.hpp"
+#include "./gtc/epsilon.hpp"
+#include "./gtc/integer.hpp"
+#include "./gtc/matrix_access.hpp"
+#include "./gtc/matrix_integer.hpp"
+#include "./gtc/matrix_inverse.hpp"
+#include "./gtc/matrix_transform.hpp"
+#include "./gtc/noise.hpp"
+#include "./gtc/packing.hpp"
+#include "./gtc/quaternion.hpp"
+#include "./gtc/random.hpp"
+#include "./gtc/reciprocal.hpp"
+#include "./gtc/round.hpp"
+#include "./gtc/type_precision.hpp"
+#include "./gtc/type_ptr.hpp"
+#include "./gtc/ulp.hpp"
+#include "./gtc/vec1.hpp"
+#if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+# include "./gtc/type_aligned.hpp"
+#endif
+
+#ifdef GLM_ENABLE_EXPERIMENTAL
+#include "./gtx/associated_min_max.hpp"
+#include "./gtx/bit.hpp"
+#include "./gtx/closest_point.hpp"
+#include "./gtx/color_encoding.hpp"
+#include "./gtx/color_space.hpp"
+#include "./gtx/color_space_YCoCg.hpp"
+#include "./gtx/compatibility.hpp"
+#include "./gtx/component_wise.hpp"
+#include "./gtx/dual_quaternion.hpp"
+#include "./gtx/euler_angles.hpp"
+#include "./gtx/extend.hpp"
+#include "./gtx/extended_min_max.hpp"
+#include "./gtx/fast_exponential.hpp"
+#include "./gtx/fast_square_root.hpp"
+#include "./gtx/fast_trigonometry.hpp"
+#include "./gtx/functions.hpp"
+#include "./gtx/gradient_paint.hpp"
+#include "./gtx/handed_coordinate_space.hpp"
+#include "./gtx/integer.hpp"
+#include "./gtx/intersect.hpp"
+#include "./gtx/log_base.hpp"
+#include "./gtx/matrix_cross_product.hpp"
+#include "./gtx/matrix_interpolation.hpp"
+#include "./gtx/matrix_major_storage.hpp"
+#include "./gtx/matrix_operation.hpp"
+#include "./gtx/matrix_query.hpp"
+#include "./gtx/mixed_product.hpp"
+#include "./gtx/norm.hpp"
+#include "./gtx/normal.hpp"
+#include "./gtx/normalize_dot.hpp"
+#include "./gtx/number_precision.hpp"
+#include "./gtx/optimum_pow.hpp"
+#include "./gtx/orthonormalize.hpp"
+#include "./gtx/perpendicular.hpp"
+#include "./gtx/polar_coordinates.hpp"
+#include "./gtx/projection.hpp"
+#include "./gtx/quaternion.hpp"
+#include "./gtx/raw_data.hpp"
+#include "./gtx/rotate_vector.hpp"
+#include "./gtx/spline.hpp"
+#include "./gtx/std_based_type.hpp"
+#if !(GLM_COMPILER & GLM_COMPILER_CUDA)
+# include "./gtx/string_cast.hpp"
+#endif
+#include "./gtx/transform.hpp"
+#include "./gtx/transform2.hpp"
+#include "./gtx/vec_swizzle.hpp"
+#include "./gtx/vector_angle.hpp"
+#include "./gtx/vector_query.hpp"
+#include "./gtx/wrap.hpp"
+
+#if GLM_HAS_TEMPLATE_ALIASES
+# include "./gtx/scalar_multiplication.hpp"
+#endif
+
+#if GLM_HAS_RANGE_FOR
+# include "./gtx/range.hpp"
+#endif
+#endif//GLM_ENABLE_EXPERIMENTAL
diff --git a/src/include/glm/ext/matrix_clip_space.hpp b/src/include/glm/ext/matrix_clip_space.hpp
new file mode 100644
index 0000000..803b5a2
--- /dev/null
+++ b/src/include/glm/ext/matrix_clip_space.hpp
@@ -0,0 +1,522 @@
+/// @ref ext_matrix_clip_space
+/// @file glm/ext/matrix_clip_space.hpp
+///
+/// @defgroup ext_matrix_clip_space GLM_EXT_matrix_clip_space
+/// @ingroup ext
+///
+/// Defines functions that generate clip space transformation matrices.
+///
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+///
+/// Include <glm/ext/matrix_clip_space.hpp> to use the features of this extension.
+///
+/// @see ext_matrix_transform
+/// @see ext_matrix_projection
+
+#pragma once
+
+// Dependencies
+#include "../ext/scalar_constants.hpp"
+#include "../geometric.hpp"
+#include "../trigonometric.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_clip_space extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_clip_space
+ /// @{
+
+ /// Creates a matrix for projecting two-dimensional coordinates onto the screen.
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluOrtho2D.xml">gluOrtho2D man page</a>
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
+ T left, T right, T bottom, T top);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO(
+ T left, T right, T bottom, T top, T zNear, T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO(
+ T left, T right, T bottom, T top, T zNear, T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO(
+ T left, T right, T bottom, T top, T zNear, T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO(
+ T left, T right, T bottom, T top, T zNear, T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO(
+ T left, T right, T bottom, T top, T zNear, T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO(
+ T left, T right, T bottom, T top, T zNear, T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
+ /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
+ T left, T right, T bottom, T top, T zNear, T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
+ /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
+ T left, T right, T bottom, T top, T zNear, T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition.
+ /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
+ ///
+ /// @tparam T A floating-point scalar type
+ ///
+ /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml">glOrtho man page</a>
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
+ T left, T right, T bottom, T top, T zNear, T zFar);
+
+ /// Creates a left handed frustum matrix.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
+ T left, T right, T bottom, T top, T near, T far);
+
+ /// Creates a left handed frustum matrix.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
+ T left, T right, T bottom, T top, T near, T far);
+
+ /// Creates a right handed frustum matrix.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
+ T left, T right, T bottom, T top, T near, T far);
+
+ /// Creates a right handed frustum matrix.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
+ T left, T right, T bottom, T top, T near, T far);
+
+ /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
+ T left, T right, T bottom, T top, T near, T far);
+
+ /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
+ T left, T right, T bottom, T top, T near, T far);
+
+ /// Creates a left handed frustum matrix.
+ /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
+ T left, T right, T bottom, T top, T near, T far);
+
+ /// Creates a right handed frustum matrix.
+ /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
+ T left, T right, T bottom, T top, T near, T far);
+
+ /// Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition.
+ /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml">glFrustum man page</a>
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
+ T left, T right, T bottom, T top, T near, T far);
+
+
+ /// Creates a matrix for a right handed, symetric perspective-view frustum.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
+ T fovy, T aspect, T near, T far);
+
+ /// Creates a matrix for a right handed, symetric perspective-view frustum.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
+ T fovy, T aspect, T near, T far);
+
+ /// Creates a matrix for a left handed, symetric perspective-view frustum.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
+ T fovy, T aspect, T near, T far);
+
+ /// Creates a matrix for a left handed, symetric perspective-view frustum.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
+ T fovy, T aspect, T near, T far);
+
+ /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
+ T fovy, T aspect, T near, T far);
+
+ /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
+ T fovy, T aspect, T near, T far);
+
+ /// Creates a matrix for a right handed, symetric perspective-view frustum.
+ /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
+ T fovy, T aspect, T near, T far);
+
+ /// Creates a matrix for a left handed, symetric perspective-view frustum.
+ /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
+ T fovy, T aspect, T near, T far);
+
+ /// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.
+ /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
+ ///
+ /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml">gluPerspective man page</a>
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
+ T fovy, T aspect, T near, T far);
+
+ /// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width Width of the viewport
+ /// @param height Height of the viewport
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
+ T fov, T width, T height, T near, T far);
+
+ /// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width Width of the viewport
+ /// @param height Height of the viewport
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
+ T fov, T width, T height, T near, T far);
+
+ /// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width Width of the viewport
+ /// @param height Height of the viewport
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
+ T fov, T width, T height, T near, T far);
+
+ /// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width Width of the viewport
+ /// @param height Height of the viewport
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
+ T fov, T width, T height, T near, T far);
+
+ /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width Width of the viewport
+ /// @param height Height of the viewport
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
+ T fov, T width, T height, T near, T far);
+
+ /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width Width of the viewport
+ /// @param height Height of the viewport
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
+ T fov, T width, T height, T near, T far);
+
+ /// Builds a right handed perspective projection matrix based on a field of view.
+ /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width Width of the viewport
+ /// @param height Height of the viewport
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
+ T fov, T width, T height, T near, T far);
+
+ /// Builds a left handed perspective projection matrix based on a field of view.
+ /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width Width of the viewport
+ /// @param height Height of the viewport
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
+ T fov, T width, T height, T near, T far);
+
+ /// Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition.
+ /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width Width of the viewport
+ /// @param height Height of the viewport
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
+ T fov, T width, T height, T near, T far);
+
+ /// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
+ T fovy, T aspect, T near);
+
+ /// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
+ T fovy, T aspect, T near);
+
+ /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
+ T fovy, T aspect, T near);
+
+ /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
+ T fovy, T aspect, T near);
+
+ /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param ep Epsilon
+ ///
+ /// @tparam T A floating-point scalar type
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
+ T fovy, T aspect, T near, T ep);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_clip_space.inl"
diff --git a/src/include/glm/ext/matrix_clip_space.inl b/src/include/glm/ext/matrix_clip_space.inl
new file mode 100644
index 0000000..52c667c
--- /dev/null
+++ b/src/include/glm/ext/matrix_clip_space.inl
@@ -0,0 +1,555 @@
+namespace glm
+{
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top)
+ {
+ mat<4, 4, T, defaultp> Result(static_cast<T>(1));
+ Result[0][0] = static_cast<T>(2) / (right - left);
+ Result[1][1] = static_cast<T>(2) / (top - bottom);
+ Result[2][2] = - static_cast<T>(1);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
+ {
+ mat<4, 4, T, defaultp> Result(1);
+ Result[0][0] = static_cast<T>(2) / (right - left);
+ Result[1][1] = static_cast<T>(2) / (top - bottom);
+ Result[2][2] = static_cast<T>(1) / (zFar - zNear);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+ Result[3][2] = - zNear / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
+ {
+ mat<4, 4, T, defaultp> Result(1);
+ Result[0][0] = static_cast<T>(2) / (right - left);
+ Result[1][1] = static_cast<T>(2) / (top - bottom);
+ Result[2][2] = static_cast<T>(2) / (zFar - zNear);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+ Result[3][2] = - (zFar + zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
+ {
+ mat<4, 4, T, defaultp> Result(1);
+ Result[0][0] = static_cast<T>(2) / (right - left);
+ Result[1][1] = static_cast<T>(2) / (top - bottom);
+ Result[2][2] = - static_cast<T>(1) / (zFar - zNear);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+ Result[3][2] = - zNear / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
+ {
+ mat<4, 4, T, defaultp> Result(1);
+ Result[0][0] = static_cast<T>(2) / (right - left);
+ Result[1][1] = static_cast<T>(2) / (top - bottom);
+ Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+ Result[3][2] = - (zFar + zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
+# else
+ return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return orthoLH_NO(left, right, bottom, top, zNear, zFar);
+# else
+ return orthoRH_NO(left, right, bottom, top, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
+# else
+ return orthoLH_NO(left, right, bottom, top, zNear, zFar);
+# endif
+
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
+# else
+ return orthoRH_NO(left, right, bottom, top, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO
+ return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO
+ return orthoLH_NO(left, right, bottom, top, zNear, zFar);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO
+ return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO
+ return orthoRH_NO(left, right, bottom, top, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
+ {
+ mat<4, 4, T, defaultp> Result(0);
+ Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
+ Result[2][0] = (right + left) / (right - left);
+ Result[2][1] = (top + bottom) / (top - bottom);
+ Result[2][2] = farVal / (farVal - nearVal);
+ Result[2][3] = static_cast<T>(1);
+ Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
+ {
+ mat<4, 4, T, defaultp> Result(0);
+ Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
+ Result[2][0] = (right + left) / (right - left);
+ Result[2][1] = (top + bottom) / (top - bottom);
+ Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
+ Result[2][3] = static_cast<T>(1);
+ Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
+ {
+ mat<4, 4, T, defaultp> Result(0);
+ Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
+ Result[2][0] = (right + left) / (right - left);
+ Result[2][1] = (top + bottom) / (top - bottom);
+ Result[2][2] = farVal / (nearVal - farVal);
+ Result[2][3] = static_cast<T>(-1);
+ Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
+ {
+ mat<4, 4, T, defaultp> Result(0);
+ Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
+ Result[2][0] = (right + left) / (right - left);
+ Result[2][1] = (top + bottom) / (top - bottom);
+ Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
+ Result[2][3] = static_cast<T>(-1);
+ Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumZO(T left, T right, T bottom, T top, T nearVal, T farVal)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
+# else
+ return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumNO(T left, T right, T bottom, T top, T nearVal, T farVal)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
+# else
+ return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH(T left, T right, T bottom, T top, T nearVal, T farVal)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
+# else
+ return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH(T left, T right, T bottom, T top, T nearVal, T farVal)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
+# else
+ return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum(T left, T right, T bottom, T top, T nearVal, T farVal)
+ {
+# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO
+ return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO
+ return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO
+ return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO
+ return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar)
+ {
+ assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
+
+ T const tanHalfFovy = tan(fovy / static_cast<T>(2));
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
+ Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
+ Result[2][2] = zFar / (zNear - zFar);
+ Result[2][3] = - static_cast<T>(1);
+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar)
+ {
+ assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
+
+ T const tanHalfFovy = tan(fovy / static_cast<T>(2));
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
+ Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
+ Result[2][2] = - (zFar + zNear) / (zFar - zNear);
+ Result[2][3] = - static_cast<T>(1);
+ Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar)
+ {
+ assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
+
+ T const tanHalfFovy = tan(fovy / static_cast<T>(2));
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
+ Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
+ Result[2][2] = zFar / (zFar - zNear);
+ Result[2][3] = static_cast<T>(1);
+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_NO(T fovy, T aspect, T zNear, T zFar)
+ {
+ assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
+
+ T const tanHalfFovy = tan(fovy / static_cast<T>(2));
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
+ Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
+ Result[2][2] = (zFar + zNear) / (zFar - zNear);
+ Result[2][3] = static_cast<T>(1);
+ Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
+# else
+ return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return perspectiveLH_NO(fovy, aspect, zNear, zFar);
+# else
+ return perspectiveRH_NO(fovy, aspect, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
+# else
+ return perspectiveLH_NO(fovy, aspect, zNear, zFar);
+# endif
+
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
+# else
+ return perspectiveRH_NO(fovy, aspect, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO
+ return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO
+ return perspectiveLH_NO(fovy, aspect, zNear, zFar);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO
+ return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO
+ return perspectiveRH_NO(fovy, aspect, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_ZO(T fov, T width, T height, T zNear, T zFar)
+ {
+ assert(width > static_cast<T>(0));
+ assert(height > static_cast<T>(0));
+ assert(fov > static_cast<T>(0));
+
+ T const rad = fov;
+ T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
+ T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = w;
+ Result[1][1] = h;
+ Result[2][2] = zFar / (zNear - zFar);
+ Result[2][3] = - static_cast<T>(1);
+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_NO(T fov, T width, T height, T zNear, T zFar)
+ {
+ assert(width > static_cast<T>(0));
+ assert(height > static_cast<T>(0));
+ assert(fov > static_cast<T>(0));
+
+ T const rad = fov;
+ T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
+ T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = w;
+ Result[1][1] = h;
+ Result[2][2] = - (zFar + zNear) / (zFar - zNear);
+ Result[2][3] = - static_cast<T>(1);
+ Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_ZO(T fov, T width, T height, T zNear, T zFar)
+ {
+ assert(width > static_cast<T>(0));
+ assert(height > static_cast<T>(0));
+ assert(fov > static_cast<T>(0));
+
+ T const rad = fov;
+ T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
+ T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = w;
+ Result[1][1] = h;
+ Result[2][2] = zFar / (zFar - zNear);
+ Result[2][3] = static_cast<T>(1);
+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_NO(T fov, T width, T height, T zNear, T zFar)
+ {
+ assert(width > static_cast<T>(0));
+ assert(height > static_cast<T>(0));
+ assert(fov > static_cast<T>(0));
+
+ T const rad = fov;
+ T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
+ T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = w;
+ Result[1][1] = h;
+ Result[2][2] = (zFar + zNear) / (zFar - zNear);
+ Result[2][3] = static_cast<T>(1);
+ Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovZO(T fov, T width, T height, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
+# else
+ return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
+# else
+ return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
+# else
+ return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
+# else
+ return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
+ {
+# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO
+ return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO
+ return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO
+ return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
+# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO
+ return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
+ {
+ T const range = tan(fovy / static_cast<T>(2)) * zNear;
+ T const left = -range * aspect;
+ T const right = range * aspect;
+ T const bottom = -range;
+ T const top = range;
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
+ Result[2][2] = - static_cast<T>(1);
+ Result[2][3] = - static_cast<T>(1);
+ Result[3][2] = - static_cast<T>(2) * zNear;
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
+ {
+ T const range = tan(fovy / static_cast<T>(2)) * zNear;
+ T const left = -range * aspect;
+ T const right = range * aspect;
+ T const bottom = -range;
+ T const top = range;
+
+ mat<4, 4, T, defaultp> Result(T(0));
+ Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
+ Result[2][2] = static_cast<T>(1);
+ Result[2][3] = static_cast<T>(1);
+ Result[3][2] = - static_cast<T>(2) * zNear;
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return infinitePerspectiveLH(fovy, aspect, zNear);
+# else
+ return infinitePerspectiveRH(fovy, aspect, zNear);
+# endif
+ }
+
+ // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep)
+ {
+ T const range = tan(fovy / static_cast<T>(2)) * zNear;
+ T const left = -range * aspect;
+ T const right = range * aspect;
+ T const bottom = -range;
+ T const top = range;
+
+ mat<4, 4, T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
+ Result[2][2] = ep - static_cast<T>(1);
+ Result[2][3] = static_cast<T>(-1);
+ Result[3][2] = (ep - static_cast<T>(2)) * zNear;
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear)
+ {
+ return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon<T>());
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_common.hpp b/src/include/glm/ext/matrix_common.hpp
new file mode 100644
index 0000000..389494d
--- /dev/null
+++ b/src/include/glm/ext/matrix_common.hpp
@@ -0,0 +1,36 @@
+/// @ref ext_matrix_common
+/// @file glm/ext/matrix_common.hpp
+///
+/// @defgroup ext_matrix_common GLM_EXT_matrix_common
+/// @ingroup ext
+///
+/// Defines functions for common matrix operations.
+///
+/// Include <glm/ext/matrix_common.hpp> to use the features of this extension.
+///
+/// @see ext_matrix_common
+
+#pragma once
+
+#include "../detail/qualifier.hpp"
+#include "../detail/_fixes.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_transform extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_common
+ /// @{
+
+ template<length_t C, length_t R, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, mat<C, R, U, Q> const& a);
+
+ template<length_t C, length_t R, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_common.inl"
diff --git a/src/include/glm/ext/matrix_common.inl b/src/include/glm/ext/matrix_common.inl
new file mode 100644
index 0000000..53661d7
--- /dev/null
+++ b/src/include/glm/ext/matrix_common.inl
@@ -0,0 +1,16 @@
+#include "../matrix.hpp"
+
+namespace glm
+{
+ template<length_t C, length_t R, typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a)
+ {
+ return mat<C, R, U, Q>(x) * (static_cast<U>(1) - a) + mat<C, R, U, Q>(y) * a;
+ }
+
+ template<length_t C, length_t R, typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, mat<C, R, U, Q> const& a)
+ {
+ return matrixCompMult(mat<C, R, U, Q>(x), static_cast<U>(1) - a) + matrixCompMult(mat<C, R, U, Q>(y), a);
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double2x2.hpp b/src/include/glm/ext/matrix_double2x2.hpp
new file mode 100644
index 0000000..89e7ebf
--- /dev/null
+++ b/src/include/glm/ext/matrix_double2x2.hpp
@@ -0,0 +1,23 @@
+/// @ref core
+/// @file glm/ext/matrix_double2x2.hpp
+
+#pragma once
+#include "../detail/type_mat2x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 2 columns of 2 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<2, 2, double, defaultp> dmat2x2;
+
+ /// 2 columns of 2 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<2, 2, double, defaultp> dmat2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double2x2_precision.hpp b/src/include/glm/ext/matrix_double2x2_precision.hpp
new file mode 100644
index 0000000..8886488
--- /dev/null
+++ b/src/include/glm/ext/matrix_double2x2_precision.hpp
@@ -0,0 +1,49 @@
+/// @ref core
+/// @file glm/ext/matrix_double2x2_precision.hpp
+
+#pragma once
+#include "../detail/type_mat2x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, double, lowp> lowp_dmat2;
+
+ /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, double, mediump> mediump_dmat2;
+
+ /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, double, highp> highp_dmat2;
+
+ /// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, double, lowp> lowp_dmat2x2;
+
+ /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, double, mediump> mediump_dmat2x2;
+
+ /// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, double, highp> highp_dmat2x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double2x3.hpp b/src/include/glm/ext/matrix_double2x3.hpp
new file mode 100644
index 0000000..ae485b2
--- /dev/null
+++ b/src/include/glm/ext/matrix_double2x3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_double2x3.hpp
+
+#pragma once
+#include "../detail/type_mat2x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 2 columns of 3 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<2, 3, double, defaultp> dmat2x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double2x3_precision.hpp b/src/include/glm/ext/matrix_double2x3_precision.hpp
new file mode 100644
index 0000000..0a81269
--- /dev/null
+++ b/src/include/glm/ext/matrix_double2x3_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_double2x3_precision.hpp
+
+#pragma once
+#include "../detail/type_mat2x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 3, double, lowp> lowp_dmat2x3;
+
+ /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 3, double, mediump> mediump_dmat2x3;
+
+ /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 3, double, highp> highp_dmat2x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double2x4.hpp b/src/include/glm/ext/matrix_double2x4.hpp
new file mode 100644
index 0000000..4852048
--- /dev/null
+++ b/src/include/glm/ext/matrix_double2x4.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_double2x4.hpp
+
+#pragma once
+#include "../detail/type_mat2x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 2 columns of 4 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<2, 4, double, defaultp> dmat2x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double2x4_precision.hpp b/src/include/glm/ext/matrix_double2x4_precision.hpp
new file mode 100644
index 0000000..1fe933f
--- /dev/null
+++ b/src/include/glm/ext/matrix_double2x4_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_double2x4_precision.hpp
+
+#pragma once
+#include "../detail/type_mat2x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 4, double, lowp> lowp_dmat2x4;
+
+ /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 4, double, mediump> mediump_dmat2x4;
+
+ /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 4, double, highp> highp_dmat2x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double3x2.hpp b/src/include/glm/ext/matrix_double3x2.hpp
new file mode 100644
index 0000000..6b21696
--- /dev/null
+++ b/src/include/glm/ext/matrix_double3x2.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_double3x2.hpp
+
+#pragma once
+#include "../detail/type_mat3x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 3 columns of 2 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<3, 2, double, defaultp> dmat3x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double3x2_precision.hpp b/src/include/glm/ext/matrix_double3x2_precision.hpp
new file mode 100644
index 0000000..f1467a1
--- /dev/null
+++ b/src/include/glm/ext/matrix_double3x2_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_double3x2_precision.hpp
+
+#pragma once
+#include "../detail/type_mat3x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 2, double, lowp> lowp_dmat3x2;
+
+ /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 2, double, mediump> mediump_dmat3x2;
+
+ /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 2, double, highp> highp_dmat3x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double3x3.hpp b/src/include/glm/ext/matrix_double3x3.hpp
new file mode 100644
index 0000000..e158913
--- /dev/null
+++ b/src/include/glm/ext/matrix_double3x3.hpp
@@ -0,0 +1,23 @@
+/// @ref core
+/// @file glm/ext/matrix_double3x3.hpp
+
+#pragma once
+#include "../detail/type_mat3x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 3 columns of 3 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<3, 3, double, defaultp> dmat3x3;
+
+ /// 3 columns of 3 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<3, 3, double, defaultp> dmat3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double3x3_precision.hpp b/src/include/glm/ext/matrix_double3x3_precision.hpp
new file mode 100644
index 0000000..e487cc2
--- /dev/null
+++ b/src/include/glm/ext/matrix_double3x3_precision.hpp
@@ -0,0 +1,49 @@
+/// @ref core
+/// @file glm/ext/matrix_double3x3_precision.hpp
+
+#pragma once
+#include "../detail/type_mat3x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, double, lowp> lowp_dmat3;
+
+ /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, double, mediump> mediump_dmat3;
+
+ /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, double, highp> highp_dmat3;
+
+ /// 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, double, lowp> lowp_dmat3x3;
+
+ /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, double, mediump> mediump_dmat3x3;
+
+ /// 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, double, highp> highp_dmat3x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double3x4.hpp b/src/include/glm/ext/matrix_double3x4.hpp
new file mode 100644
index 0000000..d5f15ac
--- /dev/null
+++ b/src/include/glm/ext/matrix_double3x4.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_double3x4.hpp
+
+#pragma once
+#include "../detail/type_mat3x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 3 columns of 4 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<3, 4, double, defaultp> dmat3x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double3x4_precision.hpp b/src/include/glm/ext/matrix_double3x4_precision.hpp
new file mode 100644
index 0000000..b7c21b0
--- /dev/null
+++ b/src/include/glm/ext/matrix_double3x4_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_double3x4_precision.hpp
+
+#pragma once
+#include "../detail/type_mat3x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 4, double, lowp> lowp_dmat3x4;
+
+ /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 4, double, mediump> mediump_dmat3x4;
+
+ /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 4, double, highp> highp_dmat3x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double4x2.hpp b/src/include/glm/ext/matrix_double4x2.hpp
new file mode 100644
index 0000000..8cfa015
--- /dev/null
+++ b/src/include/glm/ext/matrix_double4x2.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_double4x2.hpp
+
+#pragma once
+#include "../detail/type_mat4x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 4 columns of 2 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<4, 2, double, defaultp> dmat4x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double4x2_precision.hpp b/src/include/glm/ext/matrix_double4x2_precision.hpp
new file mode 100644
index 0000000..0d5f7c3
--- /dev/null
+++ b/src/include/glm/ext/matrix_double4x2_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_double4x2_precision.hpp
+
+#pragma once
+#include "../detail/type_mat4x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 2, double, lowp> lowp_dmat4x2;
+
+ /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 2, double, mediump> mediump_dmat4x2;
+
+ /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 2, double, highp> highp_dmat4x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double4x3.hpp b/src/include/glm/ext/matrix_double4x3.hpp
new file mode 100644
index 0000000..60c1510
--- /dev/null
+++ b/src/include/glm/ext/matrix_double4x3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_double4x3.hpp
+
+#pragma once
+#include "../detail/type_mat4x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 4 columns of 3 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<4, 3, double, defaultp> dmat4x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double4x3_precision.hpp b/src/include/glm/ext/matrix_double4x3_precision.hpp
new file mode 100644
index 0000000..66f4455
--- /dev/null
+++ b/src/include/glm/ext/matrix_double4x3_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_double4x3_precision.hpp
+
+#pragma once
+#include "../detail/type_mat4x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 3, double, lowp> lowp_dmat4x3;
+
+ /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 3, double, mediump> mediump_dmat4x3;
+
+ /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 3, double, highp> highp_dmat4x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double4x4.hpp b/src/include/glm/ext/matrix_double4x4.hpp
new file mode 100644
index 0000000..513bfec
--- /dev/null
+++ b/src/include/glm/ext/matrix_double4x4.hpp
@@ -0,0 +1,23 @@
+/// @ref core
+/// @file glm/ext/matrix_double4x4.hpp
+
+#pragma once
+#include "../detail/type_mat4x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 4 columns of 4 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<4, 4, double, defaultp> dmat4x4;
+
+ /// 4 columns of 4 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<4, 4, double, defaultp> dmat4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_double4x4_precision.hpp b/src/include/glm/ext/matrix_double4x4_precision.hpp
new file mode 100644
index 0000000..1e46ff7
--- /dev/null
+++ b/src/include/glm/ext/matrix_double4x4_precision.hpp
@@ -0,0 +1,49 @@
+/// @ref core
+/// @file glm/ext/matrix_double4x4_precision.hpp
+
+#pragma once
+#include "../detail/type_mat4x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, double, lowp> lowp_dmat4;
+
+ /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, double, mediump> mediump_dmat4;
+
+ /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, double, highp> highp_dmat4;
+
+ /// 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, double, lowp> lowp_dmat4x4;
+
+ /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, double, mediump> mediump_dmat4x4;
+
+ /// 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, double, highp> highp_dmat4x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float2x2.hpp b/src/include/glm/ext/matrix_float2x2.hpp
new file mode 100644
index 0000000..8b7478a
--- /dev/null
+++ b/src/include/glm/ext/matrix_float2x2.hpp
@@ -0,0 +1,23 @@
+/// @ref core
+/// @file glm/ext/matrix_float2x2.hpp
+
+#pragma once
+#include "../detail/type_mat2x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 2 columns of 2 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<2, 2, float, defaultp> mat2x2;
+
+ /// 2 columns of 2 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<2, 2, float, defaultp> mat2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float2x2_precision.hpp b/src/include/glm/ext/matrix_float2x2_precision.hpp
new file mode 100644
index 0000000..5990a48
--- /dev/null
+++ b/src/include/glm/ext/matrix_float2x2_precision.hpp
@@ -0,0 +1,49 @@
+/// @ref core
+/// @file glm/ext/matrix_float2x2_precision.hpp
+
+#pragma once
+#include "../detail/type_mat2x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, float, lowp> lowp_mat2;
+
+ /// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, float, mediump> mediump_mat2;
+
+ /// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, float, highp> highp_mat2;
+
+ /// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, float, lowp> lowp_mat2x2;
+
+ /// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, float, mediump> mediump_mat2x2;
+
+ /// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 2, float, highp> highp_mat2x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float2x3.hpp b/src/include/glm/ext/matrix_float2x3.hpp
new file mode 100644
index 0000000..145b216
--- /dev/null
+++ b/src/include/glm/ext/matrix_float2x3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_float2x3.hpp
+
+#pragma once
+#include "../detail/type_mat2x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 2 columns of 3 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<2, 3, float, defaultp> mat2x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float2x3_precision.hpp b/src/include/glm/ext/matrix_float2x3_precision.hpp
new file mode 100644
index 0000000..49ad0cc
--- /dev/null
+++ b/src/include/glm/ext/matrix_float2x3_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_float2x3_precision.hpp
+
+#pragma once
+#include "../detail/type_mat2x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 3, float, lowp> lowp_mat2x3;
+
+ /// 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 3, float, mediump> mediump_mat2x3;
+
+ /// 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 3, float, highp> highp_mat2x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float2x4.hpp b/src/include/glm/ext/matrix_float2x4.hpp
new file mode 100644
index 0000000..bd0f2b4
--- /dev/null
+++ b/src/include/glm/ext/matrix_float2x4.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_float2x4.hpp
+
+#pragma once
+#include "../detail/type_mat2x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 2 columns of 4 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<2, 4, float, defaultp> mat2x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float2x4_precision.hpp b/src/include/glm/ext/matrix_float2x4_precision.hpp
new file mode 100644
index 0000000..161a0cf
--- /dev/null
+++ b/src/include/glm/ext/matrix_float2x4_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_float2x4_precision.hpp
+
+#pragma once
+#include "../detail/type_mat2x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 4, float, lowp> lowp_mat2x4;
+
+ /// 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 4, float, mediump> mediump_mat2x4;
+
+ /// 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<2, 4, float, highp> highp_mat2x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float3x2.hpp b/src/include/glm/ext/matrix_float3x2.hpp
new file mode 100644
index 0000000..4a212d8
--- /dev/null
+++ b/src/include/glm/ext/matrix_float3x2.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_float3x2.hpp
+
+#pragma once
+#include "../detail/type_mat3x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core
+ /// @{
+
+ /// 3 columns of 2 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<3, 2, float, defaultp> mat3x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float3x2_precision.hpp b/src/include/glm/ext/matrix_float3x2_precision.hpp
new file mode 100644
index 0000000..d0b7d00
--- /dev/null
+++ b/src/include/glm/ext/matrix_float3x2_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_float3x2_precision.hpp
+
+#pragma once
+#include "../detail/type_mat3x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 2, float, lowp> lowp_mat3x2;
+
+ /// 3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 2, float, mediump> mediump_mat3x2;
+
+ /// 3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 2, float, highp> highp_mat3x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float3x3.hpp b/src/include/glm/ext/matrix_float3x3.hpp
new file mode 100644
index 0000000..9abaa60
--- /dev/null
+++ b/src/include/glm/ext/matrix_float3x3.hpp
@@ -0,0 +1,23 @@
+/// @ref core
+/// @file glm/ext/matrix_float3x3.hpp
+
+#pragma once
+#include "../detail/type_mat3x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 3 columns of 3 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<3, 3, float, defaultp> mat3x3;
+
+ /// 3 columns of 3 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<3, 3, float, defaultp> mat3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float3x3_precision.hpp b/src/include/glm/ext/matrix_float3x3_precision.hpp
new file mode 100644
index 0000000..e66345d
--- /dev/null
+++ b/src/include/glm/ext/matrix_float3x3_precision.hpp
@@ -0,0 +1,49 @@
+/// @ref core
+/// @file glm/ext/matrix_float3x3_precision.hpp
+
+#pragma once
+#include "../detail/type_mat3x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, float, lowp> lowp_mat3;
+
+ /// 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, float, mediump> mediump_mat3;
+
+ /// 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, float, highp> highp_mat3;
+
+ /// 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, float, lowp> lowp_mat3x3;
+
+ /// 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, float, mediump> mediump_mat3x3;
+
+ /// 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 3, float, highp> highp_mat3x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float3x4.hpp b/src/include/glm/ext/matrix_float3x4.hpp
new file mode 100644
index 0000000..95b7b4b
--- /dev/null
+++ b/src/include/glm/ext/matrix_float3x4.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_float3x4.hpp
+
+#pragma once
+#include "../detail/type_mat3x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 3 columns of 4 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<3, 4, float, defaultp> mat3x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float3x4_precision.hpp b/src/include/glm/ext/matrix_float3x4_precision.hpp
new file mode 100644
index 0000000..a0e7033
--- /dev/null
+++ b/src/include/glm/ext/matrix_float3x4_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_float3x4_precision.hpp
+
+#pragma once
+#include "../detail/type_mat3x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 4, float, lowp> lowp_mat3x4;
+
+ /// 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 4, float, mediump> mediump_mat3x4;
+
+ /// 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<3, 4, float, highp> highp_mat3x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float4x2.hpp b/src/include/glm/ext/matrix_float4x2.hpp
new file mode 100644
index 0000000..b5a34f2
--- /dev/null
+++ b/src/include/glm/ext/matrix_float4x2.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_float4x2.hpp
+
+#pragma once
+#include "../detail/type_mat4x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 4 columns of 2 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<4, 2, float, defaultp> mat4x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float4x2_precision.hpp b/src/include/glm/ext/matrix_float4x2_precision.hpp
new file mode 100644
index 0000000..f3e91bb
--- /dev/null
+++ b/src/include/glm/ext/matrix_float4x2_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_float2x2_precision.hpp
+
+#pragma once
+#include "../detail/type_mat2x2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 2, float, lowp> lowp_mat4x2;
+
+ /// 4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 2, float, mediump> mediump_mat4x2;
+
+ /// 4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 2, float, highp> highp_mat4x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float4x3.hpp b/src/include/glm/ext/matrix_float4x3.hpp
new file mode 100644
index 0000000..084a7eb
--- /dev/null
+++ b/src/include/glm/ext/matrix_float4x3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/matrix_float4x3.hpp
+
+#pragma once
+#include "../detail/type_mat4x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 4 columns of 3 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<4, 3, float, defaultp> mat4x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float4x3_precision.hpp b/src/include/glm/ext/matrix_float4x3_precision.hpp
new file mode 100644
index 0000000..f0e7c27
--- /dev/null
+++ b/src/include/glm/ext/matrix_float4x3_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/matrix_float4x3_precision.hpp
+
+#pragma once
+#include "../detail/type_mat4x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 3, float, lowp> lowp_mat4x3;
+
+ /// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 3, float, mediump> mediump_mat4x3;
+
+ /// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 3, float, highp> highp_mat4x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float4x4.hpp b/src/include/glm/ext/matrix_float4x4.hpp
new file mode 100644
index 0000000..f5b08cf
--- /dev/null
+++ b/src/include/glm/ext/matrix_float4x4.hpp
@@ -0,0 +1,23 @@
+/// @ref core
+/// @file glm/ext/matrix_float4x4.hpp
+
+#pragma once
+#include "../detail/type_mat4x4.hpp"
+
+namespace glm
+{
+ /// @ingroup core_matrix
+ /// @{
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<4, 4, float, defaultp> mat4x4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<4, 4, float, defaultp> mat4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_float4x4_precision.hpp b/src/include/glm/ext/matrix_float4x4_precision.hpp
new file mode 100644
index 0000000..9faf124
--- /dev/null
+++ b/src/include/glm/ext/matrix_float4x4_precision.hpp
@@ -0,0 +1,49 @@
+/// @ref core
+/// @file glm/ext/matrix_float4x4_precision.hpp
+
+#pragma once
+#include "../detail/type_mat4x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, lowp> lowp_mat4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, mediump> mediump_mat4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, highp> highp_mat4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, lowp> lowp_mat4x4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, mediump> mediump_mat4x4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, highp> highp_mat4x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int2x2.hpp b/src/include/glm/ext/matrix_int2x2.hpp
new file mode 100644
index 0000000..e8d346a
--- /dev/null
+++ b/src/include/glm/ext/matrix_int2x2.hpp
@@ -0,0 +1,38 @@
+/// @ref ext_matrix_int2x2
+/// @file glm/ext/matrix_int2x2.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int2x2 GLM_EXT_matrix_int2x2
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int2x2.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x2.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int2x2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int2x2
+ /// @{
+
+ /// Signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2
+ typedef mat<2, 2, int, defaultp> imat2x2;
+
+ /// Signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2
+ typedef mat<2, 2, int, defaultp> imat2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int2x2_sized.hpp b/src/include/glm/ext/matrix_int2x2_sized.hpp
new file mode 100644
index 0000000..56db06d
--- /dev/null
+++ b/src/include/glm/ext/matrix_int2x2_sized.hpp
@@ -0,0 +1,70 @@
+/// @ref ext_matrix_int2x2_sized
+/// @file glm/ext/matrix_int2x2_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int2x2_sized GLM_EXT_matrix_int2x2_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int2x2_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x2.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int2x2_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int2x2_sized
+ /// @{
+
+ /// 8 bit signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2_sized
+ typedef mat<2, 2, int8, defaultp> i8mat2x2;
+
+ /// 16 bit signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2_sized
+ typedef mat<2, 2, int16, defaultp> i16mat2x2;
+
+ /// 32 bit signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2_sized
+ typedef mat<2, 2, int32, defaultp> i32mat2x2;
+
+ /// 64 bit signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2_sized
+ typedef mat<2, 2, int64, defaultp> i64mat2x2;
+
+
+ /// 8 bit signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2_sized
+ typedef mat<2, 2, int8, defaultp> i8mat2;
+
+ /// 16 bit signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2_sized
+ typedef mat<2, 2, int16, defaultp> i16mat2;
+
+ /// 32 bit signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2_sized
+ typedef mat<2, 2, int32, defaultp> i32mat2;
+
+ /// 64 bit signed integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_int2x2_sized
+ typedef mat<2, 2, int64, defaultp> i64mat2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int2x3.hpp b/src/include/glm/ext/matrix_int2x3.hpp
new file mode 100644
index 0000000..e9ec6de
--- /dev/null
+++ b/src/include/glm/ext/matrix_int2x3.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_int2x3
+/// @file glm/ext/matrix_int2x3.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_int2x3
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int2x3.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x3.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int2x3 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int2x3
+ /// @{
+
+ /// Signed integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_int2x3
+ typedef mat<2, 3, int, defaultp> imat2x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int2x3_sized.hpp b/src/include/glm/ext/matrix_int2x3_sized.hpp
new file mode 100644
index 0000000..66f7c3a
--- /dev/null
+++ b/src/include/glm/ext/matrix_int2x3_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_int2x3_sized
+/// @file glm/ext/matrix_int2x3_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int2x3_sized GLM_EXT_matrix_int2x3_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int2x3_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x3.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int2x3_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int2x3_sized
+ /// @{
+
+ /// 8 bit signed integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_int2x3_sized
+ typedef mat<2, 3, int8, defaultp> i8mat2x3;
+
+ /// 16 bit signed integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_int2x3_sized
+ typedef mat<2, 3, int16, defaultp> i16mat2x3;
+
+ /// 32 bit signed integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_int2x3_sized
+ typedef mat<2, 3, int32, defaultp> i32mat2x3;
+
+ /// 64 bit signed integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_int2x3_sized
+ typedef mat<2, 3, int64, defaultp> i64mat2x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int2x4.hpp b/src/include/glm/ext/matrix_int2x4.hpp
new file mode 100644
index 0000000..309b3ea
--- /dev/null
+++ b/src/include/glm/ext/matrix_int2x4.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_int2x4
+/// @file glm/ext/matrix_int2x4.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int2x4 GLM_EXT_matrix_int2x4
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int2x4.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int2x4 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int2x4
+ /// @{
+
+ /// Signed integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_int2x4
+ typedef mat<2, 4, int, defaultp> imat2x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int2x4_sized.hpp b/src/include/glm/ext/matrix_int2x4_sized.hpp
new file mode 100644
index 0000000..ae3298c
--- /dev/null
+++ b/src/include/glm/ext/matrix_int2x4_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_int2x4_sized
+/// @file glm/ext/matrix_int2x4_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int2x4_sized GLM_EXT_matrix_int2x4_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int2x4_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x4.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int2x4_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int2x4_sized
+ /// @{
+
+ /// 8 bit signed integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_int2x4_sized
+ typedef mat<2, 4, int8, defaultp> i8mat2x4;
+
+ /// 16 bit signed integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_int2x4_sized
+ typedef mat<2, 4, int16, defaultp> i16mat2x4;
+
+ /// 32 bit signed integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_int2x4_sized
+ typedef mat<2, 4, int32, defaultp> i32mat2x4;
+
+ /// 64 bit signed integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_int2x4_sized
+ typedef mat<2, 4, int64, defaultp> i64mat2x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int3x2.hpp b/src/include/glm/ext/matrix_int3x2.hpp
new file mode 100644
index 0000000..24ed22e
--- /dev/null
+++ b/src/include/glm/ext/matrix_int3x2.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_int3x2
+/// @file glm/ext/matrix_int3x2.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_int3x2
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int3x2.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x2.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int3x2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int3x2
+ /// @{
+
+ /// Signed integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_int3x2
+ typedef mat<3, 2, int, defaultp> imat3x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int3x2_sized.hpp b/src/include/glm/ext/matrix_int3x2_sized.hpp
new file mode 100644
index 0000000..34888bc
--- /dev/null
+++ b/src/include/glm/ext/matrix_int3x2_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_int3x2_sized
+/// @file glm/ext/matrix_int3x2_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int3x2_sized GLM_EXT_matrix_int3x2_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int3x2_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x2.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int3x2_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int3x2_sized
+ /// @{
+
+ /// 8 bit signed integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_int3x2_sized
+ typedef mat<3, 2, int8, defaultp> i8mat3x2;
+
+ /// 16 bit signed integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_int3x2_sized
+ typedef mat<3, 2, int16, defaultp> i16mat3x2;
+
+ /// 32 bit signed integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_int3x2_sized
+ typedef mat<3, 2, int32, defaultp> i32mat3x2;
+
+ /// 64 bit signed integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_int3x2_sized
+ typedef mat<3, 2, int64, defaultp> i64mat3x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int3x3.hpp b/src/include/glm/ext/matrix_int3x3.hpp
new file mode 100644
index 0000000..11327b7
--- /dev/null
+++ b/src/include/glm/ext/matrix_int3x3.hpp
@@ -0,0 +1,38 @@
+/// @ref ext_matrix_int3x3
+/// @file glm/ext/matrix_int3x3.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int3x3 GLM_EXT_matrix_int3x3
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int3x3.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int3x3 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int3x3
+ /// @{
+
+ /// Signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3
+ typedef mat<3, 3, int, defaultp> imat3x3;
+
+ /// Signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3
+ typedef mat<3, 3, int, defaultp> imat3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int3x3_sized.hpp b/src/include/glm/ext/matrix_int3x3_sized.hpp
new file mode 100644
index 0000000..38048bd
--- /dev/null
+++ b/src/include/glm/ext/matrix_int3x3_sized.hpp
@@ -0,0 +1,70 @@
+/// @ref ext_matrix_int3x3_sized
+/// @file glm/ext/matrix_int3x3_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int3x3_sized GLM_EXT_matrix_int3x3_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int3x3_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int3x3_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int3x3_sized
+ /// @{
+
+ /// 8 bit signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3_sized
+ typedef mat<3, 3, int8, defaultp> i8mat3x3;
+
+ /// 16 bit signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3_sized
+ typedef mat<3, 3, int16, defaultp> i16mat3x3;
+
+ /// 32 bit signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3_sized
+ typedef mat<3, 3, int32, defaultp> i32mat3x3;
+
+ /// 64 bit signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3_sized
+ typedef mat<3, 3, int64, defaultp> i64mat3x3;
+
+
+ /// 8 bit signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3_sized
+ typedef mat<3, 3, int8, defaultp> i8mat3;
+
+ /// 16 bit signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3_sized
+ typedef mat<3, 3, int16, defaultp> i16mat3;
+
+ /// 32 bit signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3_sized
+ typedef mat<3, 3, int32, defaultp> i32mat3;
+
+ /// 64 bit signed integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_int3x3_sized
+ typedef mat<3, 3, int64, defaultp> i64mat3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int3x4.hpp b/src/include/glm/ext/matrix_int3x4.hpp
new file mode 100644
index 0000000..a784279
--- /dev/null
+++ b/src/include/glm/ext/matrix_int3x4.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_int3x4
+/// @file glm/ext/matrix_int3x4.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int3x4 GLM_EXT_matrix_int3x4
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int3x4.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int3x4 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int3x4
+ /// @{
+
+ /// Signed integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_int3x4
+ typedef mat<3, 4, int, defaultp> imat3x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int3x4_sized.hpp b/src/include/glm/ext/matrix_int3x4_sized.hpp
new file mode 100644
index 0000000..b79b037
--- /dev/null
+++ b/src/include/glm/ext/matrix_int3x4_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_int3x4_sized
+/// @file glm/ext/matrix_int3x2_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int3x4_sized GLM_EXT_matrix_int3x4_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int3x4_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x4.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int3x4_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int3x4_sized
+ /// @{
+
+ /// 8 bit signed integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_int3x4_sized
+ typedef mat<3, 4, int8, defaultp> i8mat3x4;
+
+ /// 16 bit signed integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_int3x4_sized
+ typedef mat<3, 4, int16, defaultp> i16mat3x4;
+
+ /// 32 bit signed integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_int3x4_sized
+ typedef mat<3, 4, int32, defaultp> i32mat3x4;
+
+ /// 64 bit signed integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_int3x4_sized
+ typedef mat<3, 4, int64, defaultp> i64mat3x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int4x2.hpp b/src/include/glm/ext/matrix_int4x2.hpp
new file mode 100644
index 0000000..897322d
--- /dev/null
+++ b/src/include/glm/ext/matrix_int4x2.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_int4x2
+/// @file glm/ext/matrix_int4x2.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int4x2 GLM_EXT_matrix_int4x2
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int4x2.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x2.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int4x2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int4x2
+ /// @{
+
+ /// Signed integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_int4x2
+ typedef mat<4, 2, int, defaultp> imat4x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int4x2_sized.hpp b/src/include/glm/ext/matrix_int4x2_sized.hpp
new file mode 100644
index 0000000..322e4e5
--- /dev/null
+++ b/src/include/glm/ext/matrix_int4x2_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_int4x2_sized
+/// @file glm/ext/matrix_int4x2_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int4x2_sized GLM_EXT_matrix_int4x2_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int4x2_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x2.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int4x2_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int4x2_sized
+ /// @{
+
+ /// 8 bit signed integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_int4x2_sized
+ typedef mat<4, 2, int8, defaultp> i8mat4x2;
+
+ /// 16 bit signed integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_int4x2_sized
+ typedef mat<4, 2, int16, defaultp> i16mat4x2;
+
+ /// 32 bit signed integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_int4x2_sized
+ typedef mat<4, 2, int32, defaultp> i32mat4x2;
+
+ /// 64 bit signed integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_int4x2_sized
+ typedef mat<4, 2, int64, defaultp> i64mat4x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int4x3.hpp b/src/include/glm/ext/matrix_int4x3.hpp
new file mode 100644
index 0000000..c14a663
--- /dev/null
+++ b/src/include/glm/ext/matrix_int4x3.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_int4x3
+/// @file glm/ext/matrix_int4x3.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int4x3 GLM_EXT_matrix_int4x3
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int4x3.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x3.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int4x3 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int4x3
+ /// @{
+
+ /// Signed integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_int4x3
+ typedef mat<4, 3, int, defaultp> imat4x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int4x3_sized.hpp b/src/include/glm/ext/matrix_int4x3_sized.hpp
new file mode 100644
index 0000000..1bd1e51
--- /dev/null
+++ b/src/include/glm/ext/matrix_int4x3_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_int4x3_sized
+/// @file glm/ext/matrix_int4x3_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int4x3_sized GLM_EXT_matrix_int4x3_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int4x3_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x3.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int4x3_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int4x3_sized
+ /// @{
+
+ /// 8 bit signed integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_int4x3_sized
+ typedef mat<4, 3, int8, defaultp> i8mat4x3;
+
+ /// 16 bit signed integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_int4x3_sized
+ typedef mat<4, 3, int16, defaultp> i16mat4x3;
+
+ /// 32 bit signed integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_int4x3_sized
+ typedef mat<4, 3, int32, defaultp> i32mat4x3;
+
+ /// 64 bit signed integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_int4x3_sized
+ typedef mat<4, 3, int64, defaultp> i64mat4x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int4x4.hpp b/src/include/glm/ext/matrix_int4x4.hpp
new file mode 100644
index 0000000..6daf759
--- /dev/null
+++ b/src/include/glm/ext/matrix_int4x4.hpp
@@ -0,0 +1,38 @@
+/// @ref ext_matrix_int4x4
+/// @file glm/ext/matrix_int4x4.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int4x4 GLM_EXT_matrix_int4x4
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int4x4.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int4x4 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int4x4
+ /// @{
+
+ /// Signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4
+ typedef mat<4, 4, int, defaultp> imat4x4;
+
+ /// Signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4
+ typedef mat<4, 4, int, defaultp> imat4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_int4x4_sized.hpp b/src/include/glm/ext/matrix_int4x4_sized.hpp
new file mode 100644
index 0000000..1e553b8
--- /dev/null
+++ b/src/include/glm/ext/matrix_int4x4_sized.hpp
@@ -0,0 +1,70 @@
+/// @ref ext_matrix_int4x4_sized
+/// @file glm/ext/matrix_int4x4_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int4x4_sized GLM_EXT_matrix_int4x4_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_int4x4_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x4.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_int4x4_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_int4x4_sized
+ /// @{
+
+ /// 8 bit signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4_sized
+ typedef mat<4, 4, int8, defaultp> i8mat4x4;
+
+ /// 16 bit signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4_sized
+ typedef mat<4, 4, int16, defaultp> i16mat4x4;
+
+ /// 32 bit signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4_sized
+ typedef mat<4, 4, int32, defaultp> i32mat4x4;
+
+ /// 64 bit signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4_sized
+ typedef mat<4, 4, int64, defaultp> i64mat4x4;
+
+
+ /// 8 bit signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4_sized
+ typedef mat<4, 4, int8, defaultp> i8mat4;
+
+ /// 16 bit signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4_sized
+ typedef mat<4, 4, int16, defaultp> i16mat4;
+
+ /// 32 bit signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4_sized
+ typedef mat<4, 4, int32, defaultp> i32mat4;
+
+ /// 64 bit signed integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_int4x4_sized
+ typedef mat<4, 4, int64, defaultp> i64mat4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_projection.hpp b/src/include/glm/ext/matrix_projection.hpp
new file mode 100644
index 0000000..4c2a494
--- /dev/null
+++ b/src/include/glm/ext/matrix_projection.hpp
@@ -0,0 +1,149 @@
+/// @ref ext_matrix_projection
+/// @file glm/ext/matrix_projection.hpp
+///
+/// @defgroup ext_matrix_projection GLM_EXT_matrix_projection
+/// @ingroup ext
+///
+/// Functions that generate common projection transformation matrices.
+///
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+///
+/// Include <glm/ext/matrix_projection.hpp> to use the features of this extension.
+///
+/// @see ext_matrix_transform
+/// @see ext_matrix_clip_space
+
+#pragma once
+
+// Dependencies
+#include "../gtc/constants.hpp"
+#include "../geometric.hpp"
+#include "../trigonometric.hpp"
+#include "../matrix.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_projection extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_projection
+ /// @{
+
+ /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @param obj Specify the object coordinates.
+ /// @param model Specifies the current modelview matrix
+ /// @param proj Specifies the current projection matrix
+ /// @param viewport Specifies the current viewport
+ /// @return Return the computed window coordinates.
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ ///
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> projectZO(
+ vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
+ /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param obj Specify the object coordinates.
+ /// @param model Specifies the current modelview matrix
+ /// @param proj Specifies the current projection matrix
+ /// @param viewport Specifies the current viewport
+ /// @return Return the computed window coordinates.
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ ///
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> projectNO(
+ vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
+ /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.
+ /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
+ ///
+ /// @param obj Specify the object coordinates.
+ /// @param model Specifies the current modelview matrix
+ /// @param proj Specifies the current projection matrix
+ /// @param viewport Specifies the current viewport
+ /// @return Return the computed window coordinates.
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ ///
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> project(
+ vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
+ /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
+ ///
+ /// @param win Specify the window coordinates to be mapped.
+ /// @param model Specifies the modelview matrix
+ /// @param proj Specifies the projection matrix
+ /// @param viewport Specifies the viewport
+ /// @return Returns the computed object coordinates.
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ ///
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
+ vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
+ /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+ /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
+ ///
+ /// @param win Specify the window coordinates to be mapped.
+ /// @param model Specifies the modelview matrix
+ /// @param proj Specifies the projection matrix
+ /// @param viewport Specifies the viewport
+ /// @return Returns the computed object coordinates.
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ ///
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
+ vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
+ /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition.
+ /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
+ ///
+ /// @param win Specify the window coordinates to be mapped.
+ /// @param model Specifies the modelview matrix
+ /// @param proj Specifies the projection matrix
+ /// @param viewport Specifies the viewport
+ /// @return Returns the computed object coordinates.
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ ///
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> unProject(
+ vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
+ /// Define a picking region
+ ///
+ /// @param center Specify the center of a picking region in window coordinates.
+ /// @param delta Specify the width and height, respectively, of the picking region in window coordinates.
+ /// @param viewport Rendering viewport
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ ///
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPickMatrix.xml">gluPickMatrix man page</a>
+ template<typename T, qualifier Q, typename U>
+ GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
+ vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_projection.inl"
diff --git a/src/include/glm/ext/matrix_projection.inl b/src/include/glm/ext/matrix_projection.inl
new file mode 100644
index 0000000..af8c8f2
--- /dev/null
+++ b/src/include/glm/ext/matrix_projection.inl
@@ -0,0 +1,106 @@
+namespace glm
+{
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> projectZO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
+ {
+ vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
+ tmp = model * tmp;
+ tmp = proj * tmp;
+
+ tmp /= tmp.w;
+ tmp.x = tmp.x * static_cast<T>(0.5) + static_cast<T>(0.5);
+ tmp.y = tmp.y * static_cast<T>(0.5) + static_cast<T>(0.5);
+
+ tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
+ tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
+
+ return vec<3, T, Q>(tmp);
+ }
+
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> projectNO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
+ {
+ vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
+ tmp = model * tmp;
+ tmp = proj * tmp;
+
+ tmp /= tmp.w;
+ tmp = tmp * static_cast<T>(0.5) + static_cast<T>(0.5);
+ tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
+ tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
+
+ return vec<3, T, Q>(tmp);
+ }
+
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> project(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return projectZO(obj, model, proj, viewport);
+# else
+ return projectNO(obj, model, proj, viewport);
+# endif
+ }
+
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectZO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
+ {
+ mat<4, 4, T, Q> Inverse = inverse(proj * model);
+
+ vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
+ tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
+ tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
+ tmp.x = tmp.x * static_cast<T>(2) - static_cast<T>(1);
+ tmp.y = tmp.y * static_cast<T>(2) - static_cast<T>(1);
+
+ vec<4, T, Q> obj = Inverse * tmp;
+ obj /= obj.w;
+
+ return vec<3, T, Q>(obj);
+ }
+
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectNO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
+ {
+ mat<4, 4, T, Q> Inverse = inverse(proj * model);
+
+ vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
+ tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
+ tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
+ tmp = tmp * static_cast<T>(2) - static_cast<T>(1);
+
+ vec<4, T, Q> obj = Inverse * tmp;
+ obj /= obj.w;
+
+ return vec<3, T, Q>(obj);
+ }
+
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> unProject(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+ return unProjectZO(win, model, proj, viewport);
+# else
+ return unProjectNO(win, model, proj, viewport);
+# endif
+ }
+
+ template<typename T, qualifier Q, typename U>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> pickMatrix(vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport)
+ {
+ assert(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0));
+ mat<4, 4, T, Q> Result(static_cast<T>(1));
+
+ if(!(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0)))
+ return Result; // Error
+
+ vec<3, T, Q> Temp(
+ (static_cast<T>(viewport[2]) - static_cast<T>(2) * (center.x - static_cast<T>(viewport[0]))) / delta.x,
+ (static_cast<T>(viewport[3]) - static_cast<T>(2) * (center.y - static_cast<T>(viewport[1]))) / delta.y,
+ static_cast<T>(0));
+
+ // Translate and scale the picked region to the entire window
+ Result = translate(Result, Temp);
+ return scale(Result, vec<3, T, Q>(static_cast<T>(viewport[2]) / delta.x, static_cast<T>(viewport[3]) / delta.y, static_cast<T>(1)));
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_relational.hpp b/src/include/glm/ext/matrix_relational.hpp
new file mode 100644
index 0000000..49d53f8
--- /dev/null
+++ b/src/include/glm/ext/matrix_relational.hpp
@@ -0,0 +1,132 @@
+/// @ref ext_matrix_relational
+/// @file glm/ext/matrix_relational.hpp
+///
+/// @defgroup ext_matrix_relational GLM_EXT_matrix_relational
+/// @ingroup ext
+///
+/// Exposes comparison functions for matrix types that take a user defined epsilon values.
+///
+/// Include <glm/ext/matrix_relational.hpp> to use the features of this extension.
+///
+/// @see ext_vector_relational
+/// @see ext_scalar_relational
+/// @see ext_quaternion_relational
+
+#pragma once
+
+// Dependencies
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_relational extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_relational
+ /// @{
+
+ /// Perform a component-wise equal-to comparison of two matrices.
+ /// Return a boolean vector which components value is True if this expression is satisfied per column of the matrices.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
+
+ /// Perform a component-wise not-equal-to comparison of two matrices.
+ /// Return a boolean vector which components value is True if this expression is satisfied per column of the matrices.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T epsilon);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, T, Q> const& epsilon);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T epsilon);
+
+ /// Returns the component-wise comparison of |x - y| >= epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, T, Q> const& epsilon);
+
+ /// Returns the component-wise comparison between two vectors in term of ULPs.
+ /// True if this expression is satisfied.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, int ULPs);
+
+ /// Returns the component-wise comparison between two vectors in term of ULPs.
+ /// True if this expression is satisfied.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, int, Q> const& ULPs);
+
+ /// Returns the component-wise comparison between two vectors in term of ULPs.
+ /// True if this expression is not satisfied.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, int ULPs);
+
+ /// Returns the component-wise comparison between two vectors in term of ULPs.
+ /// True if this expression is not satisfied.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix
+ /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, int, Q> const& ULPs);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_relational.inl"
diff --git a/src/include/glm/ext/matrix_relational.inl b/src/include/glm/ext/matrix_relational.inl
new file mode 100644
index 0000000..1b8f04b
--- /dev/null
+++ b/src/include/glm/ext/matrix_relational.inl
@@ -0,0 +1,82 @@
+/// @ref ext_vector_relational
+/// @file glm/ext/vector_relational.inl
+
+// Dependency:
+#include "../ext/vector_relational.hpp"
+#include "../common.hpp"
+
+namespace glm
+{
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b)
+ {
+ return equal(a, b, static_cast<T>(0));
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, T Epsilon)
+ {
+ return equal(a, b, vec<C, T, Q>(Epsilon));
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& Epsilon)
+ {
+ vec<C, bool, Q> Result(true);
+ for(length_t i = 0; i < C; ++i)
+ Result[i] = all(equal(a[i], b[i], Epsilon[i]));
+ return Result;
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
+ {
+ return notEqual(x, y, static_cast<T>(0));
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T Epsilon)
+ {
+ return notEqual(x, y, vec<C, T, Q>(Epsilon));
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& Epsilon)
+ {
+ vec<C, bool, Q> Result(true);
+ for(length_t i = 0; i < C; ++i)
+ Result[i] = any(notEqual(a[i], b[i], Epsilon[i]));
+ return Result;
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, int MaxULPs)
+ {
+ return equal(a, b, vec<C, int, Q>(MaxULPs));
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, int, Q> const& MaxULPs)
+ {
+ vec<C, bool, Q> Result(true);
+ for(length_t i = 0; i < C; ++i)
+ Result[i] = all(equal(a[i], b[i], MaxULPs[i]));
+ return Result;
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, int MaxULPs)
+ {
+ return notEqual(x, y, vec<C, int, Q>(MaxULPs));
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, int, Q> const& MaxULPs)
+ {
+ vec<C, bool, Q> Result(true);
+ for(length_t i = 0; i < C; ++i)
+ Result[i] = any(notEqual(a[i], b[i], MaxULPs[i]));
+ return Result;
+ }
+
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_transform.hpp b/src/include/glm/ext/matrix_transform.hpp
new file mode 100644
index 0000000..268e0ec
--- /dev/null
+++ b/src/include/glm/ext/matrix_transform.hpp
@@ -0,0 +1,144 @@
+/// @ref ext_matrix_transform
+/// @file glm/ext/matrix_transform.hpp
+///
+/// @defgroup ext_matrix_transform GLM_EXT_matrix_transform
+/// @ingroup ext
+///
+/// Defines functions that generate common transformation matrices.
+///
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+///
+/// Include <glm/ext/matrix_transform.hpp> to use the features of this extension.
+///
+/// @see ext_matrix_projection
+/// @see ext_matrix_clip_space
+
+#pragma once
+
+// Dependencies
+#include "../gtc/constants.hpp"
+#include "../geometric.hpp"
+#include "../trigonometric.hpp"
+#include "../matrix.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_transform extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_transform
+ /// @{
+
+ /// Builds an identity matrix.
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType identity();
+
+ /// Builds a translation 4 * 4 matrix created from a vector of 3 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a translation vector.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ ///
+ /// @code
+ /// #include <glm/glm.hpp>
+ /// #include <glm/gtc/matrix_transform.hpp>
+ /// ...
+ /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
+ /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
+ /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
+ /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
+ /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
+ /// @endcode
+ ///
+ /// @see - translate(mat<4, 4, T, Q> const& m, T x, T y, T z)
+ /// @see - translate(vec<3, T, Q> const& v)
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml">glTranslate man page</a>
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> translate(
+ mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
+
+ /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
+ ///
+ /// @param m Input matrix multiplied by this rotation matrix.
+ /// @param angle Rotation angle expressed in radians.
+ /// @param axis Rotation axis, recommended to be normalized.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ ///
+ /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
+ /// @see - rotate(T angle, vec<3, T, Q> const& v)
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml">glRotate man page</a>
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
+ mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis);
+
+ /// Builds a scale 4 * 4 matrix created from 3 scalars.
+ ///
+ /// @param m Input matrix multiplied by this scale matrix.
+ /// @param v Ratio of scaling for each axis.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ ///
+ /// @see - scale(mat<4, 4, T, Q> const& m, T x, T y, T z)
+ /// @see - scale(vec<3, T, Q> const& v)
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glScale.xml">glScale man page</a>
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> scale(
+ mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
+
+ /// Build a right handed look at view matrix.
+ ///
+ /// @param eye Position of the camera
+ /// @param center Position where the camera is looking at
+ /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ ///
+ /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH(
+ vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
+
+ /// Build a left handed look at view matrix.
+ ///
+ /// @param eye Position of the camera
+ /// @param center Position where the camera is looking at
+ /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ ///
+ /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH(
+ vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
+
+ /// Build a look at view matrix based on the default handedness.
+ ///
+ /// @param eye Position of the camera
+ /// @param center Position where the camera is looking at
+ /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ ///
+ /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
+ /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluLookAt.xml">gluLookAt man page</a>
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
+ vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_transform.inl"
diff --git a/src/include/glm/ext/matrix_transform.inl b/src/include/glm/ext/matrix_transform.inl
new file mode 100644
index 0000000..4e122f6
--- /dev/null
+++ b/src/include/glm/ext/matrix_transform.inl
@@ -0,0 +1,152 @@
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType identity()
+ {
+ return detail::init_gentype<genType, detail::genTypeTrait<genType>::GENTYPE>::identity();
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
+ {
+ mat<4, 4, T, Q> Result(m);
+ Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
+ {
+ T const a = angle;
+ T const c = cos(a);
+ T const s = sin(a);
+
+ vec<3, T, Q> axis(normalize(v));
+ vec<3, T, Q> temp((T(1) - c) * axis);
+
+ mat<4, 4, T, Q> Rotate;
+ Rotate[0][0] = c + temp[0] * axis[0];
+ Rotate[0][1] = temp[0] * axis[1] + s * axis[2];
+ Rotate[0][2] = temp[0] * axis[2] - s * axis[1];
+
+ Rotate[1][0] = temp[1] * axis[0] - s * axis[2];
+ Rotate[1][1] = c + temp[1] * axis[1];
+ Rotate[1][2] = temp[1] * axis[2] + s * axis[0];
+
+ Rotate[2][0] = temp[2] * axis[0] + s * axis[1];
+ Rotate[2][1] = temp[2] * axis[1] - s * axis[0];
+ Rotate[2][2] = c + temp[2] * axis[2];
+
+ mat<4, 4, T, Q> Result;
+ Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+ Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+ Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+ Result[3] = m[3];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
+ {
+ T const a = angle;
+ T const c = cos(a);
+ T const s = sin(a);
+ mat<4, 4, T, Q> Result;
+
+ vec<3, T, Q> axis = normalize(v);
+
+ Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x;
+ Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z;
+ Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y;
+ Result[0][3] = static_cast<T>(0);
+
+ Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z;
+ Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y;
+ Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x;
+ Result[1][3] = static_cast<T>(0);
+
+ Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y;
+ Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x;
+ Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z;
+ Result[2][3] = static_cast<T>(0);
+
+ Result[3] = vec<4, T, Q>(0, 0, 0, 1);
+ return m * Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
+ {
+ mat<4, 4, T, Q> Result;
+ Result[0] = m[0] * v[0];
+ Result[1] = m[1] * v[1];
+ Result[2] = m[2] * v[2];
+ Result[3] = m[3];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
+ {
+ mat<4, 4, T, Q> Result(T(1));
+ Result[0][0] = v.x;
+ Result[1][1] = v.y;
+ Result[2][2] = v.z;
+ return m * Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
+ {
+ vec<3, T, Q> const f(normalize(center - eye));
+ vec<3, T, Q> const s(normalize(cross(f, up)));
+ vec<3, T, Q> const u(cross(s, f));
+
+ mat<4, 4, T, Q> Result(1);
+ Result[0][0] = s.x;
+ Result[1][0] = s.y;
+ Result[2][0] = s.z;
+ Result[0][1] = u.x;
+ Result[1][1] = u.y;
+ Result[2][1] = u.z;
+ Result[0][2] =-f.x;
+ Result[1][2] =-f.y;
+ Result[2][2] =-f.z;
+ Result[3][0] =-dot(s, eye);
+ Result[3][1] =-dot(u, eye);
+ Result[3][2] = dot(f, eye);
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
+ {
+ vec<3, T, Q> const f(normalize(center - eye));
+ vec<3, T, Q> const s(normalize(cross(up, f)));
+ vec<3, T, Q> const u(cross(f, s));
+
+ mat<4, 4, T, Q> Result(1);
+ Result[0][0] = s.x;
+ Result[1][0] = s.y;
+ Result[2][0] = s.z;
+ Result[0][1] = u.x;
+ Result[1][1] = u.y;
+ Result[2][1] = u.z;
+ Result[0][2] = f.x;
+ Result[1][2] = f.y;
+ Result[2][2] = f.z;
+ Result[3][0] = -dot(s, eye);
+ Result[3][1] = -dot(u, eye);
+ Result[3][2] = -dot(f, eye);
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
+ {
+ GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
+ return lookAtLH(eye, center, up);
+ else
+ return lookAtRH(eye, center, up);
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint2x2.hpp b/src/include/glm/ext/matrix_uint2x2.hpp
new file mode 100644
index 0000000..a98e5e4
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint2x2.hpp
@@ -0,0 +1,38 @@
+/// @ref ext_matrix_uint2x2
+/// @file glm/ext/matrix_uint2x2.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint2x2 GLM_EXT_matrix_uint2x2
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint2x2.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x2.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint2x2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint2x2
+ /// @{
+
+ /// Unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2
+ typedef mat<2, 2, uint, defaultp> umat2x2;
+
+ /// Unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2
+ typedef mat<2, 2, uint, defaultp> umat2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint2x2_sized.hpp b/src/include/glm/ext/matrix_uint2x2_sized.hpp
new file mode 100644
index 0000000..9429603
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint2x2_sized.hpp
@@ -0,0 +1,70 @@
+/// @ref ext_matrix_uint2x2_sized
+/// @file glm/ext/matrix_uint2x2_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint2x2_sized GLM_EXT_matrix_uint2x2_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint2x2_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x2.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint2x2_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint2x2_sized
+ /// @{
+
+ /// 8 bit unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2_sized
+ typedef mat<2, 2, uint8, defaultp> u8mat2x2;
+
+ /// 16 bit unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2_sized
+ typedef mat<2, 2, uint16, defaultp> u16mat2x2;
+
+ /// 32 bit unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2_sized
+ typedef mat<2, 2, uint32, defaultp> u32mat2x2;
+
+ /// 64 bit unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2_sized
+ typedef mat<2, 2, uint64, defaultp> u64mat2x2;
+
+
+ /// 8 bit unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2_sized
+ typedef mat<2, 2, uint8, defaultp> u8mat2;
+
+ /// 16 bit unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2_sized
+ typedef mat<2, 2, uint16, defaultp> u16mat2;
+
+ /// 32 bit unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2_sized
+ typedef mat<2, 2, uint32, defaultp> u32mat2;
+
+ /// 64 bit unsigned integer 2x2 matrix.
+ ///
+ /// @see ext_matrix_uint2x2_sized
+ typedef mat<2, 2, uint64, defaultp> u64mat2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint2x3.hpp b/src/include/glm/ext/matrix_uint2x3.hpp
new file mode 100644
index 0000000..02e02cd
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint2x3.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_uint2x3
+/// @file glm/ext/matrix_uint2x3.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_uint2x3
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint2x3.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x3.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint2x3 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint2x3
+ /// @{
+
+ /// Unsigned integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_uint2x3
+ typedef mat<2, 3, uint, defaultp> umat2x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint2x3_sized.hpp b/src/include/glm/ext/matrix_uint2x3_sized.hpp
new file mode 100644
index 0000000..5dca929
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint2x3_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_uint2x3_sized
+/// @file glm/ext/matrix_uint2x3_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint2x3_sized GLM_EXT_matrix_uint2x3_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint2x3_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x3.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint2x3_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint2x3_sized
+ /// @{
+
+ /// 8 bit unsigned integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_uint2x3_sized
+ typedef mat<2, 3, uint8, defaultp> u8mat2x3;
+
+ /// 16 bit unsigned integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_uint2x3_sized
+ typedef mat<2, 3, uint16, defaultp> u16mat2x3;
+
+ /// 32 bit unsigned integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_uint2x3_sized
+ typedef mat<2, 3, uint32, defaultp> u32mat2x3;
+
+ /// 64 bit unsigned integer 2x3 matrix.
+ ///
+ /// @see ext_matrix_uint2x3_sized
+ typedef mat<2, 3, uint64, defaultp> u64mat2x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint2x4.hpp b/src/include/glm/ext/matrix_uint2x4.hpp
new file mode 100644
index 0000000..63bfbc2
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint2x4.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_uint2x4
+/// @file glm/ext/matrix_uint2x4.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint2x4 GLM_EXT_matrix_int2x4
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint2x4.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint2x4 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint2x4
+ /// @{
+
+ /// Unsigned integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_uint2x4
+ typedef mat<2, 4, uint, defaultp> umat2x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint2x4_sized.hpp b/src/include/glm/ext/matrix_uint2x4_sized.hpp
new file mode 100644
index 0000000..f3c08cf
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint2x4_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_uint2x4_sized
+/// @file glm/ext/matrixu_uint2x4_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint2x4_sized GLM_EXT_matrix_uint2x4_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint2x4_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x4.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint2x4_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint2x4_sized
+ /// @{
+
+ /// 8 bit unsigned integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_uint2x4_sized
+ typedef mat<2, 4, uint8, defaultp> u8mat2x4;
+
+ /// 16 bit unsigned integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_uint2x4_sized
+ typedef mat<2, 4, uint16, defaultp> u16mat2x4;
+
+ /// 32 bit unsigned integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_uint2x4_sized
+ typedef mat<2, 4, uint32, defaultp> u32mat2x4;
+
+ /// 64 bit unsigned integer 2x4 matrix.
+ ///
+ /// @see ext_matrix_uint2x4_sized
+ typedef mat<2, 4, uint64, defaultp> u64mat2x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint3x2.hpp b/src/include/glm/ext/matrix_uint3x2.hpp
new file mode 100644
index 0000000..ebe2b30
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint3x2.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_uint3x2
+/// @file glm/ext/matrix_uint3x2.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_uint3x2
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint3x2.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x2.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint3x2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint3x2
+ /// @{
+
+ /// Unsigned integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_uint3x2
+ typedef mat<3, 2, uint, defaultp> umat3x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint3x2_sized.hpp b/src/include/glm/ext/matrix_uint3x2_sized.hpp
new file mode 100644
index 0000000..7ed601f
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint3x2_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_uint3x2_sized
+/// @file glm/ext/matrix_uint3x2_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint3x2_sized GLM_EXT_matrix_uint3x2_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint3x2_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x2.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint3x2_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint3x2_sized
+ /// @{
+
+ /// 8 bit signed integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_uint3x2_sized
+ typedef mat<3, 2, uint8, defaultp> u8mat3x2;
+
+ /// 16 bit signed integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_uint3x2_sized
+ typedef mat<3, 2, uint16, defaultp> u16mat3x2;
+
+ /// 32 bit signed integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_uint3x2_sized
+ typedef mat<3, 2, uint32, defaultp> u32mat3x2;
+
+ /// 64 bit signed integer 3x2 matrix.
+ ///
+ /// @see ext_matrix_uint3x2_sized
+ typedef mat<3, 2, uint64, defaultp> u64mat3x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint3x3.hpp b/src/include/glm/ext/matrix_uint3x3.hpp
new file mode 100644
index 0000000..f66dca3
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint3x3.hpp
@@ -0,0 +1,38 @@
+/// @ref ext_matrix_uint3x3
+/// @file glm/ext/matrix_uint3x3.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint3x3 GLM_EXT_matrix_uint3x3
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint3x3.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint3x3 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint3x3
+ /// @{
+
+ /// Unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3
+ typedef mat<3, 3, uint, defaultp> umat3x3;
+
+ /// Unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3
+ typedef mat<3, 3, uint, defaultp> umat3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint3x3_sized.hpp b/src/include/glm/ext/matrix_uint3x3_sized.hpp
new file mode 100644
index 0000000..86a2fdd
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint3x3_sized.hpp
@@ -0,0 +1,70 @@
+/// @ref ext_matrix_uint3x3_sized
+/// @file glm/ext/matrix_uint3x3_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint3x3_sized GLM_EXT_matrix_uint3x3_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint3x3_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint3x3_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint3x3_sized
+ /// @{
+
+ /// 8 bit unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3_sized
+ typedef mat<3, 3, uint8, defaultp> u8mat3x3;
+
+ /// 16 bit unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3_sized
+ typedef mat<3, 3, uint16, defaultp> u16mat3x3;
+
+ /// 32 bit unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3_sized
+ typedef mat<3, 3, uint32, defaultp> u32mat3x3;
+
+ /// 64 bit unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3_sized
+ typedef mat<3, 3, uint64, defaultp> u64mat3x3;
+
+
+ /// 8 bit unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3_sized
+ typedef mat<3, 3, uint8, defaultp> u8mat3;
+
+ /// 16 bit unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3_sized
+ typedef mat<3, 3, uint16, defaultp> u16mat3;
+
+ /// 32 bit unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3_sized
+ typedef mat<3, 3, uint32, defaultp> u32mat3;
+
+ /// 64 bit unsigned integer 3x3 matrix.
+ ///
+ /// @see ext_matrix_uint3x3_sized
+ typedef mat<3, 3, uint64, defaultp> u64mat3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint3x4.hpp b/src/include/glm/ext/matrix_uint3x4.hpp
new file mode 100644
index 0000000..d5a16a2
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint3x4.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_uint3x4
+/// @file glm/ext/matrix_uint3x4.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint3x4 GLM_EXT_matrix_uint3x4
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint3x4.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint3x4 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint3x4
+ /// @{
+
+ /// Signed integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_uint3x4
+ typedef mat<3, 4, uint, defaultp> umat3x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint3x4_sized.hpp b/src/include/glm/ext/matrix_uint3x4_sized.hpp
new file mode 100644
index 0000000..0c7def3
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint3x4_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_uint3x4_sized
+/// @file glm/ext/matrix_uint3x2_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint3x4_sized GLM_EXT_matrix_uint3x4_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint3x4_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x4.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint3x4_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint3x4_sized
+ /// @{
+
+ /// 8 bit unsigned integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_uint3x4_sized
+ typedef mat<3, 4, uint8, defaultp> u8mat3x4;
+
+ /// 16 bit unsigned integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_uint3x4_sized
+ typedef mat<3, 4, uint16, defaultp> u16mat3x4;
+
+ /// 32 bit unsigned integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_uint3x4_sized
+ typedef mat<3, 4, uint32, defaultp> u32mat3x4;
+
+ /// 64 bit unsigned integer 3x4 matrix.
+ ///
+ /// @see ext_matrix_uint3x4_sized
+ typedef mat<3, 4, uint64, defaultp> u64mat3x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint4x2.hpp b/src/include/glm/ext/matrix_uint4x2.hpp
new file mode 100644
index 0000000..e602c4c
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint4x2.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_uint4x2
+/// @file glm/ext/matrix_uint4x2.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint4x2 GLM_EXT_matrix_uint4x2
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint4x2.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x2.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint4x2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint4x2
+ /// @{
+
+ /// Unsigned integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_uint4x2
+ typedef mat<4, 2, uint, defaultp> umat4x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint4x2_sized.hpp b/src/include/glm/ext/matrix_uint4x2_sized.hpp
new file mode 100644
index 0000000..02602d9
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint4x2_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_uint4x2_sized
+/// @file glm/ext/matrix_uint4x2_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint4x2_sized GLM_EXT_matrix_uint4x2_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint4x2_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x2.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint4x2_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint4x2_sized
+ /// @{
+
+ /// 8 bit unsigned integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_uint4x2_sized
+ typedef mat<4, 2, uint8, defaultp> u8mat4x2;
+
+ /// 16 bit unsigned integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_uint4x2_sized
+ typedef mat<4, 2, uint16, defaultp> u16mat4x2;
+
+ /// 32 bit unsigned integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_uint4x2_sized
+ typedef mat<4, 2, uint32, defaultp> u32mat4x2;
+
+ /// 64 bit unsigned integer 4x2 matrix.
+ ///
+ /// @see ext_matrix_uint4x2_sized
+ typedef mat<4, 2, uint64, defaultp> u64mat4x2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint4x3.hpp b/src/include/glm/ext/matrix_uint4x3.hpp
new file mode 100644
index 0000000..b56d786
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint4x3.hpp
@@ -0,0 +1,33 @@
+/// @ref ext_matrix_uint4x3
+/// @file glm/ext/matrix_uint4x3.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint4x3 GLM_EXT_matrix_uint4x3
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint4x3.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x3.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint4x3 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint4x3
+ /// @{
+
+ /// Unsigned integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_uint4x3
+ typedef mat<4, 3, uint, defaultp> umat4x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint4x3_sized.hpp b/src/include/glm/ext/matrix_uint4x3_sized.hpp
new file mode 100644
index 0000000..5a56796
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint4x3_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_matrix_uint4x3_sized
+/// @file glm/ext/matrix_uint4x3_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint4x3_sized GLM_EXT_matrix_uint4x3_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint4x3_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x3.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint4x3_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint4x3_sized
+ /// @{
+
+ /// 8 bit unsigned integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_uint4x3_sized
+ typedef mat<4, 3, uint8, defaultp> u8mat4x3;
+
+ /// 16 bit unsigned integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_uint4x3_sized
+ typedef mat<4, 3, uint16, defaultp> u16mat4x3;
+
+ /// 32 bit unsigned integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_uint4x3_sized
+ typedef mat<4, 3, uint32, defaultp> u32mat4x3;
+
+ /// 64 bit unsigned integer 4x3 matrix.
+ ///
+ /// @see ext_matrix_uint4x3_sized
+ typedef mat<4, 3, uint64, defaultp> u64mat4x3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint4x4.hpp b/src/include/glm/ext/matrix_uint4x4.hpp
new file mode 100644
index 0000000..b3e949a
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint4x4.hpp
@@ -0,0 +1,38 @@
+/// @ref ext_matrix_uint4x4
+/// @file glm/ext/matrix_uint4x4.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint4x4 GLM_EXT_matrix_uint4x4
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint4x4.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint4x4 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint4x4
+ /// @{
+
+ /// Unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4
+ typedef mat<4, 4, uint, defaultp> umat4x4;
+
+ /// Unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4
+ typedef mat<4, 4, uint, defaultp> umat4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/matrix_uint4x4_sized.hpp b/src/include/glm/ext/matrix_uint4x4_sized.hpp
new file mode 100644
index 0000000..60395d4
--- /dev/null
+++ b/src/include/glm/ext/matrix_uint4x4_sized.hpp
@@ -0,0 +1,70 @@
+/// @ref ext_matrix_uint4x4_sized
+/// @file glm/ext/matrix_uint4x4_sized.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_matrix_uint4x4_sized GLM_EXT_matrix_uint4x4_sized
+/// @ingroup ext
+///
+/// Include <glm/ext/matrix_uint4x4_sized.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat4x4.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_matrix_uint4x4_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_matrix_uint4x4_sized
+ /// @{
+
+ /// 8 bit unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4_sized
+ typedef mat<4, 4, uint8, defaultp> u8mat4x4;
+
+ /// 16 bit unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4_sized
+ typedef mat<4, 4, uint16, defaultp> u16mat4x4;
+
+ /// 32 bit unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4_sized
+ typedef mat<4, 4, uint32, defaultp> u32mat4x4;
+
+ /// 64 bit unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4_sized
+ typedef mat<4, 4, uint64, defaultp> u64mat4x4;
+
+
+ /// 8 bit unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4_sized
+ typedef mat<4, 4, uint8, defaultp> u8mat4;
+
+ /// 16 bit unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4_sized
+ typedef mat<4, 4, uint16, defaultp> u16mat4;
+
+ /// 32 bit unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4_sized
+ typedef mat<4, 4, uint32, defaultp> u32mat4;
+
+ /// 64 bit unsigned integer 4x4 matrix.
+ ///
+ /// @see ext_matrix_uint4x4_sized
+ typedef mat<4, 4, uint64, defaultp> u64mat4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/quaternion_common.hpp b/src/include/glm/ext/quaternion_common.hpp
new file mode 100644
index 0000000..a146d49
--- /dev/null
+++ b/src/include/glm/ext/quaternion_common.hpp
@@ -0,0 +1,135 @@
+/// @ref ext_quaternion_common
+/// @file glm/ext/quaternion_common.hpp
+///
+/// @defgroup ext_quaternion_common GLM_EXT_quaternion_common
+/// @ingroup ext
+///
+/// Provides common functions for quaternion types
+///
+/// Include <glm/ext/quaternion_common.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_common
+/// @see ext_vector_common
+/// @see ext_quaternion_float
+/// @see ext_quaternion_double
+/// @see ext_quaternion_exponential
+/// @see ext_quaternion_geometric
+/// @see ext_quaternion_relational
+/// @see ext_quaternion_trigonometric
+/// @see ext_quaternion_transform
+
+#pragma once
+
+// Dependency:
+#include "../ext/scalar_constants.hpp"
+#include "../ext/quaternion_geometric.hpp"
+#include "../common.hpp"
+#include "../trigonometric.hpp"
+#include "../exponential.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_common extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_common
+ /// @{
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation is oriented and the rotation is performed at constant speed.
+ /// For short path spherical linear interpolation, use the slerp function.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ ///
+ /// @see - slerp(qua<T, Q> const& x, qua<T, Q> const& y, T const& a)
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> mix(qua<T, Q> const& x, qua<T, Q> const& y, T a);
+
+ /// Linear interpolation of two quaternions.
+ /// The interpolation is oriented.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> lerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation always take the short path and the rotation is performed at constant speed.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
+
+ /// Spherical linear interpolation of two quaternions with multiple spins over rotation axis.
+ /// The interpolation always take the short path when the spin count is positive and long path
+ /// when count is negative. Rotation is performed at constant speed.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @param k Additional spin count. If Value is negative interpolation will be on "long" path.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam S An integer scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, typename S, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a, S k);
+
+ /// Returns the q conjugate.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> conjugate(qua<T, Q> const& q);
+
+ /// Returns the q inverse.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> inverse(qua<T, Q> const& q);
+
+ /// Returns true if x holds a NaN (not a number)
+ /// representation in the underlying implementation's set of
+ /// floating point representations. Returns false otherwise,
+ /// including for implementations with no NaN
+ /// representations.
+ ///
+ /// /!\ When using compiler fast math, this function may fail.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> isnan(qua<T, Q> const& x);
+
+ /// Returns true if x holds a positive infinity or negative
+ /// infinity representation in the underlying implementation's
+ /// set of floating point representations. Returns false
+ /// otherwise, including for implementations with no infinity
+ /// representations.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> isinf(qua<T, Q> const& x);
+
+ /// @}
+} //namespace glm
+
+#include "quaternion_common.inl"
diff --git a/src/include/glm/ext/quaternion_common.inl b/src/include/glm/ext/quaternion_common.inl
new file mode 100644
index 0000000..af4d888
--- /dev/null
+++ b/src/include/glm/ext/quaternion_common.inl
@@ -0,0 +1,144 @@
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> mix(qua<T, Q> const& x, qua<T, Q> const& y, T a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mix' only accept floating-point inputs");
+
+ T const cosTheta = dot(x, y);
+
+ // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+ if(cosTheta > static_cast<T>(1) - epsilon<T>())
+ {
+ // Linear interpolation
+ return qua<T, Q>(
+ mix(x.w, y.w, a),
+ mix(x.x, y.x, a),
+ mix(x.y, y.y, a),
+ mix(x.z, y.z, a));
+ }
+ else
+ {
+ // Essential Mathematics, page 467
+ T angle = acos(cosTheta);
+ return (sin((static_cast<T>(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> lerp(qua<T, Q> const& x, qua<T, Q> const& y, T a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'lerp' only accept floating-point inputs");
+
+ // Lerp is only defined in [0, 1]
+ assert(a >= static_cast<T>(0));
+ assert(a <= static_cast<T>(1));
+
+ return x * (static_cast<T>(1) - a) + (y * a);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'slerp' only accept floating-point inputs");
+
+ qua<T, Q> z = y;
+
+ T cosTheta = dot(x, y);
+
+ // If cosTheta < 0, the interpolation will take the long way around the sphere.
+ // To fix this, one quat must be negated.
+ if(cosTheta < static_cast<T>(0))
+ {
+ z = -y;
+ cosTheta = -cosTheta;
+ }
+
+ // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+ if(cosTheta > static_cast<T>(1) - epsilon<T>())
+ {
+ // Linear interpolation
+ return qua<T, Q>(
+ mix(x.w, z.w, a),
+ mix(x.x, z.x, a),
+ mix(x.y, z.y, a),
+ mix(x.z, z.z, a));
+ }
+ else
+ {
+ // Essential Mathematics, page 467
+ T angle = acos(cosTheta);
+ return (sin((static_cast<T>(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
+ }
+ }
+
+ template<typename T, typename S, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a, S k)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'slerp' only accept floating-point inputs");
+ GLM_STATIC_ASSERT(std::numeric_limits<S>::is_integer, "'slerp' only accept integer for spin count");
+
+ qua<T, Q> z = y;
+
+ T cosTheta = dot(x, y);
+
+ // If cosTheta < 0, the interpolation will take the long way around the sphere.
+ // To fix this, one quat must be negated.
+ if (cosTheta < static_cast<T>(0))
+ {
+ z = -y;
+ cosTheta = -cosTheta;
+ }
+
+ // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+ if (cosTheta > static_cast<T>(1) - epsilon<T>())
+ {
+ // Linear interpolation
+ return qua<T, Q>(
+ mix(x.w, z.w, a),
+ mix(x.x, z.x, a),
+ mix(x.y, z.y, a),
+ mix(x.z, z.z, a));
+ }
+ else
+ {
+ // Graphics Gems III, page 96
+ T angle = acos(cosTheta);
+ T phi = angle + k * glm::pi<T>();
+ return (sin(angle - a * phi)* x + sin(a * phi) * z) / sin(angle);
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> conjugate(qua<T, Q> const& q)
+ {
+ return qua<T, Q>(q.w, -q.x, -q.y, -q.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> inverse(qua<T, Q> const& q)
+ {
+ return conjugate(q) / dot(q, q);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> isnan(qua<T, Q> const& q)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
+
+ return vec<4, bool, Q>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> isinf(qua<T, Q> const& q)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
+
+ return vec<4, bool, Q>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w));
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "quaternion_common_simd.inl"
+#endif
+
diff --git a/src/include/glm/ext/quaternion_common_simd.inl b/src/include/glm/ext/quaternion_common_simd.inl
new file mode 100644
index 0000000..c7abd88
--- /dev/null
+++ b/src/include/glm/ext/quaternion_common_simd.inl
@@ -0,0 +1,18 @@
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+ template<qualifier Q>
+ struct compute_dot<qua<float, Q>, float, true>
+ {
+ static GLM_FUNC_QUALIFIER float call(qua<float, Q> const& x, qua<float, Q> const& y)
+ {
+ return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
+ }
+ };
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+
diff --git a/src/include/glm/ext/quaternion_double.hpp b/src/include/glm/ext/quaternion_double.hpp
new file mode 100644
index 0000000..9ec2895
--- /dev/null
+++ b/src/include/glm/ext/quaternion_double.hpp
@@ -0,0 +1,39 @@
+/// @ref ext_quaternion_double
+/// @file glm/ext/quaternion_double.hpp
+///
+/// @defgroup ext_quaternion_double GLM_EXT_quaternion_double
+/// @ingroup ext
+///
+/// Exposes double-precision floating point quaternion type.
+///
+/// Include <glm/ext/quaternion_double.hpp> to use the features of this extension.
+///
+/// @see ext_quaternion_float
+/// @see ext_quaternion_double_precision
+/// @see ext_quaternion_common
+/// @see ext_quaternion_exponential
+/// @see ext_quaternion_geometric
+/// @see ext_quaternion_relational
+/// @see ext_quaternion_transform
+/// @see ext_quaternion_trigonometric
+
+#pragma once
+
+// Dependency:
+#include "../detail/type_quat.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_double extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_double
+ /// @{
+
+ /// Quaternion of double-precision floating-point numbers.
+ typedef qua<double, defaultp> dquat;
+
+ /// @}
+} //namespace glm
+
diff --git a/src/include/glm/ext/quaternion_double_precision.hpp b/src/include/glm/ext/quaternion_double_precision.hpp
new file mode 100644
index 0000000..9cf390a
--- /dev/null
+++ b/src/include/glm/ext/quaternion_double_precision.hpp
@@ -0,0 +1,42 @@
+/// @ref ext_quaternion_double_precision
+/// @file glm/ext/quaternion_double_precision.hpp
+///
+/// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision
+/// @ingroup ext
+///
+/// Exposes double-precision floating point quaternion type with various precision in term of ULPs.
+///
+/// Include <glm/ext/quaternion_double_precision.hpp> to use the features of this extension.
+
+#pragma once
+
+// Dependency:
+#include "../detail/type_quat.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_double_precision extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_double_precision
+ /// @{
+
+ /// Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see ext_quaternion_double_precision
+ typedef qua<double, lowp> lowp_dquat;
+
+ /// Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see ext_quaternion_double_precision
+ typedef qua<double, mediump> mediump_dquat;
+
+ /// Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see ext_quaternion_double_precision
+ typedef qua<double, highp> highp_dquat;
+
+ /// @}
+} //namespace glm
+
diff --git a/src/include/glm/ext/quaternion_exponential.hpp b/src/include/glm/ext/quaternion_exponential.hpp
new file mode 100644
index 0000000..75a6441
--- /dev/null
+++ b/src/include/glm/ext/quaternion_exponential.hpp
@@ -0,0 +1,63 @@
+/// @ref ext_quaternion_exponential
+/// @file glm/ext/quaternion_exponential.hpp
+///
+/// @defgroup ext_quaternion_exponential GLM_EXT_quaternion_exponential
+/// @ingroup ext
+///
+/// Provides exponential functions for quaternion types
+///
+/// Include <glm/ext/quaternion_exponential.hpp> to use the features of this extension.
+///
+/// @see core_exponential
+/// @see ext_quaternion_float
+/// @see ext_quaternion_double
+
+#pragma once
+
+// Dependency:
+#include "../common.hpp"
+#include "../trigonometric.hpp"
+#include "../geometric.hpp"
+#include "../ext/scalar_constants.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_exponential extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_transform
+ /// @{
+
+ /// Returns a exponential of a quaternion.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> exp(qua<T, Q> const& q);
+
+ /// Returns a logarithm of a quaternion
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> log(qua<T, Q> const& q);
+
+ /// Returns a quaternion raised to a power.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> pow(qua<T, Q> const& q, T y);
+
+ /// Returns the square root of a quaternion
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> sqrt(qua<T, Q> const& q);
+
+ /// @}
+} //namespace glm
+
+#include "quaternion_exponential.inl"
diff --git a/src/include/glm/ext/quaternion_exponential.inl b/src/include/glm/ext/quaternion_exponential.inl
new file mode 100644
index 0000000..7f063e0
--- /dev/null
+++ b/src/include/glm/ext/quaternion_exponential.inl
@@ -0,0 +1,85 @@
+#include "scalar_constants.hpp"
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> exp(qua<T, Q> const& q)
+ {
+ vec<3, T, Q> u(q.x, q.y, q.z);
+ T const Angle = glm::length(u);
+ if (Angle < epsilon<T>())
+ return qua<T, Q>();
+
+ vec<3, T, Q> const v(u / Angle);
+ return qua<T, Q>(cos(Angle), sin(Angle) * v);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> log(qua<T, Q> const& q)
+ {
+ vec<3, T, Q> u(q.x, q.y, q.z);
+ T Vec3Len = length(u);
+
+ if (Vec3Len < epsilon<T>())
+ {
+ if(q.w > static_cast<T>(0))
+ return qua<T, Q>(log(q.w), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
+ else if(q.w < static_cast<T>(0))
+ return qua<T, Q>(log(-q.w), pi<T>(), static_cast<T>(0), static_cast<T>(0));
+ else
+ return qua<T, Q>(std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity());
+ }
+ else
+ {
+ T t = atan(Vec3Len, T(q.w)) / Vec3Len;
+ T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w;
+ return qua<T, Q>(static_cast<T>(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z);
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> pow(qua<T, Q> const& x, T y)
+ {
+ //Raising to the power of 0 should yield 1
+ //Needed to prevent a division by 0 error later on
+ if(y > -epsilon<T>() && y < epsilon<T>())
+ return qua<T, Q>(1,0,0,0);
+
+ //To deal with non-unit quaternions
+ T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w);
+
+ T Angle;
+ if(abs(x.w / magnitude) > cos_one_over_two<T>())
+ {
+ //Scalar component is close to 1; using it to recover angle would lose precision
+ //Instead, we use the non-scalar components since sin() is accurate around 0
+
+ //Prevent a division by 0 error later on
+ T VectorMagnitude = x.x * x.x + x.y * x.y + x.z * x.z;
+ if (glm::abs(VectorMagnitude - static_cast<T>(0)) < glm::epsilon<T>()) {
+ //Equivalent to raising a real number to a power
+ return qua<T, Q>(pow(x.w, y), 0, 0, 0);
+ }
+
+ Angle = asin(sqrt(VectorMagnitude) / magnitude);
+ }
+ else
+ {
+ //Scalar component is small, shouldn't cause loss of precision
+ Angle = acos(x.w / magnitude);
+ }
+
+ T NewAngle = Angle * y;
+ T Div = sin(NewAngle) / sin(Angle);
+ T Mag = pow(magnitude, y - static_cast<T>(1));
+ return qua<T, Q>(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> sqrt(qua<T, Q> const& x)
+ {
+ return pow(x, static_cast<T>(0.5));
+ }
+}//namespace glm
+
+
diff --git a/src/include/glm/ext/quaternion_float.hpp b/src/include/glm/ext/quaternion_float.hpp
new file mode 100644
index 0000000..1c41530
--- /dev/null
+++ b/src/include/glm/ext/quaternion_float.hpp
@@ -0,0 +1,39 @@
+/// @ref ext_quaternion_float
+/// @file glm/ext/quaternion_float.hpp
+///
+/// @defgroup ext_quaternion_float GLM_EXT_quaternion_float
+/// @ingroup ext
+///
+/// Exposes single-precision floating point quaternion type.
+///
+/// Include <glm/ext/quaternion_float.hpp> to use the features of this extension.
+///
+/// @see ext_quaternion_double
+/// @see ext_quaternion_float_precision
+/// @see ext_quaternion_common
+/// @see ext_quaternion_exponential
+/// @see ext_quaternion_geometric
+/// @see ext_quaternion_relational
+/// @see ext_quaternion_transform
+/// @see ext_quaternion_trigonometric
+
+#pragma once
+
+// Dependency:
+#include "../detail/type_quat.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_float extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_float
+ /// @{
+
+ /// Quaternion of single-precision floating-point numbers.
+ typedef qua<float, defaultp> quat;
+
+ /// @}
+} //namespace glm
+
diff --git a/src/include/glm/ext/quaternion_float_precision.hpp b/src/include/glm/ext/quaternion_float_precision.hpp
new file mode 100644
index 0000000..0990aea
--- /dev/null
+++ b/src/include/glm/ext/quaternion_float_precision.hpp
@@ -0,0 +1,36 @@
+/// @ref ext_quaternion_float_precision
+/// @file glm/ext/quaternion_float_precision.hpp
+///
+/// @defgroup ext_quaternion_float_precision GLM_EXT_quaternion_float_precision
+/// @ingroup ext
+///
+/// Exposes single-precision floating point quaternion type with various precision in term of ULPs.
+///
+/// Include <glm/ext/quaternion_float_precision.hpp> to use the features of this extension.
+
+#pragma once
+
+// Dependency:
+#include "../detail/type_quat.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_float_precision extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_float_precision
+ /// @{
+
+ /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef qua<float, lowp> lowp_quat;
+
+ /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef qua<float, mediump> mediump_quat;
+
+ /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef qua<float, highp> highp_quat;
+
+ /// @}
+} //namespace glm
+
diff --git a/src/include/glm/ext/quaternion_geometric.hpp b/src/include/glm/ext/quaternion_geometric.hpp
new file mode 100644
index 0000000..422ea66
--- /dev/null
+++ b/src/include/glm/ext/quaternion_geometric.hpp
@@ -0,0 +1,70 @@
+/// @ref ext_quaternion_geometric
+/// @file glm/ext/quaternion_geometric.hpp
+///
+/// @defgroup ext_quaternion_geometric GLM_EXT_quaternion_geometric
+/// @ingroup ext
+///
+/// Provides geometric functions for quaternion types
+///
+/// Include <glm/ext/quaternion_geometric.hpp> to use the features of this extension.
+///
+/// @see core_geometric
+/// @see ext_quaternion_float
+/// @see ext_quaternion_double
+
+#pragma once
+
+// Dependency:
+#include "../geometric.hpp"
+#include "../exponential.hpp"
+#include "../ext/vector_relational.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_geometric extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_geometric
+ /// @{
+
+ /// Returns the norm of a quaternions
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_geometric
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T length(qua<T, Q> const& q);
+
+ /// Returns the normalized quaternion.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_geometric
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> normalize(qua<T, Q> const& q);
+
+ /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+ ///
+ /// @tparam T Floating-point scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_geometric
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T dot(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Compute a cross product.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_geometric
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> cross(qua<T, Q> const& q1, qua<T, Q> const& q2);
+
+ /// @}
+} //namespace glm
+
+#include "quaternion_geometric.inl"
diff --git a/src/include/glm/ext/quaternion_geometric.inl b/src/include/glm/ext/quaternion_geometric.inl
new file mode 100644
index 0000000..da4e9f4
--- /dev/null
+++ b/src/include/glm/ext/quaternion_geometric.inl
@@ -0,0 +1,36 @@
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T dot(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
+ return detail::compute_dot<qua<T, Q>, T, detail::is_aligned<Q>::value>::call(x, y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T length(qua<T, Q> const& q)
+ {
+ return glm::sqrt(dot(q, q));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> normalize(qua<T, Q> const& q)
+ {
+ T len = length(q);
+ if(len <= static_cast<T>(0)) // Problem
+ return qua<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
+ T oneOverLen = static_cast<T>(1) / len;
+ return qua<T, Q>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> cross(qua<T, Q> const& q1, qua<T, Q> const& q2)
+ {
+ return qua<T, Q>(
+ q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
+ q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
+ q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
+ q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
+ }
+}//namespace glm
+
diff --git a/src/include/glm/ext/quaternion_relational.hpp b/src/include/glm/ext/quaternion_relational.hpp
new file mode 100644
index 0000000..38504c9
--- /dev/null
+++ b/src/include/glm/ext/quaternion_relational.hpp
@@ -0,0 +1,62 @@
+/// @ref ext_quaternion_relational
+/// @file glm/ext/quaternion_relational.hpp
+///
+/// @defgroup ext_quaternion_relational GLM_EXT_quaternion_relational
+/// @ingroup ext
+///
+/// Exposes comparison functions for quaternion types that take a user defined epsilon values.
+///
+/// Include <glm/ext/quaternion_relational.hpp> to use the features of this extension.
+///
+/// @see core_vector_relational
+/// @see ext_vector_relational
+/// @see ext_matrix_relational
+/// @see ext_quaternion_float
+/// @see ext_quaternion_double
+
+#pragma once
+
+// Dependency:
+#include "../vector_relational.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_relational extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_relational
+ /// @{
+
+ /// Returns the component-wise comparison of result x == y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> equal(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> equal(qua<T, Q> const& x, qua<T, Q> const& y, T epsilon);
+
+ /// Returns the component-wise comparison of result x != y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Returns the component-wise comparison of |x - y| >= epsilon.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua<T, Q> const& x, qua<T, Q> const& y, T epsilon);
+
+ /// @}
+} //namespace glm
+
+#include "quaternion_relational.inl"
diff --git a/src/include/glm/ext/quaternion_relational.inl b/src/include/glm/ext/quaternion_relational.inl
new file mode 100644
index 0000000..e6802ed
--- /dev/null
+++ b/src/include/glm/ext/quaternion_relational.inl
@@ -0,0 +1,35 @@
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] == y[i];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua<T, Q> const& x, qua<T, Q> const& y, T epsilon)
+ {
+ vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+ return lessThan(abs(v), vec<4, T, Q>(epsilon));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] != y[i];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua<T, Q> const& x, qua<T, Q> const& y, T epsilon)
+ {
+ vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+ return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
+ }
+}//namespace glm
+
diff --git a/src/include/glm/ext/quaternion_transform.hpp b/src/include/glm/ext/quaternion_transform.hpp
new file mode 100644
index 0000000..7b5d7bd
--- /dev/null
+++ b/src/include/glm/ext/quaternion_transform.hpp
@@ -0,0 +1,47 @@
+/// @ref ext_quaternion_transform
+/// @file glm/ext/quaternion_transform.hpp
+///
+/// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform
+/// @ingroup ext
+///
+/// Provides transformation functions for quaternion types
+///
+/// Include <glm/ext/quaternion_transform.hpp> to use the features of this extension.
+///
+/// @see ext_quaternion_float
+/// @see ext_quaternion_double
+/// @see ext_quaternion_exponential
+/// @see ext_quaternion_geometric
+/// @see ext_quaternion_relational
+/// @see ext_quaternion_trigonometric
+
+#pragma once
+
+// Dependency:
+#include "../common.hpp"
+#include "../trigonometric.hpp"
+#include "../geometric.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_transform extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_transform
+ /// @{
+
+ /// Rotates a quaternion from a vector of 3 components axis and an angle.
+ ///
+ /// @param q Source orientation
+ /// @param angle Angle expressed in radians.
+ /// @param axis Axis of the rotation
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> rotate(qua<T, Q> const& q, T const& angle, vec<3, T, Q> const& axis);
+ /// @}
+} //namespace glm
+
+#include "quaternion_transform.inl"
diff --git a/src/include/glm/ext/quaternion_transform.inl b/src/include/glm/ext/quaternion_transform.inl
new file mode 100644
index 0000000..4191b52
--- /dev/null
+++ b/src/include/glm/ext/quaternion_transform.inl
@@ -0,0 +1,24 @@
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> rotate(qua<T, Q> const& q, T const& angle, vec<3, T, Q> const& v)
+ {
+ vec<3, T, Q> Tmp = v;
+
+ // Axis of rotation must be normalised
+ T len = glm::length(Tmp);
+ if(abs(len - static_cast<T>(1)) > static_cast<T>(0.001))
+ {
+ T oneOverLen = static_cast<T>(1) / len;
+ Tmp.x *= oneOverLen;
+ Tmp.y *= oneOverLen;
+ Tmp.z *= oneOverLen;
+ }
+
+ T const AngleRad(angle);
+ T const Sin = sin(AngleRad * static_cast<T>(0.5));
+
+ return q * qua<T, Q>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
+ }
+}//namespace glm
+
diff --git a/src/include/glm/ext/quaternion_trigonometric.hpp b/src/include/glm/ext/quaternion_trigonometric.hpp
new file mode 100644
index 0000000..08a6c05
--- /dev/null
+++ b/src/include/glm/ext/quaternion_trigonometric.hpp
@@ -0,0 +1,63 @@
+/// @ref ext_quaternion_trigonometric
+/// @file glm/ext/quaternion_trigonometric.hpp
+///
+/// @defgroup ext_quaternion_trigonometric GLM_EXT_quaternion_trigonometric
+/// @ingroup ext
+///
+/// Provides trigonometric functions for quaternion types
+///
+/// Include <glm/ext/quaternion_trigonometric.hpp> to use the features of this extension.
+///
+/// @see ext_quaternion_float
+/// @see ext_quaternion_double
+/// @see ext_quaternion_exponential
+/// @see ext_quaternion_geometric
+/// @see ext_quaternion_relational
+/// @see ext_quaternion_transform
+
+#pragma once
+
+// Dependency:
+#include "../trigonometric.hpp"
+#include "../exponential.hpp"
+#include "scalar_constants.hpp"
+#include "vector_relational.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_quaternion_trigonometric extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_quaternion_trigonometric
+ /// @{
+
+ /// Returns the quaternion rotation angle.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T angle(qua<T, Q> const& x);
+
+ /// Returns the q rotation axis.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> axis(qua<T, Q> const& x);
+
+ /// Build a quaternion from an angle and a normalized axis.
+ ///
+ /// @param angle Angle expressed in radians.
+ /// @param axis Axis of the quaternion, must be normalized.
+ ///
+ /// @tparam T A floating-point scalar type
+ /// @tparam Q A value from qualifier enum
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& axis);
+
+ /// @}
+} //namespace glm
+
+#include "quaternion_trigonometric.inl"
diff --git a/src/include/glm/ext/quaternion_trigonometric.inl b/src/include/glm/ext/quaternion_trigonometric.inl
new file mode 100644
index 0000000..d229d8d
--- /dev/null
+++ b/src/include/glm/ext/quaternion_trigonometric.inl
@@ -0,0 +1,34 @@
+#include "scalar_constants.hpp"
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T angle(qua<T, Q> const& x)
+ {
+ if (abs(x.w) > cos_one_over_two<T>())
+ {
+ return asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast<T>(2);
+ }
+
+ return acos(x.w) * static_cast<T>(2);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua<T, Q> const& x)
+ {
+ T const tmp1 = static_cast<T>(1) - x.w * x.w;
+ if(tmp1 <= static_cast<T>(0))
+ return vec<3, T, Q>(0, 0, 1);
+ T const tmp2 = static_cast<T>(1) / sqrt(tmp1);
+ return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& v)
+ {
+ T const a(angle);
+ T const s = glm::sin(a * static_cast<T>(0.5));
+
+ return qua<T, Q>(glm::cos(a * static_cast<T>(0.5)), v * s);
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/scalar_common.hpp b/src/include/glm/ext/scalar_common.hpp
new file mode 100644
index 0000000..0de59c9
--- /dev/null
+++ b/src/include/glm/ext/scalar_common.hpp
@@ -0,0 +1,157 @@
+/// @ref ext_scalar_common
+/// @file glm/ext/scalar_common.hpp
+///
+/// @defgroup ext_scalar_common GLM_EXT_scalar_common
+/// @ingroup ext
+///
+/// Exposes min and max functions for 3 to 4 scalar parameters.
+///
+/// Include <glm/ext/scalar_common.hpp> to use the features of this extension.
+///
+/// @see core_func_common
+/// @see ext_vector_common
+
+#pragma once
+
+// Dependency:
+#include "../common.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_scalar_common extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_scalar_common
+ /// @{
+
+ /// Returns the minimum component-wise values of 3 inputs
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T min(T a, T b, T c);
+
+ /// Returns the minimum component-wise values of 4 inputs
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T min(T a, T b, T c, T d);
+
+ /// Returns the maximum component-wise values of 3 inputs
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T max(T a, T b, T c);
+
+ /// Returns the maximum component-wise values of 4 inputs
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T max(T a, T b, T c, T d);
+
+ /// Returns the minimum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T fmin(T a, T b);
+
+ /// Returns the minimum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T fmin(T a, T b, T c);
+
+ /// Returns the minimum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T fmin(T a, T b, T c, T d);
+
+ /// Returns the maximum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T fmax(T a, T b);
+
+ /// Returns the maximum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T fmax(T a, T b, T C);
+
+ /// Returns the maximum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam T A floating-point scalar type.
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
+ /// @see ext_scalar_common
+ template<typename T>
+ GLM_FUNC_DECL T fmax(T a, T b, T C, T D);
+
+ /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam genType Floating-point scalar types.
+ ///
+ /// @see ext_scalar_common
+ template<typename genType>
+ GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal);
+
+ /// Simulate GL_CLAMP OpenGL wrap mode
+ ///
+ /// @tparam genType Floating-point scalar types.
+ ///
+ /// @see ext_scalar_common extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType clamp(genType const& Texcoord);
+
+ /// Simulate GL_REPEAT OpenGL wrap mode
+ ///
+ /// @tparam genType Floating-point scalar types.
+ ///
+ /// @see ext_scalar_common extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType repeat(genType const& Texcoord);
+
+ /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode
+ ///
+ /// @tparam genType Floating-point scalar types.
+ ///
+ /// @see ext_scalar_common extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
+
+ /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
+ ///
+ /// @tparam genType Floating-point scalar types.
+ ///
+ /// @see ext_scalar_common extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
+
+ /// @}
+}//namespace glm
+
+#include "scalar_common.inl"
diff --git a/src/include/glm/ext/scalar_common.inl b/src/include/glm/ext/scalar_common.inl
new file mode 100644
index 0000000..53de033
--- /dev/null
+++ b/src/include/glm/ext/scalar_common.inl
@@ -0,0 +1,152 @@
+namespace glm
+{
+ template<typename T>
+ GLM_FUNC_QUALIFIER T min(T a, T b, T c)
+ {
+ return glm::min(glm::min(a, b), c);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T min(T a, T b, T c, T d)
+ {
+ return glm::min(glm::min(a, b), glm::min(c, d));
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T max(T a, T b, T c)
+ {
+ return glm::max(glm::max(a, b), c);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T max(T a, T b, T c, T d)
+ {
+ return glm::max(glm::max(a, b), glm::max(c, d));
+ }
+
+# if GLM_HAS_CXX11_STL
+ using std::fmin;
+# else
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fmin(T a, T b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point input");
+
+ if (isnan(a))
+ return b;
+ return min(a, b);
+ }
+# endif
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fmin(T a, T b, T c)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point input");
+
+ if (isnan(a))
+ return fmin(b, c);
+ if (isnan(b))
+ return fmin(a, c);
+ if (isnan(c))
+ return min(a, b);
+ return min(a, b, c);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fmin(T a, T b, T c, T d)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point input");
+
+ if (isnan(a))
+ return fmin(b, c, d);
+ if (isnan(b))
+ return min(a, fmin(c, d));
+ if (isnan(c))
+ return fmin(min(a, b), d);
+ if (isnan(d))
+ return min(a, b, c);
+ return min(a, b, c, d);
+ }
+
+
+# if GLM_HAS_CXX11_STL
+ using std::fmax;
+# else
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fmax(T a, T b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point input");
+
+ if (isnan(a))
+ return b;
+ return max(a, b);
+ }
+# endif
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fmax(T a, T b, T c)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point input");
+
+ if (isnan(a))
+ return fmax(b, c);
+ if (isnan(b))
+ return fmax(a, c);
+ if (isnan(c))
+ return max(a, b);
+ return max(a, b, c);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fmax(T a, T b, T c, T d)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point input");
+
+ if (isnan(a))
+ return fmax(b, c, d);
+ if (isnan(b))
+ return max(a, fmax(c, d));
+ if (isnan(c))
+ return fmax(max(a, b), d);
+ if (isnan(d))
+ return max(a, b, c);
+ return max(a, b, c, d);
+ }
+
+ // fclamp
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fclamp(genType x, genType minVal, genType maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fclamp' only accept floating-point or integer inputs");
+ return fmin(fmax(x, minVal), maxVal);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType clamp(genType const& Texcoord)
+ {
+ return glm::clamp(Texcoord, static_cast<genType>(0), static_cast<genType>(1));
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType repeat(genType const& Texcoord)
+ {
+ return glm::fract(Texcoord);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType mirrorClamp(genType const& Texcoord)
+ {
+ return glm::fract(glm::abs(Texcoord));
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord)
+ {
+ genType const Abs = glm::abs(Texcoord);
+ genType const Clamp = glm::mod(glm::floor(Abs), static_cast<genType>(2));
+ genType const Floor = glm::floor(Abs);
+ genType const Rest = Abs - Floor;
+ genType const Mirror = Clamp + Rest;
+ return mix(Rest, static_cast<genType>(1) - Rest, Mirror >= static_cast<genType>(1));
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/scalar_constants.hpp b/src/include/glm/ext/scalar_constants.hpp
new file mode 100644
index 0000000..99d88ca
--- /dev/null
+++ b/src/include/glm/ext/scalar_constants.hpp
@@ -0,0 +1,40 @@
+/// @ref ext_scalar_constants
+/// @file glm/ext/scalar_constants.hpp
+///
+/// @defgroup ext_scalar_constants GLM_EXT_scalar_constants
+/// @ingroup ext
+///
+/// Provides a list of constants and precomputed useful values.
+///
+/// Include <glm/ext/scalar_constants.hpp> to use the features of this extension.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_scalar_constants extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_scalar_constants
+ /// @{
+
+ /// Return the epsilon constant for floating point types.
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
+
+ /// Return the pi constant for floating point types.
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
+
+ /// Return the value of cos(1 / 2) for floating point types.
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType cos_one_over_two();
+
+ /// @}
+} //namespace glm
+
+#include "scalar_constants.inl"
diff --git a/src/include/glm/ext/scalar_constants.inl b/src/include/glm/ext/scalar_constants.inl
new file mode 100644
index 0000000..4ce9f21
--- /dev/null
+++ b/src/include/glm/ext/scalar_constants.inl
@@ -0,0 +1,24 @@
+#include <limits>
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'epsilon' only accepts floating-point inputs");
+ return std::numeric_limits<genType>::epsilon();
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'pi' only accepts floating-point inputs");
+ return static_cast<genType>(3.14159265358979323846264338327950288);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two()
+ {
+ return genType(0.877582561890372716130286068203503191);
+ }
+} //namespace glm
diff --git a/src/include/glm/ext/scalar_int_sized.hpp b/src/include/glm/ext/scalar_int_sized.hpp
new file mode 100644
index 0000000..af57a30
--- /dev/null
+++ b/src/include/glm/ext/scalar_int_sized.hpp
@@ -0,0 +1,70 @@
+/// @ref ext_scalar_int_sized
+/// @file glm/ext/scalar_int_sized.hpp
+///
+/// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized
+/// @ingroup ext
+///
+/// Exposes sized signed integer scalar types.
+///
+/// Include <glm/ext/scalar_int_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_uint_sized
+
+#pragma once
+
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_scalar_int_sized extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+# if GLM_HAS_EXTENDED_INTEGER_TYPE
+ typedef std::int8_t int8;
+ typedef std::int16_t int16;
+ typedef std::int32_t int32;
+# else
+ typedef signed char int8;
+ typedef signed short int16;
+ typedef signed int int32;
+#endif//
+
+ template<>
+ struct is_int<int8>
+ {
+ enum test {value = ~0};
+ };
+
+ template<>
+ struct is_int<int16>
+ {
+ enum test {value = ~0};
+ };
+
+ template<>
+ struct is_int<int64>
+ {
+ enum test {value = ~0};
+ };
+}//namespace detail
+
+
+ /// @addtogroup ext_scalar_int_sized
+ /// @{
+
+ /// 8 bit signed integer type.
+ typedef detail::int8 int8;
+
+ /// 16 bit signed integer type.
+ typedef detail::int16 int16;
+
+ /// 32 bit signed integer type.
+ typedef detail::int32 int32;
+
+ /// 64 bit signed integer type.
+ typedef detail::int64 int64;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/scalar_integer.hpp b/src/include/glm/ext/scalar_integer.hpp
new file mode 100644
index 0000000..05b1b31
--- /dev/null
+++ b/src/include/glm/ext/scalar_integer.hpp
@@ -0,0 +1,92 @@
+/// @ref ext_scalar_integer
+/// @file glm/ext/scalar_integer.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_scalar_integer GLM_EXT_scalar_integer
+/// @ingroup ext
+///
+/// Include <glm/ext/scalar_integer.hpp> to use the features of this extension.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_vectorize.hpp"
+#include "../detail/type_float.hpp"
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_scalar_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_scalar_integer
+ /// @{
+
+ /// Return true if the value is a power of two number.
+ ///
+ /// @see ext_scalar_integer
+ template<typename genIUType>
+ GLM_FUNC_DECL bool isPowerOfTwo(genIUType v);
+
+ /// Return the power of two number which value is just higher the input value,
+ /// round up to a power of two.
+ ///
+ /// @see ext_scalar_integer
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType nextPowerOfTwo(genIUType v);
+
+ /// Return the power of two number which value is just lower the input value,
+ /// round down to a power of two.
+ ///
+ /// @see ext_scalar_integer
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType prevPowerOfTwo(genIUType v);
+
+ /// Return true if the 'Value' is a multiple of 'Multiple'.
+ ///
+ /// @see ext_scalar_integer
+ template<typename genIUType>
+ GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple);
+
+ /// Higher multiple number of Source.
+ ///
+ /// @tparam genIUType Integer scalar or vector types.
+ ///
+ /// @param v Source value to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see ext_scalar_integer
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType nextMultiple(genIUType v, genIUType Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam genIUType Integer scalar or vector types.
+ ///
+ /// @param v Source value to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see ext_scalar_integer
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType prevMultiple(genIUType v, genIUType Multiple);
+
+ /// Returns the bit number of the Nth significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value bitcount is less than the Nth significant bit, -1 will be returned.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar types.
+ ///
+ /// @see ext_scalar_integer
+ template<typename genIUType>
+ GLM_FUNC_DECL int findNSB(genIUType x, int significantBitCount);
+
+ /// @}
+} //namespace glm
+
+#include "scalar_integer.inl"
diff --git a/src/include/glm/ext/scalar_integer.inl b/src/include/glm/ext/scalar_integer.inl
new file mode 100644
index 0000000..0cc286f
--- /dev/null
+++ b/src/include/glm/ext/scalar_integer.inl
@@ -0,0 +1,243 @@
+#include "../integer.hpp"
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q, bool compute = false>
+ struct compute_ceilShift
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T)
+ {
+ return v;
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q>
+ struct compute_ceilShift<L, T, Q, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Shift)
+ {
+ return v | (v >> Shift);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q, bool isSigned = true>
+ struct compute_ceilPowerOfTwo
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
+
+ vec<L, T, Q> const Sign(sign(x));
+
+ vec<L, T, Q> v(abs(x));
+
+ v = v - static_cast<T>(1);
+ v = v | (v >> static_cast<T>(1));
+ v = v | (v >> static_cast<T>(2));
+ v = v | (v >> static_cast<T>(4));
+ v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
+ v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
+ v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
+ return (v + static_cast<T>(1)) * Sign;
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q>
+ struct compute_ceilPowerOfTwo<L, T, Q, false>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
+
+ vec<L, T, Q> v(x);
+
+ v = v - static_cast<T>(1);
+ v = v | (v >> static_cast<T>(1));
+ v = v | (v >> static_cast<T>(2));
+ v = v | (v >> static_cast<T>(4));
+ v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
+ v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
+ v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
+ return v + static_cast<T>(1);
+ }
+ };
+
+ template<bool is_float, bool is_signed>
+ struct compute_ceilMultiple{};
+
+ template<>
+ struct compute_ceilMultiple<true, true>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source > genType(0))
+ return Source + (Multiple - std::fmod(Source, Multiple));
+ else
+ return Source + std::fmod(-Source, Multiple);
+ }
+ };
+
+ template<>
+ struct compute_ceilMultiple<false, false>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ genType Tmp = Source - genType(1);
+ return Tmp + (Multiple - (Tmp % Multiple));
+ }
+ };
+
+ template<>
+ struct compute_ceilMultiple<false, true>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ assert(Multiple > genType(0));
+ if(Source > genType(0))
+ {
+ genType Tmp = Source - genType(1);
+ return Tmp + (Multiple - (Tmp % Multiple));
+ }
+ else
+ return Source + (-Source % Multiple);
+ }
+ };
+
+ template<bool is_float, bool is_signed>
+ struct compute_floorMultiple{};
+
+ template<>
+ struct compute_floorMultiple<true, true>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source >= genType(0))
+ return Source - std::fmod(Source, Multiple);
+ else
+ return Source - std::fmod(Source, Multiple) - Multiple;
+ }
+ };
+
+ template<>
+ struct compute_floorMultiple<false, false>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+
+ template<>
+ struct compute_floorMultiple<false, true>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+}//namespace detail
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER bool isPowerOfTwo(genIUType Value)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'isPowerOfTwo' only accept integer inputs");
+
+ genIUType const Result = glm::abs(Value);
+ return !(Result & (Result - 1));
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType nextPowerOfTwo(genIUType value)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'nextPowerOfTwo' only accept integer inputs");
+
+ return detail::compute_ceilPowerOfTwo<1, genIUType, defaultp, std::numeric_limits<genIUType>::is_signed>::call(vec<1, genIUType, defaultp>(value)).x;
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType prevPowerOfTwo(genIUType value)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'prevPowerOfTwo' only accept integer inputs");
+
+ return isPowerOfTwo(value) ? value : static_cast<genIUType>(static_cast<genIUType>(1) << static_cast<genIUType>(findMSB(value)));
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER bool isMultiple(genIUType Value, genIUType Multiple)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'isMultiple' only accept integer inputs");
+
+ return isMultiple(vec<1, genIUType>(Value), vec<1, genIUType>(Multiple)).x;
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType nextMultiple(genIUType Source, genIUType Multiple)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'nextMultiple' only accept integer inputs");
+
+ return detail::compute_ceilMultiple<std::numeric_limits<genIUType>::is_iec559, std::numeric_limits<genIUType>::is_signed>::call(Source, Multiple);
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType prevMultiple(genIUType Source, genIUType Multiple)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'prevMultiple' only accept integer inputs");
+
+ return detail::compute_floorMultiple<std::numeric_limits<genIUType>::is_iec559, std::numeric_limits<genIUType>::is_signed>::call(Source, Multiple);
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER int findNSB(genIUType x, int significantBitCount)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findNSB' only accept integer inputs");
+
+ if(bitCount(x) < significantBitCount)
+ return -1;
+
+ genIUType const One = static_cast<genIUType>(1);
+ int bitPos = 0;
+
+ genIUType key = x;
+ int nBitCount = significantBitCount;
+ int Step = sizeof(x) * 8 / 2;
+ while (key > One)
+ {
+ genIUType Mask = static_cast<genIUType>((One << Step) - One);
+ genIUType currentKey = key & Mask;
+ int currentBitCount = bitCount(currentKey);
+ if (nBitCount > currentBitCount)
+ {
+ nBitCount -= currentBitCount;
+ bitPos += Step;
+ key >>= static_cast<genIUType>(Step);
+ }
+ else
+ {
+ key = key & Mask;
+ }
+
+ Step >>= 1;
+ }
+
+ return static_cast<int>(bitPos);
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/scalar_packing.hpp b/src/include/glm/ext/scalar_packing.hpp
new file mode 100644
index 0000000..4ebaa08
--- /dev/null
+++ b/src/include/glm/ext/scalar_packing.hpp
@@ -0,0 +1,32 @@
+/// @ref ext_scalar_packing
+/// @file glm/ext/scalar_packing.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_scalar_packing GLM_EXT_scalar_packing
+/// @ingroup ext
+///
+/// Include <glm/ext/scalar_packing.hpp> to use the features of this extension.
+///
+/// This extension provides a set of function to convert scalar values to packed
+/// formats.
+
+#pragma once
+
+// Dependency:
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_scalar_packing extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_scalar_packing
+ /// @{
+
+
+ /// @}
+}// namespace glm
+
+#include "scalar_packing.inl"
diff --git a/src/include/glm/ext/scalar_packing.inl b/src/include/glm/ext/scalar_packing.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/include/glm/ext/scalar_packing.inl
diff --git a/src/include/glm/ext/scalar_relational.hpp b/src/include/glm/ext/scalar_relational.hpp
new file mode 100644
index 0000000..af16a3f
--- /dev/null
+++ b/src/include/glm/ext/scalar_relational.hpp
@@ -0,0 +1,65 @@
+/// @ref ext_scalar_relational
+/// @file glm/ext/scalar_relational.hpp
+///
+/// @defgroup ext_scalar_relational GLM_EXT_scalar_relational
+/// @ingroup ext
+///
+/// Exposes comparison functions for scalar types that take a user defined epsilon values.
+///
+/// Include <glm/ext/scalar_relational.hpp> to use the features of this extension.
+///
+/// @see core_vector_relational
+/// @see ext_vector_relational
+/// @see ext_matrix_relational
+
+#pragma once
+
+// Dependencies
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_scalar_relational extension included")
+#endif
+
+namespace glm
+{
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @tparam genType Floating-point or integer scalar types
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon);
+
+ /// Returns the component-wise comparison of |x - y| >= epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @tparam genType Floating-point or integer scalar types
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon);
+
+ /// Returns the component-wise comparison between two scalars in term of ULPs.
+ /// True if this expression is satisfied.
+ ///
+ /// @param x First operand.
+ /// @param y Second operand.
+ /// @param ULPs Maximum difference in ULPs between the two operators to consider them equal.
+ ///
+ /// @tparam genType Floating-point or integer scalar types
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int ULPs);
+
+ /// Returns the component-wise comparison between two scalars in term of ULPs.
+ /// True if this expression is not satisfied.
+ ///
+ /// @param x First operand.
+ /// @param y Second operand.
+ /// @param ULPs Maximum difference in ULPs between the two operators to consider them not equal.
+ ///
+ /// @tparam genType Floating-point or integer scalar types
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs);
+
+ /// @}
+}//namespace glm
+
+#include "scalar_relational.inl"
diff --git a/src/include/glm/ext/scalar_relational.inl b/src/include/glm/ext/scalar_relational.inl
new file mode 100644
index 0000000..69157ca
--- /dev/null
+++ b/src/include/glm/ext/scalar_relational.inl
@@ -0,0 +1,40 @@
+#include "../common.hpp"
+#include "../ext/scalar_int_sized.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+#include "../detail/type_float.hpp"
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon)
+ {
+ return abs(x - y) <= epsilon;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon)
+ {
+ return abs(x - y) > epsilon;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int MaxULPs)
+ {
+ detail::float_t<genType> const a(x);
+ detail::float_t<genType> const b(y);
+
+ // Different signs means they do not match.
+ if(a.negative() != b.negative())
+ return false;
+
+ // Find the difference in ULPs.
+ typename detail::float_t<genType>::int_type const DiffULPs = abs(a.i - b.i);
+ return DiffULPs <= MaxULPs;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs)
+ {
+ return !equal(x, y, ULPs);
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/scalar_uint_sized.hpp b/src/include/glm/ext/scalar_uint_sized.hpp
new file mode 100644
index 0000000..6d7386a
--- /dev/null
+++ b/src/include/glm/ext/scalar_uint_sized.hpp
@@ -0,0 +1,70 @@
+/// @ref ext_scalar_uint_sized
+/// @file glm/ext/scalar_uint_sized.hpp
+///
+/// @defgroup ext_scalar_uint_sized GLM_EXT_scalar_uint_sized
+/// @ingroup ext
+///
+/// Exposes sized unsigned integer scalar types.
+///
+/// Include <glm/ext/scalar_uint_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_int_sized
+
+#pragma once
+
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_scalar_uint_sized extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+# if GLM_HAS_EXTENDED_INTEGER_TYPE
+ typedef std::uint8_t uint8;
+ typedef std::uint16_t uint16;
+ typedef std::uint32_t uint32;
+# else
+ typedef unsigned char uint8;
+ typedef unsigned short uint16;
+ typedef unsigned int uint32;
+#endif
+
+ template<>
+ struct is_int<uint8>
+ {
+ enum test {value = ~0};
+ };
+
+ template<>
+ struct is_int<uint16>
+ {
+ enum test {value = ~0};
+ };
+
+ template<>
+ struct is_int<uint64>
+ {
+ enum test {value = ~0};
+ };
+}//namespace detail
+
+
+ /// @addtogroup ext_scalar_uint_sized
+ /// @{
+
+ /// 8 bit unsigned integer type.
+ typedef detail::uint8 uint8;
+
+ /// 16 bit unsigned integer type.
+ typedef detail::uint16 uint16;
+
+ /// 32 bit unsigned integer type.
+ typedef detail::uint32 uint32;
+
+ /// 64 bit unsigned integer type.
+ typedef detail::uint64 uint64;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/scalar_ulp.hpp b/src/include/glm/ext/scalar_ulp.hpp
new file mode 100644
index 0000000..1650b83
--- /dev/null
+++ b/src/include/glm/ext/scalar_ulp.hpp
@@ -0,0 +1,74 @@
+/// @ref ext_scalar_ulp
+/// @file glm/ext/scalar_ulp.hpp
+///
+/// @defgroup ext_scalar_ulp GLM_EXT_scalar_ulp
+/// @ingroup ext
+///
+/// Allow the measurement of the accuracy of a function against a reference
+/// implementation. This extension works on floating-point data and provide results
+/// in ULP.
+///
+/// Include <glm/ext/scalar_ulp.hpp> to use the features of this extension.
+///
+/// @see ext_vector_ulp
+/// @see ext_scalar_relational
+
+#pragma once
+
+// Dependencies
+#include "../ext/scalar_int_sized.hpp"
+#include "../common.hpp"
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_scalar_ulp extension included")
+#endif
+
+namespace glm
+{
+ /// Return the next ULP value(s) after the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see ext_scalar_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType nextFloat(genType x);
+
+ /// Return the previous ULP value(s) before the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see ext_scalar_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType prevFloat(genType x);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see ext_scalar_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType nextFloat(genType x, int ULPs);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see ext_scalar_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType prevFloat(genType x, int ULPs);
+
+ /// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
+ ///
+ /// @see ext_scalar_ulp
+ GLM_FUNC_DECL int floatDistance(float x, float y);
+
+ /// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
+ ///
+ /// @see ext_scalar_ulp
+ GLM_FUNC_DECL int64 floatDistance(double x, double y);
+
+ /// @}
+}//namespace glm
+
+#include "scalar_ulp.inl"
diff --git a/src/include/glm/ext/scalar_ulp.inl b/src/include/glm/ext/scalar_ulp.inl
new file mode 100644
index 0000000..53467ef
--- /dev/null
+++ b/src/include/glm/ext/scalar_ulp.inl
@@ -0,0 +1,284 @@
+/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
+///
+/// Developed at SunPro, a Sun Microsystems, Inc. business.
+/// Permission to use, copy, modify, and distribute this
+/// software is freely granted, provided that this notice
+/// is preserved.
+
+#include "../detail/type_float.hpp"
+#include "../ext/scalar_constants.hpp"
+#include <cmath>
+#include <cfloat>
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(push)
+# pragma warning(disable : 4127)
+#endif
+
+typedef union
+{
+ float value;
+ /* FIXME: Assumes 32 bit int. */
+ unsigned int word;
+} ieee_float_shape_type;
+
+typedef union
+{
+ double value;
+ struct
+ {
+ int lsw;
+ int msw;
+ } parts;
+} ieee_double_shape_type;
+
+#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
+ do { \
+ ieee_double_shape_type ew_u; \
+ ew_u.value = (d); \
+ (ix0) = ew_u.parts.msw; \
+ (ix1) = ew_u.parts.lsw; \
+ } while (0)
+
+#define GLM_GET_FLOAT_WORD(i,d) \
+ do { \
+ ieee_float_shape_type gf_u; \
+ gf_u.value = (d); \
+ (i) = gf_u.word; \
+ } while (0)
+
+#define GLM_SET_FLOAT_WORD(d,i) \
+ do { \
+ ieee_float_shape_type sf_u; \
+ sf_u.word = (i); \
+ (d) = sf_u.value; \
+ } while (0)
+
+#define GLM_INSERT_WORDS(d,ix0,ix1) \
+ do { \
+ ieee_double_shape_type iw_u; \
+ iw_u.parts.msw = (ix0); \
+ iw_u.parts.lsw = (ix1); \
+ (d) = iw_u.value; \
+ } while (0)
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
+ {
+ volatile float t;
+ int hx, hy, ix, iy;
+
+ GLM_GET_FLOAT_WORD(hx, x);
+ GLM_GET_FLOAT_WORD(hy, y);
+ ix = hx & 0x7fffffff; // |x|
+ iy = hy & 0x7fffffff; // |y|
+
+ if((ix > 0x7f800000) || // x is nan
+ (iy > 0x7f800000)) // y is nan
+ return x + y;
+ if(abs(y - x) <= epsilon<float>())
+ return y; // x=y, return y
+ if(ix == 0)
+ { // x == 0
+ GLM_SET_FLOAT_WORD(x, (hy & 0x80000000) | 1);// return +-minsubnormal
+ t = x * x;
+ if(abs(t - x) <= epsilon<float>())
+ return t;
+ else
+ return x; // raise underflow flag
+ }
+ if(hx >= 0)
+ { // x > 0
+ if(hx > hy) // x > y, x -= ulp
+ hx -= 1;
+ else // x < y, x += ulp
+ hx += 1;
+ }
+ else
+ { // x < 0
+ if(hy >= 0 || hx > hy) // x < y, x -= ulp
+ hx -= 1;
+ else // x > y, x += ulp
+ hx += 1;
+ }
+ hy = hx & 0x7f800000;
+ if(hy >= 0x7f800000)
+ return x + x; // overflow
+ if(hy < 0x00800000) // underflow
+ {
+ t = x * x;
+ if(abs(t - x) > epsilon<float>())
+ { // raise underflow flag
+ GLM_SET_FLOAT_WORD(y, hx);
+ return y;
+ }
+ }
+ GLM_SET_FLOAT_WORD(x, hx);
+ return x;
+ }
+
+ GLM_FUNC_QUALIFIER double nextafter(double x, double y)
+ {
+ volatile double t;
+ int hx, hy, ix, iy;
+ unsigned int lx, ly;
+
+ GLM_EXTRACT_WORDS(hx, lx, x);
+ GLM_EXTRACT_WORDS(hy, ly, y);
+ ix = hx & 0x7fffffff; // |x|
+ iy = hy & 0x7fffffff; // |y|
+
+ if(((ix >= 0x7ff00000) && ((ix - 0x7ff00000) | lx) != 0) || // x is nan
+ ((iy >= 0x7ff00000) && ((iy - 0x7ff00000) | ly) != 0)) // y is nan
+ return x + y;
+ if(abs(y - x) <= epsilon<double>())
+ return y; // x=y, return y
+ if((ix | lx) == 0)
+ { // x == 0
+ GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
+ t = x * x;
+ if(abs(t - x) <= epsilon<double>())
+ return t;
+ else
+ return x; // raise underflow flag
+ }
+ if(hx >= 0) { // x > 0
+ if(hx > hy || ((hx == hy) && (lx > ly))) { // x > y, x -= ulp
+ if(lx == 0) hx -= 1;
+ lx -= 1;
+ }
+ else { // x < y, x += ulp
+ lx += 1;
+ if(lx == 0) hx += 1;
+ }
+ }
+ else { // x < 0
+ if(hy >= 0 || hx > hy || ((hx == hy) && (lx > ly))){// x < y, x -= ulp
+ if(lx == 0) hx -= 1;
+ lx -= 1;
+ }
+ else { // x > y, x += ulp
+ lx += 1;
+ if(lx == 0) hx += 1;
+ }
+ }
+ hy = hx & 0x7ff00000;
+ if(hy >= 0x7ff00000)
+ return x + x; // overflow
+ if(hy < 0x00100000)
+ { // underflow
+ t = x * x;
+ if(abs(t - x) > epsilon<double>())
+ { // raise underflow flag
+ GLM_INSERT_WORDS(y, hx, lx);
+ return y;
+ }
+ }
+ GLM_INSERT_WORDS(x, hx, lx);
+ return x;
+ }
+}//namespace detail
+}//namespace glm
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(pop)
+#endif
+
+namespace glm
+{
+ template<>
+ GLM_FUNC_QUALIFIER float nextFloat(float x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MAX);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MAX);
+# else
+ return nextafterf(x, FLT_MAX);
+# endif
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER double nextFloat(double x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafter(x, std::numeric_limits<double>::max());
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, DBL_MAX);
+# else
+ return nextafter(x, DBL_MAX);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T nextFloat(T x, int ULPs)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input");
+ assert(ULPs >= 0);
+
+ T temp = x;
+ for(int i = 0; i < ULPs; ++i)
+ temp = nextFloat(temp);
+ return temp;
+ }
+
+ GLM_FUNC_QUALIFIER float prevFloat(float x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MIN);
+# else
+ return nextafterf(x, FLT_MIN);
+# endif
+ }
+
+ GLM_FUNC_QUALIFIER double prevFloat(double x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return _nextafter(x, DBL_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, DBL_MIN);
+# else
+ return nextafter(x, DBL_MIN);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T prevFloat(T x, int ULPs)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input");
+ assert(ULPs >= 0);
+
+ T temp = x;
+ for(int i = 0; i < ULPs; ++i)
+ temp = prevFloat(temp);
+ return temp;
+ }
+
+ GLM_FUNC_QUALIFIER int floatDistance(float x, float y)
+ {
+ detail::float_t<float> const a(x);
+ detail::float_t<float> const b(y);
+
+ return abs(a.i - b.i);
+ }
+
+ GLM_FUNC_QUALIFIER int64 floatDistance(double x, double y)
+ {
+ detail::float_t<double> const a(x);
+ detail::float_t<double> const b(y);
+
+ return abs(a.i - b.i);
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/vector_bool1.hpp b/src/include/glm/ext/vector_bool1.hpp
new file mode 100644
index 0000000..33b9849
--- /dev/null
+++ b/src/include/glm/ext/vector_bool1.hpp
@@ -0,0 +1,30 @@
+/// @ref ext_vector_bool1
+/// @file glm/ext/vector_bool1.hpp
+///
+/// @defgroup ext_vector_bool1 GLM_EXT_vector_bool1
+/// @ingroup ext
+///
+/// Exposes bvec1 vector type.
+///
+/// Include <glm/ext/vector_bool1.hpp> to use the features of this extension.
+///
+/// @see ext_vector_bool1_precision extension.
+
+#pragma once
+
+#include "../detail/type_vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_bool1 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_bool1
+ /// @{
+
+ /// 1 components vector of boolean.
+ typedef vec<1, bool, defaultp> bvec1;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_bool1_precision.hpp b/src/include/glm/ext/vector_bool1_precision.hpp
new file mode 100644
index 0000000..f97f168
--- /dev/null
+++ b/src/include/glm/ext/vector_bool1_precision.hpp
@@ -0,0 +1,34 @@
+/// @ref ext_vector_bool1_precision
+/// @file glm/ext/vector_bool1_precision.hpp
+///
+/// @defgroup ext_vector_bool1_precision GLM_EXT_vector_bool1_precision
+/// @ingroup ext
+///
+/// Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types.
+///
+/// Include <glm/ext/vector_bool1_precision.hpp> to use the features of this extension.
+
+#pragma once
+
+#include "../detail/type_vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_bool1_precision extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_bool1_precision
+ /// @{
+
+ /// 1 component vector of bool values.
+ typedef vec<1, bool, highp> highp_bvec1;
+
+ /// 1 component vector of bool values.
+ typedef vec<1, bool, mediump> mediump_bvec1;
+
+ /// 1 component vector of bool values.
+ typedef vec<1, bool, lowp> lowp_bvec1;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_bool2.hpp b/src/include/glm/ext/vector_bool2.hpp
new file mode 100644
index 0000000..5e17539
--- /dev/null
+++ b/src/include/glm/ext/vector_bool2.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_bool2.hpp
+
+#pragma once
+#include "../detail/type_vec2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 2 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<2, bool, defaultp> bvec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_bool2_precision.hpp b/src/include/glm/ext/vector_bool2_precision.hpp
new file mode 100644
index 0000000..2e4ae80
--- /dev/null
+++ b/src/include/glm/ext/vector_bool2_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/vector_bool2_precision.hpp
+
+#pragma once
+#include "../detail/type_vec2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector_precision
+ /// @{
+
+ /// 2 components vector of high qualifier bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<2, bool, highp> highp_bvec2;
+
+ /// 2 components vector of medium qualifier bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<2, bool, mediump> mediump_bvec2;
+
+ /// 2 components vector of low qualifier bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<2, bool, lowp> lowp_bvec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_bool3.hpp b/src/include/glm/ext/vector_bool3.hpp
new file mode 100644
index 0000000..4547898
--- /dev/null
+++ b/src/include/glm/ext/vector_bool3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_bool3.hpp
+
+#pragma once
+#include "../detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 3 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<3, bool, defaultp> bvec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_bool3_precision.hpp b/src/include/glm/ext/vector_bool3_precision.hpp
new file mode 100644
index 0000000..6af2bc9
--- /dev/null
+++ b/src/include/glm/ext/vector_bool3_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/vector_bool3_precision.hpp
+
+#pragma once
+#include "../detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector_precision
+ /// @{
+
+ /// 3 components vector of high qualifier bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<3, bool, highp> highp_bvec3;
+
+ /// 3 components vector of medium qualifier bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<3, bool, mediump> mediump_bvec3;
+
+ /// 3 components vector of low qualifier bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<3, bool, lowp> lowp_bvec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_bool4.hpp b/src/include/glm/ext/vector_bool4.hpp
new file mode 100644
index 0000000..93464d7
--- /dev/null
+++ b/src/include/glm/ext/vector_bool4.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_bool4.hpp
+
+#pragma once
+#include "../detail/type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 4 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<4, bool, defaultp> bvec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_bool4_precision.hpp b/src/include/glm/ext/vector_bool4_precision.hpp
new file mode 100644
index 0000000..968b494
--- /dev/null
+++ b/src/include/glm/ext/vector_bool4_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/vector_bool4_precision.hpp
+
+#pragma once
+#include "../detail/type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector_precision
+ /// @{
+
+ /// 4 components vector of high qualifier bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<4, bool, highp> highp_bvec4;
+
+ /// 4 components vector of medium qualifier bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<4, bool, mediump> mediump_bvec4;
+
+ /// 4 components vector of low qualifier bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<4, bool, lowp> lowp_bvec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_common.hpp b/src/include/glm/ext/vector_common.hpp
new file mode 100644
index 0000000..a4b57a0
--- /dev/null
+++ b/src/include/glm/ext/vector_common.hpp
@@ -0,0 +1,204 @@
+/// @ref ext_vector_common
+/// @file glm/ext/vector_common.hpp
+///
+/// @defgroup ext_vector_common GLM_EXT_vector_common
+/// @ingroup ext
+///
+/// Exposes min and max functions for 3 to 4 vector parameters.
+///
+/// Include <glm/ext/vector_common.hpp> to use the features of this extension.
+///
+/// @see core_common
+/// @see ext_scalar_common
+
+#pragma once
+
+// Dependency:
+#include "../ext/scalar_common.hpp"
+#include "../common.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_common extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_common
+ /// @{
+
+ /// Return the minimum component-wise values of 3 inputs
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
+
+ /// Return the minimum component-wise values of 4 inputs
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
+
+ /// Return the maximum component-wise values of 3 inputs
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z);
+
+ /// Return the maximum component-wise values of 4 inputs
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max( vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w);
+
+ /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, T y);
+
+ /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
+
+ /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
+
+ /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b);
+
+ /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b);
+
+ /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
+
+ /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
+
+ /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_common
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal);
+
+ /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_common
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
+
+ /// Simulate GL_CLAMP OpenGL wrap mode
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_common extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& Texcoord);
+
+ /// Simulate GL_REPEAT OpenGL wrap mode
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_common extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> repeat(vec<L, T, Q> const& Texcoord);
+
+ /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_common extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> mirrorClamp(vec<L, T, Q> const& Texcoord);
+
+ /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_common extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord);
+
+ /// @}
+}//namespace glm
+
+#include "vector_common.inl"
diff --git a/src/include/glm/ext/vector_common.inl b/src/include/glm/ext/vector_common.inl
new file mode 100644
index 0000000..f893d6e
--- /dev/null
+++ b/src/include/glm/ext/vector_common.inl
@@ -0,0 +1,129 @@
+#include "../detail/_vectorize.hpp"
+
+namespace glm
+{
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'min' only accept floating-point or integer inputs");
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'min' only accept floating-point or integer inputs");
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'max' only accept floating-point or integer inputs");
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'max' only accept floating-point or integer inputs");
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, T b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
+ return detail::functor2<vec, L, T, Q>::call(fmin, a, vec<L, T, Q>(b));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
+ return detail::functor2<vec, L, T, Q>::call(fmin, a, b);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
+ return fmin(fmin(a, b), c);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
+ return fmin(fmin(a, b), fmin(c, d));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
+ return detail::functor2<vec, L, T, Q>::call(fmax, a, vec<L, T, Q>(b));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
+ return detail::functor2<vec, L, T, Q>::call(fmax, a, b);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
+ return fmax(fmax(a, b), c);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
+ return fmax(fmax(a, b), fmax(c, d));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal)
+ {
+ return fmin(fmax(x, vec<L, T, Q>(minVal)), vec<L, T, Q>(maxVal));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
+ {
+ return fmin(fmax(x, minVal), maxVal);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> clamp(vec<L, T, Q> const& Texcoord)
+ {
+ return glm::clamp(Texcoord, vec<L, T, Q>(0), vec<L, T, Q>(1));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> repeat(vec<L, T, Q> const& Texcoord)
+ {
+ return glm::fract(Texcoord);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorClamp(vec<L, T, Q> const& Texcoord)
+ {
+ return glm::fract(glm::abs(Texcoord));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord)
+ {
+ vec<L, T, Q> const Abs = glm::abs(Texcoord);
+ vec<L, T, Q> const Clamp = glm::mod(glm::floor(Abs), vec<L, T, Q>(2));
+ vec<L, T, Q> const Floor = glm::floor(Abs);
+ vec<L, T, Q> const Rest = Abs - Floor;
+ vec<L, T, Q> const Mirror = Clamp + Rest;
+ return mix(Rest, vec<L, T, Q>(1) - Rest, glm::greaterThanEqual(Mirror, vec<L, T, Q>(1)));
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/vector_double1.hpp b/src/include/glm/ext/vector_double1.hpp
new file mode 100644
index 0000000..98fc569
--- /dev/null
+++ b/src/include/glm/ext/vector_double1.hpp
@@ -0,0 +1,31 @@
+/// @ref ext_vector_double1
+/// @file glm/ext/vector_double1.hpp
+///
+/// @defgroup ext_vector_double1 GLM_EXT_vector_double1
+/// @ingroup ext
+///
+/// Exposes double-precision floating point vector type with one component.
+///
+/// Include <glm/ext/vector_double1.hpp> to use the features of this extension.
+///
+/// @see ext_vector_double1_precision extension.
+/// @see ext_vector_float1 extension.
+
+#pragma once
+
+#include "../detail/type_vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_double1 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_double1
+ /// @{
+
+ /// 1 components vector of double-precision floating-point numbers.
+ typedef vec<1, double, defaultp> dvec1;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_double1_precision.hpp b/src/include/glm/ext/vector_double1_precision.hpp
new file mode 100644
index 0000000..9c3d8fd
--- /dev/null
+++ b/src/include/glm/ext/vector_double1_precision.hpp
@@ -0,0 +1,36 @@
+/// @ref ext_vector_double1_precision
+/// @file glm/ext/vector_double1_precision.hpp
+///
+/// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision
+/// @ingroup ext
+///
+/// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.
+///
+/// Include <glm/ext/vector_double1_precision.hpp> to use the features of this extension.
+///
+/// @see ext_vector_double1
+
+#pragma once
+
+#include "../detail/type_vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_double1_precision extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_double1_precision
+ /// @{
+
+ /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, double, highp> highp_dvec1;
+
+ /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, double, mediump> mediump_dvec1;
+
+ /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, double, lowp> lowp_dvec1;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_double2.hpp b/src/include/glm/ext/vector_double2.hpp
new file mode 100644
index 0000000..63be40e
--- /dev/null
+++ b/src/include/glm/ext/vector_double2.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_double2.hpp
+
+#pragma once
+#include "../detail/type_vec2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 2 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<2, double, defaultp> dvec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_double2_precision.hpp b/src/include/glm/ext/vector_double2_precision.hpp
new file mode 100644
index 0000000..f34e5eb
--- /dev/null
+++ b/src/include/glm/ext/vector_double2_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/vector_double2_precision.hpp
+
+#pragma once
+#include "../detail/type_vec2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector_precision
+ /// @{
+
+ /// 2 components vector of high double-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<2, double, highp> highp_dvec2;
+
+ /// 2 components vector of medium double-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<2, double, mediump> mediump_dvec2;
+
+ /// 2 components vector of low double-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<2, double, lowp> lowp_dvec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_double3.hpp b/src/include/glm/ext/vector_double3.hpp
new file mode 100644
index 0000000..d412e35
--- /dev/null
+++ b/src/include/glm/ext/vector_double3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_double3.hpp
+
+#pragma once
+#include "../detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 3 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<3, double, defaultp> dvec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_double3_precision.hpp b/src/include/glm/ext/vector_double3_precision.hpp
new file mode 100644
index 0000000..2bc81c3
--- /dev/null
+++ b/src/include/glm/ext/vector_double3_precision.hpp
@@ -0,0 +1,34 @@
+/// @ref core
+/// @file glm/ext/vector_double3_precision.hpp
+
+#pragma once
+#include "../detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector_precision
+ /// @{
+
+ /// 3 components vector of high double-qualifier floating-point numbers.
+ /// There is no guarantee on the actual qualifier.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<3, double, highp> highp_dvec3;
+
+ /// 3 components vector of medium double-qualifier floating-point numbers.
+ /// There is no guarantee on the actual qualifier.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<3, double, mediump> mediump_dvec3;
+
+ /// 3 components vector of low double-qualifier floating-point numbers.
+ /// There is no guarantee on the actual qualifier.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<3, double, lowp> lowp_dvec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_double4.hpp b/src/include/glm/ext/vector_double4.hpp
new file mode 100644
index 0000000..39066c8
--- /dev/null
+++ b/src/include/glm/ext/vector_double4.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_double4.hpp
+
+#pragma once
+#include "../detail/type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 4 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<4, double, defaultp> dvec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_double4_precision.hpp b/src/include/glm/ext/vector_double4_precision.hpp
new file mode 100644
index 0000000..88b76c9
--- /dev/null
+++ b/src/include/glm/ext/vector_double4_precision.hpp
@@ -0,0 +1,35 @@
+/// @ref core
+/// @file glm/ext/vector_double4_precision.hpp
+
+#pragma once
+#include "../detail/setup.hpp"
+#include "../detail/type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector_precision
+ /// @{
+
+ /// 4 components vector of high double-qualifier floating-point numbers.
+ /// There is no guarantee on the actual qualifier.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<4, double, highp> highp_dvec4;
+
+ /// 4 components vector of medium double-qualifier floating-point numbers.
+ /// There is no guarantee on the actual qualifier.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<4, double, mediump> mediump_dvec4;
+
+ /// 4 components vector of low double-qualifier floating-point numbers.
+ /// There is no guarantee on the actual qualifier.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<4, double, lowp> lowp_dvec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_float1.hpp b/src/include/glm/ext/vector_float1.hpp
new file mode 100644
index 0000000..fc94e29
--- /dev/null
+++ b/src/include/glm/ext/vector_float1.hpp
@@ -0,0 +1,31 @@
+/// @ref ext_vector_float1
+/// @file glm/ext/vector_float1.hpp
+///
+/// @defgroup ext_vector_float1 GLM_EXT_vector_float1
+/// @ingroup ext
+///
+/// Exposes single-precision floating point vector type with one component.
+///
+/// Include <glm/ext/vector_float1.hpp> to use the features of this extension.
+///
+/// @see ext_vector_float1_precision extension.
+/// @see ext_vector_double1 extension.
+
+#pragma once
+
+#include "../detail/type_vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_float1 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_float1
+ /// @{
+
+ /// 1 components vector of single-precision floating-point numbers.
+ typedef vec<1, float, defaultp> vec1;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_float1_precision.hpp b/src/include/glm/ext/vector_float1_precision.hpp
new file mode 100644
index 0000000..4a633f5
--- /dev/null
+++ b/src/include/glm/ext/vector_float1_precision.hpp
@@ -0,0 +1,36 @@
+/// @ref ext_vector_float1_precision
+/// @file glm/ext/vector_float1_precision.hpp
+///
+/// @defgroup ext_vector_float1_precision GLM_EXT_vector_float1_precision
+/// @ingroup ext
+///
+/// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types.
+///
+/// Include <glm/ext/vector_float1_precision.hpp> to use the features of this extension.
+///
+/// @see ext_vector_float1 extension.
+
+#pragma once
+
+#include "../detail/type_vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_float1_precision extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_float1_precision
+ /// @{
+
+ /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, float, highp> highp_vec1;
+
+ /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, float, mediump> mediump_vec1;
+
+ /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, float, lowp> lowp_vec1;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_float2.hpp b/src/include/glm/ext/vector_float2.hpp
new file mode 100644
index 0000000..e366549
--- /dev/null
+++ b/src/include/glm/ext/vector_float2.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_float2.hpp
+
+#pragma once
+#include "../detail/type_vec2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 2 components vector of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<2, float, defaultp> vec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_float2_precision.hpp b/src/include/glm/ext/vector_float2_precision.hpp
new file mode 100644
index 0000000..b88e95a
--- /dev/null
+++ b/src/include/glm/ext/vector_float2_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/vector_float2_precision.hpp
+
+#pragma once
+#include "../detail/type_vec2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector_precision
+ /// @{
+
+ /// 2 components vector of high single-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<2, float, highp> highp_vec2;
+
+ /// 2 components vector of medium single-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<2, float, mediump> mediump_vec2;
+
+ /// 2 components vector of low single-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<2, float, lowp> lowp_vec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_float3.hpp b/src/include/glm/ext/vector_float3.hpp
new file mode 100644
index 0000000..64bec8b
--- /dev/null
+++ b/src/include/glm/ext/vector_float3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_float3.hpp
+
+#pragma once
+#include "../detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 3 components vector of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<3, float, defaultp> vec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_float3_precision.hpp b/src/include/glm/ext/vector_float3_precision.hpp
new file mode 100644
index 0000000..abe7c4a
--- /dev/null
+++ b/src/include/glm/ext/vector_float3_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/vector_float3_precision.hpp
+
+#pragma once
+#include "../detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector_precision
+ /// @{
+
+ /// 3 components vector of high single-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<3, float, highp> highp_vec3;
+
+ /// 3 components vector of medium single-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<3, float, mediump> mediump_vec3;
+
+ /// 3 components vector of low single-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<3, float, lowp> lowp_vec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_float4.hpp b/src/include/glm/ext/vector_float4.hpp
new file mode 100644
index 0000000..ba10e23
--- /dev/null
+++ b/src/include/glm/ext/vector_float4.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_float4.hpp
+
+#pragma once
+#include "../detail/type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 4 components vector of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<4, float, defaultp> vec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_float4_precision.hpp b/src/include/glm/ext/vector_float4_precision.hpp
new file mode 100644
index 0000000..ea7b5ba
--- /dev/null
+++ b/src/include/glm/ext/vector_float4_precision.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/ext/vector_float4_precision.hpp
+
+#pragma once
+#include "../detail/type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector_precision
+ /// @{
+
+ /// 4 components vector of high single-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<4, float, highp> highp_vec4;
+
+ /// 4 components vector of medium single-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<4, float, mediump> mediump_vec4;
+
+ /// 4 components vector of low single-qualifier floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef vec<4, float, lowp> lowp_vec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_int1.hpp b/src/include/glm/ext/vector_int1.hpp
new file mode 100644
index 0000000..178be7b
--- /dev/null
+++ b/src/include/glm/ext/vector_int1.hpp
@@ -0,0 +1,32 @@
+/// @ref ext_vector_int1
+/// @file glm/ext/vector_int1.hpp
+///
+/// @defgroup ext_vector_int1 GLM_EXT_vector_int1
+/// @ingroup ext
+///
+/// Exposes ivec1 vector type.
+///
+/// Include <glm/ext/vector_int1.hpp> to use the features of this extension.
+///
+/// @see ext_vector_uint1 extension.
+/// @see ext_vector_int1_precision extension.
+
+#pragma once
+
+#include "../detail/type_vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_int1 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_int1
+ /// @{
+
+ /// 1 component vector of signed integer numbers.
+ typedef vec<1, int, defaultp> ivec1;
+
+ /// @}
+}//namespace glm
+
diff --git a/src/include/glm/ext/vector_int1_sized.hpp b/src/include/glm/ext/vector_int1_sized.hpp
new file mode 100644
index 0000000..95a08e6
--- /dev/null
+++ b/src/include/glm/ext/vector_int1_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_vector_int1_sized
+/// @file glm/ext/vector_int1_sized.hpp
+///
+/// @defgroup ext_vector_int1_sized GLM_EXT_vector_int1_sized
+/// @ingroup ext
+///
+/// Exposes sized signed integer vector types.
+///
+/// Include <glm/ext/vector_int1_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_int_sized
+/// @see ext_vector_uint1_sized
+
+#pragma once
+
+#include "../ext/vector_int1.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_int1_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_int1_sized
+ /// @{
+
+ /// 8 bit signed integer vector of 1 component type.
+ ///
+ /// @see ext_vector_int1_sized
+ typedef vec<1, int8, defaultp> i8vec1;
+
+ /// 16 bit signed integer vector of 1 component type.
+ ///
+ /// @see ext_vector_int1_sized
+ typedef vec<1, int16, defaultp> i16vec1;
+
+ /// 32 bit signed integer vector of 1 component type.
+ ///
+ /// @see ext_vector_int1_sized
+ typedef vec<1, int32, defaultp> i32vec1;
+
+ /// 64 bit signed integer vector of 1 component type.
+ ///
+ /// @see ext_vector_int1_sized
+ typedef vec<1, int64, defaultp> i64vec1;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_int2.hpp b/src/include/glm/ext/vector_int2.hpp
new file mode 100644
index 0000000..76a5e16
--- /dev/null
+++ b/src/include/glm/ext/vector_int2.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_int2.hpp
+
+#pragma once
+#include "../detail/type_vec2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 2 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<2, int, defaultp> ivec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_int2_sized.hpp b/src/include/glm/ext/vector_int2_sized.hpp
new file mode 100644
index 0000000..610ca44
--- /dev/null
+++ b/src/include/glm/ext/vector_int2_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_vector_int2_sized
+/// @file glm/ext/vector_int2_sized.hpp
+///
+/// @defgroup ext_vector_int2_sized GLM_EXT_vector_int2_sized
+/// @ingroup ext
+///
+/// Exposes sized signed integer vector of 2 components type.
+///
+/// Include <glm/ext/vector_int2_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_int_sized
+/// @see ext_vector_uint2_sized
+
+#pragma once
+
+#include "../ext/vector_int2.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_int2_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_int2_sized
+ /// @{
+
+ /// 8 bit signed integer vector of 2 components type.
+ ///
+ /// @see ext_vector_int2_sized
+ typedef vec<2, int8, defaultp> i8vec2;
+
+ /// 16 bit signed integer vector of 2 components type.
+ ///
+ /// @see ext_vector_int2_sized
+ typedef vec<2, int16, defaultp> i16vec2;
+
+ /// 32 bit signed integer vector of 2 components type.
+ ///
+ /// @see ext_vector_int2_sized
+ typedef vec<2, int32, defaultp> i32vec2;
+
+ /// 64 bit signed integer vector of 2 components type.
+ ///
+ /// @see ext_vector_int2_sized
+ typedef vec<2, int64, defaultp> i64vec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_int3.hpp b/src/include/glm/ext/vector_int3.hpp
new file mode 100644
index 0000000..ee21b5e
--- /dev/null
+++ b/src/include/glm/ext/vector_int3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_int3.hpp
+
+#pragma once
+#include "../detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 3 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<3, int, defaultp> ivec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_int3_sized.hpp b/src/include/glm/ext/vector_int3_sized.hpp
new file mode 100644
index 0000000..8d2d8b4
--- /dev/null
+++ b/src/include/glm/ext/vector_int3_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_vector_int3_sized
+/// @file glm/ext/vector_int3_sized.hpp
+///
+/// @defgroup ext_vector_int3_sized GLM_EXT_vector_int3_sized
+/// @ingroup ext
+///
+/// Exposes sized signed integer vector of 3 components type.
+///
+/// Include <glm/ext/vector_int3_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_int_sized
+/// @see ext_vector_uint3_sized
+
+#pragma once
+
+#include "../ext/vector_int3.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_int3_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_int3_sized
+ /// @{
+
+ /// 8 bit signed integer vector of 3 components type.
+ ///
+ /// @see ext_vector_int3_sized
+ typedef vec<3, int8, defaultp> i8vec3;
+
+ /// 16 bit signed integer vector of 3 components type.
+ ///
+ /// @see ext_vector_int3_sized
+ typedef vec<3, int16, defaultp> i16vec3;
+
+ /// 32 bit signed integer vector of 3 components type.
+ ///
+ /// @see ext_vector_int3_sized
+ typedef vec<3, int32, defaultp> i32vec3;
+
+ /// 64 bit signed integer vector of 3 components type.
+ ///
+ /// @see ext_vector_int3_sized
+ typedef vec<3, int64, defaultp> i64vec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_int4.hpp b/src/include/glm/ext/vector_int4.hpp
new file mode 100644
index 0000000..e29cdc7
--- /dev/null
+++ b/src/include/glm/ext/vector_int4.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_int4.hpp
+
+#pragma once
+#include "../detail/type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 4 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<4, int, defaultp> ivec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_int4_sized.hpp b/src/include/glm/ext/vector_int4_sized.hpp
new file mode 100644
index 0000000..34b678f
--- /dev/null
+++ b/src/include/glm/ext/vector_int4_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_vector_int4_sized
+/// @file glm/ext/vector_int4_sized.hpp
+///
+/// @defgroup ext_vector_int4_sized GLM_EXT_vector_int4_sized
+/// @ingroup ext
+///
+/// Exposes sized signed integer vector of 4 components type.
+///
+/// Include <glm/ext/vector_int4_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_int_sized
+/// @see ext_vector_uint4_sized
+
+#pragma once
+
+#include "../ext/vector_int4.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_int4_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_int4_sized
+ /// @{
+
+ /// 8 bit signed integer vector of 4 components type.
+ ///
+ /// @see ext_vector_int4_sized
+ typedef vec<4, int8, defaultp> i8vec4;
+
+ /// 16 bit signed integer vector of 4 components type.
+ ///
+ /// @see ext_vector_int4_sized
+ typedef vec<4, int16, defaultp> i16vec4;
+
+ /// 32 bit signed integer vector of 4 components type.
+ ///
+ /// @see ext_vector_int4_sized
+ typedef vec<4, int32, defaultp> i32vec4;
+
+ /// 64 bit signed integer vector of 4 components type.
+ ///
+ /// @see ext_vector_int4_sized
+ typedef vec<4, int64, defaultp> i64vec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_integer.hpp b/src/include/glm/ext/vector_integer.hpp
new file mode 100644
index 0000000..ef66f6c
--- /dev/null
+++ b/src/include/glm/ext/vector_integer.hpp
@@ -0,0 +1,149 @@
+/// @ref ext_vector_integer
+/// @file glm/ext/vector_integer.hpp
+///
+/// @see core (dependence)
+/// @see ext_vector_integer (dependence)
+///
+/// @defgroup ext_vector_integer GLM_EXT_vector_integer
+/// @ingroup ext
+///
+/// Include <glm/ext/vector_integer.hpp> to use the features of this extension.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_vectorize.hpp"
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_integer
+ /// @{
+
+ /// Return true if the value is a power of two number.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed or unsigned integer scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& v);
+
+ /// Return the power of two number which value is just higher the input value,
+ /// round up to a power of two.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed or unsigned integer scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> nextPowerOfTwo(vec<L, T, Q> const& v);
+
+ /// Return the power of two number which value is just lower the input value,
+ /// round down to a power of two.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed or unsigned integer scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prevPowerOfTwo(vec<L, T, Q> const& v);
+
+ /// Return true if the 'Value' is a multiple of 'Multiple'.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed or unsigned integer scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, T Multiple);
+
+ /// Return true if the 'Value' is a multiple of 'Multiple'.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed or unsigned integer scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
+ /// Higher multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed or unsigned integer scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> nextMultiple(vec<L, T, Q> const& v, T Multiple);
+
+ /// Higher multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed or unsigned integer scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> nextMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed or unsigned integer scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prevMultiple(vec<L, T, Q> const& v, T Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed or unsigned integer scalar types.
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prevMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
+ /// Returns the bit number of the Nth significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value bitcount is less than the Nth significant bit, -1 will be returned.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see ext_vector_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> findNSB(vec<L, T, Q> const& Source, vec<L, int, Q> SignificantBitCount);
+
+ /// @}
+} //namespace glm
+
+#include "vector_integer.inl"
diff --git a/src/include/glm/ext/vector_integer.inl b/src/include/glm/ext/vector_integer.inl
new file mode 100644
index 0000000..d4de2a4
--- /dev/null
+++ b/src/include/glm/ext/vector_integer.inl
@@ -0,0 +1,85 @@
+#include "scalar_integer.hpp"
+
+namespace glm
+{
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& Value)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'isPowerOfTwo' only accept integer inputs");
+
+ vec<L, T, Q> const Result(abs(Value));
+ return equal(Result & (Result - vec<L, T, Q>(1)), vec<L, T, Q>(0));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> nextPowerOfTwo(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'nextPowerOfTwo' only accept integer inputs");
+
+ return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prevPowerOfTwo(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'prevPowerOfTwo' only accept integer inputs");
+
+ return detail::functor1<vec, L, T, T, Q>::call(prevPowerOfTwo, v);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, T Multiple)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'isMultiple' only accept integer inputs");
+
+ return (Value % Multiple) == vec<L, T, Q>(0);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, vec<L, T, Q> const& Multiple)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'isMultiple' only accept integer inputs");
+
+ return (Value % Multiple) == vec<L, T, Q>(0);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> nextMultiple(vec<L, T, Q> const& Source, T Multiple)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'nextMultiple' only accept integer inputs");
+
+ return detail::functor2<vec, L, T, Q>::call(nextMultiple, Source, vec<L, T, Q>(Multiple));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> nextMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'nextMultiple' only accept integer inputs");
+
+ return detail::functor2<vec, L, T, Q>::call(nextMultiple, Source, Multiple);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prevMultiple(vec<L, T, Q> const& Source, T Multiple)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'prevMultiple' only accept integer inputs");
+
+ return detail::functor2<vec, L, T, Q>::call(prevMultiple, Source, vec<L, T, Q>(Multiple));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prevMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'prevMultiple' only accept integer inputs");
+
+ return detail::functor2<vec, L, T, Q>::call(prevMultiple, Source, Multiple);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> findNSB(vec<L, T, Q> const& Source, vec<L, int, Q> SignificantBitCount)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findNSB' only accept integer inputs");
+
+ return detail::functor2_vec_int<L, T, Q>::call(findNSB, Source, SignificantBitCount);
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/vector_packing.hpp b/src/include/glm/ext/vector_packing.hpp
new file mode 100644
index 0000000..e685233
--- /dev/null
+++ b/src/include/glm/ext/vector_packing.hpp
@@ -0,0 +1,32 @@
+/// @ref ext_vector_packing
+/// @file glm/ext/vector_packing.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup ext_vector_packing GLM_EXT_vector_packing
+/// @ingroup ext
+///
+/// Include <glm/ext/vector_packing.hpp> to use the features of this extension.
+///
+/// This extension provides a set of function to convert vectors to packed
+/// formats.
+
+#pragma once
+
+// Dependency:
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_packing extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_packing
+ /// @{
+
+
+ /// @}
+}// namespace glm
+
+#include "vector_packing.inl"
diff --git a/src/include/glm/ext/vector_packing.inl b/src/include/glm/ext/vector_packing.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/include/glm/ext/vector_packing.inl
diff --git a/src/include/glm/ext/vector_relational.hpp b/src/include/glm/ext/vector_relational.hpp
new file mode 100644
index 0000000..e6bb989
--- /dev/null
+++ b/src/include/glm/ext/vector_relational.hpp
@@ -0,0 +1,107 @@
+/// @ref ext_vector_relational
+/// @file glm/ext/vector_relational.hpp
+///
+/// @see core (dependence)
+/// @see ext_scalar_integer (dependence)
+///
+/// @defgroup ext_vector_relational GLM_EXT_vector_relational
+/// @ingroup ext
+///
+/// Exposes comparison functions for vector types that take a user defined epsilon values.
+///
+/// Include <glm/ext/vector_relational.hpp> to use the features of this extension.
+///
+/// @see core_vector_relational
+/// @see ext_scalar_relational
+/// @see ext_matrix_relational
+
+#pragma once
+
+// Dependencies
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_relational extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_relational
+ /// @{
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T epsilon);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
+
+ /// Returns the component-wise comparison of |x - y| >= epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T epsilon);
+
+ /// Returns the component-wise comparison of |x - y| >= epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
+
+ /// Returns the component-wise comparison between two vectors in term of ULPs.
+ /// True if this expression is satisfied.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int ULPs);
+
+ /// Returns the component-wise comparison between two vectors in term of ULPs.
+ /// True if this expression is satisfied.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& ULPs);
+
+ /// Returns the component-wise comparison between two vectors in term of ULPs.
+ /// True if this expression is not satisfied.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int ULPs);
+
+ /// Returns the component-wise comparison between two vectors in term of ULPs.
+ /// True if this expression is not satisfied.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& ULPs);
+
+ /// @}
+}//namespace glm
+
+#include "vector_relational.inl"
diff --git a/src/include/glm/ext/vector_relational.inl b/src/include/glm/ext/vector_relational.inl
new file mode 100644
index 0000000..4607eb1
--- /dev/null
+++ b/src/include/glm/ext/vector_relational.inl
@@ -0,0 +1,75 @@
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/type_float.hpp"
+
+namespace glm
+{
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
+ {
+ return equal(x, y, vec<L, T, Q>(Epsilon));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
+ {
+ return lessThanEqual(abs(x - y), Epsilon);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
+ {
+ return notEqual(x, y, vec<L, T, Q>(Epsilon));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
+ {
+ return greaterThan(abs(x - y), Epsilon);
+ }
+
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int MaxULPs)
+ {
+ return equal(x, y, vec<L, int, Q>(MaxULPs));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& MaxULPs)
+ {
+ vec<L, bool, Q> Result(false);
+ for(length_t i = 0; i < L; ++i)
+ {
+ detail::float_t<T> const a(x[i]);
+ detail::float_t<T> const b(y[i]);
+
+ // Different signs means they do not match.
+ if(a.negative() != b.negative())
+ {
+ // Check for equality to make sure +0==-0
+ Result[i] = a.mantissa() == b.mantissa() && a.exponent() == b.exponent();
+ }
+ else
+ {
+ // Find the difference in ULPs.
+ typename detail::float_t<T>::int_type const DiffULPs = abs(a.i - b.i);
+ Result[i] = DiffULPs <= MaxULPs[i];
+ }
+ }
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int MaxULPs)
+ {
+ return notEqual(x, y, vec<L, int, Q>(MaxULPs));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& MaxULPs)
+ {
+ return not_(equal(x, y, MaxULPs));
+ }
+}//namespace glm
diff --git a/src/include/glm/ext/vector_uint1.hpp b/src/include/glm/ext/vector_uint1.hpp
new file mode 100644
index 0000000..74835b2
--- /dev/null
+++ b/src/include/glm/ext/vector_uint1.hpp
@@ -0,0 +1,32 @@
+/// @ref ext_vector_uint1
+/// @file glm/ext/vector_uint1.hpp
+///
+/// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1
+/// @ingroup ext
+///
+/// Exposes uvec1 vector type.
+///
+/// Include <glm/ext/vector_uvec1.hpp> to use the features of this extension.
+///
+/// @see ext_vector_int1 extension.
+/// @see ext_vector_uint1_precision extension.
+
+#pragma once
+
+#include "../detail/type_vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_uint1 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_uint1
+ /// @{
+
+ /// 1 component vector of unsigned integer numbers.
+ typedef vec<1, unsigned int, defaultp> uvec1;
+
+ /// @}
+}//namespace glm
+
diff --git a/src/include/glm/ext/vector_uint1_sized.hpp b/src/include/glm/ext/vector_uint1_sized.hpp
new file mode 100644
index 0000000..f26d98a
--- /dev/null
+++ b/src/include/glm/ext/vector_uint1_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_vector_uint1_sized
+/// @file glm/ext/vector_uint1_sized.hpp
+///
+/// @defgroup ext_vector_uint1_sized GLM_EXT_vector_uint1_sized
+/// @ingroup ext
+///
+/// Exposes sized unsigned integer vector types.
+///
+/// Include <glm/ext/vector_uint1_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_uint_sized
+/// @see ext_vector_int1_sized
+
+#pragma once
+
+#include "../ext/vector_uint1.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_uint1_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_uint1_sized
+ /// @{
+
+ /// 8 bit unsigned integer vector of 1 component type.
+ ///
+ /// @see ext_vector_uint1_sized
+ typedef vec<1, uint8, defaultp> u8vec1;
+
+ /// 16 bit unsigned integer vector of 1 component type.
+ ///
+ /// @see ext_vector_uint1_sized
+ typedef vec<1, uint16, defaultp> u16vec1;
+
+ /// 32 bit unsigned integer vector of 1 component type.
+ ///
+ /// @see ext_vector_uint1_sized
+ typedef vec<1, uint32, defaultp> u32vec1;
+
+ /// 64 bit unsigned integer vector of 1 component type.
+ ///
+ /// @see ext_vector_uint1_sized
+ typedef vec<1, uint64, defaultp> u64vec1;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_uint2.hpp b/src/include/glm/ext/vector_uint2.hpp
new file mode 100644
index 0000000..bb5969a
--- /dev/null
+++ b/src/include/glm/ext/vector_uint2.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_uint2.hpp
+
+#pragma once
+#include "../detail/type_vec2.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 2 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<2, unsigned int, defaultp> uvec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_uint2_sized.hpp b/src/include/glm/ext/vector_uint2_sized.hpp
new file mode 100644
index 0000000..9cef3a9
--- /dev/null
+++ b/src/include/glm/ext/vector_uint2_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_vector_uint2_sized
+/// @file glm/ext/vector_uint2_sized.hpp
+///
+/// @defgroup ext_vector_uint2_sized GLM_EXT_vector_uint2_sized
+/// @ingroup ext
+///
+/// Exposes sized unsigned integer vector of 2 components type.
+///
+/// Include <glm/ext/vector_uint2_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_uint_sized
+/// @see ext_vector_int2_sized
+
+#pragma once
+
+#include "../ext/vector_uint2.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_uint2_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_uint2_sized
+ /// @{
+
+ /// 8 bit unsigned integer vector of 2 components type.
+ ///
+ /// @see ext_vector_uint2_sized
+ typedef vec<2, uint8, defaultp> u8vec2;
+
+ /// 16 bit unsigned integer vector of 2 components type.
+ ///
+ /// @see ext_vector_uint2_sized
+ typedef vec<2, uint16, defaultp> u16vec2;
+
+ /// 32 bit unsigned integer vector of 2 components type.
+ ///
+ /// @see ext_vector_uint2_sized
+ typedef vec<2, uint32, defaultp> u32vec2;
+
+ /// 64 bit unsigned integer vector of 2 components type.
+ ///
+ /// @see ext_vector_uint2_sized
+ typedef vec<2, uint64, defaultp> u64vec2;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_uint3.hpp b/src/include/glm/ext/vector_uint3.hpp
new file mode 100644
index 0000000..f447592
--- /dev/null
+++ b/src/include/glm/ext/vector_uint3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_uint3.hpp
+
+#pragma once
+#include "../detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 3 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<3, unsigned int, defaultp> uvec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_uint3_sized.hpp b/src/include/glm/ext/vector_uint3_sized.hpp
new file mode 100644
index 0000000..fd4ea37
--- /dev/null
+++ b/src/include/glm/ext/vector_uint3_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_vector_uint3_sized
+/// @file glm/ext/vector_uint3_sized.hpp
+///
+/// @defgroup ext_vector_uint3_sized GLM_EXT_vector_uint3_sized
+/// @ingroup ext
+///
+/// Exposes sized unsigned integer vector of 3 components type.
+///
+/// Include <glm/ext/vector_uint3_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_uint_sized
+/// @see ext_vector_int3_sized
+
+#pragma once
+
+#include "../ext/vector_uint3.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_uint3_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_uint3_sized
+ /// @{
+
+ /// 8 bit unsigned integer vector of 3 components type.
+ ///
+ /// @see ext_vector_uint3_sized
+ typedef vec<3, uint8, defaultp> u8vec3;
+
+ /// 16 bit unsigned integer vector of 3 components type.
+ ///
+ /// @see ext_vector_uint3_sized
+ typedef vec<3, uint16, defaultp> u16vec3;
+
+ /// 32 bit unsigned integer vector of 3 components type.
+ ///
+ /// @see ext_vector_uint3_sized
+ typedef vec<3, uint32, defaultp> u32vec3;
+
+ /// 64 bit unsigned integer vector of 3 components type.
+ ///
+ /// @see ext_vector_uint3_sized
+ typedef vec<3, uint64, defaultp> u64vec3;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_uint4.hpp b/src/include/glm/ext/vector_uint4.hpp
new file mode 100644
index 0000000..73e028e
--- /dev/null
+++ b/src/include/glm/ext/vector_uint4.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_uint4.hpp
+
+#pragma once
+#include "../detail/type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 4 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<4, unsigned int, defaultp> uvec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_uint4_sized.hpp b/src/include/glm/ext/vector_uint4_sized.hpp
new file mode 100644
index 0000000..6ccd145
--- /dev/null
+++ b/src/include/glm/ext/vector_uint4_sized.hpp
@@ -0,0 +1,49 @@
+/// @ref ext_vector_uint4_sized
+/// @file glm/ext/vector_uint4_sized.hpp
+///
+/// @defgroup ext_vector_uint4_sized GLM_EXT_vector_uint4_sized
+/// @ingroup ext
+///
+/// Exposes sized unsigned integer vector of 4 components type.
+///
+/// Include <glm/ext/vector_uint4_sized.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_uint_sized
+/// @see ext_vector_int4_sized
+
+#pragma once
+
+#include "../ext/vector_uint4.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_uint4_sized extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup ext_vector_uint4_sized
+ /// @{
+
+ /// 8 bit unsigned integer vector of 4 components type.
+ ///
+ /// @see ext_vector_uint4_sized
+ typedef vec<4, uint8, defaultp> u8vec4;
+
+ /// 16 bit unsigned integer vector of 4 components type.
+ ///
+ /// @see ext_vector_uint4_sized
+ typedef vec<4, uint16, defaultp> u16vec4;
+
+ /// 32 bit unsigned integer vector of 4 components type.
+ ///
+ /// @see ext_vector_uint4_sized
+ typedef vec<4, uint32, defaultp> u32vec4;
+
+ /// 64 bit unsigned integer vector of 4 components type.
+ ///
+ /// @see ext_vector_uint4_sized
+ typedef vec<4, uint64, defaultp> u64vec4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/ext/vector_ulp.hpp b/src/include/glm/ext/vector_ulp.hpp
new file mode 100644
index 0000000..1903fbf
--- /dev/null
+++ b/src/include/glm/ext/vector_ulp.hpp
@@ -0,0 +1,109 @@
+/// @ref ext_vector_ulp
+/// @file glm/ext/vector_ulp.hpp
+///
+/// @defgroup ext_vector_ulp GLM_EXT_vector_ulp
+/// @ingroup ext
+///
+/// Allow the measurement of the accuracy of a function against a reference
+/// implementation. This extension works on floating-point data and provide results
+/// in ULP.
+///
+/// Include <glm/ext/vector_ulp.hpp> to use the features of this extension.
+///
+/// @see ext_scalar_ulp
+/// @see ext_scalar_relational
+/// @see ext_vector_relational
+
+#pragma once
+
+// Dependencies
+#include "../ext/scalar_ulp.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_EXT_vector_ulp extension included")
+#endif
+
+namespace glm
+{
+ /// Return the next ULP value(s) after the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_scalar_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_scalar_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_scalar_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
+ /// Return the previous ULP value(s) before the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_scalar_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_scalar_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_scalar_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
+ /// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_scalar_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
+
+ /// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_scalar_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
+
+ /// @}
+}//namespace glm
+
+#include "vector_ulp.inl"
diff --git a/src/include/glm/ext/vector_ulp.inl b/src/include/glm/ext/vector_ulp.inl
new file mode 100644
index 0000000..d4b84cb
--- /dev/null
+++ b/src/include/glm/ext/vector_ulp.inl
@@ -0,0 +1,74 @@
+namespace glm
+{
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = nextFloat(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = nextFloat(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = nextFloat(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prevFloat(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prevFloat(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prevFloat(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
+ {
+ vec<L, int, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = floatDistance(x[i], y[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
+ {
+ vec<L, int64, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = floatDistance(x[i], y[i]);
+ return Result;
+ }
+}//namespace glm
diff --git a/src/include/glm/fwd.hpp b/src/include/glm/fwd.hpp
new file mode 100644
index 0000000..7e77a78
--- /dev/null
+++ b/src/include/glm/fwd.hpp
@@ -0,0 +1,1233 @@
+#pragma once
+
+#include "detail/qualifier.hpp"
+
+namespace glm
+{
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+ typedef std::int8_t int8;
+ typedef std::int16_t int16;
+ typedef std::int32_t int32;
+ typedef std::int64_t int64;
+
+ typedef std::uint8_t uint8;
+ typedef std::uint16_t uint16;
+ typedef std::uint32_t uint32;
+ typedef std::uint64_t uint64;
+#else
+ typedef signed char int8;
+ typedef signed short int16;
+ typedef signed int int32;
+ typedef detail::int64 int64;
+
+ typedef unsigned char uint8;
+ typedef unsigned short uint16;
+ typedef unsigned int uint32;
+ typedef detail::uint64 uint64;
+#endif
+
+ // Scalar int
+
+ typedef int8 lowp_i8;
+ typedef int8 mediump_i8;
+ typedef int8 highp_i8;
+ typedef int8 i8;
+
+ typedef int8 lowp_int8;
+ typedef int8 mediump_int8;
+ typedef int8 highp_int8;
+
+ typedef int8 lowp_int8_t;
+ typedef int8 mediump_int8_t;
+ typedef int8 highp_int8_t;
+ typedef int8 int8_t;
+
+ typedef int16 lowp_i16;
+ typedef int16 mediump_i16;
+ typedef int16 highp_i16;
+ typedef int16 i16;
+
+ typedef int16 lowp_int16;
+ typedef int16 mediump_int16;
+ typedef int16 highp_int16;
+
+ typedef int16 lowp_int16_t;
+ typedef int16 mediump_int16_t;
+ typedef int16 highp_int16_t;
+ typedef int16 int16_t;
+
+ typedef int32 lowp_i32;
+ typedef int32 mediump_i32;
+ typedef int32 highp_i32;
+ typedef int32 i32;
+
+ typedef int32 lowp_int32;
+ typedef int32 mediump_int32;
+ typedef int32 highp_int32;
+
+ typedef int32 lowp_int32_t;
+ typedef int32 mediump_int32_t;
+ typedef int32 highp_int32_t;
+ typedef int32 int32_t;
+
+ typedef int64 lowp_i64;
+ typedef int64 mediump_i64;
+ typedef int64 highp_i64;
+ typedef int64 i64;
+
+ typedef int64 lowp_int64;
+ typedef int64 mediump_int64;
+ typedef int64 highp_int64;
+
+ typedef int64 lowp_int64_t;
+ typedef int64 mediump_int64_t;
+ typedef int64 highp_int64_t;
+ typedef int64 int64_t;
+
+ // Scalar uint
+
+ typedef unsigned int uint;
+
+ typedef uint8 lowp_u8;
+ typedef uint8 mediump_u8;
+ typedef uint8 highp_u8;
+ typedef uint8 u8;
+
+ typedef uint8 lowp_uint8;
+ typedef uint8 mediump_uint8;
+ typedef uint8 highp_uint8;
+
+ typedef uint8 lowp_uint8_t;
+ typedef uint8 mediump_uint8_t;
+ typedef uint8 highp_uint8_t;
+ typedef uint8 uint8_t;
+
+ typedef uint16 lowp_u16;
+ typedef uint16 mediump_u16;
+ typedef uint16 highp_u16;
+ typedef uint16 u16;
+
+ typedef uint16 lowp_uint16;
+ typedef uint16 mediump_uint16;
+ typedef uint16 highp_uint16;
+
+ typedef uint16 lowp_uint16_t;
+ typedef uint16 mediump_uint16_t;
+ typedef uint16 highp_uint16_t;
+ typedef uint16 uint16_t;
+
+ typedef uint32 lowp_u32;
+ typedef uint32 mediump_u32;
+ typedef uint32 highp_u32;
+ typedef uint32 u32;
+
+ typedef uint32 lowp_uint32;
+ typedef uint32 mediump_uint32;
+ typedef uint32 highp_uint32;
+
+ typedef uint32 lowp_uint32_t;
+ typedef uint32 mediump_uint32_t;
+ typedef uint32 highp_uint32_t;
+ typedef uint32 uint32_t;
+
+ typedef uint64 lowp_u64;
+ typedef uint64 mediump_u64;
+ typedef uint64 highp_u64;
+ typedef uint64 u64;
+
+ typedef uint64 lowp_uint64;
+ typedef uint64 mediump_uint64;
+ typedef uint64 highp_uint64;
+
+ typedef uint64 lowp_uint64_t;
+ typedef uint64 mediump_uint64_t;
+ typedef uint64 highp_uint64_t;
+ typedef uint64 uint64_t;
+
+ // Scalar float
+
+ typedef float lowp_f32;
+ typedef float mediump_f32;
+ typedef float highp_f32;
+ typedef float f32;
+
+ typedef float lowp_float32;
+ typedef float mediump_float32;
+ typedef float highp_float32;
+ typedef float float32;
+
+ typedef float lowp_float32_t;
+ typedef float mediump_float32_t;
+ typedef float highp_float32_t;
+ typedef float float32_t;
+
+
+ typedef double lowp_f64;
+ typedef double mediump_f64;
+ typedef double highp_f64;
+ typedef double f64;
+
+ typedef double lowp_float64;
+ typedef double mediump_float64;
+ typedef double highp_float64;
+ typedef double float64;
+
+ typedef double lowp_float64_t;
+ typedef double mediump_float64_t;
+ typedef double highp_float64_t;
+ typedef double float64_t;
+
+ // Vector bool
+
+ typedef vec<1, bool, lowp> lowp_bvec1;
+ typedef vec<2, bool, lowp> lowp_bvec2;
+ typedef vec<3, bool, lowp> lowp_bvec3;
+ typedef vec<4, bool, lowp> lowp_bvec4;
+
+ typedef vec<1, bool, mediump> mediump_bvec1;
+ typedef vec<2, bool, mediump> mediump_bvec2;
+ typedef vec<3, bool, mediump> mediump_bvec3;
+ typedef vec<4, bool, mediump> mediump_bvec4;
+
+ typedef vec<1, bool, highp> highp_bvec1;
+ typedef vec<2, bool, highp> highp_bvec2;
+ typedef vec<3, bool, highp> highp_bvec3;
+ typedef vec<4, bool, highp> highp_bvec4;
+
+ typedef vec<1, bool, defaultp> bvec1;
+ typedef vec<2, bool, defaultp> bvec2;
+ typedef vec<3, bool, defaultp> bvec3;
+ typedef vec<4, bool, defaultp> bvec4;
+
+ // Vector int
+
+ typedef vec<1, int, lowp> lowp_ivec1;
+ typedef vec<2, int, lowp> lowp_ivec2;
+ typedef vec<3, int, lowp> lowp_ivec3;
+ typedef vec<4, int, lowp> lowp_ivec4;
+
+ typedef vec<1, int, mediump> mediump_ivec1;
+ typedef vec<2, int, mediump> mediump_ivec2;
+ typedef vec<3, int, mediump> mediump_ivec3;
+ typedef vec<4, int, mediump> mediump_ivec4;
+
+ typedef vec<1, int, highp> highp_ivec1;
+ typedef vec<2, int, highp> highp_ivec2;
+ typedef vec<3, int, highp> highp_ivec3;
+ typedef vec<4, int, highp> highp_ivec4;
+
+ typedef vec<1, int, defaultp> ivec1;
+ typedef vec<2, int, defaultp> ivec2;
+ typedef vec<3, int, defaultp> ivec3;
+ typedef vec<4, int, defaultp> ivec4;
+
+ typedef vec<1, i8, lowp> lowp_i8vec1;
+ typedef vec<2, i8, lowp> lowp_i8vec2;
+ typedef vec<3, i8, lowp> lowp_i8vec3;
+ typedef vec<4, i8, lowp> lowp_i8vec4;
+
+ typedef vec<1, i8, mediump> mediump_i8vec1;
+ typedef vec<2, i8, mediump> mediump_i8vec2;
+ typedef vec<3, i8, mediump> mediump_i8vec3;
+ typedef vec<4, i8, mediump> mediump_i8vec4;
+
+ typedef vec<1, i8, highp> highp_i8vec1;
+ typedef vec<2, i8, highp> highp_i8vec2;
+ typedef vec<3, i8, highp> highp_i8vec3;
+ typedef vec<4, i8, highp> highp_i8vec4;
+
+ typedef vec<1, i8, defaultp> i8vec1;
+ typedef vec<2, i8, defaultp> i8vec2;
+ typedef vec<3, i8, defaultp> i8vec3;
+ typedef vec<4, i8, defaultp> i8vec4;
+
+ typedef vec<1, i16, lowp> lowp_i16vec1;
+ typedef vec<2, i16, lowp> lowp_i16vec2;
+ typedef vec<3, i16, lowp> lowp_i16vec3;
+ typedef vec<4, i16, lowp> lowp_i16vec4;
+
+ typedef vec<1, i16, mediump> mediump_i16vec1;
+ typedef vec<2, i16, mediump> mediump_i16vec2;
+ typedef vec<3, i16, mediump> mediump_i16vec3;
+ typedef vec<4, i16, mediump> mediump_i16vec4;
+
+ typedef vec<1, i16, highp> highp_i16vec1;
+ typedef vec<2, i16, highp> highp_i16vec2;
+ typedef vec<3, i16, highp> highp_i16vec3;
+ typedef vec<4, i16, highp> highp_i16vec4;
+
+ typedef vec<1, i16, defaultp> i16vec1;
+ typedef vec<2, i16, defaultp> i16vec2;
+ typedef vec<3, i16, defaultp> i16vec3;
+ typedef vec<4, i16, defaultp> i16vec4;
+
+ typedef vec<1, i32, lowp> lowp_i32vec1;
+ typedef vec<2, i32, lowp> lowp_i32vec2;
+ typedef vec<3, i32, lowp> lowp_i32vec3;
+ typedef vec<4, i32, lowp> lowp_i32vec4;
+
+ typedef vec<1, i32, mediump> mediump_i32vec1;
+ typedef vec<2, i32, mediump> mediump_i32vec2;
+ typedef vec<3, i32, mediump> mediump_i32vec3;
+ typedef vec<4, i32, mediump> mediump_i32vec4;
+
+ typedef vec<1, i32, highp> highp_i32vec1;
+ typedef vec<2, i32, highp> highp_i32vec2;
+ typedef vec<3, i32, highp> highp_i32vec3;
+ typedef vec<4, i32, highp> highp_i32vec4;
+
+ typedef vec<1, i32, defaultp> i32vec1;
+ typedef vec<2, i32, defaultp> i32vec2;
+ typedef vec<3, i32, defaultp> i32vec3;
+ typedef vec<4, i32, defaultp> i32vec4;
+
+ typedef vec<1, i64, lowp> lowp_i64vec1;
+ typedef vec<2, i64, lowp> lowp_i64vec2;
+ typedef vec<3, i64, lowp> lowp_i64vec3;
+ typedef vec<4, i64, lowp> lowp_i64vec4;
+
+ typedef vec<1, i64, mediump> mediump_i64vec1;
+ typedef vec<2, i64, mediump> mediump_i64vec2;
+ typedef vec<3, i64, mediump> mediump_i64vec3;
+ typedef vec<4, i64, mediump> mediump_i64vec4;
+
+ typedef vec<1, i64, highp> highp_i64vec1;
+ typedef vec<2, i64, highp> highp_i64vec2;
+ typedef vec<3, i64, highp> highp_i64vec3;
+ typedef vec<4, i64, highp> highp_i64vec4;
+
+ typedef vec<1, i64, defaultp> i64vec1;
+ typedef vec<2, i64, defaultp> i64vec2;
+ typedef vec<3, i64, defaultp> i64vec3;
+ typedef vec<4, i64, defaultp> i64vec4;
+
+ // Vector uint
+
+ typedef vec<1, uint, lowp> lowp_uvec1;
+ typedef vec<2, uint, lowp> lowp_uvec2;
+ typedef vec<3, uint, lowp> lowp_uvec3;
+ typedef vec<4, uint, lowp> lowp_uvec4;
+
+ typedef vec<1, uint, mediump> mediump_uvec1;
+ typedef vec<2, uint, mediump> mediump_uvec2;
+ typedef vec<3, uint, mediump> mediump_uvec3;
+ typedef vec<4, uint, mediump> mediump_uvec4;
+
+ typedef vec<1, uint, highp> highp_uvec1;
+ typedef vec<2, uint, highp> highp_uvec2;
+ typedef vec<3, uint, highp> highp_uvec3;
+ typedef vec<4, uint, highp> highp_uvec4;
+
+ typedef vec<1, uint, defaultp> uvec1;
+ typedef vec<2, uint, defaultp> uvec2;
+ typedef vec<3, uint, defaultp> uvec3;
+ typedef vec<4, uint, defaultp> uvec4;
+
+ typedef vec<1, u8, lowp> lowp_u8vec1;
+ typedef vec<2, u8, lowp> lowp_u8vec2;
+ typedef vec<3, u8, lowp> lowp_u8vec3;
+ typedef vec<4, u8, lowp> lowp_u8vec4;
+
+ typedef vec<1, u8, mediump> mediump_u8vec1;
+ typedef vec<2, u8, mediump> mediump_u8vec2;
+ typedef vec<3, u8, mediump> mediump_u8vec3;
+ typedef vec<4, u8, mediump> mediump_u8vec4;
+
+ typedef vec<1, u8, highp> highp_u8vec1;
+ typedef vec<2, u8, highp> highp_u8vec2;
+ typedef vec<3, u8, highp> highp_u8vec3;
+ typedef vec<4, u8, highp> highp_u8vec4;
+
+ typedef vec<1, u8, defaultp> u8vec1;
+ typedef vec<2, u8, defaultp> u8vec2;
+ typedef vec<3, u8, defaultp> u8vec3;
+ typedef vec<4, u8, defaultp> u8vec4;
+
+ typedef vec<1, u16, lowp> lowp_u16vec1;
+ typedef vec<2, u16, lowp> lowp_u16vec2;
+ typedef vec<3, u16, lowp> lowp_u16vec3;
+ typedef vec<4, u16, lowp> lowp_u16vec4;
+
+ typedef vec<1, u16, mediump> mediump_u16vec1;
+ typedef vec<2, u16, mediump> mediump_u16vec2;
+ typedef vec<3, u16, mediump> mediump_u16vec3;
+ typedef vec<4, u16, mediump> mediump_u16vec4;
+
+ typedef vec<1, u16, highp> highp_u16vec1;
+ typedef vec<2, u16, highp> highp_u16vec2;
+ typedef vec<3, u16, highp> highp_u16vec3;
+ typedef vec<4, u16, highp> highp_u16vec4;
+
+ typedef vec<1, u16, defaultp> u16vec1;
+ typedef vec<2, u16, defaultp> u16vec2;
+ typedef vec<3, u16, defaultp> u16vec3;
+ typedef vec<4, u16, defaultp> u16vec4;
+
+ typedef vec<1, u32, lowp> lowp_u32vec1;
+ typedef vec<2, u32, lowp> lowp_u32vec2;
+ typedef vec<3, u32, lowp> lowp_u32vec3;
+ typedef vec<4, u32, lowp> lowp_u32vec4;
+
+ typedef vec<1, u32, mediump> mediump_u32vec1;
+ typedef vec<2, u32, mediump> mediump_u32vec2;
+ typedef vec<3, u32, mediump> mediump_u32vec3;
+ typedef vec<4, u32, mediump> mediump_u32vec4;
+
+ typedef vec<1, u32, highp> highp_u32vec1;
+ typedef vec<2, u32, highp> highp_u32vec2;
+ typedef vec<3, u32, highp> highp_u32vec3;
+ typedef vec<4, u32, highp> highp_u32vec4;
+
+ typedef vec<1, u32, defaultp> u32vec1;
+ typedef vec<2, u32, defaultp> u32vec2;
+ typedef vec<3, u32, defaultp> u32vec3;
+ typedef vec<4, u32, defaultp> u32vec4;
+
+ typedef vec<1, u64, lowp> lowp_u64vec1;
+ typedef vec<2, u64, lowp> lowp_u64vec2;
+ typedef vec<3, u64, lowp> lowp_u64vec3;
+ typedef vec<4, u64, lowp> lowp_u64vec4;
+
+ typedef vec<1, u64, mediump> mediump_u64vec1;
+ typedef vec<2, u64, mediump> mediump_u64vec2;
+ typedef vec<3, u64, mediump> mediump_u64vec3;
+ typedef vec<4, u64, mediump> mediump_u64vec4;
+
+ typedef vec<1, u64, highp> highp_u64vec1;
+ typedef vec<2, u64, highp> highp_u64vec2;
+ typedef vec<3, u64, highp> highp_u64vec3;
+ typedef vec<4, u64, highp> highp_u64vec4;
+
+ typedef vec<1, u64, defaultp> u64vec1;
+ typedef vec<2, u64, defaultp> u64vec2;
+ typedef vec<3, u64, defaultp> u64vec3;
+ typedef vec<4, u64, defaultp> u64vec4;
+
+ // Vector float
+
+ typedef vec<1, float, lowp> lowp_vec1;
+ typedef vec<2, float, lowp> lowp_vec2;
+ typedef vec<3, float, lowp> lowp_vec3;
+ typedef vec<4, float, lowp> lowp_vec4;
+
+ typedef vec<1, float, mediump> mediump_vec1;
+ typedef vec<2, float, mediump> mediump_vec2;
+ typedef vec<3, float, mediump> mediump_vec3;
+ typedef vec<4, float, mediump> mediump_vec4;
+
+ typedef vec<1, float, highp> highp_vec1;
+ typedef vec<2, float, highp> highp_vec2;
+ typedef vec<3, float, highp> highp_vec3;
+ typedef vec<4, float, highp> highp_vec4;
+
+ typedef vec<1, float, defaultp> vec1;
+ typedef vec<2, float, defaultp> vec2;
+ typedef vec<3, float, defaultp> vec3;
+ typedef vec<4, float, defaultp> vec4;
+
+ typedef vec<1, float, lowp> lowp_fvec1;
+ typedef vec<2, float, lowp> lowp_fvec2;
+ typedef vec<3, float, lowp> lowp_fvec3;
+ typedef vec<4, float, lowp> lowp_fvec4;
+
+ typedef vec<1, float, mediump> mediump_fvec1;
+ typedef vec<2, float, mediump> mediump_fvec2;
+ typedef vec<3, float, mediump> mediump_fvec3;
+ typedef vec<4, float, mediump> mediump_fvec4;
+
+ typedef vec<1, float, highp> highp_fvec1;
+ typedef vec<2, float, highp> highp_fvec2;
+ typedef vec<3, float, highp> highp_fvec3;
+ typedef vec<4, float, highp> highp_fvec4;
+
+ typedef vec<1, f32, defaultp> fvec1;
+ typedef vec<2, f32, defaultp> fvec2;
+ typedef vec<3, f32, defaultp> fvec3;
+ typedef vec<4, f32, defaultp> fvec4;
+
+ typedef vec<1, f32, lowp> lowp_f32vec1;
+ typedef vec<2, f32, lowp> lowp_f32vec2;
+ typedef vec<3, f32, lowp> lowp_f32vec3;
+ typedef vec<4, f32, lowp> lowp_f32vec4;
+
+ typedef vec<1, f32, mediump> mediump_f32vec1;
+ typedef vec<2, f32, mediump> mediump_f32vec2;
+ typedef vec<3, f32, mediump> mediump_f32vec3;
+ typedef vec<4, f32, mediump> mediump_f32vec4;
+
+ typedef vec<1, f32, highp> highp_f32vec1;
+ typedef vec<2, f32, highp> highp_f32vec2;
+ typedef vec<3, f32, highp> highp_f32vec3;
+ typedef vec<4, f32, highp> highp_f32vec4;
+
+ typedef vec<1, f32, defaultp> f32vec1;
+ typedef vec<2, f32, defaultp> f32vec2;
+ typedef vec<3, f32, defaultp> f32vec3;
+ typedef vec<4, f32, defaultp> f32vec4;
+
+ typedef vec<1, f64, lowp> lowp_dvec1;
+ typedef vec<2, f64, lowp> lowp_dvec2;
+ typedef vec<3, f64, lowp> lowp_dvec3;
+ typedef vec<4, f64, lowp> lowp_dvec4;
+
+ typedef vec<1, f64, mediump> mediump_dvec1;
+ typedef vec<2, f64, mediump> mediump_dvec2;
+ typedef vec<3, f64, mediump> mediump_dvec3;
+ typedef vec<4, f64, mediump> mediump_dvec4;
+
+ typedef vec<1, f64, highp> highp_dvec1;
+ typedef vec<2, f64, highp> highp_dvec2;
+ typedef vec<3, f64, highp> highp_dvec3;
+ typedef vec<4, f64, highp> highp_dvec4;
+
+ typedef vec<1, f64, defaultp> dvec1;
+ typedef vec<2, f64, defaultp> dvec2;
+ typedef vec<3, f64, defaultp> dvec3;
+ typedef vec<4, f64, defaultp> dvec4;
+
+ typedef vec<1, f64, lowp> lowp_f64vec1;
+ typedef vec<2, f64, lowp> lowp_f64vec2;
+ typedef vec<3, f64, lowp> lowp_f64vec3;
+ typedef vec<4, f64, lowp> lowp_f64vec4;
+
+ typedef vec<1, f64, mediump> mediump_f64vec1;
+ typedef vec<2, f64, mediump> mediump_f64vec2;
+ typedef vec<3, f64, mediump> mediump_f64vec3;
+ typedef vec<4, f64, mediump> mediump_f64vec4;
+
+ typedef vec<1, f64, highp> highp_f64vec1;
+ typedef vec<2, f64, highp> highp_f64vec2;
+ typedef vec<3, f64, highp> highp_f64vec3;
+ typedef vec<4, f64, highp> highp_f64vec4;
+
+ typedef vec<1, f64, defaultp> f64vec1;
+ typedef vec<2, f64, defaultp> f64vec2;
+ typedef vec<3, f64, defaultp> f64vec3;
+ typedef vec<4, f64, defaultp> f64vec4;
+
+ // Matrix NxN
+
+ typedef mat<2, 2, f32, lowp> lowp_mat2;
+ typedef mat<3, 3, f32, lowp> lowp_mat3;
+ typedef mat<4, 4, f32, lowp> lowp_mat4;
+
+ typedef mat<2, 2, f32, mediump> mediump_mat2;
+ typedef mat<3, 3, f32, mediump> mediump_mat3;
+ typedef mat<4, 4, f32, mediump> mediump_mat4;
+
+ typedef mat<2, 2, f32, highp> highp_mat2;
+ typedef mat<3, 3, f32, highp> highp_mat3;
+ typedef mat<4, 4, f32, highp> highp_mat4;
+
+ typedef mat<2, 2, f32, defaultp> mat2;
+ typedef mat<3, 3, f32, defaultp> mat3;
+ typedef mat<4, 4, f32, defaultp> mat4;
+
+ typedef mat<2, 2, f32, lowp> lowp_fmat2;
+ typedef mat<3, 3, f32, lowp> lowp_fmat3;
+ typedef mat<4, 4, f32, lowp> lowp_fmat4;
+
+ typedef mat<2, 2, f32, mediump> mediump_fmat2;
+ typedef mat<3, 3, f32, mediump> mediump_fmat3;
+ typedef mat<4, 4, f32, mediump> mediump_fmat4;
+
+ typedef mat<2, 2, f32, highp> highp_fmat2;
+ typedef mat<3, 3, f32, highp> highp_fmat3;
+ typedef mat<4, 4, f32, highp> highp_fmat4;
+
+ typedef mat<2, 2, f32, defaultp> fmat2;
+ typedef mat<3, 3, f32, defaultp> fmat3;
+ typedef mat<4, 4, f32, defaultp> fmat4;
+
+ typedef mat<2, 2, f32, lowp> lowp_f32mat2;
+ typedef mat<3, 3, f32, lowp> lowp_f32mat3;
+ typedef mat<4, 4, f32, lowp> lowp_f32mat4;
+
+ typedef mat<2, 2, f32, mediump> mediump_f32mat2;
+ typedef mat<3, 3, f32, mediump> mediump_f32mat3;
+ typedef mat<4, 4, f32, mediump> mediump_f32mat4;
+
+ typedef mat<2, 2, f32, highp> highp_f32mat2;
+ typedef mat<3, 3, f32, highp> highp_f32mat3;
+ typedef mat<4, 4, f32, highp> highp_f32mat4;
+
+ typedef mat<2, 2, f32, defaultp> f32mat2;
+ typedef mat<3, 3, f32, defaultp> f32mat3;
+ typedef mat<4, 4, f32, defaultp> f32mat4;
+
+ typedef mat<2, 2, f64, lowp> lowp_dmat2;
+ typedef mat<3, 3, f64, lowp> lowp_dmat3;
+ typedef mat<4, 4, f64, lowp> lowp_dmat4;
+
+ typedef mat<2, 2, f64, mediump> mediump_dmat2;
+ typedef mat<3, 3, f64, mediump> mediump_dmat3;
+ typedef mat<4, 4, f64, mediump> mediump_dmat4;
+
+ typedef mat<2, 2, f64, highp> highp_dmat2;
+ typedef mat<3, 3, f64, highp> highp_dmat3;
+ typedef mat<4, 4, f64, highp> highp_dmat4;
+
+ typedef mat<2, 2, f64, defaultp> dmat2;
+ typedef mat<3, 3, f64, defaultp> dmat3;
+ typedef mat<4, 4, f64, defaultp> dmat4;
+
+ typedef mat<2, 2, f64, lowp> lowp_f64mat2;
+ typedef mat<3, 3, f64, lowp> lowp_f64mat3;
+ typedef mat<4, 4, f64, lowp> lowp_f64mat4;
+
+ typedef mat<2, 2, f64, mediump> mediump_f64mat2;
+ typedef mat<3, 3, f64, mediump> mediump_f64mat3;
+ typedef mat<4, 4, f64, mediump> mediump_f64mat4;
+
+ typedef mat<2, 2, f64, highp> highp_f64mat2;
+ typedef mat<3, 3, f64, highp> highp_f64mat3;
+ typedef mat<4, 4, f64, highp> highp_f64mat4;
+
+ typedef mat<2, 2, f64, defaultp> f64mat2;
+ typedef mat<3, 3, f64, defaultp> f64mat3;
+ typedef mat<4, 4, f64, defaultp> f64mat4;
+
+ // Matrix MxN
+
+ typedef mat<2, 2, f32, lowp> lowp_mat2x2;
+ typedef mat<2, 3, f32, lowp> lowp_mat2x3;
+ typedef mat<2, 4, f32, lowp> lowp_mat2x4;
+ typedef mat<3, 2, f32, lowp> lowp_mat3x2;
+ typedef mat<3, 3, f32, lowp> lowp_mat3x3;
+ typedef mat<3, 4, f32, lowp> lowp_mat3x4;
+ typedef mat<4, 2, f32, lowp> lowp_mat4x2;
+ typedef mat<4, 3, f32, lowp> lowp_mat4x3;
+ typedef mat<4, 4, f32, lowp> lowp_mat4x4;
+
+ typedef mat<2, 2, f32, mediump> mediump_mat2x2;
+ typedef mat<2, 3, f32, mediump> mediump_mat2x3;
+ typedef mat<2, 4, f32, mediump> mediump_mat2x4;
+ typedef mat<3, 2, f32, mediump> mediump_mat3x2;
+ typedef mat<3, 3, f32, mediump> mediump_mat3x3;
+ typedef mat<3, 4, f32, mediump> mediump_mat3x4;
+ typedef mat<4, 2, f32, mediump> mediump_mat4x2;
+ typedef mat<4, 3, f32, mediump> mediump_mat4x3;
+ typedef mat<4, 4, f32, mediump> mediump_mat4x4;
+
+ typedef mat<2, 2, f32, highp> highp_mat2x2;
+ typedef mat<2, 3, f32, highp> highp_mat2x3;
+ typedef mat<2, 4, f32, highp> highp_mat2x4;
+ typedef mat<3, 2, f32, highp> highp_mat3x2;
+ typedef mat<3, 3, f32, highp> highp_mat3x3;
+ typedef mat<3, 4, f32, highp> highp_mat3x4;
+ typedef mat<4, 2, f32, highp> highp_mat4x2;
+ typedef mat<4, 3, f32, highp> highp_mat4x3;
+ typedef mat<4, 4, f32, highp> highp_mat4x4;
+
+ typedef mat<2, 2, f32, defaultp> mat2x2;
+ typedef mat<3, 2, f32, defaultp> mat3x2;
+ typedef mat<4, 2, f32, defaultp> mat4x2;
+ typedef mat<2, 3, f32, defaultp> mat2x3;
+ typedef mat<3, 3, f32, defaultp> mat3x3;
+ typedef mat<4, 3, f32, defaultp> mat4x3;
+ typedef mat<2, 4, f32, defaultp> mat2x4;
+ typedef mat<3, 4, f32, defaultp> mat3x4;
+ typedef mat<4, 4, f32, defaultp> mat4x4;
+
+ typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
+ typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
+ typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
+ typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
+ typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
+ typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
+ typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
+ typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
+ typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
+
+ typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
+ typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
+ typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
+ typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
+ typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
+ typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
+ typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
+ typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
+ typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
+
+ typedef mat<2, 2, f32, highp> highp_fmat2x2;
+ typedef mat<2, 3, f32, highp> highp_fmat2x3;
+ typedef mat<2, 4, f32, highp> highp_fmat2x4;
+ typedef mat<3, 2, f32, highp> highp_fmat3x2;
+ typedef mat<3, 3, f32, highp> highp_fmat3x3;
+ typedef mat<3, 4, f32, highp> highp_fmat3x4;
+ typedef mat<4, 2, f32, highp> highp_fmat4x2;
+ typedef mat<4, 3, f32, highp> highp_fmat4x3;
+ typedef mat<4, 4, f32, highp> highp_fmat4x4;
+
+ typedef mat<2, 2, f32, defaultp> fmat2x2;
+ typedef mat<3, 2, f32, defaultp> fmat3x2;
+ typedef mat<4, 2, f32, defaultp> fmat4x2;
+ typedef mat<2, 3, f32, defaultp> fmat2x3;
+ typedef mat<3, 3, f32, defaultp> fmat3x3;
+ typedef mat<4, 3, f32, defaultp> fmat4x3;
+ typedef mat<2, 4, f32, defaultp> fmat2x4;
+ typedef mat<3, 4, f32, defaultp> fmat3x4;
+ typedef mat<4, 4, f32, defaultp> fmat4x4;
+
+ typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
+ typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
+ typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
+ typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
+ typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
+ typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
+ typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
+ typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
+ typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
+
+ typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
+ typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
+ typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
+ typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
+ typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
+ typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
+ typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
+ typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
+ typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
+
+ typedef mat<2, 2, f32, highp> highp_f32mat2x2;
+ typedef mat<2, 3, f32, highp> highp_f32mat2x3;
+ typedef mat<2, 4, f32, highp> highp_f32mat2x4;
+ typedef mat<3, 2, f32, highp> highp_f32mat3x2;
+ typedef mat<3, 3, f32, highp> highp_f32mat3x3;
+ typedef mat<3, 4, f32, highp> highp_f32mat3x4;
+ typedef mat<4, 2, f32, highp> highp_f32mat4x2;
+ typedef mat<4, 3, f32, highp> highp_f32mat4x3;
+ typedef mat<4, 4, f32, highp> highp_f32mat4x4;
+
+ typedef mat<2, 2, f32, defaultp> f32mat2x2;
+ typedef mat<3, 2, f32, defaultp> f32mat3x2;
+ typedef mat<4, 2, f32, defaultp> f32mat4x2;
+ typedef mat<2, 3, f32, defaultp> f32mat2x3;
+ typedef mat<3, 3, f32, defaultp> f32mat3x3;
+ typedef mat<4, 3, f32, defaultp> f32mat4x3;
+ typedef mat<2, 4, f32, defaultp> f32mat2x4;
+ typedef mat<3, 4, f32, defaultp> f32mat3x4;
+ typedef mat<4, 4, f32, defaultp> f32mat4x4;
+
+ typedef mat<2, 2, double, lowp> lowp_dmat2x2;
+ typedef mat<2, 3, double, lowp> lowp_dmat2x3;
+ typedef mat<2, 4, double, lowp> lowp_dmat2x4;
+ typedef mat<3, 2, double, lowp> lowp_dmat3x2;
+ typedef mat<3, 3, double, lowp> lowp_dmat3x3;
+ typedef mat<3, 4, double, lowp> lowp_dmat3x4;
+ typedef mat<4, 2, double, lowp> lowp_dmat4x2;
+ typedef mat<4, 3, double, lowp> lowp_dmat4x3;
+ typedef mat<4, 4, double, lowp> lowp_dmat4x4;
+
+ typedef mat<2, 2, double, mediump> mediump_dmat2x2;
+ typedef mat<2, 3, double, mediump> mediump_dmat2x3;
+ typedef mat<2, 4, double, mediump> mediump_dmat2x4;
+ typedef mat<3, 2, double, mediump> mediump_dmat3x2;
+ typedef mat<3, 3, double, mediump> mediump_dmat3x3;
+ typedef mat<3, 4, double, mediump> mediump_dmat3x4;
+ typedef mat<4, 2, double, mediump> mediump_dmat4x2;
+ typedef mat<4, 3, double, mediump> mediump_dmat4x3;
+ typedef mat<4, 4, double, mediump> mediump_dmat4x4;
+
+ typedef mat<2, 2, double, highp> highp_dmat2x2;
+ typedef mat<2, 3, double, highp> highp_dmat2x3;
+ typedef mat<2, 4, double, highp> highp_dmat2x4;
+ typedef mat<3, 2, double, highp> highp_dmat3x2;
+ typedef mat<3, 3, double, highp> highp_dmat3x3;
+ typedef mat<3, 4, double, highp> highp_dmat3x4;
+ typedef mat<4, 2, double, highp> highp_dmat4x2;
+ typedef mat<4, 3, double, highp> highp_dmat4x3;
+ typedef mat<4, 4, double, highp> highp_dmat4x4;
+
+ typedef mat<2, 2, double, defaultp> dmat2x2;
+ typedef mat<3, 2, double, defaultp> dmat3x2;
+ typedef mat<4, 2, double, defaultp> dmat4x2;
+ typedef mat<2, 3, double, defaultp> dmat2x3;
+ typedef mat<3, 3, double, defaultp> dmat3x3;
+ typedef mat<4, 3, double, defaultp> dmat4x3;
+ typedef mat<2, 4, double, defaultp> dmat2x4;
+ typedef mat<3, 4, double, defaultp> dmat3x4;
+ typedef mat<4, 4, double, defaultp> dmat4x4;
+
+ typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
+ typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
+ typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
+ typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
+ typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
+ typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
+ typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
+ typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
+ typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
+
+ typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
+ typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
+ typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
+ typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
+ typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
+ typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
+ typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
+ typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
+ typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
+
+ typedef mat<2, 2, f64, highp> highp_f64mat2x2;
+ typedef mat<2, 3, f64, highp> highp_f64mat2x3;
+ typedef mat<2, 4, f64, highp> highp_f64mat2x4;
+ typedef mat<3, 2, f64, highp> highp_f64mat3x2;
+ typedef mat<3, 3, f64, highp> highp_f64mat3x3;
+ typedef mat<3, 4, f64, highp> highp_f64mat3x4;
+ typedef mat<4, 2, f64, highp> highp_f64mat4x2;
+ typedef mat<4, 3, f64, highp> highp_f64mat4x3;
+ typedef mat<4, 4, f64, highp> highp_f64mat4x4;
+
+ typedef mat<2, 2, f64, defaultp> f64mat2x2;
+ typedef mat<3, 2, f64, defaultp> f64mat3x2;
+ typedef mat<4, 2, f64, defaultp> f64mat4x2;
+ typedef mat<2, 3, f64, defaultp> f64mat2x3;
+ typedef mat<3, 3, f64, defaultp> f64mat3x3;
+ typedef mat<4, 3, f64, defaultp> f64mat4x3;
+ typedef mat<2, 4, f64, defaultp> f64mat2x4;
+ typedef mat<3, 4, f64, defaultp> f64mat3x4;
+ typedef mat<4, 4, f64, defaultp> f64mat4x4;
+
+ // Signed integer matrix MxN
+
+ typedef mat<2, 2, int, lowp> lowp_imat2x2;
+ typedef mat<2, 3, int, lowp> lowp_imat2x3;
+ typedef mat<2, 4, int, lowp> lowp_imat2x4;
+ typedef mat<3, 2, int, lowp> lowp_imat3x2;
+ typedef mat<3, 3, int, lowp> lowp_imat3x3;
+ typedef mat<3, 4, int, lowp> lowp_imat3x4;
+ typedef mat<4, 2, int, lowp> lowp_imat4x2;
+ typedef mat<4, 3, int, lowp> lowp_imat4x3;
+ typedef mat<4, 4, int, lowp> lowp_imat4x4;
+
+ typedef mat<2, 2, int, mediump> mediump_imat2x2;
+ typedef mat<2, 3, int, mediump> mediump_imat2x3;
+ typedef mat<2, 4, int, mediump> mediump_imat2x4;
+ typedef mat<3, 2, int, mediump> mediump_imat3x2;
+ typedef mat<3, 3, int, mediump> mediump_imat3x3;
+ typedef mat<3, 4, int, mediump> mediump_imat3x4;
+ typedef mat<4, 2, int, mediump> mediump_imat4x2;
+ typedef mat<4, 3, int, mediump> mediump_imat4x3;
+ typedef mat<4, 4, int, mediump> mediump_imat4x4;
+
+ typedef mat<2, 2, int, highp> highp_imat2x2;
+ typedef mat<2, 3, int, highp> highp_imat2x3;
+ typedef mat<2, 4, int, highp> highp_imat2x4;
+ typedef mat<3, 2, int, highp> highp_imat3x2;
+ typedef mat<3, 3, int, highp> highp_imat3x3;
+ typedef mat<3, 4, int, highp> highp_imat3x4;
+ typedef mat<4, 2, int, highp> highp_imat4x2;
+ typedef mat<4, 3, int, highp> highp_imat4x3;
+ typedef mat<4, 4, int, highp> highp_imat4x4;
+
+ typedef mat<2, 2, int, defaultp> imat2x2;
+ typedef mat<3, 2, int, defaultp> imat3x2;
+ typedef mat<4, 2, int, defaultp> imat4x2;
+ typedef mat<2, 3, int, defaultp> imat2x3;
+ typedef mat<3, 3, int, defaultp> imat3x3;
+ typedef mat<4, 3, int, defaultp> imat4x3;
+ typedef mat<2, 4, int, defaultp> imat2x4;
+ typedef mat<3, 4, int, defaultp> imat3x4;
+ typedef mat<4, 4, int, defaultp> imat4x4;
+
+
+ typedef mat<2, 2, int8, lowp> lowp_i8mat2x2;
+ typedef mat<2, 3, int8, lowp> lowp_i8mat2x3;
+ typedef mat<2, 4, int8, lowp> lowp_i8mat2x4;
+ typedef mat<3, 2, int8, lowp> lowp_i8mat3x2;
+ typedef mat<3, 3, int8, lowp> lowp_i8mat3x3;
+ typedef mat<3, 4, int8, lowp> lowp_i8mat3x4;
+ typedef mat<4, 2, int8, lowp> lowp_i8mat4x2;
+ typedef mat<4, 3, int8, lowp> lowp_i8mat4x3;
+ typedef mat<4, 4, int8, lowp> lowp_i8mat4x4;
+
+ typedef mat<2, 2, int8, mediump> mediump_i8mat2x2;
+ typedef mat<2, 3, int8, mediump> mediump_i8mat2x3;
+ typedef mat<2, 4, int8, mediump> mediump_i8mat2x4;
+ typedef mat<3, 2, int8, mediump> mediump_i8mat3x2;
+ typedef mat<3, 3, int8, mediump> mediump_i8mat3x3;
+ typedef mat<3, 4, int8, mediump> mediump_i8mat3x4;
+ typedef mat<4, 2, int8, mediump> mediump_i8mat4x2;
+ typedef mat<4, 3, int8, mediump> mediump_i8mat4x3;
+ typedef mat<4, 4, int8, mediump> mediump_i8mat4x4;
+
+ typedef mat<2, 2, int8, highp> highp_i8mat2x2;
+ typedef mat<2, 3, int8, highp> highp_i8mat2x3;
+ typedef mat<2, 4, int8, highp> highp_i8mat2x4;
+ typedef mat<3, 2, int8, highp> highp_i8mat3x2;
+ typedef mat<3, 3, int8, highp> highp_i8mat3x3;
+ typedef mat<3, 4, int8, highp> highp_i8mat3x4;
+ typedef mat<4, 2, int8, highp> highp_i8mat4x2;
+ typedef mat<4, 3, int8, highp> highp_i8mat4x3;
+ typedef mat<4, 4, int8, highp> highp_i8mat4x4;
+
+ typedef mat<2, 2, int8, defaultp> i8mat2x2;
+ typedef mat<3, 2, int8, defaultp> i8mat3x2;
+ typedef mat<4, 2, int8, defaultp> i8mat4x2;
+ typedef mat<2, 3, int8, defaultp> i8mat2x3;
+ typedef mat<3, 3, int8, defaultp> i8mat3x3;
+ typedef mat<4, 3, int8, defaultp> i8mat4x3;
+ typedef mat<2, 4, int8, defaultp> i8mat2x4;
+ typedef mat<3, 4, int8, defaultp> i8mat3x4;
+ typedef mat<4, 4, int8, defaultp> i8mat4x4;
+
+
+ typedef mat<2, 2, int16, lowp> lowp_i16mat2x2;
+ typedef mat<2, 3, int16, lowp> lowp_i16mat2x3;
+ typedef mat<2, 4, int16, lowp> lowp_i16mat2x4;
+ typedef mat<3, 2, int16, lowp> lowp_i16mat3x2;
+ typedef mat<3, 3, int16, lowp> lowp_i16mat3x3;
+ typedef mat<3, 4, int16, lowp> lowp_i16mat3x4;
+ typedef mat<4, 2, int16, lowp> lowp_i16mat4x2;
+ typedef mat<4, 3, int16, lowp> lowp_i16mat4x3;
+ typedef mat<4, 4, int16, lowp> lowp_i16mat4x4;
+
+ typedef mat<2, 2, int16, mediump> mediump_i16mat2x2;
+ typedef mat<2, 3, int16, mediump> mediump_i16mat2x3;
+ typedef mat<2, 4, int16, mediump> mediump_i16mat2x4;
+ typedef mat<3, 2, int16, mediump> mediump_i16mat3x2;
+ typedef mat<3, 3, int16, mediump> mediump_i16mat3x3;
+ typedef mat<3, 4, int16, mediump> mediump_i16mat3x4;
+ typedef mat<4, 2, int16, mediump> mediump_i16mat4x2;
+ typedef mat<4, 3, int16, mediump> mediump_i16mat4x3;
+ typedef mat<4, 4, int16, mediump> mediump_i16mat4x4;
+
+ typedef mat<2, 2, int16, highp> highp_i16mat2x2;
+ typedef mat<2, 3, int16, highp> highp_i16mat2x3;
+ typedef mat<2, 4, int16, highp> highp_i16mat2x4;
+ typedef mat<3, 2, int16, highp> highp_i16mat3x2;
+ typedef mat<3, 3, int16, highp> highp_i16mat3x3;
+ typedef mat<3, 4, int16, highp> highp_i16mat3x4;
+ typedef mat<4, 2, int16, highp> highp_i16mat4x2;
+ typedef mat<4, 3, int16, highp> highp_i16mat4x3;
+ typedef mat<4, 4, int16, highp> highp_i16mat4x4;
+
+ typedef mat<2, 2, int16, defaultp> i16mat2x2;
+ typedef mat<3, 2, int16, defaultp> i16mat3x2;
+ typedef mat<4, 2, int16, defaultp> i16mat4x2;
+ typedef mat<2, 3, int16, defaultp> i16mat2x3;
+ typedef mat<3, 3, int16, defaultp> i16mat3x3;
+ typedef mat<4, 3, int16, defaultp> i16mat4x3;
+ typedef mat<2, 4, int16, defaultp> i16mat2x4;
+ typedef mat<3, 4, int16, defaultp> i16mat3x4;
+ typedef mat<4, 4, int16, defaultp> i16mat4x4;
+
+
+ typedef mat<2, 2, int32, lowp> lowp_i32mat2x2;
+ typedef mat<2, 3, int32, lowp> lowp_i32mat2x3;
+ typedef mat<2, 4, int32, lowp> lowp_i32mat2x4;
+ typedef mat<3, 2, int32, lowp> lowp_i32mat3x2;
+ typedef mat<3, 3, int32, lowp> lowp_i32mat3x3;
+ typedef mat<3, 4, int32, lowp> lowp_i32mat3x4;
+ typedef mat<4, 2, int32, lowp> lowp_i32mat4x2;
+ typedef mat<4, 3, int32, lowp> lowp_i32mat4x3;
+ typedef mat<4, 4, int32, lowp> lowp_i32mat4x4;
+
+ typedef mat<2, 2, int32, mediump> mediump_i32mat2x2;
+ typedef mat<2, 3, int32, mediump> mediump_i32mat2x3;
+ typedef mat<2, 4, int32, mediump> mediump_i32mat2x4;
+ typedef mat<3, 2, int32, mediump> mediump_i32mat3x2;
+ typedef mat<3, 3, int32, mediump> mediump_i32mat3x3;
+ typedef mat<3, 4, int32, mediump> mediump_i32mat3x4;
+ typedef mat<4, 2, int32, mediump> mediump_i32mat4x2;
+ typedef mat<4, 3, int32, mediump> mediump_i32mat4x3;
+ typedef mat<4, 4, int32, mediump> mediump_i32mat4x4;
+
+ typedef mat<2, 2, int32, highp> highp_i32mat2x2;
+ typedef mat<2, 3, int32, highp> highp_i32mat2x3;
+ typedef mat<2, 4, int32, highp> highp_i32mat2x4;
+ typedef mat<3, 2, int32, highp> highp_i32mat3x2;
+ typedef mat<3, 3, int32, highp> highp_i32mat3x3;
+ typedef mat<3, 4, int32, highp> highp_i32mat3x4;
+ typedef mat<4, 2, int32, highp> highp_i32mat4x2;
+ typedef mat<4, 3, int32, highp> highp_i32mat4x3;
+ typedef mat<4, 4, int32, highp> highp_i32mat4x4;
+
+ typedef mat<2, 2, int32, defaultp> i32mat2x2;
+ typedef mat<3, 2, int32, defaultp> i32mat3x2;
+ typedef mat<4, 2, int32, defaultp> i32mat4x2;
+ typedef mat<2, 3, int32, defaultp> i32mat2x3;
+ typedef mat<3, 3, int32, defaultp> i32mat3x3;
+ typedef mat<4, 3, int32, defaultp> i32mat4x3;
+ typedef mat<2, 4, int32, defaultp> i32mat2x4;
+ typedef mat<3, 4, int32, defaultp> i32mat3x4;
+ typedef mat<4, 4, int32, defaultp> i32mat4x4;
+
+
+ typedef mat<2, 2, int64, lowp> lowp_i64mat2x2;
+ typedef mat<2, 3, int64, lowp> lowp_i64mat2x3;
+ typedef mat<2, 4, int64, lowp> lowp_i64mat2x4;
+ typedef mat<3, 2, int64, lowp> lowp_i64mat3x2;
+ typedef mat<3, 3, int64, lowp> lowp_i64mat3x3;
+ typedef mat<3, 4, int64, lowp> lowp_i64mat3x4;
+ typedef mat<4, 2, int64, lowp> lowp_i64mat4x2;
+ typedef mat<4, 3, int64, lowp> lowp_i64mat4x3;
+ typedef mat<4, 4, int64, lowp> lowp_i64mat4x4;
+
+ typedef mat<2, 2, int64, mediump> mediump_i64mat2x2;
+ typedef mat<2, 3, int64, mediump> mediump_i64mat2x3;
+ typedef mat<2, 4, int64, mediump> mediump_i64mat2x4;
+ typedef mat<3, 2, int64, mediump> mediump_i64mat3x2;
+ typedef mat<3, 3, int64, mediump> mediump_i64mat3x3;
+ typedef mat<3, 4, int64, mediump> mediump_i64mat3x4;
+ typedef mat<4, 2, int64, mediump> mediump_i64mat4x2;
+ typedef mat<4, 3, int64, mediump> mediump_i64mat4x3;
+ typedef mat<4, 4, int64, mediump> mediump_i64mat4x4;
+
+ typedef mat<2, 2, int64, highp> highp_i64mat2x2;
+ typedef mat<2, 3, int64, highp> highp_i64mat2x3;
+ typedef mat<2, 4, int64, highp> highp_i64mat2x4;
+ typedef mat<3, 2, int64, highp> highp_i64mat3x2;
+ typedef mat<3, 3, int64, highp> highp_i64mat3x3;
+ typedef mat<3, 4, int64, highp> highp_i64mat3x4;
+ typedef mat<4, 2, int64, highp> highp_i64mat4x2;
+ typedef mat<4, 3, int64, highp> highp_i64mat4x3;
+ typedef mat<4, 4, int64, highp> highp_i64mat4x4;
+
+ typedef mat<2, 2, int64, defaultp> i64mat2x2;
+ typedef mat<3, 2, int64, defaultp> i64mat3x2;
+ typedef mat<4, 2, int64, defaultp> i64mat4x2;
+ typedef mat<2, 3, int64, defaultp> i64mat2x3;
+ typedef mat<3, 3, int64, defaultp> i64mat3x3;
+ typedef mat<4, 3, int64, defaultp> i64mat4x3;
+ typedef mat<2, 4, int64, defaultp> i64mat2x4;
+ typedef mat<3, 4, int64, defaultp> i64mat3x4;
+ typedef mat<4, 4, int64, defaultp> i64mat4x4;
+
+
+ // Unsigned integer matrix MxN
+
+ typedef mat<2, 2, uint, lowp> lowp_umat2x2;
+ typedef mat<2, 3, uint, lowp> lowp_umat2x3;
+ typedef mat<2, 4, uint, lowp> lowp_umat2x4;
+ typedef mat<3, 2, uint, lowp> lowp_umat3x2;
+ typedef mat<3, 3, uint, lowp> lowp_umat3x3;
+ typedef mat<3, 4, uint, lowp> lowp_umat3x4;
+ typedef mat<4, 2, uint, lowp> lowp_umat4x2;
+ typedef mat<4, 3, uint, lowp> lowp_umat4x3;
+ typedef mat<4, 4, uint, lowp> lowp_umat4x4;
+
+ typedef mat<2, 2, uint, mediump> mediump_umat2x2;
+ typedef mat<2, 3, uint, mediump> mediump_umat2x3;
+ typedef mat<2, 4, uint, mediump> mediump_umat2x4;
+ typedef mat<3, 2, uint, mediump> mediump_umat3x2;
+ typedef mat<3, 3, uint, mediump> mediump_umat3x3;
+ typedef mat<3, 4, uint, mediump> mediump_umat3x4;
+ typedef mat<4, 2, uint, mediump> mediump_umat4x2;
+ typedef mat<4, 3, uint, mediump> mediump_umat4x3;
+ typedef mat<4, 4, uint, mediump> mediump_umat4x4;
+
+ typedef mat<2, 2, uint, highp> highp_umat2x2;
+ typedef mat<2, 3, uint, highp> highp_umat2x3;
+ typedef mat<2, 4, uint, highp> highp_umat2x4;
+ typedef mat<3, 2, uint, highp> highp_umat3x2;
+ typedef mat<3, 3, uint, highp> highp_umat3x3;
+ typedef mat<3, 4, uint, highp> highp_umat3x4;
+ typedef mat<4, 2, uint, highp> highp_umat4x2;
+ typedef mat<4, 3, uint, highp> highp_umat4x3;
+ typedef mat<4, 4, uint, highp> highp_umat4x4;
+
+ typedef mat<2, 2, uint, defaultp> umat2x2;
+ typedef mat<3, 2, uint, defaultp> umat3x2;
+ typedef mat<4, 2, uint, defaultp> umat4x2;
+ typedef mat<2, 3, uint, defaultp> umat2x3;
+ typedef mat<3, 3, uint, defaultp> umat3x3;
+ typedef mat<4, 3, uint, defaultp> umat4x3;
+ typedef mat<2, 4, uint, defaultp> umat2x4;
+ typedef mat<3, 4, uint, defaultp> umat3x4;
+ typedef mat<4, 4, uint, defaultp> umat4x4;
+
+
+ typedef mat<2, 2, uint8, lowp> lowp_u8mat2x2;
+ typedef mat<2, 3, uint8, lowp> lowp_u8mat2x3;
+ typedef mat<2, 4, uint8, lowp> lowp_u8mat2x4;
+ typedef mat<3, 2, uint8, lowp> lowp_u8mat3x2;
+ typedef mat<3, 3, uint8, lowp> lowp_u8mat3x3;
+ typedef mat<3, 4, uint8, lowp> lowp_u8mat3x4;
+ typedef mat<4, 2, uint8, lowp> lowp_u8mat4x2;
+ typedef mat<4, 3, uint8, lowp> lowp_u8mat4x3;
+ typedef mat<4, 4, uint8, lowp> lowp_u8mat4x4;
+
+ typedef mat<2, 2, uint8, mediump> mediump_u8mat2x2;
+ typedef mat<2, 3, uint8, mediump> mediump_u8mat2x3;
+ typedef mat<2, 4, uint8, mediump> mediump_u8mat2x4;
+ typedef mat<3, 2, uint8, mediump> mediump_u8mat3x2;
+ typedef mat<3, 3, uint8, mediump> mediump_u8mat3x3;
+ typedef mat<3, 4, uint8, mediump> mediump_u8mat3x4;
+ typedef mat<4, 2, uint8, mediump> mediump_u8mat4x2;
+ typedef mat<4, 3, uint8, mediump> mediump_u8mat4x3;
+ typedef mat<4, 4, uint8, mediump> mediump_u8mat4x4;
+
+ typedef mat<2, 2, uint8, highp> highp_u8mat2x2;
+ typedef mat<2, 3, uint8, highp> highp_u8mat2x3;
+ typedef mat<2, 4, uint8, highp> highp_u8mat2x4;
+ typedef mat<3, 2, uint8, highp> highp_u8mat3x2;
+ typedef mat<3, 3, uint8, highp> highp_u8mat3x3;
+ typedef mat<3, 4, uint8, highp> highp_u8mat3x4;
+ typedef mat<4, 2, uint8, highp> highp_u8mat4x2;
+ typedef mat<4, 3, uint8, highp> highp_u8mat4x3;
+ typedef mat<4, 4, uint8, highp> highp_u8mat4x4;
+
+ typedef mat<2, 2, uint8, defaultp> u8mat2x2;
+ typedef mat<3, 2, uint8, defaultp> u8mat3x2;
+ typedef mat<4, 2, uint8, defaultp> u8mat4x2;
+ typedef mat<2, 3, uint8, defaultp> u8mat2x3;
+ typedef mat<3, 3, uint8, defaultp> u8mat3x3;
+ typedef mat<4, 3, uint8, defaultp> u8mat4x3;
+ typedef mat<2, 4, uint8, defaultp> u8mat2x4;
+ typedef mat<3, 4, uint8, defaultp> u8mat3x4;
+ typedef mat<4, 4, uint8, defaultp> u8mat4x4;
+
+
+ typedef mat<2, 2, uint16, lowp> lowp_u16mat2x2;
+ typedef mat<2, 3, uint16, lowp> lowp_u16mat2x3;
+ typedef mat<2, 4, uint16, lowp> lowp_u16mat2x4;
+ typedef mat<3, 2, uint16, lowp> lowp_u16mat3x2;
+ typedef mat<3, 3, uint16, lowp> lowp_u16mat3x3;
+ typedef mat<3, 4, uint16, lowp> lowp_u16mat3x4;
+ typedef mat<4, 2, uint16, lowp> lowp_u16mat4x2;
+ typedef mat<4, 3, uint16, lowp> lowp_u16mat4x3;
+ typedef mat<4, 4, uint16, lowp> lowp_u16mat4x4;
+
+ typedef mat<2, 2, uint16, mediump> mediump_u16mat2x2;
+ typedef mat<2, 3, uint16, mediump> mediump_u16mat2x3;
+ typedef mat<2, 4, uint16, mediump> mediump_u16mat2x4;
+ typedef mat<3, 2, uint16, mediump> mediump_u16mat3x2;
+ typedef mat<3, 3, uint16, mediump> mediump_u16mat3x3;
+ typedef mat<3, 4, uint16, mediump> mediump_u16mat3x4;
+ typedef mat<4, 2, uint16, mediump> mediump_u16mat4x2;
+ typedef mat<4, 3, uint16, mediump> mediump_u16mat4x3;
+ typedef mat<4, 4, uint16, mediump> mediump_u16mat4x4;
+
+ typedef mat<2, 2, uint16, highp> highp_u16mat2x2;
+ typedef mat<2, 3, uint16, highp> highp_u16mat2x3;
+ typedef mat<2, 4, uint16, highp> highp_u16mat2x4;
+ typedef mat<3, 2, uint16, highp> highp_u16mat3x2;
+ typedef mat<3, 3, uint16, highp> highp_u16mat3x3;
+ typedef mat<3, 4, uint16, highp> highp_u16mat3x4;
+ typedef mat<4, 2, uint16, highp> highp_u16mat4x2;
+ typedef mat<4, 3, uint16, highp> highp_u16mat4x3;
+ typedef mat<4, 4, uint16, highp> highp_u16mat4x4;
+
+ typedef mat<2, 2, uint16, defaultp> u16mat2x2;
+ typedef mat<3, 2, uint16, defaultp> u16mat3x2;
+ typedef mat<4, 2, uint16, defaultp> u16mat4x2;
+ typedef mat<2, 3, uint16, defaultp> u16mat2x3;
+ typedef mat<3, 3, uint16, defaultp> u16mat3x3;
+ typedef mat<4, 3, uint16, defaultp> u16mat4x3;
+ typedef mat<2, 4, uint16, defaultp> u16mat2x4;
+ typedef mat<3, 4, uint16, defaultp> u16mat3x4;
+ typedef mat<4, 4, uint16, defaultp> u16mat4x4;
+
+
+ typedef mat<2, 2, uint32, lowp> lowp_u32mat2x2;
+ typedef mat<2, 3, uint32, lowp> lowp_u32mat2x3;
+ typedef mat<2, 4, uint32, lowp> lowp_u32mat2x4;
+ typedef mat<3, 2, uint32, lowp> lowp_u32mat3x2;
+ typedef mat<3, 3, uint32, lowp> lowp_u32mat3x3;
+ typedef mat<3, 4, uint32, lowp> lowp_u32mat3x4;
+ typedef mat<4, 2, uint32, lowp> lowp_u32mat4x2;
+ typedef mat<4, 3, uint32, lowp> lowp_u32mat4x3;
+ typedef mat<4, 4, uint32, lowp> lowp_u32mat4x4;
+
+ typedef mat<2, 2, uint32, mediump> mediump_u32mat2x2;
+ typedef mat<2, 3, uint32, mediump> mediump_u32mat2x3;
+ typedef mat<2, 4, uint32, mediump> mediump_u32mat2x4;
+ typedef mat<3, 2, uint32, mediump> mediump_u32mat3x2;
+ typedef mat<3, 3, uint32, mediump> mediump_u32mat3x3;
+ typedef mat<3, 4, uint32, mediump> mediump_u32mat3x4;
+ typedef mat<4, 2, uint32, mediump> mediump_u32mat4x2;
+ typedef mat<4, 3, uint32, mediump> mediump_u32mat4x3;
+ typedef mat<4, 4, uint32, mediump> mediump_u32mat4x4;
+
+ typedef mat<2, 2, uint32, highp> highp_u32mat2x2;
+ typedef mat<2, 3, uint32, highp> highp_u32mat2x3;
+ typedef mat<2, 4, uint32, highp> highp_u32mat2x4;
+ typedef mat<3, 2, uint32, highp> highp_u32mat3x2;
+ typedef mat<3, 3, uint32, highp> highp_u32mat3x3;
+ typedef mat<3, 4, uint32, highp> highp_u32mat3x4;
+ typedef mat<4, 2, uint32, highp> highp_u32mat4x2;
+ typedef mat<4, 3, uint32, highp> highp_u32mat4x3;
+ typedef mat<4, 4, uint32, highp> highp_u32mat4x4;
+
+ typedef mat<2, 2, uint32, defaultp> u32mat2x2;
+ typedef mat<3, 2, uint32, defaultp> u32mat3x2;
+ typedef mat<4, 2, uint32, defaultp> u32mat4x2;
+ typedef mat<2, 3, uint32, defaultp> u32mat2x3;
+ typedef mat<3, 3, uint32, defaultp> u32mat3x3;
+ typedef mat<4, 3, uint32, defaultp> u32mat4x3;
+ typedef mat<2, 4, uint32, defaultp> u32mat2x4;
+ typedef mat<3, 4, uint32, defaultp> u32mat3x4;
+ typedef mat<4, 4, uint32, defaultp> u32mat4x4;
+
+
+ typedef mat<2, 2, uint64, lowp> lowp_u64mat2x2;
+ typedef mat<2, 3, uint64, lowp> lowp_u64mat2x3;
+ typedef mat<2, 4, uint64, lowp> lowp_u64mat2x4;
+ typedef mat<3, 2, uint64, lowp> lowp_u64mat3x2;
+ typedef mat<3, 3, uint64, lowp> lowp_u64mat3x3;
+ typedef mat<3, 4, uint64, lowp> lowp_u64mat3x4;
+ typedef mat<4, 2, uint64, lowp> lowp_u64mat4x2;
+ typedef mat<4, 3, uint64, lowp> lowp_u64mat4x3;
+ typedef mat<4, 4, uint64, lowp> lowp_u64mat4x4;
+
+ typedef mat<2, 2, uint64, mediump> mediump_u64mat2x2;
+ typedef mat<2, 3, uint64, mediump> mediump_u64mat2x3;
+ typedef mat<2, 4, uint64, mediump> mediump_u64mat2x4;
+ typedef mat<3, 2, uint64, mediump> mediump_u64mat3x2;
+ typedef mat<3, 3, uint64, mediump> mediump_u64mat3x3;
+ typedef mat<3, 4, uint64, mediump> mediump_u64mat3x4;
+ typedef mat<4, 2, uint64, mediump> mediump_u64mat4x2;
+ typedef mat<4, 3, uint64, mediump> mediump_u64mat4x3;
+ typedef mat<4, 4, uint64, mediump> mediump_u64mat4x4;
+
+ typedef mat<2, 2, uint64, highp> highp_u64mat2x2;
+ typedef mat<2, 3, uint64, highp> highp_u64mat2x3;
+ typedef mat<2, 4, uint64, highp> highp_u64mat2x4;
+ typedef mat<3, 2, uint64, highp> highp_u64mat3x2;
+ typedef mat<3, 3, uint64, highp> highp_u64mat3x3;
+ typedef mat<3, 4, uint64, highp> highp_u64mat3x4;
+ typedef mat<4, 2, uint64, highp> highp_u64mat4x2;
+ typedef mat<4, 3, uint64, highp> highp_u64mat4x3;
+ typedef mat<4, 4, uint64, highp> highp_u64mat4x4;
+
+ typedef mat<2, 2, uint64, defaultp> u64mat2x2;
+ typedef mat<3, 2, uint64, defaultp> u64mat3x2;
+ typedef mat<4, 2, uint64, defaultp> u64mat4x2;
+ typedef mat<2, 3, uint64, defaultp> u64mat2x3;
+ typedef mat<3, 3, uint64, defaultp> u64mat3x3;
+ typedef mat<4, 3, uint64, defaultp> u64mat4x3;
+ typedef mat<2, 4, uint64, defaultp> u64mat2x4;
+ typedef mat<3, 4, uint64, defaultp> u64mat3x4;
+ typedef mat<4, 4, uint64, defaultp> u64mat4x4;
+
+ // Quaternion
+
+ typedef qua<float, lowp> lowp_quat;
+ typedef qua<float, mediump> mediump_quat;
+ typedef qua<float, highp> highp_quat;
+ typedef qua<float, defaultp> quat;
+
+ typedef qua<float, lowp> lowp_fquat;
+ typedef qua<float, mediump> mediump_fquat;
+ typedef qua<float, highp> highp_fquat;
+ typedef qua<float, defaultp> fquat;
+
+ typedef qua<f32, lowp> lowp_f32quat;
+ typedef qua<f32, mediump> mediump_f32quat;
+ typedef qua<f32, highp> highp_f32quat;
+ typedef qua<f32, defaultp> f32quat;
+
+ typedef qua<double, lowp> lowp_dquat;
+ typedef qua<double, mediump> mediump_dquat;
+ typedef qua<double, highp> highp_dquat;
+ typedef qua<double, defaultp> dquat;
+
+ typedef qua<f64, lowp> lowp_f64quat;
+ typedef qua<f64, mediump> mediump_f64quat;
+ typedef qua<f64, highp> highp_f64quat;
+ typedef qua<f64, defaultp> f64quat;
+}//namespace glm
+
+
diff --git a/src/include/glm/geometric.hpp b/src/include/glm/geometric.hpp
new file mode 100644
index 0000000..47a29f0
--- /dev/null
+++ b/src/include/glm/geometric.hpp
@@ -0,0 +1,116 @@
+/// @ref core
+/// @file glm/geometric.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+///
+/// @defgroup core_func_geometric Geometric functions
+/// @ingroup core
+///
+/// These operate on vectors as vectors, not component-wise.
+///
+/// Include <glm/geometric.hpp> to use these core features.
+
+#pragma once
+
+#include "detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_geometric
+ /// @{
+
+ /// Returns the length of x, i.e., sqrt(x * x).
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
+
+ /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
+
+ /// Returns the dot product of x and y, i.e., result = x * y.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns the cross product of x and y.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
+ /// Returns a vector in the same direction as x but with length of 1.
+ /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
+
+ /// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> faceforward(
+ vec<L, T, Q> const& N,
+ vec<L, T, Q> const& I,
+ vec<L, T, Q> const& Nref);
+
+ /// For the incident vector I and surface orientation N,
+ /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> reflect(
+ vec<L, T, Q> const& I,
+ vec<L, T, Q> const& N);
+
+ /// For the incident vector I and surface normal N,
+ /// and the ratio of indices of refraction eta,
+ /// return the refraction vector.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> refract(
+ vec<L, T, Q> const& I,
+ vec<L, T, Q> const& N,
+ T eta);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_geometric.inl"
diff --git a/src/include/glm/glm.hpp b/src/include/glm/glm.hpp
new file mode 100644
index 0000000..9dc64c4
--- /dev/null
+++ b/src/include/glm/glm.hpp
@@ -0,0 +1,136 @@
+/// @ref core
+/// @file glm/glm.hpp
+///
+/// @defgroup core Core features
+///
+/// @brief Features that implement in C++ the GLSL specification as closely as possible.
+///
+/// The GLM core consists of C++ types that mirror GLSL types and
+/// C++ functions that mirror the GLSL functions.
+///
+/// The best documentation for GLM Core is the current GLSL specification,
+/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
+/// (pdf file)</a>.
+///
+/// GLM core functionalities require <glm/glm.hpp> to be included to be used.
+///
+///
+/// @defgroup core_vector Vector types
+///
+/// Vector types of two to four components with an exhaustive set of operators.
+///
+/// @ingroup core
+///
+///
+/// @defgroup core_vector_precision Vector types with precision qualifiers
+///
+/// @brief Vector types with precision qualifiers which may result in various precision in term of ULPs
+///
+/// GLSL allows defining qualifiers for particular variables.
+/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility,
+/// with OpenGL ES's GLSL, these qualifiers do have an effect.
+///
+/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing:
+/// a number of typedefs that use a particular qualifier.
+///
+/// None of these types make any guarantees about the actual qualifier used.
+///
+/// @ingroup core
+///
+///
+/// @defgroup core_matrix Matrix types
+///
+/// Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.
+/// These types have exhaustive sets of operators.
+///
+/// @ingroup core
+///
+///
+/// @defgroup core_matrix_precision Matrix types with precision qualifiers
+///
+/// @brief Matrix types with precision qualifiers which may result in various precision in term of ULPs
+///
+/// GLSL allows defining qualifiers for particular variables.
+/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility,
+/// with OpenGL ES's GLSL, these qualifiers do have an effect.
+///
+/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing:
+/// a number of typedefs that use a particular qualifier.
+///
+/// None of these types make any guarantees about the actual qualifier used.
+///
+/// @ingroup core
+///
+///
+/// @defgroup ext Stable extensions
+///
+/// @brief Additional features not specified by GLSL specification.
+///
+/// EXT extensions are fully tested and documented.
+///
+/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
+/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
+///
+///
+/// @defgroup gtc Recommended extensions
+///
+/// @brief Additional features not specified by GLSL specification.
+///
+/// GTC extensions aim to be stable with tests and documentation.
+///
+/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
+/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
+///
+///
+/// @defgroup gtx Experimental extensions
+///
+/// @brief Experimental features not specified by GLSL specification.
+///
+/// Experimental extensions are useful functions and types, but the development of
+/// their API and functionality is not necessarily stable. They can change
+/// substantially between versions. Backwards compatibility is not much of an issue
+/// for them.
+///
+/// Even if it's highly unrecommended, it's possible to include all the extensions
+/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
+/// included a specific file.
+///
+/// @mainpage OpenGL Mathematics (GLM)
+/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a>
+/// - <a href="modules.html">GLM API documentation</a>
+/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a>
+
+#include "detail/_fixes.hpp"
+
+#include "detail/setup.hpp"
+
+#pragma once
+
+#include <cmath>
+#include <climits>
+#include <cfloat>
+#include <limits>
+#include <cassert>
+#include "fwd.hpp"
+
+#include "vec2.hpp"
+#include "vec3.hpp"
+#include "vec4.hpp"
+#include "mat2x2.hpp"
+#include "mat2x3.hpp"
+#include "mat2x4.hpp"
+#include "mat3x2.hpp"
+#include "mat3x3.hpp"
+#include "mat3x4.hpp"
+#include "mat4x2.hpp"
+#include "mat4x3.hpp"
+#include "mat4x4.hpp"
+
+#include "trigonometric.hpp"
+#include "exponential.hpp"
+#include "common.hpp"
+#include "packing.hpp"
+#include "geometric.hpp"
+#include "matrix.hpp"
+#include "vector_relational.hpp"
+#include "integer.hpp"
diff --git a/src/include/glm/gtc/bitfield.hpp b/src/include/glm/gtc/bitfield.hpp
new file mode 100644
index 0000000..d6548b3
--- /dev/null
+++ b/src/include/glm/gtc/bitfield.hpp
@@ -0,0 +1,266 @@
+/// @ref gtc_bitfield
+/// @file glm/gtc/bitfield.hpp
+///
+/// @see core (dependence)
+/// @see gtc_bitfield (dependence)
+///
+/// @defgroup gtc_bitfield GLM_GTC_bitfield
+/// @ingroup gtc
+///
+/// Include <glm/gtc/bitfield.hpp> to use the features of this extension.
+///
+/// Allow to perform bit operations on integer values
+
+#include "../detail/setup.hpp"
+
+#pragma once
+
+// Dependencies
+#include "../ext/scalar_int_sized.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_vectorize.hpp"
+#include "type_precision.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_bitfield extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_bitfield
+ /// @{
+
+ /// Build a mask of 'count' bits
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType mask(genIUType Bits);
+
+ /// Build a mask of 'count' bits
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> mask(vec<L, T, Q> const& v);
+
+ /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
+
+ /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift);
+
+ /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
+
+ /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift);
+
+ /// Set to 1 a range of bits.
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
+
+ /// Set to 1 a range of bits.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
+
+ /// Set to 0 a range of bits.
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
+
+ /// Set to 0 a range of bits.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of v.x followed by the first bit of v.y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint16 bitfieldInterleave(u8vec2 const& v);
+
+ /// Deinterleaves the bits of x.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave(glm::uint16 x);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of v.x followed by the first bit of v.y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(u16vec2 const& v);
+
+ /// Deinterleaves the bits of x.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave(glm::uint32 x);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of v.x followed by the first bit of v.y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(u32vec2 const& v);
+
+ /// Deinterleaves the bits of x.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave(glm::uint64 x);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
+
+ /// @}
+} //namespace glm
+
+#include "bitfield.inl"
diff --git a/src/include/glm/gtc/bitfield.inl b/src/include/glm/gtc/bitfield.inl
new file mode 100644
index 0000000..1ac6f87
--- /dev/null
+++ b/src/include/glm/gtc/bitfield.inl
@@ -0,0 +1,626 @@
+/// @ref gtc_bitfield
+
+#include "../simd/integer.h"
+
+namespace glm{
+namespace detail
+{
+ template<typename PARAM, typename RET>
+ GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
+
+ template<typename PARAM, typename RET>
+ GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
+
+ template<typename PARAM, typename RET>
+ GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
+ {
+ glm::uint16 REG1(x);
+ glm::uint16 REG2(y);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint16>(0x0F0F);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint16>(0x0F0F);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint16>(0x3333);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint16>(0x3333);
+
+ REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint16>(0x5555);
+ REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint16>(0x5555);
+
+ return REG1 | static_cast<glm::uint16>(REG2 << 1);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(y);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x33333333);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x33333333);
+
+ REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint32>(0x55555555);
+ REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint32>(0x55555555);
+
+ return REG1 | (REG2 << 1);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+
+ REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
+ REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
+
+ REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint64>(0x5555555555555555ull);
+ REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint64>(0x5555555555555555ull);
+
+ return REG1 | (REG2 << 1);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(y);
+ glm::uint32 REG3(z);
+
+ REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0xFF0000FFu);
+ REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0xFF0000FFu);
+ REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0xFF0000FFu);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x0F00F00Fu);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x0F00F00Fu);
+ REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint32>(0x0F00F00Fu);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0xC30C30C3u);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0xC30C30C3u);
+ REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint32>(0xC30C30C3u);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x49249249u);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x49249249u);
+ REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint32>(0x49249249u);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+ glm::uint64 REG3(z);
+
+ REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+ REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+ REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+
+ REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+ REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+ REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+ REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+ REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
+ REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+ glm::uint64 REG3(z);
+
+ REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+ REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+ REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+
+ REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+ REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+ REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+ REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+ REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
+ REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(y);
+ glm::uint32 REG3(z);
+ glm::uint32 REG4(w);
+
+ REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint32>(0x000F000Fu);
+ REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint32>(0x000F000Fu);
+ REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint32>(0x000F000Fu);
+ REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint32>(0x000F000Fu);
+
+ REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint32>(0x03030303u);
+ REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint32>(0x03030303u);
+ REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint32>(0x03030303u);
+ REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint32>(0x03030303u);
+
+ REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint32>(0x11111111u);
+ REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint32>(0x11111111u);
+ REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint32>(0x11111111u);
+ REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint32>(0x11111111u);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+ glm::uint64 REG3(z);
+ glm::uint64 REG4(w);
+
+ REG1 = ((REG1 << 24) | REG1) & static_cast<glm::uint64>(0x000000FF000000FFull);
+ REG2 = ((REG2 << 24) | REG2) & static_cast<glm::uint64>(0x000000FF000000FFull);
+ REG3 = ((REG3 << 24) | REG3) & static_cast<glm::uint64>(0x000000FF000000FFull);
+ REG4 = ((REG4 << 24) | REG4) & static_cast<glm::uint64>(0x000000FF000000FFull);
+
+ REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint64>(0x000F000F000F000Full);
+ REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint64>(0x000F000F000F000Full);
+ REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint64>(0x000F000F000F000Full);
+ REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint64>(0x000F000F000F000Full);
+
+ REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint64>(0x0303030303030303ull);
+ REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint64>(0x0303030303030303ull);
+ REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint64>(0x0303030303030303ull);
+ REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint64>(0x0303030303030303ull);
+
+ REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint64>(0x1111111111111111ull);
+ REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint64>(0x1111111111111111ull);
+ REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint64>(0x1111111111111111ull);
+ REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint64>(0x1111111111111111ull);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
+ }
+}//namespace detail
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values");
+
+ return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> mask(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
+
+ return detail::functor1<vec, L, T, T, Q>::call(mask, v);
+ }
+
+ template<typename genIType>
+ GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values");
+
+ int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
+ return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
+
+ int const BitSize = static_cast<int>(sizeof(T) * 8);
+ return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
+ }
+
+ template<typename genIType>
+ GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
+
+ int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
+ return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
+
+ int const BitSize = static_cast<int>(sizeof(T) * 8);
+ return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)
+ {
+ return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
+ {
+ return Value | static_cast<T>(mask(BitCount) << FirstBit);
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)
+ {
+ return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
+ {
+ return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
+ }
+
+ GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
+ {
+ union sign8
+ {
+ int8 i;
+ uint8 u;
+ } sign_x, sign_y;
+
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
+ {
+ return detail::bitfieldInterleave<uint8, uint16>(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(u8vec2 const& v)
+ {
+ return detail::bitfieldInterleave<uint8, uint16>(v.x, v.y);
+ }
+
+ GLM_FUNC_QUALIFIER u8vec2 bitfieldDeinterleave(glm::uint16 x)
+ {
+ uint16 REG1(x);
+ uint16 REG2(x >>= 1);
+
+ REG1 = REG1 & static_cast<uint16>(0x5555);
+ REG2 = REG2 & static_cast<uint16>(0x5555);
+
+ REG1 = ((REG1 >> 1) | REG1) & static_cast<uint16>(0x3333);
+ REG2 = ((REG2 >> 1) | REG2) & static_cast<uint16>(0x3333);
+
+ REG1 = ((REG1 >> 2) | REG1) & static_cast<uint16>(0x0F0F);
+ REG2 = ((REG2 >> 2) | REG2) & static_cast<uint16>(0x0F0F);
+
+ REG1 = ((REG1 >> 4) | REG1) & static_cast<uint16>(0x00FF);
+ REG2 = ((REG2 >> 4) | REG2) & static_cast<uint16>(0x00FF);
+
+ REG1 = ((REG1 >> 8) | REG1) & static_cast<uint16>(0xFFFF);
+ REG2 = ((REG2 >> 8) | REG2) & static_cast<uint16>(0xFFFF);
+
+ return glm::u8vec2(REG1, REG2);
+ }
+
+ GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
+ {
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } sign_x, sign_y;
+
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
+ {
+ return detail::bitfieldInterleave<uint16, uint32>(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(u16vec2 const& v)
+ {
+ return detail::bitfieldInterleave<uint16, uint32>(v.x, v.y);
+ }
+
+ GLM_FUNC_QUALIFIER glm::u16vec2 bitfieldDeinterleave(glm::uint32 x)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(x >>= 1);
+
+ REG1 = REG1 & static_cast<glm::uint32>(0x55555555);
+ REG2 = REG2 & static_cast<glm::uint32>(0x55555555);
+
+ REG1 = ((REG1 >> 1) | REG1) & static_cast<glm::uint32>(0x33333333);
+ REG2 = ((REG2 >> 1) | REG2) & static_cast<glm::uint32>(0x33333333);
+
+ REG1 = ((REG1 >> 2) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
+ REG2 = ((REG2 >> 2) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
+
+ REG1 = ((REG1 >> 4) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
+ REG2 = ((REG2 >> 4) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
+
+ REG1 = ((REG1 >> 8) | REG1) & static_cast<glm::uint32>(0x0000FFFF);
+ REG2 = ((REG2 >> 8) | REG2) & static_cast<glm::uint32>(0x0000FFFF);
+
+ return glm::u16vec2(REG1, REG2);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
+ {
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } sign_x, sign_y;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(u32vec2 const& v)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(v.x, v.y);
+ }
+
+ GLM_FUNC_QUALIFIER glm::u32vec2 bitfieldDeinterleave(glm::uint64 x)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(x >>= 1);
+
+ REG1 = REG1 & static_cast<glm::uint64>(0x5555555555555555ull);
+ REG2 = REG2 & static_cast<glm::uint64>(0x5555555555555555ull);
+
+ REG1 = ((REG1 >> 1) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
+ REG2 = ((REG2 >> 1) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
+
+ REG1 = ((REG1 >> 2) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
+ REG2 = ((REG2 >> 2) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
+
+ REG1 = ((REG1 >> 4) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
+ REG2 = ((REG2 >> 4) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
+
+ REG1 = ((REG1 >> 8) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
+ REG2 = ((REG2 >> 8) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
+
+ REG1 = ((REG1 >> 16) | REG1) & static_cast<glm::uint64>(0x00000000FFFFFFFFull);
+ REG2 = ((REG2 >> 16) | REG2) & static_cast<glm::uint64>(0x00000000FFFFFFFFull);
+
+ return glm::u32vec2(REG1, REG2);
+ }
+
+ GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
+ {
+ union sign8
+ {
+ int8 i;
+ uint8 u;
+ } sign_x, sign_y, sign_z;
+
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec3 const& v)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(v.x, v.y, v.z);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
+ {
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } sign_x, sign_y, sign_z;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec3 const& v)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(v.x, v.y, v.z);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
+ {
+ union sign16
+ {
+ int32 i;
+ uint32 u;
+ } sign_x, sign_y, sign_z;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u32vec3 const& v)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(v.x, v.y, v.z);
+ }
+
+ GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
+ {
+ union sign8
+ {
+ int8 i;
+ uint8 u;
+ } sign_x, sign_y, sign_z, sign_w;
+
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ sign_w.i = w;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec4 const& v)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(v.x, v.y, v.z, v.w);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
+ {
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } sign_x, sign_y, sign_z, sign_w;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ sign_w.i = w;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
+ {
+ return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec4 const& v)
+ {
+ return detail::bitfieldInterleave<uint16, uint64>(v.x, v.y, v.z, v.w);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/color_space.hpp b/src/include/glm/gtc/color_space.hpp
new file mode 100644
index 0000000..4c63077
--- /dev/null
+++ b/src/include/glm/gtc/color_space.hpp
@@ -0,0 +1,56 @@
+/// @ref gtc_color_space
+/// @file glm/gtc/color_space.hpp
+///
+/// @see core (dependence)
+/// @see gtc_color_space (dependence)
+///
+/// @defgroup gtc_color_space GLM_GTC_color_space
+/// @ingroup gtc
+///
+/// Include <glm/gtc/color_space.hpp> to use the features of this extension.
+///
+/// Allow to perform bit operations on integer values
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../exponential.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_color_space extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_color_space
+ /// @{
+
+ /// Convert a linear color to sRGB color using a standard gamma correction.
+ /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
+
+ /// Convert a linear color to sRGB color using a custom gamma correction.
+ /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
+
+ /// Convert a sRGB color to linear color using a standard gamma correction.
+ /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB);
+
+ /// Convert a sRGB color to linear color using a custom gamma correction.
+ // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma);
+
+ /// @}
+} //namespace glm
+
+#include "color_space.inl"
diff --git a/src/include/glm/gtc/color_space.inl b/src/include/glm/gtc/color_space.inl
new file mode 100644
index 0000000..2b72d70
--- /dev/null
+++ b/src/include/glm/gtc/color_space.inl
@@ -0,0 +1,84 @@
+/// @ref gtc_color_space
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q>
+ struct compute_rgbToSrgb
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorRGB, T GammaCorrection)
+ {
+ vec<L, T, Q> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
+
+ return mix(
+ pow(ClampedColor, vec<L, T, Q>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
+ ClampedColor * static_cast<T>(12.92),
+ lessThan(ClampedColor, vec<L, T, Q>(static_cast<T>(0.0031308))));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_rgbToSrgb<4, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection)
+ {
+ return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q>
+ struct compute_srgbToRgb
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorSRGB, T Gamma)
+ {
+ return mix(
+ pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vec<L, T, Q>(Gamma)),
+ ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
+ lessThanEqual(ColorSRGB, vec<L, T, Q>(static_cast<T>(0.04045))));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_srgbToRgb<4, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma)
+ {
+ return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w);
+ }
+ };
+}//namespace detail
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear)
+ {
+ return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(0.41666));
+ }
+
+ // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
+ template<>
+ GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear)
+ {
+ vec<3, float, lowp> S1 = sqrt(ColorLinear);
+ vec<3, float, lowp> S2 = sqrt(S1);
+ vec<3, float, lowp> S3 = sqrt(S2);
+ return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma)
+ {
+ return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(1) / Gamma);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB)
+ {
+ return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, static_cast<T>(2.4));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma)
+ {
+ return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, Gamma);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/constants.hpp b/src/include/glm/gtc/constants.hpp
new file mode 100644
index 0000000..4777ee4
--- /dev/null
+++ b/src/include/glm/gtc/constants.hpp
@@ -0,0 +1,165 @@
+/// @ref gtc_constants
+/// @file glm/gtc/constants.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_constants GLM_GTC_constants
+/// @ingroup gtc
+///
+/// Include <glm/gtc/constants.hpp> to use the features of this extension.
+///
+/// Provide a list of constants and precomputed useful values.
+
+#pragma once
+
+// Dependencies
+#include "../ext/scalar_constants.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_constants extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_constants
+ /// @{
+
+ /// Return 0.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
+
+ /// Return 1.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one();
+
+ /// Return pi * 2.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
+
+ /// Return square root of pi.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
+
+ /// Return pi / 2.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
+
+ /// Return pi / 2 * 3.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
+
+ /// Return pi / 4.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
+
+ /// Return 1 / pi.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
+
+ /// Return 1 / (pi * 2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
+
+ /// Return 2 / pi.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
+
+ /// Return 4 / pi.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
+
+ /// Return 2 / sqrt(pi).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
+
+ /// Return 1 / sqrt(2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
+
+ /// Return sqrt(pi / 2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
+
+ /// Return sqrt(2 * pi).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
+
+ /// Return sqrt(ln(4)).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
+
+ /// Return e constant.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType e();
+
+ /// Return Euler's constant.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
+
+ /// Return sqrt(2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
+
+ /// Return sqrt(3).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
+
+ /// Return sqrt(5).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
+
+ /// Return ln(2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
+
+ /// Return ln(10).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
+
+ /// Return ln(ln(2)).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
+
+ /// Return 1 / 3.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType third();
+
+ /// Return 2 / 3.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
+
+ /// Return the golden ratio constant.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
+
+ /// @}
+} //namespace glm
+
+#include "constants.inl"
diff --git a/src/include/glm/gtc/constants.inl b/src/include/glm/gtc/constants.inl
new file mode 100644
index 0000000..23289ff
--- /dev/null
+++ b/src/include/glm/gtc/constants.inl
@@ -0,0 +1,167 @@
+/// @ref gtc_constants
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero()
+ {
+ return genType(0);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one()
+ {
+ return genType(1);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi()
+ {
+ return genType(6.28318530717958647692528676655900576);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi()
+ {
+ return genType(1.772453850905516027);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi()
+ {
+ return genType(1.57079632679489661923132169163975144);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi()
+ {
+ return genType(4.71238898038468985769396507491925432);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi()
+ {
+ return genType(0.785398163397448309615660845819875721);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi()
+ {
+ return genType(0.318309886183790671537767526745028724);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi()
+ {
+ return genType(0.159154943091895335768883763372514362);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi()
+ {
+ return genType(0.636619772367581343075535053490057448);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi()
+ {
+ return genType(1.273239544735162686151070106980114898);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi()
+ {
+ return genType(1.12837916709551257389615890312154517);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two()
+ {
+ return genType(0.707106781186547524400844362104849039);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi()
+ {
+ return genType(1.253314137315500251);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi()
+ {
+ return genType(2.506628274631000502);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four()
+ {
+ return genType(1.17741002251547469);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e()
+ {
+ return genType(2.71828182845904523536);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler()
+ {
+ return genType(0.577215664901532860606);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two()
+ {
+ return genType(1.41421356237309504880168872420969808);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three()
+ {
+ return genType(1.73205080756887729352744634150587236);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five()
+ {
+ return genType(2.23606797749978969640917366873127623);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two()
+ {
+ return genType(0.693147180559945309417232121458176568);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten()
+ {
+ return genType(2.30258509299404568401799145468436421);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two()
+ {
+ return genType(-0.3665129205816643);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third()
+ {
+ return genType(0.3333333333333333333333333333333333333333);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds()
+ {
+ return genType(0.666666666666666666666666666666666666667);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio()
+ {
+ return genType(1.61803398874989484820458683436563811);
+ }
+
+} //namespace glm
diff --git a/src/include/glm/gtc/epsilon.hpp b/src/include/glm/gtc/epsilon.hpp
new file mode 100644
index 0000000..e2d5b81
--- /dev/null
+++ b/src/include/glm/gtc/epsilon.hpp
@@ -0,0 +1,60 @@
+/// @ref gtc_epsilon
+/// @file glm/gtc/epsilon.hpp
+///
+/// @see core (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_epsilon GLM_GTC_epsilon
+/// @ingroup gtc
+///
+/// Include <glm/gtc/epsilon.hpp> to use the features of this extension.
+///
+/// Comparison functions for a user defined epsilon values.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_epsilon extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_epsilon
+ /// @{
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @see gtc_epsilon
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @see gtc_epsilon
+ template<typename genType>
+ GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @see gtc_epsilon
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
+
+ /// Returns the component-wise comparison of |x - y| >= epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @see gtc_epsilon
+ template<typename genType>
+ GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon);
+
+ /// @}
+}//namespace glm
+
+#include "epsilon.inl"
diff --git a/src/include/glm/gtc/epsilon.inl b/src/include/glm/gtc/epsilon.inl
new file mode 100644
index 0000000..5c1b2ea
--- /dev/null
+++ b/src/include/glm/gtc/epsilon.inl
@@ -0,0 +1,80 @@
+/// @ref gtc_epsilon
+
+// Dependency:
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+
+namespace glm
+{
+ template<>
+ GLM_FUNC_QUALIFIER bool epsilonEqual
+ (
+ float const& x,
+ float const& y,
+ float const& epsilon
+ )
+ {
+ return abs(x - y) < epsilon;
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER bool epsilonEqual
+ (
+ double const& x,
+ double const& y,
+ double const& epsilon
+ )
+ {
+ return abs(x - y) < epsilon;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
+ {
+ return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
+ {
+ return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon)
+ {
+ return abs(x - y) >= epsilon;
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon)
+ {
+ return abs(x - y) >= epsilon;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
+ {
+ return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
+ {
+ return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(qua<T, Q> const& x, qua<T, Q> const& y, T const& epsilon)
+ {
+ vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+ return lessThan(abs(v), vec<4, T, Q>(epsilon));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(qua<T, Q> const& x, qua<T, Q> const& y, T const& epsilon)
+ {
+ vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+ return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/integer.hpp b/src/include/glm/gtc/integer.hpp
new file mode 100644
index 0000000..c1531af
--- /dev/null
+++ b/src/include/glm/gtc/integer.hpp
@@ -0,0 +1,65 @@
+/// @ref gtc_integer
+/// @file glm/gtc/integer.hpp
+///
+/// @see core (dependence)
+/// @see gtc_integer (dependence)
+///
+/// @defgroup gtc_integer GLM_GTC_integer
+/// @ingroup gtc
+///
+/// Include <glm/gtc/integer.hpp> to use the features of this extension.
+///
+/// @brief Allow to perform bit operations on integer values
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../common.hpp"
+#include "../integer.hpp"
+#include "../exponential.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_integer
+ /// @{
+
+ /// Returns the log2 of x for integer values. Usefull to compute mipmap count from the texture size.
+ /// @see gtc_integer
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType log2(genIUType x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ ///
+ /// @param x The values of the argument must be greater or equal to zero.
+ /// @tparam T floating point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ /// @see gtc_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ ///
+ /// @param x The values of the argument must be greater or equal to zero.
+ /// @tparam T floating point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ /// @see gtc_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
+
+ /// @}
+} //namespace glm
+
+#include "integer.inl"
diff --git a/src/include/glm/gtc/integer.inl b/src/include/glm/gtc/integer.inl
new file mode 100644
index 0000000..caef571
--- /dev/null
+++ b/src/include/glm/gtc/integer.inl
@@ -0,0 +1,68 @@
+/// @ref gtc_integer
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_log2<L, T, Q, false, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
+ {
+ //Equivalent to return findMSB(vec); but save one function call in ASM with VC
+ //return findMSB(vec);
+ return vec<L, T, Q>(detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v));
+ }
+ };
+
+# if GLM_HAS_BITSCAN_WINDOWS
+ template<qualifier Q, bool Aligned>
+ struct compute_log2<4, int, Q, false, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
+ {
+ vec<4, int, Q> Result;
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), v.x);
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), v.y);
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), v.z);
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), v.w);
+ return Result;
+ }
+ };
+# endif//GLM_HAS_BITSCAN_WINDOWS
+}//namespace detail
+ template<typename genType>
+ GLM_FUNC_QUALIFIER int iround(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
+ assert(static_cast<genType>(0.0) <= x);
+
+ return static_cast<int>(x + static_cast<genType>(0.5));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
+ assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
+
+ return vec<L, int, Q>(x + static_cast<T>(0.5));
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER uint uround(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
+ assert(static_cast<genType>(0.0) <= x);
+
+ return static_cast<uint>(x + static_cast<genType>(0.5));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
+ assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
+
+ return vec<L, uint, Q>(x + static_cast<T>(0.5));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/matrix_access.hpp b/src/include/glm/gtc/matrix_access.hpp
new file mode 100644
index 0000000..70ffea9
--- /dev/null
+++ b/src/include/glm/gtc/matrix_access.hpp
@@ -0,0 +1,60 @@
+/// @ref gtc_matrix_access
+/// @file glm/gtc/matrix_access.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
+/// @ingroup gtc
+///
+/// Include <glm/gtc/matrix_access.hpp> to use the features of this extension.
+///
+/// Defines functions to access rows or columns of a matrix easily.
+
+#pragma once
+
+// Dependency:
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_access extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_access
+ /// @{
+
+ /// Get a specific row of a matrix.
+ /// @see gtc_matrix_access
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::row_type row(
+ genType const& m,
+ length_t index);
+
+ /// Set a specific row to a matrix.
+ /// @see gtc_matrix_access
+ template<typename genType>
+ GLM_FUNC_DECL genType row(
+ genType const& m,
+ length_t index,
+ typename genType::row_type const& x);
+
+ /// Get a specific column of a matrix.
+ /// @see gtc_matrix_access
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::col_type column(
+ genType const& m,
+ length_t index);
+
+ /// Set a specific column to a matrix.
+ /// @see gtc_matrix_access
+ template<typename genType>
+ GLM_FUNC_DECL genType column(
+ genType const& m,
+ length_t index,
+ typename genType::col_type const& x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_access.inl"
diff --git a/src/include/glm/gtc/matrix_access.inl b/src/include/glm/gtc/matrix_access.inl
new file mode 100644
index 0000000..5341b9c
--- /dev/null
+++ b/src/include/glm/gtc/matrix_access.inl
@@ -0,0 +1,62 @@
+/// @ref gtc_matrix_access
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType row
+ (
+ genType const& m,
+ length_t index,
+ typename genType::row_type const& x
+ )
+ {
+ assert(index >= 0 && index < m[0].length());
+
+ genType Result = m;
+ for(length_t i = 0; i < m.length(); ++i)
+ Result[i][index] = x[i];
+ return Result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER typename genType::row_type row
+ (
+ genType const& m,
+ length_t index
+ )
+ {
+ assert(index >= 0 && index < m[0].length());
+
+ typename genType::row_type Result(0);
+ for(length_t i = 0; i < m.length(); ++i)
+ Result[i] = m[i][index];
+ return Result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType column
+ (
+ genType const& m,
+ length_t index,
+ typename genType::col_type const& x
+ )
+ {
+ assert(index >= 0 && index < m.length());
+
+ genType Result = m;
+ Result[index] = x;
+ return Result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER typename genType::col_type column
+ (
+ genType const& m,
+ length_t index
+ )
+ {
+ assert(index >= 0 && index < m.length());
+
+ return m[index];
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/matrix_integer.hpp b/src/include/glm/gtc/matrix_integer.hpp
new file mode 100644
index 0000000..cbe3be1
--- /dev/null
+++ b/src/include/glm/gtc/matrix_integer.hpp
@@ -0,0 +1,433 @@
+/// @ref gtc_matrix_integer
+/// @file glm/gtc/matrix_integer.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
+/// @ingroup gtc
+///
+/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_integer
+ /// @{
+
+ /// High-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, highp> highp_imat2;
+
+ /// High-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, highp> highp_imat3;
+
+ /// High-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, highp> highp_imat4;
+
+ /// High-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, highp> highp_imat2x2;
+
+ /// High-qualifier signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, int, highp> highp_imat2x3;
+
+ /// High-qualifier signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, int, highp> highp_imat2x4;
+
+ /// High-qualifier signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, int, highp> highp_imat3x2;
+
+ /// High-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, highp> highp_imat3x3;
+
+ /// High-qualifier signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, int, highp> highp_imat3x4;
+
+ /// High-qualifier signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, int, highp> highp_imat4x2;
+
+ /// High-qualifier signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, int, highp> highp_imat4x3;
+
+ /// High-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, highp> highp_imat4x4;
+
+
+ /// Medium-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, mediump> mediump_imat2;
+
+ /// Medium-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, mediump> mediump_imat3;
+
+ /// Medium-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, mediump> mediump_imat4;
+
+
+ /// Medium-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, mediump> mediump_imat2x2;
+
+ /// Medium-qualifier signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, int, mediump> mediump_imat2x3;
+
+ /// Medium-qualifier signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, int, mediump> mediump_imat2x4;
+
+ /// Medium-qualifier signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, int, mediump> mediump_imat3x2;
+
+ /// Medium-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, mediump> mediump_imat3x3;
+
+ /// Medium-qualifier signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, int, mediump> mediump_imat3x4;
+
+ /// Medium-qualifier signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, int, mediump> mediump_imat4x2;
+
+ /// Medium-qualifier signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, int, mediump> mediump_imat4x3;
+
+ /// Medium-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, mediump> mediump_imat4x4;
+
+
+ /// Low-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, lowp> lowp_imat2;
+
+ /// Low-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, lowp> lowp_imat3;
+
+ /// Low-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, lowp> lowp_imat4;
+
+
+ /// Low-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, lowp> lowp_imat2x2;
+
+ /// Low-qualifier signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, int, lowp> lowp_imat2x3;
+
+ /// Low-qualifier signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, int, lowp> lowp_imat2x4;
+
+ /// Low-qualifier signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, int, lowp> lowp_imat3x2;
+
+ /// Low-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, lowp> lowp_imat3x3;
+
+ /// Low-qualifier signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, int, lowp> lowp_imat3x4;
+
+ /// Low-qualifier signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, int, lowp> lowp_imat4x2;
+
+ /// Low-qualifier signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, int, lowp> lowp_imat4x3;
+
+ /// Low-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, lowp> lowp_imat4x4;
+
+
+ /// High-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, highp> highp_umat2;
+
+ /// High-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, highp> highp_umat3;
+
+ /// High-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, highp> highp_umat4;
+
+ /// High-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, highp> highp_umat2x2;
+
+ /// High-qualifier unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, uint, highp> highp_umat2x3;
+
+ /// High-qualifier unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, uint, highp> highp_umat2x4;
+
+ /// High-qualifier unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, uint, highp> highp_umat3x2;
+
+ /// High-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, highp> highp_umat3x3;
+
+ /// High-qualifier unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, uint, highp> highp_umat3x4;
+
+ /// High-qualifier unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, uint, highp> highp_umat4x2;
+
+ /// High-qualifier unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, uint, highp> highp_umat4x3;
+
+ /// High-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, highp> highp_umat4x4;
+
+
+ /// Medium-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, mediump> mediump_umat2;
+
+ /// Medium-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, mediump> mediump_umat3;
+
+ /// Medium-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, mediump> mediump_umat4;
+
+
+ /// Medium-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, mediump> mediump_umat2x2;
+
+ /// Medium-qualifier unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, uint, mediump> mediump_umat2x3;
+
+ /// Medium-qualifier unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, uint, mediump> mediump_umat2x4;
+
+ /// Medium-qualifier unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, uint, mediump> mediump_umat3x2;
+
+ /// Medium-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, mediump> mediump_umat3x3;
+
+ /// Medium-qualifier unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, uint, mediump> mediump_umat3x4;
+
+ /// Medium-qualifier unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, uint, mediump> mediump_umat4x2;
+
+ /// Medium-qualifier unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, uint, mediump> mediump_umat4x3;
+
+ /// Medium-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, mediump> mediump_umat4x4;
+
+
+ /// Low-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, lowp> lowp_umat2;
+
+ /// Low-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, lowp> lowp_umat3;
+
+ /// Low-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, lowp> lowp_umat4;
+
+
+ /// Low-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, lowp> lowp_umat2x2;
+
+ /// Low-qualifier unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, uint, lowp> lowp_umat2x3;
+
+ /// Low-qualifier unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, uint, lowp> lowp_umat2x4;
+
+ /// Low-qualifier unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, uint, lowp> lowp_umat3x2;
+
+ /// Low-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, lowp> lowp_umat3x3;
+
+ /// Low-qualifier unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, uint, lowp> lowp_umat3x4;
+
+ /// Low-qualifier unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, uint, lowp> lowp_umat4x2;
+
+ /// Low-qualifier unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, uint, lowp> lowp_umat4x3;
+
+ /// Low-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, lowp> lowp_umat4x4;
+
+
+
+ /// Signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, defaultp> imat2;
+
+ /// Signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, defaultp> imat3;
+
+ /// Signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, defaultp> imat4;
+
+ /// Signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, defaultp> imat2x2;
+
+ /// Signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, int, defaultp> imat2x3;
+
+ /// Signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, int, defaultp> imat2x4;
+
+ /// Signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, int, defaultp> imat3x2;
+
+ /// Signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, defaultp> imat3x3;
+
+ /// Signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, int, defaultp> imat3x4;
+
+ /// Signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, int, defaultp> imat4x2;
+
+ /// Signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, int, defaultp> imat4x3;
+
+ /// Signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, defaultp> imat4x4;
+
+
+
+ /// Unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, defaultp> umat2;
+
+ /// Unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, defaultp> umat3;
+
+ /// Unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, defaultp> umat4;
+
+ /// Unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, defaultp> umat2x2;
+
+ /// Unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, uint, defaultp> umat2x3;
+
+ /// Unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, uint, defaultp> umat2x4;
+
+ /// Unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, uint, defaultp> umat3x2;
+
+ /// Unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, defaultp> umat3x3;
+
+ /// Unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, uint, defaultp> umat3x4;
+
+ /// Unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, uint, defaultp> umat4x2;
+
+ /// Unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, uint, defaultp> umat4x3;
+
+ /// Unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, defaultp> umat4x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/gtc/matrix_inverse.hpp b/src/include/glm/gtc/matrix_inverse.hpp
new file mode 100644
index 0000000..47e934a
--- /dev/null
+++ b/src/include/glm/gtc/matrix_inverse.hpp
@@ -0,0 +1,50 @@
+/// @ref gtc_matrix_inverse
+/// @file glm/gtc/matrix_inverse.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
+/// @ingroup gtc
+///
+/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
+///
+/// Defines additional matrix inverting functions.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../matrix.hpp"
+#include "../mat2x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_inverse
+ /// @{
+
+ /// Fast matrix inverse for affine matrix.
+ ///
+ /// @param m Input matrix to invert.
+ /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
+ /// @see gtc_matrix_inverse
+ template<typename genType>
+ GLM_FUNC_DECL genType affineInverse(genType const& m);
+
+ /// Compute the inverse transpose of a matrix.
+ ///
+ /// @param m Input matrix to invert transpose.
+ /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
+ /// @see gtc_matrix_inverse
+ template<typename genType>
+ GLM_FUNC_DECL genType inverseTranspose(genType const& m);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_inverse.inl"
diff --git a/src/include/glm/gtc/matrix_inverse.inl b/src/include/glm/gtc/matrix_inverse.inl
new file mode 100644
index 0000000..2964b9d
--- /dev/null
+++ b/src/include/glm/gtc/matrix_inverse.inl
@@ -0,0 +1,118 @@
+/// @ref gtc_matrix_inverse
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m)
+ {
+ mat<2, 2, T, Q> const Inv(inverse(mat<2, 2, T, Q>(m)));
+
+ return mat<3, 3, T, Q>(
+ vec<3, T, Q>(Inv[0], static_cast<T>(0)),
+ vec<3, T, Q>(Inv[1], static_cast<T>(0)),
+ vec<3, T, Q>(-Inv * vec<2, T, Q>(m[2]), static_cast<T>(1)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m)
+ {
+ mat<3, 3, T, Q> const Inv(inverse(mat<3, 3, T, Q>(m)));
+
+ return mat<4, 4, T, Q>(
+ vec<4, T, Q>(Inv[0], static_cast<T>(0)),
+ vec<4, T, Q>(Inv[1], static_cast<T>(0)),
+ vec<4, T, Q>(Inv[2], static_cast<T>(0)),
+ vec<4, T, Q>(-Inv * vec<3, T, Q>(m[3]), static_cast<T>(1)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> inverseTranspose(mat<2, 2, T, Q> const& m)
+ {
+ T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
+
+ mat<2, 2, T, Q> Inverse(
+ + m[1][1] / Determinant,
+ - m[0][1] / Determinant,
+ - m[1][0] / Determinant,
+ + m[0][0] / Determinant);
+
+ return Inverse;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> inverseTranspose(mat<3, 3, T, Q> const& m)
+ {
+ T Determinant =
+ + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
+ - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+ + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
+
+ mat<3, 3, T, Q> Inverse;
+ Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
+ Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
+ Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
+ Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
+ Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
+ Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
+ Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+ Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
+ Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> inverseTranspose(mat<4, 4, T, Q> const& m)
+ {
+ T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ T SubFactor11 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ T SubFactor12 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+ T SubFactor13 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+ T SubFactor14 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+ T SubFactor15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+ T SubFactor16 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+ T SubFactor17 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ mat<4, 4, T, Q> Inverse;
+ Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
+ Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
+ Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
+ Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
+
+ Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
+ Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
+ Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
+ Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
+
+ Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
+ Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
+ Inverse[2][2] = + (m[0][0] * SubFactor07 - m[0][1] * SubFactor09 + m[0][3] * SubFactor11);
+ Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor11);
+
+ Inverse[3][0] = - (m[0][1] * SubFactor12 - m[0][2] * SubFactor13 + m[0][3] * SubFactor14);
+ Inverse[3][1] = + (m[0][0] * SubFactor12 - m[0][2] * SubFactor15 + m[0][3] * SubFactor16);
+ Inverse[3][2] = - (m[0][0] * SubFactor13 - m[0][1] * SubFactor15 + m[0][3] * SubFactor17);
+ Inverse[3][3] = + (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][2] * SubFactor17);
+
+ T Determinant =
+ + m[0][0] * Inverse[0][0]
+ + m[0][1] * Inverse[0][1]
+ + m[0][2] * Inverse[0][2]
+ + m[0][3] * Inverse[0][3];
+
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/matrix_transform.hpp b/src/include/glm/gtc/matrix_transform.hpp
new file mode 100644
index 0000000..22ddf1d
--- /dev/null
+++ b/src/include/glm/gtc/matrix_transform.hpp
@@ -0,0 +1,36 @@
+/// @ref gtc_matrix_transform
+/// @file glm/gtc/matrix_transform.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
+/// @ingroup gtc
+///
+/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
+///
+/// Defines functions that generate common transformation matrices.
+///
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+
+#pragma once
+
+// Dependencies
+#include "../mat4x4.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../ext/matrix_projection.hpp"
+#include "../ext/matrix_clip_space.hpp"
+#include "../ext/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_transform extension included")
+#endif
+
+#include "matrix_transform.inl"
diff --git a/src/include/glm/gtc/matrix_transform.inl b/src/include/glm/gtc/matrix_transform.inl
new file mode 100644
index 0000000..075e850
--- /dev/null
+++ b/src/include/glm/gtc/matrix_transform.inl
@@ -0,0 +1,3 @@
+#include "../geometric.hpp"
+#include "../trigonometric.hpp"
+#include "../matrix.hpp"
diff --git a/src/include/glm/gtc/noise.hpp b/src/include/glm/gtc/noise.hpp
new file mode 100644
index 0000000..3199cb3
--- /dev/null
+++ b/src/include/glm/gtc/noise.hpp
@@ -0,0 +1,61 @@
+/// @ref gtc_noise
+/// @file glm/gtc/noise.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_noise GLM_GTC_noise
+/// @ingroup gtc
+///
+/// Include <glm/gtc/noise.hpp> to use the features of this extension.
+///
+/// Defines 2D, 3D and 4D procedural noise functions
+/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
+/// https://github.com/ashima/webgl-noise
+/// Following Stefan Gustavson's paper "Simplex noise demystified":
+/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_noise.hpp"
+#include "../geometric.hpp"
+#include "../common.hpp"
+#include "../vector_relational.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_noise extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_noise
+ /// @{
+
+ /// Classic perlin noise.
+ /// @see gtc_noise
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T perlin(
+ vec<L, T, Q> const& p);
+
+ /// Periodic perlin noise.
+ /// @see gtc_noise
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T perlin(
+ vec<L, T, Q> const& p,
+ vec<L, T, Q> const& rep);
+
+ /// Simplex noise.
+ /// @see gtc_noise
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T simplex(
+ vec<L, T, Q> const& p);
+
+ /// @}
+}//namespace glm
+
+#include "noise.inl"
diff --git a/src/include/glm/gtc/noise.inl b/src/include/glm/gtc/noise.inl
new file mode 100644
index 0000000..01acc1a
--- /dev/null
+++ b/src/include/glm/gtc/noise.inl
@@ -0,0 +1,807 @@
+/// @ref gtc_noise
+///
+// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
+// https://github.com/ashima/webgl-noise
+// Following Stefan Gustavson's paper "Simplex noise demystified":
+// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+
+namespace glm{
+namespace gtc
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T const& j, vec<4, T, Q> const& ip)
+ {
+ vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1);
+ T pW = static_cast<T>(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1));
+ vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0)));
+ pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w;
+ return vec<4, T, Q>(pXYZ, pW);
+ }
+}//namespace gtc
+
+ // Classic Perlin noise
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position)
+ {
+ vec<4, T, Q> Pi = glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
+ vec<4, T, Q> Pf = glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
+ Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
+ vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+ vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+ vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+ vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+ vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
+
+ vec<4, T, Q> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1);
+ vec<4, T, Q> gy = glm::abs(gx) - T(0.5);
+ vec<4, T, Q> tx = glm::floor(gx + T(0.5));
+ gx = gx - tx;
+
+ vec<2, T, Q> g00(gx.x, gy.x);
+ vec<2, T, Q> g10(gx.y, gy.y);
+ vec<2, T, Q> g01(gx.z, gy.z);
+ vec<2, T, Q> g11(gx.w, gy.w);
+
+ vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+ g00 *= norm.x;
+ g01 *= norm.y;
+ g10 *= norm.z;
+ g11 *= norm.w;
+
+ T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
+ T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
+ T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
+ T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
+
+ vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
+ vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
+ T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+ return T(2.3) * n_xy;
+ }
+
+ // Classic Perlin noise
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position)
+ {
+ vec<3, T, Q> Pi0 = floor(Position); // Integer part for indexing
+ vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = detail::mod289(Pi0);
+ Pi1 = detail::mod289(Pi1);
+ vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
+ vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y));
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+
+ vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
+ vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
+
+ vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0);
+ vec<4, T, Q> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
+ gx0 = fract(gx0);
+ vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
+ vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
+ gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+ gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+ vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0);
+ vec<4, T, Q> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
+ gx1 = fract(gx1);
+ vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
+ vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
+ vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
+ vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
+ vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
+ vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
+ vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
+ vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
+ vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
+
+ vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ vec<3, T, Q> fade_xyz = detail::fade(Pf0);
+ vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
+ vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+ /*
+ // Classic Perlin noise
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& P)
+ {
+ vec<3, T, Q> Pi0 = floor(P); // Integer part for indexing
+ vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = mod(Pi0, T(289));
+ Pi1 = mod(Pi1, T(289));
+ vec<3, T, Q> Pf0 = fract(P); // Fractional part for interpolation
+ vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+
+ vec<4, T, Q> ixy = permute(permute(ix) + iy);
+ vec<4, T, Q> ixy0 = permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = permute(ixy + iz1);
+
+ vec<4, T, Q> gx0 = ixy0 / T(7);
+ vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+ gx0 = fract(gx0);
+ vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
+ vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
+ gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
+ gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
+
+ vec<4, T, Q> gx1 = ixy1 / T(7);
+ vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+ gx1 = fract(gx1);
+ vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
+ vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
+ vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
+ vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
+ vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
+ vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
+ vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
+ vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
+ vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
+
+ vec<4, T, Q> norm0 = taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ vec<4, T, Q> norm1 = taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ vec<3, T, Q> fade_xyz = fade(Pf0);
+ vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
+ vec<2, T, Q> n_yz = mix(
+ vec<2, T, Q>(n_z.x, n_z.y),
+ vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+ */
+ // Classic Perlin noise
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position)
+ {
+ vec<4, T, Q> Pi0 = floor(Position); // Integer part for indexing
+ vec<4, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = mod(Pi0, vec<4, T, Q>(289));
+ Pi1 = mod(Pi1, vec<4, T, Q>(289));
+ vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
+ vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+ vec<4, T, Q> iw0(Pi0.w);
+ vec<4, T, Q> iw1(Pi1.w);
+
+ vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
+ vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
+ vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
+ vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
+ vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
+ vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
+
+ vec<4, T, Q> gx00 = ixy00 / T(7);
+ vec<4, T, Q> gy00 = floor(gx00) / T(7);
+ vec<4, T, Q> gz00 = floor(gy00) / T(6);
+ gx00 = fract(gx00) - T(0.5);
+ gy00 = fract(gy00) - T(0.5);
+ gz00 = fract(gz00) - T(0.5);
+ vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+ vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0.0));
+ gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+ gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+ vec<4, T, Q> gx01 = ixy01 / T(7);
+ vec<4, T, Q> gy01 = floor(gx01) / T(7);
+ vec<4, T, Q> gz01 = floor(gy01) / T(6);
+ gx01 = fract(gx01) - T(0.5);
+ gy01 = fract(gy01) - T(0.5);
+ gz01 = fract(gz01) - T(0.5);
+ vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+ vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
+ gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+ gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+ vec<4, T, Q> gx10 = ixy10 / T(7);
+ vec<4, T, Q> gy10 = floor(gx10) / T(7);
+ vec<4, T, Q> gz10 = floor(gy10) / T(6);
+ gx10 = fract(gx10) - T(0.5);
+ gy10 = fract(gy10) - T(0.5);
+ gz10 = fract(gz10) - T(0.5);
+ vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+ vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0));
+ gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+ gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+ vec<4, T, Q> gx11 = ixy11 / T(7);
+ vec<4, T, Q> gy11 = floor(gx11) / T(7);
+ vec<4, T, Q> gz11 = floor(gy11) / T(6);
+ gx11 = fract(gx11) - T(0.5);
+ gy11 = fract(gy11) - T(0.5);
+ gz11 = fract(gz11) - T(0.5);
+ vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+ vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(0.0));
+ gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+ gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+ vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+ vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+ vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+ vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+ vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+ vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+ vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+ vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+ vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+ vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+ vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+ vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+ vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+ vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+ vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+ vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+ vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+ g0000 *= norm00.x;
+ g0100 *= norm00.y;
+ g1000 *= norm00.z;
+ g1100 *= norm00.w;
+
+ vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+ g0001 *= norm01.x;
+ g0101 *= norm01.y;
+ g1001 *= norm01.z;
+ g1101 *= norm01.w;
+
+ vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+ g0010 *= norm10.x;
+ g0110 *= norm10.y;
+ g1010 *= norm10.z;
+ g1110 *= norm10.w;
+
+ vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+ g0011 *= norm11.x;
+ g0111 *= norm11.y;
+ g1011 *= norm11.z;
+ g1111 *= norm11.w;
+
+ T n0000 = dot(g0000, Pf0);
+ T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+ T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+ T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+ T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+ T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+ T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+ T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+ T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+ T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+ T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+ T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+ T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+ T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+ T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+ T n1111 = dot(g1111, Pf1);
+
+ vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
+ vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+ vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+ vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+ vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
+ T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+ return T(2.2) * n_xyzw;
+ }
+
+ // Classic Perlin noise, periodic variant
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep)
+ {
+ vec<4, T, Q> Pi = floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
+ vec<4, T, Q> Pf = fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
+ Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
+ Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
+ vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+ vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+ vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+ vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+ vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
+
+ vec<4, T, Q> gx = static_cast<T>(2) * fract(i / T(41)) - T(1);
+ vec<4, T, Q> gy = abs(gx) - T(0.5);
+ vec<4, T, Q> tx = floor(gx + T(0.5));
+ gx = gx - tx;
+
+ vec<2, T, Q> g00(gx.x, gy.x);
+ vec<2, T, Q> g10(gx.y, gy.y);
+ vec<2, T, Q> g01(gx.z, gy.z);
+ vec<2, T, Q> g11(gx.w, gy.w);
+
+ vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+ g00 *= norm.x;
+ g01 *= norm.y;
+ g10 *= norm.z;
+ g11 *= norm.w;
+
+ T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
+ T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
+ T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
+ T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
+
+ vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
+ vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
+ T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+ return T(2.3) * n_xy;
+ }
+
+ // Classic Perlin noise, periodic variant
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep)
+ {
+ vec<3, T, Q> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
+ vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep); // Integer part + 1, mod period
+ Pi0 = mod(Pi0, vec<3, T, Q>(289));
+ Pi1 = mod(Pi1, vec<3, T, Q>(289));
+ vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
+ vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1)); // Fractional part - 1.0
+ vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+
+ vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
+ vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
+
+ vec<4, T, Q> gx0 = ixy0 / T(7);
+ vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+ gx0 = fract(gx0);
+ vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
+ vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0));
+ gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+ gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+ vec<4, T, Q> gx1 = ixy1 / T(7);
+ vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+ gx1 = fract(gx1);
+ vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
+ vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(T(0)));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x);
+ vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y);
+ vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z);
+ vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w);
+ vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x);
+ vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y);
+ vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z);
+ vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w);
+
+ vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ vec<3, T, Q> fade_xyz = detail::fade(Pf0);
+ vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
+ vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+
+ // Classic Perlin noise, periodic version
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep)
+ {
+ vec<4, T, Q> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
+ vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
+ vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
+ vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+ vec<4, T, Q> iw0(Pi0.w);
+ vec<4, T, Q> iw1(Pi1.w);
+
+ vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
+ vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
+ vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
+ vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
+ vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
+ vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
+
+ vec<4, T, Q> gx00 = ixy00 / T(7);
+ vec<4, T, Q> gy00 = floor(gx00) / T(7);
+ vec<4, T, Q> gz00 = floor(gy00) / T(6);
+ gx00 = fract(gx00) - T(0.5);
+ gy00 = fract(gy00) - T(0.5);
+ gz00 = fract(gz00) - T(0.5);
+ vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+ vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0));
+ gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+ gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+ vec<4, T, Q> gx01 = ixy01 / T(7);
+ vec<4, T, Q> gy01 = floor(gx01) / T(7);
+ vec<4, T, Q> gz01 = floor(gy01) / T(6);
+ gx01 = fract(gx01) - T(0.5);
+ gy01 = fract(gy01) - T(0.5);
+ gz01 = fract(gz01) - T(0.5);
+ vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+ vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
+ gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+ gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+ vec<4, T, Q> gx10 = ixy10 / T(7);
+ vec<4, T, Q> gy10 = floor(gx10) / T(7);
+ vec<4, T, Q> gz10 = floor(gy10) / T(6);
+ gx10 = fract(gx10) - T(0.5);
+ gy10 = fract(gy10) - T(0.5);
+ gz10 = fract(gz10) - T(0.5);
+ vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+ vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0.0));
+ gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+ gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+ vec<4, T, Q> gx11 = ixy11 / T(7);
+ vec<4, T, Q> gy11 = floor(gx11) / T(7);
+ vec<4, T, Q> gz11 = floor(gy11) / T(6);
+ gx11 = fract(gx11) - T(0.5);
+ gy11 = fract(gy11) - T(0.5);
+ gz11 = fract(gz11) - T(0.5);
+ vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+ vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(T(0)));
+ gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+ gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+ vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+ vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+ vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+ vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+ vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+ vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+ vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+ vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+ vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+ vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+ vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+ vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+ vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+ vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+ vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+ vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+ vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+ g0000 *= norm00.x;
+ g0100 *= norm00.y;
+ g1000 *= norm00.z;
+ g1100 *= norm00.w;
+
+ vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+ g0001 *= norm01.x;
+ g0101 *= norm01.y;
+ g1001 *= norm01.z;
+ g1101 *= norm01.w;
+
+ vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+ g0010 *= norm10.x;
+ g0110 *= norm10.y;
+ g1010 *= norm10.z;
+ g1110 *= norm10.w;
+
+ vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+ g0011 *= norm11.x;
+ g0111 *= norm11.y;
+ g1011 *= norm11.z;
+ g1111 *= norm11.w;
+
+ T n0000 = dot(g0000, Pf0);
+ T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+ T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+ T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+ T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+ T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+ T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+ T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+ T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+ T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+ T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+ T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+ T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+ T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+ T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+ T n1111 = dot(g1111, Pf1);
+
+ vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
+ vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+ vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+ vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+ vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
+ T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+ return T(2.2) * n_xyzw;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, Q> const& v)
+ {
+ vec<4, T, Q> const C = vec<4, T, Q>(
+ T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
+ T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
+ T(-0.577350269189626), // -1.0 + 2.0 * C.x
+ T( 0.024390243902439)); // 1.0 / 41.0
+
+ // First corner
+ vec<2, T, Q> i = floor(v + dot(v, vec<2, T, Q>(C[1])));
+ vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0]));
+
+ // Other corners
+ //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
+ //i1.y = 1.0 - i1.x;
+ vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1);
+ // x0 = x0 - 0.0 + 0.0 * C.xx ;
+ // x1 = x0 - i1 + 1.0 * C.xx ;
+ // x2 = x0 - 1.0 + 2.0 * C.xx ;
+ vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z);
+ x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w);
+
+ // Permutations
+ i = mod(i, vec<2, T, Q>(289)); // Avoid truncation effects in permutation
+ vec<3, T, Q> p = detail::permute(
+ detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1)))
+ + i.x + vec<3, T, Q>(T(0), i1.x, T(1)));
+
+ vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>(
+ dot(x0, x0),
+ dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)),
+ dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0));
+ m = m * m ;
+ m = m * m ;
+
+ // Gradients: 41 points uniformly over a line, mapped onto a diamond.
+ // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+
+ vec<3, T, Q> x = static_cast<T>(2) * fract(p * C.w) - T(1);
+ vec<3, T, Q> h = abs(x) - T(0.5);
+ vec<3, T, Q> ox = floor(x + T(0.5));
+ vec<3, T, Q> a0 = x - ox;
+
+ // Normalise gradients implicitly by scaling m
+ // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
+ m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
+
+ // Compute final noise value at P
+ vec<3, T, Q> g;
+ g.x = a0.x * x0.x + h.x * x0.y;
+ //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+ g.y = a0.y * x12.x + h.y * x12.y;
+ g.z = a0.z * x12.z + h.z * x12.w;
+ return T(130) * dot(m, g);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T simplex(vec<3, T, Q> const& v)
+ {
+ vec<2, T, Q> const C(1.0 / 6.0, 1.0 / 3.0);
+ vec<4, T, Q> const D(0.0, 0.5, 1.0, 2.0);
+
+ // First corner
+ vec<3, T, Q> i(floor(v + dot(v, vec<3, T, Q>(C.y))));
+ vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x)));
+
+ // Other corners
+ vec<3, T, Q> g(step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0));
+ vec<3, T, Q> l(T(1) - g);
+ vec<3, T, Q> i1(min(g, vec<3, T, Q>(l.z, l.x, l.y)));
+ vec<3, T, Q> i2(max(g, vec<3, T, Q>(l.z, l.x, l.y)));
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxx;
+ // x1 = x0 - i1 + 1.0 * C.xxx;
+ // x2 = x0 - i2 + 2.0 * C.xxx;
+ // x3 = x0 - 1.0 + 3.0 * C.xxx;
+ vec<3, T, Q> x1(x0 - i1 + C.x);
+ vec<3, T, Q> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
+ vec<3, T, Q> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
+
+ // Permutations
+ i = detail::mod289(i);
+ vec<4, T, Q> p(detail::permute(detail::permute(detail::permute(
+ i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) +
+ i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) +
+ i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1))));
+
+ // Gradients: 7x7 points over a square, mapped onto an octahedron.
+ // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+ T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
+ vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x));
+
+ vec<4, T, Q> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
+
+ vec<4, T, Q> x_(floor(j * ns.z));
+ vec<4, T, Q> y_(floor(j - T(7) * x_)); // mod(j,N)
+
+ vec<4, T, Q> x(x_ * ns.x + ns.y);
+ vec<4, T, Q> y(y_ * ns.x + ns.y);
+ vec<4, T, Q> h(T(1) - abs(x) - abs(y));
+
+ vec<4, T, Q> b0(x.x, x.y, y.x, y.y);
+ vec<4, T, Q> b1(x.z, x.w, y.z, y.w);
+
+ // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
+ // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
+ vec<4, T, Q> s0(floor(b0) * T(2) + T(1));
+ vec<4, T, Q> s1(floor(b1) * T(2) + T(1));
+ vec<4, T, Q> sh(-step(h, vec<4, T, Q>(0.0)));
+
+ vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y);
+ vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w);
+
+ vec<3, T, Q> p0(a0.x, a0.y, h.x);
+ vec<3, T, Q> p1(a0.z, a0.w, h.y);
+ vec<3, T, Q> p2(a1.x, a1.y, h.z);
+ vec<3, T, Q> p3(a1.z, a1.w, h.w);
+
+ // Normalise gradients
+ vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+
+ // Mix final noise value
+ vec<4, T, Q> m = max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0));
+ m = m * m;
+ return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T simplex(vec<4, T, Q> const& v)
+ {
+ vec<4, T, Q> const C(
+ 0.138196601125011, // (5 - sqrt(5))/20 G4
+ 0.276393202250021, // 2 * G4
+ 0.414589803375032, // 3 * G4
+ -0.447213595499958); // -1 + 4 * G4
+
+ // (sqrt(5) - 1)/4 = F4, used once below
+ T const F4 = static_cast<T>(0.309016994374947451);
+
+ // First corner
+ vec<4, T, Q> i = floor(v + dot(v, vec<4, T, Q>(F4)));
+ vec<4, T, Q> x0 = v - i + dot(i, vec<4, T, Q>(C.x));
+
+ // Other corners
+
+ // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+ vec<4, T, Q> i0;
+ vec<3, T, Q> isX = step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x));
+ vec<3, T, Q> isYZ = step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z));
+ // i0.x = dot(isX, vec3(1.0));
+ //i0.x = isX.x + isX.y + isX.z;
+ //i0.yzw = static_cast<T>(1) - isX;
+ i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX);
+ // i0.y += dot(isYZ.xy, vec2(1.0));
+ i0.y += isYZ.x + isYZ.y;
+ //i0.zw += 1.0 - vec<2, T, Q>(isYZ.x, isYZ.y);
+ i0.z += static_cast<T>(1) - isYZ.x;
+ i0.w += static_cast<T>(1) - isYZ.y;
+ i0.z += isYZ.z;
+ i0.w += static_cast<T>(1) - isYZ.z;
+
+ // i0 now contains the unique values 0,1,2,3 in each channel
+ vec<4, T, Q> i3 = clamp(i0, T(0), T(1));
+ vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1));
+ vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1));
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxxx
+ // x1 = x0 - i1 + 0.0 * C.xxxx
+ // x2 = x0 - i2 + 0.0 * C.xxxx
+ // x3 = x0 - i3 + 0.0 * C.xxxx
+ // x4 = x0 - 1.0 + 4.0 * C.xxxx
+ vec<4, T, Q> x1 = x0 - i1 + C.x;
+ vec<4, T, Q> x2 = x0 - i2 + C.y;
+ vec<4, T, Q> x3 = x0 - i3 + C.z;
+ vec<4, T, Q> x4 = x0 + C.w;
+
+ // Permutations
+ i = mod(i, vec<4, T, Q>(289));
+ T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
+ vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
+ i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) +
+ i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) +
+ i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) +
+ i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1)));
+
+ // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+ // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+ vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
+
+ vec<4, T, Q> p0 = gtc::grad4(j0, ip);
+ vec<4, T, Q> p1 = gtc::grad4(j1.x, ip);
+ vec<4, T, Q> p2 = gtc::grad4(j1.y, ip);
+ vec<4, T, Q> p3 = gtc::grad4(j1.z, ip);
+ vec<4, T, Q> p4 = gtc::grad4(j1.w, ip);
+
+ // Normalise gradients
+ vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+ p4 *= detail::taylorInvSqrt(dot(p4, p4));
+
+ // Mix contributions from the five corners
+ vec<3, T, Q> m0 = max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0));
+ vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0));
+ m0 = m0 * m0;
+ m1 = m1 * m1;
+ return T(49) *
+ (dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
+ dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4))));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/packing.hpp b/src/include/glm/gtc/packing.hpp
new file mode 100644
index 0000000..d8c9bcf
--- /dev/null
+++ b/src/include/glm/gtc/packing.hpp
@@ -0,0 +1,728 @@
+/// @ref gtc_packing
+/// @file glm/gtc/packing.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_packing GLM_GTC_packing
+/// @ingroup gtc
+///
+/// Include <glm/gtc/packing.hpp> to use the features of this extension.
+///
+/// This extension provides a set of function to convert vertors to packed
+/// formats.
+
+#pragma once
+
+// Dependency:
+#include "type_precision.hpp"
+#include "../ext/vector_packing.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_packing extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_packing
+ /// @{
+
+ /// First, converts the normalized floating-point value v into a 8-bit integer value.
+ /// Then, the results are packed into the returned 8-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm2x8(vec2 const& v)
+ /// @see uint32 packUnorm4x8(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint8 packUnorm1x8(float v);
+
+ /// Convert a single 8-bit integer to a normalized floating-point value.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm4x8: f / 255.0
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackUnorm2x8(uint16 p)
+ /// @see vec4 unpackUnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
+
+ /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm1x8(float const& v)
+ /// @see uint32 packUnorm4x8(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm4x8: f / 255.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackUnorm1x8(uint8 v)
+ /// @see vec4 unpackUnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
+
+ /// First, converts the normalized floating-point value v into 8-bit integer value.
+ /// Then, the results are packed into the returned 8-bit unsigned integer.
+ ///
+ /// The conversion to fixed point is done as follows:
+ /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm2x8(vec2 const& v)
+ /// @see uint32 packSnorm4x8(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint8 packSnorm1x8(float s);
+
+ /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
+ /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackSnorm2x8(uint16 p)
+ /// @see vec4 unpackSnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
+
+ /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packSnorm1x8(float const& v)
+ /// @see uint32 packSnorm4x8(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackSnorm1x8(uint8 p)
+ /// @see vec4 unpackSnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
+
+ /// First, converts the normalized floating-point value v into a 16-bit integer value.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm1x16(float const& v)
+ /// @see uint64 packSnorm4x16(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packUnorm1x16(float v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
+ /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm1x16: f / 65535.0
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackUnorm2x16(uint32 p)
+ /// @see vec4 unpackUnorm4x16(uint64 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
+
+ /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
+ /// Then, the results are packed into the returned 64-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm1x16(float const& v)
+ /// @see uint32 packUnorm2x16(vec2 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
+
+ /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnormx4x16: f / 65535.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackUnorm1x16(uint16 p)
+ /// @see vec2 unpackUnorm2x16(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
+
+ /// First, converts the normalized floating-point value v into 16-bit integer value.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion to fixed point is done as follows:
+ /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm2x16(vec2 const& v)
+ /// @see uint64 packSnorm4x16(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packSnorm1x16(float v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackSnorm2x16(uint32 p)
+ /// @see vec4 unpackSnorm4x16(uint64 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
+
+ /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
+ /// Then, the results are packed into the returned 64-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm1x16(float const& v)
+ /// @see uint32 packSnorm2x16(vec2 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
+
+ /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackSnorm1x16(uint16 p)
+ /// @see vec2 unpackSnorm2x16(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
+
+ /// Returns an unsigned integer obtained by converting the components of a floating-point scalar
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// and then packing this 16-bit value into a 16-bit unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packHalf2x16(vec2 const& v)
+ /// @see uint64 packHalf4x16(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packHalf1x16(float v);
+
+ /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
+ /// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
+ /// and converting it to 32-bit floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackHalf2x16(uint32 const& v)
+ /// @see vec4 unpackHalf4x16(uint64 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
+
+ /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// and then packing these four 16-bit values into a 64-bit unsigned integer.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the forth component specifies the 16 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packHalf1x16(float const& v)
+ /// @see uint32 packHalf2x16(vec2 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
+
+ /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
+ /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
+ /// and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the forth component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackHalf1x16(uint16 const& v)
+ /// @see vec2 unpackHalf2x16(uint32 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
+
+ /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
+ /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
+ /// and then packing these four values into a 32-bit unsigned integer.
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packI3x10_1x2(uvec4 const& v)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see ivec4 unpackI3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
+
+ /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
+ GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
+
+ /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
+ /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
+ /// and then packing these four values into a 32-bit unsigned integer.
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packI3x10_1x2(ivec4 const& v)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see ivec4 unpackU3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
+
+ /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
+ GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
+
+ /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
+ /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
+ /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
+ ///
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see uint32 packI3x10_1x2(ivec4 const& v)
+ GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
+ /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p))
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
+ /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
+
+ /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
+ /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
+ /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
+ ///
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see uint32 packI3x10_1x2(ivec4 const& v)
+ GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
+ /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see vec4 unpackInorm3x10_1x2(uint32 const& p))
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
+ /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
+
+ /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
+ /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The first vector component specifies the 11 least-significant bits of the result;
+ /// the last component specifies the 10 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackF2x11_1x10(uint32 const& p)
+ GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
+ /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packF2x11_1x10(vec3 const& v)
+ GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
+
+
+ /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
+ /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The first vector component specifies the 11 least-significant bits of the result;
+ /// the last component specifies the 10 most-significant bits.
+ ///
+ /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackF3x9_E1x5(uint32 const& p)
+ GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
+ /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packF3x9_E1x5(vec3 const& v)
+ GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
+
+ /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the forth component specifies the 16 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
+
+ /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the forth component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see gtc_packing
+ /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
+
+ /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the forth component specifies the 16 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
+
+ /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the forth component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
+ template<typename uintType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
+ template<typename floatType, length_t L, typename uintType, qualifier Q>
+ GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
+
+ /// Convert each component of the normalized floating-point vector into signed integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
+ template<typename intType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
+ template<typename floatType, length_t L, typename intType, qualifier Q>
+ GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackUnorm2x4(uint8 p)
+ GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm2x4(vec2 const& v)
+ GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackUnorm4x4(uint16 p)
+ GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm4x4(vec4 const& v)
+ GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
+ GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
+ GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackUnorm3x5_1x1(uint16 p)
+ GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm3x5_1x1(vec4 const& v)
+ GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackUnorm2x3_1x2(uint8 p)
+ GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm2x3_1x2(vec3 const& v)
+ GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
+
+
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i8vec2 unpackInt2x8(int16 p)
+ GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int16 packInt2x8(i8vec2 const& v)
+ GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u8vec2 unpackInt2x8(uint16 p)
+ GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packInt2x8(u8vec2 const& v)
+ GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i8vec4 unpackInt4x8(int32 p)
+ GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int32 packInt2x8(i8vec4 const& v)
+ GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u8vec4 unpackUint4x8(uint32 p)
+ GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packUint4x8(u8vec2 const& v)
+ GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i16vec2 unpackInt2x16(int p)
+ GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int packInt2x16(i16vec2 const& v)
+ GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i16vec4 unpackInt4x16(int64 p)
+ GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int64 packInt4x16(i16vec4 const& v)
+ GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u16vec2 unpackUint2x16(uint p)
+ GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint packUint2x16(u16vec2 const& v)
+ GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u16vec4 unpackUint4x16(uint64 p)
+ GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint64 packUint4x16(u16vec4 const& v)
+ GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i32vec2 unpackInt2x32(int p)
+ GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int packInt2x16(i32vec2 const& v)
+ GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u32vec2 unpackUint2x32(int p)
+ GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int packUint2x16(u32vec2 const& v)
+ GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
+
+ /// @}
+}// namespace glm
+
+#include "packing.inl"
diff --git a/src/include/glm/gtc/packing.inl b/src/include/glm/gtc/packing.inl
new file mode 100644
index 0000000..03b2750
--- /dev/null
+++ b/src/include/glm/gtc/packing.inl
@@ -0,0 +1,938 @@
+/// @ref gtc_packing
+
+#include "../ext/scalar_relational.hpp"
+#include "../ext/vector_relational.hpp"
+#include "../common.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../detail/type_half.hpp"
+#include <cstring>
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x00007c00 => 00000000 00000000 01111100 00000000
+ // 0x000003ff => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((f >> 16) & 0x8000) | // sign
+ ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
+ ((f >> 13) & 0x03ff); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x000007c0 => 00000000 00000000 00000111 11000000
+ // 0x00007c00 => 00000000 00000000 01111100 00000000
+ // 0x000003ff => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
+ ((f >> 17) & 0x003f); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x000007c0 => 00000000 00000000 00000111 11000000
+ // 0x00007c00 => 00000000 00000000 01111100 00000000
+ // 0x000003ff => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential
+ ((p & 0x003f) << 17); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x0000001F => 00000000 00000000 00000000 00011111
+ // 0x0000003F => 00000000 00000000 00000000 00111111
+ // 0x000003E0 => 00000000 00000000 00000011 11100000
+ // 0x000007C0 => 00000000 00000000 00000111 11000000
+ // 0x00007C00 => 00000000 00000000 01111100 00000000
+ // 0x000003FF => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
+ ((f >> 18) & 0x001f); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x0000001F => 00000000 00000000 00000000 00011111
+ // 0x0000003F => 00000000 00000000 00000000 00111111
+ // 0x000003E0 => 00000000 00000000 00000011 11100000
+ // 0x000007C0 => 00000000 00000000 00000111 11000000
+ // 0x00007C00 => 00000000 00000000 01111100 00000000
+ // 0x000003FF => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
+ ((p & 0x001f) << 18); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h)
+ {
+ return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
+ {
+ if(x == 0.0f)
+ return 0u;
+ else if(glm::isnan(x))
+ return ~0u;
+ else if(glm::isinf(x))
+ return 0x1Fu << 6u;
+
+ uint Pack = 0u;
+ memcpy(&Pack, &x, sizeof(Pack));
+ return float2packed11(Pack);
+ }
+
+ GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x)
+ {
+ if(x == 0)
+ return 0.0f;
+ else if(x == ((1 << 11) - 1))
+ return ~0;//NaN
+ else if(x == (0x1f << 6))
+ return ~0;//Inf
+
+ uint Result = packed11ToFloat(x);
+
+ float Temp = 0;
+ memcpy(&Temp, &Result, sizeof(Temp));
+ return Temp;
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
+ {
+ if(x == 0.0f)
+ return 0u;
+ else if(glm::isnan(x))
+ return ~0u;
+ else if(glm::isinf(x))
+ return 0x1Fu << 5u;
+
+ uint Pack = 0;
+ memcpy(&Pack, &x, sizeof(Pack));
+ return float2packed10(Pack);
+ }
+
+ GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x)
+ {
+ if(x == 0)
+ return 0.0f;
+ else if(x == ((1 << 10) - 1))
+ return ~0;//NaN
+ else if(x == (0x1f << 5))
+ return ~0;//Inf
+
+ uint Result = packed10ToFloat(x);
+
+ float Temp = 0;
+ memcpy(&Temp, &Result, sizeof(Temp));
+ return Temp;
+ }
+
+// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z)
+// {
+// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
+// }
+
+ union u3u3u2
+ {
+ struct
+ {
+ uint x : 3;
+ uint y : 3;
+ uint z : 2;
+ } data;
+ uint8 pack;
+ };
+
+ union u4u4
+ {
+ struct
+ {
+ uint x : 4;
+ uint y : 4;
+ } data;
+ uint8 pack;
+ };
+
+ union u4u4u4u4
+ {
+ struct
+ {
+ uint x : 4;
+ uint y : 4;
+ uint z : 4;
+ uint w : 4;
+ } data;
+ uint16 pack;
+ };
+
+ union u5u6u5
+ {
+ struct
+ {
+ uint x : 5;
+ uint y : 6;
+ uint z : 5;
+ } data;
+ uint16 pack;
+ };
+
+ union u5u5u5u1
+ {
+ struct
+ {
+ uint x : 5;
+ uint y : 5;
+ uint z : 5;
+ uint w : 1;
+ } data;
+ uint16 pack;
+ };
+
+ union u10u10u10u2
+ {
+ struct
+ {
+ uint x : 10;
+ uint y : 10;
+ uint z : 10;
+ uint w : 2;
+ } data;
+ uint32 pack;
+ };
+
+ union i10i10i10i2
+ {
+ struct
+ {
+ int x : 10;
+ int y : 10;
+ int z : 10;
+ int w : 2;
+ } data;
+ uint32 pack;
+ };
+
+ union u9u9u9e5
+ {
+ struct
+ {
+ uint x : 9;
+ uint y : 9;
+ uint z : 9;
+ uint w : 5;
+ } data;
+ uint32 pack;
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_half
+ {};
+
+ template<qualifier Q>
+ struct compute_half<1, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<1, uint16, Q> pack(vec<1, float, Q> const& v)
+ {
+ int16 const Unpack(detail::toFloat16(v.x));
+ u16vec1 Packed;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static vec<1, float, Q> unpack(vec<1, uint16, Q> const& v)
+ {
+ i16vec1 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec<1, float, Q>(detail::toFloat32(v.x));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_half<2, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<2, uint16, Q> pack(vec<2, float, Q> const& v)
+ {
+ vec<2, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y));
+ u16vec2 Packed;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static vec<2, float, Q> unpack(vec<2, uint16, Q> const& v)
+ {
+ i16vec2 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_half<3, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<3, uint16, Q> pack(vec<3, float, Q> const& v)
+ {
+ vec<3, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z));
+ u16vec3 Packed;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static vec<3, float, Q> unpack(vec<3, uint16, Q> const& v)
+ {
+ i16vec3 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_half<4, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, uint16, Q> pack(vec<4, float, Q> const& v)
+ {
+ vec<4, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w));
+ u16vec4 Packed;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> unpack(vec<4, uint16, Q> const& v)
+ {
+ i16vec4 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w));
+ }
+ };
+}//namespace detail
+
+ GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v)
+ {
+ return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+ }
+
+ GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
+ {
+ float const Unpack(p);
+ return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const& v)
+ {
+ u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+
+ uint16 Unpack = 0;
+ memcpy(&Unpack, &Topack, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
+ {
+ u8vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255
+ }
+
+ GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v)
+ {
+ int8 const Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
+ uint8 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
+ {
+ int8 Unpack = 0;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ static_cast<float>(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const& v)
+ {
+ i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f));
+ uint16 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
+ {
+ i8vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
+ {
+ return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
+ }
+
+ GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p)
+ {
+ float const Unpack(p);
+ return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const& v)
+ {
+ u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
+ uint64 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p)
+ {
+ u16vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v)
+ {
+ int16 const Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+ uint16 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p)
+ {
+ int16 Unpack = 0;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ static_cast<float>(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const& v)
+ {
+ i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+ uint64 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p)
+ {
+ i16vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v)
+ {
+ int16 const Topack(detail::toFloat16(v));
+ uint16 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v)
+ {
+ int16 Unpack = 0;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return detail::toFloat32(Unpack);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const& v)
+ {
+ i16vec4 const Unpack(
+ detail::toFloat16(v.x),
+ detail::toFloat16(v.y),
+ detail::toFloat16(v.z),
+ detail::toFloat16(v.w));
+ uint64 Packed = 0;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v)
+ {
+ i16vec4 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec4(
+ detail::toFloat32(Unpack.x),
+ detail::toFloat32(Unpack.y),
+ detail::toFloat32(Unpack.z),
+ detail::toFloat32(Unpack.w));
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const& v)
+ {
+ detail::i10i10i10i2 Result;
+ Result.data.x = v.x;
+ Result.data.y = v.y;
+ Result.data.z = v.z;
+ Result.data.w = v.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v)
+ {
+ detail::i10i10i10i2 Unpack;
+ Unpack.pack = v;
+ return ivec4(
+ Unpack.data.x,
+ Unpack.data.y,
+ Unpack.data.z,
+ Unpack.data.w);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const& v)
+ {
+ detail::u10u10u10u2 Result;
+ Result.data.x = v.x;
+ Result.data.y = v.y;
+ Result.data.z = v.z;
+ Result.data.w = v.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v)
+ {
+ detail::u10u10u10u2 Unpack;
+ Unpack.pack = v;
+ return uvec4(
+ Unpack.data.x,
+ Unpack.data.y,
+ Unpack.data.z,
+ Unpack.data.w);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const& v)
+ {
+ ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f)));
+
+ detail::i10i10i10i2 Result;
+ Result.data.x = Pack.x;
+ Result.data.y = Pack.y;
+ Result.data.z = Pack.z;
+ Result.data.w = Pack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v)
+ {
+ detail::i10i10i10i2 Unpack;
+ Unpack.pack = v;
+
+ vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w);
+
+ return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const& v)
+ {
+ uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f)));
+
+ detail::u10u10u10u2 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ Result.data.w = Unpack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v)
+ {
+ vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f);
+
+ detail::u10u10u10u2 Unpack;
+ Unpack.pack = v;
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const& v)
+ {
+ return
+ ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
+ ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
+ ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v)
+ {
+ return vec3(
+ detail::packed11bitToFloat(v >> 0),
+ detail::packed11bitToFloat(v >> 11),
+ detail::packed10bitToFloat(v >> 22));
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const& v)
+ {
+ float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f);
+ vec3 const Color = clamp(v, 0.0f, SharedExpMax);
+ float const MaxColor = max(Color.x, max(Color.y, Color.z));
+
+ float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f;
+ float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 15.f - 9.f)) + 0.5f);
+ float const ExpShared = equal(MaxShared, pow(2.0f, 9.0f), epsilon<float>()) ? ExpSharedP + 1.0f : ExpSharedP;
+
+ uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f));
+
+ detail::u9u9u9e5 Unpack;
+ Unpack.data.x = ColorComp.x;
+ Unpack.data.y = ColorComp.y;
+ Unpack.data.z = ColorComp.z;
+ Unpack.data.w = uint(ExpShared);
+ return Unpack.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v)
+ {
+ detail::u9u9u9e5 Unpack;
+ Unpack.pack = v;
+
+ return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f);
+ }
+
+ // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb)
+ {
+ vec<3, T, Q> const Color(rgb * static_cast<T>(1.0 / 6.0));
+ T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast<T>(1e-6))), static_cast<T>(0), static_cast<T>(1));
+ Alpha = ceil(Alpha * static_cast<T>(255.0)) / static_cast<T>(255.0);
+ return vec<4, T, Q>(Color / Alpha, Alpha);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm)
+ {
+ return vec<3, T, Q>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast<T>(6);
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
+ {
+ return detail::compute_half<L, Q>::pack(v);
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& v)
+ {
+ return detail::compute_half<L, Q>::unpack(v);
+ }
+
+ template<typename uintType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return vec<L, uintType, Q>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
+ }
+
+ template<typename floatType, length_t L, typename uintType, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return vec<L, float, Q>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
+ }
+
+ template<typename intType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return vec<L, intType, Q>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max())));
+ }
+
+ template<typename floatType, length_t L, typename intType, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return clamp(vec<L, floatType, Q>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1));
+ }
+
+ GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const& v)
+ {
+ u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
+ detail::u4u4 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v)
+ {
+ float const ScaleFactor(1.f / 15.f);
+ detail::u4u4 Unpack;
+ Unpack.pack = v;
+ return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const& v)
+ {
+ u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
+ detail::u4u4u4u4 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ Result.data.w = Unpack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v)
+ {
+ float const ScaleFactor(1.f / 15.f);
+ detail::u4u4u4u4 Unpack;
+ Unpack.pack = v;
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
+ {
+ u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f)));
+ detail::u5u6u5 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v)
+ {
+ vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f);
+ detail::u5u6u5 Unpack;
+ Unpack.pack = v;
+ return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const& v)
+ {
+ u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f)));
+ detail::u5u5u5u1 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ Result.data.w = Unpack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v)
+ {
+ vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f);
+ detail::u5u5u5u1 Unpack;
+ Unpack.pack = v;
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const& v)
+ {
+ u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f)));
+ detail::u3u3u2 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v)
+ {
+ vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f);
+ detail::u3u3u2 Unpack;
+ Unpack.pack = v;
+ return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER int16 packInt2x8(i8vec2 const& v)
+ {
+ int16 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i8vec2 unpackInt2x8(int16 p)
+ {
+ i8vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUint2x8(u8vec2 const& v)
+ {
+ uint16 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u8vec2 unpackUint2x8(uint16 p)
+ {
+ u8vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER int32 packInt4x8(i8vec4 const& v)
+ {
+ int32 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i8vec4 unpackInt4x8(int32 p)
+ {
+ i8vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packUint4x8(u8vec4 const& v)
+ {
+ uint32 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u8vec4 unpackUint4x8(uint32 p)
+ {
+ u8vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER int packInt2x16(i16vec2 const& v)
+ {
+ int Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i16vec2 unpackInt2x16(int p)
+ {
+ i16vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER int64 packInt4x16(i16vec4 const& v)
+ {
+ int64 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i16vec4 unpackInt4x16(int64 p)
+ {
+ i16vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint packUint2x16(u16vec2 const& v)
+ {
+ uint Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u16vec2 unpackUint2x16(uint p)
+ {
+ u16vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packUint4x16(u16vec4 const& v)
+ {
+ uint64 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u16vec4 unpackUint4x16(uint64 p)
+ {
+ u16vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER int64 packInt2x32(i32vec2 const& v)
+ {
+ int64 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i32vec2 unpackInt2x32(int64 p)
+ {
+ i32vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packUint2x32(u32vec2 const& v)
+ {
+ uint64 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u32vec2 unpackUint2x32(uint64 p)
+ {
+ u32vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+}//namespace glm
+
diff --git a/src/include/glm/gtc/quaternion.hpp b/src/include/glm/gtc/quaternion.hpp
new file mode 100644
index 0000000..d8e8550
--- /dev/null
+++ b/src/include/glm/gtc/quaternion.hpp
@@ -0,0 +1,173 @@
+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.hpp
+///
+/// @see core (dependence)
+/// @see gtc_constants (dependence)
+///
+/// @defgroup gtc_quaternion GLM_GTC_quaternion
+/// @ingroup gtc
+///
+/// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
+///
+/// Defines a templated quaternion type and several quaternion operations.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/constants.hpp"
+#include "../gtc/matrix_transform.hpp"
+#include "../ext/vector_relational.hpp"
+#include "../ext/quaternion_common.hpp"
+#include "../ext/quaternion_float.hpp"
+#include "../ext/quaternion_float_precision.hpp"
+#include "../ext/quaternion_double.hpp"
+#include "../ext/quaternion_double_precision.hpp"
+#include "../ext/quaternion_relational.hpp"
+#include "../ext/quaternion_geometric.hpp"
+#include "../ext/quaternion_trigonometric.hpp"
+#include "../ext/quaternion_transform.hpp"
+#include "../detail/type_mat3x3.hpp"
+#include "../detail/type_mat4x4.hpp"
+#include "../detail/type_vec3.hpp"
+#include "../detail/type_vec4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_quaternion extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_quaternion
+ /// @{
+
+ /// Returns euler angles, pitch as x, yaw as y, roll as z.
+ /// The result is expressed in radians.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x);
+
+ /// Returns roll value of euler angles expressed in radians.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T roll(qua<T, Q> const& x);
+
+ /// Returns pitch value of euler angles expressed in radians.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T pitch(qua<T, Q> const& x);
+
+ /// Returns yaw value of euler angles expressed in radians.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T yaw(qua<T, Q> const& x);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x);
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x);
+
+ /// Converts a pure rotation 3 * 3 matrix to a quaternion.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
+
+ /// Converts a pure rotation 4 * 4 matrix to a quaternion.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
+
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_relational
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_relational
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_relational
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_relational
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Build a look at quaternion based on the default handedness.
+ ///
+ /// @param direction Desired forward direction. Needs to be normalized.
+ /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quatLookAt(
+ vec<3, T, Q> const& direction,
+ vec<3, T, Q> const& up);
+
+ /// Build a right-handed look at quaternion.
+ ///
+ /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
+ /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quatLookAtRH(
+ vec<3, T, Q> const& direction,
+ vec<3, T, Q> const& up);
+
+ /// Build a left-handed look at quaternion.
+ ///
+ /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
+ /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quatLookAtLH(
+ vec<3, T, Q> const& direction,
+ vec<3, T, Q> const& up);
+ /// @}
+} //namespace glm
+
+#include "quaternion.inl"
diff --git a/src/include/glm/gtc/quaternion.inl b/src/include/glm/gtc/quaternion.inl
new file mode 100644
index 0000000..9edf6fc
--- /dev/null
+++ b/src/include/glm/gtc/quaternion.inl
@@ -0,0 +1,202 @@
+#include "../trigonometric.hpp"
+#include "../geometric.hpp"
+#include "../exponential.hpp"
+#include "epsilon.hpp"
+#include <limits>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(qua<T, Q> const& x)
+ {
+ return vec<3, T, Q>(pitch(x), yaw(x), roll(x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T roll(qua<T, Q> const& q)
+ {
+ return static_cast<T>(atan(static_cast<T>(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T pitch(qua<T, Q> const& q)
+ {
+ //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
+ T const y = static_cast<T>(2) * (q.y * q.z + q.w * q.x);
+ T const x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z;
+
+ if(all(equal(vec<2, T, Q>(x, y), vec<2, T, Q>(0), epsilon<T>()))) //avoid atan2(0,0) - handle singularity - Matiis
+ return static_cast<T>(static_cast<T>(2) * atan(q.x, q.w));
+
+ return static_cast<T>(atan(y, x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T yaw(qua<T, Q> const& q)
+ {
+ return asin(clamp(static_cast<T>(-2) * (q.x * q.z - q.w * q.y), static_cast<T>(-1), static_cast<T>(1)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& q)
+ {
+ mat<3, 3, T, Q> Result(T(1));
+ T qxx(q.x * q.x);
+ T qyy(q.y * q.y);
+ T qzz(q.z * q.z);
+ T qxz(q.x * q.z);
+ T qxy(q.x * q.y);
+ T qyz(q.y * q.z);
+ T qwx(q.w * q.x);
+ T qwy(q.w * q.y);
+ T qwz(q.w * q.z);
+
+ Result[0][0] = T(1) - T(2) * (qyy + qzz);
+ Result[0][1] = T(2) * (qxy + qwz);
+ Result[0][2] = T(2) * (qxz - qwy);
+
+ Result[1][0] = T(2) * (qxy - qwz);
+ Result[1][1] = T(1) - T(2) * (qxx + qzz);
+ Result[1][2] = T(2) * (qyz + qwx);
+
+ Result[2][0] = T(2) * (qxz + qwy);
+ Result[2][1] = T(2) * (qyz - qwx);
+ Result[2][2] = T(1) - T(2) * (qxx + qyy);
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& q)
+ {
+ return mat<4, 4, T, Q>(mat3_cast(q));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<3, 3, T, Q> const& m)
+ {
+ T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
+ T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
+ T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
+ T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
+
+ int biggestIndex = 0;
+ T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
+ if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourXSquaredMinus1;
+ biggestIndex = 1;
+ }
+ if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourYSquaredMinus1;
+ biggestIndex = 2;
+ }
+ if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourZSquaredMinus1;
+ biggestIndex = 3;
+ }
+
+ T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast<T>(1)) * static_cast<T>(0.5);
+ T mult = static_cast<T>(0.25) / biggestVal;
+
+ switch(biggestIndex)
+ {
+ case 0:
+ return qua<T, Q>(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult);
+ case 1:
+ return qua<T, Q>((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult);
+ case 2:
+ return qua<T, Q>((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult);
+ case 3:
+ return qua<T, Q>((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal);
+ default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
+ assert(false);
+ return qua<T, Q>(1, 0, 0, 0);
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<4, 4, T, Q> const& m4)
+ {
+ return quat_cast(mat<3, 3, T, Q>(m4));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] < y[i];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] <= y[i];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] > y[i];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] >= y[i];
+ return Result;
+ }
+
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return quatLookAtLH(direction, up);
+# else
+ return quatLookAtRH(direction, up);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
+ {
+ mat<3, 3, T, Q> Result;
+
+ Result[2] = -direction;
+ vec<3, T, Q> const& Right = cross(up, Result[2]);
+ Result[0] = Right * inversesqrt(max(static_cast<T>(0.00001), dot(Right, Right)));
+ Result[1] = cross(Result[2], Result[0]);
+
+ return quat_cast(Result);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
+ {
+ mat<3, 3, T, Q> Result;
+
+ Result[2] = direction;
+ vec<3, T, Q> const& Right = cross(up, Result[2]);
+ Result[0] = Right * inversesqrt(max(static_cast<T>(0.00001), dot(Right, Right)));
+ Result[1] = cross(Result[2], Result[0]);
+
+ return quat_cast(Result);
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "quaternion_simd.inl"
+#endif
+
diff --git a/src/include/glm/gtc/quaternion_simd.inl b/src/include/glm/gtc/quaternion_simd.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/include/glm/gtc/quaternion_simd.inl
diff --git a/src/include/glm/gtc/random.hpp b/src/include/glm/gtc/random.hpp
new file mode 100644
index 0000000..77bda17
--- /dev/null
+++ b/src/include/glm/gtc/random.hpp
@@ -0,0 +1,82 @@
+/// @ref gtc_random
+/// @file glm/gtc/random.hpp
+///
+/// @see core (dependence)
+/// @see gtx_random (extended)
+///
+/// @defgroup gtc_random GLM_GTC_random
+/// @ingroup gtc
+///
+/// Include <glm/gtc/random.hpp> to use the features of this extension.
+///
+/// Generate random number from various distribution methods.
+
+#pragma once
+
+// Dependency:
+#include "../ext/scalar_int_sized.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_random extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_random
+ /// @{
+
+ /// Generate random numbers in the interval [Min, Max], according a linear distribution
+ ///
+ /// @param Min Minimum value included in the sampling
+ /// @param Max Maximum value included in the sampling
+ /// @tparam genType Value type. Currently supported: float or double scalars.
+ /// @see gtc_random
+ template<typename genType>
+ GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
+
+ /// Generate random numbers in the interval [Min, Max], according a linear distribution
+ ///
+ /// @param Min Minimum value included in the sampling
+ /// @param Max Maximum value included in the sampling
+ /// @tparam T Value type. Currently supported: float or double.
+ ///
+ /// @see gtc_random
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
+
+ /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
+ ///
+ /// @see gtc_random
+ template<typename genType>
+ GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
+ ///
+ /// @see gtc_random
+ template<typename T>
+ GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
+ ///
+ /// @see gtc_random
+ template<typename T>
+ GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
+ ///
+ /// @see gtc_random
+ template<typename T>
+ GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
+ ///
+ /// @see gtc_random
+ template<typename T>
+ GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
+
+ /// @}
+}//namespace glm
+
+#include "random.inl"
diff --git a/src/include/glm/gtc/random.inl b/src/include/glm/gtc/random.inl
new file mode 100644
index 0000000..ff5d365
--- /dev/null
+++ b/src/include/glm/gtc/random.inl
@@ -0,0 +1,303 @@
+#include "../geometric.hpp"
+#include "../exponential.hpp"
+#include "../trigonometric.hpp"
+#include "../detail/type_vec1.hpp"
+#include <cstdlib>
+#include <ctime>
+#include <cassert>
+#include <cmath>
+
+namespace glm{
+namespace detail
+{
+ template <length_t L, typename T, qualifier Q>
+ struct compute_rand
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call();
+ };
+
+ template <qualifier P>
+ struct compute_rand<1, uint8, P>
+ {
+ GLM_FUNC_QUALIFIER static vec<1, uint8, P> call()
+ {
+ return vec<1, uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <qualifier P>
+ struct compute_rand<2, uint8, P>
+ {
+ GLM_FUNC_QUALIFIER static vec<2, uint8, P> call()
+ {
+ return vec<2, uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <qualifier P>
+ struct compute_rand<3, uint8, P>
+ {
+ GLM_FUNC_QUALIFIER static vec<3, uint8, P> call()
+ {
+ return vec<3, uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <qualifier P>
+ struct compute_rand<4, uint8, P>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, uint8, P> call()
+ {
+ return vec<4, uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <length_t L, qualifier Q>
+ struct compute_rand<L, uint16, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint16, Q> call()
+ {
+ return
+ (vec<L, uint16, Q>(compute_rand<L, uint8, Q>::call()) << static_cast<uint16>(8)) |
+ (vec<L, uint16, Q>(compute_rand<L, uint8, Q>::call()) << static_cast<uint16>(0));
+ }
+ };
+
+ template <length_t L, qualifier Q>
+ struct compute_rand<L, uint32, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint32, Q> call()
+ {
+ return
+ (vec<L, uint32, Q>(compute_rand<L, uint16, Q>::call()) << static_cast<uint32>(16)) |
+ (vec<L, uint32, Q>(compute_rand<L, uint16, Q>::call()) << static_cast<uint32>(0));
+ }
+ };
+
+ template <length_t L, qualifier Q>
+ struct compute_rand<L, uint64, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint64, Q> call()
+ {
+ return
+ (vec<L, uint64, Q>(compute_rand<L, uint32, Q>::call()) << static_cast<uint64>(32)) |
+ (vec<L, uint64, Q>(compute_rand<L, uint32, Q>::call()) << static_cast<uint64>(0));
+ }
+ };
+
+ template <length_t L, typename T, qualifier Q>
+ struct compute_linearRand
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, int8, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int8, Q> call(vec<L, int8, Q> const& Min, vec<L, int8, Q> const& Max)
+ {
+ return (vec<L, int8, Q>(compute_rand<L, uint8, Q>::call() % vec<L, uint8, Q>(Max + static_cast<int8>(1) - Min))) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, uint8, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint8, Q> call(vec<L, uint8, Q> const& Min, vec<L, uint8, Q> const& Max)
+ {
+ return (compute_rand<L, uint8, Q>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, int16, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int16, Q> call(vec<L, int16, Q> const& Min, vec<L, int16, Q> const& Max)
+ {
+ return (vec<L, int16, Q>(compute_rand<L, uint16, Q>::call() % vec<L, uint16, Q>(Max + static_cast<int16>(1) - Min))) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, uint16, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint16, Q> call(vec<L, uint16, Q> const& Min, vec<L, uint16, Q> const& Max)
+ {
+ return (compute_rand<L, uint16, Q>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, int32, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int32, Q> call(vec<L, int32, Q> const& Min, vec<L, int32, Q> const& Max)
+ {
+ return (vec<L, int32, Q>(compute_rand<L, uint32, Q>::call() % vec<L, uint32, Q>(Max + static_cast<int32>(1) - Min))) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, uint32, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint32, Q> call(vec<L, uint32, Q> const& Min, vec<L, uint32, Q> const& Max)
+ {
+ return (compute_rand<L, uint32, Q>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, int64, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int64, Q> call(vec<L, int64, Q> const& Min, vec<L, int64, Q> const& Max)
+ {
+ return (vec<L, int64, Q>(compute_rand<L, uint64, Q>::call() % vec<L, uint64, Q>(Max + static_cast<int64>(1) - Min))) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, uint64, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint64, Q> call(vec<L, uint64, Q> const& Min, vec<L, uint64, Q> const& Max)
+ {
+ return (compute_rand<L, uint64, Q>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, float, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, float, Q> call(vec<L, float, Q> const& Min, vec<L, float, Q> const& Max)
+ {
+ return vec<L, float, Q>(compute_rand<L, uint32, Q>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, double, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, double, Q> call(vec<L, double, Q> const& Min, vec<L, double, Q> const& Max)
+ {
+ return vec<L, double, Q>(compute_rand<L, uint64, Q>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, long double, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, long double, Q> call(vec<L, long double, Q> const& Min, vec<L, long double, Q> const& Max)
+ {
+ return vec<L, long double, Q>(compute_rand<L, uint64, Q>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+ }
+ };
+}//namespace detail
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
+ {
+ return detail::compute_linearRand<1, genType, highp>::call(
+ vec<1, genType, highp>(Min),
+ vec<1, genType, highp>(Max)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
+ {
+ return detail::compute_linearRand<L, T, Q>::call(Min, Max);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation)
+ {
+ genType w, x1, x2;
+
+ do
+ {
+ x1 = linearRand(genType(-1), genType(1));
+ x2 = linearRand(genType(-1), genType(1));
+
+ w = x1 * x1 + x2 * x2;
+ } while(w > genType(1));
+
+ return static_cast<genType>(x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> gaussRand(vec<L, T, Q> const& Mean, vec<L, T, Q> const& Deviation)
+ {
+ return detail::functor2<vec, L, T, Q>::call(gaussRand, Mean, Deviation);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius)
+ {
+ assert(Radius > static_cast<T>(0));
+
+ vec<2, T, defaultp> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(
+ vec<2, T, defaultp>(-Radius),
+ vec<2, T, defaultp>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius)
+ {
+ assert(Radius > static_cast<T>(0));
+
+ vec<3, T, defaultp> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(
+ vec<3, T, defaultp>(-Radius),
+ vec<3, T, defaultp>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius)
+ {
+ assert(Radius > static_cast<T>(0));
+
+ T a = linearRand(T(0), static_cast<T>(6.283185307179586476925286766559));
+ return vec<2, T, defaultp>(glm::cos(a), glm::sin(a)) * Radius;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius)
+ {
+ assert(Radius > static_cast<T>(0));
+
+ T theta = linearRand(T(0), T(6.283185307179586476925286766559f));
+ T phi = std::acos(linearRand(T(-1.0f), T(1.0f)));
+
+ T x = std::sin(phi) * std::cos(theta);
+ T y = std::sin(phi) * std::sin(theta);
+ T z = std::cos(phi);
+
+ return vec<3, T, defaultp>(x, y, z) * Radius;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/reciprocal.hpp b/src/include/glm/gtc/reciprocal.hpp
new file mode 100644
index 0000000..57aa392
--- /dev/null
+++ b/src/include/glm/gtc/reciprocal.hpp
@@ -0,0 +1,135 @@
+/// @ref gtc_reciprocal
+/// @file glm/gtc/reciprocal.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_reciprocal GLM_GTC_reciprocal
+/// @ingroup gtc
+///
+/// Include <glm/gtc/reciprocal.hpp> to use the features of this extension.
+///
+/// Define secant, cosecant and cotangent functions.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_reciprocal extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_reciprocal
+ /// @{
+
+ /// Secant function.
+ /// hypotenuse / adjacent or 1 / cos(x)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType sec(genType angle);
+
+ /// Cosecant function.
+ /// hypotenuse / opposite or 1 / sin(x)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType csc(genType angle);
+
+ /// Cotangent function.
+ /// adjacent / opposite or 1 / tan(x)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType cot(genType angle);
+
+ /// Inverse secant function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType asec(genType x);
+
+ /// Inverse cosecant function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType acsc(genType x);
+
+ /// Inverse cotangent function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType acot(genType x);
+
+ /// Secant hyperbolic function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType sech(genType angle);
+
+ /// Cosecant hyperbolic function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType csch(genType angle);
+
+ /// Cotangent hyperbolic function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType coth(genType angle);
+
+ /// Inverse secant hyperbolic function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType asech(genType x);
+
+ /// Inverse cosecant hyperbolic function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType acsch(genType x);
+
+ /// Inverse cotangent hyperbolic function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType acoth(genType x);
+
+ /// @}
+}//namespace glm
+
+#include "reciprocal.inl"
diff --git a/src/include/glm/gtc/reciprocal.inl b/src/include/glm/gtc/reciprocal.inl
new file mode 100644
index 0000000..14ebbb3
--- /dev/null
+++ b/src/include/glm/gtc/reciprocal.inl
@@ -0,0 +1,191 @@
+/// @ref gtc_reciprocal
+
+#include "../trigonometric.hpp"
+#include <limits>
+
+namespace glm
+{
+ // sec
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType sec(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sec' only accept floating-point values");
+ return genType(1) / glm::cos(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> sec(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(sec, x);
+ }
+
+ // csc
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType csc(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csc' only accept floating-point values");
+ return genType(1) / glm::sin(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> csc(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(csc, x);
+ }
+
+ // cot
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType cot(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values");
+
+ genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
+ return glm::tan(pi_over_2 - angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> cot(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(cot, x);
+ }
+
+ // asec
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType asec(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asec' only accept floating-point values");
+ return acos(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> asec(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(asec, x);
+ }
+
+ // acsc
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType acsc(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsc' only accept floating-point values");
+ return asin(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acsc(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(acsc, x);
+ }
+
+ // acot
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType acot(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acot' only accept floating-point values");
+
+ genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
+ return pi_over_2 - atan(x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acot(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(acot, x);
+ }
+
+ // sech
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType sech(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sech' only accept floating-point values");
+ return genType(1) / glm::cosh(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> sech(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(sech, x);
+ }
+
+ // csch
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType csch(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csch' only accept floating-point values");
+ return genType(1) / glm::sinh(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> csch(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(csch, x);
+ }
+
+ // coth
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType coth(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'coth' only accept floating-point values");
+ return glm::cosh(angle) / glm::sinh(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> coth(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(coth, x);
+ }
+
+ // asech
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType asech(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asech' only accept floating-point values");
+ return acosh(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> asech(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(asech, x);
+ }
+
+ // acsch
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType acsch(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsch' only accept floating-point values");
+ return asinh(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acsch(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(acsch, x);
+ }
+
+ // acoth
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType acoth(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acoth' only accept floating-point values");
+ return atanh(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acoth(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(acoth, x);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/round.hpp b/src/include/glm/gtc/round.hpp
new file mode 100644
index 0000000..1a9f7aa
--- /dev/null
+++ b/src/include/glm/gtc/round.hpp
@@ -0,0 +1,160 @@
+/// @ref gtc_round
+/// @file glm/gtc/round.hpp
+///
+/// @see core (dependence)
+/// @see gtc_round (dependence)
+///
+/// @defgroup gtc_round GLM_GTC_round
+/// @ingroup gtc
+///
+/// Include <glm/gtc/round.hpp> to use the features of this extension.
+///
+/// Rounding value to specific boundings
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_vectorize.hpp"
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_round extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_round
+ /// @{
+
+ /// Return the power of two number which value is just higher the input value,
+ /// round up to a power of two.
+ ///
+ /// @see gtc_round
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v);
+
+ /// Return the power of two number which value is just higher the input value,
+ /// round up to a power of two.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v);
+
+ /// Return the power of two number which value is just lower the input value,
+ /// round down to a power of two.
+ ///
+ /// @see gtc_round
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v);
+
+ /// Return the power of two number which value is just lower the input value,
+ /// round down to a power of two.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v);
+
+ /// Return the power of two number which value is the closet to the input value.
+ ///
+ /// @see gtc_round
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v);
+
+ /// Return the power of two number which value is the closet to the input value.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v);
+
+ /// Higher multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ ///
+ /// @param v Source value to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<typename genType>
+ GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple);
+
+ /// Higher multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ ///
+ /// @param v Source value to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<typename genType>
+ GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> floorMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ ///
+ /// @param v Source value to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<typename genType>
+ GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> roundMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
+ /// @}
+} //namespace glm
+
+#include "round.inl"
diff --git a/src/include/glm/gtc/round.inl b/src/include/glm/gtc/round.inl
new file mode 100644
index 0000000..a1beda5
--- /dev/null
+++ b/src/include/glm/gtc/round.inl
@@ -0,0 +1,155 @@
+/// @ref gtc_round
+
+#include "../integer.hpp"
+#include "../ext/vector_integer.hpp"
+
+namespace glm{
+namespace detail
+{
+ template<bool is_float, bool is_signed>
+ struct compute_roundMultiple {};
+
+ template<>
+ struct compute_roundMultiple<true, true>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if (Source >= genType(0))
+ return Source - std::fmod(Source, Multiple);
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - std::fmod(Tmp, Multiple) - Multiple;
+ }
+ }
+ };
+
+ template<>
+ struct compute_roundMultiple<false, false>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if (Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+
+ template<>
+ struct compute_roundMultiple<false, true>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if (Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+}//namespace detail
+
+ //////////////////
+ // ceilPowerOfTwo
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
+ {
+ return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits<genType>::is_signed>::call(vec<1, genType, defaultp>(value)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v)
+ {
+ return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
+ }
+
+ ///////////////////
+ // floorPowerOfTwo
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
+ {
+ return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(floorPowerOfTwo, v);
+ }
+
+ ///////////////////
+ // roundPowerOfTwo
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
+ {
+ if(isPowerOfTwo(value))
+ return value;
+
+ genIUType const prev = static_cast<genIUType>(1) << findMSB(value);
+ genIUType const next = prev << static_cast<genIUType>(1);
+ return (next - value) < (value - prev) ? next : prev;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(roundPowerOfTwo, v);
+ }
+
+ //////////////////////
+ // ceilMultiple
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
+ {
+ return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
+ {
+ return detail::functor2<vec, L, T, Q>::call(ceilMultiple, Source, Multiple);
+ }
+
+ //////////////////////
+ // floorMultiple
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
+ {
+ return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> floorMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
+ {
+ return detail::functor2<vec, L, T, Q>::call(floorMultiple, Source, Multiple);
+ }
+
+ //////////////////////
+ // roundMultiple
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
+ {
+ return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> roundMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
+ {
+ return detail::functor2<vec, L, T, Q>::call(roundMultiple, Source, Multiple);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/type_aligned.hpp b/src/include/glm/gtc/type_aligned.hpp
new file mode 100644
index 0000000..56b2c1b
--- /dev/null
+++ b/src/include/glm/gtc/type_aligned.hpp
@@ -0,0 +1,1315 @@
+/// @ref gtc_type_aligned
+/// @file glm/gtc/type_aligned.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_type_aligned GLM_GTC_type_aligned
+/// @ingroup gtc
+///
+/// Include <glm/gtc/type_aligned.hpp> to use the features of this extension.
+///
+/// Aligned types allowing SIMD optimizations of vectors and matrices types
+
+#pragma once
+
+#if (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE)
+# error "GLM: Aligned gentypes require to enable C++ language extensions. Define GLM_FORCE_ALIGNED_GENTYPES before including GLM headers to use aligned types."
+#endif
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_aligned extension included")
+#endif
+
+#include "../mat4x4.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x2.hpp"
+#include "../mat3x4.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x2.hpp"
+#include "../mat2x4.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x2.hpp"
+#include "../gtc/vec1.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup gtc_type_aligned
+ /// @{
+
+ // -- *vec1 --
+
+ /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, float, aligned_highp> aligned_highp_vec1;
+
+ /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
+
+ /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
+
+ /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
+
+ /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
+
+ /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
+
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
+
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
+
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
+
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
+
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
+
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
+
+ /// 1 component vector aligned in memory of bool values.
+ typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
+
+ /// 1 component vector aligned in memory of bool values.
+ typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
+
+ /// 1 component vector aligned in memory of bool values.
+ typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, float, packed_highp> packed_highp_vec1;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, float, packed_mediump> packed_mediump_vec1;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, float, packed_lowp> packed_lowp_vec1;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, double, packed_highp> packed_highp_dvec1;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef vec<1, int, packed_highp> packed_highp_ivec1;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<1, uint, packed_highp> packed_highp_uvec1;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
+
+ /// 1 component vector tightly packed in memory of bool values.
+ typedef vec<1, bool, packed_highp> packed_highp_bvec1;
+
+ /// 1 component vector tightly packed in memory of bool values.
+ typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
+
+ /// 1 component vector tightly packed in memory of bool values.
+ typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
+
+ // -- *vec2 --
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, float, aligned_highp> aligned_highp_vec2;
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, float, packed_highp> packed_highp_vec2;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, float, packed_mediump> packed_mediump_vec2;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, float, packed_lowp> packed_lowp_vec2;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, double, packed_highp> packed_highp_dvec2;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, double, packed_mediump> packed_mediump_dvec2;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, double, packed_lowp> packed_lowp_dvec2;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<2, int, packed_highp> packed_highp_ivec2;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<2, int, packed_mediump> packed_mediump_ivec2;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<2, int, packed_lowp> packed_lowp_ivec2;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<2, uint, packed_highp> packed_highp_uvec2;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<2, uint, packed_mediump> packed_mediump_uvec2;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<2, uint, packed_lowp> packed_lowp_uvec2;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef vec<2, bool, packed_highp> packed_highp_bvec2;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef vec<2, bool, packed_mediump> packed_mediump_bvec2;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef vec<2, bool, packed_lowp> packed_lowp_bvec2;
+
+ // -- *vec3 --
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, float, aligned_highp> aligned_highp_vec3;
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, float, packed_highp> packed_highp_vec3;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, float, packed_mediump> packed_mediump_vec3;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, float, packed_lowp> packed_lowp_vec3;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, double, packed_highp> packed_highp_dvec3;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, double, packed_mediump> packed_mediump_dvec3;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, double, packed_lowp> packed_lowp_dvec3;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<3, int, packed_highp> packed_highp_ivec3;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<3, int, packed_mediump> packed_mediump_ivec3;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<3, int, packed_lowp> packed_lowp_ivec3;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<3, uint, packed_highp> packed_highp_uvec3;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<3, uint, packed_mediump> packed_mediump_uvec3;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<3, uint, packed_lowp> packed_lowp_uvec3;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef vec<3, bool, packed_highp> packed_highp_bvec3;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef vec<3, bool, packed_mediump> packed_mediump_bvec3;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef vec<3, bool, packed_lowp> packed_lowp_bvec3;
+
+ // -- *vec4 --
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, float, aligned_highp> aligned_highp_vec4;
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, float, packed_highp> packed_highp_vec4;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, float, packed_mediump> packed_mediump_vec4;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, float, packed_lowp> packed_lowp_vec4;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, double, packed_highp> packed_highp_dvec4;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, double, packed_mediump> packed_mediump_dvec4;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, double, packed_lowp> packed_lowp_dvec4;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<4, int, packed_highp> packed_highp_ivec4;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<4, int, packed_mediump> packed_mediump_ivec4;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<4, int, packed_lowp> packed_lowp_ivec4;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<4, uint, packed_highp> packed_highp_uvec4;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<4, uint, packed_mediump> packed_mediump_uvec4;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<4, uint, packed_lowp> packed_lowp_uvec4;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef vec<4, bool, packed_highp> packed_highp_bvec4;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef vec<4, bool, packed_mediump> packed_mediump_bvec4;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef vec<4, bool, packed_lowp> packed_lowp_bvec4;
+
+ // -- *mat2 --
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_highp> packed_highp_mat2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_highp> packed_highp_dmat2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2;
+
+ // -- *mat3 --
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_highp> packed_highp_mat3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_highp> packed_highp_dmat3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3;
+
+ // -- *mat4 --
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_highp> packed_highp_mat4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_highp> packed_highp_dmat4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4;
+
+ // -- *mat2x2 --
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2;
+
+ // -- *mat2x3 --
+
+ /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3;
+
+ /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3;
+
+ /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3;
+
+ /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3;
+
+ /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3;
+
+ /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3;
+
+ // -- *mat2x4 --
+
+ /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4;
+
+ /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4;
+
+ /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4;
+
+ /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4;
+
+ /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4;
+
+ /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4;
+
+ // -- *mat3x2 --
+
+ /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2;
+
+ /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2;
+
+ /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2;
+
+ /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2;
+
+ /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2;
+
+ /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2;
+
+ // -- *mat3x3 --
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3;
+
+ // -- *mat3x4 --
+
+ /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4;
+
+ /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4;
+
+ /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4;
+
+ /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4;
+
+ /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4;
+
+ /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4;
+
+ // -- *mat4x2 --
+
+ /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2;
+
+ /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2;
+
+ /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2;
+
+ /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2;
+
+ /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2;
+
+ /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2;
+
+ // -- *mat4x3 --
+
+ /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3;
+
+ /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3;
+
+ /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3;
+
+ /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3;
+
+ /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3;
+
+ /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3;
+
+ // -- *mat4x4 --
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4;
+
+ // -- default --
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef aligned_lowp_vec1 aligned_vec1;
+ typedef aligned_lowp_vec2 aligned_vec2;
+ typedef aligned_lowp_vec3 aligned_vec3;
+ typedef aligned_lowp_vec4 aligned_vec4;
+ typedef packed_lowp_vec1 packed_vec1;
+ typedef packed_lowp_vec2 packed_vec2;
+ typedef packed_lowp_vec3 packed_vec3;
+ typedef packed_lowp_vec4 packed_vec4;
+
+ typedef aligned_lowp_mat2 aligned_mat2;
+ typedef aligned_lowp_mat3 aligned_mat3;
+ typedef aligned_lowp_mat4 aligned_mat4;
+ typedef packed_lowp_mat2 packed_mat2;
+ typedef packed_lowp_mat3 packed_mat3;
+ typedef packed_lowp_mat4 packed_mat4;
+
+ typedef aligned_lowp_mat2x2 aligned_mat2x2;
+ typedef aligned_lowp_mat2x3 aligned_mat2x3;
+ typedef aligned_lowp_mat2x4 aligned_mat2x4;
+ typedef aligned_lowp_mat3x2 aligned_mat3x2;
+ typedef aligned_lowp_mat3x3 aligned_mat3x3;
+ typedef aligned_lowp_mat3x4 aligned_mat3x4;
+ typedef aligned_lowp_mat4x2 aligned_mat4x2;
+ typedef aligned_lowp_mat4x3 aligned_mat4x3;
+ typedef aligned_lowp_mat4x4 aligned_mat4x4;
+ typedef packed_lowp_mat2x2 packed_mat2x2;
+ typedef packed_lowp_mat2x3 packed_mat2x3;
+ typedef packed_lowp_mat2x4 packed_mat2x4;
+ typedef packed_lowp_mat3x2 packed_mat3x2;
+ typedef packed_lowp_mat3x3 packed_mat3x3;
+ typedef packed_lowp_mat3x4 packed_mat3x4;
+ typedef packed_lowp_mat4x2 packed_mat4x2;
+ typedef packed_lowp_mat4x3 packed_mat4x3;
+ typedef packed_lowp_mat4x4 packed_mat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef aligned_mediump_vec1 aligned_vec1;
+ typedef aligned_mediump_vec2 aligned_vec2;
+ typedef aligned_mediump_vec3 aligned_vec3;
+ typedef aligned_mediump_vec4 aligned_vec4;
+ typedef packed_mediump_vec1 packed_vec1;
+ typedef packed_mediump_vec2 packed_vec2;
+ typedef packed_mediump_vec3 packed_vec3;
+ typedef packed_mediump_vec4 packed_vec4;
+
+ typedef aligned_mediump_mat2 aligned_mat2;
+ typedef aligned_mediump_mat3 aligned_mat3;
+ typedef aligned_mediump_mat4 aligned_mat4;
+ typedef packed_mediump_mat2 packed_mat2;
+ typedef packed_mediump_mat3 packed_mat3;
+ typedef packed_mediump_mat4 packed_mat4;
+
+ typedef aligned_mediump_mat2x2 aligned_mat2x2;
+ typedef aligned_mediump_mat2x3 aligned_mat2x3;
+ typedef aligned_mediump_mat2x4 aligned_mat2x4;
+ typedef aligned_mediump_mat3x2 aligned_mat3x2;
+ typedef aligned_mediump_mat3x3 aligned_mat3x3;
+ typedef aligned_mediump_mat3x4 aligned_mat3x4;
+ typedef aligned_mediump_mat4x2 aligned_mat4x2;
+ typedef aligned_mediump_mat4x3 aligned_mat4x3;
+ typedef aligned_mediump_mat4x4 aligned_mat4x4;
+ typedef packed_mediump_mat2x2 packed_mat2x2;
+ typedef packed_mediump_mat2x3 packed_mat2x3;
+ typedef packed_mediump_mat2x4 packed_mat2x4;
+ typedef packed_mediump_mat3x2 packed_mat3x2;
+ typedef packed_mediump_mat3x3 packed_mat3x3;
+ typedef packed_mediump_mat3x4 packed_mat3x4;
+ typedef packed_mediump_mat4x2 packed_mat4x2;
+ typedef packed_mediump_mat4x3 packed_mat4x3;
+ typedef packed_mediump_mat4x4 packed_mat4x4;
+#else //defined(GLM_PRECISION_HIGHP_FLOAT)
+ /// 1 component vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec1 aligned_vec1;
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec2 aligned_vec2;
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec3 aligned_vec3;
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec4 aligned_vec4;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec1 packed_vec1;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec2 packed_vec2;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec3 packed_vec3;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec4 packed_vec4;
+
+ /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2 aligned_mat2;
+
+ /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3 aligned_mat3;
+
+ /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4 aligned_mat4;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2 packed_mat2;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3 packed_mat3;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4 packed_mat4;
+
+ /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2x2 aligned_mat2x2;
+
+ /// 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2x3 aligned_mat2x3;
+
+ /// 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2x4 aligned_mat2x4;
+
+ /// 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3x2 aligned_mat3x2;
+
+ /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3x3 aligned_mat3x3;
+
+ /// 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3x4 aligned_mat3x4;
+
+ /// 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4x2 aligned_mat4x2;
+
+ /// 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4x3 aligned_mat4x3;
+
+ /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4x4 aligned_mat4x4;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2x2 packed_mat2x2;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2x3 packed_mat2x3;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2x4 packed_mat2x4;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3x2 packed_mat3x2;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3x3 packed_mat3x3;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3x4 packed_mat3x4;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4x2 packed_mat4x2;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4x3 packed_mat4x3;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4x4 packed_mat4x4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef aligned_lowp_dvec1 aligned_dvec1;
+ typedef aligned_lowp_dvec2 aligned_dvec2;
+ typedef aligned_lowp_dvec3 aligned_dvec3;
+ typedef aligned_lowp_dvec4 aligned_dvec4;
+ typedef packed_lowp_dvec1 packed_dvec1;
+ typedef packed_lowp_dvec2 packed_dvec2;
+ typedef packed_lowp_dvec3 packed_dvec3;
+ typedef packed_lowp_dvec4 packed_dvec4;
+
+ typedef aligned_lowp_dmat2 aligned_dmat2;
+ typedef aligned_lowp_dmat3 aligned_dmat3;
+ typedef aligned_lowp_dmat4 aligned_dmat4;
+ typedef packed_lowp_dmat2 packed_dmat2;
+ typedef packed_lowp_dmat3 packed_dmat3;
+ typedef packed_lowp_dmat4 packed_dmat4;
+
+ typedef aligned_lowp_dmat2x2 aligned_dmat2x2;
+ typedef aligned_lowp_dmat2x3 aligned_dmat2x3;
+ typedef aligned_lowp_dmat2x4 aligned_dmat2x4;
+ typedef aligned_lowp_dmat3x2 aligned_dmat3x2;
+ typedef aligned_lowp_dmat3x3 aligned_dmat3x3;
+ typedef aligned_lowp_dmat3x4 aligned_dmat3x4;
+ typedef aligned_lowp_dmat4x2 aligned_dmat4x2;
+ typedef aligned_lowp_dmat4x3 aligned_dmat4x3;
+ typedef aligned_lowp_dmat4x4 aligned_dmat4x4;
+ typedef packed_lowp_dmat2x2 packed_dmat2x2;
+ typedef packed_lowp_dmat2x3 packed_dmat2x3;
+ typedef packed_lowp_dmat2x4 packed_dmat2x4;
+ typedef packed_lowp_dmat3x2 packed_dmat3x2;
+ typedef packed_lowp_dmat3x3 packed_dmat3x3;
+ typedef packed_lowp_dmat3x4 packed_dmat3x4;
+ typedef packed_lowp_dmat4x2 packed_dmat4x2;
+ typedef packed_lowp_dmat4x3 packed_dmat4x3;
+ typedef packed_lowp_dmat4x4 packed_dmat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef aligned_mediump_dvec1 aligned_dvec1;
+ typedef aligned_mediump_dvec2 aligned_dvec2;
+ typedef aligned_mediump_dvec3 aligned_dvec3;
+ typedef aligned_mediump_dvec4 aligned_dvec4;
+ typedef packed_mediump_dvec1 packed_dvec1;
+ typedef packed_mediump_dvec2 packed_dvec2;
+ typedef packed_mediump_dvec3 packed_dvec3;
+ typedef packed_mediump_dvec4 packed_dvec4;
+
+ typedef aligned_mediump_dmat2 aligned_dmat2;
+ typedef aligned_mediump_dmat3 aligned_dmat3;
+ typedef aligned_mediump_dmat4 aligned_dmat4;
+ typedef packed_mediump_dmat2 packed_dmat2;
+ typedef packed_mediump_dmat3 packed_dmat3;
+ typedef packed_mediump_dmat4 packed_dmat4;
+
+ typedef aligned_mediump_dmat2x2 aligned_dmat2x2;
+ typedef aligned_mediump_dmat2x3 aligned_dmat2x3;
+ typedef aligned_mediump_dmat2x4 aligned_dmat2x4;
+ typedef aligned_mediump_dmat3x2 aligned_dmat3x2;
+ typedef aligned_mediump_dmat3x3 aligned_dmat3x3;
+ typedef aligned_mediump_dmat3x4 aligned_dmat3x4;
+ typedef aligned_mediump_dmat4x2 aligned_dmat4x2;
+ typedef aligned_mediump_dmat4x3 aligned_dmat4x3;
+ typedef aligned_mediump_dmat4x4 aligned_dmat4x4;
+ typedef packed_mediump_dmat2x2 packed_dmat2x2;
+ typedef packed_mediump_dmat2x3 packed_dmat2x3;
+ typedef packed_mediump_dmat2x4 packed_dmat2x4;
+ typedef packed_mediump_dmat3x2 packed_dmat3x2;
+ typedef packed_mediump_dmat3x3 packed_dmat3x3;
+ typedef packed_mediump_dmat3x4 packed_dmat3x4;
+ typedef packed_mediump_dmat4x2 packed_dmat4x2;
+ typedef packed_mediump_dmat4x3 packed_dmat4x3;
+ typedef packed_mediump_dmat4x4 packed_dmat4x4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+ /// 1 component vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec1 aligned_dvec1;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec2 aligned_dvec2;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec3 aligned_dvec3;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec4 aligned_dvec4;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec1 packed_dvec1;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec2 packed_dvec2;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec3 packed_dvec3;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec4 packed_dvec4;
+
+ /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2 aligned_dmat2;
+
+ /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3 aligned_dmat3;
+
+ /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4 aligned_dmat4;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2 packed_dmat2;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3 packed_dmat3;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4 packed_dmat4;
+
+ /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2x2 aligned_dmat2x2;
+
+ /// 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2x3 aligned_dmat2x3;
+
+ /// 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2x4 aligned_dmat2x4;
+
+ /// 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3x2 aligned_dmat3x2;
+
+ /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3x3 aligned_dmat3x3;
+
+ /// 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3x4 aligned_dmat3x4;
+
+ /// 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4x2 aligned_dmat4x2;
+
+ /// 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4x3 aligned_dmat4x3;
+
+ /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4x4 aligned_dmat4x4;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2x2 packed_dmat2x2;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2x3 packed_dmat2x3;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2x4 packed_dmat2x4;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3x2 packed_dmat3x2;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3x3 packed_dmat3x3;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3x4 packed_dmat3x4;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4x2 packed_dmat4x2;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4x3 packed_dmat4x3;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4x4 packed_dmat4x4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef aligned_lowp_ivec1 aligned_ivec1;
+ typedef aligned_lowp_ivec2 aligned_ivec2;
+ typedef aligned_lowp_ivec3 aligned_ivec3;
+ typedef aligned_lowp_ivec4 aligned_ivec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef aligned_mediump_ivec1 aligned_ivec1;
+ typedef aligned_mediump_ivec2 aligned_ivec2;
+ typedef aligned_mediump_ivec3 aligned_ivec3;
+ typedef aligned_mediump_ivec4 aligned_ivec4;
+#else //defined(GLM_PRECISION_HIGHP_INT)
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec1 aligned_ivec1;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec2 aligned_ivec2;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec3 aligned_ivec3;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec4 aligned_ivec4;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec1 packed_ivec1;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec2 packed_ivec2;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec3 packed_ivec3;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec4 packed_ivec4;
+#endif//GLM_PRECISION
+
+ // -- Unsigned integer definition --
+
+#if(defined(GLM_PRECISION_LOWP_UINT))
+ typedef aligned_lowp_uvec1 aligned_uvec1;
+ typedef aligned_lowp_uvec2 aligned_uvec2;
+ typedef aligned_lowp_uvec3 aligned_uvec3;
+ typedef aligned_lowp_uvec4 aligned_uvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef aligned_mediump_uvec1 aligned_uvec1;
+ typedef aligned_mediump_uvec2 aligned_uvec2;
+ typedef aligned_mediump_uvec3 aligned_uvec3;
+ typedef aligned_mediump_uvec4 aligned_uvec4;
+#else //defined(GLM_PRECISION_HIGHP_UINT)
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec1 aligned_uvec1;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec2 aligned_uvec2;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec3 aligned_uvec3;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec4 aligned_uvec4;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec1 packed_uvec1;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec2 packed_uvec2;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec3 packed_uvec3;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec4 packed_uvec4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_BOOL))
+ typedef aligned_lowp_bvec1 aligned_bvec1;
+ typedef aligned_lowp_bvec2 aligned_bvec2;
+ typedef aligned_lowp_bvec3 aligned_bvec3;
+ typedef aligned_lowp_bvec4 aligned_bvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+ typedef aligned_mediump_bvec1 aligned_bvec1;
+ typedef aligned_mediump_bvec2 aligned_bvec2;
+ typedef aligned_mediump_bvec3 aligned_bvec3;
+ typedef aligned_mediump_bvec4 aligned_bvec4;
+#else //defined(GLM_PRECISION_HIGHP_BOOL)
+ /// 1 component vector aligned in memory of bool values.
+ typedef aligned_highp_bvec1 aligned_bvec1;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef aligned_highp_bvec2 aligned_bvec2;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef aligned_highp_bvec3 aligned_bvec3;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef aligned_highp_bvec4 aligned_bvec4;
+
+ /// 1 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec1 packed_bvec1;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec2 packed_bvec2;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec3 packed_bvec3;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec4 packed_bvec4;
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/gtc/type_precision.hpp b/src/include/glm/gtc/type_precision.hpp
new file mode 100644
index 0000000..54c07dc
--- /dev/null
+++ b/src/include/glm/gtc/type_precision.hpp
@@ -0,0 +1,2094 @@
+/// @ref gtc_type_precision
+/// @file glm/gtc/type_precision.hpp
+///
+/// @see core (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_type_precision GLM_GTC_type_precision
+/// @ingroup gtc
+///
+/// Include <glm/gtc/type_precision.hpp> to use the features of this extension.
+///
+/// Defines specific C++-based qualifier types.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/quaternion.hpp"
+#include "../gtc/vec1.hpp"
+#include "../ext/vector_int1_sized.hpp"
+#include "../ext/vector_int2_sized.hpp"
+#include "../ext/vector_int3_sized.hpp"
+#include "../ext/vector_int4_sized.hpp"
+#include "../ext/scalar_int_sized.hpp"
+#include "../ext/vector_uint1_sized.hpp"
+#include "../ext/vector_uint2_sized.hpp"
+#include "../ext/vector_uint3_sized.hpp"
+#include "../ext/vector_uint4_sized.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+#include "../detail/type_vec2.hpp"
+#include "../detail/type_vec3.hpp"
+#include "../detail/type_vec4.hpp"
+#include "../detail/type_mat2x2.hpp"
+#include "../detail/type_mat2x3.hpp"
+#include "../detail/type_mat2x4.hpp"
+#include "../detail/type_mat3x2.hpp"
+#include "../detail/type_mat3x3.hpp"
+#include "../detail/type_mat3x4.hpp"
+#include "../detail/type_mat4x2.hpp"
+#include "../detail/type_mat4x3.hpp"
+#include "../detail/type_mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_precision extension included")
+#endif
+
+namespace glm
+{
+ ///////////////////////////
+ // Signed int vector types
+
+ /// @addtogroup gtc_type_precision
+ /// @{
+
+ /// Low qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_int8;
+
+ /// Low qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_int16;
+
+ /// Low qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_int32;
+
+ /// Low qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_int64;
+
+ /// Low qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_int8_t;
+
+ /// Low qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_int16_t;
+
+ /// Low qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_int32_t;
+
+ /// Low qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_int64_t;
+
+ /// Low qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_i8;
+
+ /// Low qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_i16;
+
+ /// Low qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_i32;
+
+ /// Low qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_i64;
+
+ /// Medium qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_int8;
+
+ /// Medium qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_int16;
+
+ /// Medium qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_int32;
+
+ /// Medium qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_int64;
+
+ /// Medium qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_int8_t;
+
+ /// Medium qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_int16_t;
+
+ /// Medium qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_int32_t;
+
+ /// Medium qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_int64_t;
+
+ /// Medium qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_i8;
+
+ /// Medium qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_i16;
+
+ /// Medium qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_i32;
+
+ /// Medium qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_i64;
+
+ /// High qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_int8;
+
+ /// High qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_int16;
+
+ /// High qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_int32;
+
+ /// High qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_int64;
+
+ /// High qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_int8_t;
+
+ /// High qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_int16_t;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_int32_t;
+
+ /// High qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_int64_t;
+
+ /// High qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_i8;
+
+ /// High qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_i16;
+
+ /// High qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_i32;
+
+ /// High qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_i64;
+
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+ using std::int8_t;
+ using std::int16_t;
+ using std::int32_t;
+ using std::int64_t;
+#else
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 int8_t;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 int16_t;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 int32_t;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 int64_t;
+#endif
+
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 i8;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 i16;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 i32;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 i64;
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// Low qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_uint8;
+
+ /// Low qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_uint16;
+
+ /// Low qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_uint32;
+
+ /// Low qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_uint64;
+
+ /// Low qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_uint8_t;
+
+ /// Low qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_uint16_t;
+
+ /// Low qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_uint32_t;
+
+ /// Low qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_uint64_t;
+
+ /// Low qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_u8;
+
+ /// Low qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_u16;
+
+ /// Low qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_u32;
+
+ /// Low qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_u64;
+
+ /// Medium qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_uint8;
+
+ /// Medium qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_uint16;
+
+ /// Medium qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_uint32;
+
+ /// Medium qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_uint64;
+
+ /// Medium qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_uint8_t;
+
+ /// Medium qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_uint16_t;
+
+ /// Medium qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_uint32_t;
+
+ /// Medium qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_uint64_t;
+
+ /// Medium qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_u8;
+
+ /// Medium qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_u16;
+
+ /// Medium qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_u32;
+
+ /// Medium qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_u64;
+
+ /// High qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_uint8;
+
+ /// High qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_uint16;
+
+ /// High qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_uint32;
+
+ /// High qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_uint64;
+
+ /// High qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_uint8_t;
+
+ /// High qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_uint16_t;
+
+ /// High qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_uint32_t;
+
+ /// High qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_uint64_t;
+
+ /// High qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_u8;
+
+ /// High qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_u16;
+
+ /// High qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_u32;
+
+ /// High qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_u64;
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+ using std::uint8_t;
+ using std::uint16_t;
+ using std::uint32_t;
+ using std::uint64_t;
+#else
+ /// Default qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 uint8_t;
+
+ /// Default qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 uint16_t;
+
+ /// Default qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 uint32_t;
+
+ /// Default qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 uint64_t;
+#endif
+
+ /// Default qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 u8;
+
+ /// Default qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 u16;
+
+ /// Default qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 u32;
+
+ /// Default qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 u64;
+
+
+
+
+
+ //////////////////////
+ // Float vector types
+
+ /// Single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float float32;
+
+ /// Double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef double float64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32_t;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64_t;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_f32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_f64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32_t;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64_t;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_f32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_f64;
+
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32_t;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64_t;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_f32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_f64;
+
+
+ /// Medium 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 mediump_float32;
+
+ /// Medium 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 mediump_float64;
+
+ /// Medium 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 mediump_float32_t;
+
+ /// Medium 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 mediump_float64_t;
+
+ /// Medium 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 mediump_f32;
+
+ /// Medium 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 mediump_f64;
+
+
+ /// High 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 highp_float32;
+
+ /// High 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 highp_float64;
+
+ /// High 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 highp_float32_t;
+
+ /// High 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 highp_float64_t;
+
+ /// High 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 highp_f32;
+
+ /// High 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 highp_f64;
+
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_float32_t float32_t;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_float64_t float64_t;
+
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_f32 f32;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_f64 f64;
+
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float32 float32_t;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float64 float64_t;
+
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float32 f32;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float64 f64;
+
+#else//(defined(GLM_PRECISION_HIGHP_FLOAT))
+
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float32_t float32_t;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float64_t float64_t;
+
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float32_t f32;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float64_t f64;
+#endif
+
+
+ /// Low single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, float, lowp> lowp_fvec1;
+
+ /// Low single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, float, lowp> lowp_fvec2;
+
+ /// Low single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, float, lowp> lowp_fvec3;
+
+ /// Low single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, float, lowp> lowp_fvec4;
+
+
+ /// Medium single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, float, mediump> mediump_fvec1;
+
+ /// Medium Single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, float, mediump> mediump_fvec2;
+
+ /// Medium Single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, float, mediump> mediump_fvec3;
+
+ /// Medium Single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, float, mediump> mediump_fvec4;
+
+
+ /// High single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, float, highp> highp_fvec1;
+
+ /// High Single-qualifier floating-point vector of 2 components.
+ /// @see core_precision
+ typedef vec<2, float, highp> highp_fvec2;
+
+ /// High Single-qualifier floating-point vector of 3 components.
+ /// @see core_precision
+ typedef vec<3, float, highp> highp_fvec3;
+
+ /// High Single-qualifier floating-point vector of 4 components.
+ /// @see core_precision
+ typedef vec<4, float, highp> highp_fvec4;
+
+
+ /// Low single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f32, lowp> lowp_f32vec1;
+
+ /// Low single-qualifier floating-point vector of 2 components.
+ /// @see core_precision
+ typedef vec<2, f32, lowp> lowp_f32vec2;
+
+ /// Low single-qualifier floating-point vector of 3 components.
+ /// @see core_precision
+ typedef vec<3, f32, lowp> lowp_f32vec3;
+
+ /// Low single-qualifier floating-point vector of 4 components.
+ /// @see core_precision
+ typedef vec<4, f32, lowp> lowp_f32vec4;
+
+ /// Medium single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f32, mediump> mediump_f32vec1;
+
+ /// Medium single-qualifier floating-point vector of 2 components.
+ /// @see core_precision
+ typedef vec<2, f32, mediump> mediump_f32vec2;
+
+ /// Medium single-qualifier floating-point vector of 3 components.
+ /// @see core_precision
+ typedef vec<3, f32, mediump> mediump_f32vec3;
+
+ /// Medium single-qualifier floating-point vector of 4 components.
+ /// @see core_precision
+ typedef vec<4, f32, mediump> mediump_f32vec4;
+
+ /// High single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f32, highp> highp_f32vec1;
+
+ /// High single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f32, highp> highp_f32vec2;
+
+ /// High single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f32, highp> highp_f32vec3;
+
+ /// High single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f32, highp> highp_f32vec4;
+
+
+ /// Low double-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f64, lowp> lowp_f64vec1;
+
+ /// Low double-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f64, lowp> lowp_f64vec2;
+
+ /// Low double-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f64, lowp> lowp_f64vec3;
+
+ /// Low double-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f64, lowp> lowp_f64vec4;
+
+ /// Medium double-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f64, mediump> mediump_f64vec1;
+
+ /// Medium double-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f64, mediump> mediump_f64vec2;
+
+ /// Medium double-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f64, mediump> mediump_f64vec3;
+
+ /// Medium double-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f64, mediump> mediump_f64vec4;
+
+ /// High double-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f64, highp> highp_f64vec1;
+
+ /// High double-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f64, highp> highp_f64vec2;
+
+ /// High double-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f64, highp> highp_f64vec3;
+
+ /// High double-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f64, highp> highp_f64vec4;
+
+
+
+ //////////////////////
+ // Float matrix types
+
+ /// Low single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef lowp_f32 lowp_fmat1x1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
+
+ /// Low single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
+
+ /// Low single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
+
+ /// Low single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
+
+ /// Low single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
+
+ /// Low single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
+
+ /// Low single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
+
+ /// Low single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
+
+ /// Low single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
+
+ /// Low single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef lowp_fmat1x1 lowp_fmat1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_fmat2x2 lowp_fmat2;
+
+ /// Low single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_fmat3x3 lowp_fmat3;
+
+ /// Low single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_fmat4x4 lowp_fmat4;
+
+
+ /// Medium single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef mediump_f32 mediump_fmat1x1;
+
+ /// Medium single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
+
+ /// Medium single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
+
+ /// Medium single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
+
+ /// Medium single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
+
+ /// Medium single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
+
+ /// Medium single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
+
+ /// Medium single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
+
+ /// Medium single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
+
+ /// Medium single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
+
+ /// Medium single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef mediump_fmat1x1 mediump_fmat1;
+
+ /// Medium single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_fmat2x2 mediump_fmat2;
+
+ /// Medium single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_fmat3x3 mediump_fmat3;
+
+ /// Medium single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_fmat4x4 mediump_fmat4;
+
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef highp_f32 highp_fmat1x1;
+
+ /// High single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, highp> highp_fmat2x2;
+
+ /// High single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, highp> highp_fmat2x3;
+
+ /// High single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, highp> highp_fmat2x4;
+
+ /// High single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, highp> highp_fmat3x2;
+
+ /// High single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, highp> highp_fmat3x3;
+
+ /// High single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, highp> highp_fmat3x4;
+
+ /// High single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, highp> highp_fmat4x2;
+
+ /// High single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, highp> highp_fmat4x3;
+
+ /// High single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, highp> highp_fmat4x4;
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef highp_fmat1x1 highp_fmat1;
+
+ /// High single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_fmat2x2 highp_fmat2;
+
+ /// High single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_fmat3x3 highp_fmat3;
+
+ /// High single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_fmat4x4 highp_fmat4;
+
+
+ /// Low single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 lowp_f32mat1x1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
+
+ /// Low single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
+
+ /// Low single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
+
+ /// Low single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
+
+ /// Low single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
+
+ /// Low single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
+
+ /// Low single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
+
+ /// Low single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
+
+ /// Low single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
+
+ /// Low single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f32mat2x2 lowp_f32mat2;
+
+ /// Low single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f32mat3x3 lowp_f32mat3;
+
+ /// Low single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f32mat4x4 lowp_f32mat4;
+
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 mediump_f32mat1x1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
+
+ /// Medium single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
+
+ /// Medium single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
+
+ /// Medium single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
+
+ /// Medium single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
+
+ /// Medium single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
+
+ /// Medium single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
+
+ /// Medium single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
+
+ /// Medium single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
+
+ /// Medium single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, mediump> f32mat1;
+
+ /// Medium single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f32mat2x2 mediump_f32mat2;
+
+ /// Medium single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f32mat3x3 mediump_f32mat3;
+
+ /// Medium single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f32mat4x4 mediump_f32mat4;
+
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 highp_f32mat1x1;
+
+ /// High single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, highp> highp_f32mat2x2;
+
+ /// High single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, highp> highp_f32mat2x3;
+
+ /// High single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, highp> highp_f32mat2x4;
+
+ /// High single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, highp> highp_f32mat3x2;
+
+ /// High single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, highp> highp_f32mat3x3;
+
+ /// High single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, highp> highp_f32mat3x4;
+
+ /// High single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, highp> highp_f32mat4x2;
+
+ /// High single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, highp> highp_f32mat4x3;
+
+ /// High single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, highp> highp_f32mat4x4;
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, highp> f32mat1;
+
+ /// High single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat2x2 highp_f32mat2;
+
+ /// High single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat3x3 highp_f32mat3;
+
+ /// High single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat4x4 highp_f32mat4;
+
+
+ /// Low double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 lowp_f64mat1x1;
+
+ /// Low double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
+
+ /// Low double-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
+
+ /// Low double-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
+
+ /// Low double-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
+
+ /// Low double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
+
+ /// Low double-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
+
+ /// Low double-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
+
+ /// Low double-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
+
+ /// Low double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
+
+ /// Low double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef lowp_f64mat1x1 lowp_f64mat1;
+
+ /// Low double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f64mat2x2 lowp_f64mat2;
+
+ /// Low double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f64mat3x3 lowp_f64mat3;
+
+ /// Low double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f64mat4x4 lowp_f64mat4;
+
+
+ /// Medium double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 Highp_f64mat1x1;
+
+ /// Medium double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
+
+ /// Medium double-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
+
+ /// Medium double-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
+
+ /// Medium double-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
+
+ /// Medium double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
+
+ /// Medium double-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
+
+ /// Medium double-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
+
+ /// Medium double-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
+
+ /// Medium double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
+
+ /// Medium double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef mediump_f64mat1x1 mediump_f64mat1;
+
+ /// Medium double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f64mat2x2 mediump_f64mat2;
+
+ /// Medium double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f64mat3x3 mediump_f64mat3;
+
+ /// Medium double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f64mat4x4 mediump_f64mat4;
+
+ /// High double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 highp_f64mat1x1;
+
+ /// High double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, highp> highp_f64mat2x2;
+
+ /// High double-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f64, highp> highp_f64mat2x3;
+
+ /// High double-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f64, highp> highp_f64mat2x4;
+
+ /// High double-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f64, highp> highp_f64mat3x2;
+
+ /// High double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, highp> highp_f64mat3x3;
+
+ /// High double-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f64, highp> highp_f64mat3x4;
+
+ /// High double-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f64, highp> highp_f64mat4x2;
+
+ /// High double-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f64, highp> highp_f64mat4x3;
+
+ /// High double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, highp> highp_f64mat4x4;
+
+ /// High double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef highp_f64mat1x1 highp_f64mat1;
+
+ /// High double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat2x2 highp_f64mat2;
+
+ /// High double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat3x3 highp_f64mat3;
+
+ /// High double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat4x4 highp_f64mat4;
+
+
+ /////////////////////////////
+ // Signed int vector types
+
+ /// Low qualifier signed integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, int, lowp> lowp_ivec1;
+
+ /// Low qualifier signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, int, lowp> lowp_ivec2;
+
+ /// Low qualifier signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, int, lowp> lowp_ivec3;
+
+ /// Low qualifier signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, int, lowp> lowp_ivec4;
+
+
+ /// Medium qualifier signed integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, int, mediump> mediump_ivec1;
+
+ /// Medium qualifier signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, int, mediump> mediump_ivec2;
+
+ /// Medium qualifier signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, int, mediump> mediump_ivec3;
+
+ /// Medium qualifier signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, int, mediump> mediump_ivec4;
+
+
+ /// High qualifier signed integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, int, highp> highp_ivec1;
+
+ /// High qualifier signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, int, highp> highp_ivec2;
+
+ /// High qualifier signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, int, highp> highp_ivec3;
+
+ /// High qualifier signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, int, highp> highp_ivec4;
+
+
+ /// Low qualifier 8 bit signed integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, i8, lowp> lowp_i8vec1;
+
+ /// Low qualifier 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i8, lowp> lowp_i8vec2;
+
+ /// Low qualifier 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i8, lowp> lowp_i8vec3;
+
+ /// Low qualifier 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i8, lowp> lowp_i8vec4;
+
+
+ /// Medium qualifier 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i8, mediump> mediump_i8vec1;
+
+ /// Medium qualifier 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i8, mediump> mediump_i8vec2;
+
+ /// Medium qualifier 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i8, mediump> mediump_i8vec3;
+
+ /// Medium qualifier 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i8, mediump> mediump_i8vec4;
+
+
+ /// High qualifier 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i8, highp> highp_i8vec1;
+
+ /// High qualifier 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i8, highp> highp_i8vec2;
+
+ /// High qualifier 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i8, highp> highp_i8vec3;
+
+ /// High qualifier 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i8, highp> highp_i8vec4;
+
+
+ /// Low qualifier 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i16, lowp> lowp_i16vec1;
+
+ /// Low qualifier 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i16, lowp> lowp_i16vec2;
+
+ /// Low qualifier 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i16, lowp> lowp_i16vec3;
+
+ /// Low qualifier 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i16, lowp> lowp_i16vec4;
+
+
+ /// Medium qualifier 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i16, mediump> mediump_i16vec1;
+
+ /// Medium qualifier 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i16, mediump> mediump_i16vec2;
+
+ /// Medium qualifier 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i16, mediump> mediump_i16vec3;
+
+ /// Medium qualifier 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i16, mediump> mediump_i16vec4;
+
+
+ /// High qualifier 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i16, highp> highp_i16vec1;
+
+ /// High qualifier 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i16, highp> highp_i16vec2;
+
+ /// High qualifier 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i16, highp> highp_i16vec3;
+
+ /// High qualifier 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i16, highp> highp_i16vec4;
+
+
+ /// Low qualifier 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i32, lowp> lowp_i32vec1;
+
+ /// Low qualifier 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i32, lowp> lowp_i32vec2;
+
+ /// Low qualifier 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i32, lowp> lowp_i32vec3;
+
+ /// Low qualifier 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i32, lowp> lowp_i32vec4;
+
+
+ /// Medium qualifier 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i32, mediump> mediump_i32vec1;
+
+ /// Medium qualifier 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i32, mediump> mediump_i32vec2;
+
+ /// Medium qualifier 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i32, mediump> mediump_i32vec3;
+
+ /// Medium qualifier 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i32, mediump> mediump_i32vec4;
+
+
+ /// High qualifier 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i32, highp> highp_i32vec1;
+
+ /// High qualifier 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i32, highp> highp_i32vec2;
+
+ /// High qualifier 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i32, highp> highp_i32vec3;
+
+ /// High qualifier 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i32, highp> highp_i32vec4;
+
+
+ /// Low qualifier 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i64, lowp> lowp_i64vec1;
+
+ /// Low qualifier 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i64, lowp> lowp_i64vec2;
+
+ /// Low qualifier 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i64, lowp> lowp_i64vec3;
+
+ /// Low qualifier 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i64, lowp> lowp_i64vec4;
+
+
+ /// Medium qualifier 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i64, mediump> mediump_i64vec1;
+
+ /// Medium qualifier 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i64, mediump> mediump_i64vec2;
+
+ /// Medium qualifier 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i64, mediump> mediump_i64vec3;
+
+ /// Medium qualifier 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i64, mediump> mediump_i64vec4;
+
+
+ /// High qualifier 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i64, highp> highp_i64vec1;
+
+ /// High qualifier 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i64, highp> highp_i64vec2;
+
+ /// High qualifier 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i64, highp> highp_i64vec3;
+
+ /// High qualifier 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i64, highp> highp_i64vec4;
+
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// Low qualifier unsigned integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, uint, lowp> lowp_uvec1;
+
+ /// Low qualifier unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, uint, lowp> lowp_uvec2;
+
+ /// Low qualifier unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, uint, lowp> lowp_uvec3;
+
+ /// Low qualifier unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, uint, lowp> lowp_uvec4;
+
+
+ /// Medium qualifier unsigned integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, uint, mediump> mediump_uvec1;
+
+ /// Medium qualifier unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, uint, mediump> mediump_uvec2;
+
+ /// Medium qualifier unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, uint, mediump> mediump_uvec3;
+
+ /// Medium qualifier unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, uint, mediump> mediump_uvec4;
+
+
+ /// High qualifier unsigned integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, uint, highp> highp_uvec1;
+
+ /// High qualifier unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, uint, highp> highp_uvec2;
+
+ /// High qualifier unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, uint, highp> highp_uvec3;
+
+ /// High qualifier unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, uint, highp> highp_uvec4;
+
+
+ /// Low qualifier 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u8, lowp> lowp_u8vec1;
+
+ /// Low qualifier 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u8, lowp> lowp_u8vec2;
+
+ /// Low qualifier 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u8, lowp> lowp_u8vec3;
+
+ /// Low qualifier 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u8, lowp> lowp_u8vec4;
+
+
+ /// Medium qualifier 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u8, mediump> mediump_u8vec1;
+
+ /// Medium qualifier 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u8, mediump> mediump_u8vec2;
+
+ /// Medium qualifier 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u8, mediump> mediump_u8vec3;
+
+ /// Medium qualifier 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u8, mediump> mediump_u8vec4;
+
+
+ /// High qualifier 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u8, highp> highp_u8vec1;
+
+ /// High qualifier 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u8, highp> highp_u8vec2;
+
+ /// High qualifier 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u8, highp> highp_u8vec3;
+
+ /// High qualifier 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u8, highp> highp_u8vec4;
+
+
+ /// Low qualifier 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u16, lowp> lowp_u16vec1;
+
+ /// Low qualifier 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u16, lowp> lowp_u16vec2;
+
+ /// Low qualifier 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u16, lowp> lowp_u16vec3;
+
+ /// Low qualifier 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u16, lowp> lowp_u16vec4;
+
+
+ /// Medium qualifier 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u16, mediump> mediump_u16vec1;
+
+ /// Medium qualifier 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u16, mediump> mediump_u16vec2;
+
+ /// Medium qualifier 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u16, mediump> mediump_u16vec3;
+
+ /// Medium qualifier 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u16, mediump> mediump_u16vec4;
+
+
+ /// High qualifier 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u16, highp> highp_u16vec1;
+
+ /// High qualifier 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u16, highp> highp_u16vec2;
+
+ /// High qualifier 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u16, highp> highp_u16vec3;
+
+ /// High qualifier 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u16, highp> highp_u16vec4;
+
+
+ /// Low qualifier 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u32, lowp> lowp_u32vec1;
+
+ /// Low qualifier 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u32, lowp> lowp_u32vec2;
+
+ /// Low qualifier 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u32, lowp> lowp_u32vec3;
+
+ /// Low qualifier 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u32, lowp> lowp_u32vec4;
+
+
+ /// Medium qualifier 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u32, mediump> mediump_u32vec1;
+
+ /// Medium qualifier 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u32, mediump> mediump_u32vec2;
+
+ /// Medium qualifier 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u32, mediump> mediump_u32vec3;
+
+ /// Medium qualifier 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u32, mediump> mediump_u32vec4;
+
+
+ /// High qualifier 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u32, highp> highp_u32vec1;
+
+ /// High qualifier 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u32, highp> highp_u32vec2;
+
+ /// High qualifier 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u32, highp> highp_u32vec3;
+
+ /// High qualifier 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u32, highp> highp_u32vec4;
+
+
+ /// Low qualifier 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u64, lowp> lowp_u64vec1;
+
+ /// Low qualifier 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u64, lowp> lowp_u64vec2;
+
+ /// Low qualifier 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u64, lowp> lowp_u64vec3;
+
+ /// Low qualifier 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u64, lowp> lowp_u64vec4;
+
+
+ /// Medium qualifier 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u64, mediump> mediump_u64vec1;
+
+ /// Medium qualifier 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u64, mediump> mediump_u64vec2;
+
+ /// Medium qualifier 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u64, mediump> mediump_u64vec3;
+
+ /// Medium qualifier 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u64, mediump> mediump_u64vec4;
+
+
+ /// High qualifier 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u64, highp> highp_u64vec1;
+
+ /// High qualifier 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u64, highp> highp_u64vec2;
+
+ /// High qualifier 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u64, highp> highp_u64vec3;
+
+ /// High qualifier 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u64, highp> highp_u64vec4;
+
+
+ //////////////////////
+ // Float vector types
+
+ /// 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 float32_t;
+
+ /// 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 f32;
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 float64_t;
+
+ /// 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 f64;
+# endif//GLM_FORCE_SINGLE_ONLY
+
+ /// Single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, float, defaultp> fvec1;
+
+ /// Single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, float, defaultp> fvec2;
+
+ /// Single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, float, defaultp> fvec3;
+
+ /// Single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, float, defaultp> fvec4;
+
+
+ /// Single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f32, defaultp> f32vec1;
+
+ /// Single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f32, defaultp> f32vec2;
+
+ /// Single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f32, defaultp> f32vec3;
+
+ /// Single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f32, defaultp> f32vec4;
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+ /// Double-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f64, defaultp> f64vec1;
+
+ /// Double-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f64, defaultp> f64vec2;
+
+ /// Double-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f64, defaultp> f64vec3;
+
+ /// Double-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f64, defaultp> f64vec4;
+# endif//GLM_FORCE_SINGLE_ONLY
+
+
+ //////////////////////
+ // Float matrix types
+
+ /// Single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32> fmat1;
+
+ /// Single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, defaultp> fmat2;
+
+ /// Single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, defaultp> fmat3;
+
+ /// Single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, defaultp> fmat4;
+
+
+ /// Single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 fmat1x1;
+
+ /// Single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, defaultp> fmat2x2;
+
+ /// Single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, defaultp> fmat2x3;
+
+ /// Single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, defaultp> fmat2x4;
+
+ /// Single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, defaultp> fmat3x2;
+
+ /// Single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, defaultp> fmat3x3;
+
+ /// Single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, defaultp> fmat3x4;
+
+ /// Single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, defaultp> fmat4x2;
+
+ /// Single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, defaultp> fmat4x3;
+
+ /// Single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, defaultp> fmat4x4;
+
+
+ /// Single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
+ /// Single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, defaultp> f32mat2;
+
+ /// Single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, defaultp> f32mat3;
+
+ /// Single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, defaultp> f32mat4;
+
+
+ /// Single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 f32mat1x1;
+
+ /// Single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, defaultp> f32mat2x2;
+
+ /// Single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, defaultp> f32mat2x3;
+
+ /// Single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, defaultp> f32mat2x4;
+
+ /// Single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, defaultp> f32mat3x2;
+
+ /// Single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, defaultp> f32mat3x3;
+
+ /// Single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, defaultp> f32mat3x4;
+
+ /// Single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, defaultp> f32mat4x2;
+
+ /// Single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, defaultp> f32mat4x3;
+
+ /// Single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, defaultp> f32mat4x4;
+
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// Double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
+ /// Double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, defaultp> f64mat2;
+
+ /// Double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, defaultp> f64mat3;
+
+ /// Double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, defaultp> f64mat4;
+
+
+ /// Double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 f64mat1x1;
+
+ /// Double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, defaultp> f64mat2x2;
+
+ /// Double-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f64, defaultp> f64mat2x3;
+
+ /// Double-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f64, defaultp> f64mat2x4;
+
+ /// Double-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f64, defaultp> f64mat3x2;
+
+ /// Double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, defaultp> f64mat3x3;
+
+ /// Double-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f64, defaultp> f64mat3x4;
+
+ /// Double-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f64, defaultp> f64mat4x2;
+
+ /// Double-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f64, defaultp> f64mat4x3;
+
+ /// Double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, defaultp> f64mat4x4;
+
+# endif//GLM_FORCE_SINGLE_ONLY
+
+ //////////////////////////
+ // Quaternion types
+
+ /// Single-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f32, defaultp> f32quat;
+
+ /// Low single-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f32, lowp> lowp_f32quat;
+
+ /// Low double-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f64, lowp> lowp_f64quat;
+
+ /// Medium single-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f32, mediump> mediump_f32quat;
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// Medium double-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f64, mediump> mediump_f64quat;
+
+ /// High single-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f32, highp> highp_f32quat;
+
+ /// High double-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f64, highp> highp_f64quat;
+
+ /// Double-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f64, defaultp> f64quat;
+
+# endif//GLM_FORCE_SINGLE_ONLY
+
+ /// @}
+}//namespace glm
+
+#include "type_precision.inl"
diff --git a/src/include/glm/gtc/type_precision.inl b/src/include/glm/gtc/type_precision.inl
new file mode 100644
index 0000000..16f56c1
--- /dev/null
+++ b/src/include/glm/gtc/type_precision.inl
@@ -0,0 +1,6 @@
+/// @ref gtc_precision
+
+namespace glm
+{
+
+}
diff --git a/src/include/glm/gtc/type_ptr.hpp b/src/include/glm/gtc/type_ptr.hpp
new file mode 100644
index 0000000..18f2999
--- /dev/null
+++ b/src/include/glm/gtc/type_ptr.hpp
@@ -0,0 +1,230 @@
+/// @ref gtc_type_ptr
+/// @file glm/gtc/type_ptr.hpp
+///
+/// @see core (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
+/// @ingroup gtc
+///
+/// Include <glm/gtc/type_ptr.hpp> to use the features of this extension.
+///
+/// Handles the interaction between pointers and vector, matrix types.
+///
+/// This extension defines an overloaded function, glm::value_ptr. It returns
+/// a pointer to the memory layout of the object. Matrix types store their values
+/// in column-major order.
+///
+/// This is useful for uploading data to matrices or copying data to buffer objects.
+///
+/// Example:
+/// @code
+/// #include <glm/glm.hpp>
+/// #include <glm/gtc/type_ptr.hpp>
+///
+/// glm::vec3 aVector(3);
+/// glm::mat4 someMatrix(1.0);
+///
+/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
+/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
+/// @endcode
+///
+/// <glm/gtc/type_ptr.hpp> need to be included to use the features of this extension.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/quaternion.hpp"
+#include "../gtc/vec1.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+#include <cstring>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_ptr extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_type_ptr
+ /// @{
+
+ /// Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr);
+
+ /// Build a quaternion from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL qua<T, defaultp> make_quat(T const * const ptr);
+
+ /// @}
+}//namespace glm
+
+#include "type_ptr.inl"
diff --git a/src/include/glm/gtc/type_ptr.inl b/src/include/glm/gtc/type_ptr.inl
new file mode 100644
index 0000000..3c09144
--- /dev/null
+++ b/src/include/glm/gtc/type_ptr.inl
@@ -0,0 +1,386 @@
+/// @ref gtc_type_ptr
+
+#include <cstring>
+
+namespace glm
+{
+ /// @addtogroup gtc_type_ptr
+ /// @{
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, Q> const& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, Q>& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, Q> const& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, Q>& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, Q> const& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, Q>& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const * value_ptr(qua<T, Q> const& q)
+ {
+ return &(q[0]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(qua<T, Q>& q)
+ {
+ return &(q[0]);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<1, T, Q> make_vec1(vec<1, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<1, T, Q> make_vec1(vec<2, T, Q> const& v)
+ {
+ return vec<1, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<1, T, Q> make_vec1(vec<3, T, Q> const& v)
+ {
+ return vec<1, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<1, T, Q> make_vec1(vec<4, T, Q> const& v)
+ {
+ return vec<1, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<2, T, Q> make_vec2(vec<1, T, Q> const& v)
+ {
+ return vec<2, T, Q>(v.x, static_cast<T>(0));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<2, T, Q> make_vec2(vec<2, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<2, T, Q> make_vec2(vec<3, T, Q> const& v)
+ {
+ return vec<2, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<2, T, Q> make_vec2(vec<4, T, Q> const& v)
+ {
+ return vec<2, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<3, T, Q> make_vec3(vec<1, T, Q> const& v)
+ {
+ return vec<3, T, Q>(v.x, static_cast<T>(0), static_cast<T>(0));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<3, T, Q> make_vec3(vec<2, T, Q> const& v)
+ {
+ return vec<3, T, Q>(v.x, v.y, static_cast<T>(0));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<3, T, Q> make_vec3(vec<3, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<3, T, Q> make_vec3(vec<4, T, Q> const& v)
+ {
+ return vec<3, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<4, T, Q> make_vec4(vec<1, T, Q> const& v)
+ {
+ return vec<4, T, Q>(v.x, static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<4, T, Q> make_vec4(vec<2, T, Q> const& v)
+ {
+ return vec<4, T, Q>(v.x, v.y, static_cast<T>(0), static_cast<T>(1));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<4, T, Q> make_vec4(vec<3, T, Q> const& v)
+ {
+ return vec<4, T, Q>(v.x, v.y, v.z, static_cast<T>(1));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<4, T, Q> make_vec4(vec<4, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr)
+ {
+ vec<2, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr)
+ {
+ vec<3, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr)
+ {
+ vec<4, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr)
+ {
+ mat<2, 2, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr)
+ {
+ mat<2, 3, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr)
+ {
+ mat<2, 4, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr)
+ {
+ mat<3, 2, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr)
+ {
+ mat<3, 3, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr)
+ {
+ mat<3, 4, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr)
+ {
+ mat<4, 2, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr)
+ {
+ mat<4, 3, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr)
+ {
+ mat<4, 4, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr)
+ {
+ return make_mat2x2(ptr);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr)
+ {
+ return make_mat3x3(ptr);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr)
+ {
+ return make_mat4x4(ptr);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER qua<T, defaultp> make_quat(T const *const ptr)
+ {
+ qua<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(qua<T, defaultp>));
+ return Result;
+ }
+
+ /// @}
+}//namespace glm
+
diff --git a/src/include/glm/gtc/ulp.hpp b/src/include/glm/gtc/ulp.hpp
new file mode 100644
index 0000000..773fc27
--- /dev/null
+++ b/src/include/glm/gtc/ulp.hpp
@@ -0,0 +1,152 @@
+/// @ref gtc_ulp
+/// @file glm/gtc/ulp.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_ulp GLM_GTC_ulp
+/// @ingroup gtc
+///
+/// Include <glm/gtc/ulp.hpp> to use the features of this extension.
+///
+/// Allow the measurement of the accuracy of a function against a reference
+/// implementation. This extension works on floating-point data and provide results
+/// in ULP.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_vectorize.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_ulp extension included")
+#endif
+
+namespace glm
+{
+ /// Return the next ULP value(s) after the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see gtc_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType next_float(genType x);
+
+ /// Return the previous ULP value(s) before the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see gtc_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType prev_float(genType x);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see gtc_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType next_float(genType x, int ULPs);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see gtc_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType prev_float(genType x, int ULPs);
+
+ /// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
+ ///
+ /// @see gtc_ulp
+ GLM_FUNC_DECL int float_distance(float x, float y);
+
+ /// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
+ ///
+ /// @see gtc_ulp
+ GLM_FUNC_DECL int64 float_distance(double x, double y);
+
+ /// Return the next ULP value(s) after the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
+ /// Return the previous ULP value(s) before the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
+ /// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
+
+ /// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
+
+ /// @}
+}//namespace glm
+
+#include "ulp.inl"
diff --git a/src/include/glm/gtc/ulp.inl b/src/include/glm/gtc/ulp.inl
new file mode 100644
index 0000000..5fef5b2
--- /dev/null
+++ b/src/include/glm/gtc/ulp.inl
@@ -0,0 +1,173 @@
+/// @ref gtc_ulp
+
+#include "../ext/scalar_ulp.hpp"
+
+namespace glm
+{
+ template<>
+ GLM_FUNC_QUALIFIER float next_float(float x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MAX);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MAX);
+# else
+ return nextafterf(x, FLT_MAX);
+# endif
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER double next_float(double x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafter(x, std::numeric_limits<double>::max());
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, DBL_MAX);
+# else
+ return nextafter(x, DBL_MAX);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T next_float(T x, int ULPs)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input");
+ assert(ULPs >= 0);
+
+ T temp = x;
+ for (int i = 0; i < ULPs; ++i)
+ temp = next_float(temp);
+ return temp;
+ }
+
+ GLM_FUNC_QUALIFIER float prev_float(float x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MIN);
+# else
+ return nextafterf(x, FLT_MIN);
+# endif
+ }
+
+ GLM_FUNC_QUALIFIER double prev_float(double x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return _nextafter(x, DBL_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, DBL_MIN);
+# else
+ return nextafter(x, DBL_MIN);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input");
+ assert(ULPs >= 0);
+
+ T temp = x;
+ for (int i = 0; i < ULPs; ++i)
+ temp = prev_float(temp);
+ return temp;
+ }
+
+ GLM_FUNC_QUALIFIER int float_distance(float x, float y)
+ {
+ detail::float_t<float> const a(x);
+ detail::float_t<float> const b(y);
+
+ return abs(a.i - b.i);
+ }
+
+ GLM_FUNC_QUALIFIER int64 float_distance(double x, double y)
+ {
+ detail::float_t<double> const a(x);
+ detail::float_t<double> const b(y);
+
+ return abs(a.i - b.i);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
+ {
+ vec<L, int, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = float_distance(x[i], y[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
+ {
+ vec<L, int64, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = float_distance(x[i], y[i]);
+ return Result;
+ }
+}//namespace glm
+
diff --git a/src/include/glm/gtc/vec1.hpp b/src/include/glm/gtc/vec1.hpp
new file mode 100644
index 0000000..3464671
--- /dev/null
+++ b/src/include/glm/gtc/vec1.hpp
@@ -0,0 +1,30 @@
+/// @ref gtc_vec1
+/// @file glm/gtc/vec1.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_vec1 GLM_GTC_vec1
+/// @ingroup gtc
+///
+/// Include <glm/gtc/vec1.hpp> to use the features of this extension.
+///
+/// Add vec1, ivec1, uvec1 and bvec1 types.
+
+#pragma once
+
+// Dependency:
+#include "../ext/vector_bool1.hpp"
+#include "../ext/vector_bool1_precision.hpp"
+#include "../ext/vector_float1.hpp"
+#include "../ext/vector_float1_precision.hpp"
+#include "../ext/vector_double1.hpp"
+#include "../ext/vector_double1_precision.hpp"
+#include "../ext/vector_int1.hpp"
+#include "../ext/vector_int1_sized.hpp"
+#include "../ext/vector_uint1.hpp"
+#include "../ext/vector_uint1_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_vec1 extension included")
+#endif
+
diff --git a/src/include/glm/gtx/associated_min_max.hpp b/src/include/glm/gtx/associated_min_max.hpp
new file mode 100644
index 0000000..d54af4b
--- /dev/null
+++ b/src/include/glm/gtx/associated_min_max.hpp
@@ -0,0 +1,207 @@
+/// @ref gtx_associated_min_max
+/// @file glm/gtx/associated_min_max.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max
+/// @ingroup gtx
+///
+/// Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.
+///
+/// @brief Min and max functions that return associated values not the compared onces.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_associated_min_max extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_associated_min_max
+ /// @{
+
+ /// Minimum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b);
+
+ /// Minimum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<2, U, Q> associatedMin(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b);
+
+ /// Minimum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+ T x, const vec<L, U, Q>& a,
+ T y, const vec<L, U, Q>& b);
+
+ /// Minimum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b);
+
+ /// Minimum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMin(
+ T x, U a,
+ T y, U b,
+ T z, U c);
+
+ /// Minimum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+ vec<L, T, Q> const& z, vec<L, U, Q> const& c);
+
+ /// Minimum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMin(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d);
+
+ /// Minimum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+ vec<L, T, Q> const& z, vec<L, U, Q> const& c,
+ vec<L, T, Q> const& w, vec<L, U, Q> const& d);
+
+ /// Minimum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+ T x, vec<L, U, Q> const& a,
+ T y, vec<L, U, Q> const& b,
+ T z, vec<L, U, Q> const& c,
+ T w, vec<L, U, Q> const& d);
+
+ /// Minimum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b,
+ vec<L, T, Q> const& z, U c,
+ vec<L, T, Q> const& w, U d);
+
+ /// Maximum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b);
+
+ /// Maximum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<2, U, Q> associatedMax(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b);
+
+ /// Maximum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> associatedMax(
+ T x, vec<L, U, Q> const& a,
+ T y, vec<L, U, Q> const& b);
+
+ /// Maximum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b);
+
+ /// Maximum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMax(
+ T x, U a,
+ T y, U b,
+ T z, U c);
+
+ /// Maximum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+ vec<L, T, Q> const& z, vec<L, U, Q> const& c);
+
+ /// Maximum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> associatedMax(
+ T x, vec<L, U, Q> const& a,
+ T y, vec<L, U, Q> const& b,
+ T z, vec<L, U, Q> const& c);
+
+ /// Maximum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b,
+ vec<L, T, Q> const& z, U c);
+
+ /// Maximum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMax(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d);
+
+ /// Maximum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+ vec<L, T, Q> const& z, vec<L, U, Q> const& c,
+ vec<L, T, Q> const& w, vec<L, U, Q> const& d);
+
+ /// Maximum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+ T x, vec<L, U, Q> const& a,
+ T y, vec<L, U, Q> const& b,
+ T z, vec<L, U, Q> const& c,
+ T w, vec<L, U, Q> const& d);
+
+ /// Maximum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<length_t L, typename T, typename U, qualifier Q>
+ GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b,
+ vec<L, T, Q> const& z, U c,
+ vec<L, T, Q> const& w, U d);
+
+ /// @}
+} //namespace glm
+
+#include "associated_min_max.inl"
diff --git a/src/include/glm/gtx/associated_min_max.inl b/src/include/glm/gtx/associated_min_max.inl
new file mode 100644
index 0000000..83f271a
--- /dev/null
+++ b/src/include/glm/gtx/associated_min_max.inl
@@ -0,0 +1,354 @@
+/// @ref gtx_associated_min_max
+
+namespace glm{
+
+// Min comparison between 2 variables
+template<typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b)
+{
+ return x < y ? a : b;
+}
+
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMin
+(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] < y[i] ? a[i] : b[i];
+ return Result;
+}
+
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
+(
+ T x, const vec<L, U, Q>& a,
+ T y, const vec<L, U, Q>& b
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x < y ? a[i] : b[i];
+ return Result;
+}
+
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
+(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] < y[i] ? a : b;
+ return Result;
+}
+
+// Min comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMin
+(
+ T x, U a,
+ T y, U b,
+ T z, U c
+)
+{
+ U Result = x < y ? (x < z ? a : c) : (y < z ? b : c);
+ return Result;
+}
+
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
+(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+ vec<L, T, Q> const& z, vec<L, U, Q> const& c
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMin
+(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d
+)
+{
+ T Test1 = min(x, y);
+ T Test2 = min(z, w);
+ U Result1 = x < y ? a : b;
+ U Result2 = z < w ? c : d;
+ U Result = Test1 < Test2 ? Result1 : Result2;
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
+(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+ vec<L, T, Q> const& z, vec<L, U, Q> const& c,
+ vec<L, T, Q> const& w, vec<L, U, Q> const& d
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);
+ U Result1 = x[i] < y[i] ? a[i] : b[i];
+ U Result2 = z[i] < w[i] ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
+(
+ T x, vec<L, U, Q> const& a,
+ T y, vec<L, U, Q> const& b,
+ T z, vec<L, U, Q> const& c,
+ T w, vec<L, U, Q> const& d
+)
+{
+ T Test1 = min(x, y);
+ T Test2 = min(z, w);
+
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ U Result1 = x < y ? a[i] : b[i];
+ U Result2 = z < w ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin
+(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b,
+ vec<L, T, Q> const& z, U c,
+ vec<L, T, Q> const& w, U d
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);
+ U Result1 = x[i] < y[i] ? a : b;
+ U Result2 = z[i] < w[i] ? c : d;
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b)
+{
+ return x > y ? a : b;
+}
+
+// Max comparison between 2 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMax
+(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] > y[i] ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, T, Q> associatedMax
+(
+ T x, vec<L, U, Q> const& a,
+ T y, vec<L, U, Q> const& b
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x > y ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
+(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b
+)
+{
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] > y[i] ? a : b;
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax
+(
+ T x, U a,
+ T y, U b,
+ T z, U c
+)
+{
+ U Result = x > y ? (x > z ? a : c) : (y > z ? b : c);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
+(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+ vec<L, T, Q> const& z, vec<L, U, Q> const& c
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, T, Q> associatedMax
+(
+ T x, vec<L, U, Q> const& a,
+ T y, vec<L, U, Q> const& b,
+ T z, vec<L, U, Q> const& c
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
+(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b,
+ vec<L, T, Q> const& z, U c
+)
+{
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax
+(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d
+)
+{
+ T Test1 = max(x, y);
+ T Test2 = max(z, w);
+ U Result1 = x > y ? a : b;
+ U Result2 = z > w ? c : d;
+ U Result = Test1 > Test2 ? Result1 : Result2;
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
+(
+ vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+ vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+ vec<L, T, Q> const& z, vec<L, U, Q> const& c,
+ vec<L, T, Q> const& w, vec<L, U, Q> const& d
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);
+ U Result1 = x[i] > y[i] ? a[i] : b[i];
+ U Result2 = z[i] > w[i] ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
+(
+ T x, vec<L, U, Q> const& a,
+ T y, vec<L, U, Q> const& b,
+ T z, vec<L, U, Q> const& c,
+ T w, vec<L, U, Q> const& d
+)
+{
+ T Test1 = max(x, y);
+ T Test2 = max(z, w);
+
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ U Result1 = x > y ? a[i] : b[i];
+ U Result2 = z > w ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<length_t L, typename T, typename U, qualifier Q>
+GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax
+(
+ vec<L, T, Q> const& x, U a,
+ vec<L, T, Q> const& y, U b,
+ vec<L, T, Q> const& z, U c,
+ vec<L, T, Q> const& w, U d
+)
+{
+ vec<L, U, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);
+ U Result1 = x[i] > y[i] ? a : b;
+ U Result2 = z[i] > w[i] ? c : d;
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+}//namespace glm
diff --git a/src/include/glm/gtx/bit.hpp b/src/include/glm/gtx/bit.hpp
new file mode 100644
index 0000000..7171a07
--- /dev/null
+++ b/src/include/glm/gtx/bit.hpp
@@ -0,0 +1,98 @@
+/// @ref gtx_bit
+/// @file glm/gtx/bit.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_bit GLM_GTX_bit
+/// @ingroup gtx
+///
+/// Include <glm/gtx/bit.hpp> to use the features of this extension.
+///
+/// Allow to perform bit operations on integer values
+
+#pragma once
+
+// Dependencies
+#include "../gtc/bitfield.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_bit extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_bit
+ /// @{
+
+ /// @see gtx_bit
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
+
+ /// @see gtx_bit
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value);
+
+ /// Find the highest bit set to 1 in a integer variable and return its value.
+ ///
+ /// @see gtx_bit
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> highestBitValue(vec<L, T, Q> const& value);
+
+ /// Return the power of two number which value is just higher the input value.
+ /// Deprecated, use ceilPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template<typename genIUType>
+ GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
+
+ /// Return the power of two number which value is just higher the input value.
+ /// Deprecated, use ceilPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template<length_t L, typename T, qualifier Q>
+ GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& value);
+
+ /// Return the power of two number which value is just lower the input value.
+ /// Deprecated, use floorPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template<typename genIUType>
+ GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
+
+ /// Return the power of two number which value is just lower the input value.
+ /// Deprecated, use floorPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template<length_t L, typename T, qualifier Q>
+ GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& value);
+
+ /// Return the power of two number which value is the closet to the input value.
+ /// Deprecated, use roundPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template<typename genIUType>
+ GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
+
+ /// Return the power of two number which value is the closet to the input value.
+ /// Deprecated, use roundPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template<length_t L, typename T, qualifier Q>
+ GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& value);
+
+ /// @}
+} //namespace glm
+
+
+#include "bit.inl"
+
diff --git a/src/include/glm/gtx/bit.inl b/src/include/glm/gtx/bit.inl
new file mode 100644
index 0000000..ef9603c
--- /dev/null
+++ b/src/include/glm/gtx/bit.inl
@@ -0,0 +1,92 @@
+/// @ref gtx_bit
+
+namespace glm
+{
+ ///////////////////
+ // highestBitValue
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
+ {
+ genIUType tmp = Value;
+ genIUType result = genIUType(0);
+ while(tmp)
+ {
+ result = (tmp & (~tmp + 1)); // grab lowest bit
+ tmp &= ~result; // clear lowest bit
+ }
+ return result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> highestBitValue(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(highestBitValue, v);
+ }
+
+ ///////////////////
+ // lowestBitValue
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value)
+ {
+ return (Value & (~Value + 1));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> lowestBitValue(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(lowestBitValue, v);
+ }
+
+ ///////////////////
+ // powerOfTwoAbove
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
+ {
+ return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoAbove, v);
+ }
+
+ ///////////////////
+ // powerOfTwoBelow
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
+ {
+ return isPowerOfTwo(value) ? value : highestBitValue(value);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoBelow, v);
+ }
+
+ /////////////////////
+ // powerOfTwoNearest
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
+ {
+ if(isPowerOfTwo(value))
+ return value;
+
+ genType const prev = highestBitValue(value);
+ genType const next = prev << 1;
+ return (next - value) < (value - prev) ? next : prev;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoNearest, v);
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/closest_point.hpp b/src/include/glm/gtx/closest_point.hpp
new file mode 100644
index 0000000..335f7e4
--- /dev/null
+++ b/src/include/glm/gtx/closest_point.hpp
@@ -0,0 +1,49 @@
+/// @ref gtx_closest_point
+/// @file glm/gtx/closest_point.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_closest_point GLM_GTX_closest_point
+/// @ingroup gtx
+///
+/// Include <glm/gtx/closest_point.hpp> to use the features of this extension.
+///
+/// Find the point on a straight line which is the closet of a point.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_closest_point extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_closest_point
+ /// @{
+
+ /// Find the point on a straight line which is the closet of a point.
+ /// @see gtx_closest_point
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
+ vec<3, T, Q> const& point,
+ vec<3, T, Q> const& a,
+ vec<3, T, Q> const& b);
+
+ /// 2d lines work as well
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
+ vec<2, T, Q> const& point,
+ vec<2, T, Q> const& a,
+ vec<2, T, Q> const& b);
+
+ /// @}
+}// namespace glm
+
+#include "closest_point.inl"
diff --git a/src/include/glm/gtx/closest_point.inl b/src/include/glm/gtx/closest_point.inl
new file mode 100644
index 0000000..4c17506
--- /dev/null
+++ b/src/include/glm/gtx/closest_point.inl
@@ -0,0 +1,45 @@
+/// @ref gtx_closest_point
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine
+ (
+ vec<3, T, Q> const& point,
+ vec<3, T, Q> const& a,
+ vec<3, T, Q> const& b
+ )
+ {
+ T LineLength = distance(a, b);
+ vec<3, T, Q> Vector = point - a;
+ vec<3, T, Q> LineDirection = (b - a) / LineLength;
+
+ // Project Vector to LineDirection to get the distance of point from a
+ T Distance = dot(Vector, LineDirection);
+
+ if(Distance <= T(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine
+ (
+ vec<2, T, Q> const& point,
+ vec<2, T, Q> const& a,
+ vec<2, T, Q> const& b
+ )
+ {
+ T LineLength = distance(a, b);
+ vec<2, T, Q> Vector = point - a;
+ vec<2, T, Q> LineDirection = (b - a) / LineLength;
+
+ // Project Vector to LineDirection to get the distance of point from a
+ T Distance = dot(Vector, LineDirection);
+
+ if(Distance <= T(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/color_encoding.hpp b/src/include/glm/gtx/color_encoding.hpp
new file mode 100644
index 0000000..aa79dd2
--- /dev/null
+++ b/src/include/glm/gtx/color_encoding.hpp
@@ -0,0 +1,54 @@
+/// @ref gtx_color_encoding
+/// @file glm/gtx/color_encoding.hpp
+///
+/// @see core (dependence)
+/// @see gtx_color_encoding (dependence)
+///
+/// @defgroup gtx_color_encoding GLM_GTX_color_encoding
+/// @ingroup gtx
+///
+/// Include <glm/gtx/color_encoding.hpp> to use the features of this extension.
+///
+/// @brief Allow to perform bit operations on integer values
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../vec3.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTC_color_encoding extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_color_encoding
+ /// @{
+
+ /// Convert a linear sRGB color to D65 YUV.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
+
+ /// Convert a linear sRGB color to D50 YUV.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
+
+ /// Convert a D65 YUV color to linear sRGB.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
+
+ /// Convert a D65 YUV color to D50 YUV.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
+
+ /// @}
+} //namespace glm
+
+#include "color_encoding.inl"
diff --git a/src/include/glm/gtx/color_encoding.inl b/src/include/glm/gtx/color_encoding.inl
new file mode 100644
index 0000000..dc99664
--- /dev/null
+++ b/src/include/glm/gtx/color_encoding.inl
@@ -0,0 +1,45 @@
+/// @ref gtx_color_encoding
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB)
+ {
+ vec<3, T, Q> const M(0.490f, 0.17697f, 0.2f);
+ vec<3, T, Q> const N(0.31f, 0.8124f, 0.01063f);
+ vec<3, T, Q> const O(0.490f, 0.01f, 0.99f);
+
+ return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast<T>(5.650675255693055f);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB)
+ {
+ vec<3, T, Q> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f);
+ vec<3, T, Q> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f);
+ vec<3, T, Q> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f);
+
+ return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ)
+ {
+ vec<3, T, Q> const M(0.41847f, -0.091169f, 0.0009209f);
+ vec<3, T, Q> const N(-0.15866f, 0.25243f, 0.015708f);
+ vec<3, T, Q> const O(0.0009209f, -0.0025498f, 0.1786f);
+
+ return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ)
+ {
+ vec<3, T, Q> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f);
+ vec<3, T, Q> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f);
+ vec<3, T, Q> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f);
+
+ return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/color_space.hpp b/src/include/glm/gtx/color_space.hpp
new file mode 100644
index 0000000..16b06e1
--- /dev/null
+++ b/src/include/glm/gtx/color_space.hpp
@@ -0,0 +1,72 @@
+/// @ref gtx_color_space
+/// @file glm/gtx/color_space.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_color_space GLM_GTX_color_space
+/// @ingroup gtx
+///
+/// Include <glm/gtx/color_space.hpp> to use the features of this extension.
+///
+/// Related to RGB to HSV conversions and operations.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_color_space extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_color_space
+ /// @{
+
+ /// Converts a color from HSV color space to its color in RGB color space.
+ /// @see gtx_color_space
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rgbColor(
+ vec<3, T, Q> const& hsvValue);
+
+ /// Converts a color from RGB color space to its color in HSV color space.
+ /// @see gtx_color_space
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> hsvColor(
+ vec<3, T, Q> const& rgbValue);
+
+ /// Build a saturation matrix.
+ /// @see gtx_color_space
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation(
+ T const s);
+
+ /// Modify the saturation of a color.
+ /// @see gtx_color_space
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> saturation(
+ T const s,
+ vec<3, T, Q> const& color);
+
+ /// Modify the saturation of a color.
+ /// @see gtx_color_space
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> saturation(
+ T const s,
+ vec<4, T, Q> const& color);
+
+ /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
+ /// @see gtx_color_space
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T luminosity(
+ vec<3, T, Q> const& color);
+
+ /// @}
+}//namespace glm
+
+#include "color_space.inl"
diff --git a/src/include/glm/gtx/color_space.inl b/src/include/glm/gtx/color_space.inl
new file mode 100644
index 0000000..a6db50e
--- /dev/null
+++ b/src/include/glm/gtx/color_space.inl
@@ -0,0 +1,141 @@
+/// @ref gtx_color_space
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rgbColor(const vec<3, T, Q>& hsvColor)
+ {
+ vec<3, T, Q> hsv = hsvColor;
+ vec<3, T, Q> rgbColor;
+
+ if(hsv.y == static_cast<T>(0))
+ // achromatic (grey)
+ rgbColor = vec<3, T, Q>(hsv.z);
+ else
+ {
+ T sector = floor(hsv.x * (T(1) / T(60)));
+ T frac = (hsv.x * (T(1) / T(60))) - sector;
+ // factorial part of h
+ T o = hsv.z * (T(1) - hsv.y);
+ T p = hsv.z * (T(1) - hsv.y * frac);
+ T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
+
+ switch(int(sector))
+ {
+ default:
+ case 0:
+ rgbColor.r = hsv.z;
+ rgbColor.g = q;
+ rgbColor.b = o;
+ break;
+ case 1:
+ rgbColor.r = p;
+ rgbColor.g = hsv.z;
+ rgbColor.b = o;
+ break;
+ case 2:
+ rgbColor.r = o;
+ rgbColor.g = hsv.z;
+ rgbColor.b = q;
+ break;
+ case 3:
+ rgbColor.r = o;
+ rgbColor.g = p;
+ rgbColor.b = hsv.z;
+ break;
+ case 4:
+ rgbColor.r = q;
+ rgbColor.g = o;
+ rgbColor.b = hsv.z;
+ break;
+ case 5:
+ rgbColor.r = hsv.z;
+ rgbColor.g = o;
+ rgbColor.b = p;
+ break;
+ }
+ }
+
+ return rgbColor;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor)
+ {
+ vec<3, T, Q> hsv = rgbColor;
+ float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
+ float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
+ float Delta = Max - Min;
+
+ hsv.z = Max;
+
+ if(Max != static_cast<T>(0))
+ {
+ hsv.y = Delta / hsv.z;
+ T h = static_cast<T>(0);
+
+ if(rgbColor.r == Max)
+ // between yellow & magenta
+ h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
+ else if(rgbColor.g == Max)
+ // between cyan & yellow
+ h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
+ else
+ // between magenta & cyan
+ h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
+
+ if(h < T(0))
+ hsv.x = h + T(360);
+ else
+ hsv.x = h;
+ }
+ else
+ {
+ // If r = g = b = 0 then s = 0, h is undefined
+ hsv.y = static_cast<T>(0);
+ hsv.x = static_cast<T>(0);
+ }
+
+ return hsv;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> saturation(T const s)
+ {
+ vec<3, T, defaultp> rgbw = vec<3, T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
+
+ vec<3, T, defaultp> const col((T(1) - s) * rgbw);
+
+ mat<4, 4, T, defaultp> result(T(1));
+ result[0][0] = col.x + s;
+ result[0][1] = col.x;
+ result[0][2] = col.x;
+ result[1][0] = col.y;
+ result[1][1] = col.y + s;
+ result[1][2] = col.y;
+ result[2][0] = col.z;
+ result[2][1] = col.z;
+ result[2][2] = col.z + s;
+
+ return result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> saturation(const T s, const vec<3, T, Q>& color)
+ {
+ return vec<3, T, Q>(saturation(s) * vec<4, T, Q>(color, T(0)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> saturation(const T s, const vec<4, T, Q>& color)
+ {
+ return saturation(s) * color;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, Q>& color)
+ {
+ const vec<3, T, Q> tmp = vec<3, T, Q>(0.33, 0.59, 0.11);
+ return dot(color, tmp);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/color_space_YCoCg.hpp b/src/include/glm/gtx/color_space_YCoCg.hpp
new file mode 100644
index 0000000..3d2e3d4
--- /dev/null
+++ b/src/include/glm/gtx/color_space_YCoCg.hpp
@@ -0,0 +1,60 @@
+/// @ref gtx_color_space_YCoCg
+/// @file glm/gtx/color_space_YCoCg.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg
+/// @ingroup gtx
+///
+/// Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension.
+///
+/// RGB to YCoCg conversions and operations
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_color_space_YCoCg
+ /// @{
+
+ /// Convert a color from RGB color space to YCoCg color space.
+ /// @see gtx_color_space_YCoCg
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg(
+ vec<3, T, Q> const& rgbColor);
+
+ /// Convert a color from YCoCg color space to RGB color space.
+ /// @see gtx_color_space_YCoCg
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb(
+ vec<3, T, Q> const& YCoCgColor);
+
+ /// Convert a color from RGB color space to YCoCgR color space.
+ /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+ /// @see gtx_color_space_YCoCg
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR(
+ vec<3, T, Q> const& rgbColor);
+
+ /// Convert a color from YCoCgR color space to RGB color space.
+ /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+ /// @see gtx_color_space_YCoCg
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb(
+ vec<3, T, Q> const& YCoCgColor);
+
+ /// @}
+}//namespace glm
+
+#include "color_space_YCoCg.inl"
diff --git a/src/include/glm/gtx/color_space_YCoCg.inl b/src/include/glm/gtx/color_space_YCoCg.inl
new file mode 100644
index 0000000..7c410c1
--- /dev/null
+++ b/src/include/glm/gtx/color_space_YCoCg.inl
@@ -0,0 +1,107 @@
+/// @ref gtx_color_space_YCoCg
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCg
+ (
+ vec<3, T, Q> const& rgbColor
+ )
+ {
+ vec<3, T, Q> result;
+ result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4);
+ result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2);
+ result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4);
+ return result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCg2rgb
+ (
+ vec<3, T, Q> const& YCoCgColor
+ )
+ {
+ vec<3, T, Q> result;
+ result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
+ result.g = YCoCgColor.x + YCoCgColor.z;
+ result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
+ return result;
+ }
+
+ template<typename T, qualifier Q, bool isInteger>
+ class compute_YCoCgR {
+ public:
+ static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR
+ (
+ vec<3, T, Q> const& rgbColor
+ )
+ {
+ vec<3, T, Q> result;
+ result.x/*Y */ = rgbColor.g * static_cast<T>(0.5) + (rgbColor.r + rgbColor.b) * static_cast<T>(0.25);
+ result.y/*Co*/ = rgbColor.r - rgbColor.b;
+ result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) * static_cast<T>(0.5);
+ return result;
+ }
+
+ static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb
+ (
+ vec<3, T, Q> const& YCoCgRColor
+ )
+ {
+ vec<3, T, Q> result;
+ T tmp = YCoCgRColor.x - (YCoCgRColor.z * static_cast<T>(0.5));
+ result.g = YCoCgRColor.z + tmp;
+ result.b = tmp - (YCoCgRColor.y * static_cast<T>(0.5));
+ result.r = result.b + YCoCgRColor.y;
+ return result;
+ }
+ };
+
+ template<typename T, qualifier Q>
+ class compute_YCoCgR<T, Q, true> {
+ public:
+ static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR
+ (
+ vec<3, T, Q> const& rgbColor
+ )
+ {
+ vec<3, T, Q> result;
+ result.y/*Co*/ = rgbColor.r - rgbColor.b;
+ T tmp = rgbColor.b + (result.y >> 1);
+ result.z/*Cg*/ = rgbColor.g - tmp;
+ result.x/*Y */ = tmp + (result.z >> 1);
+ return result;
+ }
+
+ static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb
+ (
+ vec<3, T, Q> const& YCoCgRColor
+ )
+ {
+ vec<3, T, Q> result;
+ T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1);
+ result.g = YCoCgRColor.z + tmp;
+ result.b = tmp - (YCoCgRColor.y >> 1);
+ result.r = result.b + YCoCgRColor.y;
+ return result;
+ }
+ };
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR
+ (
+ vec<3, T, Q> const& rgbColor
+ )
+ {
+ return compute_YCoCgR<T, Q, std::numeric_limits<T>::is_integer>::rgb2YCoCgR(rgbColor);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb
+ (
+ vec<3, T, Q> const& YCoCgRColor
+ )
+ {
+ return compute_YCoCgR<T, Q, std::numeric_limits<T>::is_integer>::YCoCgR2rgb(YCoCgRColor);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/common.hpp b/src/include/glm/gtx/common.hpp
new file mode 100644
index 0000000..da40332
--- /dev/null
+++ b/src/include/glm/gtx/common.hpp
@@ -0,0 +1,76 @@
+/// @ref gtx_common
+/// @file glm/gtx/common.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_common GLM_GTX_common
+/// @ingroup gtx
+///
+/// Include <glm/gtx/common.hpp> to use the features of this extension.
+///
+/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
+
+#pragma once
+
+// Dependencies:
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../gtc/vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_common extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_common
+ /// @{
+
+ /// Returns true if x is a denormalized number
+ /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
+ /// This format is less precise but can represent values closer to zero.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
+
+ /// Similar to 'mod' but with a different rounding and integer support.
+ /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
+ ///
+ /// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);
+
+ /// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_relational
+ template <length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
+
+ /// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_vector_relational
+ template <length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
+
+ /// @}
+}//namespace glm
+
+#include "common.inl"
diff --git a/src/include/glm/gtx/common.inl b/src/include/glm/gtx/common.inl
new file mode 100644
index 0000000..a5be4d4
--- /dev/null
+++ b/src/include/glm/gtx/common.inl
@@ -0,0 +1,125 @@
+/// @ref gtx_common
+
+#include <cmath>
+#include "../gtc/epsilon.hpp"
+#include "../gtc/constants.hpp"
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q, bool isFloat = true>
+ struct compute_fmod
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
+ {
+ return detail::functor2<vec, L, T, Q>::call(std::fmod, a, b);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q>
+ struct compute_fmod<L, T, Q, false>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
+ {
+ return a % b;
+ }
+ };
+}//namespace detail
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool isdenormal(T const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+# if GLM_HAS_CXX11_STL
+ return std::fpclassify(x) == FP_SUBNORMAL;
+# else
+ return epsilonNotEqual(x, static_cast<T>(0), epsilon<T>()) && std::fabs(x) < std::numeric_limits<T>::min();
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename vec<1, T, Q>::bool_type isdenormal
+ (
+ vec<1, T, Q> const& x
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+ return typename vec<1, T, Q>::bool_type(
+ isdenormal(x.x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename vec<2, T, Q>::bool_type isdenormal
+ (
+ vec<2, T, Q> const& x
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+ return typename vec<2, T, Q>::bool_type(
+ isdenormal(x.x),
+ isdenormal(x.y));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename vec<3, T, Q>::bool_type isdenormal
+ (
+ vec<3, T, Q> const& x
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+ return typename vec<3, T, Q>::bool_type(
+ isdenormal(x.x),
+ isdenormal(x.y),
+ isdenormal(x.z));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename vec<4, T, Q>::bool_type isdenormal
+ (
+ vec<4, T, Q> const& x
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+ return typename vec<4, T, Q>::bool_type(
+ isdenormal(x.x),
+ isdenormal(x.y),
+ isdenormal(x.z),
+ isdenormal(x.w));
+ }
+
+ // fmod
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fmod(genType x, genType y)
+ {
+ return fmod(vec<1, genType>(x), y).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmod(vec<L, T, Q> const& x, T y)
+ {
+ return detail::compute_fmod<L, T, Q, std::numeric_limits<T>::is_iec559>::call(x, vec<L, T, Q>(y));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fmod(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ return detail::compute_fmod<L, T, Q, std::numeric_limits<T>::is_iec559>::call(x, y);
+ }
+
+ template <length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
+ {
+ return greaterThan(Value, Min) && lessThan(Value, Max);
+ }
+
+ template <length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
+ {
+ return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/compatibility.hpp b/src/include/glm/gtx/compatibility.hpp
new file mode 100644
index 0000000..72acd11
--- /dev/null
+++ b/src/include/glm/gtx/compatibility.hpp
@@ -0,0 +1,133 @@
+/// @ref gtx_compatibility
+/// @file glm/gtx/compatibility.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_compatibility GLM_GTX_compatibility
+/// @ingroup gtx
+///
+/// Include <glm/gtx/compatibility.hpp> to use the features of this extension.
+///
+/// Provide functions to increase the compatibility with Cg and HLSL languages
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_compatibility extension included")
+# endif
+#endif
+
+#if GLM_COMPILER & GLM_COMPILER_VC
+# include <cfloat>
+#elif GLM_COMPILER & GLM_COMPILER_GCC
+# include <cmath>
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+# undef isfinite
+# endif
+#endif//GLM_COMPILER
+
+namespace glm
+{
+ /// @addtogroup gtx_compatibility
+ /// @{
+
+ template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+
+ template<typename genType> GLM_FUNC_DECL bool isfinite(genType const& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template<typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+
+ typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
+ typedef vec<2, bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)
+ typedef vec<3, bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension)
+ typedef vec<4, bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 2, bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 3, bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 4, bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 2, bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 3, bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 4, bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 2, bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 3, bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 4, bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef vec<2, int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef vec<3, int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension)
+ typedef vec<4, int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 2, int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 3, int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 4, int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 2, int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 3, int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 4, int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 2, int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 3, int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 4, int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef float float1; //!< \brief single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef vec<2, float, highp> float2; //!< \brief single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef vec<3, float, highp> float3; //!< \brief single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+ typedef vec<4, float, highp> float4; //!< \brief single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef float float1x1; //!< \brief single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 2, float, highp> float2x2; //!< \brief single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 3, float, highp> float2x3; //!< \brief single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 4, float, highp> float2x4; //!< \brief single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 2, float, highp> float3x2; //!< \brief single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 4, float, highp> float3x4; //!< \brief single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 2, float, highp> float4x2; //!< \brief single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 3, float, highp> float4x3; //!< \brief single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 4, float, highp> float4x4; //!< \brief single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef double double1; //!< \brief double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef vec<2, double, highp> double2; //!< \brief double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef vec<3, double, highp> double3; //!< \brief double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+ typedef vec<4, double, highp> double4; //!< \brief double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef double double1x1; //!< \brief double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 2, double, highp> double2x2; //!< \brief double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 3, double, highp> double2x3; //!< \brief double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<2, 4, double, highp> double2x4; //!< \brief double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 2, double, highp> double3x2; //!< \brief double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 3, double, highp> double3x3; //!< \brief double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<3, 4, double, highp> double3x4; //!< \brief double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 2, double, highp> double4x2; //!< \brief double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 3, double, highp> double4x3; //!< \brief double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef mat<4, 4, double, highp> double4x4; //!< \brief double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ /// @}
+}//namespace glm
+
+#include "compatibility.inl"
diff --git a/src/include/glm/gtx/compatibility.inl b/src/include/glm/gtx/compatibility.inl
new file mode 100644
index 0000000..cbac88f
--- /dev/null
+++ b/src/include/glm/gtx/compatibility.inl
@@ -0,0 +1,62 @@
+#include <limits>
+
+namespace glm
+{
+ // isfinite
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool isfinite(
+ genType const& x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::isfinite(x) != 0;
+# elif GLM_COMPILER & GLM_COMPILER_VC
+ return _finite(x) != 0;
+# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID
+ return _isfinite(x) != 0;
+# else
+ if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm)
+ return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x;
+ else
+ return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x;
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite(
+ vec<1, T, Q> const& x)
+ {
+ return vec<1, bool, Q>(
+ isfinite(x.x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite(
+ vec<2, T, Q> const& x)
+ {
+ return vec<2, bool, Q>(
+ isfinite(x.x),
+ isfinite(x.y));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite(
+ vec<3, T, Q> const& x)
+ {
+ return vec<3, bool, Q>(
+ isfinite(x.x),
+ isfinite(x.y),
+ isfinite(x.z));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite(
+ vec<4, T, Q> const& x)
+ {
+ return vec<4, bool, Q>(
+ isfinite(x.x),
+ isfinite(x.y),
+ isfinite(x.z),
+ isfinite(x.w));
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/component_wise.hpp b/src/include/glm/gtx/component_wise.hpp
new file mode 100644
index 0000000..0803185
--- /dev/null
+++ b/src/include/glm/gtx/component_wise.hpp
@@ -0,0 +1,69 @@
+/// @ref gtx_component_wise
+/// @file glm/gtx/component_wise.hpp
+/// @date 2007-05-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_component_wise GLM_GTX_component_wise
+/// @ingroup gtx
+///
+/// Include <glm/gtx/component_wise.hpp> to use the features of this extension.
+///
+/// Operations between components of a type
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_component_wise extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_component_wise
+ /// @{
+
+ /// Convert an integer vector to a normalized float vector.
+ /// If the parameter value type is already a floating qualifier type, the value is passed through.
+ /// @see gtx_component_wise
+ template<typename floatType, length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v);
+
+ /// Convert a normalized float vector to an integer vector.
+ /// If the parameter value type is already a floating qualifier type, the value is passed through.
+ /// @see gtx_component_wise
+ template<length_t L, typename T, typename floatType, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> compScale(vec<L, floatType, Q> const& v);
+
+ /// Add all vector components together.
+ /// @see gtx_component_wise
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v);
+
+ /// Multiply all vector components together.
+ /// @see gtx_component_wise
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::value_type compMul(genType const& v);
+
+ /// Find the minimum value between single vector components.
+ /// @see gtx_component_wise
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::value_type compMin(genType const& v);
+
+ /// Find the maximum value between single vector components.
+ /// @see gtx_component_wise
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::value_type compMax(genType const& v);
+
+ /// @}
+}//namespace glm
+
+#include "component_wise.inl"
diff --git a/src/include/glm/gtx/component_wise.inl b/src/include/glm/gtx/component_wise.inl
new file mode 100644
index 0000000..4bafb14
--- /dev/null
+++ b/src/include/glm/gtx/component_wise.inl
@@ -0,0 +1,127 @@
+/// @ref gtx_component_wise
+
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType>
+ struct compute_compNormalize
+ {};
+
+ template<length_t L, typename T, typename floatType, qualifier Q>
+ struct compute_compNormalize<L, T, floatType, Q, true, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
+ {
+ floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
+ floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
+ return (vec<L, floatType, Q>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
+ }
+ };
+
+ template<length_t L, typename T, typename floatType, qualifier Q>
+ struct compute_compNormalize<L, T, floatType, Q, true, false>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
+ {
+ return vec<L, floatType, Q>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
+ }
+ };
+
+ template<length_t L, typename T, typename floatType, qualifier Q>
+ struct compute_compNormalize<L, T, floatType, Q, false, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
+ {
+ return v;
+ }
+ };
+
+ template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType>
+ struct compute_compScale
+ {};
+
+ template<length_t L, typename T, typename floatType, qualifier Q>
+ struct compute_compScale<L, T, floatType, Q, true, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
+ {
+ floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5);
+ vec<L, floatType, Q> const Scaled(v * Max);
+ vec<L, T, Q> const Result(Scaled - static_cast<floatType>(0.5));
+ return Result;
+ }
+ };
+
+ template<length_t L, typename T, typename floatType, qualifier Q>
+ struct compute_compScale<L, T, floatType, Q, true, false>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
+ {
+ return vec<L, T, Q>(vec<L, floatType, Q>(v) * static_cast<floatType>(std::numeric_limits<T>::max()));
+ }
+ };
+
+ template<length_t L, typename T, typename floatType, qualifier Q>
+ struct compute_compScale<L, T, floatType, Q, false, true>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
+ {
+ return v;
+ }
+ };
+}//namespace detail
+
+ template<typename floatType, length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
+
+ return detail::compute_compNormalize<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
+ }
+
+ template<typename T, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> compScale(vec<L, floatType, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
+
+ return detail::compute_compScale<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T compAdd(vec<L, T, Q> const& v)
+ {
+ T Result(0);
+ for(length_t i = 0, n = v.length(); i < n; ++i)
+ Result += v[i];
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T compMul(vec<L, T, Q> const& v)
+ {
+ T Result(1);
+ for(length_t i = 0, n = v.length(); i < n; ++i)
+ Result *= v[i];
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T compMin(vec<L, T, Q> const& v)
+ {
+ T Result(v[0]);
+ for(length_t i = 1, n = v.length(); i < n; ++i)
+ Result = min(Result, v[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T compMax(vec<L, T, Q> const& v)
+ {
+ T Result(v[0]);
+ for(length_t i = 1, n = v.length(); i < n; ++i)
+ Result = max(Result, v[i]);
+ return Result;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/dual_quaternion.hpp b/src/include/glm/gtx/dual_quaternion.hpp
new file mode 100644
index 0000000..302d8ad
--- /dev/null
+++ b/src/include/glm/gtx/dual_quaternion.hpp
@@ -0,0 +1,274 @@
+/// @ref gtx_dual_quaternion
+/// @file glm/gtx/dual_quaternion.hpp
+/// @author Maksim Vorobiev (msomeone@gmail.com)
+///
+/// @see core (dependence)
+/// @see gtc_constants (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_dual_quaternion GLM_GTX_dual_quaternion
+/// @ingroup gtx
+///
+/// Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension.
+///
+/// Defines a templated dual-quaternion type and several dual-quaternion operations.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/constants.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_dual_quaternion extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_dual_quaternion
+ /// @{
+
+ template<typename T, qualifier Q = defaultp>
+ struct tdualquat
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef qua<T, Q> part_type;
+
+ // -- Data --
+
+ qua<T, Q> real, dual;
+
+ // -- Component accesses --
+
+ typedef length_t length_type;
+ /// Return the count of components of a dual quaternion
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
+
+ GLM_FUNC_DECL part_type & operator[](length_type i);
+ GLM_FUNC_DECL part_type const& operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT;
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const& d) GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const& d);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& real);
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& orientation, vec<3, T, Q> const& translation);
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& real, qua<T, Q> const& dual);
+
+ // -- Conversion constructors --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, P> const& q);
+
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<2, 4, T, Q> const& holder_mat);
+ GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<3, 4, T, Q> const& aug_mat);
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<T, Q> const& m) GLM_DEFAULT;
+
+ template<typename U>
+ GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<U, Q> const& m);
+ template<typename U>
+ GLM_FUNC_DECL tdualquat<T, Q> & operator*=(U s);
+ template<typename U>
+ GLM_FUNC_DECL tdualquat<T, Q> & operator/=(U s);
+ };
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> operator-(tdualquat<T, Q> const& q);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> operator*(tdualquat<T, Q> const& q, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat<T, Q> const& q);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> operator*(tdualquat<T, Q> const& q, vec<4, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat<T, Q> const& q);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, T const& s);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> operator*(T const& s, tdualquat<T, Q> const& q);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> operator/(tdualquat<T, Q> const& q, T const& s);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator==(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool operator!=(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
+
+ /// Creates an identity dual quaternion.
+ ///
+ /// @see gtx_dual_quaternion
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> dual_quat_identity();
+
+ /// Returns the normalized quaternion.
+ ///
+ /// @see gtx_dual_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> normalize(tdualquat<T, Q> const& q);
+
+ /// Returns the linear interpolation of two dual quaternion.
+ ///
+ /// @see gtc_dual_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> lerp(tdualquat<T, Q> const& x, tdualquat<T, Q> const& y, T const& a);
+
+ /// Returns the q inverse.
+ ///
+ /// @see gtx_dual_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> inverse(tdualquat<T, Q> const& q);
+
+ /// Converts a quaternion to a 2 * 4 matrix.
+ ///
+ /// @see gtx_dual_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> mat2x4_cast(tdualquat<T, Q> const& x);
+
+ /// Converts a quaternion to a 3 * 4 matrix.
+ ///
+ /// @see gtx_dual_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x);
+
+ /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion.
+ ///
+ /// @see gtx_dual_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<2, 4, T, Q> const& x);
+
+ /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.
+ ///
+ /// @see gtx_dual_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x);
+
+
+ /// Dual-quaternion of low single-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, lowp> lowp_dualquat;
+
+ /// Dual-quaternion of medium single-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, mediump> mediump_dualquat;
+
+ /// Dual-quaternion of high single-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, highp> highp_dualquat;
+
+
+ /// Dual-quaternion of low single-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, lowp> lowp_fdualquat;
+
+ /// Dual-quaternion of medium single-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, mediump> mediump_fdualquat;
+
+ /// Dual-quaternion of high single-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, highp> highp_fdualquat;
+
+
+ /// Dual-quaternion of low double-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<double, lowp> lowp_ddualquat;
+
+ /// Dual-quaternion of medium double-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<double, mediump> mediump_ddualquat;
+
+ /// Dual-quaternion of high double-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<double, highp> highp_ddualquat;
+
+
+#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ /// Dual-quaternion of floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef highp_fdualquat dualquat;
+
+ /// Dual-quaternion of single-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef highp_fdualquat fdualquat;
+#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef highp_fdualquat dualquat;
+ typedef highp_fdualquat fdualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef mediump_fdualquat dualquat;
+ typedef mediump_fdualquat fdualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_fdualquat dualquat;
+ typedef lowp_fdualquat fdualquat;
+#else
+# error "GLM error: multiple default precision requested for single-precision floating-point types"
+#endif
+
+
+#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+ /// Dual-quaternion of default double-qualifier floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef highp_ddualquat ddualquat;
+#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef highp_ddualquat ddualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef mediump_ddualquat ddualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_ddualquat ddualquat;
+#else
+# error "GLM error: Multiple default precision requested for double-precision floating-point types"
+#endif
+
+ /// @}
+} //namespace glm
+
+#include "dual_quaternion.inl"
diff --git a/src/include/glm/gtx/dual_quaternion.inl b/src/include/glm/gtx/dual_quaternion.inl
new file mode 100644
index 0000000..4fc8b57
--- /dev/null
+++ b/src/include/glm/gtx/dual_quaternion.inl
@@ -0,0 +1,352 @@
+/// @ref gtx_dual_quaternion
+
+#include "../geometric.hpp"
+#include <limits>
+
+namespace glm
+{
+ // -- Component accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename tdualquat<T, Q>::part_type & tdualquat<T, Q>::operator[](typename tdualquat<T, Q>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ return (&real)[i];
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER typename tdualquat<T, Q>::part_type const& tdualquat<T, Q>::operator[](typename tdualquat<T, Q>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ return (&real)[i];
+ }
+
+ // -- Implicit basic constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat()
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS != GLM_DISABLE
+ : real(qua<T, Q>())
+ , dual(qua<T, Q>(0, 0, 0, 0))
+# endif
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tdualquat<T, Q> const& d)
+ : real(d.real)
+ , dual(d.dual)
+ {}
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tdualquat<T, P> const& d)
+ : real(d.real)
+ , dual(d.dual)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(qua<T, Q> const& r)
+ : real(r), dual(qua<T, Q>(0, 0, 0, 0))
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(qua<T, Q> const& q, vec<3, T, Q> const& p)
+ : real(q), dual(
+ T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z),
+ T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y),
+ T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x),
+ T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w))
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(qua<T, Q> const& r, qua<T, Q> const& d)
+ : real(r), dual(d)
+ {}
+
+ // -- Conversion constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tdualquat<U, P> const& q)
+ : real(q.real)
+ , dual(q.dual)
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(mat<2, 4, T, Q> const& m)
+ {
+ *this = dualquat_cast(m);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(mat<3, 4, T, Q> const& m)
+ {
+ *this = dualquat_cast(m);
+ }
+
+ // -- Unary arithmetic operators --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator=(tdualquat<T, Q> const& q)
+ {
+ this->real = q.real;
+ this->dual = q.dual;
+ return *this;
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator=(tdualquat<U, Q> const& q)
+ {
+ this->real = q.real;
+ this->dual = q.dual;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator*=(U s)
+ {
+ this->real *= static_cast<T>(s);
+ this->dual *= static_cast<T>(s);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator/=(U s)
+ {
+ this->real /= static_cast<T>(s);
+ this->dual /= static_cast<T>(s);
+ return *this;
+ }
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> operator+(tdualquat<T, Q> const& q)
+ {
+ return q;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> operator-(tdualquat<T, Q> const& q)
+ {
+ return tdualquat<T, Q>(-q.real, -q.dual);
+ }
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> operator+(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p)
+ {
+ return tdualquat<T, Q>(q.real + p.real,q.dual + p.dual);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> operator*(tdualquat<T, Q> const& p, tdualquat<T, Q> const& o)
+ {
+ return tdualquat<T, Q>(p.real * o.real,p.real * o.dual + p.dual * o.real);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tdualquat<T, Q> const& q, vec<3, T, Q> const& v)
+ {
+ vec<3, T, Q> const real_v3(q.real.x,q.real.y,q.real.z);
+ vec<3, T, Q> const dual_v3(q.dual.x,q.dual.y,q.dual.z);
+ return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat<T, Q> const& q)
+ {
+ return glm::inverse(q) * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tdualquat<T, Q> const& q, vec<4, T, Q> const& v)
+ {
+ return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat<T, Q> const& q)
+ {
+ return glm::inverse(q) * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, T const& s)
+ {
+ return tdualquat<T, Q>(q.real * s, q.dual * s);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> operator*(T const& s, tdualquat<T, Q> const& q)
+ {
+ return q * s;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> operator/(tdualquat<T, Q> const& q, T const& s)
+ {
+ return tdualquat<T, Q>(q.real / s, q.dual / s);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2)
+ {
+ return (q1.real == q2.real) && (q1.dual == q2.dual);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2)
+ {
+ return (q1.real != q2.real) || (q1.dual != q2.dual);
+ }
+
+ // -- Operations --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> dual_quat_identity()
+ {
+ return tdualquat<T, Q>(
+ qua<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)),
+ qua<T, Q>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> normalize(tdualquat<T, Q> const& q)
+ {
+ return q / length(q.real);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> lerp(tdualquat<T, Q> const& x, tdualquat<T, Q> const& y, T const& a)
+ {
+ // Dual Quaternion Linear blend aka DLB:
+ // Lerp is only defined in [0, 1]
+ assert(a >= static_cast<T>(0));
+ assert(a <= static_cast<T>(1));
+ T const k = dot(x.real,y.real) < static_cast<T>(0) ? -a : a;
+ T const one(1);
+ return tdualquat<T, Q>(x * (one - a) + y * k);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> inverse(tdualquat<T, Q> const& q)
+ {
+ const glm::qua<T, Q> real = conjugate(q.real);
+ const glm::qua<T, Q> dual = conjugate(q.dual);
+ return tdualquat<T, Q>(real, dual + (real * (-2.0f * dot(real,dual))));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat2x4_cast(tdualquat<T, Q> const& x)
+ {
+ return mat<2, 4, T, Q>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w );
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x)
+ {
+ qua<T, Q> r = x.real / length2(x.real);
+
+ qua<T, Q> const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z);
+ r *= static_cast<T>(2);
+
+ T const xy = r.x * x.real.y;
+ T const xz = r.x * x.real.z;
+ T const yz = r.y * x.real.z;
+ T const wx = r.w * x.real.x;
+ T const wy = r.w * x.real.y;
+ T const wz = r.w * x.real.z;
+
+ vec<4, T, Q> const a(
+ rr.w + rr.x - rr.y - rr.z,
+ xy - wz,
+ xz + wy,
+ -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y));
+
+ vec<4, T, Q> const b(
+ xy + wz,
+ rr.w + rr.y - rr.x - rr.z,
+ yz - wx,
+ -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x));
+
+ vec<4, T, Q> const c(
+ xz - wy,
+ yz + wx,
+ rr.w + rr.z - rr.x - rr.y,
+ -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w));
+
+ return mat<3, 4, T, Q>(a, b, c);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> dualquat_cast(mat<2, 4, T, Q> const& x)
+ {
+ return tdualquat<T, Q>(
+ qua<T, Q>( x[0].w, x[0].x, x[0].y, x[0].z ),
+ qua<T, Q>( x[1].w, x[1].x, x[1].y, x[1].z ));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x)
+ {
+ qua<T, Q> real;
+
+ T const trace = x[0].x + x[1].y + x[2].z;
+ if(trace > static_cast<T>(0))
+ {
+ T const r = sqrt(T(1) + trace);
+ T const invr = static_cast<T>(0.5) / r;
+ real.w = static_cast<T>(0.5) * r;
+ real.x = (x[2].y - x[1].z) * invr;
+ real.y = (x[0].z - x[2].x) * invr;
+ real.z = (x[1].x - x[0].y) * invr;
+ }
+ else if(x[0].x > x[1].y && x[0].x > x[2].z)
+ {
+ T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z);
+ T const invr = static_cast<T>(0.5) / r;
+ real.x = static_cast<T>(0.5)*r;
+ real.y = (x[1].x + x[0].y) * invr;
+ real.z = (x[0].z + x[2].x) * invr;
+ real.w = (x[2].y - x[1].z) * invr;
+ }
+ else if(x[1].y > x[2].z)
+ {
+ T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z);
+ T const invr = static_cast<T>(0.5) / r;
+ real.x = (x[1].x + x[0].y) * invr;
+ real.y = static_cast<T>(0.5) * r;
+ real.z = (x[2].y + x[1].z) * invr;
+ real.w = (x[0].z - x[2].x) * invr;
+ }
+ else
+ {
+ T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y);
+ T const invr = static_cast<T>(0.5) / r;
+ real.x = (x[0].z + x[2].x) * invr;
+ real.y = (x[2].y + x[1].z) * invr;
+ real.z = static_cast<T>(0.5) * r;
+ real.w = (x[1].x - x[0].y) * invr;
+ }
+
+ qua<T, Q> dual;
+ dual.x = static_cast<T>(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y);
+ dual.y = static_cast<T>(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x);
+ dual.z = static_cast<T>(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w);
+ dual.w = -static_cast<T>(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z);
+ return tdualquat<T, Q>(real, dual);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/easing.hpp b/src/include/glm/gtx/easing.hpp
new file mode 100644
index 0000000..f3d61fd
--- /dev/null
+++ b/src/include/glm/gtx/easing.hpp
@@ -0,0 +1,219 @@
+/// @ref gtx_easing
+/// @file glm/gtx/easing.hpp
+/// @author Robert Chisholm
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_easing GLM_GTX_easing
+/// @ingroup gtx
+///
+/// Include <glm/gtx/easing.hpp> to use the features of this extension.
+///
+/// Easing functions for animations and transitons
+/// All functions take a parameter x in the range [0.0,1.0]
+///
+/// Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing)
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/constants.hpp"
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_easing is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_easing extension included")
+# endif
+#endif
+
+namespace glm{
+ /// @addtogroup gtx_easing
+ /// @{
+
+ /// Modelled after the line y = x
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType linearInterpolation(genType const & a);
+
+ /// Modelled after the parabola y = x^2
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType quadraticEaseIn(genType const & a);
+
+ /// Modelled after the parabola y = -x^2 + 2x
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType quadraticEaseOut(genType const & a);
+
+ /// Modelled after the piecewise quadratic
+ /// y = (1/2)((2x)^2) ; [0, 0.5)
+ /// y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType quadraticEaseInOut(genType const & a);
+
+ /// Modelled after the cubic y = x^3
+ template <typename genType>
+ GLM_FUNC_DECL genType cubicEaseIn(genType const & a);
+
+ /// Modelled after the cubic y = (x - 1)^3 + 1
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType cubicEaseOut(genType const & a);
+
+ /// Modelled after the piecewise cubic
+ /// y = (1/2)((2x)^3) ; [0, 0.5)
+ /// y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType cubicEaseInOut(genType const & a);
+
+ /// Modelled after the quartic x^4
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType quarticEaseIn(genType const & a);
+
+ /// Modelled after the quartic y = 1 - (x - 1)^4
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType quarticEaseOut(genType const & a);
+
+ /// Modelled after the piecewise quartic
+ /// y = (1/2)((2x)^4) ; [0, 0.5)
+ /// y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType quarticEaseInOut(genType const & a);
+
+ /// Modelled after the quintic y = x^5
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType quinticEaseIn(genType const & a);
+
+ /// Modelled after the quintic y = (x - 1)^5 + 1
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType quinticEaseOut(genType const & a);
+
+ /// Modelled after the piecewise quintic
+ /// y = (1/2)((2x)^5) ; [0, 0.5)
+ /// y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType quinticEaseInOut(genType const & a);
+
+ /// Modelled after quarter-cycle of sine wave
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType sineEaseIn(genType const & a);
+
+ /// Modelled after quarter-cycle of sine wave (different phase)
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType sineEaseOut(genType const & a);
+
+ /// Modelled after half sine wave
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType sineEaseInOut(genType const & a);
+
+ /// Modelled after shifted quadrant IV of unit circle
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType circularEaseIn(genType const & a);
+
+ /// Modelled after shifted quadrant II of unit circle
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType circularEaseOut(genType const & a);
+
+ /// Modelled after the piecewise circular function
+ /// y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5)
+ /// y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType circularEaseInOut(genType const & a);
+
+ /// Modelled after the exponential function y = 2^(10(x - 1))
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType exponentialEaseIn(genType const & a);
+
+ /// Modelled after the exponential function y = -2^(-10x) + 1
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType exponentialEaseOut(genType const & a);
+
+ /// Modelled after the piecewise exponential
+ /// y = (1/2)2^(10(2x - 1)) ; [0,0.5)
+ /// y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType exponentialEaseInOut(genType const & a);
+
+ /// Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType elasticEaseIn(genType const & a);
+
+ /// Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType elasticEaseOut(genType const & a);
+
+ /// Modelled after the piecewise exponentially-damped sine wave:
+ /// y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5)
+ /// y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType elasticEaseInOut(genType const & a);
+
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType backEaseIn(genType const& a);
+
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType backEaseOut(genType const& a);
+
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType backEaseInOut(genType const& a);
+
+ /// @param a parameter
+ /// @param o Optional overshoot modifier
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType backEaseIn(genType const& a, genType const& o);
+
+ /// @param a parameter
+ /// @param o Optional overshoot modifier
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType backEaseOut(genType const& a, genType const& o);
+
+ /// @param a parameter
+ /// @param o Optional overshoot modifier
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType backEaseInOut(genType const& a, genType const& o);
+
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType bounceEaseIn(genType const& a);
+
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType bounceEaseOut(genType const& a);
+
+ /// @see gtx_easing
+ template <typename genType>
+ GLM_FUNC_DECL genType bounceEaseInOut(genType const& a);
+
+ /// @}
+}//namespace glm
+
+#include "easing.inl"
diff --git a/src/include/glm/gtx/easing.inl b/src/include/glm/gtx/easing.inl
new file mode 100644
index 0000000..9ef4171
--- /dev/null
+++ b/src/include/glm/gtx/easing.inl
@@ -0,0 +1,436 @@
+/// @ref gtx_easing
+
+#include <cmath>
+
+namespace glm{
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType linearInterpolation(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return a;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quadraticEaseIn(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return a * a;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quadraticEaseOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return -(a * (a - static_cast<genType>(2)));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quadraticEaseInOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a < static_cast<genType>(0.5))
+ {
+ return static_cast<genType>(2) * a * a;
+ }
+ else
+ {
+ return (-static_cast<genType>(2) * a * a) + (4 * a) - one<genType>();
+ }
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType cubicEaseIn(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return a * a * a;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType cubicEaseOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ genType const f = a - one<genType>();
+ return f * f * f + one<genType>();
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType cubicEaseInOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if (a < static_cast<genType>(0.5))
+ {
+ return static_cast<genType>(4) * a * a * a;
+ }
+ else
+ {
+ genType const f = ((static_cast<genType>(2) * a) - static_cast<genType>(2));
+ return static_cast<genType>(0.5) * f * f * f + one<genType>();
+ }
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quarticEaseIn(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return a * a * a * a;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quarticEaseOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ genType const f = (a - one<genType>());
+ return f * f * f * (one<genType>() - a) + one<genType>();
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quarticEaseInOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a < static_cast<genType>(0.5))
+ {
+ return static_cast<genType>(8) * a * a * a * a;
+ }
+ else
+ {
+ genType const f = (a - one<genType>());
+ return -static_cast<genType>(8) * f * f * f * f + one<genType>();
+ }
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quinticEaseIn(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return a * a * a * a * a;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quinticEaseOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ genType const f = (a - one<genType>());
+ return f * f * f * f * f + one<genType>();
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType quinticEaseInOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a < static_cast<genType>(0.5))
+ {
+ return static_cast<genType>(16) * a * a * a * a * a;
+ }
+ else
+ {
+ genType const f = ((static_cast<genType>(2) * a) - static_cast<genType>(2));
+ return static_cast<genType>(0.5) * f * f * f * f * f + one<genType>();
+ }
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sineEaseIn(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return sin((a - one<genType>()) * half_pi<genType>()) + one<genType>();
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sineEaseOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return sin(a * half_pi<genType>());
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sineEaseInOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return static_cast<genType>(0.5) * (one<genType>() - cos(a * pi<genType>()));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType circularEaseIn(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return one<genType>() - sqrt(one<genType>() - (a * a));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType circularEaseOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return sqrt((static_cast<genType>(2) - a) * a);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType circularEaseInOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a < static_cast<genType>(0.5))
+ {
+ return static_cast<genType>(0.5) * (one<genType>() - std::sqrt(one<genType>() - static_cast<genType>(4) * (a * a)));
+ }
+ else
+ {
+ return static_cast<genType>(0.5) * (std::sqrt(-((static_cast<genType>(2) * a) - static_cast<genType>(3)) * ((static_cast<genType>(2) * a) - one<genType>())) + one<genType>());
+ }
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType exponentialEaseIn(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a <= zero<genType>())
+ return a;
+ else
+ {
+ genType const Complementary = a - one<genType>();
+ genType const Two = static_cast<genType>(2);
+
+ return glm::pow(Two, Complementary * static_cast<genType>(10));
+ }
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType exponentialEaseOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a >= one<genType>())
+ return a;
+ else
+ {
+ return one<genType>() - glm::pow(static_cast<genType>(2), -static_cast<genType>(10) * a);
+ }
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType exponentialEaseInOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a < static_cast<genType>(0.5))
+ return static_cast<genType>(0.5) * glm::pow(static_cast<genType>(2), (static_cast<genType>(20) * a) - static_cast<genType>(10));
+ else
+ return -static_cast<genType>(0.5) * glm::pow(static_cast<genType>(2), (-static_cast<genType>(20) * a) + static_cast<genType>(10)) + one<genType>();
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType elasticEaseIn(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return std::sin(static_cast<genType>(13) * half_pi<genType>() * a) * glm::pow(static_cast<genType>(2), static_cast<genType>(10) * (a - one<genType>()));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType elasticEaseOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return std::sin(-static_cast<genType>(13) * half_pi<genType>() * (a + one<genType>())) * glm::pow(static_cast<genType>(2), -static_cast<genType>(10) * a) + one<genType>();
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType elasticEaseInOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a < static_cast<genType>(0.5))
+ return static_cast<genType>(0.5) * std::sin(static_cast<genType>(13) * half_pi<genType>() * (static_cast<genType>(2) * a)) * glm::pow(static_cast<genType>(2), static_cast<genType>(10) * ((static_cast<genType>(2) * a) - one<genType>()));
+ else
+ return static_cast<genType>(0.5) * (std::sin(-static_cast<genType>(13) * half_pi<genType>() * ((static_cast<genType>(2) * a - one<genType>()) + one<genType>())) * glm::pow(static_cast<genType>(2), -static_cast<genType>(10) * (static_cast<genType>(2) * a - one<genType>())) + static_cast<genType>(2));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a, genType const& o)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ genType z = ((o + one<genType>()) * a) - o;
+ return (a * a * z);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a, genType const& o)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ genType n = a - one<genType>();
+ genType z = ((o + one<genType>()) * n) + o;
+ return (n * n * z) + one<genType>();
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a, genType const& o)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ genType s = o * static_cast<genType>(1.525);
+ genType x = static_cast<genType>(0.5);
+ genType n = a / static_cast<genType>(0.5);
+
+ if (n < static_cast<genType>(1))
+ {
+ genType z = ((s + static_cast<genType>(1)) * n) - s;
+ genType m = n * n * z;
+ return x * m;
+ }
+ else
+ {
+ n -= static_cast<genType>(2);
+ genType z = ((s + static_cast<genType>(1)) * n) + s;
+ genType m = (n*n*z) + static_cast<genType>(2);
+ return x * m;
+ }
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a)
+ {
+ return backEaseIn(a, static_cast<genType>(1.70158));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a)
+ {
+ return backEaseOut(a, static_cast<genType>(1.70158));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a)
+ {
+ return backEaseInOut(a, static_cast<genType>(1.70158));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType bounceEaseOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a < static_cast<genType>(4.0 / 11.0))
+ {
+ return (static_cast<genType>(121) * a * a) / static_cast<genType>(16);
+ }
+ else if(a < static_cast<genType>(8.0 / 11.0))
+ {
+ return (static_cast<genType>(363.0 / 40.0) * a * a) - (static_cast<genType>(99.0 / 10.0) * a) + static_cast<genType>(17.0 / 5.0);
+ }
+ else if(a < static_cast<genType>(9.0 / 10.0))
+ {
+ return (static_cast<genType>(4356.0 / 361.0) * a * a) - (static_cast<genType>(35442.0 / 1805.0) * a) + static_cast<genType>(16061.0 / 1805.0);
+ }
+ else
+ {
+ return (static_cast<genType>(54.0 / 5.0) * a * a) - (static_cast<genType>(513.0 / 25.0) * a) + static_cast<genType>(268.0 / 25.0);
+ }
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType bounceEaseIn(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ return one<genType>() - bounceEaseOut(one<genType>() - a);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType bounceEaseInOut(genType const& a)
+ {
+ // Only defined in [0, 1]
+ assert(a >= zero<genType>());
+ assert(a <= one<genType>());
+
+ if(a < static_cast<genType>(0.5))
+ {
+ return static_cast<genType>(0.5) * (one<genType>() - bounceEaseOut(a * static_cast<genType>(2)));
+ }
+ else
+ {
+ return static_cast<genType>(0.5) * bounceEaseOut(a * static_cast<genType>(2) - one<genType>()) + static_cast<genType>(0.5);
+ }
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/euler_angles.hpp b/src/include/glm/gtx/euler_angles.hpp
new file mode 100644
index 0000000..88639c3
--- /dev/null
+++ b/src/include/glm/gtx/euler_angles.hpp
@@ -0,0 +1,335 @@
+/// @ref gtx_euler_angles
+/// @file glm/gtx/euler_angles.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
+/// @ingroup gtx
+///
+/// Include <glm/gtx/euler_angles.hpp> to use the features of this extension.
+///
+/// Build matrices from Euler angles.
+///
+/// Extraction of Euler angles from rotation matrix.
+/// Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_euler_angles extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_euler_angles
+ /// @{
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX(
+ T const& angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY(
+ T const& angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
+ T const& angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX(
+ T const & angleX, T const & angularVelocityX);
+
+ /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY(
+ T const & angleY, T const & angularVelocityY);
+
+ /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ(
+ T const & angleZ, T const & angularVelocityZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY(
+ T const& angleX,
+ T const& angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX(
+ T const& angleY,
+ T const& angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ(
+ T const& angleX,
+ T const& angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX(
+ T const& angle,
+ T const& angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ(
+ T const& angleY,
+ T const& angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY(
+ T const& angleZ,
+ T const& angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ(
+ T const& t1,
+ T const& t2,
+ T const& t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ(
+ T const& yaw,
+ T const& pitch,
+ T const& roll);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll(
+ T const& yaw,
+ T const& pitch,
+ T const& roll);
+
+ /// Creates a 2D 2 * 2 rotation matrix from an euler angle.
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle);
+
+ /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle);
+
+ /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles);
+
+ /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template<typename T>
+ GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (Y * X * Z) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (X * Z * X) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (X * Y * X) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (Y * X * Y) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (Y * Z * Y) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (Z * Y * Z) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (Z * X * Z) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (X * Z * Y) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (Y * Z * X) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (Z * Y * X) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// Extracts the (Z * X * Y) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// @}
+}//namespace glm
+
+#include "euler_angles.inl"
diff --git a/src/include/glm/gtx/euler_angles.inl b/src/include/glm/gtx/euler_angles.inl
new file mode 100644
index 0000000..d9f672b
--- /dev/null
+++ b/src/include/glm/gtx/euler_angles.inl
@@ -0,0 +1,899 @@
+/// @ref gtx_euler_angles
+
+#include "compatibility.hpp" // glm::atan2
+
+namespace glm
+{
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleX
+ (
+ T const& angleX
+ )
+ {
+ T cosX = glm::cos(angleX);
+ T sinX = glm::sin(angleX);
+
+ return mat<4, 4, T, defaultp>(
+ T(1), T(0), T(0), T(0),
+ T(0), cosX, sinX, T(0),
+ T(0),-sinX, cosX, T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleY
+ (
+ T const& angleY
+ )
+ {
+ T cosY = glm::cos(angleY);
+ T sinY = glm::sin(angleY);
+
+ return mat<4, 4, T, defaultp>(
+ cosY, T(0), -sinY, T(0),
+ T(0), T(1), T(0), T(0),
+ sinY, T(0), cosY, T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZ
+ (
+ T const& angleZ
+ )
+ {
+ T cosZ = glm::cos(angleZ);
+ T sinZ = glm::sin(angleZ);
+
+ return mat<4, 4, T, defaultp>(
+ cosZ, sinZ, T(0), T(0),
+ -sinZ, cosZ, T(0), T(0),
+ T(0), T(0), T(1), T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleX
+ (
+ T const & angleX,
+ T const & angularVelocityX
+ )
+ {
+ T cosX = glm::cos(angleX) * angularVelocityX;
+ T sinX = glm::sin(angleX) * angularVelocityX;
+
+ return mat<4, 4, T, defaultp>(
+ T(0), T(0), T(0), T(0),
+ T(0),-sinX, cosX, T(0),
+ T(0),-cosX,-sinX, T(0),
+ T(0), T(0), T(0), T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleY
+ (
+ T const & angleY,
+ T const & angularVelocityY
+ )
+ {
+ T cosY = glm::cos(angleY) * angularVelocityY;
+ T sinY = glm::sin(angleY) * angularVelocityY;
+
+ return mat<4, 4, T, defaultp>(
+ -sinY, T(0), -cosY, T(0),
+ T(0), T(0), T(0), T(0),
+ cosY, T(0), -sinY, T(0),
+ T(0), T(0), T(0), T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleZ
+ (
+ T const & angleZ,
+ T const & angularVelocityZ
+ )
+ {
+ T cosZ = glm::cos(angleZ) * angularVelocityZ;
+ T sinZ = glm::sin(angleZ) * angularVelocityZ;
+
+ return mat<4, 4, T, defaultp>(
+ -sinZ, cosZ, T(0), T(0),
+ -cosZ, -sinZ, T(0), T(0),
+ T(0), T(0), T(0), T(0),
+ T(0), T(0), T(0), T(0));
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXY
+ (
+ T const& angleX,
+ T const& angleY
+ )
+ {
+ T cosX = glm::cos(angleX);
+ T sinX = glm::sin(angleX);
+ T cosY = glm::cos(angleY);
+ T sinY = glm::sin(angleY);
+
+ return mat<4, 4, T, defaultp>(
+ cosY, -sinX * -sinY, cosX * -sinY, T(0),
+ T(0), cosX, sinX, T(0),
+ sinY, -sinX * cosY, cosX * cosY, T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYX
+ (
+ T const& angleY,
+ T const& angleX
+ )
+ {
+ T cosX = glm::cos(angleX);
+ T sinX = glm::sin(angleX);
+ T cosY = glm::cos(angleY);
+ T sinY = glm::sin(angleY);
+
+ return mat<4, 4, T, defaultp>(
+ cosY, 0, -sinY, T(0),
+ sinY * sinX, cosX, cosY * sinX, T(0),
+ sinY * cosX, -sinX, cosY * cosX, T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZ
+ (
+ T const& angleX,
+ T const& angleZ
+ )
+ {
+ return eulerAngleX(angleX) * eulerAngleZ(angleZ);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZX
+ (
+ T const& angleZ,
+ T const& angleX
+ )
+ {
+ return eulerAngleZ(angleZ) * eulerAngleX(angleX);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZ
+ (
+ T const& angleY,
+ T const& angleZ
+ )
+ {
+ return eulerAngleY(angleY) * eulerAngleZ(angleZ);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZY
+ (
+ T const& angleZ,
+ T const& angleY
+ )
+ {
+ return eulerAngleZ(angleZ) * eulerAngleY(angleY);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYZ
+ (
+ T const& t1,
+ T const& t2,
+ T const& t3
+ )
+ {
+ T c1 = glm::cos(-t1);
+ T c2 = glm::cos(-t2);
+ T c3 = glm::cos(-t3);
+ T s1 = glm::sin(-t1);
+ T s2 = glm::sin(-t2);
+ T s3 = glm::sin(-t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c2 * c3;
+ Result[0][1] =-c1 * s3 + s1 * s2 * c3;
+ Result[0][2] = s1 * s3 + c1 * s2 * c3;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = c2 * s3;
+ Result[1][1] = c1 * c3 + s1 * s2 * s3;
+ Result[1][2] =-s1 * c3 + c1 * s2 * s3;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] =-s2;
+ Result[2][1] = s1 * c2;
+ Result[2][2] = c1 * c2;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXZ
+ (
+ T const& yaw,
+ T const& pitch,
+ T const& roll
+ )
+ {
+ T tmp_ch = glm::cos(yaw);
+ T tmp_sh = glm::sin(yaw);
+ T tmp_cp = glm::cos(pitch);
+ T tmp_sp = glm::sin(pitch);
+ T tmp_cb = glm::cos(roll);
+ T tmp_sb = glm::sin(roll);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
+ Result[0][1] = tmp_sb * tmp_cp;
+ Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
+ Result[1][1] = tmp_cb * tmp_cp;
+ Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = tmp_sh * tmp_cp;
+ Result[2][1] = -tmp_sp;
+ Result[2][2] = tmp_ch * tmp_cp;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZX
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c2;
+ Result[0][1] = c1 * s2;
+ Result[0][2] = s1 * s2;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] =-c3 * s2;
+ Result[1][1] = c1 * c2 * c3 - s1 * s3;
+ Result[1][2] = c1 * s3 + c2 * c3 * s1;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = s2 * s3;
+ Result[2][1] =-c3 * s1 - c1 * c2 * s3;
+ Result[2][2] = c1 * c3 - c2 * s1 * s3;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYX
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c2;
+ Result[0][1] = s1 * s2;
+ Result[0][2] =-c1 * s2;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = s2 * s3;
+ Result[1][1] = c1 * c3 - c2 * s1 * s3;
+ Result[1][2] = c3 * s1 + c1 * c2 * s3;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = c3 * s2;
+ Result[2][1] =-c1 * s3 - c2 * c3 * s1;
+ Result[2][2] = c1 * c2 * c3 - s1 * s3;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXY
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c1 * c3 - c2 * s1 * s3;
+ Result[0][1] = s2* s3;
+ Result[0][2] =-c3 * s1 - c1 * c2 * s3;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = s1 * s2;
+ Result[1][1] = c2;
+ Result[1][2] = c1 * s2;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = c1 * s3 + c2 * c3 * s1;
+ Result[2][1] =-c3 * s2;
+ Result[2][2] = c1 * c2 * c3 - s1 * s3;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZY
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c1 * c2 * c3 - s1 * s3;
+ Result[0][1] = c3 * s2;
+ Result[0][2] =-c1 * s3 - c2 * c3 * s1;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] =-c1 * s2;
+ Result[1][1] = c2;
+ Result[1][2] = s1 * s2;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = c3 * s1 + c1 * c2 * s3;
+ Result[2][1] = s2 * s3;
+ Result[2][2] = c1 * c3 - c2 * s1 * s3;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYZ
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c1 * c2 * c3 - s1 * s3;
+ Result[0][1] = c1 * s3 + c2 * c3 * s1;
+ Result[0][2] =-c3 * s2;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] =-c3 * s1 - c1 * c2 * s3;
+ Result[1][1] = c1 * c3 - c2 * s1 * s3;
+ Result[1][2] = s2 * s3;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = c1 * s2;
+ Result[2][1] = s1 * s2;
+ Result[2][2] = c2;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXZ
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c1 * c3 - c2 * s1 * s3;
+ Result[0][1] = c3 * s1 + c1 * c2 * s3;
+ Result[0][2] = s2 *s3;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] =-c1 * s3 - c2 * c3 * s1;
+ Result[1][1] = c1 * c2 * c3 - s1 * s3;
+ Result[1][2] = c3 * s2;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = s1 * s2;
+ Result[2][1] =-c1 * s2;
+ Result[2][2] = c2;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZY
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c2 * c3;
+ Result[0][1] = s1 * s3 + c1 * c3 * s2;
+ Result[0][2] = c3 * s1 * s2 - c1 * s3;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] =-s2;
+ Result[1][1] = c1 * c2;
+ Result[1][2] = c2 * s1;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = c2 * s3;
+ Result[2][1] = c1 * s2 * s3 - c3 * s1;
+ Result[2][2] = c1 * c3 + s1 * s2 *s3;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZX
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c1 * c2;
+ Result[0][1] = s2;
+ Result[0][2] =-c2 * s1;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = s1 * s3 - c1 * c3 * s2;
+ Result[1][1] = c2 * c3;
+ Result[1][2] = c1 * s3 + c3 * s1 * s2;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = c3 * s1 + c1 * s2 * s3;
+ Result[2][1] =-c2 * s3;
+ Result[2][2] = c1 * c3 - s1 * s2 * s3;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYX
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c1 * c2;
+ Result[0][1] = c2 * s1;
+ Result[0][2] =-s2;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = c1 * s2 * s3 - c3 * s1;
+ Result[1][1] = c1 * c3 + s1 * s2 * s3;
+ Result[1][2] = c2 * s3;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = s1 * s3 + c1 * c3 * s2;
+ Result[2][1] = c3 * s1 * s2 - c1 * s3;
+ Result[2][2] = c2 * c3;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXY
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(t1);
+ T s1 = glm::sin(t1);
+ T c2 = glm::cos(t2);
+ T s2 = glm::sin(t2);
+ T c3 = glm::cos(t3);
+ T s3 = glm::sin(t3);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = c1 * c3 - s1 * s2 * s3;
+ Result[0][1] = c3 * s1 + c1 * s2 * s3;
+ Result[0][2] =-c2 * s3;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] =-c2 * s1;
+ Result[1][1] = c1 * c2;
+ Result[1][2] = s2;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = c1 * s3 + c3 * s1 * s2;
+ Result[2][1] = s1 * s3 - c1 * c3 * s2;
+ Result[2][2] = c2 * c3;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> yawPitchRoll
+ (
+ T const& yaw,
+ T const& pitch,
+ T const& roll
+ )
+ {
+ T tmp_ch = glm::cos(yaw);
+ T tmp_sh = glm::sin(yaw);
+ T tmp_cp = glm::cos(pitch);
+ T tmp_sp = glm::sin(pitch);
+ T tmp_cb = glm::cos(roll);
+ T tmp_sb = glm::sin(roll);
+
+ mat<4, 4, T, defaultp> Result;
+ Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
+ Result[0][1] = tmp_sb * tmp_cp;
+ Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
+ Result[1][1] = tmp_cb * tmp_cp;
+ Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = tmp_sh * tmp_cp;
+ Result[2][1] = -tmp_sp;
+ Result[2][2] = tmp_ch * tmp_cp;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> orientate2
+ (
+ T const& angle
+ )
+ {
+ T c = glm::cos(angle);
+ T s = glm::sin(angle);
+
+ mat<2, 2, T, defaultp> Result;
+ Result[0][0] = c;
+ Result[0][1] = s;
+ Result[1][0] = -s;
+ Result[1][1] = c;
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> orientate3
+ (
+ T const& angle
+ )
+ {
+ T c = glm::cos(angle);
+ T s = glm::sin(angle);
+
+ mat<3, 3, T, defaultp> Result;
+ Result[0][0] = c;
+ Result[0][1] = s;
+ Result[0][2] = 0.0f;
+ Result[1][0] = -s;
+ Result[1][1] = c;
+ Result[1][2] = 0.0f;
+ Result[2][0] = 0.0f;
+ Result[2][1] = 0.0f;
+ Result[2][2] = 1.0f;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orientate3
+ (
+ vec<3, T, Q> const& angles
+ )
+ {
+ return mat<3, 3, T, Q>(yawPitchRoll(angles.z, angles.x, angles.y));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientate4
+ (
+ vec<3, T, Q> const& angles
+ )
+ {
+ return yawPitchRoll(angles.z, angles.x, angles.y);
+ }
+
+ template<typename T>
+ GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[2][1], M[2][2]);
+ T C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]);
+ T T2 = glm::atan2<T, defaultp>(-M[2][0], C2);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]);
+ t1 = -T1;
+ t2 = -T2;
+ t3 = -T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[2][0], M[2][2]);
+ T C2 = glm::sqrt(M[0][1]*M[0][1] + M[1][1]*M[1][1]);
+ T T2 = glm::atan2<T, defaultp>(-M[2][1], C2);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(S1*M[1][2] - C1*M[1][0], C1*M[0][0] - S1*M[0][2]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[0][2], M[0][1]);
+ T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]);
+ T T2 = glm::atan2<T, defaultp>(S2, M[0][0]);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(C1*M[1][2] - S1*M[1][1], C1*M[2][2] - S1*M[2][1]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[0][1], -M[0][2]);
+ T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]);
+ T T2 = glm::atan2<T, defaultp>(S2, M[0][0]);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(-C1*M[2][1] - S1*M[2][2], C1*M[1][1] + S1*M[1][2]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[1][0], M[1][2]);
+ T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]);
+ T T2 = glm::atan2<T, defaultp>(S2, M[1][1]);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(C1*M[2][0] - S1*M[2][2], C1*M[0][0] - S1*M[0][2]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[1][2], -M[1][0]);
+ T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]);
+ T T2 = glm::atan2<T, defaultp>(S2, M[1][1]);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(-S1*M[0][0] - C1*M[0][2], S1*M[2][0] + C1*M[2][2]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[2][1], M[2][0]);
+ T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]);
+ T T2 = glm::atan2<T, defaultp>(S2, M[2][2]);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(C1*M[0][1] - S1*M[0][0], C1*M[1][1] - S1*M[1][0]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[2][0], -M[2][1]);
+ T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]);
+ T T2 = glm::atan2<T, defaultp>(S2, M[2][2]);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(-C1*M[1][0] - S1*M[1][1], C1*M[0][0] + S1*M[0][1]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[1][2], M[1][1]);
+ T C2 = glm::sqrt(M[0][0]*M[0][0] + M[2][0]*M[2][0]);
+ T T2 = glm::atan2<T, defaultp>(-M[1][0], C2);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(S1*M[0][1] - C1*M[0][2], C1*M[2][2] - S1*M[2][1]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(-M[0][2], M[0][0]);
+ T C2 = glm::sqrt(M[1][1]*M[1][1] + M[2][1]*M[2][1]);
+ T T2 = glm::atan2<T, defaultp>(M[0][1], C2);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(S1*M[1][0] + C1*M[1][2], S1*M[2][0] + C1*M[2][2]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(M[0][1], M[0][0]);
+ T C2 = glm::sqrt(M[1][2]*M[1][2] + M[2][2]*M[2][2]);
+ T T2 = glm::atan2<T, defaultp>(-M[0][2], C2);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(S1*M[2][0] - C1*M[2][1], C1*M[1][1] - S1*M[1][0]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ T T1 = glm::atan2<T, defaultp>(-M[1][0], M[1][1]);
+ T C2 = glm::sqrt(M[0][2]*M[0][2] + M[2][2]*M[2][2]);
+ T T2 = glm::atan2<T, defaultp>(M[1][2], C2);
+ T S1 = glm::sin(T1);
+ T C1 = glm::cos(T1);
+ T T3 = glm::atan2<T, defaultp>(C1*M[2][0] + S1*M[2][1], C1*M[0][0] + S1*M[0][1]);
+ t1 = T1;
+ t2 = T2;
+ t3 = T3;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/extend.hpp b/src/include/glm/gtx/extend.hpp
new file mode 100644
index 0000000..6352dda
--- /dev/null
+++ b/src/include/glm/gtx/extend.hpp
@@ -0,0 +1,42 @@
+/// @ref gtx_extend
+/// @file glm/gtx/extend.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_extend GLM_GTX_extend
+/// @ingroup gtx
+///
+/// Include <glm/gtx/extend.hpp> to use the features of this extension.
+///
+/// Extend a position from a source to a position at a defined length.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_extend extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_extend
+ /// @{
+
+ /// Extends of Length the Origin position using the (Source - Origin) direction.
+ /// @see gtx_extend
+ template<typename genType>
+ GLM_FUNC_DECL genType extend(
+ genType const& Origin,
+ genType const& Source,
+ typename genType::value_type const Length);
+
+ /// @}
+}//namespace glm
+
+#include "extend.inl"
diff --git a/src/include/glm/gtx/extend.inl b/src/include/glm/gtx/extend.inl
new file mode 100644
index 0000000..0f7c01e
--- /dev/null
+++ b/src/include/glm/gtx/extend.inl
@@ -0,0 +1,48 @@
+/// @ref gtx_extend
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType extend
+ (
+ genType const& Origin,
+ genType const& Source,
+ genType const& Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, T, Q> extend
+ (
+ vec<2, T, Q> const& Origin,
+ vec<2, T, Q> const& Source,
+ T const& Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> extend
+ (
+ vec<3, T, Q> const& Origin,
+ vec<3, T, Q> const& Source,
+ T const& Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> extend
+ (
+ vec<4, T, Q> const& Origin,
+ vec<4, T, Q> const& Source,
+ T const& Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/extended_min_max.hpp b/src/include/glm/gtx/extended_min_max.hpp
new file mode 100644
index 0000000..23e24e9
--- /dev/null
+++ b/src/include/glm/gtx/extended_min_max.hpp
@@ -0,0 +1,137 @@
+/// @ref gtx_extended_min_max
+/// @file glm/gtx/extended_min_max.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_extended_min_max GLM_GTX_extented_min_max
+/// @ingroup gtx
+///
+/// Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.
+///
+/// Min and max functions for 3 to 4 parameters.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../ext/vector_common.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_extented_min_max extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_extended_min_max
+ /// @{
+
+ /// Return the minimum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template<typename T>
+ GLM_FUNC_DECL T min(
+ T const& x,
+ T const& y,
+ T const& z);
+
+ /// Return the minimum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template<typename T, template<typename> class C>
+ GLM_FUNC_DECL C<T> min(
+ C<T> const& x,
+ typename C<T>::T const& y,
+ typename C<T>::T const& z);
+
+ /// Return the minimum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template<typename T, template<typename> class C>
+ GLM_FUNC_DECL C<T> min(
+ C<T> const& x,
+ C<T> const& y,
+ C<T> const& z);
+
+ /// Return the minimum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template<typename T>
+ GLM_FUNC_DECL T min(
+ T const& x,
+ T const& y,
+ T const& z,
+ T const& w);
+
+ /// Return the minimum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template<typename T, template<typename> class C>
+ GLM_FUNC_DECL C<T> min(
+ C<T> const& x,
+ typename C<T>::T const& y,
+ typename C<T>::T const& z,
+ typename C<T>::T const& w);
+
+ /// Return the minimum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template<typename T, template<typename> class C>
+ GLM_FUNC_DECL C<T> min(
+ C<T> const& x,
+ C<T> const& y,
+ C<T> const& z,
+ C<T> const& w);
+
+ /// Return the maximum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template<typename T>
+ GLM_FUNC_DECL T max(
+ T const& x,
+ T const& y,
+ T const& z);
+
+ /// Return the maximum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template<typename T, template<typename> class C>
+ GLM_FUNC_DECL C<T> max(
+ C<T> const& x,
+ typename C<T>::T const& y,
+ typename C<T>::T const& z);
+
+ /// Return the maximum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template<typename T, template<typename> class C>
+ GLM_FUNC_DECL C<T> max(
+ C<T> const& x,
+ C<T> const& y,
+ C<T> const& z);
+
+ /// Return the maximum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template<typename T>
+ GLM_FUNC_DECL T max(
+ T const& x,
+ T const& y,
+ T const& z,
+ T const& w);
+
+ /// Return the maximum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template<typename T, template<typename> class C>
+ GLM_FUNC_DECL C<T> max(
+ C<T> const& x,
+ typename C<T>::T const& y,
+ typename C<T>::T const& z,
+ typename C<T>::T const& w);
+
+ /// Return the maximum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template<typename T, template<typename> class C>
+ GLM_FUNC_DECL C<T> max(
+ C<T> const& x,
+ C<T> const& y,
+ C<T> const& z,
+ C<T> const& w);
+
+ /// @}
+}//namespace glm
+
+#include "extended_min_max.inl"
diff --git a/src/include/glm/gtx/extended_min_max.inl b/src/include/glm/gtx/extended_min_max.inl
new file mode 100644
index 0000000..c663b7d
--- /dev/null
+++ b/src/include/glm/gtx/extended_min_max.inl
@@ -0,0 +1,138 @@
+/// @ref gtx_extended_min_max
+
+namespace glm
+{
+ template<typename T>
+ GLM_FUNC_QUALIFIER T min(
+ T const& x,
+ T const& y,
+ T const& z)
+ {
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template<typename T, template<typename> class C>
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const& x,
+ typename C<T>::T const& y,
+ typename C<T>::T const& z
+ )
+ {
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template<typename T, template<typename> class C>
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const& x,
+ C<T> const& y,
+ C<T> const& z
+ )
+ {
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T min
+ (
+ T const& x,
+ T const& y,
+ T const& z,
+ T const& w
+ )
+ {
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template<typename T, template<typename> class C>
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const& x,
+ typename C<T>::T const& y,
+ typename C<T>::T const& z,
+ typename C<T>::T const& w
+ )
+ {
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template<typename T, template<typename> class C>
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const& x,
+ C<T> const& y,
+ C<T> const& z,
+ C<T> const& w
+ )
+ {
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T max(
+ T const& x,
+ T const& y,
+ T const& z)
+ {
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template<typename T, template<typename> class C>
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const& x,
+ typename C<T>::T const& y,
+ typename C<T>::T const& z
+ )
+ {
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template<typename T, template<typename> class C>
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const& x,
+ C<T> const& y,
+ C<T> const& z
+ )
+ {
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T max
+ (
+ T const& x,
+ T const& y,
+ T const& z,
+ T const& w
+ )
+ {
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+
+ template<typename T, template<typename> class C>
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const& x,
+ typename C<T>::T const& y,
+ typename C<T>::T const& z,
+ typename C<T>::T const& w
+ )
+ {
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+
+ template<typename T, template<typename> class C>
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const& x,
+ C<T> const& y,
+ C<T> const& z,
+ C<T> const& w
+ )
+ {
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/exterior_product.hpp b/src/include/glm/gtx/exterior_product.hpp
new file mode 100644
index 0000000..cc41fa8
--- /dev/null
+++ b/src/include/glm/gtx/exterior_product.hpp
@@ -0,0 +1,45 @@
+/// @ref gtx_exterior_product
+/// @file glm/gtx/exterior_product.hpp
+///
+/// @see core (dependence)
+/// @see gtx_exterior_product (dependence)
+///
+/// @defgroup gtx_exterior_product GLM_GTX_exterior_product
+/// @ingroup gtx
+///
+/// Include <glm/gtx/exterior_product.hpp> to use the features of this extension.
+///
+/// @brief Allow to perform bit operations on integer values
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_exterior_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_exterior_product extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_exterior_product
+ /// @{
+
+ /// Returns the cross product of x and y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="https://en.wikipedia.org/wiki/Exterior_algebra#Cross_and_triple_products">Exterior product</a>
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u);
+
+ /// @}
+} //namespace glm
+
+#include "exterior_product.inl"
diff --git a/src/include/glm/gtx/exterior_product.inl b/src/include/glm/gtx/exterior_product.inl
new file mode 100644
index 0000000..82dc4aa
--- /dev/null
+++ b/src/include/glm/gtx/exterior_product.inl
@@ -0,0 +1,26 @@
+/// @ref gtx_exterior_product
+
+#include <limits>
+
+namespace glm {
+namespace detail
+{
+ template<typename T, qualifier Q, bool Aligned>
+ struct compute_cross_vec2
+ {
+ GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
+
+ return v.x * u.y - u.x * v.y;
+ }
+ };
+}//namespace detail
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
+ {
+ return detail::compute_cross_vec2<T, Q, detail::is_aligned<Q>::value>::call(x, y);
+ }
+}//namespace glm
+
diff --git a/src/include/glm/gtx/fast_exponential.hpp b/src/include/glm/gtx/fast_exponential.hpp
new file mode 100644
index 0000000..32f8b0f
--- /dev/null
+++ b/src/include/glm/gtx/fast_exponential.hpp
@@ -0,0 +1,95 @@
+/// @ref gtx_fast_exponential
+/// @file glm/gtx/fast_exponential.hpp
+///
+/// @see core (dependence)
+/// @see gtx_half_float (dependence)
+///
+/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential
+/// @ingroup gtx
+///
+/// Include <glm/gtx/fast_exponential.hpp> to use the features of this extension.
+///
+/// Fast but less accurate implementations of exponential based functions.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_fast_exponential extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_fast_exponential
+ /// @{
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template<typename genType>
+ GLM_FUNC_DECL genType fastPow(genType x, genType y);
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template<typename genTypeT, typename genTypeU>
+ GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y);
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x);
+
+ /// Faster than the common exp function but less accurate.
+ /// @see gtx_fast_exponential
+ template<typename T>
+ GLM_FUNC_DECL T fastExp(T x);
+
+ /// Faster than the common exp function but less accurate.
+ /// @see gtx_fast_exponential
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastExp(vec<L, T, Q> const& x);
+
+ /// Faster than the common log function but less accurate.
+ /// @see gtx_fast_exponential
+ template<typename T>
+ GLM_FUNC_DECL T fastLog(T x);
+
+ /// Faster than the common exp2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastLog(vec<L, T, Q> const& x);
+
+ /// Faster than the common exp2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template<typename T>
+ GLM_FUNC_DECL T fastExp2(T x);
+
+ /// Faster than the common exp2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastExp2(vec<L, T, Q> const& x);
+
+ /// Faster than the common log2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template<typename T>
+ GLM_FUNC_DECL T fastLog2(T x);
+
+ /// Faster than the common log2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastLog2(vec<L, T, Q> const& x);
+
+ /// @}
+}//namespace glm
+
+#include "fast_exponential.inl"
diff --git a/src/include/glm/gtx/fast_exponential.inl b/src/include/glm/gtx/fast_exponential.inl
new file mode 100644
index 0000000..c2146d8
--- /dev/null
+++ b/src/include/glm/gtx/fast_exponential.inl
@@ -0,0 +1,136 @@
+/// @ref gtx_fast_exponential
+
+namespace glm
+{
+ // fastPow:
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y)
+ {
+ return exp(y * log(x));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ return exp(y * log(x));
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fastPow(T x, int y)
+ {
+ T f = static_cast<T>(1);
+ for(int i = 0; i < y; ++i)
+ f *= x;
+ return f;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, int, Q> const& y)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = x.length(); i < n; ++i)
+ Result[i] = fastPow(x[i], y[i]);
+ return Result;
+ }
+
+ // fastExp
+ // Note: This function provides accurate results only for value between -1 and 1, else avoid it.
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fastExp(T x)
+ {
+ // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
+ // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
+ T x2 = x * x;
+ T x3 = x2 * x;
+ T x4 = x3 * x;
+ T x5 = x4 * x;
+ return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
+ }
+ /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
+ GLM_FUNC_QUALIFIER float fastExp(float x)
+ {
+ const float e = 2.718281828f;
+ const float IntegerPart = floor(x);
+ const float FloatPart = x - IntegerPart;
+ float z = 1.f;
+
+ for(int i = 0; i < int(IntegerPart); ++i)
+ z *= e;
+
+ const float x2 = FloatPart * FloatPart;
+ const float x3 = x2 * FloatPart;
+ const float x4 = x3 * FloatPart;
+ const float x5 = x4 * FloatPart;
+ return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
+ }
+
+ // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
+ GLM_FUNC_QUALIFIER float fastExp(float x)
+ {
+ // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
+ // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
+ float x2 = x * x;
+ float x3 = x2 * x;
+ float x4 = x3 * x;
+ float x5 = x4 * x;
+ float x6 = x5 * x;
+ float x7 = x6 * x;
+ float x8 = x7 * x;
+ return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
+ }
+ */
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastExp(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastExp, x);
+ }
+
+ // fastLog
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fastLog(genType x)
+ {
+ return std::log(x);
+ }
+
+ /* Slower than the VC7.1 function...
+ GLM_FUNC_QUALIFIER float fastLog(float x)
+ {
+ float y1 = (x - 1.0f) / (x + 1.0f);
+ float y2 = y1 * y1;
+ return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
+ }
+ */
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastLog(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastLog, x);
+ }
+
+ //fastExp2, ln2 = 0.69314718055994530941723212145818f
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fastExp2(genType x)
+ {
+ return fastExp(0.69314718055994530941723212145818f * x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastExp2(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastExp2, x);
+ }
+
+ // fastLog2, ln2 = 0.69314718055994530941723212145818f
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fastLog2(genType x)
+ {
+ return fastLog(x) / 0.69314718055994530941723212145818f;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastLog2(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastLog2, x);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/fast_square_root.hpp b/src/include/glm/gtx/fast_square_root.hpp
new file mode 100644
index 0000000..be38ee9
--- /dev/null
+++ b/src/include/glm/gtx/fast_square_root.hpp
@@ -0,0 +1,92 @@
+/// @ref gtx_fast_square_root
+/// @file glm/gtx/fast_square_root.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
+/// @ingroup gtx
+///
+/// Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.
+///
+/// Fast but less accurate implementations of square root based functions.
+/// - Sqrt optimisation based on Newton's method,
+/// www.gamedev.net/community/forums/topic.asp?topic id=139956
+
+#pragma once
+
+// Dependency:
+#include "../common.hpp"
+#include "../exponential.hpp"
+#include "../geometric.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_fast_square_root extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_fast_square_root
+ /// @{
+
+ /// Faster than the common sqrt function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType fastSqrt(genType x);
+
+ /// Faster than the common sqrt function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x);
+
+ /// Faster than the common inversesqrt function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType fastInverseSqrt(genType x);
+
+ /// Faster than the common inversesqrt function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x);
+
+ /// Faster than the common length function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType fastLength(genType x);
+
+ /// Faster than the common length function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T fastLength(vec<L, T, Q> const& x);
+
+ /// Faster than the common distance function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType fastDistance(genType x, genType y);
+
+ /// Faster than the common distance function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Faster than the common normalize function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType fastNormalize(genType const& x);
+
+ /// @}
+}// namespace glm
+
+#include "fast_square_root.inl"
diff --git a/src/include/glm/gtx/fast_square_root.inl b/src/include/glm/gtx/fast_square_root.inl
new file mode 100644
index 0000000..200d18b
--- /dev/null
+++ b/src/include/glm/gtx/fast_square_root.inl
@@ -0,0 +1,75 @@
+/// @ref gtx_fast_square_root
+
+namespace glm
+{
+ // fastSqrt
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fastSqrt(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastSqrt' only accept floating-point input");
+
+ return genType(1) / fastInverseSqrt(x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastSqrt, x);
+ }
+
+ // fastInversesqrt
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x)
+ {
+ return detail::compute_inversesqrt<1, genType, lowp, detail::is_aligned<lowp>::value>::call(vec<1, genType, lowp>(x)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x)
+ {
+ return detail::compute_inversesqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
+ }
+
+ // fastLength
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fastLength(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastLength' only accept floating-point inputs");
+
+ return abs(x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T fastLength(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fastLength' only accept floating-point inputs");
+
+ return fastSqrt(dot(x, x));
+ }
+
+ // fastDistance
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y)
+ {
+ return fastLength(y - x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ return fastLength(y - x);
+ }
+
+ // fastNormalize
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType fastNormalize(genType x)
+ {
+ return x > genType(0) ? genType(1) : -genType(1);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastNormalize(vec<L, T, Q> const& x)
+ {
+ return x * fastInverseSqrt(dot(x, x));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/fast_trigonometry.hpp b/src/include/glm/gtx/fast_trigonometry.hpp
new file mode 100644
index 0000000..83d62df
--- /dev/null
+++ b/src/include/glm/gtx/fast_trigonometry.hpp
@@ -0,0 +1,79 @@
+/// @ref gtx_fast_trigonometry
+/// @file glm/gtx/fast_trigonometry.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry
+/// @ingroup gtx
+///
+/// Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension.
+///
+/// Fast but less accurate implementations of trigonometric functions.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/constants.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_fast_trigonometry
+ /// @{
+
+ /// Wrap an angle to [0 2pi[
+ /// From GLM_GTX_fast_trigonometry extension.
+ template<typename T>
+ GLM_FUNC_DECL T wrapAngle(T angle);
+
+ /// Faster than the common sin function but less accurate.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template<typename T>
+ GLM_FUNC_DECL T fastSin(T angle);
+
+ /// Faster than the common cos function but less accurate.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template<typename T>
+ GLM_FUNC_DECL T fastCos(T angle);
+
+ /// Faster than the common tan function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template<typename T>
+ GLM_FUNC_DECL T fastTan(T angle);
+
+ /// Faster than the common asin function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template<typename T>
+ GLM_FUNC_DECL T fastAsin(T angle);
+
+ /// Faster than the common acos function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template<typename T>
+ GLM_FUNC_DECL T fastAcos(T angle);
+
+ /// Faster than the common atan function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template<typename T>
+ GLM_FUNC_DECL T fastAtan(T y, T x);
+
+ /// Faster than the common atan function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template<typename T>
+ GLM_FUNC_DECL T fastAtan(T angle);
+
+ /// @}
+}//namespace glm
+
+#include "fast_trigonometry.inl"
diff --git a/src/include/glm/gtx/fast_trigonometry.inl b/src/include/glm/gtx/fast_trigonometry.inl
new file mode 100644
index 0000000..6bb9237
--- /dev/null
+++ b/src/include/glm/gtx/fast_trigonometry.inl
@@ -0,0 +1,142 @@
+/// @ref gtx_fast_trigonometry
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> taylorCos(vec<L, T, Q> const& x)
+ {
+ return static_cast<T>(1)
+ - (x * x) * (1.f / 2.f)
+ + ((x * x) * (x * x)) * (1.f / 24.f)
+ - (((x * x) * (x * x)) * (x * x)) * (1.f / 720.f)
+ + (((x * x) * (x * x)) * ((x * x) * (x * x))) * (1.f / 40320.f);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T cos_52s(T x)
+ {
+ T const xx(x * x);
+ return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095))));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> cos_52s(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(cos_52s, x);
+ }
+}//namespace detail
+
+ // wrapAngle
+ template<typename T>
+ GLM_FUNC_QUALIFIER T wrapAngle(T angle)
+ {
+ return abs<T>(mod<T>(angle, two_pi<T>()));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> wrapAngle(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(wrapAngle, x);
+ }
+
+ // cos
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fastCos(T x)
+ {
+ T const angle(wrapAngle<T>(x));
+
+ if(angle < half_pi<T>())
+ return detail::cos_52s(angle);
+ if(angle < pi<T>())
+ return -detail::cos_52s(pi<T>() - angle);
+ if(angle < (T(3) * half_pi<T>()))
+ return -detail::cos_52s(angle - pi<T>());
+
+ return detail::cos_52s(two_pi<T>() - angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastCos(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastCos, x);
+ }
+
+ // sin
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fastSin(T x)
+ {
+ return fastCos<T>(half_pi<T>() - x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastSin(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastSin, x);
+ }
+
+ // tan
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fastTan(T x)
+ {
+ return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastTan(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastTan, x);
+ }
+
+ // asin
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fastAsin(T x)
+ {
+ return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastAsin(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastAsin, x);
+ }
+
+ // acos
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fastAcos(T x)
+ {
+ return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2)
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastAcos(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastAcos, x);
+ }
+
+ // atan
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fastAtan(T y, T x)
+ {
+ T sgn = sign(y) * sign(x);
+ return abs(fastAtan(y / x)) * sgn;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastAtan(vec<L, T, Q> const& y, vec<L, T, Q> const& x)
+ {
+ return detail::functor2<vec, L, T, Q>::call(fastAtan, y, x);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T fastAtan(T x)
+ {
+ return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> fastAtan(vec<L, T, Q> const& x)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(fastAtan, x);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/float_notmalize.inl b/src/include/glm/gtx/float_notmalize.inl
new file mode 100644
index 0000000..bca18aa
--- /dev/null
+++ b/src/include/glm/gtx/float_notmalize.inl
@@ -0,0 +1,13 @@
+/// @ref gtx_float_normalize
+
+#include <limits>
+
+namespace glm
+{
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v)
+ {
+ return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max());
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/functions.hpp b/src/include/glm/gtx/functions.hpp
new file mode 100644
index 0000000..cdf7fa1
--- /dev/null
+++ b/src/include/glm/gtx/functions.hpp
@@ -0,0 +1,56 @@
+/// @ref gtx_functions
+/// @file glm/gtx/functions.hpp
+///
+/// @see core (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_functions GLM_GTX_functions
+/// @ingroup gtx
+///
+/// Include <glm/gtx/functions.hpp> to use the features of this extension.
+///
+/// List of useful common functions.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/type_vec2.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_functions is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_functions extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_functions
+ /// @{
+
+ /// 1D gauss function
+ ///
+ /// @see gtc_epsilon
+ template<typename T>
+ GLM_FUNC_DECL T gauss(
+ T x,
+ T ExpectedValue,
+ T StandardDeviation);
+
+ /// 2D gauss function
+ ///
+ /// @see gtc_epsilon
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T gauss(
+ vec<2, T, Q> const& Coord,
+ vec<2, T, Q> const& ExpectedValue,
+ vec<2, T, Q> const& StandardDeviation);
+
+ /// @}
+}//namespace glm
+
+#include "functions.inl"
+
diff --git a/src/include/glm/gtx/functions.inl b/src/include/glm/gtx/functions.inl
new file mode 100644
index 0000000..1c357c0
--- /dev/null
+++ b/src/include/glm/gtx/functions.inl
@@ -0,0 +1,30 @@
+/// @ref gtx_functions
+
+#include "../exponential.hpp"
+
+namespace glm
+{
+ template<typename T>
+ GLM_FUNC_QUALIFIER T gauss
+ (
+ T x,
+ T ExpectedValue,
+ T StandardDeviation
+ )
+ {
+ return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast<T>(6.28318530717958647692528676655900576)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T gauss
+ (
+ vec<2, T, Q> const& Coord,
+ vec<2, T, Q> const& ExpectedValue,
+ vec<2, T, Q> const& StandardDeviation
+ )
+ {
+ vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation);
+ return exp(-(Squared.x + Squared.y));
+ }
+}//namespace glm
+
diff --git a/src/include/glm/gtx/gradient_paint.hpp b/src/include/glm/gtx/gradient_paint.hpp
new file mode 100644
index 0000000..b1eda03
--- /dev/null
+++ b/src/include/glm/gtx/gradient_paint.hpp
@@ -0,0 +1,53 @@
+/// @ref gtx_gradient_paint
+/// @file glm/gtx/gradient_paint.hpp
+///
+/// @see core (dependence)
+/// @see gtx_optimum_pow (dependence)
+///
+/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
+/// @ingroup gtx
+///
+/// Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.
+///
+/// Functions that return the color of procedural gradient for specific coordinates.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/optimum_pow.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_gradient_paint extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_gradient_paint
+ /// @{
+
+ /// Return a color from a radial gradient.
+ /// @see - gtx_gradient_paint
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T radialGradient(
+ vec<2, T, Q> const& Center,
+ T const& Radius,
+ vec<2, T, Q> const& Focal,
+ vec<2, T, Q> const& Position);
+
+ /// Return a color from a linear gradient.
+ /// @see - gtx_gradient_paint
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T linearGradient(
+ vec<2, T, Q> const& Point0,
+ vec<2, T, Q> const& Point1,
+ vec<2, T, Q> const& Position);
+
+ /// @}
+}// namespace glm
+
+#include "gradient_paint.inl"
diff --git a/src/include/glm/gtx/gradient_paint.inl b/src/include/glm/gtx/gradient_paint.inl
new file mode 100644
index 0000000..ef9292b
--- /dev/null
+++ b/src/include/glm/gtx/gradient_paint.inl
@@ -0,0 +1,36 @@
+/// @ref gtx_gradient_paint
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T radialGradient
+ (
+ vec<2, T, Q> const& Center,
+ T const& Radius,
+ vec<2, T, Q> const& Focal,
+ vec<2, T, Q> const& Position
+ )
+ {
+ vec<2, T, Q> F = Focal - Center;
+ vec<2, T, Q> D = Position - Focal;
+ T Radius2 = pow2(Radius);
+ T Fx2 = pow2(F.x);
+ T Fy2 = pow2(F.y);
+
+ T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
+ T Denominator = Radius2 - (Fx2 + Fy2);
+ return Numerator / Denominator;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T linearGradient
+ (
+ vec<2, T, Q> const& Point0,
+ vec<2, T, Q> const& Point1,
+ vec<2, T, Q> const& Position
+ )
+ {
+ vec<2, T, Q> Dist = Point1 - Point0;
+ return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/handed_coordinate_space.hpp b/src/include/glm/gtx/handed_coordinate_space.hpp
new file mode 100644
index 0000000..22cd7a1
--- /dev/null
+++ b/src/include/glm/gtx/handed_coordinate_space.hpp
@@ -0,0 +1,50 @@
+/// @ref gtx_handed_coordinate_space
+/// @file glm/gtx/handed_coordinate_space.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
+/// @ingroup gtx
+///
+/// Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
+///
+/// To know if a set of three basis vectors defines a right or left-handed coordinate system.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_handed_coordinate_space
+ /// @{
+
+ //! Return if a trihedron right handed or not.
+ //! From GLM_GTX_handed_coordinate_space extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool rightHanded(
+ vec<3, T, Q> const& tangent,
+ vec<3, T, Q> const& binormal,
+ vec<3, T, Q> const& normal);
+
+ //! Return if a trihedron left handed or not.
+ //! From GLM_GTX_handed_coordinate_space extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool leftHanded(
+ vec<3, T, Q> const& tangent,
+ vec<3, T, Q> const& binormal,
+ vec<3, T, Q> const& normal);
+
+ /// @}
+}// namespace glm
+
+#include "handed_coordinate_space.inl"
diff --git a/src/include/glm/gtx/handed_coordinate_space.inl b/src/include/glm/gtx/handed_coordinate_space.inl
new file mode 100644
index 0000000..7a2c7ac
--- /dev/null
+++ b/src/include/glm/gtx/handed_coordinate_space.inl
@@ -0,0 +1,26 @@
+/// @ref gtx_handed_coordinate_space
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool rightHanded
+ (
+ vec<3, T, Q> const& tangent,
+ vec<3, T, Q> const& binormal,
+ vec<3, T, Q> const& normal
+ )
+ {
+ return dot(cross(normal, tangent), binormal) > T(0);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool leftHanded
+ (
+ vec<3, T, Q> const& tangent,
+ vec<3, T, Q> const& binormal,
+ vec<3, T, Q> const& normal
+ )
+ {
+ return dot(cross(normal, tangent), binormal) < T(0);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/hash.hpp b/src/include/glm/gtx/hash.hpp
new file mode 100644
index 0000000..bf2b1af
--- /dev/null
+++ b/src/include/glm/gtx/hash.hpp
@@ -0,0 +1,142 @@
+/// @ref gtx_hash
+/// @file glm/gtx/hash.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_hash GLM_GTX_hash
+/// @ingroup gtx
+///
+/// Include <glm/gtx/hash.hpp> to use the features of this extension.
+///
+/// Add std::hash support for glm types
+
+#pragma once
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_hash extension included")
+# endif
+#endif
+
+#include <functional>
+
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../gtc/vec1.hpp"
+
+#include "../gtc/quaternion.hpp"
+#include "../gtx/dual_quaternion.hpp"
+
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+#if !GLM_HAS_CXX11_STL
+# error "GLM_GTX_hash requires C++11 standard library support"
+#endif
+
+namespace std
+{
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::vec<1, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::vec<2, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::vec<3, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::vec<4, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::qua<T,Q>>
+ {
+ GLM_FUNC_DECL size_t operator()(glm::qua<T, Q> const& q) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::tdualquat<T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,Q> const& q) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::mat<2, 2, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,Q> const& m) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::mat<2, 3, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,Q> const& m) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::mat<2, 4, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,Q> const& m) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::mat<3, 2, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,Q> const& m) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::mat<3, 3, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,Q> const& m) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::mat<3, 4, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,Q> const& m) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::mat<4, 2, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,Q> const& m) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::mat<4, 3, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,Q> const& m) const;
+ };
+
+ template<typename T, glm::qualifier Q>
+ struct hash<glm::mat<4, 4, T,Q> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,Q> const& m) const;
+ };
+} // namespace std
+
+#include "hash.inl"
diff --git a/src/include/glm/gtx/hash.inl b/src/include/glm/gtx/hash.inl
new file mode 100644
index 0000000..caad49a
--- /dev/null
+++ b/src/include/glm/gtx/hash.inl
@@ -0,0 +1,184 @@
+/// @ref gtx_hash
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_hash GLM_GTX_hash
+/// @ingroup gtx
+///
+/// @brief Add std::hash support for glm types
+///
+/// <glm/gtx/hash.inl> need to be included to use the features of this extension.
+
+namespace glm {
+namespace detail
+{
+ GLM_INLINE void hash_combine(size_t &seed, size_t hash)
+ {
+ hash += 0x9e3779b9 + (seed << 6) + (seed >> 2);
+ seed ^= hash;
+ }
+}}
+
+namespace std
+{
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::vec<1, T, Q>>::operator()(glm::vec<1, T, Q> const& v) const
+ {
+ hash<T> hasher;
+ return hasher(v.x);
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::vec<2, T, Q>>::operator()(glm::vec<2, T, Q> const& v) const
+ {
+ size_t seed = 0;
+ hash<T> hasher;
+ glm::detail::hash_combine(seed, hasher(v.x));
+ glm::detail::hash_combine(seed, hasher(v.y));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::vec<3, T, Q>>::operator()(glm::vec<3, T, Q> const& v) const
+ {
+ size_t seed = 0;
+ hash<T> hasher;
+ glm::detail::hash_combine(seed, hasher(v.x));
+ glm::detail::hash_combine(seed, hasher(v.y));
+ glm::detail::hash_combine(seed, hasher(v.z));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::vec<4, T, Q>>::operator()(glm::vec<4, T, Q> const& v) const
+ {
+ size_t seed = 0;
+ hash<T> hasher;
+ glm::detail::hash_combine(seed, hasher(v.x));
+ glm::detail::hash_combine(seed, hasher(v.y));
+ glm::detail::hash_combine(seed, hasher(v.z));
+ glm::detail::hash_combine(seed, hasher(v.w));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::qua<T, Q>>::operator()(glm::qua<T,Q> const& q) const
+ {
+ size_t seed = 0;
+ hash<T> hasher;
+ glm::detail::hash_combine(seed, hasher(q.x));
+ glm::detail::hash_combine(seed, hasher(q.y));
+ glm::detail::hash_combine(seed, hasher(q.z));
+ glm::detail::hash_combine(seed, hasher(q.w));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tdualquat<T, Q>>::operator()(glm::tdualquat<T, Q> const& q) const
+ {
+ size_t seed = 0;
+ hash<glm::qua<T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(q.real));
+ glm::detail::hash_combine(seed, hasher(q.dual));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::mat<2, 2, T, Q>>::operator()(glm::mat<2, 2, T, Q> const& m) const
+ {
+ size_t seed = 0;
+ hash<glm::vec<2, T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::mat<2, 3, T, Q>>::operator()(glm::mat<2, 3, T, Q> const& m) const
+ {
+ size_t seed = 0;
+ hash<glm::vec<3, T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::mat<2, 4, T, Q>>::operator()(glm::mat<2, 4, T, Q> const& m) const
+ {
+ size_t seed = 0;
+ hash<glm::vec<4, T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::mat<3, 2, T, Q>>::operator()(glm::mat<3, 2, T, Q> const& m) const
+ {
+ size_t seed = 0;
+ hash<glm::vec<2, T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::mat<3, 3, T, Q>>::operator()(glm::mat<3, 3, T, Q> const& m) const
+ {
+ size_t seed = 0;
+ hash<glm::vec<3, T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::mat<3, 4, T, Q>>::operator()(glm::mat<3, 4, T, Q> const& m) const
+ {
+ size_t seed = 0;
+ hash<glm::vec<4, T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::mat<4, 2, T,Q>>::operator()(glm::mat<4, 2, T,Q> const& m) const
+ {
+ size_t seed = 0;
+ hash<glm::vec<2, T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ glm::detail::hash_combine(seed, hasher(m[3]));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::mat<4, 3, T,Q>>::operator()(glm::mat<4, 3, T,Q> const& m) const
+ {
+ size_t seed = 0;
+ hash<glm::vec<3, T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ glm::detail::hash_combine(seed, hasher(m[3]));
+ return seed;
+ }
+
+ template<typename T, glm::qualifier Q>
+ GLM_FUNC_QUALIFIER size_t hash<glm::mat<4, 4, T,Q>>::operator()(glm::mat<4, 4, T, Q> const& m) const
+ {
+ size_t seed = 0;
+ hash<glm::vec<4, T, Q>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ glm::detail::hash_combine(seed, hasher(m[3]));
+ return seed;
+ }
+}
diff --git a/src/include/glm/gtx/integer.hpp b/src/include/glm/gtx/integer.hpp
new file mode 100644
index 0000000..2833873
--- /dev/null
+++ b/src/include/glm/gtx/integer.hpp
@@ -0,0 +1,76 @@
+/// @ref gtx_integer
+/// @file glm/gtx/integer.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_integer GLM_GTX_integer
+/// @ingroup gtx
+///
+/// Include <glm/gtx/integer.hpp> to use the features of this extension.
+///
+/// Add support for integer for core functions
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/integer.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_integer extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_integer
+ /// @{
+
+ //! Returns x raised to the y power.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL int pow(int x, uint y);
+
+ //! Returns the positive square root of x.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL int sqrt(int x);
+
+ //! Returns the floor log2 of x.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL unsigned int floor_log2(unsigned int x);
+
+ //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL int mod(int x, int y);
+
+ //! Return the factorial value of a number (!12 max, integer only)
+ //! From GLM_GTX_integer extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType factorial(genType const& x);
+
+ //! 32bit signed integer.
+ //! From GLM_GTX_integer extension.
+ typedef signed int sint;
+
+ //! Returns x raised to the y power.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL uint pow(uint x, uint y);
+
+ //! Returns the positive square root of x.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL uint sqrt(uint x);
+
+ //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL uint mod(uint x, uint y);
+
+ //! Returns the number of leading zeros.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL uint nlz(uint x);
+
+ /// @}
+}//namespace glm
+
+#include "integer.inl"
diff --git a/src/include/glm/gtx/integer.inl b/src/include/glm/gtx/integer.inl
new file mode 100644
index 0000000..8f40b83
--- /dev/null
+++ b/src/include/glm/gtx/integer.inl
@@ -0,0 +1,185 @@
+/// @ref gtx_integer
+
+namespace glm
+{
+ // pow
+ GLM_FUNC_QUALIFIER int pow(int x, uint y)
+ {
+ if(y == 0)
+ return x >= 0 ? 1 : -1;
+
+ int result = x;
+ for(uint i = 1; i < y; ++i)
+ result *= x;
+ return result;
+ }
+
+ // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387
+ GLM_FUNC_QUALIFIER int sqrt(int x)
+ {
+ if(x <= 1) return x;
+
+ int NextTrial = x >> 1;
+ int CurrentAnswer;
+
+ do
+ {
+ CurrentAnswer = NextTrial;
+ NextTrial = (NextTrial + x / NextTrial) >> 1;
+ } while(NextTrial < CurrentAnswer);
+
+ return CurrentAnswer;
+ }
+
+// Henry Gordon Dietz: http://aggregate.org/MAGIC/
+namespace detail
+{
+ GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x)
+ {
+ /* 32-bit recursive reduction using SWAR...
+ but first step is mapping 2-bit values
+ into sum of 2 1-bit values in sneaky way
+ */
+ x -= ((x >> 1) & 0x55555555);
+ x = (((x >> 2) & 0x33333333) + (x & 0x33333333));
+ x = (((x >> 4) + x) & 0x0f0f0f0f);
+ x += (x >> 8);
+ x += (x >> 16);
+ return(x & 0x0000003f);
+ }
+}//namespace detail
+
+ // Henry Gordon Dietz: http://aggregate.org/MAGIC/
+/*
+ GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x)
+ {
+ x |= (x >> 1);
+ x |= (x >> 2);
+ x |= (x >> 4);
+ x |= (x >> 8);
+ x |= (x >> 16);
+
+ return _detail::ones32(x) >> 1;
+ }
+*/
+ // mod
+ GLM_FUNC_QUALIFIER int mod(int x, int y)
+ {
+ return ((x % y) + y) % y;
+ }
+
+ // factorial (!12 max, integer only)
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType factorial(genType const& x)
+ {
+ genType Temp = x;
+ genType Result;
+ for(Result = 1; Temp > 1; --Temp)
+ Result *= Temp;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, T, Q> factorial(
+ vec<2, T, Q> const& x)
+ {
+ return vec<2, T, Q>(
+ factorial(x.x),
+ factorial(x.y));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> factorial(
+ vec<3, T, Q> const& x)
+ {
+ return vec<3, T, Q>(
+ factorial(x.x),
+ factorial(x.y),
+ factorial(x.z));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> factorial(
+ vec<4, T, Q> const& x)
+ {
+ return vec<4, T, Q>(
+ factorial(x.x),
+ factorial(x.y),
+ factorial(x.z),
+ factorial(x.w));
+ }
+
+ GLM_FUNC_QUALIFIER uint pow(uint x, uint y)
+ {
+ if (y == 0)
+ return 1u;
+
+ uint result = x;
+ for(uint i = 1; i < y; ++i)
+ result *= x;
+ return result;
+ }
+
+ GLM_FUNC_QUALIFIER uint sqrt(uint x)
+ {
+ if(x <= 1) return x;
+
+ uint NextTrial = x >> 1;
+ uint CurrentAnswer;
+
+ do
+ {
+ CurrentAnswer = NextTrial;
+ NextTrial = (NextTrial + x / NextTrial) >> 1;
+ } while(NextTrial < CurrentAnswer);
+
+ return CurrentAnswer;
+ }
+
+ GLM_FUNC_QUALIFIER uint mod(uint x, uint y)
+ {
+ return x - y * (x / y);
+ }
+
+#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
+
+ GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
+ {
+ return 31u - findMSB(x);
+ }
+
+#else
+
+ // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt
+ GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
+ {
+ int y, m, n;
+
+ y = -int(x >> 16); // If left half of x is 0,
+ m = (y >> 16) & 16; // set n = 16. If left half
+ n = 16 - m; // is nonzero, set n = 0 and
+ x = x >> m; // shift x right 16.
+ // Now x is of the form 0000xxxx.
+ y = x - 0x100; // If positions 8-15 are 0,
+ m = (y >> 16) & 8; // add 8 to n and shift x left 8.
+ n = n + m;
+ x = x << m;
+
+ y = x - 0x1000; // If positions 12-15 are 0,
+ m = (y >> 16) & 4; // add 4 to n and shift x left 4.
+ n = n + m;
+ x = x << m;
+
+ y = x - 0x4000; // If positions 14-15 are 0,
+ m = (y >> 16) & 2; // add 2 to n and shift x left 2.
+ n = n + m;
+ x = x << m;
+
+ y = x >> 14; // Set y = 0, 1, 2, or 3.
+ m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp.
+ return unsigned(n + 2 - m);
+ }
+
+#endif//(GLM_COMPILER)
+
+}//namespace glm
diff --git a/src/include/glm/gtx/intersect.hpp b/src/include/glm/gtx/intersect.hpp
new file mode 100644
index 0000000..013b753
--- /dev/null
+++ b/src/include/glm/gtx/intersect.hpp
@@ -0,0 +1,92 @@
+/// @ref gtx_intersect
+/// @file glm/gtx/intersect.hpp
+///
+/// @see core (dependence)
+/// @see gtx_closest_point (dependence)
+///
+/// @defgroup gtx_intersect GLM_GTX_intersect
+/// @ingroup gtx
+///
+/// Include <glm/gtx/intersect.hpp> to use the features of this extension.
+///
+/// Add intersection functions
+
+#pragma once
+
+// Dependency:
+#include <cfloat>
+#include <limits>
+#include "../glm.hpp"
+#include "../geometric.hpp"
+#include "../gtx/closest_point.hpp"
+#include "../gtx/vector_query.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_closest_point extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_intersect
+ /// @{
+
+ //! Compute the intersection of a ray and a plane.
+ //! Ray direction and plane normal must be unit length.
+ //! From GLM_GTX_intersect extension.
+ template<typename genType>
+ GLM_FUNC_DECL bool intersectRayPlane(
+ genType const& orig, genType const& dir,
+ genType const& planeOrig, genType const& planeNormal,
+ typename genType::value_type & intersectionDistance);
+
+ //! Compute the intersection of a ray and a triangle.
+ /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
+ //! From GLM_GTX_intersect extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool intersectRayTriangle(
+ vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
+ vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
+ vec<2, T, Q>& baryPosition, T& distance);
+
+ //! Compute the intersection of a line and a triangle.
+ //! From GLM_GTX_intersect extension.
+ template<typename genType>
+ GLM_FUNC_DECL bool intersectLineTriangle(
+ genType const& orig, genType const& dir,
+ genType const& vert0, genType const& vert1, genType const& vert2,
+ genType & position);
+
+ //! Compute the intersection distance of a ray and a sphere.
+ //! The ray direction vector is unit length.
+ //! From GLM_GTX_intersect extension.
+ template<typename genType>
+ GLM_FUNC_DECL bool intersectRaySphere(
+ genType const& rayStarting, genType const& rayNormalizedDirection,
+ genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered,
+ typename genType::value_type & intersectionDistance);
+
+ //! Compute the intersection of a ray and a sphere.
+ //! From GLM_GTX_intersect extension.
+ template<typename genType>
+ GLM_FUNC_DECL bool intersectRaySphere(
+ genType const& rayStarting, genType const& rayNormalizedDirection,
+ genType const& sphereCenter, const typename genType::value_type sphereRadius,
+ genType & intersectionPosition, genType & intersectionNormal);
+
+ //! Compute the intersection of a line and a sphere.
+ //! From GLM_GTX_intersect extension
+ template<typename genType>
+ GLM_FUNC_DECL bool intersectLineSphere(
+ genType const& point0, genType const& point1,
+ genType const& sphereCenter, typename genType::value_type sphereRadius,
+ genType & intersectionPosition1, genType & intersectionNormal1,
+ genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
+
+ /// @}
+}//namespace glm
+
+#include "intersect.inl"
diff --git a/src/include/glm/gtx/intersect.inl b/src/include/glm/gtx/intersect.inl
new file mode 100644
index 0000000..fc44f25
--- /dev/null
+++ b/src/include/glm/gtx/intersect.inl
@@ -0,0 +1,200 @@
+/// @ref gtx_intersect
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRayPlane
+ (
+ genType const& orig, genType const& dir,
+ genType const& planeOrig, genType const& planeNormal,
+ typename genType::value_type & intersectionDistance
+ )
+ {
+ typename genType::value_type d = glm::dot(dir, planeNormal);
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+
+ if(glm::abs(d) > Epsilon) // if dir and planeNormal are not perpendicular
+ {
+ typename genType::value_type const tmp_intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d;
+ if (tmp_intersectionDistance > static_cast<typename genType::value_type>(0)) { // allow only intersections
+ intersectionDistance = tmp_intersectionDistance;
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool intersectRayTriangle
+ (
+ vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
+ vec<3, T, Q> const& vert0, vec<3, T, Q> const& vert1, vec<3, T, Q> const& vert2,
+ vec<2, T, Q>& baryPosition, T& distance
+ )
+ {
+ // find vectors for two edges sharing vert0
+ vec<3, T, Q> const edge1 = vert1 - vert0;
+ vec<3, T, Q> const edge2 = vert2 - vert0;
+
+ // begin calculating determinant - also used to calculate U parameter
+ vec<3, T, Q> const p = glm::cross(dir, edge2);
+
+ // if determinant is near zero, ray lies in plane of triangle
+ T const det = glm::dot(edge1, p);
+
+ vec<3, T, Q> Perpendicular(0);
+
+ if(det > std::numeric_limits<T>::epsilon())
+ {
+ // calculate distance from vert0 to ray origin
+ vec<3, T, Q> const dist = orig - vert0;
+
+ // calculate U parameter and test bounds
+ baryPosition.x = glm::dot(dist, p);
+ if(baryPosition.x < static_cast<T>(0) || baryPosition.x > det)
+ return false;
+
+ // prepare to test V parameter
+ Perpendicular = glm::cross(dist, edge1);
+
+ // calculate V parameter and test bounds
+ baryPosition.y = glm::dot(dir, Perpendicular);
+ if((baryPosition.y < static_cast<T>(0)) || ((baryPosition.x + baryPosition.y) > det))
+ return false;
+ }
+ else if(det < -std::numeric_limits<T>::epsilon())
+ {
+ // calculate distance from vert0 to ray origin
+ vec<3, T, Q> const dist = orig - vert0;
+
+ // calculate U parameter and test bounds
+ baryPosition.x = glm::dot(dist, p);
+ if((baryPosition.x > static_cast<T>(0)) || (baryPosition.x < det))
+ return false;
+
+ // prepare to test V parameter
+ Perpendicular = glm::cross(dist, edge1);
+
+ // calculate V parameter and test bounds
+ baryPosition.y = glm::dot(dir, Perpendicular);
+ if((baryPosition.y > static_cast<T>(0)) || (baryPosition.x + baryPosition.y < det))
+ return false;
+ }
+ else
+ return false; // ray is parallel to the plane of the triangle
+
+ T inv_det = static_cast<T>(1) / det;
+
+ // calculate distance, ray intersects triangle
+ distance = glm::dot(edge2, Perpendicular) * inv_det;
+ baryPosition *= inv_det;
+
+ return true;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool intersectLineTriangle
+ (
+ genType const& orig, genType const& dir,
+ genType const& vert0, genType const& vert1, genType const& vert2,
+ genType & position
+ )
+ {
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+
+ genType edge1 = vert1 - vert0;
+ genType edge2 = vert2 - vert0;
+
+ genType Perpendicular = cross(dir, edge2);
+
+ float det = dot(edge1, Perpendicular);
+
+ if (det > -Epsilon && det < Epsilon)
+ return false;
+ typename genType::value_type inv_det = typename genType::value_type(1) / det;
+
+ genType Tengant = orig - vert0;
+
+ position.y = dot(Tengant, Perpendicular) * inv_det;
+ if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
+ return false;
+
+ genType Cotengant = cross(Tengant, edge1);
+
+ position.z = dot(dir, Cotengant) * inv_det;
+ if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
+ return false;
+
+ position.x = dot(edge2, Cotengant) * inv_det;
+
+ return true;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRaySphere
+ (
+ genType const& rayStarting, genType const& rayNormalizedDirection,
+ genType const& sphereCenter, const typename genType::value_type sphereRadiusSquered,
+ typename genType::value_type & intersectionDistance
+ )
+ {
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+ genType diff = sphereCenter - rayStarting;
+ typename genType::value_type t0 = dot(diff, rayNormalizedDirection);
+ typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
+ if( dSquared > sphereRadiusSquered )
+ {
+ return false;
+ }
+ typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared );
+ intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1;
+ return intersectionDistance > Epsilon;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRaySphere
+ (
+ genType const& rayStarting, genType const& rayNormalizedDirection,
+ genType const& sphereCenter, const typename genType::value_type sphereRadius,
+ genType & intersectionPosition, genType & intersectionNormal
+ )
+ {
+ typename genType::value_type distance;
+ if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) )
+ {
+ intersectionPosition = rayStarting + rayNormalizedDirection * distance;
+ intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius;
+ return true;
+ }
+ return false;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER bool intersectLineSphere
+ (
+ genType const& point0, genType const& point1,
+ genType const& sphereCenter, typename genType::value_type sphereRadius,
+ genType & intersectionPoint1, genType & intersectionNormal1,
+ genType & intersectionPoint2, genType & intersectionNormal2
+ )
+ {
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+ genType dir = normalize(point1 - point0);
+ genType diff = sphereCenter - point0;
+ typename genType::value_type t0 = dot(diff, dir);
+ typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
+ if( dSquared > sphereRadius * sphereRadius )
+ {
+ return false;
+ }
+ typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared );
+ if( t0 < t1 + Epsilon )
+ t1 = -t1;
+ intersectionPoint1 = point0 + dir * (t0 - t1);
+ intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius;
+ intersectionPoint2 = point0 + dir * (t0 + t1);
+ intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius;
+ return true;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/io.hpp b/src/include/glm/gtx/io.hpp
new file mode 100644
index 0000000..d9b2d17
--- /dev/null
+++ b/src/include/glm/gtx/io.hpp
@@ -0,0 +1,201 @@
+/// @ref gtx_io
+/// @file glm/gtx/io.hpp
+/// @author Jan P Springer (regnirpsj@gmail.com)
+///
+/// @see core (dependence)
+/// @see gtc_matrix_access (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_io GLM_GTX_io
+/// @ingroup gtx
+///
+/// Include <glm/gtx/io.hpp> to use the features of this extension.
+///
+/// std::[w]ostream support for glm types
+///
+/// std::[w]ostream support for glm types + qualifier/width/etc. manipulators
+/// based on howard hinnant's std::chrono io proposal
+/// [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html]
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_io extension included")
+# endif
+#endif
+
+#include <iosfwd> // std::basic_ostream<> (fwd)
+#include <locale> // std::locale, std::locale::facet, std::locale::id
+#include <utility> // std::pair<>
+
+namespace glm
+{
+ /// @addtogroup gtx_io
+ /// @{
+
+ namespace io
+ {
+ enum order_type { column_major, row_major};
+
+ template<typename CTy>
+ class format_punct : public std::locale::facet
+ {
+ typedef CTy char_type;
+
+ public:
+
+ static std::locale::id id;
+
+ bool formatted;
+ unsigned precision;
+ unsigned width;
+ char_type separator;
+ char_type delim_left;
+ char_type delim_right;
+ char_type space;
+ char_type newline;
+ order_type order;
+
+ GLM_FUNC_DECL explicit format_punct(size_t a = 0);
+ GLM_FUNC_DECL explicit format_punct(format_punct const&);
+ };
+
+ template<typename CTy, typename CTr = std::char_traits<CTy> >
+ class basic_state_saver {
+
+ public:
+
+ GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&);
+ GLM_FUNC_DECL ~basic_state_saver();
+
+ private:
+
+ typedef ::std::basic_ios<CTy,CTr> state_type;
+ typedef typename state_type::char_type char_type;
+ typedef ::std::ios_base::fmtflags flags_type;
+ typedef ::std::streamsize streamsize_type;
+ typedef ::std::locale const locale_type;
+
+ state_type& state_;
+ flags_type flags_;
+ streamsize_type precision_;
+ streamsize_type width_;
+ char_type fill_;
+ locale_type locale_;
+
+ GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&);
+ };
+
+ typedef basic_state_saver<char> state_saver;
+ typedef basic_state_saver<wchar_t> wstate_saver;
+
+ template<typename CTy, typename CTr = std::char_traits<CTy> >
+ class basic_format_saver
+ {
+ public:
+
+ GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&);
+ GLM_FUNC_DECL ~basic_format_saver();
+
+ private:
+
+ basic_state_saver<CTy> const bss_;
+
+ GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&);
+ };
+
+ typedef basic_format_saver<char> format_saver;
+ typedef basic_format_saver<wchar_t> wformat_saver;
+
+ struct precision
+ {
+ unsigned value;
+
+ GLM_FUNC_DECL explicit precision(unsigned);
+ };
+
+ struct width
+ {
+ unsigned value;
+
+ GLM_FUNC_DECL explicit width(unsigned);
+ };
+
+ template<typename CTy>
+ struct delimeter
+ {
+ CTy value[3];
+
+ GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ',');
+ };
+
+ struct order
+ {
+ order_type value;
+
+ GLM_FUNC_DECL explicit order(order_type);
+ };
+
+ // functions, inlined (inline)
+
+ template<typename FTy, typename CTy, typename CTr>
+ FTy const& get_facet(std::basic_ios<CTy,CTr>&);
+ template<typename FTy, typename CTy, typename CTr>
+ std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&);
+ template<typename FTy, typename CTy, typename CTr>
+ std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&);
+
+ template<typename CTy, typename CTr>
+ std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&);
+ template<typename CTy, typename CTr>
+ std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&);
+ template<typename CTy, typename CTr>
+ std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&);
+ template<typename CTy, typename CTr>
+ std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&);
+ }//namespace io
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, qua<T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<1, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<2, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<3, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<4, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 2, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 3, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 4, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 2, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 3, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 4, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 2, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 3, T, Q> const&);
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 4, T, Q> const&);
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &,
+ std::pair<mat<4, 4, T, Q> const, mat<4, 4, T, Q> const> const&);
+
+ /// @}
+}//namespace glm
+
+#include "io.inl"
diff --git a/src/include/glm/gtx/io.inl b/src/include/glm/gtx/io.inl
new file mode 100644
index 0000000..0b374bb
--- /dev/null
+++ b/src/include/glm/gtx/io.inl
@@ -0,0 +1,440 @@
+/// @ref gtx_io
+/// @author Jan P Springer (regnirpsj@gmail.com)
+
+#include <iomanip> // std::fixed, std::setfill<>, std::setprecision, std::right, std::setw
+#include <ostream> // std::basic_ostream<>
+#include "../gtc/matrix_access.hpp" // glm::col, glm::row
+#include "../gtx/type_trait.hpp" // glm::type<>
+
+namespace glm{
+namespace io
+{
+ template<typename CTy>
+ GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(size_t a)
+ : std::locale::facet(a)
+ , formatted(true)
+ , precision(3)
+ , width(1 + 4 + 1 + precision)
+ , separator(',')
+ , delim_left('[')
+ , delim_right(']')
+ , space(' ')
+ , newline('\n')
+ , order(column_major)
+ {}
+
+ template<typename CTy>
+ GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(format_punct const& a)
+ : std::locale::facet(0)
+ , formatted(a.formatted)
+ , precision(a.precision)
+ , width(a.width)
+ , separator(a.separator)
+ , delim_left(a.delim_left)
+ , delim_right(a.delim_right)
+ , space(a.space)
+ , newline(a.newline)
+ , order(a.order)
+ {}
+
+ template<typename CTy> std::locale::id format_punct<CTy>::id;
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::basic_state_saver(std::basic_ios<CTy, CTr>& a)
+ : state_(a)
+ , flags_(a.flags())
+ , precision_(a.precision())
+ , width_(a.width())
+ , fill_(a.fill())
+ , locale_(a.getloc())
+ {}
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::~basic_state_saver()
+ {
+ state_.imbue(locale_);
+ state_.fill(fill_);
+ state_.width(width_);
+ state_.precision(precision_);
+ state_.flags(flags_);
+ }
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER basic_format_saver<CTy, CTr>::basic_format_saver(std::basic_ios<CTy, CTr>& a)
+ : bss_(a)
+ {
+ a.imbue(std::locale(a.getloc(), new format_punct<CTy>(get_facet<format_punct<CTy> >(a))));
+ }
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER
+ basic_format_saver<CTy, CTr>::~basic_format_saver()
+ {}
+
+ GLM_FUNC_QUALIFIER precision::precision(unsigned a)
+ : value(a)
+ {}
+
+ GLM_FUNC_QUALIFIER width::width(unsigned a)
+ : value(a)
+ {}
+
+ template<typename CTy>
+ GLM_FUNC_QUALIFIER delimeter<CTy>::delimeter(CTy a, CTy b, CTy c)
+ : value()
+ {
+ value[0] = a;
+ value[1] = b;
+ value[2] = c;
+ }
+
+ GLM_FUNC_QUALIFIER order::order(order_type a)
+ : value(a)
+ {}
+
+ template<typename FTy, typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER FTy const& get_facet(std::basic_ios<CTy, CTr>& ios)
+ {
+ if(!std::has_facet<FTy>(ios.getloc()))
+ ios.imbue(std::locale(ios.getloc(), new FTy));
+
+ return std::use_facet<FTy>(ios.getloc());
+ }
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& formatted(std::basic_ios<CTy, CTr>& ios)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = true;
+ return ios;
+ }
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& unformatted(std::basic_ios<CTy, CTr>& ios)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = false;
+ return ios;
+ }
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, precision const& a)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).precision = a.value;
+ return os;
+ }
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, width const& a)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).width = a.value;
+ return os;
+ }
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, delimeter<CTy> const& a)
+ {
+ format_punct<CTy> & fmt(const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)));
+
+ fmt.delim_left = a.value[0];
+ fmt.delim_right = a.value[1];
+ fmt.separator = a.value[2];
+
+ return os;
+ }
+
+ template<typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, order const& a)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).order = a.value;
+ return os;
+ }
+} // namespace io
+
+namespace detail
+{
+ template<typename CTy, typename CTr, typename V>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>&
+ print_vector_on(std::basic_ostream<CTy, CTr>& os, V const& a)
+ {
+ typename std::basic_ostream<CTy, CTr>::sentry const cerberus(os);
+
+ if(cerberus)
+ {
+ io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os));
+
+ length_t const& components(type<V>::components);
+
+ if(fmt.formatted)
+ {
+ io::basic_state_saver<CTy> const bss(os);
+
+ os << std::fixed << std::right << std::setprecision(fmt.precision) << std::setfill(fmt.space) << fmt.delim_left;
+
+ for(length_t i(0); i < components; ++i)
+ {
+ os << std::setw(fmt.width) << a[i];
+ if(components-1 != i)
+ os << fmt.separator;
+ }
+
+ os << fmt.delim_right;
+ }
+ else
+ {
+ for(length_t i(0); i < components; ++i)
+ {
+ os << a[i];
+
+ if(components-1 != i)
+ os << fmt.space;
+ }
+ }
+ }
+
+ return os;
+ }
+}//namespace detail
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, qua<T, Q> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<1, T, Q> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<2, T, Q> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<3, T, Q> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<4, T, Q> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+namespace detail
+{
+ template<typename CTy, typename CTr, template<length_t, length_t, typename, qualifier> class M, length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_on(std::basic_ostream<CTy, CTr>& os, M<C, R, T, Q> const& a)
+ {
+ typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+ if(cerberus)
+ {
+ io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os));
+
+ length_t const& cols(type<M<C, R, T, Q> >::cols);
+ length_t const& rows(type<M<C, R, T, Q> >::rows);
+
+ if(fmt.formatted)
+ {
+ os << fmt.newline << fmt.delim_left;
+
+ switch(fmt.order)
+ {
+ case io::column_major:
+ {
+ for(length_t i(0); i < rows; ++i)
+ {
+ if (0 != i)
+ os << fmt.space;
+
+ os << row(a, i);
+
+ if(rows-1 != i)
+ os << fmt.newline;
+ }
+ }
+ break;
+
+ case io::row_major:
+ {
+ for(length_t i(0); i < cols; ++i)
+ {
+ if(0 != i)
+ os << fmt.space;
+
+ os << column(a, i);
+
+ if(cols-1 != i)
+ os << fmt.newline;
+ }
+ }
+ break;
+ }
+
+ os << fmt.delim_right;
+ }
+ else
+ {
+ switch (fmt.order)
+ {
+ case io::column_major:
+ {
+ for(length_t i(0); i < cols; ++i)
+ {
+ os << column(a, i);
+
+ if(cols - 1 != i)
+ os << fmt.space;
+ }
+ }
+ break;
+
+ case io::row_major:
+ {
+ for (length_t i(0); i < rows; ++i)
+ {
+ os << row(a, i);
+
+ if (rows-1 != i)
+ os << fmt.space;
+ }
+ }
+ break;
+ }
+ }
+ }
+
+ return os;
+ }
+}//namespace detail
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<2, 2, T, Q> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<2, 3, T, Q> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<2, 4, T, Q> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<3, 2, T, Q> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<3, 3, T, Q> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<3, 4, T, Q> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<4, 2, T, Q> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<4, 3, T, Q> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<4, 4, T, Q> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+namespace detail
+{
+ template<typename CTy, typename CTr, template<length_t, length_t, typename, qualifier> class M, length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_pair_on(std::basic_ostream<CTy, CTr>& os, std::pair<M<C, R, T, Q> const, M<C, R, T, Q> const> const& a)
+ {
+ typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+ if(cerberus)
+ {
+ io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os));
+ M<C, R, T, Q> const& ml(a.first);
+ M<C, R, T, Q> const& mr(a.second);
+ length_t const& cols(type<M<C, R, T, Q> >::cols);
+ length_t const& rows(type<M<C, R, T, Q> >::rows);
+
+ if(fmt.formatted)
+ {
+ os << fmt.newline << fmt.delim_left;
+
+ switch(fmt.order)
+ {
+ case io::column_major:
+ {
+ for(length_t i(0); i < rows; ++i)
+ {
+ if(0 != i)
+ os << fmt.space;
+
+ os << row(ml, i) << ((rows-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << row(mr, i);
+
+ if(rows-1 != i)
+ os << fmt.newline;
+ }
+ }
+ break;
+ case io::row_major:
+ {
+ for(length_t i(0); i < cols; ++i)
+ {
+ if(0 != i)
+ os << fmt.space;
+
+ os << column(ml, i) << ((cols-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << column(mr, i);
+
+ if(cols-1 != i)
+ os << fmt.newline;
+ }
+ }
+ break;
+ }
+
+ os << fmt.delim_right;
+ }
+ else
+ {
+ os << ml << fmt.space << mr;
+ }
+ }
+
+ return os;
+ }
+}//namespace detail
+
+ template<typename CTy, typename CTr, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(
+ std::basic_ostream<CTy, CTr> & os,
+ std::pair<mat<4, 4, T, Q> const,
+ mat<4, 4, T, Q> const> const& a)
+ {
+ return detail::print_matrix_pair_on(os, a);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/log_base.hpp b/src/include/glm/gtx/log_base.hpp
new file mode 100644
index 0000000..4e3155f
--- /dev/null
+++ b/src/include/glm/gtx/log_base.hpp
@@ -0,0 +1,48 @@
+/// @ref gtx_log_base
+/// @file glm/gtx/log_base.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_log_base GLM_GTX_log_base
+/// @ingroup gtx
+///
+/// Include <glm/gtx/log_base.hpp> to use the features of this extension.
+///
+/// Logarithm for any base. base can be a vector or a scalar.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_log_base extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_log_base
+ /// @{
+
+ /// Logarithm for any base.
+ /// From GLM_GTX_log_base.
+ template<typename genType>
+ GLM_FUNC_DECL genType log(
+ genType const& x,
+ genType const& base);
+
+ /// Logarithm for any base.
+ /// From GLM_GTX_log_base.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> sign(
+ vec<L, T, Q> const& x,
+ vec<L, T, Q> const& base);
+
+ /// @}
+}//namespace glm
+
+#include "log_base.inl"
diff --git a/src/include/glm/gtx/log_base.inl b/src/include/glm/gtx/log_base.inl
new file mode 100644
index 0000000..d26b2b1
--- /dev/null
+++ b/src/include/glm/gtx/log_base.inl
@@ -0,0 +1,16 @@
+/// @ref gtx_log_base
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base)
+ {
+ return glm::log(x) / glm::log(base);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> log(vec<L, T, Q> const& x, vec<L, T, Q> const& base)
+ {
+ return glm::log(x) / glm::log(base);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/matrix_cross_product.hpp b/src/include/glm/gtx/matrix_cross_product.hpp
new file mode 100644
index 0000000..14d514c
--- /dev/null
+++ b/src/include/glm/gtx/matrix_cross_product.hpp
@@ -0,0 +1,47 @@
+/// @ref gtx_matrix_cross_product
+/// @file glm/gtx/matrix_cross_product.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.
+///
+/// Build cross product matrices
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_cross_product
+ /// @{
+
+ //! Build a cross product matrix.
+ //! From GLM_GTX_matrix_cross_product extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3(
+ vec<3, T, Q> const& x);
+
+ //! Build a cross product matrix.
+ //! From GLM_GTX_matrix_cross_product extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4(
+ vec<3, T, Q> const& x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_cross_product.inl"
diff --git a/src/include/glm/gtx/matrix_cross_product.inl b/src/include/glm/gtx/matrix_cross_product.inl
new file mode 100644
index 0000000..c286981
--- /dev/null
+++ b/src/include/glm/gtx/matrix_cross_product.inl
@@ -0,0 +1,37 @@
+/// @ref gtx_matrix_cross_product
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3
+ (
+ vec<3, T, Q> const& x
+ )
+ {
+ mat<3, 3, T, Q> Result(T(0));
+ Result[0][1] = x.z;
+ Result[1][0] = -x.z;
+ Result[0][2] = -x.y;
+ Result[2][0] = x.y;
+ Result[1][2] = x.x;
+ Result[2][1] = -x.x;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4
+ (
+ vec<3, T, Q> const& x
+ )
+ {
+ mat<4, 4, T, Q> Result(T(0));
+ Result[0][1] = x.z;
+ Result[1][0] = -x.z;
+ Result[0][2] = -x.y;
+ Result[2][0] = x.y;
+ Result[1][2] = x.x;
+ Result[2][1] = -x.x;
+ return Result;
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/matrix_decompose.hpp b/src/include/glm/gtx/matrix_decompose.hpp
new file mode 100644
index 0000000..cc37ab8
--- /dev/null
+++ b/src/include/glm/gtx/matrix_decompose.hpp
@@ -0,0 +1,46 @@
+/// @ref gtx_matrix_decompose
+/// @file glm/gtx/matrix_decompose.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
+///
+/// Decomposes a model matrix to translations, rotation and scale components
+
+#pragma once
+
+// Dependencies
+#include "../mat4x4.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../geometric.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_decompose
+ /// @{
+
+ /// Decomposes a model matrix to translations, rotation and scale components
+ /// @see gtx_matrix_decompose
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool decompose(
+ mat<4, 4, T, Q> const& modelMatrix,
+ vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_decompose.inl"
diff --git a/src/include/glm/gtx/matrix_decompose.inl b/src/include/glm/gtx/matrix_decompose.inl
new file mode 100644
index 0000000..81ab844
--- /dev/null
+++ b/src/include/glm/gtx/matrix_decompose.inl
@@ -0,0 +1,186 @@
+/// @ref gtx_matrix_decompose
+
+#include "../gtc/constants.hpp"
+#include "../gtc/epsilon.hpp"
+
+namespace glm{
+namespace detail
+{
+ /// Make a linear combination of two vectors and return the result.
+ // result = (a * ascl) + (b * bscl)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> combine(
+ vec<3, T, Q> const& a,
+ vec<3, T, Q> const& b,
+ T ascl, T bscl)
+ {
+ return (a * ascl) + (b * bscl);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> scale(vec<3, T, Q> const& v, T desiredLength)
+ {
+ return v * desiredLength / length(v);
+ }
+}//namespace detail
+
+ // Matrix decompose
+ // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp
+ // Decomposes the mode matrix to translations,rotation scale components
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool decompose(mat<4, 4, T, Q> const& ModelMatrix, vec<3, T, Q> & Scale, qua<T, Q> & Orientation, vec<3, T, Q> & Translation, vec<3, T, Q> & Skew, vec<4, T, Q> & Perspective)
+ {
+ mat<4, 4, T, Q> LocalMatrix(ModelMatrix);
+
+ // Normalize the matrix.
+ if(epsilonEqual(LocalMatrix[3][3], static_cast<T>(0), epsilon<T>()))
+ return false;
+
+ for(length_t i = 0; i < 4; ++i)
+ for(length_t j = 0; j < 4; ++j)
+ LocalMatrix[i][j] /= LocalMatrix[3][3];
+
+ // perspectiveMatrix is used to solve for perspective, but it also provides
+ // an easy way to test for singularity of the upper 3x3 component.
+ mat<4, 4, T, Q> PerspectiveMatrix(LocalMatrix);
+
+ for(length_t i = 0; i < 3; i++)
+ PerspectiveMatrix[i][3] = static_cast<T>(0);
+ PerspectiveMatrix[3][3] = static_cast<T>(1);
+
+ /// TODO: Fixme!
+ if(epsilonEqual(determinant(PerspectiveMatrix), static_cast<T>(0), epsilon<T>()))
+ return false;
+
+ // First, isolate perspective. This is the messiest.
+ if(
+ epsilonNotEqual(LocalMatrix[0][3], static_cast<T>(0), epsilon<T>()) ||
+ epsilonNotEqual(LocalMatrix[1][3], static_cast<T>(0), epsilon<T>()) ||
+ epsilonNotEqual(LocalMatrix[2][3], static_cast<T>(0), epsilon<T>()))
+ {
+ // rightHandSide is the right hand side of the equation.
+ vec<4, T, Q> RightHandSide;
+ RightHandSide[0] = LocalMatrix[0][3];
+ RightHandSide[1] = LocalMatrix[1][3];
+ RightHandSide[2] = LocalMatrix[2][3];
+ RightHandSide[3] = LocalMatrix[3][3];
+
+ // Solve the equation by inverting PerspectiveMatrix and multiplying
+ // rightHandSide by the inverse. (This is the easiest way, not
+ // necessarily the best.)
+ mat<4, 4, T, Q> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix);
+ mat<4, 4, T, Q> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix);
+
+ Perspective = TransposedInversePerspectiveMatrix * RightHandSide;
+ // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint);
+
+ // Clear the perspective partition
+ LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast<T>(0);
+ LocalMatrix[3][3] = static_cast<T>(1);
+ }
+ else
+ {
+ // No perspective.
+ Perspective = vec<4, T, Q>(0, 0, 0, 1);
+ }
+
+ // Next take care of translation (easy).
+ Translation = vec<3, T, Q>(LocalMatrix[3]);
+ LocalMatrix[3] = vec<4, T, Q>(0, 0, 0, LocalMatrix[3].w);
+
+ vec<3, T, Q> Row[3], Pdum3;
+
+ // Now get scale and shear.
+ for(length_t i = 0; i < 3; ++i)
+ for(length_t j = 0; j < 3; ++j)
+ Row[i][j] = LocalMatrix[i][j];
+
+ // Compute X scale factor and normalize first row.
+ Scale.x = length(Row[0]);// v3Length(Row[0]);
+
+ Row[0] = detail::scale(Row[0], static_cast<T>(1));
+
+ // Compute XY shear factor and make 2nd row orthogonal to 1st.
+ Skew.z = dot(Row[0], Row[1]);
+ Row[1] = detail::combine(Row[1], Row[0], static_cast<T>(1), -Skew.z);
+
+ // Now, compute Y scale and normalize 2nd row.
+ Scale.y = length(Row[1]);
+ Row[1] = detail::scale(Row[1], static_cast<T>(1));
+ Skew.z /= Scale.y;
+
+ // Compute XZ and YZ shears, orthogonalize 3rd row.
+ Skew.y = glm::dot(Row[0], Row[2]);
+ Row[2] = detail::combine(Row[2], Row[0], static_cast<T>(1), -Skew.y);
+ Skew.x = glm::dot(Row[1], Row[2]);
+ Row[2] = detail::combine(Row[2], Row[1], static_cast<T>(1), -Skew.x);
+
+ // Next, get Z scale and normalize 3rd row.
+ Scale.z = length(Row[2]);
+ Row[2] = detail::scale(Row[2], static_cast<T>(1));
+ Skew.y /= Scale.z;
+ Skew.x /= Scale.z;
+
+ // At this point, the matrix (in rows[]) is orthonormal.
+ // Check for a coordinate system flip. If the determinant
+ // is -1, then negate the matrix and the scaling factors.
+ Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3);
+ if(dot(Row[0], Pdum3) < 0)
+ {
+ for(length_t i = 0; i < 3; i++)
+ {
+ Scale[i] *= static_cast<T>(-1);
+ Row[i] *= static_cast<T>(-1);
+ }
+ }
+
+ // Now, get the rotations out, as described in the gem.
+
+ // FIXME - Add the ability to return either quaternions (which are
+ // easier to recompose with) or Euler angles (rx, ry, rz), which
+ // are easier for authors to deal with. The latter will only be useful
+ // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I
+ // will leave the Euler angle code here for now.
+
+ // ret.rotateY = asin(-Row[0][2]);
+ // if (cos(ret.rotateY) != 0) {
+ // ret.rotateX = atan2(Row[1][2], Row[2][2]);
+ // ret.rotateZ = atan2(Row[0][1], Row[0][0]);
+ // } else {
+ // ret.rotateX = atan2(-Row[2][0], Row[1][1]);
+ // ret.rotateZ = 0;
+ // }
+
+ int i, j, k = 0;
+ T root, trace = Row[0].x + Row[1].y + Row[2].z;
+ if(trace > static_cast<T>(0))
+ {
+ root = sqrt(trace + static_cast<T>(1.0));
+ Orientation.w = static_cast<T>(0.5) * root;
+ root = static_cast<T>(0.5) / root;
+ Orientation.x = root * (Row[1].z - Row[2].y);
+ Orientation.y = root * (Row[2].x - Row[0].z);
+ Orientation.z = root * (Row[0].y - Row[1].x);
+ } // End if > 0
+ else
+ {
+ static int Next[3] = {1, 2, 0};
+ i = 0;
+ if(Row[1].y > Row[0].x) i = 1;
+ if(Row[2].z > Row[i][i]) i = 2;
+ j = Next[i];
+ k = Next[j];
+
+ root = sqrt(Row[i][i] - Row[j][j] - Row[k][k] + static_cast<T>(1.0));
+
+ Orientation[i] = static_cast<T>(0.5) * root;
+ root = static_cast<T>(0.5) / root;
+ Orientation[j] = root * (Row[i][j] + Row[j][i]);
+ Orientation[k] = root * (Row[i][k] + Row[k][i]);
+ Orientation.w = root * (Row[j][k] - Row[k][j]);
+ } // End if <= 0
+
+ return true;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/matrix_factorisation.hpp b/src/include/glm/gtx/matrix_factorisation.hpp
new file mode 100644
index 0000000..982f093
--- /dev/null
+++ b/src/include/glm/gtx/matrix_factorisation.hpp
@@ -0,0 +1,69 @@
+/// @ref gtx_matrix_factorisation
+/// @file glm/gtx/matrix_factorisation.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_factorisation GLM_GTX_matrix_factorisation
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension.
+///
+/// Functions to factor matrices in various forms
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_factorisation extension included")
+# endif
+#endif
+
+/*
+Suggestions:
+ - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances.
+ - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc...
+*/
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_factorisation
+ /// @{
+
+ /// Flips the matrix rows up and down.
+ ///
+ /// From GLM_GTX_matrix_factorisation extension.
+ template <length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in);
+
+ /// Flips the matrix columns right and left.
+ ///
+ /// From GLM_GTX_matrix_factorisation extension.
+ template <length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in);
+
+ /// Performs QR factorisation of a matrix.
+ /// Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in.
+ /// Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m).
+ ///
+ /// From GLM_GTX_matrix_factorisation extension.
+ template <length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r);
+
+ /// Performs RQ factorisation of a matrix.
+ /// Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in.
+ /// Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left.
+ /// Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m).
+ ///
+ /// From GLM_GTX_matrix_factorisation extension.
+ template <length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q);
+
+ /// @}
+}
+
+#include "matrix_factorisation.inl"
diff --git a/src/include/glm/gtx/matrix_factorisation.inl b/src/include/glm/gtx/matrix_factorisation.inl
new file mode 100644
index 0000000..836e34c
--- /dev/null
+++ b/src/include/glm/gtx/matrix_factorisation.inl
@@ -0,0 +1,84 @@
+/// @ref gtx_matrix_factorisation
+
+namespace glm
+{
+ template <length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in)
+ {
+ mat<R, C, T, Q> tin = transpose(in);
+ tin = fliplr(tin);
+ mat<C, R, T, Q> out = transpose(tin);
+
+ return out;
+ }
+
+ template <length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in)
+ {
+ mat<C, R, T, Q> out;
+ for (length_t i = 0; i < C; i++)
+ {
+ out[i] = in[(C - i) - 1];
+ }
+
+ return out;
+ }
+
+ template <length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r)
+ {
+ // Uses modified Gram-Schmidt method
+ // Source: https://en.wikipedia.org/wiki/Gram–Schmidt_process
+ // And https://en.wikipedia.org/wiki/QR_decomposition
+
+ //For all the linearly independs columns of the input...
+ // (there can be no more linearly independents columns than there are rows.)
+ for (length_t i = 0; i < (C < R ? C : R); i++)
+ {
+ //Copy in Q the input's i-th column.
+ q[i] = in[i];
+
+ //j = [0,i[
+ // Make that column orthogonal to all the previous ones by substracting to it the non-orthogonal projection of all the previous columns.
+ // Also: Fill the zero elements of R
+ for (length_t j = 0; j < i; j++)
+ {
+ q[i] -= dot(q[i], q[j])*q[j];
+ r[j][i] = 0;
+ }
+
+ //Now, Q i-th column is orthogonal to all the previous columns. Normalize it.
+ q[i] = normalize(q[i]);
+
+ //j = [i,C[
+ //Finally, compute the corresponding coefficients of R by computing the projection of the resulting column on the other columns of the input.
+ for (length_t j = i; j < C; j++)
+ {
+ r[j][i] = dot(in[j], q[i]);
+ }
+ }
+ }
+
+ template <length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q)
+ {
+ // From https://en.wikipedia.org/wiki/QR_decomposition:
+ // The RQ decomposition transforms a matrix A into the product of an upper triangular matrix R (also known as right-triangular) and an orthogonal matrix Q. The only difference from QR decomposition is the order of these matrices.
+ // QR decomposition is Gram–Schmidt orthogonalization of columns of A, started from the first column.
+ // RQ decomposition is Gram–Schmidt orthogonalization of rows of A, started from the last row.
+
+ mat<R, C, T, Q> tin = transpose(in);
+ tin = fliplr(tin);
+
+ mat<R, (C < R ? C : R), T, Q> tr;
+ mat<(C < R ? C : R), C, T, Q> tq;
+ qr_decompose(tin, tq, tr);
+
+ tr = fliplr(tr);
+ r = transpose(tr);
+ r = fliplr(r);
+
+ tq = fliplr(tq);
+ q = transpose(tq);
+ }
+} //namespace glm
diff --git a/src/include/glm/gtx/matrix_interpolation.hpp b/src/include/glm/gtx/matrix_interpolation.hpp
new file mode 100644
index 0000000..5c37fb3
--- /dev/null
+++ b/src/include/glm/gtx/matrix_interpolation.hpp
@@ -0,0 +1,60 @@
+/// @ref gtx_matrix_interpolation
+/// @file glm/gtx/matrix_interpolation.hpp
+/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
+///
+/// Allows to directly interpolate two matrices.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_interpolation
+ /// @{
+
+ /// Get the axis and angle of the rotation from a matrix.
+ /// From GLM_GTX_matrix_interpolation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL void axisAngle(
+ mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle);
+
+ /// Build a matrix from axis and angle.
+ /// From GLM_GTX_matrix_interpolation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
+ vec<3, T, Q> const& Axis, T const Angle);
+
+ /// Extracts the rotation part of a matrix.
+ /// From GLM_GTX_matrix_interpolation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
+ mat<4, 4, T, Q> const& Mat);
+
+ /// Build a interpolation of 4 * 4 matrixes.
+ /// From GLM_GTX_matrix_interpolation extension.
+ /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
+ mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_interpolation.inl"
diff --git a/src/include/glm/gtx/matrix_interpolation.inl b/src/include/glm/gtx/matrix_interpolation.inl
new file mode 100644
index 0000000..d376d45
--- /dev/null
+++ b/src/include/glm/gtx/matrix_interpolation.inl
@@ -0,0 +1,129 @@
+/// @ref gtx_matrix_interpolation
+
+#include "../gtc/constants.hpp"
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER void axisAngle(mat<4, 4, T, Q> const& m, vec<3, T, Q> & axis, T& angle)
+ {
+ T epsilon = static_cast<T>(0.01);
+ T epsilon2 = static_cast<T>(0.1);
+
+ if((abs(m[1][0] - m[0][1]) < epsilon) && (abs(m[2][0] - m[0][2]) < epsilon) && (abs(m[2][1] - m[1][2]) < epsilon))
+ {
+ if ((abs(m[1][0] + m[0][1]) < epsilon2) && (abs(m[2][0] + m[0][2]) < epsilon2) && (abs(m[2][1] + m[1][2]) < epsilon2) && (abs(m[0][0] + m[1][1] + m[2][2] - static_cast<T>(3.0)) < epsilon2))
+ {
+ angle = static_cast<T>(0.0);
+ axis.x = static_cast<T>(1.0);
+ axis.y = static_cast<T>(0.0);
+ axis.z = static_cast<T>(0.0);
+ return;
+ }
+ angle = static_cast<T>(3.1415926535897932384626433832795);
+ T xx = (m[0][0] + static_cast<T>(1.0)) * static_cast<T>(0.5);
+ T yy = (m[1][1] + static_cast<T>(1.0)) * static_cast<T>(0.5);
+ T zz = (m[2][2] + static_cast<T>(1.0)) * static_cast<T>(0.5);
+ T xy = (m[1][0] + m[0][1]) * static_cast<T>(0.25);
+ T xz = (m[2][0] + m[0][2]) * static_cast<T>(0.25);
+ T yz = (m[2][1] + m[1][2]) * static_cast<T>(0.25);
+ if((xx > yy) && (xx > zz))
+ {
+ if(xx < epsilon)
+ {
+ axis.x = static_cast<T>(0.0);
+ axis.y = static_cast<T>(0.7071);
+ axis.z = static_cast<T>(0.7071);
+ }
+ else
+ {
+ axis.x = sqrt(xx);
+ axis.y = xy / axis.x;
+ axis.z = xz / axis.x;
+ }
+ }
+ else if (yy > zz)
+ {
+ if(yy < epsilon)
+ {
+ axis.x = static_cast<T>(0.7071);
+ axis.y = static_cast<T>(0.0);
+ axis.z = static_cast<T>(0.7071);
+ }
+ else
+ {
+ axis.y = sqrt(yy);
+ axis.x = xy / axis.y;
+ axis.z = yz / axis.y;
+ }
+ }
+ else
+ {
+ if (zz < epsilon)
+ {
+ axis.x = static_cast<T>(0.7071);
+ axis.y = static_cast<T>(0.7071);
+ axis.z = static_cast<T>(0.0);
+ }
+ else
+ {
+ axis.z = sqrt(zz);
+ axis.x = xz / axis.z;
+ axis.y = yz / axis.z;
+ }
+ }
+ return;
+ }
+ T s = sqrt((m[2][1] - m[1][2]) * (m[2][1] - m[1][2]) + (m[2][0] - m[0][2]) * (m[2][0] - m[0][2]) + (m[1][0] - m[0][1]) * (m[1][0] - m[0][1]));
+ if (glm::abs(s) < T(0.001))
+ s = static_cast<T>(1);
+ T const angleCos = (m[0][0] + m[1][1] + m[2][2] - static_cast<T>(1)) * static_cast<T>(0.5);
+ if(angleCos - static_cast<T>(1) < epsilon)
+ angle = pi<T>() * static_cast<T>(0.25);
+ else
+ angle = acos(angleCos);
+ axis.x = (m[1][2] - m[2][1]) / s;
+ axis.y = (m[2][0] - m[0][2]) / s;
+ axis.z = (m[0][1] - m[1][0]) / s;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> axisAngleMatrix(vec<3, T, Q> const& axis, T const angle)
+ {
+ T c = cos(angle);
+ T s = sin(angle);
+ T t = static_cast<T>(1) - c;
+ vec<3, T, Q> n = normalize(axis);
+
+ return mat<4, 4, T, Q>(
+ t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, static_cast<T>(0.0),
+ t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, static_cast<T>(0.0),
+ t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, static_cast<T>(0.0),
+ static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(1.0));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> extractMatrixRotation(mat<4, 4, T, Q> const& m)
+ {
+ return mat<4, 4, T, Q>(
+ m[0][0], m[0][1], m[0][2], static_cast<T>(0.0),
+ m[1][0], m[1][1], m[1][2], static_cast<T>(0.0),
+ m[2][0], m[2][1], m[2][2], static_cast<T>(0.0),
+ static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(1.0));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> interpolate(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const delta)
+ {
+ mat<4, 4, T, Q> m1rot = extractMatrixRotation(m1);
+ mat<4, 4, T, Q> dltRotation = m2 * transpose(m1rot);
+ vec<3, T, Q> dltAxis;
+ T dltAngle;
+ axisAngle(dltRotation, dltAxis, dltAngle);
+ mat<4, 4, T, Q> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;
+ out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]);
+ out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]);
+ out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]);
+ return out;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/matrix_major_storage.hpp b/src/include/glm/gtx/matrix_major_storage.hpp
new file mode 100644
index 0000000..1ef83e9
--- /dev/null
+++ b/src/include/glm/gtx/matrix_major_storage.hpp
@@ -0,0 +1,119 @@
+/// @ref gtx_matrix_major_storage
+/// @file glm/gtx/matrix_major_storage.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension.
+///
+/// Build matrices with specific matrix order, row or column
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_major_storage
+ /// @{
+
+ //! Build a row major matrix from row vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
+ vec<2, T, Q> const& v1,
+ vec<2, T, Q> const& v2);
+
+ //! Build a row major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
+ mat<2, 2, T, Q> const& m);
+
+ //! Build a row major matrix from row vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
+ vec<3, T, Q> const& v1,
+ vec<3, T, Q> const& v2,
+ vec<3, T, Q> const& v3);
+
+ //! Build a row major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
+ mat<3, 3, T, Q> const& m);
+
+ //! Build a row major matrix from row vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
+ vec<4, T, Q> const& v1,
+ vec<4, T, Q> const& v2,
+ vec<4, T, Q> const& v3,
+ vec<4, T, Q> const& v4);
+
+ //! Build a row major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
+ mat<4, 4, T, Q> const& m);
+
+ //! Build a column major matrix from column vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
+ vec<2, T, Q> const& v1,
+ vec<2, T, Q> const& v2);
+
+ //! Build a column major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
+ mat<2, 2, T, Q> const& m);
+
+ //! Build a column major matrix from column vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
+ vec<3, T, Q> const& v1,
+ vec<3, T, Q> const& v2,
+ vec<3, T, Q> const& v3);
+
+ //! Build a column major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
+ mat<3, 3, T, Q> const& m);
+
+ //! Build a column major matrix from column vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
+ vec<4, T, Q> const& v1,
+ vec<4, T, Q> const& v2,
+ vec<4, T, Q> const& v3,
+ vec<4, T, Q> const& v4);
+
+ //! Build a column major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
+ mat<4, 4, T, Q> const& m);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_major_storage.inl"
diff --git a/src/include/glm/gtx/matrix_major_storage.inl b/src/include/glm/gtx/matrix_major_storage.inl
new file mode 100644
index 0000000..0209723
--- /dev/null
+++ b/src/include/glm/gtx/matrix_major_storage.inl
@@ -0,0 +1,166 @@
+/// @ref gtx_matrix_major_storage
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2
+ (
+ vec<2, T, Q> const& v1,
+ vec<2, T, Q> const& v2
+ )
+ {
+ mat<2, 2, T, Q> Result;
+ Result[0][0] = v1.x;
+ Result[1][0] = v1.y;
+ Result[0][1] = v2.x;
+ Result[1][1] = v2.y;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2(
+ const mat<2, 2, T, Q>& m)
+ {
+ mat<2, 2, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
+ const vec<3, T, Q>& v1,
+ const vec<3, T, Q>& v2,
+ const vec<3, T, Q>& v3)
+ {
+ mat<3, 3, T, Q> Result;
+ Result[0][0] = v1.x;
+ Result[1][0] = v1.y;
+ Result[2][0] = v1.z;
+ Result[0][1] = v2.x;
+ Result[1][1] = v2.y;
+ Result[2][1] = v2.z;
+ Result[0][2] = v3.x;
+ Result[1][2] = v3.y;
+ Result[2][2] = v3.z;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
+ const mat<3, 3, T, Q>& m)
+ {
+ mat<3, 3, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
+ const vec<4, T, Q>& v1,
+ const vec<4, T, Q>& v2,
+ const vec<4, T, Q>& v3,
+ const vec<4, T, Q>& v4)
+ {
+ mat<4, 4, T, Q> Result;
+ Result[0][0] = v1.x;
+ Result[1][0] = v1.y;
+ Result[2][0] = v1.z;
+ Result[3][0] = v1.w;
+ Result[0][1] = v2.x;
+ Result[1][1] = v2.y;
+ Result[2][1] = v2.z;
+ Result[3][1] = v2.w;
+ Result[0][2] = v3.x;
+ Result[1][2] = v3.y;
+ Result[2][2] = v3.z;
+ Result[3][2] = v3.w;
+ Result[0][3] = v4.x;
+ Result[1][3] = v4.y;
+ Result[2][3] = v4.z;
+ Result[3][3] = v4.w;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
+ const mat<4, 4, T, Q>& m)
+ {
+ mat<4, 4, T, Q> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[0][3] = m[3][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[1][3] = m[3][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ Result[2][3] = m[3][2];
+ Result[3][0] = m[0][3];
+ Result[3][1] = m[1][3];
+ Result[3][2] = m[2][3];
+ Result[3][3] = m[3][3];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
+ const vec<2, T, Q>& v1,
+ const vec<2, T, Q>& v2)
+ {
+ return mat<2, 2, T, Q>(v1, v2);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
+ const mat<2, 2, T, Q>& m)
+ {
+ return mat<2, 2, T, Q>(m);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
+ const vec<3, T, Q>& v1,
+ const vec<3, T, Q>& v2,
+ const vec<3, T, Q>& v3)
+ {
+ return mat<3, 3, T, Q>(v1, v2, v3);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
+ const mat<3, 3, T, Q>& m)
+ {
+ return mat<3, 3, T, Q>(m);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
+ const vec<4, T, Q>& v1,
+ const vec<4, T, Q>& v2,
+ const vec<4, T, Q>& v3,
+ const vec<4, T, Q>& v4)
+ {
+ return mat<4, 4, T, Q>(v1, v2, v3, v4);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
+ const mat<4, 4, T, Q>& m)
+ {
+ return mat<4, 4, T, Q>(m);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/matrix_operation.hpp b/src/include/glm/gtx/matrix_operation.hpp
new file mode 100644
index 0000000..84b0232
--- /dev/null
+++ b/src/include/glm/gtx/matrix_operation.hpp
@@ -0,0 +1,103 @@
+/// @ref gtx_matrix_operation
+/// @file glm/gtx/matrix_operation.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.
+///
+/// Build diagonal matrices from vectors.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_operation extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_operation
+ /// @{
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2(
+ vec<2, T, Q> const& v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3(
+ vec<2, T, Q> const& v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4(
+ vec<2, T, Q> const& v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2(
+ vec<2, T, Q> const& v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3(
+ vec<3, T, Q> const& v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4(
+ vec<3, T, Q> const& v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2(
+ vec<2, T, Q> const& v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3(
+ vec<3, T, Q> const& v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4(
+ vec<4, T, Q> const& v);
+
+ /// Build an adjugate matrix.
+ /// From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m);
+
+ /// Build an adjugate matrix.
+ /// From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m);
+
+ /// Build an adjugate matrix.
+ /// From GLM_GTX_matrix_operation extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_operation.inl"
diff --git a/src/include/glm/gtx/matrix_operation.inl b/src/include/glm/gtx/matrix_operation.inl
new file mode 100644
index 0000000..f0f0604
--- /dev/null
+++ b/src/include/glm/gtx/matrix_operation.inl
@@ -0,0 +1,176 @@
+/// @ref gtx_matrix_operation
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2
+ (
+ vec<2, T, Q> const& v
+ )
+ {
+ mat<2, 2, T, Q> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3
+ (
+ vec<2, T, Q> const& v
+ )
+ {
+ mat<2, 3, T, Q> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4
+ (
+ vec<2, T, Q> const& v
+ )
+ {
+ mat<2, 4, T, Q> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2
+ (
+ vec<2, T, Q> const& v
+ )
+ {
+ mat<3, 2, T, Q> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3
+ (
+ vec<3, T, Q> const& v
+ )
+ {
+ mat<3, 3, T, Q> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4
+ (
+ vec<3, T, Q> const& v
+ )
+ {
+ mat<3, 4, T, Q> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4
+ (
+ vec<4, T, Q> const& v
+ )
+ {
+ mat<4, 4, T, Q> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ Result[3][3] = v[3];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3
+ (
+ vec<3, T, Q> const& v
+ )
+ {
+ mat<4, 3, T, Q> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2
+ (
+ vec<2, T, Q> const& v
+ )
+ {
+ mat<4, 2, T, Q> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m)
+ {
+ return mat<2, 2, T, Q>(
+ +m[1][1], -m[1][0],
+ -m[0][1], +m[0][0]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m)
+ {
+ T const m00 = determinant(mat<2, 2, T, Q>(m[1][1], m[2][1], m[1][2], m[2][2]));
+ T const m01 = determinant(mat<2, 2, T, Q>(m[0][1], m[2][1], m[0][2], m[2][2]));
+ T const m02 = determinant(mat<2, 2, T, Q>(m[0][1], m[1][1], m[0][2], m[1][2]));
+
+ T const m10 = determinant(mat<2, 2, T, Q>(m[1][0], m[2][0], m[1][2], m[2][2]));
+ T const m11 = determinant(mat<2, 2, T, Q>(m[0][0], m[2][0], m[0][2], m[2][2]));
+ T const m12 = determinant(mat<2, 2, T, Q>(m[0][0], m[1][0], m[0][2], m[1][2]));
+
+ T const m20 = determinant(mat<2, 2, T, Q>(m[1][0], m[2][0], m[1][1], m[2][1]));
+ T const m21 = determinant(mat<2, 2, T, Q>(m[0][0], m[2][0], m[0][1], m[2][1]));
+ T const m22 = determinant(mat<2, 2, T, Q>(m[0][0], m[1][0], m[0][1], m[1][1]));
+
+ return mat<3, 3, T, Q>(
+ +m00, -m01, +m02,
+ -m10, +m11, -m12,
+ +m20, -m21, +m22);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m)
+ {
+ T const m00 = determinant(mat<3, 3, T, Q>(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]));
+ T const m01 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]));
+ T const m02 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][1], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][1], m[3][3]));
+ T const m03 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]));
+
+ T const m10 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]));
+ T const m11 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]));
+ T const m12 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]));
+ T const m13 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]));
+
+ T const m20 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]));
+ T const m21 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]));
+ T const m22 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]));
+ T const m23 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]));
+
+ T const m30 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]));
+ T const m31 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]));
+ T const m32 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]));
+ T const m33 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]));
+
+ return mat<4, 4, T, Q>(
+ +m00, -m01, +m02, -m03,
+ -m10, +m11, -m12, +m13,
+ +m20, -m21, +m22, -m23,
+ -m30, +m31, -m32, +m33);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/matrix_query.hpp b/src/include/glm/gtx/matrix_query.hpp
new file mode 100644
index 0000000..a1b6116
--- /dev/null
+++ b/src/include/glm/gtx/matrix_query.hpp
@@ -0,0 +1,77 @@
+/// @ref gtx_matrix_query
+/// @file glm/gtx/matrix_query.hpp
+///
+/// @see core (dependence)
+/// @see gtx_vector_query (dependence)
+///
+/// @defgroup gtx_matrix_query GLM_GTX_matrix_query
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_query.hpp> to use the features of this extension.
+///
+/// Query to evaluate matrix properties
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/vector_query.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_query extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_query
+ /// @{
+
+ /// Return whether a matrix a null matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon);
+
+ /// Return whether a matrix a null matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon);
+
+ /// Return whether a matrix is a null matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon);
+
+ /// Return whether a matrix is an identity matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
+ GLM_FUNC_DECL bool isIdentity(matType<C, R, T, Q> const& m, T const& epsilon);
+
+ /// Return whether a matrix is a normalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon);
+
+ /// Return whether a matrix is a normalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon);
+
+ /// Return whether a matrix is a normalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon);
+
+ /// Return whether a matrix is an orthonormalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
+ GLM_FUNC_DECL bool isOrthogonal(matType<C, R, T, Q> const& m, T const& epsilon);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_query.inl"
diff --git a/src/include/glm/gtx/matrix_query.inl b/src/include/glm/gtx/matrix_query.inl
new file mode 100644
index 0000000..e181a80
--- /dev/null
+++ b/src/include/glm/gtx/matrix_query.inl
@@ -0,0 +1,113 @@
+/// @ref gtx_matrix_query
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon)
+ {
+ bool result = true;
+ for(length_t i = 0; result && i < m.length() ; ++i)
+ result = isNull(m[i], epsilon);
+ return result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon)
+ {
+ bool result = true;
+ for(length_t i = 0; result && i < m.length() ; ++i)
+ result = isNull(m[i], epsilon);
+ return result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon)
+ {
+ bool result = true;
+ for(length_t i = 0; result && i < m.length() ; ++i)
+ result = isNull(m[i], epsilon);
+ return result;
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isIdentity(mat<C, R, T, Q> const& m, T const& epsilon)
+ {
+ bool result = true;
+ for(length_t i = 0; result && i < m[0].length() ; ++i)
+ {
+ for(length_t j = 0; result && j < i ; ++j)
+ result = abs(m[i][j]) <= epsilon;
+ if(result)
+ result = abs(m[i][i] - 1) <= epsilon;
+ for(length_t j = i + 1; result && j < m.length(); ++j)
+ result = abs(m[i][j]) <= epsilon;
+ }
+ return result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon)
+ {
+ bool result(true);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ result = isNormalized(m[i], epsilon);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ {
+ typename mat<2, 2, T, Q>::col_type v;
+ for(length_t j = 0; j < m.length(); ++j)
+ v[j] = m[j][i];
+ result = isNormalized(v, epsilon);
+ }
+ return result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon)
+ {
+ bool result(true);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ result = isNormalized(m[i], epsilon);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ {
+ typename mat<3, 3, T, Q>::col_type v;
+ for(length_t j = 0; j < m.length(); ++j)
+ v[j] = m[j][i];
+ result = isNormalized(v, epsilon);
+ }
+ return result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon)
+ {
+ bool result(true);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ result = isNormalized(m[i], epsilon);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ {
+ typename mat<4, 4, T, Q>::col_type v;
+ for(length_t j = 0; j < m.length(); ++j)
+ v[j] = m[j][i];
+ result = isNormalized(v, epsilon);
+ }
+ return result;
+ }
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isOrthogonal(mat<C, R, T, Q> const& m, T const& epsilon)
+ {
+ bool result = true;
+ for(length_t i(0); result && i < m.length() - 1; ++i)
+ for(length_t j(i + 1); result && j < m.length(); ++j)
+ result = areOrthogonal(m[i], m[j], epsilon);
+
+ if(result)
+ {
+ mat<C, R, T, Q> tmp = transpose(m);
+ for(length_t i(0); result && i < m.length() - 1 ; ++i)
+ for(length_t j(i + 1); result && j < m.length(); ++j)
+ result = areOrthogonal(tmp[i], tmp[j], epsilon);
+ }
+ return result;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/matrix_transform_2d.hpp b/src/include/glm/gtx/matrix_transform_2d.hpp
new file mode 100644
index 0000000..a88b268
--- /dev/null
+++ b/src/include/glm/gtx/matrix_transform_2d.hpp
@@ -0,0 +1,81 @@
+/// @ref gtx_matrix_transform_2d
+/// @file glm/gtx/matrix_transform_2d.hpp
+/// @author Miguel Ãngel Pérez Martínez
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
+///
+/// Defines functions that generate common 2d transformation matrices.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../vec2.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_transform_2d
+ /// @{
+
+ /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a translation vector.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
+ mat<3, 3, T, Q> const& m,
+ vec<2, T, Q> const& v);
+
+ /// Builds a rotation 3 * 3 matrix created from an angle.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param angle Rotation angle expressed in radians.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
+ mat<3, 3, T, Q> const& m,
+ T angle);
+
+ /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a scale vector.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
+ mat<3, 3, T, Q> const& m,
+ vec<2, T, Q> const& v);
+
+ /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param y Shear factor.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
+ mat<3, 3, T, Q> const& m,
+ T y);
+
+ /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param x Shear factor.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
+ mat<3, 3, T, Q> const& m,
+ T x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_transform_2d.inl"
diff --git a/src/include/glm/gtx/matrix_transform_2d.inl b/src/include/glm/gtx/matrix_transform_2d.inl
new file mode 100644
index 0000000..755508a
--- /dev/null
+++ b/src/include/glm/gtx/matrix_transform_2d.inl
@@ -0,0 +1,68 @@
+/// @ref gtx_matrix_transform_2d
+/// @author Miguel Ãngel Pérez Martínez
+
+#include "../trigonometric.hpp"
+
+namespace glm
+{
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
+ mat<3, 3, T, Q> const& m,
+ vec<2, T, Q> const& v)
+ {
+ mat<3, 3, T, Q> Result(m);
+ Result[2] = m[0] * v[0] + m[1] * v[1] + m[2];
+ return Result;
+ }
+
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
+ mat<3, 3, T, Q> const& m,
+ T angle)
+ {
+ T const a = angle;
+ T const c = cos(a);
+ T const s = sin(a);
+
+ mat<3, 3, T, Q> Result;
+ Result[0] = m[0] * c + m[1] * s;
+ Result[1] = m[0] * -s + m[1] * c;
+ Result[2] = m[2];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
+ mat<3, 3, T, Q> const& m,
+ vec<2, T, Q> const& v)
+ {
+ mat<3, 3, T, Q> Result;
+ Result[0] = m[0] * v[0];
+ Result[1] = m[1] * v[1];
+ Result[2] = m[2];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
+ mat<3, 3, T, Q> const& m,
+ T y)
+ {
+ mat<3, 3, T, Q> Result(1);
+ Result[0][1] = y;
+ return m * Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
+ mat<3, 3, T, Q> const& m,
+ T x)
+ {
+ mat<3, 3, T, Q> Result(1);
+ Result[1][0] = x;
+ return m * Result;
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/mixed_product.hpp b/src/include/glm/gtx/mixed_product.hpp
new file mode 100644
index 0000000..559a69d
--- /dev/null
+++ b/src/include/glm/gtx/mixed_product.hpp
@@ -0,0 +1,41 @@
+/// @ref gtx_mixed_product
+/// @file glm/gtx/mixed_product.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte
+/// @ingroup gtx
+///
+/// Include <glm/gtx/mixed_product.hpp> to use the features of this extension.
+///
+/// Mixed product of 3 vectors.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_mixed_product extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_mixed_product
+ /// @{
+
+ /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T mixedProduct(
+ vec<3, T, Q> const& v1,
+ vec<3, T, Q> const& v2,
+ vec<3, T, Q> const& v3);
+
+ /// @}
+}// namespace glm
+
+#include "mixed_product.inl"
diff --git a/src/include/glm/gtx/mixed_product.inl b/src/include/glm/gtx/mixed_product.inl
new file mode 100644
index 0000000..668246d
--- /dev/null
+++ b/src/include/glm/gtx/mixed_product.inl
@@ -0,0 +1,15 @@
+/// @ref gtx_mixed_product
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T mixedProduct
+ (
+ vec<3, T, Q> const& v1,
+ vec<3, T, Q> const& v2,
+ vec<3, T, Q> const& v3
+ )
+ {
+ return dot(cross(v1, v2), v3);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/norm.hpp b/src/include/glm/gtx/norm.hpp
new file mode 100644
index 0000000..59ede93
--- /dev/null
+++ b/src/include/glm/gtx/norm.hpp
@@ -0,0 +1,88 @@
+/// @ref gtx_norm
+/// @file glm/gtx/norm.hpp
+///
+/// @see core (dependence)
+/// @see gtx_quaternion (dependence)
+/// @see gtx_component_wise (dependence)
+///
+/// @defgroup gtx_norm GLM_GTX_norm
+/// @ingroup gtx
+///
+/// Include <glm/gtx/norm.hpp> to use the features of this extension.
+///
+/// Various ways to compute vector norms.
+
+#pragma once
+
+// Dependency:
+#include "../geometric.hpp"
+#include "../gtx/quaternion.hpp"
+#include "../gtx/component_wise.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_norm extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_norm
+ /// @{
+
+ /// Returns the squared length of x.
+ /// From GLM_GTX_norm extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T length2(vec<L, T, Q> const& x);
+
+ /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
+ /// From GLM_GTX_norm extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
+
+ //! Returns the L1 norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
+ //! Returns the L1 norm of v.
+ //! From GLM_GTX_norm extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v);
+
+ //! Returns the L2 norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
+ //! Returns the L2 norm of v.
+ //! From GLM_GTX_norm extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x);
+
+ //! Returns the L norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth);
+
+ //! Returns the L norm of v.
+ //! From GLM_GTX_norm extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth);
+
+ //! Returns the LMax norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
+ //! Returns the LMax norm of v.
+ //! From GLM_GTX_norm extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x);
+
+ /// @}
+}//namespace glm
+
+#include "norm.inl"
diff --git a/src/include/glm/gtx/norm.inl b/src/include/glm/gtx/norm.inl
new file mode 100644
index 0000000..9b9ec0b
--- /dev/null
+++ b/src/include/glm/gtx/norm.inl
@@ -0,0 +1,95 @@
+/// @ref gtx_norm
+
+#include "../detail/qualifier.hpp"
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_length2
+ {
+ GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v)
+ {
+ return dot(v, v);
+ }
+ };
+}//namespace detail
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType length2(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length2' accepts only floating-point inputs");
+ return x * x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T length2(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length2' accepts only floating-point inputs");
+ return detail::compute_length2<L, T, Q, detail::is_aligned<Q>::value>::call(v);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T distance2(T p0, T p1)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
+ return length2(p1 - p0);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
+ return length2(p1 - p0);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
+ {
+ return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& v)
+ {
+ return abs(v.x) + abs(v.y) + abs(v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b
+ )
+ {
+ return length(b - a);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& v)
+ {
+ return length(v);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth)
+ {
+ return pow(pow(abs(y.x - x.x), T(Depth)) + pow(abs(y.y - x.y), T(Depth)) + pow(abs(y.z - x.z), T(Depth)), T(1) / T(Depth));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& v, unsigned int Depth)
+ {
+ return pow(pow(abs(v.x), T(Depth)) + pow(abs(v.y), T(Depth)) + pow(abs(v.z), T(Depth)), T(1) / T(Depth));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T lMaxNorm(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
+ {
+ return compMax(abs(b - a));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T lMaxNorm(vec<3, T, Q> const& v)
+ {
+ return compMax(abs(v));
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/normal.hpp b/src/include/glm/gtx/normal.hpp
new file mode 100644
index 0000000..e816e82
--- /dev/null
+++ b/src/include/glm/gtx/normal.hpp
@@ -0,0 +1,41 @@
+/// @ref gtx_normal
+/// @file glm/gtx/normal.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_normal GLM_GTX_normal
+/// @ingroup gtx
+///
+/// Include <glm/gtx/normal.hpp> to use the features of this extension.
+///
+/// Compute the normal of a triangle.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_normal extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_normal
+ /// @{
+
+ /// Computes triangle normal from triangle points.
+ ///
+ /// @see gtx_normal
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3);
+
+ /// @}
+}//namespace glm
+
+#include "normal.inl"
diff --git a/src/include/glm/gtx/normal.inl b/src/include/glm/gtx/normal.inl
new file mode 100644
index 0000000..03f566d
--- /dev/null
+++ b/src/include/glm/gtx/normal.inl
@@ -0,0 +1,15 @@
+/// @ref gtx_normal
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal
+ (
+ vec<3, T, Q> const& p1,
+ vec<3, T, Q> const& p2,
+ vec<3, T, Q> const& p3
+ )
+ {
+ return normalize(cross(p1 - p2, p1 - p3));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/normalize_dot.hpp b/src/include/glm/gtx/normalize_dot.hpp
new file mode 100644
index 0000000..769b89c
--- /dev/null
+++ b/src/include/glm/gtx/normalize_dot.hpp
@@ -0,0 +1,49 @@
+/// @ref gtx_normalize_dot
+/// @file glm/gtx/normalize_dot.hpp
+///
+/// @see core (dependence)
+/// @see gtx_fast_square_root (dependence)
+///
+/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
+/// @ingroup gtx
+///
+/// Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.
+///
+/// Dot product of vectors that need to be normalize with a single square root.
+
+#pragma once
+
+// Dependency:
+#include "../gtx/fast_square_root.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_normalize_dot extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_normalize_dot
+ /// @{
+
+ /// Normalize parameters and returns the dot product of x and y.
+ /// It's faster that dot(normalize(x), normalize(y)).
+ ///
+ /// @see gtx_normalize_dot extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Normalize parameters and returns the dot product of x and y.
+ /// Faster that dot(fastNormalize(x), fastNormalize(y)).
+ ///
+ /// @see gtx_normalize_dot extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// @}
+}//namespace glm
+
+#include "normalize_dot.inl"
diff --git a/src/include/glm/gtx/normalize_dot.inl b/src/include/glm/gtx/normalize_dot.inl
new file mode 100644
index 0000000..9c720b4
--- /dev/null
+++ b/src/include/glm/gtx/normalize_dot.inl
@@ -0,0 +1,16 @@
+/// @ref gtx_normalize_dot
+
+namespace glm
+{
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/number_precision.hpp b/src/include/glm/gtx/number_precision.hpp
new file mode 100644
index 0000000..6ac11a2
--- /dev/null
+++ b/src/include/glm/gtx/number_precision.hpp
@@ -0,0 +1,61 @@
+/// @ref gtx_number_precision
+/// @file glm/gtx/number_precision.hpp
+///
+/// @see core (dependence)
+/// @see gtc_type_precision (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_number_precision GLM_GTX_number_precision
+/// @ingroup gtx
+///
+/// Include <glm/gtx/number_precision.hpp> to use the features of this extension.
+///
+/// Defined size types.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/type_precision.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_number_precision extension included")
+# endif
+#endif
+
+namespace glm{
+namespace gtx
+{
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// @addtogroup gtx_number_precision
+ /// @{
+
+ typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
+ //////////////////////
+ // Float vector types
+
+ typedef f32 f32vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
+
+ //////////////////////
+ // Float matrix types
+
+ typedef f32 f32mat1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f32 f32mat1x1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64mat1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64mat1x1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
+
+ /// @}
+}//namespace gtx
+}//namespace glm
+
+#include "number_precision.inl"
diff --git a/src/include/glm/gtx/number_precision.inl b/src/include/glm/gtx/number_precision.inl
new file mode 100644
index 0000000..fd4fee7
--- /dev/null
+++ b/src/include/glm/gtx/number_precision.inl
@@ -0,0 +1,6 @@
+/// @ref gtx_number_precision
+
+namespace glm
+{
+
+}
diff --git a/src/include/glm/gtx/optimum_pow.hpp b/src/include/glm/gtx/optimum_pow.hpp
new file mode 100644
index 0000000..0fd49a7
--- /dev/null
+++ b/src/include/glm/gtx/optimum_pow.hpp
@@ -0,0 +1,54 @@
+/// @ref gtx_optimum_pow
+/// @file glm/gtx/optimum_pow.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow
+/// @ingroup gtx
+///
+/// Include <glm/gtx/optimum_pow.hpp> to use the features of this extension.
+///
+/// Integer exponentiation of power functions.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_optimum_pow extension included")
+# endif
+#endif
+
+namespace glm{
+namespace gtx
+{
+ /// @addtogroup gtx_optimum_pow
+ /// @{
+
+ /// Returns x raised to the power of 2.
+ ///
+ /// @see gtx_optimum_pow
+ template<typename genType>
+ GLM_FUNC_DECL genType pow2(genType const& x);
+
+ /// Returns x raised to the power of 3.
+ ///
+ /// @see gtx_optimum_pow
+ template<typename genType>
+ GLM_FUNC_DECL genType pow3(genType const& x);
+
+ /// Returns x raised to the power of 4.
+ ///
+ /// @see gtx_optimum_pow
+ template<typename genType>
+ GLM_FUNC_DECL genType pow4(genType const& x);
+
+ /// @}
+}//namespace gtx
+}//namespace glm
+
+#include "optimum_pow.inl"
diff --git a/src/include/glm/gtx/optimum_pow.inl b/src/include/glm/gtx/optimum_pow.inl
new file mode 100644
index 0000000..2f7242b
--- /dev/null
+++ b/src/include/glm/gtx/optimum_pow.inl
@@ -0,0 +1,22 @@
+/// @ref gtx_optimum_pow
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType pow2(genType const& x)
+ {
+ return x * x;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType pow3(genType const& x)
+ {
+ return x * x * x;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType pow4(genType const& x)
+ {
+ return (x * x) * (x * x);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/orthonormalize.hpp b/src/include/glm/gtx/orthonormalize.hpp
new file mode 100644
index 0000000..9772c9f
--- /dev/null
+++ b/src/include/glm/gtx/orthonormalize.hpp
@@ -0,0 +1,49 @@
+/// @ref gtx_orthonormalize
+/// @file glm/gtx/orthonormalize.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
+/// @ingroup gtx
+///
+/// Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.
+///
+/// Orthonormalize matrices.
+
+#pragma once
+
+// Dependency:
+#include "../vec3.hpp"
+#include "../mat3x3.hpp"
+#include "../geometric.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_orthonormalize extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_orthonormalize
+ /// @{
+
+ /// Returns the orthonormalized matrix of m.
+ ///
+ /// @see gtx_orthonormalize
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m);
+
+ /// Orthonormalizes x according y.
+ ///
+ /// @see gtx_orthonormalize
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
+ /// @}
+}//namespace glm
+
+#include "orthonormalize.inl"
diff --git a/src/include/glm/gtx/orthonormalize.inl b/src/include/glm/gtx/orthonormalize.inl
new file mode 100644
index 0000000..7ebe0fa
--- /dev/null
+++ b/src/include/glm/gtx/orthonormalize.inl
@@ -0,0 +1,29 @@
+/// @ref gtx_orthonormalize
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m)
+ {
+ mat<3, 3, T, Q> r = m;
+
+ r[0] = normalize(r[0]);
+
+ T d0 = dot(r[0], r[1]);
+ r[1] -= r[0] * d0;
+ r[1] = normalize(r[1]);
+
+ T d1 = dot(r[1], r[2]);
+ d0 = dot(r[0], r[2]);
+ r[2] -= r[0] * d0 + r[1] * d1;
+ r[2] = normalize(r[2]);
+
+ return r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
+ {
+ return normalize(x - y * dot(y, x));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/perpendicular.hpp b/src/include/glm/gtx/perpendicular.hpp
new file mode 100644
index 0000000..3546812
--- /dev/null
+++ b/src/include/glm/gtx/perpendicular.hpp
@@ -0,0 +1,41 @@
+/// @ref gtx_perpendicular
+/// @file glm/gtx/perpendicular.hpp
+///
+/// @see core (dependence)
+/// @see gtx_projection (dependence)
+///
+/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
+/// @ingroup gtx
+///
+/// Include <glm/gtx/perpendicular.hpp> to use the features of this extension.
+///
+/// Perpendicular of a vector from other one
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/projection.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_perpendicular extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_perpendicular
+ /// @{
+
+ //! Projects x a perpendicular axis of Normal.
+ //! From GLM_GTX_perpendicular extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal);
+
+ /// @}
+}//namespace glm
+
+#include "perpendicular.inl"
diff --git a/src/include/glm/gtx/perpendicular.inl b/src/include/glm/gtx/perpendicular.inl
new file mode 100644
index 0000000..4260648
--- /dev/null
+++ b/src/include/glm/gtx/perpendicular.inl
@@ -0,0 +1,10 @@
+/// @ref gtx_perpendicular
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType perp(genType const& x, genType const& Normal)
+ {
+ return x - proj(x, Normal);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/polar_coordinates.hpp b/src/include/glm/gtx/polar_coordinates.hpp
new file mode 100644
index 0000000..31d06f1
--- /dev/null
+++ b/src/include/glm/gtx/polar_coordinates.hpp
@@ -0,0 +1,48 @@
+/// @ref gtx_polar_coordinates
+/// @file glm/gtx/polar_coordinates.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
+/// @ingroup gtx
+///
+/// Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.
+///
+/// Conversion from Euclidean space to polar space and revert.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_polar_coordinates extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_polar_coordinates
+ /// @{
+
+ /// Convert Euclidean to Polar coordinates, x is the latitude, y the longitude and z the xz distance.
+ ///
+ /// @see gtx_polar_coordinates
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> polar(
+ vec<3, T, Q> const& euclidean);
+
+ /// Convert Polar to Euclidean coordinates.
+ ///
+ /// @see gtx_polar_coordinates
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> euclidean(
+ vec<2, T, Q> const& polar);
+
+ /// @}
+}//namespace glm
+
+#include "polar_coordinates.inl"
diff --git a/src/include/glm/gtx/polar_coordinates.inl b/src/include/glm/gtx/polar_coordinates.inl
new file mode 100644
index 0000000..2c285dd
--- /dev/null
+++ b/src/include/glm/gtx/polar_coordinates.inl
@@ -0,0 +1,36 @@
+/// @ref gtx_polar_coordinates
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> polar
+ (
+ vec<3, T, Q> const& euclidean
+ )
+ {
+ T const Length(length(euclidean));
+ vec<3, T, Q> const tmp(euclidean / Length);
+ T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z));
+
+ return vec<3, T, Q>(
+ asin(tmp.y), // latitude
+ atan(tmp.x, tmp.z), // longitude
+ xz_dist); // xz distance
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> euclidean
+ (
+ vec<2, T, Q> const& polar
+ )
+ {
+ T const latitude(polar.x);
+ T const longitude(polar.y);
+
+ return vec<3, T, Q>(
+ cos(latitude) * sin(longitude),
+ sin(latitude),
+ cos(latitude) * cos(longitude));
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/projection.hpp b/src/include/glm/gtx/projection.hpp
new file mode 100644
index 0000000..06cc800
--- /dev/null
+++ b/src/include/glm/gtx/projection.hpp
@@ -0,0 +1,43 @@
+/// @ref gtx_projection
+/// @file glm/gtx/projection.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_projection GLM_GTX_projection
+/// @ingroup gtx
+///
+/// Include <glm/gtx/projection.hpp> to use the features of this extension.
+///
+/// Projection of a vector to other one
+
+#pragma once
+
+// Dependency:
+#include "../geometric.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_projection extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_projection
+ /// @{
+
+ /// Projects x on Normal.
+ ///
+ /// @param[in] x A vector to project
+ /// @param[in] Normal A normal that doesn't need to be of unit length.
+ ///
+ /// @see gtx_projection
+ template<typename genType>
+ GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal);
+
+ /// @}
+}//namespace glm
+
+#include "projection.inl"
diff --git a/src/include/glm/gtx/projection.inl b/src/include/glm/gtx/projection.inl
new file mode 100644
index 0000000..afdd2c3
--- /dev/null
+++ b/src/include/glm/gtx/projection.inl
@@ -0,0 +1,10 @@
+/// @ref gtx_projection
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType proj(genType const& x, genType const& Normal)
+ {
+ return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/quaternion.hpp b/src/include/glm/gtx/quaternion.hpp
new file mode 100644
index 0000000..04cb679
--- /dev/null
+++ b/src/include/glm/gtx/quaternion.hpp
@@ -0,0 +1,174 @@
+/// @ref gtx_quaternion
+/// @file glm/gtx/quaternion.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_quaternion GLM_GTX_quaternion
+/// @ingroup gtx
+///
+/// Include <glm/gtx/quaternion.hpp> to use the features of this extension.
+///
+/// Extented quaternion types and functions
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/constants.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../ext/quaternion_exponential.hpp"
+#include "../gtx/norm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_quaternion extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_quaternion
+ /// @{
+
+ /// Create an identity quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> quat_identity();
+
+ /// Compute a cross product between a quaternion and a vector.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> cross(
+ qua<T, Q> const& q,
+ vec<3, T, Q> const& v);
+
+ //! Compute a cross product between a vector and a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> cross(
+ vec<3, T, Q> const& v,
+ qua<T, Q> const& q);
+
+ //! Compute a point on a path according squad equation.
+ //! q1 and q2 are control points; s1 and s2 are intermediate control points.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> squad(
+ qua<T, Q> const& q1,
+ qua<T, Q> const& q2,
+ qua<T, Q> const& s1,
+ qua<T, Q> const& s2,
+ T const& h);
+
+ //! Returns an intermediate control point for squad interpolation.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> intermediate(
+ qua<T, Q> const& prev,
+ qua<T, Q> const& curr,
+ qua<T, Q> const& next);
+
+ //! Returns quarternion square root.
+ ///
+ /// @see gtx_quaternion
+ //template<typename T, qualifier Q>
+ //qua<T, Q> sqrt(
+ // qua<T, Q> const& q);
+
+ //! Rotates a 3 components vector by a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotate(
+ qua<T, Q> const& q,
+ vec<3, T, Q> const& v);
+
+ /// Rotates a 4 components vector by a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotate(
+ qua<T, Q> const& q,
+ vec<4, T, Q> const& v);
+
+ /// Extract the real component of a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T extractRealComponent(
+ qua<T, Q> const& q);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> toMat3(
+ qua<T, Q> const& x){return mat3_cast(x);}
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> toMat4(
+ qua<T, Q> const& x){return mat4_cast(x);}
+
+ /// Converts a 3 * 3 matrix to a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> toQuat(
+ mat<3, 3, T, Q> const& x){return quat_cast(x);}
+
+ /// Converts a 4 * 4 matrix to a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> toQuat(
+ mat<4, 4, T, Q> const& x){return quat_cast(x);}
+
+ /// Quaternion interpolation using the rotation short path.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> shortMix(
+ qua<T, Q> const& x,
+ qua<T, Q> const& y,
+ T const& a);
+
+ /// Quaternion normalized linear interpolation.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> fastMix(
+ qua<T, Q> const& x,
+ qua<T, Q> const& y,
+ T const& a);
+
+ /// Compute the rotation between two vectors.
+ /// @param orig vector, needs to be normalized
+ /// @param dest vector, needs to be normalized
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> rotation(
+ vec<3, T, Q> const& orig,
+ vec<3, T, Q> const& dest);
+
+ /// Returns the squared length of x.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR T length2(qua<T, Q> const& q);
+
+ /// @}
+}//namespace glm
+
+#include "quaternion.inl"
diff --git a/src/include/glm/gtx/quaternion.inl b/src/include/glm/gtx/quaternion.inl
new file mode 100644
index 0000000..34aed89
--- /dev/null
+++ b/src/include/glm/gtx/quaternion.inl
@@ -0,0 +1,159 @@
+/// @ref gtx_quaternion
+
+#include <limits>
+#include "../gtc/constants.hpp"
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> quat_identity()
+ {
+ return qua<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& v, qua<T, Q> const& q)
+ {
+ return inverse(q) * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> cross(qua<T, Q> const& q, vec<3, T, Q> const& v)
+ {
+ return q * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> squad
+ (
+ qua<T, Q> const& q1,
+ qua<T, Q> const& q2,
+ qua<T, Q> const& s1,
+ qua<T, Q> const& s2,
+ T const& h)
+ {
+ return mix(mix(q1, q2, h), mix(s1, s2, h), static_cast<T>(2) * (static_cast<T>(1) - h) * h);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> intermediate
+ (
+ qua<T, Q> const& prev,
+ qua<T, Q> const& curr,
+ qua<T, Q> const& next
+ )
+ {
+ qua<T, Q> invQuat = inverse(curr);
+ return exp((log(next * invQuat) + log(prev * invQuat)) / static_cast<T>(-4)) * curr;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rotate(qua<T, Q> const& q, vec<3, T, Q> const& v)
+ {
+ return q * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> rotate(qua<T, Q> const& q, vec<4, T, Q> const& v)
+ {
+ return q * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T extractRealComponent(qua<T, Q> const& q)
+ {
+ T w = static_cast<T>(1) - q.x * q.x - q.y * q.y - q.z * q.z;
+ if(w < T(0))
+ return T(0);
+ else
+ return -sqrt(w);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T length2(qua<T, Q> const& q)
+ {
+ return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> shortMix(qua<T, Q> const& x, qua<T, Q> const& y, T const& a)
+ {
+ if(a <= static_cast<T>(0)) return x;
+ if(a >= static_cast<T>(1)) return y;
+
+ T fCos = dot(x, y);
+ qua<T, Q> y2(y); //BUG!!! qua<T> y2;
+ if(fCos < static_cast<T>(0))
+ {
+ y2 = -y;
+ fCos = -fCos;
+ }
+
+ //if(fCos > 1.0f) // problem
+ T k0, k1;
+ if(fCos > (static_cast<T>(1) - epsilon<T>()))
+ {
+ k0 = static_cast<T>(1) - a;
+ k1 = static_cast<T>(0) + a; //BUG!!! 1.0f + a;
+ }
+ else
+ {
+ T fSin = sqrt(T(1) - fCos * fCos);
+ T fAngle = atan(fSin, fCos);
+ T fOneOverSin = static_cast<T>(1) / fSin;
+ k0 = sin((static_cast<T>(1) - a) * fAngle) * fOneOverSin;
+ k1 = sin((static_cast<T>(0) + a) * fAngle) * fOneOverSin;
+ }
+
+ return qua<T, Q>(
+ k0 * x.w + k1 * y2.w,
+ k0 * x.x + k1 * y2.x,
+ k0 * x.y + k1 * y2.y,
+ k0 * x.z + k1 * y2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> fastMix(qua<T, Q> const& x, qua<T, Q> const& y, T const& a)
+ {
+ return glm::normalize(x * (static_cast<T>(1) - a) + (y * a));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> rotation(vec<3, T, Q> const& orig, vec<3, T, Q> const& dest)
+ {
+ T cosTheta = dot(orig, dest);
+ vec<3, T, Q> rotationAxis;
+
+ if(cosTheta >= static_cast<T>(1) - epsilon<T>()) {
+ // orig and dest point in the same direction
+ return quat_identity<T,Q>();
+ }
+
+ if(cosTheta < static_cast<T>(-1) + epsilon<T>())
+ {
+ // special case when vectors in opposite directions :
+ // there is no "ideal" rotation axis
+ // So guess one; any will do as long as it's perpendicular to start
+ // This implementation favors a rotation around the Up axis (Y),
+ // since it's often what you want to do.
+ rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig);
+ if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
+ rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig);
+
+ rotationAxis = normalize(rotationAxis);
+ return angleAxis(pi<T>(), rotationAxis);
+ }
+
+ // Implementation from Stan Melax's Game Programming Gems 1 article
+ rotationAxis = cross(orig, dest);
+
+ T s = sqrt((T(1) + cosTheta) * static_cast<T>(2));
+ T invs = static_cast<T>(1) / s;
+
+ return qua<T, Q>(
+ s * static_cast<T>(0.5f),
+ rotationAxis.x * invs,
+ rotationAxis.y * invs,
+ rotationAxis.z * invs);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/range.hpp b/src/include/glm/gtx/range.hpp
new file mode 100644
index 0000000..0f85626
--- /dev/null
+++ b/src/include/glm/gtx/range.hpp
@@ -0,0 +1,98 @@
+/// @ref gtx_range
+/// @file glm/gtx/range.hpp
+/// @author Joshua Moerman
+///
+/// @defgroup gtx_range GLM_GTX_range
+/// @ingroup gtx
+///
+/// Include <glm/gtx/range.hpp> to use the features of this extension.
+///
+/// Defines begin and end for vectors and matrices. Useful for range-based for loop.
+/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_range extension included")
+# endif
+#endif
+
+#include "../gtc/type_ptr.hpp"
+#include "../gtc/vec1.hpp"
+
+namespace glm
+{
+ /// @addtogroup gtx_range
+ /// @{
+
+# if GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(push)
+# pragma warning(disable : 4100) // unreferenced formal parameter
+# endif
+
+ template<typename T, qualifier Q>
+ inline length_t components(vec<1, T, Q> const& v)
+ {
+ return v.length();
+ }
+
+ template<typename T, qualifier Q>
+ inline length_t components(vec<2, T, Q> const& v)
+ {
+ return v.length();
+ }
+
+ template<typename T, qualifier Q>
+ inline length_t components(vec<3, T, Q> const& v)
+ {
+ return v.length();
+ }
+
+ template<typename T, qualifier Q>
+ inline length_t components(vec<4, T, Q> const& v)
+ {
+ return v.length();
+ }
+
+ template<typename genType>
+ inline length_t components(genType const& m)
+ {
+ return m.length() * m[0].length();
+ }
+
+ template<typename genType>
+ inline typename genType::value_type const * begin(genType const& v)
+ {
+ return value_ptr(v);
+ }
+
+ template<typename genType>
+ inline typename genType::value_type const * end(genType const& v)
+ {
+ return begin(v) + components(v);
+ }
+
+ template<typename genType>
+ inline typename genType::value_type * begin(genType& v)
+ {
+ return value_ptr(v);
+ }
+
+ template<typename genType>
+ inline typename genType::value_type * end(genType& v)
+ {
+ return begin(v) + components(v);
+ }
+
+# if GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(pop)
+# endif
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/gtx/raw_data.hpp b/src/include/glm/gtx/raw_data.hpp
new file mode 100644
index 0000000..140ec5d
--- /dev/null
+++ b/src/include/glm/gtx/raw_data.hpp
@@ -0,0 +1,51 @@
+/// @ref gtx_raw_data
+/// @file glm/gtx/raw_data.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_raw_data GLM_GTX_raw_data
+/// @ingroup gtx
+///
+/// Include <glm/gtx/raw_data.hpp> to use the features of this extension.
+///
+/// Projection of a vector to other one
+
+#pragma once
+
+// Dependencies
+#include "../ext/scalar_uint_sized.hpp"
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_raw_data extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_raw_data
+ /// @{
+
+ //! Type for byte numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef detail::uint8 byte;
+
+ //! Type for word numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef detail::uint16 word;
+
+ //! Type for dword numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef detail::uint32 dword;
+
+ //! Type for qword numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef detail::uint64 qword;
+
+ /// @}
+}// namespace glm
+
+#include "raw_data.inl"
diff --git a/src/include/glm/gtx/raw_data.inl b/src/include/glm/gtx/raw_data.inl
new file mode 100644
index 0000000..5d0d071
--- /dev/null
+++ b/src/include/glm/gtx/raw_data.inl
@@ -0,0 +1,2 @@
+/// @ref gtx_raw_data
+
diff --git a/src/include/glm/gtx/rotate_normalized_axis.hpp b/src/include/glm/gtx/rotate_normalized_axis.hpp
new file mode 100644
index 0000000..18181fd
--- /dev/null
+++ b/src/include/glm/gtx/rotate_normalized_axis.hpp
@@ -0,0 +1,68 @@
+/// @ref gtx_rotate_normalized_axis
+/// @file glm/gtx/rotate_normalized_axis.hpp
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform
+/// @see gtc_quaternion
+///
+/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
+/// @ingroup gtx
+///
+/// Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.
+///
+/// Quaternions and matrices rotations around normalized axis.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/epsilon.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_rotate_normalized_axis
+ /// @{
+
+ /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
+ ///
+ /// @param m Input matrix multiplied by this rotation matrix.
+ /// @param angle Rotation angle expressed in radians.
+ /// @param axis Rotation axis, must be normalized.
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
+ ///
+ /// @see gtx_rotate_normalized_axis
+ /// @see - rotate(T angle, T x, T y, T z)
+ /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
+ /// @see - rotate(T angle, vec<3, T, Q> const& v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis(
+ mat<4, 4, T, Q> const& m,
+ T const& angle,
+ vec<3, T, Q> const& axis);
+
+ /// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
+ ///
+ /// @param q Source orientation
+ /// @param angle Angle expressed in radians.
+ /// @param axis Normalized axis of the rotation, must be normalized.
+ ///
+ /// @see gtx_rotate_normalized_axis
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> rotateNormalizedAxis(
+ qua<T, Q> const& q,
+ T const& angle,
+ vec<3, T, Q> const& axis);
+
+ /// @}
+}//namespace glm
+
+#include "rotate_normalized_axis.inl"
diff --git a/src/include/glm/gtx/rotate_normalized_axis.inl b/src/include/glm/gtx/rotate_normalized_axis.inl
new file mode 100644
index 0000000..422480a
--- /dev/null
+++ b/src/include/glm/gtx/rotate_normalized_axis.inl
@@ -0,0 +1,58 @@
+/// @ref gtx_rotate_normalized_axis
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis
+ (
+ mat<4, 4, T, Q> const& m,
+ T const& angle,
+ vec<3, T, Q> const& v
+ )
+ {
+ T const a = angle;
+ T const c = cos(a);
+ T const s = sin(a);
+
+ vec<3, T, Q> const axis(v);
+
+ vec<3, T, Q> const temp((static_cast<T>(1) - c) * axis);
+
+ mat<4, 4, T, Q> Rotate;
+ Rotate[0][0] = c + temp[0] * axis[0];
+ Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+ Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+
+ Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+ Rotate[1][1] = c + temp[1] * axis[1];
+ Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+
+ Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+ Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+ Rotate[2][2] = c + temp[2] * axis[2];
+
+ mat<4, 4, T, Q> Result;
+ Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+ Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+ Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+ Result[3] = m[3];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> rotateNormalizedAxis
+ (
+ qua<T, Q> const& q,
+ T const& angle,
+ vec<3, T, Q> const& v
+ )
+ {
+ vec<3, T, Q> const Tmp(v);
+
+ T const AngleRad(angle);
+ T const Sin = sin(AngleRad * T(0.5));
+
+ return q * qua<T, Q>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
+ //return gtc::quaternion::cross(q, tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/rotate_vector.hpp b/src/include/glm/gtx/rotate_vector.hpp
new file mode 100644
index 0000000..cfb87e5
--- /dev/null
+++ b/src/include/glm/gtx/rotate_vector.hpp
@@ -0,0 +1,123 @@
+/// @ref gtx_rotate_vector
+/// @file glm/gtx/rotate_vector.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
+/// @ingroup gtx
+///
+/// Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
+///
+/// Function to directly rotate a vector
+
+#pragma once
+
+// Dependency:
+#include "../gtx/transform.hpp"
+#include "../gtc/epsilon.hpp"
+#include "../ext/vector_relational.hpp"
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_rotate_vector extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_rotate_vector
+ /// @{
+
+ /// Returns Spherical interpolation between two vectors
+ ///
+ /// @param x A first vector
+ /// @param y A second vector
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ ///
+ /// @see gtx_rotate_vector
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> slerp(
+ vec<3, T, Q> const& x,
+ vec<3, T, Q> const& y,
+ T const& a);
+
+ //! Rotate a two dimensional vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> rotate(
+ vec<2, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a three dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotate(
+ vec<3, T, Q> const& v,
+ T const& angle,
+ vec<3, T, Q> const& normal);
+
+ //! Rotate a four dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotate(
+ vec<4, T, Q> const& v,
+ T const& angle,
+ vec<3, T, Q> const& normal);
+
+ //! Rotate a three dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotateX(
+ vec<3, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a three dimensional vector around the Y axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotateY(
+ vec<3, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a three dimensional vector around the Z axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotateZ(
+ vec<3, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a four dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotateX(
+ vec<4, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a four dimensional vector around the Y axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotateY(
+ vec<4, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a four dimensional vector around the Z axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotateZ(
+ vec<4, T, Q> const& v,
+ T const& angle);
+
+ //! Build a rotation matrix from a normal and a up vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
+ vec<3, T, Q> const& Normal,
+ vec<3, T, Q> const& Up);
+
+ /// @}
+}//namespace glm
+
+#include "rotate_vector.inl"
diff --git a/src/include/glm/gtx/rotate_vector.inl b/src/include/glm/gtx/rotate_vector.inl
new file mode 100644
index 0000000..cecc3b1
--- /dev/null
+++ b/src/include/glm/gtx/rotate_vector.inl
@@ -0,0 +1,187 @@
+/// @ref gtx_rotate_vector
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> slerp
+ (
+ vec<3, T, Q> const& x,
+ vec<3, T, Q> const& y,
+ T const& a
+ )
+ {
+ // get cosine of angle between vectors (-1 -> 1)
+ T CosAlpha = dot(x, y);
+ // get angle (0 -> pi)
+ T Alpha = acos(CosAlpha);
+ // get sine of angle between vectors (0 -> 1)
+ T SinAlpha = sin(Alpha);
+ // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi
+ T t1 = sin((static_cast<T>(1) - a) * Alpha) / SinAlpha;
+ T t2 = sin(a * Alpha) / SinAlpha;
+
+ // interpolate src vectors
+ return x * t1 + y * t2;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, T, Q> rotate
+ (
+ vec<2, T, Q> const& v,
+ T const& angle
+ )
+ {
+ vec<2, T, Q> Result;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos - v.y * Sin;
+ Result.y = v.x * Sin + v.y * Cos;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rotate
+ (
+ vec<3, T, Q> const& v,
+ T const& angle,
+ vec<3, T, Q> const& normal
+ )
+ {
+ return mat<3, 3, T, Q>(glm::rotate(angle, normal)) * v;
+ }
+ /*
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rotateGTX(
+ const vec<3, T, Q>& x,
+ T angle,
+ const vec<3, T, Q>& normal)
+ {
+ const T Cos = cos(radians(angle));
+ const T Sin = sin(radians(angle));
+ return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin;
+ }
+ */
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> rotate
+ (
+ vec<4, T, Q> const& v,
+ T const& angle,
+ vec<3, T, Q> const& normal
+ )
+ {
+ return rotate(angle, normal) * v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rotateX
+ (
+ vec<3, T, Q> const& v,
+ T const& angle
+ )
+ {
+ vec<3, T, Q> Result(v);
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.y = v.y * Cos - v.z * Sin;
+ Result.z = v.y * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rotateY
+ (
+ vec<3, T, Q> const& v,
+ T const& angle
+ )
+ {
+ vec<3, T, Q> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos + v.z * Sin;
+ Result.z = -v.x * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ
+ (
+ vec<3, T, Q> const& v,
+ T const& angle
+ )
+ {
+ vec<3, T, Q> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos - v.y * Sin;
+ Result.y = v.x * Sin + v.y * Cos;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> rotateX
+ (
+ vec<4, T, Q> const& v,
+ T const& angle
+ )
+ {
+ vec<4, T, Q> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.y = v.y * Cos - v.z * Sin;
+ Result.z = v.y * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> rotateY
+ (
+ vec<4, T, Q> const& v,
+ T const& angle
+ )
+ {
+ vec<4, T, Q> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos + v.z * Sin;
+ Result.z = -v.x * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ
+ (
+ vec<4, T, Q> const& v,
+ T const& angle
+ )
+ {
+ vec<4, T, Q> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos - v.y * Sin;
+ Result.y = v.x * Sin + v.y * Cos;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientation
+ (
+ vec<3, T, Q> const& Normal,
+ vec<3, T, Q> const& Up
+ )
+ {
+ if(all(equal(Normal, Up, epsilon<T>())))
+ return mat<4, 4, T, Q>(static_cast<T>(1));
+
+ vec<3, T, Q> RotationAxis = cross(Up, Normal);
+ T Angle = acos(dot(Normal, Up));
+
+ return rotate(Angle, RotationAxis);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/scalar_multiplication.hpp b/src/include/glm/gtx/scalar_multiplication.hpp
new file mode 100644
index 0000000..4344026
--- /dev/null
+++ b/src/include/glm/gtx/scalar_multiplication.hpp
@@ -0,0 +1,75 @@
+/// @ref gtx
+/// @file glm/gtx/scalar_multiplication.hpp
+/// @author Joshua Moerman
+///
+/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
+///
+/// Enables scalar multiplication for all types
+///
+/// Since GLSL is very strict about types, the following (often used) combinations do not work:
+/// double * vec4
+/// int * vec4
+/// vec4 / int
+/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
+
+#pragma once
+
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
+# endif
+#endif
+
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include <type_traits>
+
+namespace glm
+{
+ template<typename T, typename Vec>
+ using return_type_scalar_multiplication = typename std::enable_if<
+ !std::is_same<T, float>::value // T may not be a float
+ && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
+ >::type;
+
+#define GLM_IMPLEMENT_SCAL_MULT(Vec) \
+ template<typename T> \
+ return_type_scalar_multiplication<T, Vec> \
+ operator*(T const& s, Vec rh){ \
+ return rh *= static_cast<float>(s); \
+ } \
+ \
+ template<typename T> \
+ return_type_scalar_multiplication<T, Vec> \
+ operator*(Vec lh, T const& s){ \
+ return lh *= static_cast<float>(s); \
+ } \
+ \
+ template<typename T> \
+ return_type_scalar_multiplication<T, Vec> \
+ operator/(Vec lh, T const& s){ \
+ return lh *= 1.0f / static_cast<float>(s); \
+ }
+
+GLM_IMPLEMENT_SCAL_MULT(vec2)
+GLM_IMPLEMENT_SCAL_MULT(vec3)
+GLM_IMPLEMENT_SCAL_MULT(vec4)
+
+GLM_IMPLEMENT_SCAL_MULT(mat2)
+GLM_IMPLEMENT_SCAL_MULT(mat2x3)
+GLM_IMPLEMENT_SCAL_MULT(mat2x4)
+GLM_IMPLEMENT_SCAL_MULT(mat3x2)
+GLM_IMPLEMENT_SCAL_MULT(mat3)
+GLM_IMPLEMENT_SCAL_MULT(mat3x4)
+GLM_IMPLEMENT_SCAL_MULT(mat4x2)
+GLM_IMPLEMENT_SCAL_MULT(mat4x3)
+GLM_IMPLEMENT_SCAL_MULT(mat4)
+
+#undef GLM_IMPLEMENT_SCAL_MULT
+} // namespace glm
diff --git a/src/include/glm/gtx/scalar_relational.hpp b/src/include/glm/gtx/scalar_relational.hpp
new file mode 100644
index 0000000..87d05e3
--- /dev/null
+++ b/src/include/glm/gtx/scalar_relational.hpp
@@ -0,0 +1,36 @@
+/// @ref gtx_scalar_relational
+/// @file glm/gtx/scalar_relational.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational
+/// @ingroup gtx
+///
+/// Include <glm/gtx/scalar_relational.hpp> to use the features of this extension.
+///
+/// Extend a position from a source to a position at a defined length.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_extend extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_scalar_relational
+ /// @{
+
+
+
+ /// @}
+}//namespace glm
+
+#include "scalar_relational.inl"
diff --git a/src/include/glm/gtx/scalar_relational.inl b/src/include/glm/gtx/scalar_relational.inl
new file mode 100644
index 0000000..03c0060
--- /dev/null
+++ b/src/include/glm/gtx/scalar_relational.inl
@@ -0,0 +1,88 @@
+/// @ref gtx_scalar_relational
+
+namespace glm
+{
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool lessThan
+ (
+ T const& x,
+ T const& y
+ )
+ {
+ return x < y;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool lessThanEqual
+ (
+ T const& x,
+ T const& y
+ )
+ {
+ return x <= y;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool greaterThan
+ (
+ T const& x,
+ T const& y
+ )
+ {
+ return x > y;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool greaterThanEqual
+ (
+ T const& x,
+ T const& y
+ )
+ {
+ return x >= y;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool equal
+ (
+ T const& x,
+ T const& y
+ )
+ {
+ return detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(x, y);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER bool notEqual
+ (
+ T const& x,
+ T const& y
+ )
+ {
+ return !detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER bool any
+ (
+ bool const& x
+ )
+ {
+ return x;
+ }
+
+ GLM_FUNC_QUALIFIER bool all
+ (
+ bool const& x
+ )
+ {
+ return x;
+ }
+
+ GLM_FUNC_QUALIFIER bool not_
+ (
+ bool const& x
+ )
+ {
+ return !x;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/spline.hpp b/src/include/glm/gtx/spline.hpp
new file mode 100644
index 0000000..e88f72a
--- /dev/null
+++ b/src/include/glm/gtx/spline.hpp
@@ -0,0 +1,65 @@
+/// @ref gtx_spline
+/// @file glm/gtx/spline.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_spline GLM_GTX_spline
+/// @ingroup gtx
+///
+/// Include <glm/gtx/spline.hpp> to use the features of this extension.
+///
+/// Spline functions
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/optimum_pow.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_spline extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_spline
+ /// @{
+
+ /// Return a point from a catmull rom curve.
+ /// @see gtx_spline extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType catmullRom(
+ genType const& v1,
+ genType const& v2,
+ genType const& v3,
+ genType const& v4,
+ typename genType::value_type const& s);
+
+ /// Return a point from a hermite curve.
+ /// @see gtx_spline extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType hermite(
+ genType const& v1,
+ genType const& t1,
+ genType const& v2,
+ genType const& t2,
+ typename genType::value_type const& s);
+
+ /// Return a point from a cubic curve.
+ /// @see gtx_spline extension.
+ template<typename genType>
+ GLM_FUNC_DECL genType cubic(
+ genType const& v1,
+ genType const& v2,
+ genType const& v3,
+ genType const& v4,
+ typename genType::value_type const& s);
+
+ /// @}
+}//namespace glm
+
+#include "spline.inl"
diff --git a/src/include/glm/gtx/spline.inl b/src/include/glm/gtx/spline.inl
new file mode 100644
index 0000000..30b7808
--- /dev/null
+++ b/src/include/glm/gtx/spline.inl
@@ -0,0 +1,60 @@
+/// @ref gtx_spline
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType catmullRom
+ (
+ genType const& v1,
+ genType const& v2,
+ genType const& v3,
+ genType const& v4,
+ typename genType::value_type const& s
+ )
+ {
+ typename genType::value_type s2 = pow2(s);
+ typename genType::value_type s3 = pow3(s);
+
+ typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s;
+ typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2);
+ typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s;
+ typename genType::value_type f4 = s3 - s2;
+
+ return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2);
+
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType hermite
+ (
+ genType const& v1,
+ genType const& t1,
+ genType const& v2,
+ genType const& t2,
+ typename genType::value_type const& s
+ )
+ {
+ typename genType::value_type s2 = pow2(s);
+ typename genType::value_type s3 = pow3(s);
+
+ typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1);
+ typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2;
+ typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s;
+ typename genType::value_type f4 = s3 - s2;
+
+ return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType cubic
+ (
+ genType const& v1,
+ genType const& v2,
+ genType const& v3,
+ genType const& v4,
+ typename genType::value_type const& s
+ )
+ {
+ return ((v1 * s + v2) * s + v3) * s + v4;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/std_based_type.hpp b/src/include/glm/gtx/std_based_type.hpp
new file mode 100644
index 0000000..1c79e26
--- /dev/null
+++ b/src/include/glm/gtx/std_based_type.hpp
@@ -0,0 +1,68 @@
+/// @ref gtx_std_based_type
+/// @file glm/gtx/std_based_type.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_std_based_type GLM_GTX_std_based_type
+/// @ingroup gtx
+///
+/// Include <glm/gtx/std_based_type.hpp> to use the features of this extension.
+///
+/// Adds vector types based on STL value types.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include <cstdlib>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_std_based_type extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_std_based_type
+ /// @{
+
+ /// Vector type based of one std::size_t component.
+ /// @see GLM_GTX_std_based_type
+ typedef vec<1, std::size_t, defaultp> size1;
+
+ /// Vector type based of two std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef vec<2, std::size_t, defaultp> size2;
+
+ /// Vector type based of three std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef vec<3, std::size_t, defaultp> size3;
+
+ /// Vector type based of four std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef vec<4, std::size_t, defaultp> size4;
+
+ /// Vector type based of one std::size_t component.
+ /// @see GLM_GTX_std_based_type
+ typedef vec<1, std::size_t, defaultp> size1_t;
+
+ /// Vector type based of two std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef vec<2, std::size_t, defaultp> size2_t;
+
+ /// Vector type based of three std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef vec<3, std::size_t, defaultp> size3_t;
+
+ /// Vector type based of four std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef vec<4, std::size_t, defaultp> size4_t;
+
+ /// @}
+}//namespace glm
+
+#include "std_based_type.inl"
diff --git a/src/include/glm/gtx/std_based_type.inl b/src/include/glm/gtx/std_based_type.inl
new file mode 100644
index 0000000..0dc5695
--- /dev/null
+++ b/src/include/glm/gtx/std_based_type.inl
@@ -0,0 +1,6 @@
+/// @ref gtx_std_based_type
+
+namespace glm
+{
+
+}
diff --git a/src/include/glm/gtx/string_cast.hpp b/src/include/glm/gtx/string_cast.hpp
new file mode 100644
index 0000000..3728975
--- /dev/null
+++ b/src/include/glm/gtx/string_cast.hpp
@@ -0,0 +1,52 @@
+/// @ref gtx_string_cast
+/// @file glm/gtx/string_cast.hpp
+///
+/// @see core (dependence)
+/// @see gtx_integer (dependence)
+/// @see gtx_quaternion (dependence)
+///
+/// @defgroup gtx_string_cast GLM_GTX_string_cast
+/// @ingroup gtx
+///
+/// Include <glm/gtx/string_cast.hpp> to use the features of this extension.
+///
+/// Setup strings for GLM type values
+///
+/// This extension is not supported with CUDA
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/type_precision.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtx/dual_quaternion.hpp"
+#include <string>
+#include <cmath>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_string_cast extension included")
+# endif
+#endif
+
+#if(GLM_COMPILER & GLM_COMPILER_CUDA)
+# error "GLM_GTX_string_cast is not supported on CUDA compiler"
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_string_cast
+ /// @{
+
+ /// Create a string from a GLM vector or matrix typed variable.
+ /// @see gtx_string_cast extension.
+ template<typename genType>
+ GLM_FUNC_DECL std::string to_string(genType const& x);
+
+ /// @}
+}//namespace glm
+
+#include "string_cast.inl"
diff --git a/src/include/glm/gtx/string_cast.inl b/src/include/glm/gtx/string_cast.inl
new file mode 100644
index 0000000..fddfe95
--- /dev/null
+++ b/src/include/glm/gtx/string_cast.inl
@@ -0,0 +1,492 @@
+/// @ref gtx_string_cast
+
+#include <cstdarg>
+#include <cstdio>
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ struct cast
+ {
+ typedef T value_type;
+ };
+
+ template <>
+ struct cast<float>
+ {
+ typedef double value_type;
+ };
+
+ GLM_FUNC_QUALIFIER std::string format(const char* msg, ...)
+ {
+ std::size_t const STRING_BUFFER(4096);
+ char text[STRING_BUFFER];
+ va_list list;
+
+ if(msg == GLM_NULLPTR)
+ return std::string();
+
+ va_start(list, msg);
+# if (GLM_COMPILER & GLM_COMPILER_VC)
+ vsprintf_s(text, STRING_BUFFER, msg, list);
+# else//
+ std::vsprintf(text, msg, list);
+# endif//
+ va_end(list);
+
+ return std::string(text);
+ }
+
+ static const char* LabelTrue = "true";
+ static const char* LabelFalse = "false";
+
+ template<typename T, bool isFloat = false>
+ struct literal
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "%d";}
+ };
+
+ template<typename T>
+ struct literal<T, true>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "%f";}
+ };
+
+# if GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC
+ template<>
+ struct literal<uint64_t, false>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "%lld";}
+ };
+
+ template<>
+ struct literal<int64_t, false>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "%lld";}
+ };
+# endif//GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC
+
+ template<typename T>
+ struct prefix{};
+
+ template<>
+ struct prefix<float>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "";}
+ };
+
+ template<>
+ struct prefix<double>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "d";}
+ };
+
+ template<>
+ struct prefix<bool>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "b";}
+ };
+
+ template<>
+ struct prefix<uint8_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "u8";}
+ };
+
+ template<>
+ struct prefix<int8_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "i8";}
+ };
+
+ template<>
+ struct prefix<uint16_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "u16";}
+ };
+
+ template<>
+ struct prefix<int16_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "i16";}
+ };
+
+ template<>
+ struct prefix<uint32_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "u";}
+ };
+
+ template<>
+ struct prefix<int32_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "i";}
+ };
+
+ template<>
+ struct prefix<uint64_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "u64";}
+ };
+
+ template<>
+ struct prefix<int64_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "i64";}
+ };
+
+ template<typename matType>
+ struct compute_to_string
+ {};
+
+ template<qualifier Q>
+ struct compute_to_string<vec<1, bool, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(vec<1, bool, Q> const& x)
+ {
+ return detail::format("bvec1(%s)",
+ x[0] ? detail::LabelTrue : detail::LabelFalse);
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_to_string<vec<2, bool, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(vec<2, bool, Q> const& x)
+ {
+ return detail::format("bvec2(%s, %s)",
+ x[0] ? detail::LabelTrue : detail::LabelFalse,
+ x[1] ? detail::LabelTrue : detail::LabelFalse);
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_to_string<vec<3, bool, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(vec<3, bool, Q> const& x)
+ {
+ return detail::format("bvec3(%s, %s, %s)",
+ x[0] ? detail::LabelTrue : detail::LabelFalse,
+ x[1] ? detail::LabelTrue : detail::LabelFalse,
+ x[2] ? detail::LabelTrue : detail::LabelFalse);
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_to_string<vec<4, bool, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(vec<4, bool, Q> const& x)
+ {
+ return detail::format("bvec4(%s, %s, %s, %s)",
+ x[0] ? detail::LabelTrue : detail::LabelFalse,
+ x[1] ? detail::LabelTrue : detail::LabelFalse,
+ x[2] ? detail::LabelTrue : detail::LabelFalse,
+ x[3] ? detail::LabelTrue : detail::LabelFalse);
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<vec<1, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(vec<1, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%svec1(%s)",
+ PrefixStr,
+ LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<vec<2, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(vec<2, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%svec2(%s, %s)",
+ PrefixStr,
+ LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0]),
+ static_cast<typename cast<T>::value_type>(x[1]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<vec<3, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(vec<3, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%svec3(%s, %s, %s)",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0]),
+ static_cast<typename cast<T>::value_type>(x[1]),
+ static_cast<typename cast<T>::value_type>(x[2]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<vec<4, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(vec<4, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%svec4(%s, %s, %s, %s)",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0]),
+ static_cast<typename cast<T>::value_type>(x[1]),
+ static_cast<typename cast<T>::value_type>(x[2]),
+ static_cast<typename cast<T>::value_type>(x[3]));
+ }
+ };
+
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<mat<2, 2, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(mat<2, 2, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat2x2((%s, %s), (%s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]),
+ static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<mat<2, 3, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(mat<2, 3, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat2x3((%s, %s, %s), (%s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]),
+ static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<mat<2, 4, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(mat<2, 4, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat2x4((%s, %s, %s, %s), (%s, %s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), static_cast<typename cast<T>::value_type>(x[0][3]),
+ static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), static_cast<typename cast<T>::value_type>(x[1][3]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<mat<3, 2, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(mat<3, 2, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat3x2((%s, %s), (%s, %s), (%s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]),
+ static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]),
+ static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<mat<3, 3, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(mat<3, 3, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat3x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]),
+ static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]),
+ static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<mat<3, 4, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(mat<3, 4, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat3x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), static_cast<typename cast<T>::value_type>(x[0][3]),
+ static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), static_cast<typename cast<T>::value_type>(x[1][3]),
+ static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]), static_cast<typename cast<T>::value_type>(x[2][3]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<mat<4, 2, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(mat<4, 2, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat4x2((%s, %s), (%s, %s), (%s, %s), (%s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]),
+ static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]),
+ static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]),
+ static_cast<typename cast<T>::value_type>(x[3][0]), static_cast<typename cast<T>::value_type>(x[3][1]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<mat<4, 3, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(mat<4, 3, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat4x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s), (%s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]),
+ static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]),
+ static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]),
+ static_cast<typename cast<T>::value_type>(x[3][0]), static_cast<typename cast<T>::value_type>(x[3][1]), static_cast<typename cast<T>::value_type>(x[3][2]));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<mat<4, 4, T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(mat<4, 4, T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat4x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), static_cast<typename cast<T>::value_type>(x[0][3]),
+ static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), static_cast<typename cast<T>::value_type>(x[1][3]),
+ static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]), static_cast<typename cast<T>::value_type>(x[2][3]),
+ static_cast<typename cast<T>::value_type>(x[3][0]), static_cast<typename cast<T>::value_type>(x[3][1]), static_cast<typename cast<T>::value_type>(x[3][2]), static_cast<typename cast<T>::value_type>(x[3][3]));
+ }
+ };
+
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<qua<T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(qua<T, Q> const& q)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%squat(%s, {%s, %s, %s})",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(q.w),
+ static_cast<typename cast<T>::value_type>(q.x),
+ static_cast<typename cast<T>::value_type>(q.y),
+ static_cast<typename cast<T>::value_type>(q.z));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_to_string<tdualquat<T, Q> >
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tdualquat<T, Q> const& x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%sdualquat((%s, {%s, %s, %s}), (%s, {%s, %s, %s}))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ static_cast<typename cast<T>::value_type>(x.real.w),
+ static_cast<typename cast<T>::value_type>(x.real.x),
+ static_cast<typename cast<T>::value_type>(x.real.y),
+ static_cast<typename cast<T>::value_type>(x.real.z),
+ static_cast<typename cast<T>::value_type>(x.dual.w),
+ static_cast<typename cast<T>::value_type>(x.dual.x),
+ static_cast<typename cast<T>::value_type>(x.dual.y),
+ static_cast<typename cast<T>::value_type>(x.dual.z));
+ }
+ };
+
+}//namespace detail
+
+template<class matType>
+GLM_FUNC_QUALIFIER std::string to_string(matType const& x)
+{
+ return detail::compute_to_string<matType>::call(x);
+}
+
+}//namespace glm
diff --git a/src/include/glm/gtx/texture.hpp b/src/include/glm/gtx/texture.hpp
new file mode 100644
index 0000000..a9f9ccb
--- /dev/null
+++ b/src/include/glm/gtx/texture.hpp
@@ -0,0 +1,46 @@
+/// @ref gtx_texture
+/// @file glm/gtx/texture.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_texture GLM_GTX_texture
+/// @ingroup gtx
+///
+/// Include <glm/gtx/texture.hpp> to use the features of this extension.
+///
+/// Wrapping mode of texture coordinates.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/integer.hpp"
+#include "../gtx/component_wise.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_texture extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_texture
+ /// @{
+
+ /// Compute the number of mipmaps levels necessary to create a mipmap complete texture
+ ///
+ /// @param Extent Extent of the texture base level mipmap
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or signed integer scalar types
+ /// @tparam Q Value from qualifier enum
+ template <length_t L, typename T, qualifier Q>
+ T levels(vec<L, T, Q> const& Extent);
+
+ /// @}
+}// namespace glm
+
+#include "texture.inl"
+
diff --git a/src/include/glm/gtx/texture.inl b/src/include/glm/gtx/texture.inl
new file mode 100644
index 0000000..f4992a1
--- /dev/null
+++ b/src/include/glm/gtx/texture.inl
@@ -0,0 +1,17 @@
+/// @ref gtx_texture
+
+namespace glm
+{
+ template <length_t L, typename T, qualifier Q>
+ inline T levels(vec<L, T, Q> const& Extent)
+ {
+ return glm::log2(compMax(Extent)) + static_cast<T>(1);
+ }
+
+ template <typename T>
+ inline T levels(T Extent)
+ {
+ return vec<1, T, defaultp>(Extent).x;
+ }
+}//namespace glm
+
diff --git a/src/include/glm/gtx/transform.hpp b/src/include/glm/gtx/transform.hpp
new file mode 100644
index 0000000..a235a2d
--- /dev/null
+++ b/src/include/glm/gtx/transform.hpp
@@ -0,0 +1,60 @@
+/// @ref gtx_transform
+/// @file glm/gtx/transform.hpp
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtx_transform GLM_GTX_transform
+/// @ingroup gtx
+///
+/// Include <glm/gtx/transform.hpp> to use the features of this extension.
+///
+/// Add transformation matrices
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_transform extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_transform
+ /// @{
+
+ /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> translate(
+ vec<3, T, Q> const& v);
+
+ /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
+ T angle,
+ vec<3, T, Q> const& v);
+
+ /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> scale(
+ vec<3, T, Q> const& v);
+
+ /// @}
+}// namespace glm
+
+#include "transform.inl"
diff --git a/src/include/glm/gtx/transform.inl b/src/include/glm/gtx/transform.inl
new file mode 100644
index 0000000..24361e2
--- /dev/null
+++ b/src/include/glm/gtx/transform.inl
@@ -0,0 +1,23 @@
+/// @ref gtx_transform
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v)
+ {
+ return translate(mat<4, 4, T, Q>(static_cast<T>(1)), v);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v)
+ {
+ return rotate(mat<4, 4, T, Q>(static_cast<T>(1)), angle, v);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v)
+ {
+ return scale(mat<4, 4, T, Q>(static_cast<T>(1)), v);
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/transform2.hpp b/src/include/glm/gtx/transform2.hpp
new file mode 100644
index 0000000..8bbaa27
--- /dev/null
+++ b/src/include/glm/gtx/transform2.hpp
@@ -0,0 +1,89 @@
+/// @ref gtx_transform2
+/// @file glm/gtx/transform2.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_transform2 GLM_GTX_transform2
+/// @ingroup gtx
+///
+/// Include <glm/gtx/transform2.hpp> to use the features of this extension.
+///
+/// Add extra transformation matrices
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_transform2 extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_transform2
+ /// @{
+
+ //! Transforms a matrix with a shearing on X axis.
+ //! From GLM_GTX_transform2 extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
+
+ //! Transforms a matrix with a shearing on X axis
+ //! From GLM_GTX_transform2 extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
+
+ //! Transforms a matrix with a shearing on Z axis.
+ //! From GLM_GTX_transform2 extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
+
+ //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
+ // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
+ // - dot(PointOnPlane, normal) * OnPlaneVector 1
+
+ // Reflect functions seem to don't work
+ //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+ //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
+
+ /// @}
+}// namespace glm
+
+#include "transform2.inl"
diff --git a/src/include/glm/gtx/transform2.inl b/src/include/glm/gtx/transform2.inl
new file mode 100644
index 0000000..4664000
--- /dev/null
+++ b/src/include/glm/gtx/transform2.inl
@@ -0,0 +1,125 @@
+/// @ref gtx_transform2
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T s)
+ {
+ mat<3, 3, T, Q> r(1);
+ r[1][0] = s;
+ return m * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T s)
+ {
+ mat<3, 3, T, Q> r(1);
+ r[0][1] = s;
+ return m * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T s, T t)
+ {
+ mat<4, 4, T, Q> r(1);
+ r[0][1] = s;
+ r[0][2] = t;
+ return m * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T s, T t)
+ {
+ mat<4, 4, T, Q> r(1);
+ r[1][0] = s;
+ r[1][2] = t;
+ return m * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T s, T t)
+ {
+ mat<4, 4, T, Q> r(1);
+ r[2][0] = s;
+ r[2][1] = t;
+ return m * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> reflect2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal)
+ {
+ mat<3, 3, T, Q> r(static_cast<T>(1));
+ r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
+ r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
+ r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
+ r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
+ return m * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> reflect3D(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& normal)
+ {
+ mat<4, 4, T, Q> r(static_cast<T>(1));
+ r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
+ r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
+ r[0][2] = -static_cast<T>(2) * normal.x * normal.z;
+
+ r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
+ r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
+ r[1][2] = -static_cast<T>(2) * normal.y * normal.z;
+
+ r[2][0] = -static_cast<T>(2) * normal.x * normal.z;
+ r[2][1] = -static_cast<T>(2) * normal.y * normal.z;
+ r[2][2] = static_cast<T>(1) - static_cast<T>(2) * normal.z * normal.z;
+ return m * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> proj2D(
+ const mat<3, 3, T, Q>& m,
+ const vec<3, T, Q>& normal)
+ {
+ mat<3, 3, T, Q> r(static_cast<T>(1));
+ r[0][0] = static_cast<T>(1) - normal.x * normal.x;
+ r[0][1] = - normal.x * normal.y;
+ r[1][0] = - normal.x * normal.y;
+ r[1][1] = static_cast<T>(1) - normal.y * normal.y;
+ return m * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> proj3D(
+ const mat<4, 4, T, Q>& m,
+ const vec<3, T, Q>& normal)
+ {
+ mat<4, 4, T, Q> r(static_cast<T>(1));
+ r[0][0] = static_cast<T>(1) - normal.x * normal.x;
+ r[0][1] = - normal.x * normal.y;
+ r[0][2] = - normal.x * normal.z;
+ r[1][0] = - normal.x * normal.y;
+ r[1][1] = static_cast<T>(1) - normal.y * normal.y;
+ r[1][2] = - normal.y * normal.z;
+ r[2][0] = - normal.x * normal.z;
+ r[2][1] = - normal.y * normal.z;
+ r[2][2] = static_cast<T>(1) - normal.z * normal.z;
+ return m * r;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(T scale, T bias)
+ {
+ mat<4, 4, T, Q> result;
+ result[3] = vec<4, T, Q>(vec<3, T, Q>(bias), static_cast<T>(1));
+ result[0][0] = scale;
+ result[1][1] = scale;
+ result[2][2] = scale;
+ return result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias)
+ {
+ return m * scaleBias(scale, bias);
+ }
+}//namespace glm
+
diff --git a/src/include/glm/gtx/type_aligned.hpp b/src/include/glm/gtx/type_aligned.hpp
new file mode 100644
index 0000000..12ce8cf
--- /dev/null
+++ b/src/include/glm/gtx/type_aligned.hpp
@@ -0,0 +1,982 @@
+/// @ref gtx_type_aligned
+/// @file glm/gtx/type_aligned.hpp
+///
+/// @see core (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_type_aligned GLM_GTX_type_aligned
+/// @ingroup gtx
+///
+/// Include <glm/gtx/type_aligned.hpp> to use the features of this extension.
+///
+/// Defines aligned types.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/type_precision.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_type_aligned extension included")
+# endif
+#endif
+
+namespace glm
+{
+ ///////////////////////////
+ // Signed int vector types
+
+ /// @addtogroup gtx_type_aligned
+ /// @{
+
+ /// Low qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1);
+
+ /// Low qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2);
+
+ /// Low qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4);
+
+ /// Low qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8);
+
+
+ /// Low qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1);
+
+ /// Low qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2);
+
+ /// Low qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4);
+
+ /// Low qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8);
+
+
+ /// Low qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1);
+
+ /// Low qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2);
+
+ /// Low qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4);
+
+ /// Low qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8);
+
+
+ /// Medium qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1);
+
+ /// Medium qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2);
+
+ /// Medium qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4);
+
+ /// Medium qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8);
+
+
+ /// Medium qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1);
+
+ /// Medium qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2);
+
+ /// Medium qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4);
+
+ /// Medium qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8);
+
+
+ /// Medium qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1);
+
+ /// Medium qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2);
+
+ /// Medium qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4);
+
+ /// Medium qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8);
+
+
+ /// High qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1);
+
+ /// High qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2);
+
+ /// High qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4);
+
+ /// High qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8);
+
+
+ /// High qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1);
+
+ /// High qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2);
+
+ /// High qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4);
+
+ /// High qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8);
+
+
+ /// High qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1);
+
+ /// High qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2);
+
+ /// High qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4);
+
+ /// High qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8);
+
+
+ /// Default qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1);
+
+ /// Default qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2);
+
+ /// Default qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4);
+
+ /// Default qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8);
+
+
+ /// Default qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1);
+
+ /// Default qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2);
+
+ /// Default qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4);
+
+ /// Default qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8);
+
+
+ /// Default qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1);
+
+ /// Default qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2);
+
+ /// Default qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4);
+
+ /// Default qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8);
+
+
+ /// Default qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4);
+
+ /// Default qualifier 32 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8);
+
+ /// Default qualifier 32 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16);
+
+ /// Default qualifier 32 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16);
+
+
+ /// Default qualifier 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1);
+
+ /// Default qualifier 8 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2);
+
+ /// Default qualifier 8 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4);
+
+ /// Default qualifier 8 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4);
+
+
+ /// Default qualifier 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2);
+
+ /// Default qualifier 16 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4);
+
+ /// Default qualifier 16 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8);
+
+ /// Default qualifier 16 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8);
+
+
+ /// Default qualifier 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4);
+
+ /// Default qualifier 32 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8);
+
+ /// Default qualifier 32 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16);
+
+ /// Default qualifier 32 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16);
+
+
+ /// Default qualifier 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8);
+
+ /// Default qualifier 64 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16);
+
+ /// Default qualifier 64 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32);
+
+ /// Default qualifier 64 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32);
+
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// Low qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1);
+
+ /// Low qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2);
+
+ /// Low qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4);
+
+ /// Low qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8);
+
+
+ /// Low qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1);
+
+ /// Low qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2);
+
+ /// Low qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4);
+
+ /// Low qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8);
+
+
+ /// Low qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1);
+
+ /// Low qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2);
+
+ /// Low qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4);
+
+ /// Low qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8);
+
+
+ /// Medium qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1);
+
+ /// Medium qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2);
+
+ /// Medium qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4);
+
+ /// Medium qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8);
+
+
+ /// Medium qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1);
+
+ /// Medium qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2);
+
+ /// Medium qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4);
+
+ /// Medium qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8);
+
+
+ /// Medium qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1);
+
+ /// Medium qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2);
+
+ /// Medium qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4);
+
+ /// Medium qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8);
+
+
+ /// High qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1);
+
+ /// High qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2);
+
+ /// High qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4);
+
+ /// High qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8);
+
+
+ /// High qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1);
+
+ /// High qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2);
+
+ /// High qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4);
+
+ /// High qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8);
+
+
+ /// High qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1);
+
+ /// High qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2);
+
+ /// High qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4);
+
+ /// High qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8);
+
+
+ /// Default qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1);
+
+ /// Default qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2);
+
+ /// Default qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4);
+
+ /// Default qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8);
+
+
+ /// Default qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1);
+
+ /// Default qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2);
+
+ /// Default qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4);
+
+ /// Default qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8);
+
+
+ /// Default qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1);
+
+ /// Default qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2);
+
+ /// Default qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4);
+
+ /// Default qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8);
+
+
+ /// Default qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4);
+
+ /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8);
+
+ /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16);
+
+ /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16);
+
+
+ /// Default qualifier 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1);
+
+ /// Default qualifier 8 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2);
+
+ /// Default qualifier 8 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4);
+
+ /// Default qualifier 8 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4);
+
+
+ /// Default qualifier 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2);
+
+ /// Default qualifier 16 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4);
+
+ /// Default qualifier 16 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8);
+
+ /// Default qualifier 16 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8);
+
+
+ /// Default qualifier 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4);
+
+ /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8);
+
+ /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16);
+
+ /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16);
+
+
+ /// Default qualifier 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8);
+
+ /// Default qualifier 64 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16);
+
+ /// Default qualifier 64 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32);
+
+ /// Default qualifier 64 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32);
+
+
+ //////////////////////
+ // Float vector types
+
+ /// 32 bit single-qualifier floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4);
+
+ /// 32 bit single-qualifier floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4);
+
+ /// 32 bit single-qualifier floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4);
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// 64 bit double-qualifier floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8);
+
+ /// 64 bit double-qualifier floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8);
+
+ /// 64 bit double-qualifier floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8);
+
+# endif//GLM_FORCE_SINGLE_ONLY
+
+
+ /// Single-qualifier floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4);
+
+ /// Single-qualifier floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8);
+
+ /// Single-qualifier floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16);
+
+ /// Single-qualifier floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16);
+
+
+ /// Single-qualifier floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4);
+
+ /// Single-qualifier floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8);
+
+ /// Single-qualifier floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16);
+
+ /// Single-qualifier floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16);
+
+
+ /// Single-qualifier floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4);
+
+ /// Single-qualifier floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8);
+
+ /// Single-qualifier floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16);
+
+ /// Single-qualifier floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16);
+
+
+ /// Double-qualifier floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8);
+
+ /// Double-qualifier floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16);
+
+ /// Double-qualifier floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32);
+
+ /// Double-qualifier floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32);
+
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// Double-qualifier floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8);
+
+ /// Double-qualifier floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16);
+
+ /// Double-qualifier floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32);
+
+ /// Double-qualifier floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32);
+
+# endif//GLM_FORCE_SINGLE_ONLY
+
+ //////////////////////
+ // Float matrix types
+
+ /// Single-qualifier floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1<f32> mat1;
+
+ /// Single-qualifier floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16);
+
+ /// Single-qualifier floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16);
+
+ /// Single-qualifier floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16);
+
+
+ /// Single-qualifier floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1x1<f32> mat1;
+
+ /// Single-qualifier floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16);
+
+ /// Single-qualifier floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16);
+
+ /// Single-qualifier floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16);
+
+
+ /// Single-qualifier floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1x1<f32> fmat1;
+
+ /// Single-qualifier floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16);
+
+ /// Single-qualifier floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16);
+
+ /// Single-qualifier floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16);
+
+
+ /// Single-qualifier floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef f32 fmat1x1;
+
+ /// Single-qualifier floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16);
+
+ /// Single-qualifier floating-point aligned 2x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16);
+
+ /// Single-qualifier floating-point aligned 2x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16);
+
+ /// Single-qualifier floating-point aligned 3x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16);
+
+ /// Single-qualifier floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16);
+
+ /// Single-qualifier floating-point aligned 3x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16);
+
+ /// Single-qualifier floating-point aligned 4x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16);
+
+ /// Single-qualifier floating-point aligned 4x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16);
+
+ /// Single-qualifier floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16);
+
+
+ /// Single-qualifier floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
+ /// Single-qualifier floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16);
+
+ /// Single-qualifier floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16);
+
+ /// Single-qualifier floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16);
+
+
+ /// Single-qualifier floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef f32 f32mat1x1;
+
+ /// Single-qualifier floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16);
+
+ /// Single-qualifier floating-point aligned 2x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16);
+
+ /// Single-qualifier floating-point aligned 2x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16);
+
+ /// Single-qualifier floating-point aligned 3x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16);
+
+ /// Single-qualifier floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16);
+
+ /// Single-qualifier floating-point aligned 3x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16);
+
+ /// Single-qualifier floating-point aligned 4x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16);
+
+ /// Single-qualifier floating-point aligned 4x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16);
+
+ /// Single-qualifier floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16);
+
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// Double-qualifier floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
+ /// Double-qualifier floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32);
+
+ /// Double-qualifier floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32);
+
+ /// Double-qualifier floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32);
+
+
+ /// Double-qualifier floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef f64 f64mat1x1;
+
+ /// Double-qualifier floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32);
+
+ /// Double-qualifier floating-point aligned 2x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32);
+
+ /// Double-qualifier floating-point aligned 2x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32);
+
+ /// Double-qualifier floating-point aligned 3x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32);
+
+ /// Double-qualifier floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32);
+
+ /// Double-qualifier floating-point aligned 3x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32);
+
+ /// Double-qualifier floating-point aligned 4x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32);
+
+ /// Double-qualifier floating-point aligned 4x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32);
+
+ /// Double-qualifier floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32);
+
+# endif//GLM_FORCE_SINGLE_ONLY
+
+
+ //////////////////////////
+ // Quaternion types
+
+ /// Single-qualifier floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16);
+
+ /// Single-qualifier floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(quat, aligned_fquat, 16);
+
+ /// Double-qualifier floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32);
+
+ /// Single-qualifier floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16);
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// Double-qualifier floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32);
+
+# endif//GLM_FORCE_SINGLE_ONLY
+
+ /// @}
+}//namespace glm
+
+#include "type_aligned.inl"
diff --git a/src/include/glm/gtx/type_aligned.inl b/src/include/glm/gtx/type_aligned.inl
new file mode 100644
index 0000000..803fcc2
--- /dev/null
+++ b/src/include/glm/gtx/type_aligned.inl
@@ -0,0 +1,6 @@
+/// @ref gtc_type_aligned
+
+namespace glm
+{
+
+}
diff --git a/src/include/glm/gtx/type_trait.hpp b/src/include/glm/gtx/type_trait.hpp
new file mode 100644
index 0000000..e5361f5
--- /dev/null
+++ b/src/include/glm/gtx/type_trait.hpp
@@ -0,0 +1,85 @@
+/// @ref gtx_type_trait
+/// @file glm/gtx/type_trait.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_type_trait GLM_GTX_type_trait
+/// @ingroup gtx
+///
+/// Include <glm/gtx/type_trait.hpp> to use the features of this extension.
+///
+/// Defines traits for each type.
+
+#pragma once
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_type_trait extension included")
+# endif
+#endif
+
+// Dependency:
+#include "../detail/qualifier.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtx/dual_quaternion.hpp"
+
+namespace glm
+{
+ /// @addtogroup gtx_type_trait
+ /// @{
+
+ template<typename T>
+ struct type
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = false;
+ static bool const is_quat = false;
+ static length_t const components = 0;
+ static length_t const cols = 0;
+ static length_t const rows = 0;
+ };
+
+ template<length_t L, typename T, qualifier Q>
+ struct type<vec<L, T, Q> >
+ {
+ static bool const is_vec = true;
+ static bool const is_mat = false;
+ static bool const is_quat = false;
+ static length_t const components = L;
+ };
+
+ template<length_t C, length_t R, typename T, qualifier Q>
+ struct type<mat<C, R, T, Q> >
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ static length_t const components = C;
+ static length_t const cols = C;
+ static length_t const rows = R;
+ };
+
+ template<typename T, qualifier Q>
+ struct type<qua<T, Q> >
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = false;
+ static bool const is_quat = true;
+ static length_t const components = 4;
+ };
+
+ template<typename T, qualifier Q>
+ struct type<tdualquat<T, Q> >
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = false;
+ static bool const is_quat = true;
+ static length_t const components = 8;
+ };
+
+ /// @}
+}//namespace glm
+
+#include "type_trait.inl"
diff --git a/src/include/glm/gtx/type_trait.inl b/src/include/glm/gtx/type_trait.inl
new file mode 100644
index 0000000..74bae4f
--- /dev/null
+++ b/src/include/glm/gtx/type_trait.inl
@@ -0,0 +1,61 @@
+/// @ref gtx_type_trait
+
+namespace glm
+{
+ template<typename T>
+ bool const type<T>::is_vec;
+ template<typename T>
+ bool const type<T>::is_mat;
+ template<typename T>
+ bool const type<T>::is_quat;
+ template<typename T>
+ length_t const type<T>::components;
+ template<typename T>
+ length_t const type<T>::cols;
+ template<typename T>
+ length_t const type<T>::rows;
+
+ // vec
+ template<length_t L, typename T, qualifier Q>
+ bool const type<vec<L, T, Q> >::is_vec;
+ template<length_t L, typename T, qualifier Q>
+ bool const type<vec<L, T, Q> >::is_mat;
+ template<length_t L, typename T, qualifier Q>
+ bool const type<vec<L, T, Q> >::is_quat;
+ template<length_t L, typename T, qualifier Q>
+ length_t const type<vec<L, T, Q> >::components;
+
+ // mat
+ template<length_t C, length_t R, typename T, qualifier Q>
+ bool const type<mat<C, R, T, Q> >::is_vec;
+ template<length_t C, length_t R, typename T, qualifier Q>
+ bool const type<mat<C, R, T, Q> >::is_mat;
+ template<length_t C, length_t R, typename T, qualifier Q>
+ bool const type<mat<C, R, T, Q> >::is_quat;
+ template<length_t C, length_t R, typename T, qualifier Q>
+ length_t const type<mat<C, R, T, Q> >::components;
+ template<length_t C, length_t R, typename T, qualifier Q>
+ length_t const type<mat<C, R, T, Q> >::cols;
+ template<length_t C, length_t R, typename T, qualifier Q>
+ length_t const type<mat<C, R, T, Q> >::rows;
+
+ // tquat
+ template<typename T, qualifier Q>
+ bool const type<qua<T, Q> >::is_vec;
+ template<typename T, qualifier Q>
+ bool const type<qua<T, Q> >::is_mat;
+ template<typename T, qualifier Q>
+ bool const type<qua<T, Q> >::is_quat;
+ template<typename T, qualifier Q>
+ length_t const type<qua<T, Q> >::components;
+
+ // tdualquat
+ template<typename T, qualifier Q>
+ bool const type<tdualquat<T, Q> >::is_vec;
+ template<typename T, qualifier Q>
+ bool const type<tdualquat<T, Q> >::is_mat;
+ template<typename T, qualifier Q>
+ bool const type<tdualquat<T, Q> >::is_quat;
+ template<typename T, qualifier Q>
+ length_t const type<tdualquat<T, Q> >::components;
+}//namespace glm
diff --git a/src/include/glm/gtx/vec_swizzle.hpp b/src/include/glm/gtx/vec_swizzle.hpp
new file mode 100644
index 0000000..0e5b722
--- /dev/null
+++ b/src/include/glm/gtx/vec_swizzle.hpp
@@ -0,0 +1,2782 @@
+/// @ref gtx_vec_swizzle
+/// @file glm/gtx/vec_swizzle.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_vec_swizzle GLM_GTX_vec_swizzle
+/// @ingroup gtx
+///
+/// Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension.
+///
+/// Functions to perform swizzle operation.
+
+#pragma once
+
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_vec_swizzle extension included")
+# endif
+#endif
+
+namespace glm {
+ // xx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.x);
+ }
+
+ // xy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.y);
+ }
+
+ // xz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.z);
+ }
+
+ // xw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.x, v.w);
+ }
+
+ // yx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.y, v.x);
+ }
+
+ // yy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.y, v.y);
+ }
+
+ // yz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.y, v.z);
+ }
+
+ // yw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.y, v.w);
+ }
+
+ // zx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.z, v.x);
+ }
+
+ // zy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.z, v.y);
+ }
+
+ // zz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.z, v.z);
+ }
+
+ // zw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.z, v.w);
+ }
+
+ // wx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.w, v.x);
+ }
+
+ // wy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.w, v.y);
+ }
+
+ // wz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.w, v.z);
+ }
+
+ // ww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<2, T, Q>(v.w, v.w);
+ }
+
+ // xxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.x);
+ }
+
+ // xxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.y);
+ }
+
+ // xxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.z);
+ }
+
+ // xxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.x, v.w);
+ }
+
+ // xyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.y, v.x);
+ }
+
+ // xyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.y, v.y);
+ }
+
+ // xyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.y, v.z);
+ }
+
+ // xyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.y, v.w);
+ }
+
+ // xzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.z, v.x);
+ }
+
+ // xzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.z, v.y);
+ }
+
+ // xzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.z, v.z);
+ }
+
+ // xzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.z, v.w);
+ }
+
+ // xwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.w, v.x);
+ }
+
+ // xwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.w, v.y);
+ }
+
+ // xwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.w, v.z);
+ }
+
+ // xww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.x, v.w, v.w);
+ }
+
+ // yxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.x, v.x);
+ }
+
+ // yxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.x, v.y);
+ }
+
+ // yxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.x, v.z);
+ }
+
+ // yxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.x, v.w);
+ }
+
+ // yyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.y, v.x);
+ }
+
+ // yyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.y, v.y);
+ }
+
+ // yyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.y, v.z);
+ }
+
+ // yyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.y, v.w);
+ }
+
+ // yzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.z, v.x);
+ }
+
+ // yzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.z, v.y);
+ }
+
+ // yzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.z, v.z);
+ }
+
+ // yzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.z, v.w);
+ }
+
+ // ywx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.w, v.x);
+ }
+
+ // ywy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.w, v.y);
+ }
+
+ // ywz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.w, v.z);
+ }
+
+ // yww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.y, v.w, v.w);
+ }
+
+ // zxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.x, v.x);
+ }
+
+ // zxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.x, v.y);
+ }
+
+ // zxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.x, v.z);
+ }
+
+ // zxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.x, v.w);
+ }
+
+ // zyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.y, v.x);
+ }
+
+ // zyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.y, v.y);
+ }
+
+ // zyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.y, v.z);
+ }
+
+ // zyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.y, v.w);
+ }
+
+ // zzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.z, v.x);
+ }
+
+ // zzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.z, v.y);
+ }
+
+ // zzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.z, v.z);
+ }
+
+ // zzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.z, v.w);
+ }
+
+ // zwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.w, v.x);
+ }
+
+ // zwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.w, v.y);
+ }
+
+ // zwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.w, v.z);
+ }
+
+ // zww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.z, v.w, v.w);
+ }
+
+ // wxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.x, v.x);
+ }
+
+ // wxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.x, v.y);
+ }
+
+ // wxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.x, v.z);
+ }
+
+ // wxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.x, v.w);
+ }
+
+ // wyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.y, v.x);
+ }
+
+ // wyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.y, v.y);
+ }
+
+ // wyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.y, v.z);
+ }
+
+ // wyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.y, v.w);
+ }
+
+ // wzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.z, v.x);
+ }
+
+ // wzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.z, v.y);
+ }
+
+ // wzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.z, v.z);
+ }
+
+ // wzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.z, v.w);
+ }
+
+ // wwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.w, v.x);
+ }
+
+ // wwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.w, v.y);
+ }
+
+ // wwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.w, v.z);
+ }
+
+ // www
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) {
+ return glm::vec<3, T, Q>(v.w, v.w, v.w);
+ }
+
+ // xxxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
+ }
+
+ // xxxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
+ }
+
+ // xxxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
+ }
+
+ // xxxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w);
+ }
+
+ // xxyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
+ }
+
+ // xxyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
+ }
+
+ // xxyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
+ }
+
+ // xxyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w);
+ }
+
+ // xxzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
+ }
+
+ // xxzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
+ }
+
+ // xxzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
+ }
+
+ // xxzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w);
+ }
+
+ // xxwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x);
+ }
+
+ // xxwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y);
+ }
+
+ // xxwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z);
+ }
+
+ // xxww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w);
+ }
+
+ // xyxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
+ }
+
+ // xyxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
+ }
+
+ // xyxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
+ }
+
+ // xyxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w);
+ }
+
+ // xyyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
+ }
+
+ // xyyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
+ }
+
+ // xyyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
+ }
+
+ // xyyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w);
+ }
+
+ // xyzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
+ }
+
+ // xyzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
+ }
+
+ // xyzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
+ }
+
+ // xyzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w);
+ }
+
+ // xywx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x);
+ }
+
+ // xywy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y);
+ }
+
+ // xywz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z);
+ }
+
+ // xyww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w);
+ }
+
+ // xzxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
+ }
+
+ // xzxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
+ }
+
+ // xzxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
+ }
+
+ // xzxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w);
+ }
+
+ // xzyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
+ }
+
+ // xzyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
+ }
+
+ // xzyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
+ }
+
+ // xzyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w);
+ }
+
+ // xzzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
+ }
+
+ // xzzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
+ }
+
+ // xzzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
+ }
+
+ // xzzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w);
+ }
+
+ // xzwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x);
+ }
+
+ // xzwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y);
+ }
+
+ // xzwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z);
+ }
+
+ // xzww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w);
+ }
+
+ // xwxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x);
+ }
+
+ // xwxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y);
+ }
+
+ // xwxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z);
+ }
+
+ // xwxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w);
+ }
+
+ // xwyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x);
+ }
+
+ // xwyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y);
+ }
+
+ // xwyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z);
+ }
+
+ // xwyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w);
+ }
+
+ // xwzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x);
+ }
+
+ // xwzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y);
+ }
+
+ // xwzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z);
+ }
+
+ // xwzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w);
+ }
+
+ // xwwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x);
+ }
+
+ // xwwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y);
+ }
+
+ // xwwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z);
+ }
+
+ // xwww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w);
+ }
+
+ // yxxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
+ }
+
+ // yxxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
+ }
+
+ // yxxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
+ }
+
+ // yxxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w);
+ }
+
+ // yxyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
+ }
+
+ // yxyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
+ }
+
+ // yxyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
+ }
+
+ // yxyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w);
+ }
+
+ // yxzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
+ }
+
+ // yxzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
+ }
+
+ // yxzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
+ }
+
+ // yxzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w);
+ }
+
+ // yxwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x);
+ }
+
+ // yxwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y);
+ }
+
+ // yxwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z);
+ }
+
+ // yxww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w);
+ }
+
+ // yyxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
+ }
+
+ // yyxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
+ }
+
+ // yyxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
+ }
+
+ // yyxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w);
+ }
+
+ // yyyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
+ }
+
+ // yyyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
+ }
+
+ // yyyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
+ }
+
+ // yyyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w);
+ }
+
+ // yyzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
+ }
+
+ // yyzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
+ }
+
+ // yyzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
+ }
+
+ // yyzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w);
+ }
+
+ // yywx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x);
+ }
+
+ // yywy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y);
+ }
+
+ // yywz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z);
+ }
+
+ // yyww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w);
+ }
+
+ // yzxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
+ }
+
+ // yzxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
+ }
+
+ // yzxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
+ }
+
+ // yzxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w);
+ }
+
+ // yzyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
+ }
+
+ // yzyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
+ }
+
+ // yzyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
+ }
+
+ // yzyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w);
+ }
+
+ // yzzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
+ }
+
+ // yzzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
+ }
+
+ // yzzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
+ }
+
+ // yzzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w);
+ }
+
+ // yzwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x);
+ }
+
+ // yzwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y);
+ }
+
+ // yzwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z);
+ }
+
+ // yzww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w);
+ }
+
+ // ywxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x);
+ }
+
+ // ywxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y);
+ }
+
+ // ywxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z);
+ }
+
+ // ywxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w);
+ }
+
+ // ywyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x);
+ }
+
+ // ywyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y);
+ }
+
+ // ywyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z);
+ }
+
+ // ywyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w);
+ }
+
+ // ywzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x);
+ }
+
+ // ywzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y);
+ }
+
+ // ywzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z);
+ }
+
+ // ywzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w);
+ }
+
+ // ywwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x);
+ }
+
+ // ywwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y);
+ }
+
+ // ywwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z);
+ }
+
+ // ywww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w);
+ }
+
+ // zxxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
+ }
+
+ // zxxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
+ }
+
+ // zxxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
+ }
+
+ // zxxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w);
+ }
+
+ // zxyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
+ }
+
+ // zxyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
+ }
+
+ // zxyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
+ }
+
+ // zxyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w);
+ }
+
+ // zxzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
+ }
+
+ // zxzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
+ }
+
+ // zxzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
+ }
+
+ // zxzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w);
+ }
+
+ // zxwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x);
+ }
+
+ // zxwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y);
+ }
+
+ // zxwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z);
+ }
+
+ // zxww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w);
+ }
+
+ // zyxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
+ }
+
+ // zyxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
+ }
+
+ // zyxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
+ }
+
+ // zyxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w);
+ }
+
+ // zyyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
+ }
+
+ // zyyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
+ }
+
+ // zyyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
+ }
+
+ // zyyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w);
+ }
+
+ // zyzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
+ }
+
+ // zyzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
+ }
+
+ // zyzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
+ }
+
+ // zyzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w);
+ }
+
+ // zywx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x);
+ }
+
+ // zywy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y);
+ }
+
+ // zywz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z);
+ }
+
+ // zyww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w);
+ }
+
+ // zzxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
+ }
+
+ // zzxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
+ }
+
+ // zzxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
+ }
+
+ // zzxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w);
+ }
+
+ // zzyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
+ }
+
+ // zzyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
+ }
+
+ // zzyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
+ }
+
+ // zzyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w);
+ }
+
+ // zzzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
+ }
+
+ // zzzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
+ }
+
+ // zzzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
+ }
+
+ // zzzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w);
+ }
+
+ // zzwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x);
+ }
+
+ // zzwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y);
+ }
+
+ // zzwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z);
+ }
+
+ // zzww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w);
+ }
+
+ // zwxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x);
+ }
+
+ // zwxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y);
+ }
+
+ // zwxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z);
+ }
+
+ // zwxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w);
+ }
+
+ // zwyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x);
+ }
+
+ // zwyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y);
+ }
+
+ // zwyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z);
+ }
+
+ // zwyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w);
+ }
+
+ // zwzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x);
+ }
+
+ // zwzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y);
+ }
+
+ // zwzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z);
+ }
+
+ // zwzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w);
+ }
+
+ // zwwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x);
+ }
+
+ // zwwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y);
+ }
+
+ // zwwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z);
+ }
+
+ // zwww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w);
+ }
+
+ // wxxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x);
+ }
+
+ // wxxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y);
+ }
+
+ // wxxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z);
+ }
+
+ // wxxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w);
+ }
+
+ // wxyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x);
+ }
+
+ // wxyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y);
+ }
+
+ // wxyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z);
+ }
+
+ // wxyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w);
+ }
+
+ // wxzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x);
+ }
+
+ // wxzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y);
+ }
+
+ // wxzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z);
+ }
+
+ // wxzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w);
+ }
+
+ // wxwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x);
+ }
+
+ // wxwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y);
+ }
+
+ // wxwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z);
+ }
+
+ // wxww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w);
+ }
+
+ // wyxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x);
+ }
+
+ // wyxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y);
+ }
+
+ // wyxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z);
+ }
+
+ // wyxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w);
+ }
+
+ // wyyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x);
+ }
+
+ // wyyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y);
+ }
+
+ // wyyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z);
+ }
+
+ // wyyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w);
+ }
+
+ // wyzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x);
+ }
+
+ // wyzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y);
+ }
+
+ // wyzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z);
+ }
+
+ // wyzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w);
+ }
+
+ // wywx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x);
+ }
+
+ // wywy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y);
+ }
+
+ // wywz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z);
+ }
+
+ // wyww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w);
+ }
+
+ // wzxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x);
+ }
+
+ // wzxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y);
+ }
+
+ // wzxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z);
+ }
+
+ // wzxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w);
+ }
+
+ // wzyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x);
+ }
+
+ // wzyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y);
+ }
+
+ // wzyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z);
+ }
+
+ // wzyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w);
+ }
+
+ // wzzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x);
+ }
+
+ // wzzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y);
+ }
+
+ // wzzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z);
+ }
+
+ // wzzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w);
+ }
+
+ // wzwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x);
+ }
+
+ // wzwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y);
+ }
+
+ // wzwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z);
+ }
+
+ // wzww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w);
+ }
+
+ // wwxx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x);
+ }
+
+ // wwxy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y);
+ }
+
+ // wwxz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z);
+ }
+
+ // wwxw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w);
+ }
+
+ // wwyx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x);
+ }
+
+ // wwyy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y);
+ }
+
+ // wwyz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z);
+ }
+
+ // wwyw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w);
+ }
+
+ // wwzx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x);
+ }
+
+ // wwzy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y);
+ }
+
+ // wwzz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z);
+ }
+
+ // wwzw
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w);
+ }
+
+ // wwwx
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x);
+ }
+
+ // wwwy
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y);
+ }
+
+ // wwwz
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z);
+ }
+
+ // wwww
+ template<typename T, qualifier Q>
+ GLM_INLINE glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) {
+ return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w);
+ }
+
+}
diff --git a/src/include/glm/gtx/vector_angle.hpp b/src/include/glm/gtx/vector_angle.hpp
new file mode 100644
index 0000000..ae17916
--- /dev/null
+++ b/src/include/glm/gtx/vector_angle.hpp
@@ -0,0 +1,57 @@
+/// @ref gtx_vector_angle
+/// @file glm/gtx/vector_angle.hpp
+///
+/// @see core (dependence)
+/// @see gtx_quaternion (dependence)
+/// @see gtx_epsilon (dependence)
+///
+/// @defgroup gtx_vector_angle GLM_GTX_vector_angle
+/// @ingroup gtx
+///
+/// Include <glm/gtx/vector_angle.hpp> to use the features of this extension.
+///
+/// Compute angle between vectors
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/epsilon.hpp"
+#include "../gtx/quaternion.hpp"
+#include "../gtx/rotate_vector.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_vector_angle extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_vector_angle
+ /// @{
+
+ //! Returns the absolute angle between two vectors.
+ //! Parameters need to be normalized.
+ /// @see gtx_vector_angle extension.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ //! Returns the oriented angle between two 2d vectors.
+ //! Parameters need to be normalized.
+ /// @see gtx_vector_angle extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
+
+ //! Returns the oriented angle between two 3d vectors based from a reference axis.
+ //! Parameters need to be normalized.
+ /// @see gtx_vector_angle extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref);
+
+ /// @}
+}// namespace glm
+
+#include "vector_angle.inl"
diff --git a/src/include/glm/gtx/vector_angle.inl b/src/include/glm/gtx/vector_angle.inl
new file mode 100644
index 0000000..b12f386
--- /dev/null
+++ b/src/include/glm/gtx/vector_angle.inl
@@ -0,0 +1,44 @@
+/// @ref gtx_vector_angle
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType angle
+ (
+ genType const& x,
+ genType const& y
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
+ return acos(clamp(dot(x, y), genType(-1), genType(1)));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
+ return acos(clamp(dot(x, y), T(-1), T(1)));
+ }
+
+ //! \todo epsilon is hard coded to 0.01
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+ T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
+
+ if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001))))
+ return Angle;
+ else
+ return -Angle;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+
+ T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
+ return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtx/vector_query.hpp b/src/include/glm/gtx/vector_query.hpp
new file mode 100644
index 0000000..0323ec6
--- /dev/null
+++ b/src/include/glm/gtx/vector_query.hpp
@@ -0,0 +1,66 @@
+/// @ref gtx_vector_query
+/// @file glm/gtx/vector_query.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_vector_query GLM_GTX_vector_query
+/// @ingroup gtx
+///
+/// Include <glm/gtx/vector_query.hpp> to use the features of this extension.
+///
+/// Query informations of vector types
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include <cfloat>
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_vector_query extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_vector_query
+ /// @{
+
+ //! Check whether two vectors are collinears.
+ /// @see gtx_vector_query extensions.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
+
+ //! Check whether two vectors are orthogonals.
+ /// @see gtx_vector_query extensions.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
+
+ //! Check whether a vector is normalized.
+ /// @see gtx_vector_query extensions.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL bool isNormalized(vec<L, T, Q> const& v, T const& epsilon);
+
+ //! Check whether a vector is null.
+ /// @see gtx_vector_query extensions.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL bool isNull(vec<L, T, Q> const& v, T const& epsilon);
+
+ //! Check whether a each component of a vector is null.
+ /// @see gtx_vector_query extensions.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon);
+
+ //! Check whether two vectors are orthonormal.
+ /// @see gtx_vector_query extensions.
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
+
+ /// @}
+}// namespace glm
+
+#include "vector_query.inl"
diff --git a/src/include/glm/gtx/vector_query.inl b/src/include/glm/gtx/vector_query.inl
new file mode 100644
index 0000000..8e1b62b
--- /dev/null
+++ b/src/include/glm/gtx/vector_query.inl
@@ -0,0 +1,154 @@
+/// @ref gtx_vector_query
+
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q>
+ struct compute_areCollinear{};
+
+ template<typename T, qualifier Q>
+ struct compute_areCollinear<2, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static bool call(vec<2, T, Q> const& v0, vec<2, T, Q> const& v1, T const& epsilon)
+ {
+ return length(cross(vec<3, T, Q>(v0, static_cast<T>(0)), vec<3, T, Q>(v1, static_cast<T>(0)))) < epsilon;
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_areCollinear<3, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static bool call(vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, T const& epsilon)
+ {
+ return length(cross(v0, v1)) < epsilon;
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_areCollinear<4, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v0, vec<4, T, Q> const& v1, T const& epsilon)
+ {
+ return length(cross(vec<3, T, Q>(v0), vec<3, T, Q>(v1))) < epsilon;
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q>
+ struct compute_isCompNull{};
+
+ template<typename T, qualifier Q>
+ struct compute_isCompNull<2, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<2, bool, Q> call(vec<2, T, Q> const& v, T const& epsilon)
+ {
+ return vec<2, bool, Q>(
+ (abs(v.x) < epsilon),
+ (abs(v.y) < epsilon));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_isCompNull<3, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<3, bool, Q> call(vec<3, T, Q> const& v, T const& epsilon)
+ {
+ return vec<3, bool, Q>(
+ (abs(v.x) < epsilon),
+ (abs(v.y) < epsilon),
+ (abs(v.z) < epsilon));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_isCompNull<4, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, bool, Q> call(vec<4, T, Q> const& v, T const& epsilon)
+ {
+ return vec<4, bool, Q>(
+ (abs(v.x) < epsilon),
+ (abs(v.y) < epsilon),
+ (abs(v.z) < epsilon),
+ (abs(v.w) < epsilon));
+ }
+ };
+
+}//namespace detail
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs");
+
+ return detail::compute_areCollinear<L, T, Q>::call(v0, v1, epsilon);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areOrthogonal' only accept floating-point inputs");
+
+ return abs(dot(v0, v1)) <= max(
+ static_cast<T>(1),
+ length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isNormalized(vec<L, T, Q> const& v, T const& epsilon)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNormalized' only accept floating-point inputs");
+
+ return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool isNull(vec<L, T, Q> const& v, T const& epsilon)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNull' only accept floating-point inputs");
+
+ return length(v) <= epsilon;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs");
+
+ return detail::compute_isCompNull<L, T, Q>::call(v, epsilon);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<2, bool, Q> isCompNull(vec<2, T, Q> const& v, T const& epsilon)
+ {
+ return vec<2, bool, Q>(
+ abs(v.x) < epsilon,
+ abs(v.y) < epsilon);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, bool, Q> isCompNull(vec<3, T, Q> const& v, T const& epsilon)
+ {
+ return vec<3, bool, Q>(
+ abs(v.x) < epsilon,
+ abs(v.y) < epsilon,
+ abs(v.z) < epsilon);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> isCompNull(vec<4, T, Q> const& v, T const& epsilon)
+ {
+ return vec<4, bool, Q>(
+ abs(v.x) < epsilon,
+ abs(v.y) < epsilon,
+ abs(v.z) < epsilon,
+ abs(v.w) < epsilon);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon)
+ {
+ return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon);
+ }
+
+}//namespace glm
diff --git a/src/include/glm/gtx/wrap.hpp b/src/include/glm/gtx/wrap.hpp
new file mode 100644
index 0000000..97a30d5
--- /dev/null
+++ b/src/include/glm/gtx/wrap.hpp
@@ -0,0 +1,37 @@
+/// @ref gtx_wrap
+/// @file glm/gtx/wrap.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_wrap GLM_GTX_wrap
+/// @ingroup gtx
+///
+/// Include <glm/gtx/wrap.hpp> to use the features of this extension.
+///
+/// Wrapping mode of texture coordinates.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../ext/scalar_common.hpp"
+#include "../ext/vector_common.hpp"
+#include "../gtc/vec1.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_wrap extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_wrap
+ /// @{
+
+ /// @}
+}// namespace glm
+
+#include "wrap.inl"
diff --git a/src/include/glm/gtx/wrap.inl b/src/include/glm/gtx/wrap.inl
new file mode 100644
index 0000000..aa407f5
--- /dev/null
+++ b/src/include/glm/gtx/wrap.inl
@@ -0,0 +1,6 @@
+/// @ref gtx_wrap
+
+namespace glm
+{
+
+}//namespace glm
diff --git a/src/include/glm/integer.hpp b/src/include/glm/integer.hpp
new file mode 100644
index 0000000..1c82273
--- /dev/null
+++ b/src/include/glm/integer.hpp
@@ -0,0 +1,212 @@
+/// @ref core
+/// @file glm/integer.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+///
+/// @defgroup core_func_integer Integer functions
+/// @ingroup core
+///
+/// Provides GLSL functions on integer types
+///
+/// These all operate component-wise. The description is per component.
+/// The notation [a, b] means the set of bits from bit-number a through bit-number
+/// b, inclusive. The lowest-order bit is bit 0.
+///
+/// Include <glm/integer.hpp> to use these core features.
+
+#pragma once
+
+#include "detail/qualifier.hpp"
+#include "common.hpp"
+#include "vector_relational.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_integer
+ /// @{
+
+ /// Adds 32-bit unsigned integer x and y, returning the sum
+ /// modulo pow(2, 32). The value carry is set to 0 if the sum was
+ /// less than pow(2, 32), or to 1 otherwise.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, uint, Q> uaddCarry(
+ vec<L, uint, Q> const& x,
+ vec<L, uint, Q> const& y,
+ vec<L, uint, Q> & carry);
+
+ /// Subtracts the 32-bit unsigned integer y from x, returning
+ /// the difference if non-negative, or pow(2, 32) plus the difference
+ /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, uint, Q> usubBorrow(
+ vec<L, uint, Q> const& x,
+ vec<L, uint, Q> const& y,
+ vec<L, uint, Q> & borrow);
+
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL void umulExtended(
+ vec<L, uint, Q> const& x,
+ vec<L, uint, Q> const& y,
+ vec<L, uint, Q> & msb,
+ vec<L, uint, Q> & lsb);
+
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL void imulExtended(
+ vec<L, int, Q> const& x,
+ vec<L, int, Q> const& y,
+ vec<L, int, Q> & msb,
+ vec<L, int, Q> & lsb);
+
+ /// Extracts bits [offset, offset + bits - 1] from value,
+ /// returning them in the least significant bits of the result.
+ /// For unsigned data types, the most significant bits of the
+ /// result will be set to zero. For signed data types, the
+ /// most significant bits will be set to the value of bit offset + base - 1.
+ ///
+ /// If bits is zero, the result will be zero. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used
+ /// to store the operand.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldExtract(
+ vec<L, T, Q> const& Value,
+ int Offset,
+ int Bits);
+
+ /// Returns the insertion the bits least-significant bits of insert into base.
+ ///
+ /// The result will have bits [offset, offset + bits - 1] taken
+ /// from bits [0, bits - 1] of insert, and all other bits taken
+ /// directly from the corresponding bits of base. If bits is
+ /// zero, the result will simply be base. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used to
+ /// store the operand.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldInsert(
+ vec<L, T, Q> const& Base,
+ vec<L, T, Q> const& Insert,
+ int Offset,
+ int Bits);
+
+ /// Returns the reversal of the bits of value.
+ /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
+ /// where bits is the total number of bits used to represent value.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v);
+
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam genType Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<typename genType>
+ GLM_FUNC_DECL int bitCount(genType v);
+
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> bitCount(vec<L, T, Q> const& v);
+
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<typename genIUType>
+ GLM_FUNC_DECL int findLSB(genIUType x);
+
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> findLSB(vec<L, T, Q> const& v);
+
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam genIUType Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<typename genIUType>
+ GLM_FUNC_DECL int findMSB(genIUType x);
+
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> findMSB(vec<L, T, Q> const& v);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_integer.inl"
diff --git a/src/include/glm/mat2x2.hpp b/src/include/glm/mat2x2.hpp
new file mode 100644
index 0000000..542c1ff
--- /dev/null
+++ b/src/include/glm/mat2x2.hpp
@@ -0,0 +1,9 @@
+/// @ref core
+/// @file glm/mat2x2.hpp
+
+#pragma once
+#include "./ext/matrix_double2x2.hpp"
+#include "./ext/matrix_double2x2_precision.hpp"
+#include "./ext/matrix_float2x2.hpp"
+#include "./ext/matrix_float2x2_precision.hpp"
+
diff --git a/src/include/glm/mat2x3.hpp b/src/include/glm/mat2x3.hpp
new file mode 100644
index 0000000..d4d29a7
--- /dev/null
+++ b/src/include/glm/mat2x3.hpp
@@ -0,0 +1,9 @@
+/// @ref core
+/// @file glm/mat2x3.hpp
+
+#pragma once
+#include "./ext/matrix_double2x3.hpp"
+#include "./ext/matrix_double2x3_precision.hpp"
+#include "./ext/matrix_float2x3.hpp"
+#include "./ext/matrix_float2x3_precision.hpp"
+
diff --git a/src/include/glm/mat2x4.hpp b/src/include/glm/mat2x4.hpp
new file mode 100644
index 0000000..f16cad3
--- /dev/null
+++ b/src/include/glm/mat2x4.hpp
@@ -0,0 +1,9 @@
+/// @ref core
+/// @file glm/mat2x4.hpp
+
+#pragma once
+#include "./ext/matrix_double2x4.hpp"
+#include "./ext/matrix_double2x4_precision.hpp"
+#include "./ext/matrix_float2x4.hpp"
+#include "./ext/matrix_float2x4_precision.hpp"
+
diff --git a/src/include/glm/mat3x2.hpp b/src/include/glm/mat3x2.hpp
new file mode 100644
index 0000000..6374ecd
--- /dev/null
+++ b/src/include/glm/mat3x2.hpp
@@ -0,0 +1,9 @@
+/// @ref core
+/// @file glm/mat3x2.hpp
+
+#pragma once
+#include "./ext/matrix_double3x2.hpp"
+#include "./ext/matrix_double3x2_precision.hpp"
+#include "./ext/matrix_float3x2.hpp"
+#include "./ext/matrix_float3x2_precision.hpp"
+
diff --git a/src/include/glm/mat3x3.hpp b/src/include/glm/mat3x3.hpp
new file mode 100644
index 0000000..4cb5e3b
--- /dev/null
+++ b/src/include/glm/mat3x3.hpp
@@ -0,0 +1,8 @@
+/// @ref core
+/// @file glm/mat3x3.hpp
+
+#pragma once
+#include "./ext/matrix_double3x3.hpp"
+#include "./ext/matrix_double3x3_precision.hpp"
+#include "./ext/matrix_float3x3.hpp"
+#include "./ext/matrix_float3x3_precision.hpp"
diff --git a/src/include/glm/mat3x4.hpp b/src/include/glm/mat3x4.hpp
new file mode 100644
index 0000000..981ec11
--- /dev/null
+++ b/src/include/glm/mat3x4.hpp
@@ -0,0 +1,8 @@
+/// @ref core
+/// @file glm/mat3x4.hpp
+
+#pragma once
+#include "./ext/matrix_double3x4.hpp"
+#include "./ext/matrix_double3x4_precision.hpp"
+#include "./ext/matrix_float3x4.hpp"
+#include "./ext/matrix_float3x4_precision.hpp"
diff --git a/src/include/glm/mat4x2.hpp b/src/include/glm/mat4x2.hpp
new file mode 100644
index 0000000..7bb11c4
--- /dev/null
+++ b/src/include/glm/mat4x2.hpp
@@ -0,0 +1,9 @@
+/// @ref core
+/// @file glm/mat4x2.hpp
+
+#pragma once
+#include "./ext/matrix_double4x2.hpp"
+#include "./ext/matrix_double4x2_precision.hpp"
+#include "./ext/matrix_float4x2.hpp"
+#include "./ext/matrix_float4x2_precision.hpp"
+
diff --git a/src/include/glm/mat4x3.hpp b/src/include/glm/mat4x3.hpp
new file mode 100644
index 0000000..57bf42e
--- /dev/null
+++ b/src/include/glm/mat4x3.hpp
@@ -0,0 +1,8 @@
+/// @ref core
+/// @file glm/mat4x3.hpp
+
+#pragma once
+#include "./ext/matrix_double4x3.hpp"
+#include "./ext/matrix_double4x3_precision.hpp"
+#include "./ext/matrix_float4x3.hpp"
+#include "./ext/matrix_float4x3_precision.hpp"
diff --git a/src/include/glm/mat4x4.hpp b/src/include/glm/mat4x4.hpp
new file mode 100644
index 0000000..a625ad3
--- /dev/null
+++ b/src/include/glm/mat4x4.hpp
@@ -0,0 +1,9 @@
+/// @ref core
+/// @file glm/mat4x4.hpp
+
+#pragma once
+#include "./ext/matrix_double4x4.hpp"
+#include "./ext/matrix_double4x4_precision.hpp"
+#include "./ext/matrix_float4x4.hpp"
+#include "./ext/matrix_float4x4_precision.hpp"
+
diff --git a/src/include/glm/matrix.hpp b/src/include/glm/matrix.hpp
new file mode 100644
index 0000000..dcd6a3c
--- /dev/null
+++ b/src/include/glm/matrix.hpp
@@ -0,0 +1,161 @@
+/// @ref core
+/// @file glm/matrix.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+///
+/// @defgroup core_func_matrix Matrix functions
+/// @ingroup core
+///
+/// Provides GLSL matrix functions.
+///
+/// Include <glm/matrix.hpp> to use these core features.
+
+#pragma once
+
+// Dependencies
+#include "detail/qualifier.hpp"
+#include "detail/setup.hpp"
+#include "vec2.hpp"
+#include "vec3.hpp"
+#include "vec4.hpp"
+#include "mat2x2.hpp"
+#include "mat2x3.hpp"
+#include "mat2x4.hpp"
+#include "mat3x2.hpp"
+#include "mat3x3.hpp"
+#include "mat3x4.hpp"
+#include "mat4x2.hpp"
+#include "mat4x3.hpp"
+#include "mat4x4.hpp"
+
+namespace glm {
+namespace detail
+{
+ template<length_t C, length_t R, typename T, qualifier Q>
+ struct outerProduct_trait{};
+
+ template<typename T, qualifier Q>
+ struct outerProduct_trait<2, 2, T, Q>
+ {
+ typedef mat<2, 2, T, Q> type;
+ };
+
+ template<typename T, qualifier Q>
+ struct outerProduct_trait<2, 3, T, Q>
+ {
+ typedef mat<3, 2, T, Q> type;
+ };
+
+ template<typename T, qualifier Q>
+ struct outerProduct_trait<2, 4, T, Q>
+ {
+ typedef mat<4, 2, T, Q> type;
+ };
+
+ template<typename T, qualifier Q>
+ struct outerProduct_trait<3, 2, T, Q>
+ {
+ typedef mat<2, 3, T, Q> type;
+ };
+
+ template<typename T, qualifier Q>
+ struct outerProduct_trait<3, 3, T, Q>
+ {
+ typedef mat<3, 3, T, Q> type;
+ };
+
+ template<typename T, qualifier Q>
+ struct outerProduct_trait<3, 4, T, Q>
+ {
+ typedef mat<4, 3, T, Q> type;
+ };
+
+ template<typename T, qualifier Q>
+ struct outerProduct_trait<4, 2, T, Q>
+ {
+ typedef mat<2, 4, T, Q> type;
+ };
+
+ template<typename T, qualifier Q>
+ struct outerProduct_trait<4, 3, T, Q>
+ {
+ typedef mat<3, 4, T, Q> type;
+ };
+
+ template<typename T, qualifier Q>
+ struct outerProduct_trait<4, 4, T, Q>
+ {
+ typedef mat<4, 4, T, Q> type;
+ };
+}//namespace detail
+
+ /// @addtogroup core_func_matrix
+ /// @{
+
+ /// Multiply matrix x by matrix y component-wise, i.e.,
+ /// result[i][j] is the scalar product of x[i][j] and y[i][j].
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number a column
+ /// @tparam R Integer between 1 and 4 included that qualify the number a row
+ /// @tparam T Floating-point or signed integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
+
+ /// Treats the first parameter c as a column vector
+ /// and the second parameter r as a row vector
+ /// and does a linear algebraic matrix multiply c * r.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number a column
+ /// @tparam R Integer between 1 and 4 included that qualify the number a row
+ /// @tparam T Floating-point or signed integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
+
+ /// Returns the transposed matrix of x
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number a column
+ /// @tparam R Integer between 1 and 4 included that qualify the number a row
+ /// @tparam T Floating-point or signed integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
+
+ /// Return the determinant of a squared matrix.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number a column
+ /// @tparam R Integer between 1 and 4 included that qualify the number a row
+ /// @tparam T Floating-point or signed integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
+
+ /// Return the inverse of a squared matrix.
+ ///
+ /// @tparam C Integer between 1 and 4 included that qualify the number a column
+ /// @tparam R Integer between 1 and 4 included that qualify the number a row
+ /// @tparam T Floating-point or signed integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template<length_t C, length_t R, typename T, qualifier Q>
+ GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_matrix.inl"
diff --git a/src/include/glm/packing.hpp b/src/include/glm/packing.hpp
new file mode 100644
index 0000000..66fc910
--- /dev/null
+++ b/src/include/glm/packing.hpp
@@ -0,0 +1,173 @@
+/// @ref core
+/// @file glm/packing.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+/// @see gtc_packing
+///
+/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
+/// @ingroup core
+///
+/// Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types.
+///
+/// These functions do not operate component-wise, rather as described in each case.
+///
+/// Include <glm/packing.hpp> to use these core features.
+
+#pragma once
+
+#include "./ext/vector_uint2.hpp"
+#include "./ext/vector_float2.hpp"
+#include "./ext/vector_float4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_packing
+ /// @{
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v);
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v);
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v);
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm2x16: f / 65535.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm4x8: f / 255.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
+
+ /// Returns a double-qualifier value obtained by packing the components of v into a 64-bit value.
+ /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
+ /// Otherwise, the bit- level representation of v is preserved.
+ /// The first vector component specifies the 32 least significant bits;
+ /// the second component specifies the 32 most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL double packDouble2x32(uvec2 const& v);
+
+ /// Returns a two-component unsigned integer vector representation of v.
+ /// The bit-level representation of v is preserved.
+ /// The first component of the vector contains the 32 least significant bits of the double;
+ /// the second component consists the 32 most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
+
+ /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// and then packing these two 16- bit integers into a 32-bit unsigned integer.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the second component specifies the 16 most-significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packHalf2x16(vec2 const& v);
+
+ /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
+ /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
+ /// and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the second component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_packing.inl"
diff --git a/src/include/glm/simd/common.h b/src/include/glm/simd/common.h
new file mode 100644
index 0000000..9352dc6
--- /dev/null
+++ b/src/include/glm/simd/common.h
@@ -0,0 +1,240 @@
+/// @ref simd
+/// @file glm/simd/common.h
+
+#pragma once
+
+#include "platform.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_add(glm_f32vec4 a, glm_f32vec4 b)
+{
+ return _mm_add_ps(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_add(glm_f32vec4 a, glm_f32vec4 b)
+{
+ return _mm_add_ss(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sub(glm_f32vec4 a, glm_f32vec4 b)
+{
+ return _mm_sub_ps(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sub(glm_f32vec4 a, glm_f32vec4 b)
+{
+ return _mm_sub_ss(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_mul(glm_f32vec4 a, glm_f32vec4 b)
+{
+ return _mm_mul_ps(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_mul(glm_f32vec4 a, glm_f32vec4 b)
+{
+ return _mm_mul_ss(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_div(glm_f32vec4 a, glm_f32vec4 b)
+{
+ return _mm_div_ps(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_div(glm_f32vec4 a, glm_f32vec4 b)
+{
+ return _mm_div_ss(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_div_lowp(glm_f32vec4 a, glm_f32vec4 b)
+{
+ return glm_vec4_mul(a, _mm_rcp_ps(b));
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_swizzle_xyzw(glm_f32vec4 a)
+{
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ return _mm_permute_ps(a, _MM_SHUFFLE(3, 2, 1, 0));
+# else
+ return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 2, 1, 0));
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_fma(glm_f32vec4 a, glm_f32vec4 b, glm_f32vec4 c)
+{
+# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG)
+ return _mm_fmadd_ss(a, b, c);
+# else
+ return _mm_add_ss(_mm_mul_ss(a, b), c);
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_fma(glm_f32vec4 a, glm_f32vec4 b, glm_f32vec4 c)
+{
+# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG)
+ return _mm_fmadd_ps(a, b, c);
+# else
+ return glm_vec4_add(glm_vec4_mul(a, b), c);
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_abs(glm_f32vec4 x)
+{
+ return _mm_and_ps(x, _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF)));
+}
+
+GLM_FUNC_QUALIFIER glm_ivec4 glm_ivec4_abs(glm_ivec4 x)
+{
+# if GLM_ARCH & GLM_ARCH_SSSE3_BIT
+ return _mm_sign_epi32(x, x);
+# else
+ glm_ivec4 const sgn0 = _mm_srai_epi32(x, 31);
+ glm_ivec4 const inv0 = _mm_xor_si128(x, sgn0);
+ glm_ivec4 const sub0 = _mm_sub_epi32(inv0, sgn0);
+ return sub0;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sign(glm_vec4 x)
+{
+ glm_vec4 const zro0 = _mm_setzero_ps();
+ glm_vec4 const cmp0 = _mm_cmplt_ps(x, zro0);
+ glm_vec4 const cmp1 = _mm_cmpgt_ps(x, zro0);
+ glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(-1.0f));
+ glm_vec4 const and1 = _mm_and_ps(cmp1, _mm_set1_ps(1.0f));
+ glm_vec4 const or0 = _mm_or_ps(and0, and1);
+ return or0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_round(glm_vec4 x)
+{
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ return _mm_round_ps(x, _MM_FROUND_TO_NEAREST_INT);
+# else
+ glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000)));
+ glm_vec4 const and0 = _mm_and_ps(sgn0, x);
+ glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f));
+ glm_vec4 const add0 = glm_vec4_add(x, or0);
+ glm_vec4 const sub0 = glm_vec4_sub(add0, or0);
+ return sub0;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_floor(glm_vec4 x)
+{
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ return _mm_floor_ps(x);
+# else
+ glm_vec4 const rnd0 = glm_vec4_round(x);
+ glm_vec4 const cmp0 = _mm_cmplt_ps(x, rnd0);
+ glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f));
+ glm_vec4 const sub0 = glm_vec4_sub(rnd0, and0);
+ return sub0;
+# endif
+}
+
+/* trunc TODO
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_trunc(glm_vec4 x)
+{
+ return glm_vec4();
+}
+*/
+
+//roundEven
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_roundEven(glm_vec4 x)
+{
+ glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000)));
+ glm_vec4 const and0 = _mm_and_ps(sgn0, x);
+ glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f));
+ glm_vec4 const add0 = glm_vec4_add(x, or0);
+ glm_vec4 const sub0 = glm_vec4_sub(add0, or0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_ceil(glm_vec4 x)
+{
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ return _mm_ceil_ps(x);
+# else
+ glm_vec4 const rnd0 = glm_vec4_round(x);
+ glm_vec4 const cmp0 = _mm_cmpgt_ps(x, rnd0);
+ glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f));
+ glm_vec4 const add0 = glm_vec4_add(rnd0, and0);
+ return add0;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fract(glm_vec4 x)
+{
+ glm_vec4 const flr0 = glm_vec4_floor(x);
+ glm_vec4 const sub0 = glm_vec4_sub(x, flr0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mod(glm_vec4 x, glm_vec4 y)
+{
+ glm_vec4 const div0 = glm_vec4_div(x, y);
+ glm_vec4 const flr0 = glm_vec4_floor(div0);
+ glm_vec4 const mul0 = glm_vec4_mul(y, flr0);
+ glm_vec4 const sub0 = glm_vec4_sub(x, mul0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_clamp(glm_vec4 v, glm_vec4 minVal, glm_vec4 maxVal)
+{
+ glm_vec4 const min0 = _mm_min_ps(v, maxVal);
+ glm_vec4 const max0 = _mm_max_ps(min0, minVal);
+ return max0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mix(glm_vec4 v1, glm_vec4 v2, glm_vec4 a)
+{
+ glm_vec4 const sub0 = glm_vec4_sub(_mm_set1_ps(1.0f), a);
+ glm_vec4 const mul0 = glm_vec4_mul(v1, sub0);
+ glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0);
+ return mad0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_step(glm_vec4 edge, glm_vec4 x)
+{
+ glm_vec4 const cmp = _mm_cmple_ps(x, edge);
+ return _mm_movemask_ps(cmp) == 0 ? _mm_set1_ps(1.0f) : _mm_setzero_ps();
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x)
+{
+ glm_vec4 const sub0 = glm_vec4_sub(x, edge0);
+ glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0);
+ glm_vec4 const div0 = glm_vec4_sub(sub0, sub1);
+ glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f));
+ glm_vec4 const mul0 = glm_vec4_mul(_mm_set1_ps(2.0f), clp0);
+ glm_vec4 const sub2 = glm_vec4_sub(_mm_set1_ps(3.0f), mul0);
+ glm_vec4 const mul1 = glm_vec4_mul(clp0, clp0);
+ glm_vec4 const mul2 = glm_vec4_mul(mul1, sub2);
+ return mul2;
+}
+
+// Agner Fog method
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_nan(glm_vec4 x)
+{
+ glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer
+ glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit
+ glm_ivec4 const t3 = _mm_set1_epi32(int(0xFF000000)); // exponent mask
+ glm_ivec4 const t4 = _mm_and_si128(t2, t3); // exponent
+ glm_ivec4 const t5 = _mm_andnot_si128(t3, t2); // fraction
+ glm_ivec4 const Equal = _mm_cmpeq_epi32(t3, t4);
+ glm_ivec4 const Nequal = _mm_cmpeq_epi32(t5, _mm_setzero_si128());
+ glm_ivec4 const And = _mm_and_si128(Equal, Nequal);
+ return _mm_castsi128_ps(And); // exponent = all 1s and fraction != 0
+}
+
+// Agner Fog method
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_inf(glm_vec4 x)
+{
+ glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer
+ glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit
+ return _mm_castsi128_ps(_mm_cmpeq_epi32(t2, _mm_set1_epi32(int(0xFF000000)))); // exponent is all 1s, fraction is 0
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/simd/exponential.h b/src/include/glm/simd/exponential.h
new file mode 100644
index 0000000..006db1e
--- /dev/null
+++ b/src/include/glm/simd/exponential.h
@@ -0,0 +1,20 @@
+/// @ref simd
+/// @file glm/simd/experimental.h
+
+#pragma once
+
+#include "platform.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sqrt_lowp(glm_f32vec4 x)
+{
+ return _mm_mul_ss(_mm_rsqrt_ss(x), x);
+}
+
+GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sqrt_lowp(glm_f32vec4 x)
+{
+ return _mm_mul_ps(_mm_rsqrt_ps(x), x);
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/simd/geometric.h b/src/include/glm/simd/geometric.h
new file mode 100644
index 0000000..fde57e9
--- /dev/null
+++ b/src/include/glm/simd/geometric.h
@@ -0,0 +1,124 @@
+/// @ref simd
+/// @file glm/simd/geometric.h
+
+#pragma once
+
+#include "common.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2);
+GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2);
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(x, x);
+ glm_vec4 const sqt0 = _mm_sqrt_ps(dot0);
+ return sqt0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_distance(glm_vec4 p0, glm_vec4 p1)
+{
+ glm_vec4 const sub0 = _mm_sub_ps(p0, p1);
+ glm_vec4 const len0 = glm_vec4_length(sub0);
+ return len0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2)
+{
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ return _mm_dp_ps(v1, v2, 0xff);
+# elif GLM_ARCH & GLM_ARCH_SSE3_BIT
+ glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
+ glm_vec4 const hadd0 = _mm_hadd_ps(mul0, mul0);
+ glm_vec4 const hadd1 = _mm_hadd_ps(hadd0, hadd0);
+ return hadd1;
+# else
+ glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
+ glm_vec4 const swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
+ glm_vec4 const add0 = _mm_add_ps(mul0, swp0);
+ glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
+ glm_vec4 const add1 = _mm_add_ps(add0, swp1);
+ return add1;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2)
+{
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ return _mm_dp_ps(v1, v2, 0xff);
+# elif GLM_ARCH & GLM_ARCH_SSE3_BIT
+ glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
+ glm_vec4 const had0 = _mm_hadd_ps(mul0, mul0);
+ glm_vec4 const had1 = _mm_hadd_ps(had0, had0);
+ return had1;
+# else
+ glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
+ glm_vec4 const mov0 = _mm_movehl_ps(mul0, mul0);
+ glm_vec4 const add0 = _mm_add_ps(mov0, mul0);
+ glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, 1);
+ glm_vec4 const add1 = _mm_add_ss(add0, swp1);
+ return add1;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_cross(glm_vec4 v1, glm_vec4 v2)
+{
+ glm_vec4 const swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
+ glm_vec4 const swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
+ glm_vec4 const swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
+ glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
+ glm_vec4 const mul0 = _mm_mul_ps(swp0, swp3);
+ glm_vec4 const mul1 = _mm_mul_ps(swp1, swp2);
+ glm_vec4 const sub0 = _mm_sub_ps(mul0, mul1);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_normalize(glm_vec4 v)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(v, v);
+ glm_vec4 const isr0 = _mm_rsqrt_ps(dot0);
+ glm_vec4 const mul0 = _mm_mul_ps(v, isr0);
+ return mul0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(Nref, I);
+ glm_vec4 const sgn0 = glm_vec4_sign(dot0);
+ glm_vec4 const mul0 = _mm_mul_ps(sgn0, _mm_set1_ps(-1.0f));
+ glm_vec4 const mul1 = _mm_mul_ps(N, mul0);
+ return mul1;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_reflect(glm_vec4 I, glm_vec4 N)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(N, I);
+ glm_vec4 const mul0 = _mm_mul_ps(N, dot0);
+ glm_vec4 const mul1 = _mm_mul_ps(mul0, _mm_set1_ps(2.0f));
+ glm_vec4 const sub0 = _mm_sub_ps(I, mul1);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER __m128 glm_vec4_refract(glm_vec4 I, glm_vec4 N, glm_vec4 eta)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(N, I);
+ glm_vec4 const mul0 = _mm_mul_ps(eta, eta);
+ glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0);
+ glm_vec4 const sub0 = _mm_sub_ps(_mm_set1_ps(1.0f), mul0);
+ glm_vec4 const sub1 = _mm_sub_ps(_mm_set1_ps(1.0f), mul1);
+ glm_vec4 const mul2 = _mm_mul_ps(sub0, sub1);
+
+ if(_mm_movemask_ps(_mm_cmplt_ss(mul2, _mm_set1_ps(0.0f))) == 0)
+ return _mm_set1_ps(0.0f);
+
+ glm_vec4 const sqt0 = _mm_sqrt_ps(mul2);
+ glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0);
+ glm_vec4 const mul4 = _mm_mul_ps(mad0, N);
+ glm_vec4 const mul5 = _mm_mul_ps(eta, I);
+ glm_vec4 const sub2 = _mm_sub_ps(mul5, mul4);
+
+ return sub2;
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/simd/integer.h b/src/include/glm/simd/integer.h
new file mode 100644
index 0000000..8bb410e
--- /dev/null
+++ b/src/include/glm/simd/integer.h
@@ -0,0 +1,115 @@
+/// @ref simd
+/// @file glm/simd/integer.h
+
+#pragma once
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x)
+{
+ glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF);
+ glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF);
+ glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
+ glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333);
+ glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555);
+
+ glm_uvec4 Reg1;
+ glm_uvec4 Reg2;
+
+ // REG1 = x;
+ // REG2 = y;
+ //Reg1 = _mm_unpacklo_epi64(x, y);
+ Reg1 = x;
+
+ //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
+ //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
+ Reg2 = _mm_slli_si128(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask4);
+
+ //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
+ //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
+ Reg2 = _mm_slli_si128(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask3);
+
+ //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ Reg2 = _mm_slli_epi32(Reg1, 4);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask2);
+
+ //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
+ //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
+ Reg2 = _mm_slli_epi32(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask1);
+
+ //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
+ //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask0);
+
+ //return REG1 | (REG2 << 1);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg2 = _mm_srli_si128(Reg2, 8);
+ Reg1 = _mm_or_si128(Reg1, Reg2);
+
+ return Reg1;
+}
+
+GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave2(glm_uvec4 x, glm_uvec4 y)
+{
+ glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF);
+ glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF);
+ glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
+ glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333);
+ glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555);
+
+ glm_uvec4 Reg1;
+ glm_uvec4 Reg2;
+
+ // REG1 = x;
+ // REG2 = y;
+ Reg1 = _mm_unpacklo_epi64(x, y);
+
+ //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
+ //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
+ Reg2 = _mm_slli_si128(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask4);
+
+ //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
+ //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
+ Reg2 = _mm_slli_si128(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask3);
+
+ //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ Reg2 = _mm_slli_epi32(Reg1, 4);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask2);
+
+ //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
+ //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
+ Reg2 = _mm_slli_epi32(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask1);
+
+ //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
+ //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask0);
+
+ //return REG1 | (REG2 << 1);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg2 = _mm_srli_si128(Reg2, 8);
+ Reg1 = _mm_or_si128(Reg1, Reg2);
+
+ return Reg1;
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/simd/matrix.h b/src/include/glm/simd/matrix.h
new file mode 100644
index 0000000..9cc629b
--- /dev/null
+++ b/src/include/glm/simd/matrix.h
@@ -0,0 +1,1028 @@
+/// @ref simd
+/// @file glm/simd/matrix.h
+
+#pragma once
+
+#include "geometric.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
+{
+ out[0] = _mm_mul_ps(in1[0], in2[0]);
+ out[1] = _mm_mul_ps(in1[1], in2[1]);
+ out[2] = _mm_mul_ps(in1[2], in2[2]);
+ out[3] = _mm_mul_ps(in1[3], in2[3]);
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_add(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
+{
+ out[0] = _mm_add_ps(in1[0], in2[0]);
+ out[1] = _mm_add_ps(in1[1], in2[1]);
+ out[2] = _mm_add_ps(in1[2], in2[2]);
+ out[3] = _mm_add_ps(in1[3], in2[3]);
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_sub(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
+{
+ out[0] = _mm_sub_ps(in1[0], in2[0]);
+ out[1] = _mm_sub_ps(in1[1], in2[1]);
+ out[2] = _mm_sub_ps(in1[2], in2[2]);
+ out[3] = _mm_sub_ps(in1[3], in2[3]);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_mul_vec4(glm_vec4 const m[4], glm_vec4 v)
+{
+ __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(m[0], v0);
+ __m128 m1 = _mm_mul_ps(m[1], v1);
+ __m128 m2 = _mm_mul_ps(m[2], v2);
+ __m128 m3 = _mm_mul_ps(m[3], v3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ return a2;
+}
+
+GLM_FUNC_QUALIFIER __m128 glm_vec4_mul_mat4(glm_vec4 v, glm_vec4 const m[4])
+{
+ __m128 i0 = m[0];
+ __m128 i1 = m[1];
+ __m128 i2 = m[2];
+ __m128 i3 = m[3];
+
+ __m128 m0 = _mm_mul_ps(v, i0);
+ __m128 m1 = _mm_mul_ps(v, i1);
+ __m128 m2 = _mm_mul_ps(v, i2);
+ __m128 m3 = _mm_mul_ps(v, i3);
+
+ __m128 u0 = _mm_unpacklo_ps(m0, m1);
+ __m128 u1 = _mm_unpackhi_ps(m0, m1);
+ __m128 a0 = _mm_add_ps(u0, u1);
+
+ __m128 u2 = _mm_unpacklo_ps(m2, m3);
+ __m128 u3 = _mm_unpackhi_ps(m2, m3);
+ __m128 a1 = _mm_add_ps(u2, u3);
+
+ __m128 f0 = _mm_movelh_ps(a0, a1);
+ __m128 f1 = _mm_movehl_ps(a1, a0);
+ __m128 f2 = _mm_add_ps(f0, f1);
+
+ return f2;
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_mul(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
+{
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[0] = a2;
+ }
+
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[1] = a2;
+ }
+
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[2] = a2;
+ }
+
+ {
+ //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3))
+ __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[3] = a2;
+ }
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_transpose(glm_vec4 const in[4], glm_vec4 out[4])
+{
+ __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44);
+ __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE);
+ __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44);
+ __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE);
+
+ out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88);
+ out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD);
+ out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88);
+ out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_highp(glm_vec4 const in[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = glm_vec4_dot(in[0], Row2);
+ return Det0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_lowp(glm_vec4 const m[4])
+{
+ // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(
+
+ //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ // First 2 columns
+ __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2)));
+ __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3)));
+ __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+ // Second 2 columns
+ __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3)));
+ __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2)));
+ __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+ // Columns subtraction
+ __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+ // Last 2 rows
+ __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2)));
+ __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0)));
+ __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+ __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+ //vec<4, T, Q> DetCof(
+ // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0)));
+ __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1)));
+ __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+ __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+ __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1];
+ __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2)));
+ __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+ __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+ __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+ __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0)));
+ __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3)));
+ __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+ __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+ __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+ //return m[0][0] * DetCof[0]
+ // + m[0][1] * DetCof[1]
+ // + m[0][2] * DetCof[2]
+ // + m[0][3] * DetCof[3];
+
+ return glm_vec4_dot(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant(glm_vec4 const m[4])
+{
+ // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add)
+
+ //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ // First 2 columns
+ __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2));
+ __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3));
+ __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+ // Second 2 columns
+ __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3));
+ __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2));
+ __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+ // Columns subtraction
+ __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+ // Last 2 rows
+ __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2));
+ __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0));
+ __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+ __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+ //vec<4, T, Q> DetCof(
+ // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0));
+ __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1));
+ __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+ __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+ __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1];
+ __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2));
+ __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+ __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+ __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+ __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0));
+ __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3));
+ __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+ __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+ __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+ //return m[0][0] * DetCof[0]
+ // + m[0][1] * DetCof[1]
+ // + m[0][2] * DetCof[2]
+ // + m[0][3] * DetCof[3];
+
+ return glm_vec4_dot(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_inverse(glm_vec4 const in[4], glm_vec4 out[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = glm_vec4_dot(in[0], Row2);
+ __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0);
+ //__m128 Rcp0 = _mm_rcp_ps(Det0);
+
+ // Inverse /= Determinant;
+ out[0] = _mm_mul_ps(Inv0, Rcp0);
+ out[1] = _mm_mul_ps(Inv1, Rcp0);
+ out[2] = _mm_mul_ps(Inv2, Rcp0);
+ out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_inverse_lowp(glm_vec4 const in[4], glm_vec4 out[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = glm_vec4_dot(in[0], Row2);
+ __m128 Rcp0 = _mm_rcp_ps(Det0);
+ //__m128 Rcp0 = _mm_div_ps(one, Det0);
+ // Inverse /= Determinant;
+ out[0] = _mm_mul_ps(Inv0, Rcp0);
+ out[1] = _mm_mul_ps(Inv1, Rcp0);
+ out[2] = _mm_mul_ps(Inv2, Rcp0);
+ out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+/*
+GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
+{
+ float a = glm::radians(Angle);
+ float c = cos(a);
+ float s = sin(a);
+
+ glm::vec4 AxisA(v[0], v[1], v[2], float(0));
+ __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x);
+ __m128 AxisC = detail::sse_nrm_ps(AxisB);
+
+ __m128 Cos0 = _mm_set_ss(c);
+ __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Sin0 = _mm_set_ss(s);
+ __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
+
+ // vec<3, T, Q> temp = (valType(1) - c) * axis;
+ __m128 Temp0 = _mm_sub_ps(one, CosA);
+ __m128 Temp1 = _mm_mul_ps(Temp0, AxisC);
+
+ //Rotate[0][0] = c + temp[0] * axis[0];
+ //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+ //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+ __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC);
+ __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0));
+ __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0);
+ __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f);
+ __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3));
+ __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2);
+ __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3);
+
+ //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+ //Rotate[1][1] = c + temp[1] * axis[1];
+ //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+ __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC);
+ __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1));
+ __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0);
+ __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f);
+ __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2));
+ __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2);
+ __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3);
+
+ //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+ //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+ //Rotate[2][2] = c + temp[2] * axis[2];
+ __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC);
+ __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1));
+ __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0);
+ __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f);
+ __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1));
+ __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2);
+ __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3);
+
+ __m128 Result[4];
+ Result[0] = TmpA4;
+ Result[1] = TmpB4;
+ Result[2] = TmpC4;
+ Result[3] = _mm_set_ps(1, 0, 0, 0);
+
+ //mat<4, 4, valType> Result;
+ //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+ //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+ //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+ //Result[3] = m[3];
+ //return Result;
+ sse_mul_ps(in, Result, out);
+}
+*/
+GLM_FUNC_QUALIFIER void glm_mat4_outerProduct(__m128 const& c, __m128 const& r, __m128 out[4])
+{
+ out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0)));
+ out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1)));
+ out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2)));
+ out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3)));
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/simd/neon.h b/src/include/glm/simd/neon.h
new file mode 100644
index 0000000..b2c2e8d
--- /dev/null
+++ b/src/include/glm/simd/neon.h
@@ -0,0 +1,155 @@
+/// @ref simd_neon
+/// @file glm/simd/neon.h
+
+#pragma once
+
+#if GLM_ARCH & GLM_ARCH_NEON_BIT
+#include <arm_neon.h>
+
+namespace glm {
+ namespace neon {
+ static float32x4_t dupq_lane(float32x4_t vsrc, int lane) {
+ switch(lane) {
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+ case 0: return vdupq_laneq_f32(vsrc, 0);
+ case 1: return vdupq_laneq_f32(vsrc, 1);
+ case 2: return vdupq_laneq_f32(vsrc, 2);
+ case 3: return vdupq_laneq_f32(vsrc, 3);
+#else
+ case 0: return vdupq_n_f32(vgetq_lane_f32(vsrc, 0));
+ case 1: return vdupq_n_f32(vgetq_lane_f32(vsrc, 1));
+ case 2: return vdupq_n_f32(vgetq_lane_f32(vsrc, 2));
+ case 3: return vdupq_n_f32(vgetq_lane_f32(vsrc, 3));
+#endif
+ }
+ assert(!"Unreachable code executed!");
+ return vdupq_n_f32(0.0f);
+ }
+
+ static float32x2_t dup_lane(float32x4_t vsrc, int lane) {
+ switch(lane) {
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+ case 0: return vdup_laneq_f32(vsrc, 0);
+ case 1: return vdup_laneq_f32(vsrc, 1);
+ case 2: return vdup_laneq_f32(vsrc, 2);
+ case 3: return vdup_laneq_f32(vsrc, 3);
+#else
+ case 0: return vdup_n_f32(vgetq_lane_f32(vsrc, 0));
+ case 1: return vdup_n_f32(vgetq_lane_f32(vsrc, 1));
+ case 2: return vdup_n_f32(vgetq_lane_f32(vsrc, 2));
+ case 3: return vdup_n_f32(vgetq_lane_f32(vsrc, 3));
+#endif
+ }
+ assert(!"Unreachable code executed!");
+ return vdup_n_f32(0.0f);
+ }
+
+ static float32x4_t copy_lane(float32x4_t vdst, int dlane, float32x4_t vsrc, int slane) {
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+ switch(dlane) {
+ case 0:
+ switch(slane) {
+ case 0: return vcopyq_laneq_f32(vdst, 0, vsrc, 0);
+ case 1: return vcopyq_laneq_f32(vdst, 0, vsrc, 1);
+ case 2: return vcopyq_laneq_f32(vdst, 0, vsrc, 2);
+ case 3: return vcopyq_laneq_f32(vdst, 0, vsrc, 3);
+ }
+ assert(!"Unreachable code executed!");
+ case 1:
+ switch(slane) {
+ case 0: return vcopyq_laneq_f32(vdst, 1, vsrc, 0);
+ case 1: return vcopyq_laneq_f32(vdst, 1, vsrc, 1);
+ case 2: return vcopyq_laneq_f32(vdst, 1, vsrc, 2);
+ case 3: return vcopyq_laneq_f32(vdst, 1, vsrc, 3);
+ }
+ assert(!"Unreachable code executed!");
+ case 2:
+ switch(slane) {
+ case 0: return vcopyq_laneq_f32(vdst, 2, vsrc, 0);
+ case 1: return vcopyq_laneq_f32(vdst, 2, vsrc, 1);
+ case 2: return vcopyq_laneq_f32(vdst, 2, vsrc, 2);
+ case 3: return vcopyq_laneq_f32(vdst, 2, vsrc, 3);
+ }
+ assert(!"Unreachable code executed!");
+ case 3:
+ switch(slane) {
+ case 0: return vcopyq_laneq_f32(vdst, 3, vsrc, 0);
+ case 1: return vcopyq_laneq_f32(vdst, 3, vsrc, 1);
+ case 2: return vcopyq_laneq_f32(vdst, 3, vsrc, 2);
+ case 3: return vcopyq_laneq_f32(vdst, 3, vsrc, 3);
+ }
+ assert(!"Unreachable code executed!");
+ }
+#else
+
+ float l;
+ switch(slane) {
+ case 0: l = vgetq_lane_f32(vsrc, 0); break;
+ case 1: l = vgetq_lane_f32(vsrc, 1); break;
+ case 2: l = vgetq_lane_f32(vsrc, 2); break;
+ case 3: l = vgetq_lane_f32(vsrc, 3); break;
+ default:
+ assert(!"Unreachable code executed!");
+ }
+ switch(dlane) {
+ case 0: return vsetq_lane_f32(l, vdst, 0);
+ case 1: return vsetq_lane_f32(l, vdst, 1);
+ case 2: return vsetq_lane_f32(l, vdst, 2);
+ case 3: return vsetq_lane_f32(l, vdst, 3);
+ }
+#endif
+ assert(!"Unreachable code executed!");
+ return vdupq_n_f32(0.0f);
+ }
+
+ static float32x4_t mul_lane(float32x4_t v, float32x4_t vlane, int lane) {
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+ switch(lane) {
+ case 0: return vmulq_laneq_f32(v, vlane, 0); break;
+ case 1: return vmulq_laneq_f32(v, vlane, 1); break;
+ case 2: return vmulq_laneq_f32(v, vlane, 2); break;
+ case 3: return vmulq_laneq_f32(v, vlane, 3); break;
+ default:
+ assert(!"Unreachable code executed!");
+ }
+ assert(!"Unreachable code executed!");
+ return vdupq_n_f32(0.0f);
+#else
+ return vmulq_f32(v, dupq_lane(vlane, lane));
+#endif
+ }
+
+ static float32x4_t madd_lane(float32x4_t acc, float32x4_t v, float32x4_t vlane, int lane) {
+#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
+#ifdef GLM_CONFIG_FORCE_FMA
+# define FMADD_LANE(acc, x, y, L) do { asm volatile ("fmla %0.4s, %1.4s, %2.4s" : "+w"(acc) : "w"(x), "w"(dup_lane(y, L))); } while(0)
+#else
+# define FMADD_LANE(acc, x, y, L) do { acc = vmlaq_laneq_f32(acc, x, y, L); } while(0)
+#endif
+
+ switch(lane) {
+ case 0:
+ FMADD_LANE(acc, v, vlane, 0);
+ return acc;
+ case 1:
+ FMADD_LANE(acc, v, vlane, 1);
+ return acc;
+ case 2:
+ FMADD_LANE(acc, v, vlane, 2);
+ return acc;
+ case 3:
+ FMADD_LANE(acc, v, vlane, 3);
+ return acc;
+ default:
+ assert(!"Unreachable code executed!");
+ }
+ assert(!"Unreachable code executed!");
+ return vdupq_n_f32(0.0f);
+# undef FMADD_LANE
+#else
+ return vaddq_f32(acc, vmulq_f32(v, dupq_lane(vlane, lane)));
+#endif
+ }
+ } //namespace neon
+} // namespace glm
+#endif // GLM_ARCH & GLM_ARCH_NEON_BIT
diff --git a/src/include/glm/simd/packing.h b/src/include/glm/simd/packing.h
new file mode 100644
index 0000000..aca4361
--- /dev/null
+++ b/src/include/glm/simd/packing.h
@@ -0,0 +1,8 @@
+/// @ref simd
+/// @file glm/simd/packing.h
+
+#pragma once
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/simd/platform.h b/src/include/glm/simd/platform.h
new file mode 100644
index 0000000..0902154
--- /dev/null
+++ b/src/include/glm/simd/platform.h
@@ -0,0 +1,398 @@
+#pragma once
+
+///////////////////////////////////////////////////////////////////////////////////
+// Platform
+
+#define GLM_PLATFORM_UNKNOWN 0x00000000
+#define GLM_PLATFORM_WINDOWS 0x00010000
+#define GLM_PLATFORM_LINUX 0x00020000
+#define GLM_PLATFORM_APPLE 0x00040000
+//#define GLM_PLATFORM_IOS 0x00080000
+#define GLM_PLATFORM_ANDROID 0x00100000
+#define GLM_PLATFORM_CHROME_NACL 0x00200000
+#define GLM_PLATFORM_UNIX 0x00400000
+#define GLM_PLATFORM_QNXNTO 0x00800000
+#define GLM_PLATFORM_WINCE 0x01000000
+#define GLM_PLATFORM_CYGWIN 0x02000000
+
+#ifdef GLM_FORCE_PLATFORM_UNKNOWN
+# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
+#elif defined(__CYGWIN__)
+# define GLM_PLATFORM GLM_PLATFORM_CYGWIN
+#elif defined(__QNXNTO__)
+# define GLM_PLATFORM GLM_PLATFORM_QNXNTO
+#elif defined(__APPLE__)
+# define GLM_PLATFORM GLM_PLATFORM_APPLE
+#elif defined(WINCE)
+# define GLM_PLATFORM GLM_PLATFORM_WINCE
+#elif defined(_WIN32)
+# define GLM_PLATFORM GLM_PLATFORM_WINDOWS
+#elif defined(__native_client__)
+# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL
+#elif defined(__ANDROID__)
+# define GLM_PLATFORM GLM_PLATFORM_ANDROID
+#elif defined(__linux)
+# define GLM_PLATFORM GLM_PLATFORM_LINUX
+#elif defined(__unix)
+# define GLM_PLATFORM GLM_PLATFORM_UNIX
+#else
+# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
+#endif//
+
+///////////////////////////////////////////////////////////////////////////////////
+// Compiler
+
+#define GLM_COMPILER_UNKNOWN 0x00000000
+
+// Intel
+#define GLM_COMPILER_INTEL 0x00100000
+#define GLM_COMPILER_INTEL14 0x00100040
+#define GLM_COMPILER_INTEL15 0x00100050
+#define GLM_COMPILER_INTEL16 0x00100060
+#define GLM_COMPILER_INTEL17 0x00100070
+
+// Visual C++ defines
+#define GLM_COMPILER_VC 0x01000000
+#define GLM_COMPILER_VC12 0x01000001
+#define GLM_COMPILER_VC14 0x01000002
+#define GLM_COMPILER_VC15 0x01000003
+#define GLM_COMPILER_VC15_3 0x01000004
+#define GLM_COMPILER_VC15_5 0x01000005
+#define GLM_COMPILER_VC15_6 0x01000006
+#define GLM_COMPILER_VC15_7 0x01000007
+#define GLM_COMPILER_VC15_8 0x01000008
+#define GLM_COMPILER_VC15_9 0x01000009
+#define GLM_COMPILER_VC16 0x0100000A
+
+// GCC defines
+#define GLM_COMPILER_GCC 0x02000000
+#define GLM_COMPILER_GCC46 0x020000D0
+#define GLM_COMPILER_GCC47 0x020000E0
+#define GLM_COMPILER_GCC48 0x020000F0
+#define GLM_COMPILER_GCC49 0x02000100
+#define GLM_COMPILER_GCC5 0x02000200
+#define GLM_COMPILER_GCC6 0x02000300
+#define GLM_COMPILER_GCC7 0x02000400
+#define GLM_COMPILER_GCC8 0x02000500
+
+// CUDA
+#define GLM_COMPILER_CUDA 0x10000000
+#define GLM_COMPILER_CUDA75 0x10000001
+#define GLM_COMPILER_CUDA80 0x10000002
+#define GLM_COMPILER_CUDA90 0x10000004
+
+// SYCL
+#define GLM_COMPILER_SYCL 0x00300000
+
+// Clang
+#define GLM_COMPILER_CLANG 0x20000000
+#define GLM_COMPILER_CLANG34 0x20000050
+#define GLM_COMPILER_CLANG35 0x20000060
+#define GLM_COMPILER_CLANG36 0x20000070
+#define GLM_COMPILER_CLANG37 0x20000080
+#define GLM_COMPILER_CLANG38 0x20000090
+#define GLM_COMPILER_CLANG39 0x200000A0
+#define GLM_COMPILER_CLANG40 0x200000B0
+#define GLM_COMPILER_CLANG41 0x200000C0
+#define GLM_COMPILER_CLANG42 0x200000D0
+
+// Build model
+#define GLM_MODEL_32 0x00000010
+#define GLM_MODEL_64 0x00000020
+
+// Force generic C++ compiler
+#ifdef GLM_FORCE_COMPILER_UNKNOWN
+# define GLM_COMPILER GLM_COMPILER_UNKNOWN
+
+#elif defined(__INTEL_COMPILER)
+# if __INTEL_COMPILER >= 1700
+# define GLM_COMPILER GLM_COMPILER_INTEL17
+# elif __INTEL_COMPILER >= 1600
+# define GLM_COMPILER GLM_COMPILER_INTEL16
+# elif __INTEL_COMPILER >= 1500
+# define GLM_COMPILER GLM_COMPILER_INTEL15
+# elif __INTEL_COMPILER >= 1400
+# define GLM_COMPILER GLM_COMPILER_INTEL14
+# elif __INTEL_COMPILER < 1400
+# error "GLM requires ICC 2013 SP1 or newer"
+# endif
+
+// CUDA
+#elif defined(__CUDACC__)
+# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA)
+# include <cuda.h> // make sure version is defined since nvcc does not define it itself!
+# endif
+# if CUDA_VERSION >= 8000
+# define GLM_COMPILER GLM_COMPILER_CUDA80
+# elif CUDA_VERSION >= 7500
+# define GLM_COMPILER GLM_COMPILER_CUDA75
+# elif CUDA_VERSION >= 7000
+# define GLM_COMPILER GLM_COMPILER_CUDA70
+# elif CUDA_VERSION < 7000
+# error "GLM requires CUDA 7.0 or higher"
+# endif
+
+// SYCL
+#elif defined(__SYCL_DEVICE_ONLY__)
+# define GLM_COMPILER GLM_COMPILER_SYCL
+
+// Clang
+#elif defined(__clang__)
+# if defined(__apple_build_version__)
+# if (__clang_major__ < 6)
+# error "GLM requires Clang 3.4 / Apple Clang 6.0 or higher"
+# elif __clang_major__ == 6 && __clang_minor__ == 0
+# define GLM_COMPILER GLM_COMPILER_CLANG35
+# elif __clang_major__ == 6 && __clang_minor__ >= 1
+# define GLM_COMPILER GLM_COMPILER_CLANG36
+# elif __clang_major__ >= 7
+# define GLM_COMPILER GLM_COMPILER_CLANG37
+# endif
+# else
+# if ((__clang_major__ == 3) && (__clang_minor__ < 4)) || (__clang_major__ < 3)
+# error "GLM requires Clang 3.4 or higher"
+# elif __clang_major__ == 3 && __clang_minor__ == 4
+# define GLM_COMPILER GLM_COMPILER_CLANG34
+# elif __clang_major__ == 3 && __clang_minor__ == 5
+# define GLM_COMPILER GLM_COMPILER_CLANG35
+# elif __clang_major__ == 3 && __clang_minor__ == 6
+# define GLM_COMPILER GLM_COMPILER_CLANG36
+# elif __clang_major__ == 3 && __clang_minor__ == 7
+# define GLM_COMPILER GLM_COMPILER_CLANG37
+# elif __clang_major__ == 3 && __clang_minor__ == 8
+# define GLM_COMPILER GLM_COMPILER_CLANG38
+# elif __clang_major__ == 3 && __clang_minor__ >= 9
+# define GLM_COMPILER GLM_COMPILER_CLANG39
+# elif __clang_major__ == 4 && __clang_minor__ == 0
+# define GLM_COMPILER GLM_COMPILER_CLANG40
+# elif __clang_major__ == 4 && __clang_minor__ == 1
+# define GLM_COMPILER GLM_COMPILER_CLANG41
+# elif __clang_major__ == 4 && __clang_minor__ >= 2
+# define GLM_COMPILER GLM_COMPILER_CLANG42
+# elif __clang_major__ >= 4
+# define GLM_COMPILER GLM_COMPILER_CLANG42
+# endif
+# endif
+
+// Visual C++
+#elif defined(_MSC_VER)
+# if _MSC_VER >= 1920
+# define GLM_COMPILER GLM_COMPILER_VC16
+# elif _MSC_VER >= 1916
+# define GLM_COMPILER GLM_COMPILER_VC15_9
+# elif _MSC_VER >= 1915
+# define GLM_COMPILER GLM_COMPILER_VC15_8
+# elif _MSC_VER >= 1914
+# define GLM_COMPILER GLM_COMPILER_VC15_7
+# elif _MSC_VER >= 1913
+# define GLM_COMPILER GLM_COMPILER_VC15_6
+# elif _MSC_VER >= 1912
+# define GLM_COMPILER GLM_COMPILER_VC15_5
+# elif _MSC_VER >= 1911
+# define GLM_COMPILER GLM_COMPILER_VC15_3
+# elif _MSC_VER >= 1910
+# define GLM_COMPILER GLM_COMPILER_VC15
+# elif _MSC_VER >= 1900
+# define GLM_COMPILER GLM_COMPILER_VC14
+# elif _MSC_VER >= 1800
+# define GLM_COMPILER GLM_COMPILER_VC12
+# elif _MSC_VER < 1800
+# error "GLM requires Visual C++ 12 - 2013 or higher"
+# endif//_MSC_VER
+
+// G++
+#elif defined(__GNUC__) || defined(__MINGW32__)
+# if __GNUC__ >= 8
+# define GLM_COMPILER GLM_COMPILER_GCC8
+# elif __GNUC__ >= 7
+# define GLM_COMPILER GLM_COMPILER_GCC7
+# elif __GNUC__ >= 6
+# define GLM_COMPILER GLM_COMPILER_GCC6
+# elif __GNUC__ >= 5
+# define GLM_COMPILER GLM_COMPILER_GCC5
+# elif __GNUC__ == 4 && __GNUC_MINOR__ >= 9
+# define GLM_COMPILER GLM_COMPILER_GCC49
+# elif __GNUC__ == 4 && __GNUC_MINOR__ >= 8
+# define GLM_COMPILER GLM_COMPILER_GCC48
+# elif __GNUC__ == 4 && __GNUC_MINOR__ >= 7
+# define GLM_COMPILER GLM_COMPILER_GCC47
+# elif __GNUC__ == 4 && __GNUC_MINOR__ >= 6
+# define GLM_COMPILER GLM_COMPILER_GCC46
+# elif ((__GNUC__ == 4) && (__GNUC_MINOR__ < 6)) || (__GNUC__ < 4)
+# error "GLM requires GCC 4.6 or higher"
+# endif
+
+#else
+# define GLM_COMPILER GLM_COMPILER_UNKNOWN
+#endif
+
+#ifndef GLM_COMPILER
+# error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message."
+#endif//GLM_COMPILER
+
+///////////////////////////////////////////////////////////////////////////////////
+// Instruction sets
+
+// User defines: GLM_FORCE_PURE GLM_FORCE_INTRINSICS GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 GLM_FORCE_AVX2
+
+#define GLM_ARCH_MIPS_BIT (0x10000000)
+#define GLM_ARCH_PPC_BIT (0x20000000)
+#define GLM_ARCH_ARM_BIT (0x40000000)
+#define GLM_ARCH_ARMV8_BIT (0x01000000)
+#define GLM_ARCH_X86_BIT (0x80000000)
+
+#define GLM_ARCH_SIMD_BIT (0x00001000)
+
+#define GLM_ARCH_NEON_BIT (0x00000001)
+#define GLM_ARCH_SSE_BIT (0x00000002)
+#define GLM_ARCH_SSE2_BIT (0x00000004)
+#define GLM_ARCH_SSE3_BIT (0x00000008)
+#define GLM_ARCH_SSSE3_BIT (0x00000010)
+#define GLM_ARCH_SSE41_BIT (0x00000020)
+#define GLM_ARCH_SSE42_BIT (0x00000040)
+#define GLM_ARCH_AVX_BIT (0x00000080)
+#define GLM_ARCH_AVX2_BIT (0x00000100)
+
+#define GLM_ARCH_UNKNOWN (0)
+#define GLM_ARCH_X86 (GLM_ARCH_X86_BIT)
+#define GLM_ARCH_SSE (GLM_ARCH_SSE_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_X86)
+#define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_SSE)
+#define GLM_ARCH_SSE3 (GLM_ARCH_SSE3_BIT | GLM_ARCH_SSE2)
+#define GLM_ARCH_SSSE3 (GLM_ARCH_SSSE3_BIT | GLM_ARCH_SSE3)
+#define GLM_ARCH_SSE41 (GLM_ARCH_SSE41_BIT | GLM_ARCH_SSSE3)
+#define GLM_ARCH_SSE42 (GLM_ARCH_SSE42_BIT | GLM_ARCH_SSE41)
+#define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42)
+#define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
+#define GLM_ARCH_ARM (GLM_ARCH_ARM_BIT)
+#define GLM_ARCH_ARMV8 (GLM_ARCH_NEON_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_ARM | GLM_ARCH_ARMV8_BIT)
+#define GLM_ARCH_NEON (GLM_ARCH_NEON_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_ARM)
+#define GLM_ARCH_MIPS (GLM_ARCH_MIPS_BIT)
+#define GLM_ARCH_PPC (GLM_ARCH_PPC_BIT)
+
+#if defined(GLM_FORCE_ARCH_UNKNOWN) || defined(GLM_FORCE_PURE)
+# define GLM_ARCH GLM_ARCH_UNKNOWN
+#elif defined(GLM_FORCE_NEON)
+# if __ARM_ARCH >= 8
+# define GLM_ARCH (GLM_ARCH_ARMV8)
+# else
+# define GLM_ARCH (GLM_ARCH_NEON)
+# endif
+# define GLM_FORCE_INTRINSICS
+#elif defined(GLM_FORCE_AVX2)
+# define GLM_ARCH (GLM_ARCH_AVX2)
+# define GLM_FORCE_INTRINSICS
+#elif defined(GLM_FORCE_AVX)
+# define GLM_ARCH (GLM_ARCH_AVX)
+# define GLM_FORCE_INTRINSICS
+#elif defined(GLM_FORCE_SSE42)
+# define GLM_ARCH (GLM_ARCH_SSE42)
+# define GLM_FORCE_INTRINSICS
+#elif defined(GLM_FORCE_SSE41)
+# define GLM_ARCH (GLM_ARCH_SSE41)
+# define GLM_FORCE_INTRINSICS
+#elif defined(GLM_FORCE_SSSE3)
+# define GLM_ARCH (GLM_ARCH_SSSE3)
+# define GLM_FORCE_INTRINSICS
+#elif defined(GLM_FORCE_SSE3)
+# define GLM_ARCH (GLM_ARCH_SSE3)
+# define GLM_FORCE_INTRINSICS
+#elif defined(GLM_FORCE_SSE2)
+# define GLM_ARCH (GLM_ARCH_SSE2)
+# define GLM_FORCE_INTRINSICS
+#elif defined(GLM_FORCE_SSE)
+# define GLM_ARCH (GLM_ARCH_SSE)
+# define GLM_FORCE_INTRINSICS
+#elif defined(GLM_FORCE_INTRINSICS) && !defined(GLM_FORCE_XYZW_ONLY)
+# if defined(__AVX2__)
+# define GLM_ARCH (GLM_ARCH_AVX2)
+# elif defined(__AVX__)
+# define GLM_ARCH (GLM_ARCH_AVX)
+# elif defined(__SSE4_2__)
+# define GLM_ARCH (GLM_ARCH_SSE42)
+# elif defined(__SSE4_1__)
+# define GLM_ARCH (GLM_ARCH_SSE41)
+# elif defined(__SSSE3__)
+# define GLM_ARCH (GLM_ARCH_SSSE3)
+# elif defined(__SSE3__)
+# define GLM_ARCH (GLM_ARCH_SSE3)
+# elif defined(__SSE2__) || defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86_FP)
+# define GLM_ARCH (GLM_ARCH_SSE2)
+# elif defined(__i386__)
+# define GLM_ARCH (GLM_ARCH_X86)
+# elif defined(__ARM_ARCH) && (__ARM_ARCH >= 8)
+# define GLM_ARCH (GLM_ARCH_ARMV8)
+# elif defined(__ARM_NEON)
+# define GLM_ARCH (GLM_ARCH_ARM | GLM_ARCH_NEON)
+# elif defined(__arm__ ) || defined(_M_ARM)
+# define GLM_ARCH (GLM_ARCH_ARM)
+# elif defined(__mips__ )
+# define GLM_ARCH (GLM_ARCH_MIPS)
+# elif defined(__powerpc__ ) || defined(_M_PPC)
+# define GLM_ARCH (GLM_ARCH_PPC)
+# else
+# define GLM_ARCH (GLM_ARCH_UNKNOWN)
+# endif
+#else
+# if defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86) || defined(__i386__)
+# define GLM_ARCH (GLM_ARCH_X86)
+# elif defined(__arm__) || defined(_M_ARM)
+# define GLM_ARCH (GLM_ARCH_ARM)
+# elif defined(__powerpc__) || defined(_M_PPC)
+# define GLM_ARCH (GLM_ARCH_PPC)
+# elif defined(__mips__)
+# define GLM_ARCH (GLM_ARCH_MIPS)
+# else
+# define GLM_ARCH (GLM_ARCH_UNKNOWN)
+# endif
+#endif
+
+#if GLM_ARCH & GLM_ARCH_AVX2_BIT
+# include <immintrin.h>
+#elif GLM_ARCH & GLM_ARCH_AVX_BIT
+# include <immintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSE42_BIT
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# include <popcntintrin.h>
+# endif
+# include <nmmintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSE41_BIT
+# include <smmintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSSE3_BIT
+# include <tmmintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSE3_BIT
+# include <pmmintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSE2_BIT
+# include <emmintrin.h>
+#elif GLM_ARCH & GLM_ARCH_NEON_BIT
+# include "neon.h"
+#endif//GLM_ARCH
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+ typedef __m128 glm_f32vec4;
+ typedef __m128i glm_i32vec4;
+ typedef __m128i glm_u32vec4;
+ typedef __m128d glm_f64vec2;
+ typedef __m128i glm_i64vec2;
+ typedef __m128i glm_u64vec2;
+
+ typedef glm_f32vec4 glm_vec4;
+ typedef glm_i32vec4 glm_ivec4;
+ typedef glm_u32vec4 glm_uvec4;
+ typedef glm_f64vec2 glm_dvec2;
+#endif
+
+#if GLM_ARCH & GLM_ARCH_AVX_BIT
+ typedef __m256d glm_f64vec4;
+ typedef glm_f64vec4 glm_dvec4;
+#endif
+
+#if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ typedef __m256i glm_i64vec4;
+ typedef __m256i glm_u64vec4;
+#endif
+
+#if GLM_ARCH & GLM_ARCH_NEON_BIT
+ typedef float32x4_t glm_f32vec4;
+ typedef int32x4_t glm_i32vec4;
+ typedef uint32x4_t glm_u32vec4;
+#endif
diff --git a/src/include/glm/simd/trigonometric.h b/src/include/glm/simd/trigonometric.h
new file mode 100644
index 0000000..c1c9f9f
--- /dev/null
+++ b/src/include/glm/simd/trigonometric.h
@@ -0,0 +1,9 @@
+/// @ref simd
+/// @file glm/simd/trigonometric.h
+
+#pragma once
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+
diff --git a/src/include/glm/simd/vector_relational.h b/src/include/glm/simd/vector_relational.h
new file mode 100644
index 0000000..cb903f4
--- /dev/null
+++ b/src/include/glm/simd/vector_relational.h
@@ -0,0 +1,8 @@
+/// @ref simd
+/// @file glm/simd/vector_relational.h
+
+#pragma once
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/src/include/glm/trigonometric.hpp b/src/include/glm/trigonometric.hpp
new file mode 100644
index 0000000..c414a13
--- /dev/null
+++ b/src/include/glm/trigonometric.hpp
@@ -0,0 +1,210 @@
+/// @ref core
+/// @file glm/trigonometric.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+///
+/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
+/// @ingroup core
+///
+/// Function parameters specified as angle are assumed to be in units of radians.
+/// In no case will any of these functions result in a divide by zero error. If
+/// the divisor of a ratio is 0, then results will be undefined.
+///
+/// These all operate component-wise. The description is per component.
+///
+/// Include <glm/trigonometric.hpp> to use these core features.
+///
+/// @see ext_vector_trigonometric
+
+#pragma once
+
+#include "detail/setup.hpp"
+#include "detail/qualifier.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_trigonometric
+ /// @{
+
+ /// Converts degrees to radians and returns the result.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& degrees);
+
+ /// Converts radians to degrees and returns the result.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& radians);
+
+ /// The standard trigonometric sine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> sin(vec<L, T, Q> const& angle);
+
+ /// The standard trigonometric cosine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> cos(vec<L, T, Q> const& angle);
+
+ /// The standard trigonometric tangent function.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> tan(vec<L, T, Q> const& angle);
+
+ /// Arc sine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> asin(vec<L, T, Q> const& x);
+
+ /// Arc cosine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [0, PI].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> acos(vec<L, T, Q> const& x);
+
+ /// Arc tangent. Returns an angle whose tangent is y/x.
+ /// The signs of x and y are used to determine what
+ /// quadrant the angle is in. The range of values returned
+ /// by this function is [-PI, PI]. Results are undefined
+ /// if x and y are both 0.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y, vec<L, T, Q> const& x);
+
+ /// Arc tangent. Returns an angle whose tangent is y_over_x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y_over_x);
+
+ /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> sinh(vec<L, T, Q> const& angle);
+
+ /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> cosh(vec<L, T, Q> const& angle);
+
+ /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> tanh(vec<L, T, Q> const& angle);
+
+ /// Arc hyperbolic sine; returns the inverse of sinh.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> asinh(vec<L, T, Q> const& x);
+
+ /// Arc hyperbolic cosine; returns the non-negative inverse
+ /// of cosh. Results are undefined if x < 1.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> acosh(vec<L, T, Q> const& x);
+
+ /// Arc hyperbolic tangent; returns the inverse of tanh.
+ /// Results are undefined if abs(x) >= 1.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> atanh(vec<L, T, Q> const& x);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_trigonometric.inl"
diff --git a/src/include/glm/vec2.hpp b/src/include/glm/vec2.hpp
new file mode 100644
index 0000000..ca852fc
--- /dev/null
+++ b/src/include/glm/vec2.hpp
@@ -0,0 +1,14 @@
+/// @ref core
+/// @file glm/vec2.hpp
+
+#pragma once
+#include "./ext/vector_bool2.hpp"
+#include "./ext/vector_bool2_precision.hpp"
+#include "./ext/vector_float2.hpp"
+#include "./ext/vector_float2_precision.hpp"
+#include "./ext/vector_double2.hpp"
+#include "./ext/vector_double2_precision.hpp"
+#include "./ext/vector_int2.hpp"
+#include "./ext/vector_int2_sized.hpp"
+#include "./ext/vector_uint2.hpp"
+#include "./ext/vector_uint2_sized.hpp"
diff --git a/src/include/glm/vec3.hpp b/src/include/glm/vec3.hpp
new file mode 100644
index 0000000..820e629
--- /dev/null
+++ b/src/include/glm/vec3.hpp
@@ -0,0 +1,14 @@
+/// @ref core
+/// @file glm/vec3.hpp
+
+#pragma once
+#include "./ext/vector_bool3.hpp"
+#include "./ext/vector_bool3_precision.hpp"
+#include "./ext/vector_float3.hpp"
+#include "./ext/vector_float3_precision.hpp"
+#include "./ext/vector_double3.hpp"
+#include "./ext/vector_double3_precision.hpp"
+#include "./ext/vector_int3.hpp"
+#include "./ext/vector_int3_sized.hpp"
+#include "./ext/vector_uint3.hpp"
+#include "./ext/vector_uint3_sized.hpp"
diff --git a/src/include/glm/vec4.hpp b/src/include/glm/vec4.hpp
new file mode 100644
index 0000000..ec5625d
--- /dev/null
+++ b/src/include/glm/vec4.hpp
@@ -0,0 +1,15 @@
+/// @ref core
+/// @file glm/vec4.hpp
+
+#pragma once
+#include "./ext/vector_bool4.hpp"
+#include "./ext/vector_bool4_precision.hpp"
+#include "./ext/vector_float4.hpp"
+#include "./ext/vector_float4_precision.hpp"
+#include "./ext/vector_double4.hpp"
+#include "./ext/vector_double4_precision.hpp"
+#include "./ext/vector_int4.hpp"
+#include "./ext/vector_int4_sized.hpp"
+#include "./ext/vector_uint4.hpp"
+#include "./ext/vector_uint4_sized.hpp"
+
diff --git a/src/include/glm/vector_relational.hpp b/src/include/glm/vector_relational.hpp
new file mode 100644
index 0000000..199d176
--- /dev/null
+++ b/src/include/glm/vector_relational.hpp
@@ -0,0 +1,121 @@
+/// @ref core
+/// @file glm/vector_relational.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+///
+/// @defgroup core_func_vector_relational Vector Relational Functions
+/// @ingroup core
+///
+/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
+/// operate on scalars and produce scalar Boolean results. For vector results,
+/// use the following built-in functions.
+///
+/// In all cases, the sizes of all the input and return vectors for any particular
+/// call must match.
+///
+/// Include <glm/vector_relational.hpp> to use these core features.
+///
+/// @see ext_vector_relational
+
+#pragma once
+
+#include "detail/qualifier.hpp"
+#include "detail/setup.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_vector_relational
+ /// @{
+
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T A floating-point or integer scalar type.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T A floating-point or integer scalar type.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T A floating-point or integer scalar type.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T A floating-point or integer scalar type.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x == y.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T A floating-point, integer or bool scalar type.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x != y.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ /// @tparam T A floating-point, integer or bool scalar type.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+ /// Returns true if any component of x is true.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool any(vec<L, bool, Q> const& v);
+
+ /// Returns true if all components of x are true.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool all(vec<L, bool, Q> const& v);
+
+ /// Returns the component-wise logical complement of x.
+ /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+ ///
+ /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> not_(vec<L, bool, Q> const& v);
+
+ /// @}
+}//namespace glm
+
+#include "detail/func_vector_relational.inl"