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authorJoursoir <chat@joursoir.net>2021-04-14 11:29:37 +0000
committerJoursoir <chat@joursoir.net>2021-04-14 11:29:37 +0000
commitdad534b3c4031ceab3f6f13b1efd512a6cef0131 (patch)
tree8a1bf0aed742fa6cec976242083f5e8ab433006b
parent7bfd449c60dcbd9a75073b8e024b11e7b63b01e8 (diff)
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add shaders for skybox
-rw-r--r--skybox.frag11
-rw-r--r--skybox.vs13
2 files changed, 24 insertions, 0 deletions
diff --git a/skybox.frag b/skybox.frag
new file mode 100644
index 0000000..273fa9c
--- /dev/null
+++ b/skybox.frag
@@ -0,0 +1,11 @@
+#version 330 core
+
+in vec3 tex_coords;
+out vec4 color;
+
+uniform samplerCube skybox;
+
+void main()
+{
+ color = texture(skybox, tex_coords);
+}
diff --git a/skybox.vs b/skybox.vs
new file mode 100644
index 0000000..56a8339
--- /dev/null
+++ b/skybox.vs
@@ -0,0 +1,13 @@
+#version 330 core
+layout (location = 0) in vec3 position;
+layout (location = 1) in vec2 skip;
+
+out vec3 tex_coords;
+
+uniform mat4 proj_view;
+
+void main()
+{
+ tex_coords = position;
+ gl_Position = proj_view * vec4(position, 1.0);
+}